Math x Blender = POWER!

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  • čas pƙidĂĄn 9. 06. 2024
  • In this video, you will learn how to perfectly combine math equations with Blender using Simulation Nodes! For this, we will create an Aizawa strange attractor. With this satisfying phenomenon, you will be able to create beautiful and satisfying abstract scenes! Get ready to take your Geometry and Simulation Nodes skills to the next level!
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    Timestamps:
    00:00 Demonstration
    00:41 Explain the subject
    01:42 Setting up simulation nodes
    03:38 Importing the equations in geometry nodes
    12:12 Trying to play the animation
    13:46 Filling in the right parameters
    14:24 Point to curve
    17:23 Giving it thickness
    19:12 Different Aizawa attractors
    19:46 What do the parameters do?
    21:10 Materials
    21:57 How to animate the attractor
    22:36 Thank you for watching!
    #blendertutorial #simulationnodes #geometrynodes

Komentáƙe • 60

  • @ScubaDude1960
    @ScubaDude1960 Pƙed 3 měsĂ­ci +4

    "And then I found out that I'm stupid." Blender will do that to you. I found out that I'm stupid hundreds of times while learning Blender. 😄Great video.

  • @rogergaborski
    @rogergaborski Pƙed 7 měsĂ­ci +14

    Interesting video. More videos exploring Blender and math would be great.

  • @fabmeyer_ch
    @fabmeyer_ch Pƙed 5 měsĂ­ci +2

    A node with that you can write symbolical math would be nice :D
    Very cool video!

  • @SHIVAM.M.S
    @SHIVAM.M.S Pƙed 7 měsĂ­ci +6

    Blender's Math Greatness in Action!
    Edit: Sick Intro đŸ”„đŸ’Ż

    • @mtranimation
      @mtranimation  Pƙed 7 měsĂ­ci

      Thank you very much! :)

    • @SHIVAM.M.S
      @SHIVAM.M.S Pƙed 7 měsĂ­ci +1

      ​@@mtranimationyou're welcome, btw half way through the tutorial!😁

  • @maddamon1683
    @maddamon1683 Pƙed 5 měsĂ­ci +2

    Outstanding and easy to follow tutorial! Nice didactics: breaking everything down into digestible chunks and explaining what you want to achieve at first and why each step is done.

  • @ujtb
    @ujtb Pƙed 7 měsĂ­ci +5

    Crazy stuff man! More math functions with great visual effects please!

  • @appidydafoo
    @appidydafoo Pƙed 5 měsĂ­ci +1

    Absolutely beautiful. Thank you.

  • @magnusmalabre.
    @magnusmalabre. Pƙed 22 dny

    Awesome video, I was looking for something to make Math animations and wanted a something user-friendly. Your video has really shown me the power that blender has and it was great going through this tutorial with you. Can't wait to start making my own animations, thank you!!!

  • @_blender_man_
    @_blender_man_ Pƙed 7 měsĂ­ci +5

    Well done man! So cool! And easy to follow. More video with math please.... Looks like magic! :)

  • @zachhoy
    @zachhoy Pƙed 5 měsĂ­ci

    dude this is so excellent thank you for sharing this method

  • @louismajor4394
    @louismajor4394 Pƙed 7 měsĂ­ci +1

    Brillant video and clear explanations! Many thanks!

  • @Newemka
    @Newemka Pƙed 7 měsĂ­ci +1

    Thanks a lot for this very instructive video, next time I'll see an equation I'll know how to bring it to Blender geometry nodes.

  • @hazdrubal5962
    @hazdrubal5962 Pƙed 7 měsĂ­ci +2

    Very interesting! I didn't even know that thinks like these could be done in Blender.

    • @mtranimation
      @mtranimation  Pƙed 7 měsĂ­ci +1

      Thank you! Indeed a lot of things that are still not discovered in Blender ;)

  • @erikd1012
    @erikd1012 Pƙed 3 měsĂ­ci

    Genius video!

  • @mattmoore4661
    @mattmoore4661 Pƙed 4 měsĂ­ci

    Amazing video. I’m going to try to recreate this as a flowing water along path.

  • @hzc54188
    @hzc54188 Pƙed 7 měsĂ­ci

    thank you. very much!

  • @shmeoul
    @shmeoul Pƙed 7 měsĂ­ci +1

    hi! i'm absolutely in love with all of your tutorials and videos! i'd like to thank you so much for sharing this much info with us :') i was wondering if you can do a video tutorial or walkthrough on how you render your final work (lighting, cam, the whole animation look)? i'm having a hard time making the renders realistic. that would help a ton for my future projects. once again, thank you so much!!

    • @mtranimation
      @mtranimation  Pƙed 7 měsĂ­ci

      Hey! Thank you so much! Those are indeed good ideas for future videos :)

  • @ChienWei92
    @ChienWei92 Pƙed 2 měsĂ­ci

    Thanks for the tutorial. Totally agree with you that math + blender = power.
    Maybe when you have the time you can make a video using lisajous as the math?

  • @bUildYT
    @bUildYT Pƙed 5 měsĂ­ci

    thats so cool

  • @adityajain6733
    @adityajain6733 Pƙed 7 měsĂ­ci +3

    my one in not working as intended it just spin around one path

  • @IzzieAProductions
    @IzzieAProductions Pƙed 4 měsĂ­ci

    Would love to see more videos videos like this! Got it working in blender! I'm curious if anyone has tips on how you could animate this to music? I have some ideas I will have to mess with! Thanks for the amazing videos!

  • @vk8a8
    @vk8a8 Pƙed 2 měsĂ­ci

    yeah 👍

  • @ahamrtasmi
    @ahamrtasmi Pƙed 2 měsĂ­ci +1

    Awesome!

    • @mtranimation
      @mtranimation  Pƙed 2 měsĂ­ci

      Thankyou! :)

    • @ahamrtasmi
      @ahamrtasmi Pƙed 2 měsĂ­ci

      @@mtranimation Welcome.
      If it's not too much to ask, I would really like it if you made a video with the minimum necessary just to graph a simple equation of three variables in 3D, without materials, without textures, etc.; that only its 3D graphic form is visible. And so, by better understanding that aspect, advance in the rest with the help of your other videos. In any case, I learn Blender a lot from your CZcams channel. Greetings.

  • @user-kx2if7er3k
    @user-kx2if7er3k Pƙed 7 měsĂ­ci

    o, o, o, it's magic!

  • @adityajain6733
    @adityajain6733 Pƙed 7 měsĂ­ci

    One more please 😊

  • @mochispace6880
    @mochispace6880 Pƙed 4 měsĂ­ci

    ăŸăŸă’ăŸăȘぁ

  • @BasheerShaik-yh5bx
    @BasheerShaik-yh5bx Pƙed 5 měsĂ­ci +1

    Bro cooked and served 💀

  • @gart2888
    @gart2888 Pƙed 7 měsĂ­ci +1

    Is this the same method you use for the pendulum wave one?

  • @pooyamotion
    @pooyamotion Pƙed 2 měsĂ­ci

    i didn't undrestand something, how can we change the growing velocity now?

  • @blackswan6386
    @blackswan6386 Pƙed 3 měsĂ­ci

    is it possible you make a tutorial for the background in this video ? i saw some animated fog wall that inspired me absolute, i would love to see how its done. thanks sir. love this channel instantly subscribed. ciao

  • @danialsoozani
    @danialsoozani Pƙed 7 měsĂ­ci +1

    The last part of math was SUBTRACT in the image but you added it. I wonder if it makes any serious changes to the shape.
    Great video as always !

    • @mtranimation
      @mtranimation  Pƙed 7 měsĂ­ci +2

      Thankyou!! I understand the confusion but I did it right by making an addition. In the image, it looks like a subtract because that part is covered by the red square but it is in fact an addition as you can see on other parts on the video :)

    • @danialsoozani
      @danialsoozani Pƙed 7 měsĂ­ci +2

      @@mtranimation oh the red rectangle made a confusion for me. sorry man!

    • @mtranimation
      @mtranimation  Pƙed 7 měsĂ­ci +1

      No worries :)

  • @vk8a8
    @vk8a8 Pƙed 2 měsĂ­ci

    i cant find unprincipled bsdf online, where can i find it?

  • @user-df6ou9mr3b
    @user-df6ou9mr3b Pƙed 6 měsĂ­ci

    god i like your video

  • @vinitvaghani2849
    @vinitvaghani2849 Pƙed 3 měsĂ­ci

    Where and how can i find other eq. like that?

    • @mtranimation
      @mtranimation  Pƙed 3 měsĂ­ci

      Check out this website :)
      www.deviantart.com/chaoticatmospheres/gallery/44050549

  • @vinitvaghani2849
    @vinitvaghani2849 Pƙed 3 měsĂ­ci

    how did you render an animation with 5000 Fream?

    • @mtranimation
      @mtranimation  Pƙed 3 měsĂ­ci

      I didn't, i rendered a portion of those 5000frames. So the frames on which the attractor looks good.

  • @VjYary
    @VjYary Pƙed 7 měsĂ­ci +1

  • @honefone
    @honefone Pƙed 7 měsĂ­ci +1

    couldn't checkout on the website \_(ツ)_/¯

  • @cocacola7535
    @cocacola7535 Pƙed 24 dny

    Equations should be written in code rather than complicated nodes.

  • @iplai
    @iplai Pƙed 7 měsĂ­ci +3

    from pynodes import *
    @tree
    def geometry_nodes(a: Float = 0.95, b: Float = 0.7, c: Float = 0.6, d: Float = 3.5, e: Float = 0.25, f: Float = 0.1):
    points = InputPoints(position=RandomVector())
    pos = points.position.Vector
    with simulate(points, pos) as zone:
    points.set_position(pos * 0.01)
    x, y, z = points.position.xyz
    dx = (z - b) * x - d * y
    dy = (z - b) * y + d * x
    dz = c + a * z - z**3 / 3 - (x**2 + y**2) * (1 + e * z) + f * z * x**3
    pos = pos + (dx, dy, dz)
    zone.to_outputs(points, pos)
    points_joined = points.Points
    with simulate(points_joined, fakes=0) as zone:
    points_joined.join(points)
    zone.to_outputs(points_joined)
    pos_sampled = points_joined.sample_vector_at_index(points_joined.position, points_joined.index)
    curve = CurveLine().resample(points_joined.point_count).set_position(pos_sampled)
    radius = curve.parameter.factor.float_curve(points=[(0, 0), (0.5, 1), (1, 0)])
    return curve.set_radius(radius).to_mesh(CurveCircle(0.02))

    • @mtranimation
      @mtranimation  Pƙed 7 měsĂ­ci +1

      That is for sure a cool way of doing it as well! :)

    • @iplai
      @iplai Pƙed 7 měsĂ­ci +1

      I wrote this addon(pynodes) for a very important reason, which is to handle mathematical expressions.😊@@mtranimation

    • @dfhdgsdcrthfjghktygerte
      @dfhdgsdcrthfjghktygerte Pƙed 7 měsĂ­ci

      @@iplai Python: Traceback (most recent call last):
      File "\Text", line 4, in
      File "G:\InsertFilePath\pynodes\core.py", line 942, in tree
      outputs = func(*args)
      File "\Text", line 9, in geometry_nodes
      AttributeError: 'Vector' object has no attribute 'xyz'
      x, y, z = points.position.xyz
      Typo or i did something wrong?

    • @iplai
      @iplai Pƙed 7 měsĂ­ci

      ​@@dfhdgsdcrthfjghktygerte
      When I resolve the compatibility issues, I will release the latest version, you can replace the line with
      x, y, z = points.position.separate_xyz()