Explaining Missile Weapons in Space Combat

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  • čas přidán 15. 06. 2024
  • Spacedock delves into the details of guided missiles and torpedoes in sci-fi space warfare.
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Komentáře • 1,3K

  • @Spacedock
    @Spacedock  Před rokem +74

    Check out our partners over at #TheSojourn, an original sci-fi audio drama:
    www.thesojournaudiodrama.com

    • @BallMuncher555
      @BallMuncher555 Před rokem

      horahheeheeheeeh ee ee

    • @antiheldd.3081
      @antiheldd.3081 Před rokem +2

      Please dont forget the warheads from the honorverse, like the bomb-pumped laser warhead.

    • @stamfordly6463
      @stamfordly6463 Před rokem +1

      @@antiheldd.3081 Beat me to it, quite a fascinating concept too, explode a nuke behind a set of gravitational lenses that focus the radiation into x-ray or gamma ray lasers that are destroyed by the explosion nanoseconds after they've done their job.

    • @nolanueno1060
      @nolanueno1060 Před rokem +1

      Dear Spacedock how would you run the Galactic Empire?

    • @grex951
      @grex951 Před rokem +1

      So this video had me thinking for a topic for you guys...flak guns in space. I'm currently watching BS Galactica, and the flak guns are heavily used to defend against cylon attacks, but wouldn't flak guns in space be just as dangerous to the person firing them as they would be to the enemy, because the flak material is exploding in an omnidirectional pattern, and ergo would hit the ship that fired it?

  • @bytesabre
    @bytesabre Před rokem +1229

    “Don’t worry, this is a shaped charge.” “What shape?” “Spherical!” - Clear Skies 3

    • @TheEDFLegacy
      @TheEDFLegacy Před rokem +49

      Ah, I see you are person of culture as well. 😅

    • @nomar5spaulding
      @nomar5spaulding Před rokem

      You are my mother fucking hero.

    • @nomar5spaulding
      @nomar5spaulding Před rokem +66

      I've tried to explain this scene and how funny it is to like 20 different people who have never watched clear skies and I think most of them think I'm crazy.

    • @thedownsided
      @thedownsided Před rokem +22

      @@nomar5spaulding they've not seen Clear Skies, they're clearly the crazy ones.

    • @DrBunnyMedicinal
      @DrBunnyMedicinal Před rokem +33

      @@nomar5spaulding I've never even heard of Clear Skies 3, and that line is still hilarious. Also, I need to go look it up, right now.

  • @Vastin
    @Vastin Před rokem +768

    An interesting aspect of missiles like those in The Expanse is that the more sophisticated missiles are essentially drones with considerable loiter time. The largest classes of missile carry Epstein Drives, and have interplanetary range. In principle they could be used to attack any target in the solar system by burning on an initial intercept, coasting for days, and then re-lighting their drives for the terminal engagement.
    This aspect of missiles is rarely mentioned in sci-fi - if they have sufficiently advanced sensors and guidance systems, and enough battery power to loiter for a while, they can be used as almost indefinite range weapons, and also as mines that can drift in a shipping lane and light up when a target gets close enough to strike at with little warning.

    • @SpencerAK74M
      @SpencerAK74M Před rokem +76

      Yeah the Planet Busters come to mind. Whether the ground based ones favored by the UN or the platform based models employed by the MCRN, the mechanics of launching MIRV equipped IPBMs across the solar system was just... Whoa.

    • @gadget19k76
      @gadget19k76 Před rokem +74

      Later on In the Honor Harrington series someone develops the ghost rider missile system, launches with magnetic acceleration assistance from a missile pod, runs its drive for a pre-planed amount of time then shuts down making it invisible to sensors as well as saving onboard power and at a coordinated time, reignites its drives for final course correction and terminal attack maneuvers.

    • @nulnoh219
      @nulnoh219 Před rokem +20

      ICBM vs Cruise Missiles of our time then.

    • @bestsynth4102
      @bestsynth4102 Před rokem +16

      This. Absolutely this.
      [SPOILERS FOR THE LANCER TTRPG PLOT]
      In the Lancer TTRPG, Union (the descendants of Earth/Cradle) and the Aunic Ascendancy (descendants of a long-gone colony ship) are at war, and Union decides to yeet a bunch of asteroids at near-lightspeed towards the Aunic Homeworld of Aun'Ist. They aren't projected to see the light of a sun for thousands of years. This is PISTON-1.
      And when PISTON-1 does get to Aun'Ist, a literal god (Metat'Aun) just deletes 'em anyway.

    • @companymen42
      @companymen42 Před rokem +23

      I love the Expanse’s missiles.

  • @sparkieT88
    @sparkieT88 Před rokem +673

    To me the difference between rocket, missile, torpedo would be:
    Rocket: small unguided
    Missile: guided
    Torpedo: a miniature unmanned ship with a massive warhead

    • @widmo206
      @widmo206 Před rokem +34

      I pretty much agree, except I'd swich around the rocket and torpedo

    • @lostbutfreesoul
      @lostbutfreesoul Před rokem +74

      Add Drones to that:
      Unmanned Ships that can fire a gun at your friend before hitting you to explode!

    • @jtjames79
      @jtjames79 Před rokem +23

      Miniaturization has already made rockets all but obsolete. You can make a very advanced guidance system with an Arduino. If you used a nano Jetson you would have a more advanced guidance system than anything the government has (at least declassified). They also have RCS for cubesats so making them for even the smallest munitions including bullets isn't unreasonable. With the added cost being negligible.
      Personally I define a missile as as a space ship too small to put a person in.
      A torpedo is a spaceship big enough to fit one person but too small to fit two people.
      Just my personal rule of thumb.

    • @Taisto-Perkele
      @Taisto-Perkele Před rokem +49

      This. I would also add that *Missiles* fit more in the anti-fighter/small craft role with *Torpedoes* being, as you said, capital ship killers.

    • @VallornDeathblade
      @VallornDeathblade Před rokem +35

      @@jtjames79 Rockets would probably be cheaply made by smaller factions with a relatively low technology base and rely on sheer volume to do damage. Pirates stuffing banks of cheap, disposable rockets into a souped up cargo hauler as a surprise first strike would be the kind of thing I would expect to see. Rockets also have another sort-of benefit. Since they have no guidance system, you can't pull them off their trajectory with flares or other such systems and have to rely purely on a point defense AMS.

  • @teslapenguin1
    @teslapenguin1 Před rokem +215

    7:35 I loved how in The Expanse, especially one of the battles (I think it was in S5?) the Belter missiles have yellow plumes/chemical engines, while the missiles from the Martian ships (the Roci and Free Navy ships) have blue plumes/Epstein drives. Kinda shows how the Belters are basically using whatever works while the MCRN spares no expense when it comes to weapons.

    • @kaitlyn__L
      @kaitlyn__L Před rokem +33

      I love that detail too! I think they’re just meant to be lower efficiency fusion drives though? Like Epstein’s ship was yellow plumed before he activated his modifications.

    • @Hexados-666
      @Hexados-666 Před 10 měsíci

      @@kaitlyn__Lin the show fusion drives existed they used it to colonise mars, however, Epstein invented his “Epstein Drive” which was both more efficient in its fusion, had a greater mass to thrust ratio and could reach greater speeds.

    • @Mine-md8oz
      @Mine-md8oz Před 2 měsíci

      Cool

  • @The_Viscount
    @The_Viscount Před rokem +226

    As a kid I really liked Gene Roddenberry's Andromeda. It's highly flawed as a series, but offensive missiles and defensive missiles both exist in the show. In both cases, the ship had multiple magnetic launch tubes that use gauss (coil) systems to fire them rapidly. Offensive missiles were designed for high endurance, low acceleration, high top speed. As a result, while they couldn't evade laser or defensive missiles as well, they came in to the target at significant percentages of light speed. On the other hand, defensive missiles had higher acceleration allowing them to quickly maneuver against fighters and intercept offensive missiles. All the missiles were kinetic kill. In terms of long range space combat, this is one of the more realistic depictions in soft sci-fi. Yeah, the expanse does it far better, but this is almost 15 years before the expanse aired.

    • @kennethferland5579
      @kennethferland5579 Před rokem +8

      Yes kinetic kill is all your ever going to need in space because nothing will be armored (too much mass), and the speeds are going to be so high that kinetic energy is all you need. At high speeds everything in the impactor is becoming a cone of destruction through the targets interior.

    • @jakeaurod
      @jakeaurod Před rokem +3

      @@kennethferland5579 The speeds can be "so high", but there's no guarantee that they will be or have to be, or that the target will stand still.

    • @tomasdawe4423
      @tomasdawe4423 Před rokem +10

      Depends on surface area, too small and your projectile can just rip through the enemy ship leaving entry and exit wounds with minimal spalling

    • @Bearmauls
      @Bearmauls Před rokem +3

      It's relative velocity that matters here. I agree, in a lot of situations, the kinetic energy is the main damage-dealer, but if you were at closer range taking snapshots, not so much. There's also the fact that if ships are maneuvering evasively, your missile needs to be able to execute terminal attack maneuvers, so there may be situations where a missile is rapidly decelerating to make a a hit. In those circumstances, a warhead is useful.
      I was always partial to the 'laser-head' missiles from Honor Harrington. Give your missiles standoff-range to avoid the thickest point defense and remove the necessity for direct hits; way easier on your guidance systems.

    • @The_Viscount
      @The_Viscount Před rokem +1

      There's value in having a variety of warhead types. In a setting where you have the ability to travel at significant fractions of light speed, I imagine a mini-nuclear shaped charge would be a rather easy thing to incorporate to a missile. Also, nuclear warheads would make decent defensive weapons. The damage radius could detonate or damage incoming missiles, drones or strike craft in a decent area.

  • @tandemcharge5114
    @tandemcharge5114 Před rokem +495

    Contrary to belief, there is a point between making a missile too expensive and just be good enough to attain acceptable hitrates that you would need less missiles to destroy a target, hence saving costs and materials in the long run
    Case and point, HIMARS can deliver deadly accurate strikes and do the same job with far less rockets than something like multiple GRADS would require

    • @aidanmattson681
      @aidanmattson681 Před rokem +75

      It’s also important to note that fewer, better weapons, are easier to supply for the same effect (less trucks/cargo ships needed).

    • @Amoth_oth_ras_shash
      @Amoth_oth_ras_shash Před rokem +5

      suppose its like how you could for example pack a kinetic round with several times the explosive force needed to blow a tank up...but if its penetration is so bad or oversensitive it always explodes on the outside of the armour you often have a still combat capable tank with a nasty sun burn just making it angry...
      makes me wonder if not potential future space combat choses of delivery methods of guided munitions getting different names for the same method like some gotten on earth will remain and pick up archaic terms from early earth days..
      like in real life how things are put in categories of 'personal fire arms' 'canons/tanks weaponry' 'artility' etc... maby future guided weapons be labeled after distance and prime functions like
      ...missile , most often short to medium range defensive weapon highly dexterous to hunt bombers or try nail long range guided weaponry... with little effect agenst capital grade vacum armour , wich if a hostile capital is close enough for that... pouring the power reserves into having the kinetic or other 'dumb' weapons fire rate be more effective anyway..
      ..torpedo , long range guided weapon on the borderline of 'hunter seeker' regardless if it comes with extreme penetration capability or a nasty exoteric warhead named for its main design being to hunt down large targets at ranges where 'dumb' weapons can be avoided with ease unless its a full area saturation..
      ...and rockets.... for when you just want to scorch a general region or area.. be it short range ,long range ,medium range... so ,aslong they get to the general area its all ok..
      hmm..

    • @DrBunnyMedicinal
      @DrBunnyMedicinal Před rokem +4

      @@aidanmattson681 True, but it really increases the clench factor if you've fired most of them and still haven't run out of targets.

    • @TheArklyte
      @TheArklyte Před rokem +3

      @@Amoth_oth_ras_shash Look up HESH... because you've described it without realizing it and what the real effect would be:D

    • @terricon4
      @terricon4 Před rokem +2

      @@DrBunnyMedicinal That's why you need to be as expensive as you need to one shot a target reliably, not more so. You don't launch the himars to blow up a hamster waddling down the road. For that, you just fire the unguided short ranged bullets or RPG-7 equivalent. If you are a military planning to fight capital ships made by other humans, you design missiles to reliably try and breach the given defenses and cause serious damage, if fighting human small fighter/drone craft you design some missiles that are much smaller if perhaps more agile to counter those. And if you might fight both, you carry both (in the fleet even if not on every ship perhaps).
      Now if some alien swarm of things shows up.... that's too tough for the anti fighter missiles but the big anti ship missiles are overkill against and they are quite numerous then oh well... fire everything as best you can, but it's hard to design and plan armaments for that unknown. No point designing and packing a pointless middle ground weapon on your ships just "in case" when you have no knowledge of such an actual threat before then, as it would just be reducing your viability against the threats you do know of and are planning to fight. Variable powered lasers and rail guns are the best for flexibility overall. You can raise/lower the power as needed per shot against a given target, letting you optimize your response to a given target. With missiles though, unless you are fabricating/wet printing them on the spot on your ship as you need them, you're limited by what you stockpile in advance and in that case the aforementioned rules of prepare for what you know are in effect.

  • @ryderlynch2281
    @ryderlynch2281 Před rokem +508

    One kind of warhead that you didn't mention was the bomb-pumped laser warhead, though it may be more fitting for your video on nuclear weapons as it uses a nuclear detonation to vaporize lasing rods to create X-ray lasers that are then used to damage a target. One example would be the laserhead in the Honor Harrington series of novels.

    • @gummihu
      @gummihu Před rokem +65

      Yes, when I think space missiles I think Honorverse

    • @TheAchilles26
      @TheAchilles26 Před rokem +24

      You could achieve a similar principle (albeit not bomb-pumped) with singke use particle beam projectors that destructively overload themselves to "detonate" the warhead.
      Both are non-shrapnel methods to give space missiles actual standoff ranges

    • @wolfpreist
      @wolfpreist Před rokem +35

      Ah yes, the one sci fi I know of that looked at the Macross Missle Massacre and said "lol. Cute" Invictus 2 SD(P)

    • @wolfpreist
      @wolfpreist Před rokem +31

      The Honorverse also uses shaped nuclear charges to make their LaserHeads more destructive, and the LaserHeads are considered a standoff weapon while "old fashioned nukes" require a direct hit and almost never happens in "modern" combat thanks to point defense and "sidewalls"

    • @hoojiwana
      @hoojiwana Před rokem +39

      Not really decided whether bomb pumped lasers will go into the laser video or the bomb video just yet, maybe both!
      - hoojiwana from Spacedock

  • @ckl9390
    @ckl9390 Před rokem +68

    Another advantage to missiles in space, as shown in one of the examples, is that the launcher isn't always necessary. The missiles can just float about or be in orbit minefield like and just activate their vectoring and propulsion upon acquisition of an appropriate target.

  • @Prich319
    @Prich319 Před rokem +117

    I think one the most unique missiles I've ever seen in Sci fi was the Skipper Missile from the Wing Commander movie. It's essentially a cloaked nuke, but since the cloaking device renders the missile blind while active, it must decloak periodically to ping and reacquire it's target. The film itself was kind of meh, but I feel that weapon as a concept merits a second look.

    • @blackc1479
      @blackc1479 Před rokem +6

      The movie was to me a couple of clicks below meh, they just tried to mash too many genres together, and holy crap, the kilrathi.....let's not go there lol.
      But yeah, the missile is an interesting idea, but I don't think it was portrayed well. It just did the linier hopscotch thing, w the target trying to keep a step ahead.
      A stealth weapon is best used stealthily. It should have been launched w a general map of the area, orbital mechanics and target, and hopped from cover to cover, updating its targeting each time, while getting close enough for its attack run.
      If you can see it and know it's coming after you, you could just put down enough fire on that vector.

    • @Ishlacorrin
      @Ishlacorrin Před rokem +13

      @@blackc1479 Technically it was NOT a stealth weapon. It was not cloaking from memory but going into hyperspace for short periods of time. Because of that it could only acquire targeting data in real space. I did like the concept though.

    • @roguerifter9724
      @roguerifter9724 Před rokem +2

      I'm pretty sure Skipper missiles were cloaking. Wing Commander's primary FTL is jump point based so I don't think dropping in and out of hyper was a viable option plus small jump drives were rare and very expensive things which is why jump capable fighters are so rare in the setting. Also both Wing Commander. related wikis I found refer to the Skippers as cloaking.
      In fact I just checked my DVD. During the Skipper missile attack one of the Tiger Claw's crew specifically says they are only picking it up when it decloaks to get a radar fix.

    • @Ishlacorrin
      @Ishlacorrin Před rokem

      @@roguerifter9724 I must be getting confused with a different setting then. The idea is not a new one after all. I think it was an old anime I'm thinking of that had the jump-capable weapons.
      Can't recall the name of it now for the life of me, but the more I think about it the more I remember hyperspace bubbles and ships needing to get within each others bubble to fire most weapons.

    • @roguerifter9724
      @roguerifter9724 Před rokem

      What you are describing sounds very familiar to me but I can't recall what the setting was either.

  • @DrakeAurum
    @DrakeAurum Před rokem +24

    One neat thing about high-tech missiles in space, which The Expanse touches on a few times, is that they can function perfectly well independently of any actual missile launcher. If you have a base on, say, an asteroid that needs defending, you can just leave a few shut-down missiles in its vicinity, tied into the base's telemetry system or even just using their own passive sensors, to be activated either upon an appropriate trigger or via remote control.

    • @nomar5spaulding
      @nomar5spaulding Před rokem +3

      Many navies in the real world use mines in the ocean which basically do that. Instead of just being a floating or moored bomb that explodes when something triggers it (many trigger mechanisms even on primitive WWII era mines), these mines are a moored capsule that contains a torpedo - usually a smaller torpedo like what would be dropped by an ASW helicopter. The mine can release the torpedo when it detects an enemy ship, and the torpedo then swimms out and attacks the target. Pretty cool really.

  • @monarch3335
    @monarch3335 Před rokem +64

    One thing to consider is missile acceleration. At some point, if the missile has sufficient range, the missile is going to get to such a speed that making a 5 or 10 degree course correction would take a long time relative to combat pace. I believe this is what The Expanse’s “Hammerlock” refers to, and it seems similar to the Minimum Abort Range or MAR in aerial Beyond Visual Range combat. This idea of Hammerlock and MAR basically refer to the range of which a missile must either be decoyed or shot down to avoid getting hit, as it either is still too maneuverable or has too much energy to simply dodge or run away from.

    • @bongwatercrocodile315
      @bongwatercrocodile315 Před rokem +8

      Children of a Dead Earth shows this extremely well with its orbital mechanics combined with limited delta-v. If you send a missile too fast the opponent can evade on full burn because turn time + acceleration to hit takes too long and you miss. Go too slow and even light point defence can take it down. Because you need to keep the weight as low as possible for delta-v reasons missile armor is generally thin and becomes even less effective as the missile presents its side cross-section when maneuvering. That isn't saying that missiles are useless as even if one gets through it can deliver a nuclear or fragmentation payload or simply slam into the target and all of those can disable a ship in one hit and even if not direct hit a proximity detonation from a nuke can toast radiators and whipple shields leaving you wide open for a follow up.

    • @crowe6961
      @crowe6961 Před rokem +7

      Speaking of Children of a Dead Earth, the nuclear payload designer lets you make ridiculous, sub-kilogram nuclear hand grenades which you can then stuff into a very low-caliber missile and spam absolutely ridiculous numbers of on the cheap. Works against everything but very high-energy laser defenses, which will just say "no" and delete them. Heavily armored ships will still have a bad day if they suffer direct hits, and their radiators and weapons can get fried as well.

    • @MrBottlecapBill
      @MrBottlecapBill Před rokem

      This is a problem for every offensive weapon type honestly. The solution is easy, your missile doesn't fly a direct path. It bypasses the target then comes at them from the rear of their line of motion. The missile catches up to the target rather than meeting it's path. Either way the smaller missile is still going to be able to make far more agile changes to it's trajectory than a huge ship can so it's not a serious issue.

    • @notarealfirstnamenotareall746
      @notarealfirstnamenotareall746 Před rokem +3

      @@MrBottlecapBill A smaller missile needs to first carry the necessary fuel in order to pass a target, constantly burn accelerate in order to change it's directional velocity, and then catch up to whatever it passed. Otherwise ships can essentially just run from missiles from behind. On top of that, the missile changing it's initial velocity will have a point where it is nearly still. When it overcomes the initial velocity, and then starts moving to come in from the rear. This critical point of near immobility makes it very easy to counter with some sort of point defense.
      Also as long as a ship travels in a straight line, then the missile coming from behind will also travel in an easy to intercept straight line in order to attack the ship. If you're missile still is moving erratically, then it is easy to dodge as it will constantly be having to burn in different directions in order to change course. If the missile dodges down, then move your ship up to dodge. A dodging missile will put itself off target.
      If you're missiles are coming from extreme ranges in order to avoid point defense at critical moments, then all a ship needs to do is turn into them as you have the same approach problem, but with extra steps. Now your missiles are larger due to necessary extra fuel reserves, and slower due to extra fuel mass. You cannot make a smaller, lighter missile that has to go through extra steps.

  • @AbbreviatedReviews
    @AbbreviatedReviews Před rokem +90

    I thought for sure when you were talking about "kinetic missiles" you'd mention the Hellfire R9X which is currently in use as a precision weapon. It literally has swords that come out of it like a giant rocket propelled broadhead arrow. Assuming it's a soft enough target, that sort of design would be pretty devastating in space combat.

    • @jakeaurod
      @jakeaurod Před rokem +6

      In my story, some bullets and rocket warheads are basically tinfoil umbrellas. They spin and that unfolds them, allowing for full transfer of kinetic energy and avoiding over-penetration or overkill since they want the opponent to surrender and not become a hazard to navigation.

    • @maevixie7041
      @maevixie7041 Před rokem +1

      So good against bioships?

    • @JustinDaigle2380
      @JustinDaigle2380 Před rokem +3

      I like to refer to this as the "Knife Missle".

    • @PerfectAlibi1
      @PerfectAlibi1 Před rokem +2

      What about relativistic kill missiles?
      Just a metal rod going so fast, the kinetic impact alone will cause HUGE devastation.
      And is more likely than not going to just plough straight through an unarmoured spaceship and keep on going!

    • @jakeaurod
      @jakeaurod Před rokem +2

      @@PerfectAlibi1 I suspect no one is expecting that in space combat due to expectations of acceleration time to achieve such velocities against targets that are actively maneuvering.

  • @corporategunner5972
    @corporategunner5972 Před rokem +38

    Quite surprised that you didn't include Macross within the video considering that they heavily use missiles in their setting and created the missile massacre trope that's common in sci-fi anime.

    • @nitehawk86
      @nitehawk86 Před rokem +5

      There were some clips of Macross Missile Massacre in the video.

    • @percival086
      @percival086 Před rokem +7

      I would love nothing more than for Daniel or Hoojiwana to make an episode covering the SDF-1 Macross ...but unfortunately, considering their unfavourable stance on sci-fi anime (specifically their tendencies for inconsistent sources and constant reliance on the same tired tropes established by Yamato over and over) and "hero ships" (especially of the ludicrous variety), I highly doubt it will ever come to pass.

    • @thundercactus
      @thundercactus Před rokem +6

      All I can think of with using Macross content is *Harmony Gold would like to know your location*

  • @GrandSupremeDaddyo
    @GrandSupremeDaddyo Před rokem +24

    I think my primary reason for enjoying your videos is retroactive appreciation for all the sci-fi I love when you help me realise how much attention to detail is present in shows like SG1 and BSG.

  • @noirangel6416
    @noirangel6416 Před rokem +116

    Pretty please review the Mecha and Ships from "Knights of Sidonia".
    Its a bit like Gundam but with more emphasis on realism like "The Expanse" or "Battlestar Galactica".
    Ps: The Tsugumori is one of my favorite mecha designs.

    • @Anon26535
      @Anon26535 Před rokem +23

      It's 106 AUs to the Lem system. We got a full tank of bosons, half a magazine of artificial Kabis, it's dark... and we're wearing catheters.

    • @LtCWest
      @LtCWest Před rokem +5

      @@Anon26535 Hit it!

    • @DrBunnyMedicinal
      @DrBunnyMedicinal Před rokem +10

      Eh, not so much "more emphasis on realism", IMHO, just telling a slightly different story. I love Sidonia and I love a lot of the stuff Gundam has done, (mainly the UC stuff for my tastes, but Ironblooded Orphans is also a damn fine show), they are really just about two different types of war, and they are both about How Much War Sucks in at least part.
      Aaaaand now I need to watch the Sidonia OP again, because damn it rocks.
      Probably gonna watch a couplefew Gundam OPs/EDs too, really. [s]How terrible.[/s]

    • @remram44
      @remram44 Před rokem +6

      Sidonia, realism? The one where the enemies that can only be killed with magic lances, where the ladies feed via photosynthesis, and where the mechas go faster when they use the same amount of propulsion to move the same amount of mass, but in a ring formation? I would say it's like Gundam but *less realistic*

    • @xaimaralexisii9095
      @xaimaralexisii9095 Před rokem +5

      @@remram44 The lances has a tip that causes a chemical reaction to the core of the gauna which is why at the early part of the series. The placenta surrounding it can still be damaged by normal weapons. its their only way to kill it early on the series but at the end, they invented specific ammunition to kill gauna in long range. Guana kill counts exploded from there, from killing one gauna to destroying entire colonies.
      The Photosynthesis is an invention after the 4th war, the inventor became an immortal because of it and it isn't strict to ladies but everyone and people still need to eat food because the energy they receive from photosynthesis isn't enough to fuel their daily activities, that's why plants doesn't move much after all. Its a sci but probable.
      The clasp formation, we don't know how that works, I mean their tech is in distant future and they are using hyggs particle to fuel them so its science gibberish. Sidonia is speculative science fiction. Due to lack of resources, most things are recycled, weapons, armor, even people. The dead are not buried but thrown into a biorecycler to be used as engine fuel. A third gender exist to balance out gender disparity. Honoka sisters exist (the clones) because Sidonia's population can't keep up the number of pilots dying. The Photosynthesis function exist because of the food problem. Safety rails are present just incase the artificial gravity fails or something like an acceleration occurred. For a post apocalyptic mecha anime where they might be the last surviving humans left (if you can still consider them as such) its realistic as it gets.

  • @templarw20
    @templarw20 Před rokem +134

    Surprised you never mentioned Weber's Honor Harrington series. Lots of stuff similar to what you've talked about.
    Also, interesting thing about most missiles in Star Wars: they're often unguided because of how prevalent EW and jamming were (at least in the old EU).
    And Trek undersells how much damage the photon torpedoes do, considering that by TNG they were each carrying a kilo of antimatter...

    • @no2party
      @no2party Před rokem +8

      and the RCN series by David Drake.

    • @Khymerion
      @Khymerion Před rokem +7

      Another Weber series that featured missiles heavily is the Starfire series.

    • @Arashmickey
      @Arashmickey Před rokem +4

      The invention of particle shielding protected against missiles and jars of raspberry jam alike.

    • @templarw20
      @templarw20 Před rokem +2

      @@Khymerion Starfire was a kitchen sink of stuff. The force beams and primaries were interesting ideas. Weaponized tractor beams.

    • @battleoid2411
      @battleoid2411 Před rokem +1

      ​@@templarw20 the powerscaling got a bit silly though, like ok, they have absurdly powerful drives and shields that literally warp space itself to protect the ship, so the largest ships, super dreadnoughts, could shrug off several hits from antimatter bombs. Skip forward a couple books, suddenly the main ship of the line is a super monitor, like 2 orders of magnitude bigger than the already massive SDs

  • @Schlachti10
    @Schlachti10 Před rokem +11

    One of the most interesting missile weapons in scifi are the combat wasps from the Nights Dawn trilogy. They are disposable drones with a fusion drive (or antimatter but those are illegal) that can be equipped with a variety of mission pods allowing them to either act as a MIRV missile for kinetic or nuclear submunitions, a mobile point defense equipped with a laser or particle cannon or an ECM pod to protect other combat wasps from point defense. They are basically the unholy lovechild of a drone fighter and a missile. And because they are disposable munitions you only need a launch tube and not hangar since you don't plan on recovering them anyway.

    • @ez_theta_z9317
      @ez_theta_z9317 Před 16 dny

      YES. peter f hamilton's stuff is so cool, and is an excellent example of hard sci-fi not burdened by excessive detail in realism

  • @Dragoderian
    @Dragoderian Před rokem +15

    I do love the little bit of Starsector footage. I know the 2D aspect makes it a bit trickier, and it's really compressed in distance, but I would love to see you talk about some of the ships from that game some time!

  • @Pale0veil
    @Pale0veil Před rokem +10

    I like how in the Honor Harrington series missiles are launched in tandem, one has an ECM suite and the other has the actual payload. They are also used as drifting mine fields to ambush ships.

    • @sebastianucero7535
      @sebastianucero7535 Před rokem +2

      It's one of the most developed universe in fiction. The honorverse IS the series to talk about missiles in space. Is so complex and rich that amazes me is not mentioned in the video.

  • @jimmyseaver3647
    @jimmyseaver3647 Před rokem +14

    I'm pretty sure it's just coincidence, but it's mildly amusing that this comes out when _NEBULOUS: Fleet Command_ is about to drop a major update on how its missiles function (TL;DR, you get to customize your missiles down to warhead type, guidance, and propulsion, plus all sorts of new/updated weaponry to shoot missiles out of or shoot them down with).

  • @sethhuff8657
    @sethhuff8657 Před rokem +46

    could you review something from the Honorverse books sometime?
    its a surprisingly realistic far future series with gravity powered ships and missile dominated combat(at least in the later books), and very fleshed out technical information on almost everything

    • @templarw20
      @templarw20 Před rokem +7

      I imagine the response is that there isn't much in the way of video for that, outside of fan made stuff or that terrible mobile game.

    • @steemlenn8797
      @steemlenn8797 Před rokem +1

      No visuals I would say.

    • @solarianstorm
      @solarianstorm Před rokem +3

      It would be tough to do something like that, not because of lack of content, but because of excess of content. The ~25 year span of the main series, and definitely the 400+ year story of the changes to tech and doctrine often driven by Manticore as the unofficial center of the settled galaxy (with its huge wormhole junction, including into and around the Solarian League) makes a short video very difficult to handle with any detail. They'd need to dedicate a whole series of videos to that, but how wonderful it would be if they would do such a series :D Especially with the 2nd Havenite War and the Mesan Alignment/Solarian League conflict making such HUGE changes.

  • @buttercup9709
    @buttercup9709 Před rokem +7

    Mentioning the nuclear shaped charge, the christopher paolini book "to sleep in a sea of stars" uses casaba howitzers, which basically use a nuclear shaped charge to allow nukes to be aimed at a target, as one of their only weapons that gives them somewhat of an edge against a technologically superior foe

  • @banebeard
    @banebeard Před rokem +48

    My personal favorite for missiles are the ones from the Honor Harrington series of books. gravity impeller drives and fusion laser warheads. Nothing says f*** you quite like enough radiation to cook earth twice focused into a beam only a few meters wide flying at you under 2k+ G's of acceleration. They got worse when they added swarm tactics to their design.

    • @Sephiroth144
      @Sephiroth144 Před rokem +7

      Then came the pods...

    • @banebeard
      @banebeard Před rokem +7

      @@Sephiroth144 Republic of Haven: Wtf? They're using pods.... How cute lmao
      Two minutes later: WTF happened to our fleets?

    • @Sephiroth144
      @Sephiroth144 Před rokem +4

      @@banebeard Next week- its LAC time, baby!

    • @banebeard
      @banebeard Před rokem +6

      @@Sephiroth144 Star Kingdom of Manticore: Deploy the attack bees
      Haven: The f****** what!?!?!?!??!

    • @Sephiroth144
      @Sephiroth144 Před rokem +5

      @@banebeard Haven: Hahaha, we've got them scared, they launched from way to far out... ... wait, what do you mean...? OH SCREW THIS, we're done, we're out.

  • @Eatmydbzballs
    @Eatmydbzballs Před rokem +95

    Missiles/torpedoes would be better if launched by Mass Drivers. Allowing for the benefits of kinetics and missiles to combine into a singular powerful system.

    • @RamdomView
      @RamdomView Před rokem +39

      Sure, though the tolerances of the missile may be a problem if its components can't handle the sharp acceleration of being shot out of a gun.

    • @templarw20
      @templarw20 Před rokem +4

      Usually if there's any sort of "launcher" hardware, it's some kind of mass driver to give some initial velocity (see: Star Wars, Star Trek, Honor Harrington, etc...).

    • @ArkaSaurusRex218
      @ArkaSaurusRex218 Před rokem +2

      True but if your opponent has advanced manuevaring thrusters than they can just easy dodge it and all that speed will be to waste. In space, you can go pretty much anywhere, so guidance for weapons is very important.

    • @andrewreynolds912
      @andrewreynolds912 Před rokem +2

      You know the U.S. Military has talked about that and base it on the electromagnetic catapult on the Ford class carrier it was called something like the Electromagnetic missile launcher however idk if YT will let me share the real link to it.

    • @4life4win
      @4life4win Před rokem

      Mass Driver launched missile-type weapons are for unguided attacks ONLY. Guided missiles will overshoot due to excess speed that thrusters cant manage any manouver.

  • @AngryDuck79
    @AngryDuck79 Před rokem +8

    David Weber's Honorverse book series is a good example of space combat almost exclusive reliant on missiles.

    • @katarn999
      @katarn999 Před rokem +1

      My thoughts exactly. Not everything in the Honor-Universe may be realistic, but when talking about long-range space battles, I think is is pretty spot on. Even when closing to energy-weapon range - in other words point-blank range - means that there are vast distances between the attacking ships.

    • @patrickdusablon2789
      @patrickdusablon2789 Před rokem +1

      @@katarn999 I love how Weber mentions things that affect weapon envelopes, like the relative movement between ships and fleets.
      As for his knife-range fights, a 1km ship at 1 light-second is a target that's 0.000190986 degrees of arc. Pretty small damn target, and when your beams diameters are measured in meters, and a ship can move under accelerations measurable in hundreds of G's, including rolling to interpose their impeller bands? That can be a lot of movement in the single second it takes the graser beam to get there!

    • @katarn999
      @katarn999 Před rokem

      @@patrickdusablon2789 You are of course correct. Knife-fight distances is a relative term in the Honorverse. Not sure if I remember correctly, but max laser/graser distance is usually named as 1 mio. kilometers. That‘s something over 3 light seconds, and therefore a lot of time to evade the attack for such a small target that a ship would be in space.

    • @patrickdusablon2789
      @patrickdusablon2789 Před rokem +1

      @@katarn999 with respect, I believe you are misremembering. If I recall correcty, and I may be mistaken, while a beam can remain coherent enough to cause damage that far out, the odds of hitting are so low that opening up with the energy mounts is just wasting your time.
      That's while, when energy weapons are used, they're at most at 500,000 km, but more often within one light-second.
      It's the difference between dangerous range, and effective range. To use a real-world example, a .22lr round can travel to the tune of 1800 meters under ideal conditions. But good luck hitting with any kind of accuracy past 140 meters, also under ideal conditions.

    • @katarn999
      @katarn999 Před rokem

      @@patrickdusablon2789 I think you are correct. It's been a while since I re-read the series, but those distances sound about right. I remember that at the 4th battle of Jelzin's Star, Honor's fleet waited to the very last moment to reveal the Superdreadnoughts (SD) within its ranks for that very reason - while fighting missile-oriented Haven battleship (BB) detachments.
      I think I should start again with the first book anyway... good memories! 😁

  • @lord6617
    @lord6617 Před rokem +3

    The honor harrington series comes up a lot, but another missile warfare item that wasn't discussed but is heavily featured there was that they are one of the few systems that can just be stapled onto a ship. A missile is (mostly) self contained. So whether free floating, pods, single use launchers, etc. You can mount missiles on most any ship with minimal structural work. Basically every other weapons system has to be incorporated into the structure of your space ship.

  • @dlavanty
    @dlavanty Před rokem +20

    one of the missile techs from the David webber series had 1 missile in each salvo to be the guidance missile (no warhead all sensor) which allowed closer guidance information relays that a ship could provide and also lessen the burden of the individual missile sensors assuming that missile doesn't get specifically targeted for kill first.

    • @jameshuke354
      @jameshuke354 Před rokem +5

      I felt so sorry for the Havenites when Apollo was first deployed, It was one a whole other level..

    • @CoronisAdair
      @CoronisAdair Před rokem +3

      @@jameshuke354 Admiral Giscard's final line, as Apollo tore his flagship up around him, made me tear up.

    • @redbyrd64
      @redbyrd64 Před rokem +1

      Apollo, the archer of the gods.

    • @Bird_Dog00
      @Bird_Dog00 Před rokem +3

      That missile doesn't just have guidance systems, it does have an FTL communication link to its mothership.
      Alowing the mothership to both update the missile's operational parameters over a distance of several light minutes, but also to recieve information on the target in close to real time.
      Making Apollo one of the few weapon systems in SciFi that can plausibly engage an aware and prepared enemy at a range of over an astronomic unit.

  • @frederickbeuttler2811
    @frederickbeuttler2811 Před rokem +6

    In the Schlock Mercenary webcomic, they've developed teleportation, which is very effective when applied to missiles (so they can fly and teleport). The main characters even outfitted their entire ship's complement of torpedoes with sensor gear and deployed them in a radio telescope array, to detect incoming threats at a vast range. They called it the Very Dangerous Array.

  • @DrownedInExile
    @DrownedInExile Před rokem +33

    I look forward to hearing your thoughts on nukes in space.
    RE: missile cost. That would be a great limiting factor in Master of Orion, where missiles were pretty much king until late-game.

    • @Jasmin-lg3gf
      @Jasmin-lg3gf Před rokem +3

      Nukes are very inefficient in space. The explosion produces practically nothing but gamma rays, which would normally heat up the air, which in turn creates a shock wave. In space, however, this is missing and if the rocket explodes on the surface, 50% will go in the wrong direction anyway.
      B5 represented it well for me. Even 2 nukes from a short distance could not destroy the structure of the ship. But the gamma radiation really grilled the side that was hit. So you don't destroy the ship unless the bomb explodes inside the ship.
      PS: That's why MoO has very cheap antimissile missiles.

    • @theofficerfactory2625
      @theofficerfactory2625 Před rokem

      What I don't know is does the explosion remain in place when it detonates or does it move after detonation at the speed the warhead was going? Imagine launching nukes and catching a ship or a squadron or a flotilla by not aiming at the ships but their vicinity and catching them in the momentary spheres of heat and radiation. If they do move at the speed of the warhead when they detonate, then ouch.

    • @Jasmin-lg3gf
      @Jasmin-lg3gf Před rokem +2

      @@theofficerfactory2625 The explosion retains the momentum of the rocket, but the explosion also propagates in all directions at the speed of light.

    • @jakeaurod
      @jakeaurod Před rokem

      @@Jasmin-lg3gf With a close enough near hit, a nuke might dump enough neutrons onto a vehicle to cause neutron activation and turn it into a radiation hazard for the crew... assuming the neutrons don't also cause excursions with any nuclear materials used in the engine and weapons.

  • @artembentsionov
    @artembentsionov Před rokem +10

    The missiles in Honor Harrington are of the bomb-pumped laser kind. Basically, it’s a nuclear warhead that detonates tens of thousands of kilometers away from the target, with the blast powering a series of lasing rods that fire bursts of coherent energy, usually in the x-ray band. The missiles themselves try to find a good angle for their lasers before detonating.
    They later begin building multi-stage missiles to drastically increase the range.
    They also start using missile pods, single-launch auxiliary launchers they are towed by tractor beams and usually kept inside the ship. The idea is to overwhelm enemy defenses with a single massed launch, so there’s no need for a second salvo

  • @Jaydee-wd7wr
    @Jaydee-wd7wr Před rokem +11

    Starsector! I’ve been obsessed with that game recently! Literally just turned it off. I’d love to see some videos on it if you can think of a way to do it, it’s worldbuilding is surprisingly deep.

  • @PaulCashman
    @PaulCashman Před rokem +16

    I really love how David Weber presents missile combat and point-defense in his Honor Harrington series of books. The powered envelope ranges, multi-drive missiles and embedded EW countermissiles effectively render energy weapons obsolete by the time of the Second Havenite War.

    • @Talancir
      @Talancir Před rokem

      and the ideal explosion type is gaussian energy destribution

  • @lordbalthosadinferni4384

    In the Traveller RPG (Mongoose 1st ed) a common anti-missile point defense system is sandcasters. Basically a cylinder or set of cylinders loaded with a whole lot of sand or other similar particulates. When a missile, spaceborne boarder, or sometimes light fighter-craft is detected (by whichever means; they can usually also be fired manually) the canister opens into hard vacuum, filling the void between the ship and the missile (or whatever) with debris. The incoming offensive will likely be destroyed, considering that this sand is often moving many times the speed of sound thanks to momentum from the ship or space station.

  • @lostbutfreesoul
    @lostbutfreesoul Před rokem +3

    My favourite craft will always be the Nestled Drone Ship.
    A large ship hits your sensors, then it breaks into 2... then 4.... then 8.... then 16....
    Eventually you have a nice swarm of small ships heading your way, all of them armed with warheads and a few good shots.
    The whole system is deemed 'disposable' too, so it is easier to calculate your tactics... fire and forget!

  • @Jonnyg325
    @Jonnyg325 Před rokem +2

    In terms of multi-missiles, the micro missile pod on the Gundam Dendrobium is one of my faves, the triangular pod launches out of the weapons container, fires a solid rocket motor to get towards the enemy, then, once the motor runs out, kicks out 108 micro missiles with minor manuvering ability that wipe out everything in the target area, said micro missiles are somewhere around the size of a 55 gallon drum.

  • @infinitygirlak
    @infinitygirlak Před rokem +9

    Best use of missiles in space is from the Honorverse books.
    Read them, love them, bleek!

  • @Genjitsu17
    @Genjitsu17 Před rokem +3

    Every time I see a Gundam scene in one of these videos, I smile. Thanks for giving it the sci-fi cred it deserves.

  • @friendlyspacedragon7250
    @friendlyspacedragon7250 Před rokem +3

    I liked the torpedoes in the Crest of the stars. They were basically very utilitarian boxes(with minor stylistic differences between factions) with thrusters all around for maneuvering and held antimatter for the payload.

  • @lordMartiya
    @lordMartiya Před rokem +2

    Double nitpick on WWII's anti-air systems, or flak:
    1)Most countries used TIMED fuzes, as proximity fuzes were an extremely new invention. In the Axis only the Germans experimented with them, and they never managed to make them work. Among the Allies it was the Americans who managed to make them work decently and mass produce them for the shells, and those shells were a great improvement over timed fuzes.
    2)The point of flak wasn't to shoot down the enemy bombers, it was to keep them from dropping their payload on target (either by making them flinch and drop it early or by making the target area impassable) and make them vulnerable by forcing the more fragile escort fighters away and disrupting their formation so that the defending fighters could pick them off, and it did it quite well. Every time an enemy plane was actually downed by flak it was just a bonus.

    • @yobeefjerky42
      @yobeefjerky42 Před rokem

      The weapon system in the video is actually the Unrotated Projectile launcher, which applied the idea of a minefield and *literally* put it in the sky. It was pretty much a failure in every regard except perhaps cool factor.

    • @lordMartiya
      @lordMartiya Před rokem

      @@yobeefjerky42 Who came up with it? Who authorized the funding? And who was their pusher?

    • @yobeefjerky42
      @yobeefjerky42 Před rokem

      @@lordMartiya I don't know, perhaps that would be something to look up later.

  • @jakeaurod
    @jakeaurod Před rokem +3

    An advantage of shaped-charge warheads on missiles is that they might be able to turn and hit the target from the side or rear with the use of an Explosively Formed Projectile that might strike more vulnerable points instead of relying on head-on contact.

  • @bevanfindlay
    @bevanfindlay Před rokem +4

    It's telling that many of the visuals here are from The Expanse. 🙂 Loved the way that show had grounded physics. It's also the only time I can remember seeing an encounter on screen when the time between firing and hitting a target was measured in minutes.

  • @tandemcharge5114
    @tandemcharge5114 Před rokem +2

    Yooo, holy shit, man actually added Starsector let's goooo

  • @jakesarjeant8326
    @jakesarjeant8326 Před rokem +1

    "Handwavium tech" is such a cool phrase. Definitely stealing that lmao

  • @ironscavenger
    @ironscavenger Před rokem +6

    8:03 really like the idea of "beamed power" however this always get's me thinking:
    Great thing about a guided missile is it's ability to hunt down a target autonomously.
    If it's power gets beamed in from a mothership, there needs to be an exchange of information between ship and missile, so the beam always points at the missile.
    First problem here: Any debris or whatnot could interrupt the beam and disable the missile.
    However my point is about long distances in space:
    Given a far enough distance between missile and mothership the signal delay would increasingly hinder the missiles ability to move freely thus making it useless at some point.
    That's what always got my bugging about the novel "Blindsight".
    The ship "Theseus" is powered by a beam of the Icarus-Array. The array is somewhat near earth (or the sun? Not sure anymore. I guess sun makes sense given the name...).
    However Theseus operates in the Orth-cloud, so outer solar system.
    The signal delay between Icarus and Theseus would be enourmus. The ship would somewhat say "Alright Icarus, I'm gonna change my course in like 4 hours! Be aware!". Let alone moons, planets or other things getting in the way. Refraction/diffusion of the laserbeam would also be a thing to consider...

    • @mluby7828
      @mluby7828 Před rokem +1

      Interesting point. If the flight path-including evasive pattern-is deterministic then the mothership could aim the power/comm laser where it knows the missiles will be even accounting for light lag. Then analyzing previous battles or good old-fashioned espionage for the purpose of reverse-engineering the software that determines those flight paths would be a massive military priority.

    • @ironscavenger
      @ironscavenger Před rokem

      @@mluby7828 True! However this would only work for things like cruise missiles that are aimed at "static" targets (as static as things in space can be).
      For dog-fight/space battle situations it would your opponent require to also keep a deterministic flight path which I think is highly unlikely.

    • @ExternalDialogue
      @ExternalDialogue Před rokem

      If command is being beamed to the missile it would be essentially worthless as an enemy an just point their own rays of radiation at it and scramble the signal. Even if just for power, same concept can be applied to overheat it.
      that or just... blow it up with a laser.

  • @Daekash
    @Daekash Před rokem +5

    Gotta say, I love how you used the M-901 from war thunder as well as the railjack from warframe lol. Both games I play, and both vehicles I have/use lol.

    • @hoojiwana
      @hoojiwana Před rokem +1

      The M-901 is just the tank that Spookston happened to be playing in his LOSAT video, which is what that clip is from. I do still play both Warframe and Thunder though, thats my railjack at the end there!
      - hoojiwana from Spacedock

    • @filanfyretracker
      @filanfyretracker Před rokem +1

      @@hoojiwana The Railjack is honestly potentially one of the most terrifying ships in scifi. Handles like a chonky fighter, has a wave motion gun and can fire a warframe through ship hulls with the catapult. Though I will admit fully Orokin/Tenno technology is absolutely solidly into the science fantasy end of scifi.

  • @gamesandstuff127
    @gamesandstuff127 Před rokem +1

    I am reminded of the Honor Series, in which missiles don't just explode, but instead the explosion causes a form of laser to fire out from the missiles.
    What was also interesting was that you didn't fire a single missile, but instead, a swarm was fired, and in that swarm we're anti ECM measures, and missiles dedicating to guiding and controlling the other missiles, allowing a larger payload in those missiles, while allowing them to be controlled by a relatively advanced system.

  • @jacksonabroad
    @jacksonabroad Před rokem

    I love you Spacedock. My favorite channel, bar none. Always check to see if there’s a new episode before looking at any other Channell.

  • @Its-Just-Zip
    @Its-Just-Zip Před rokem +6

    Speaking of missiles, being confused about stuff, let's just a quietly ignore the sparrow that liked to confuse ground reflection for enemy aircraft
    Or the fact that for the longest time you could only fire heat seeker like the sidewinder if you had a rear aspect shot so you were forced to get into a turning fight in order to get your missile off because if you tried to fire it head on it just wouldn't see the other aircraft

    • @madkillerz007
      @madkillerz007 Před rokem

      and the fact that some of the older missiles would lock onto the forbidden heat source and sore through the skies towards the sun.

  • @lagger7772
    @lagger7772 Před rokem +4

    Hey I love seeing starsector in a spacedock video hoping I see more!

    • @patbracken
      @patbracken Před rokem +1

      Spacedock - confirmed Doom spammers.

    • @hoojiwana
      @hoojiwana Před rokem

      @@patbracken It's a fun ship okay
      - hoojiwana from Spacedock

    • @leerman22
      @leerman22 Před rokem

      6 reaper torpedoes at once!

  • @friedwaldderlebendige8494

    3/4 of this video was The Expanse footage and i abolutely support that

  • @sunso1991
    @sunso1991 Před rokem +1

    Thanks for the missile update
    Really looking forward to the upcoming energy weapons episode!

  • @Ushio01
    @Ushio01 Před rokem +4

    Shaped charge warheads are fine against relatively small tanks where the super heated liquid copper jet will kill the crew and damage all the controls but against anything ship sized and we are talking 1000tonnes or bigger they aren't very useful because the target just has to much volume.
    Historical battleship armour piercing shells aren't like tank armour piercing shells. Battleship shells have a bursting charge so they penetrate then explode inside causing more damage they are also large and heavy relative to the ships firing them.

    • @Vastin
      @Vastin Před rokem

      They were also finicky as hell. So many AP bombs and shells in WW2 failed to explode because the fuse itself has to survive an impact that just *punched through the side of a battleship*.
      Often the fuse didn't survive the impact, and the bomb/shell failed to explode.

    • @jakeaurod
      @jakeaurod Před rokem

      Depends on the shape of the charge. Different shapes produce different effects. One of my favorites is the Explosively Formed Penetrator. If the missile can spin and point at a specific point, then it might be explode as it passes along the side of a ship and hit the reactor or a weapon magazine or a fuel bunker. Maybe they can and will armor these areas in an aerospace vehicle, but a large EFP might still be able to at least damage the exhaust or radiators or sensors. I've also read that some designs can create a shotgun effect with multiple EFPs.

  • @Bird_Dog00
    @Bird_Dog00 Před rokem +4

    2:37 If you are refering to the "unrotated projectile", that was more of a aerial mine field. Plus they were afaik equiped with a contact fuze, not a proximity fuzes.
    The first real, practical proximity fuze was the VT fuze. And this thing was FAR from ineffective.

    • @xxnightdriverxx9576
      @xxnightdriverxx9576 Před rokem +2

      The VT fuse was almost twice as effective as regular time fuses. But it wasnt a wonder weapon. Even with VT fuses the US Navy still needed 340 shots of 5 inch ammunition to destroy a single enemy aircraft, without VT fuses it was 654 rounds to kill a single plane, both numbers are averages over the entire war (or in the VT duses case from the moment they were introduced in 1943). Source: US Antiaircraft Action Report from October 1945.
      To put that in numbers one can work with: the heavy anti aircraft battery of an Essex class carrier would need almost 3 minutes to shoot down a single aircraft (8 guns in 4 twin mounts fireing at 15 rounds per minute for a total of 360 rounds in 3 minutes). Even the most effective AA batteries needed time to shoot planes down and thus were ineffective when multiple enemies attacked at the same time.

  • @denmstrsn
    @denmstrsn Před rokem +2

    The missiles that are used in the Exforce series are always fun to hear their inner dialogue.

  • @darkpatriot94
    @darkpatriot94 Před rokem

    A very nice video, rich in detail, easy to understand and most importantly enjoyable both ways (watching the video or just listening to it).
    I wanted to say thank you for having a little clip of Starsector in the video. It is an amazing game not that many people know about and i really like to see it getting more popular. (I am just a fan nothing more)

  • @francescogreggio6712
    @francescogreggio6712 Před rokem +3

    For a really, really long and in-depth analysis of how missiles might be used in space, you can't really do much better than David Weber's Honorverse in my opinion. If you can stand his delirious verbosity, that is.

  • @brokensky2378
    @brokensky2378 Před rokem +3

    Nano missiles made of antimatter. You fire a missile and it dissipates into a cloud of antimatter nanites, and subsequently anything made of matter sets off explosions. You could also just detonate it yourself by launching any object at it. Bonus points if the antimatter itself is also chemically or energetically explosive.

    • @SuperThest
      @SuperThest Před rokem

      That wouldn’t be that functionally different that a nuke.

    • @ClassicMagicMan
      @ClassicMagicMan Před rokem

      Easier to put the penning traps into sabots and launch them. The traps shatter on impact, and the antimatter within goes brrr.

    • @brokensky2378
      @brokensky2378 Před rokem

      @@SuperThest you can mix this into a plasma stream near a star, or in a gaseous planet or nebula to make it harder to detect. Because they're nanites, too, you can scale the size of the explosion to very small amounts. It's a near-invisible minefield that can potentially nuke someone.

    • @SuperThest
      @SuperThest Před rokem

      @@brokensky2378 I don’t see how you’re going to mix anti matter with regular matter to disguise it. Are the nanites holding the anti matter, or is the anti matter the nanites? The delivery method is irrelevant though because the end result is still only a “nuke”. Once the antimatter annihilates it will give off large amounts of gamma ray radiation and other forms of energy which is exactly how a fusion weapon would work, just ~300x more powerful per weight.
      You also have to ask yourself: if a civilization is advanced enough to make complex chemicals and devices out of antimatter, why are they using antimatter weapons instead of just pulling energy out of nowhere using some type of fantastical zero point energy weapon or something? Why are they going to the extreme effort of making thing out of antimatter rather than just throwing simple antimatter at a target using a normal matter device? That device though is basically a nuke with a more efficient yield.
      Also, antimatter would not be invisible. It is just as easy to detect as normal matter. That cloud of antimatter would immediately show up on a LiDAR scanner. We actually have the technology right now to spot that nanite cloud in the atmosphere of a gas giant. At that point the counter measure would be to just throw matter at it which is such an extremely cost effective method that militaries would likely stop using the weapon.

  • @RichtorLazlo
    @RichtorLazlo Před rokem +1

    Two things are a counter measure in battle tech for anti missile and anti fighter is a missile like device that spreads a screen of matter , anti sensors matter, so blocks physical and sensor so when missiles or fighters , and even potentially ballistics will impact and just add more matter to this screen, it sprays out like a 20 square mile or something like that .
    Also “space above and beyond “ has a good missile episode in which there is an advanced enemy fighter and the earth forces build an advanced missile in an attempt to deal with this fighter , it fails but still has a lot of elements of great space combat.

  • @annalorree
    @annalorree Před rokem +1

    Battlestar Galactica, The Expanse, nuclear shaped charges, and Pengu all in one video?! I love you!!!

  • @TheEDFLegacy
    @TheEDFLegacy Před rokem +8

    Spacedock: "...Proximity fuses didn't really work.
    WWII Japanese Air Force: "...Do I look like a joke to you?"

    • @Bird_Dog00
      @Bird_Dog00 Před rokem +3

      A VT fuse-equiped allied fleet: "Actually, yes. You kinda do."
      sorry, couldn't resist...
      The VT fuse was a big deal for surface to air defence.
      Not only in the pacific but also for the british isles. With it, british AA had a reasonable chance of taking down V1 cruise missiles.
      Fewer of those getting through helped with public morale.

  • @whitenekoknight6035
    @whitenekoknight6035 Před rokem +3

    I'm slightly disapointed by the lack of Macross clips. Though I understand the potential copy right issues.

    • @templarw20
      @templarw20 Před rokem

      Right? There's a reason the Macross Missile Massacre is a trope...

  • @Seth-Halo
    @Seth-Halo Před rokem +1

    Ironically, I been saving this video for a few days till I had a good time because I was mostly curious about nuclear missiles on space.
    I get why it's separate and this is more a nice and interesting look at the types of missiles not the types of warheads.
    Eagerly awaiting the other full video 😁

  • @atlantiswolf
    @atlantiswolf Před rokem +1

    I kinda wish they mentioned missile defense systems in Sci-Fi because from on screen appearances, Missiles seem like the easiest to intercept before they even impact the ship, while slugs and lasers will normally impact the shields/hull more consistently.

  • @Terinije
    @Terinije Před rokem +5

    I’m liking more Gundam visuals as of late. Hopefully we see a breakdown of the Musai-class.

  • @adyne7887
    @adyne7887 Před rokem +7

    I hoped for a mention of Nebulous Fleet Command, as it's modular missile update will release soon. :(
    Nevertheless, an amazing and informative video as always.

    • @hoojiwana
      @hoojiwana Před rokem +2

      The missile update isn't out yet!
      - hoojiwana from Spacedock

    • @9Firedrake9
      @9Firedrake9 Před rokem

      Me too, but we can always hope for next time!

  • @Freesorin837
    @Freesorin837 Před rokem +1

    7:11 that is the most beautiful and intimidating shot of a Basestar I have ever seen.

    • @hoojiwana
      @hoojiwana Před rokem +1

      I love finding shots like that in Deadlock. The sheer spam that the top tier Basestars can manage is terrifying.
      - hoojiwana from Spacedock

  • @Capsuleer7
    @Capsuleer7 Před rokem +1

    Of note in Gundam (at least Universal Century Gundam) we might actually see the evolution of "missles" to counter Mobile Suit warfare.
    Early on when Zeon was the only power fielding mobile suits their bazookas were mostly anti-ship weapons. Minovsky particles, being what they are, absolutely screwed with targeting systems. So we see guided weapons against smaller and far more nimble targets usually launched in a barrage/swarm.
    We see plenty of scenes where missles have to make direct contact with mobile suits rather than proximity hits.
    However later on, like in MSG: Unicorn, we see anti-mobile suit missiles dentonate before making contact and showering an area with a cone of high velocity shrapnel.
    Good examples of what I'm talking about can be seen in the MSG: The Origin series with Zaku I vs Iron Cavalry Guncannons. With both using dumb fire rockets and missles.
    Later, during the Battle of Loum, we see Federation Saberfish spam missles to hit a single mobile suit. However these same weapons are eused in attack runs against ships. Probably why they have to mass fire them as targeting tech is not good, low priority (because who else other than the Federation has fighters), or they're not meant for fighter vs fighter (or anti-mobile suit) combat.
    Battle doctrine in early UC Gundam was around anti-ship/anti-fleet warfare. But later on the tech caught up and adapted to include counters to mobile suits.

  • @Irondrone4
    @Irondrone4 Před rokem +5

    Having a manually-loaded "torpedo" tube on a spacecraft could be an incredibly useful feature. It doesn't just have to shoot offensive ordinance, instead launching probes, decoys, orbit-to-surface supply drops, and even personnel. Why have a big, expensive mini-craft that someone has to pilot when you can just load a missile-shaped surveillance drone into the tube and send it on it's way? Maybe a single-use, high-powered laser weapon could be loaded into the tube to avoid initial detection or legal restrictions. Capturing a fleeing spacecraft might involve a missile that magnetically latches onto it and then uses it's own thrust to slow down or disorient the target. The possibilities are really endless.

    • @Br3ttM
      @Br3ttM Před rokem

      I think Star Trek probes are shot from torpedo tubes, and they do also have the coffin torpedoes.

  • @orcaman1353
    @orcaman1353 Před rokem +3

    Video recommendation: watch paw patrol jet to the rescue and review it because I think it’s a sci fi but I want to hear what you think of it. You can do it on the 30th

  • @matteste
    @matteste Před rokem +2

    Gundam has always had a funny relationship with this trope.
    Due to all the Minovsky particles spread all about that plays merry hell on sensors and unshielded electronics, pretty much all missiles have to be dumb bomb as tracking becomes impossible making hitting evasive targets a difficult undertaking. They are almost exclusively used as a form of area control and to hit bigger and slower targets. However, shrapnel bombs are still a thing if they are set up to detonate after a certain distance to try and hit an evasive target.
    However, you still don't want to get hit by one of those things so mobile suits often carry anti missile defenses in case they can't get out of dodge fast enough.
    That said, in terrestrial combat there exist guided weapons in the form of wire-guided anti mobile suit missiles. As distances aren't as extreme when on the ground these can be deployed by foot soldiers to try and take down an MS. While they are slower than usual missiles to allow for a human to reasonably steer them and have limited range due to the wire, they can be quite effective when properly utilized.
    Though there was an honest attempt at a long range guided weapon in the late UC era in the form of the funnel missiles that attempted to take the technology of funnels and apply it to missiles. Why this wasn't further developed I don't know, but my guess would be cause it is a sort of Newtype technology, something that tends to be notoriously fickle.

    • @Kestrel-ws3cg
      @Kestrel-ws3cg Před 4 měsíci

      Well to be honest late UC did get a little out of hand

  • @tggtgg2032
    @tggtgg2032 Před rokem +1

    I love hoojis videos, with a nice amount of detail and good humor, I also like recognizeing channels clips are from

    • @hoojiwana
      @hoojiwana Před rokem

      Thankyou! The clips are largely chosen by our editor Charles though.
      - hoojiwana from Spacedock

  • @LAV-III
    @LAV-III Před rokem +6

    I always found it weird how short the ranges of missiles were on star fighters some only go a few kilometres or even just a few hundred meters while in real life they can fly for dozens of kilometres and even over 100km with the aid of AWACS planes. Why isn’t that a thing actually? Having the capital ship help guide friendly missiles farther than they usually can.

    • @lostbutfreesoul
      @lostbutfreesoul Před rokem +1

      It could be a resource concern issue?
      Devils Advocate, because most of the missile tech in Sci-fi should be more terrifying.
      Most times you don't want to fire the missile from it's maximum range in any case, due to the time it will take to reach max acceleration and hit it's target. While a missile could be designed to effectively use the fuel, just course corrections as it is space, the designers could be trying to enforce the 'get closer' doctrine of it's use. Especially if the missile is using much more basic guidance systems, because it is on a small version designed to be strapped to a space craft. Keep the fuel and parts cost down so you can make a lot of them, and just train the pilots to use them better....
      I can easily see a Military making that decision.
      Oh, and added:
      Secondary guidance, such as from a Capital Ship, is open to Electric Counter Measures.
      Internal systems can't easily be hacked, even if they are often cheaper because 'disposable.'

    • @erikschaal4124
      @erikschaal4124 Před rokem

      @@lostbutfreesoul that seems a bit contradictory. If a missile relies on a kinetic kill, it would want used at the longest possible range in order for it to accelerate to such a velocity. Not to mention that the faster the missile is moving, the less time the opponents point defense has to react. (I think the effective distance of your point defense measures would be more important that the distance of the target.)

  • @Klipik12
    @Klipik12 Před rokem +3

    Buzz droid missiles might actually be pretty effective anti-captial ship weapons, since the "payload" can spread out and do targeted damage to critical systems instead of blowing a hole in the predesigned countermeasures. Though at that point it's less a missile and more a boarding craft.

    • @calebbarnhouse496
      @calebbarnhouse496 Před rokem

      If it could land on an unshielded ship yes, which would actually mean they'd best be used against ships trying to regain there shields and in that role could easily cause millions of dollars worth damage to a ship if they were equipped with a mini blaster and the abylity to feed off a ships electrical system

    • @randlebrowne2048
      @randlebrowne2048 Před rokem

      They seem to be more like a smart version of a scatterable minefield.

    • @pills-
      @pills- Před rokem

      In space... lines are always a bit blurred. What IS a spacecraft, except a very expensive missile with self-defense? 😁

  • @destinytroll1374
    @destinytroll1374 Před 10 měsíci

    This discussion reminds me of the Arc Royal series, the constant battle between missiles and point defense is really fun for hard sci-fi fans

  • @HandleMyBallsYouTube
    @HandleMyBallsYouTube Před rokem +1

    Nice to see some starsector gameplay here, it's a criminally underrated game.

  • @ThePandoraGuy
    @ThePandoraGuy Před rokem +3

    -Rockets are rather small, have a large payload than most missiles and use a solid fuel booster as an engine. Good in short range battle or against slow and preferable large targets. Beware that a good pilot or gunner can use 'em for long range combat, which can be as devastating as Torpedo or Bomb. Rockets are sociable creatures and are most effective when fired in burst. Thanks to their very short acceleration phase, Rockets tend to be more stealthy than Missiles.
    -Missiles are in the small to medium sized area, are guided ordnance (either by themselves or external sources). They come in a myriad amount shapes, methods of propulsion, type of warhead, type of guidance, type of target acquisition and of course, price-tags. These range from super agile heat-seeking short-range Missiles for fighters, long-range all-aspect Cruise-Missiles for Interceptors or even Vacuum-to-Surface Missiles that can switch from closed-circuit to air-breathing in a second. All in all, with Missiles there is a solution for every problem, you only need to know what you need and what. The can shred a target with expanding ammunition, blowing holes with shape.charges and even roast electronics with some EMP. Also, Swarm-Missiles. They're great.
    -Torpedoes are like Missiles in every aspect, except size and price. Not as agile as their smaller brethren, but multiple amounts more devastating. You can even outfit them with Jump-Drives and Stealth-Systems that rival those of spacecraft. In short, they are what you use when Rockets and Missiles lack the oomph for the job or if that enemy Cruiser needs to cease to exist now.
    -Bombs. Yes, you read right. Bombs. Use them against surface targets, space-stations and enemy vessels that think that their shields are thick and their engines strong enough. You can fill most ships up to brim with these cheap firecrackers on steroids and even cargo holds are no hindrance to store and launch them. Bombs can be incredible painful for an enemy commanders ego when combined with high momentum (Remember what that in Gunny in Mass Effect said about Isaac Newton). They come in all sizes from "over glorified hand-grenade" to "Only mount these in Zero-G, we have no forklift big enough for the job".

  • @donaldlott7601
    @donaldlott7601 Před rokem +3

    First yay

  • @SilverStripe82
    @SilverStripe82 Před rokem +1

    Missiles, kinetics and energy weapons are very well explained in the Lost Fleet book series. Love to see a video done around this book series.

    • @1337billybob
      @1337billybob Před rokem +1

      Honor Harrington does a good job with consistent mechanics. They missiles use the nuclear blast to power short range lasers. Which is a weapon idea from the Cold War for nuclear warhead point defense missiles to use against other nuclear warheads.

  • @085AG
    @085AG Před rokem

    @spacedock, I really love these videos, great work! there are so many cool clips in these video could you maybe add a list from where they are to the description? doesn't need to be with timestamp, just a list would already help a lot. thank you!

  • @sim.frischh9781
    @sim.frischh9781 Před rokem +5

    If "those weird rocket propelled things in WWII" are what i think you mean, those were MORE EFFECTIVE than regular depth charges.
    Reason they are considered "less effective" or even "not working at all" is because they don´t create those huge and satisfying explosions.
    My source is a CZcamsr, "The Mighty Jingles", himself a former Navy in his royal Majesty´s service, and thus knows his sh*t when talking about these thing.

    • @hoojiwana
      @hoojiwana Před rokem +1

      Those are Unrotated Projectiles, a British rocket anti-air/artillery system that didn't work great.
      - hoojiwana from Spacedock

    • @stamfordly6463
      @stamfordly6463 Před rokem +2

      You're mixing up Hedgehog and Squid launchers with an experimental anti-air rocket system which had a similar outward appearance but was rocket rather than mortar based.

    • @sim.frischh9781
      @sim.frischh9781 Před rokem

      @@stamfordly6463 That can very well be the case.
      There were so many outlandish prototypes and exdperimental weapons tested in WWII, no way i know all of them.
      But yes i remember Jingles mentioning the "Hedgehog", that´s what he called it.

  • @joshuakeller7217
    @joshuakeller7217 Před rokem +3

    Curb your Warframe slander

  • @LordCrate-du8zm
    @LordCrate-du8zm Před 7 měsíci +1

    Kinetic Warheads also make incredibly good boarding craft. Fill one with a crew and with the proper countermeasures for surviving the impact, and you can severely damage an enemy ship whilst deploying a breacher squad.

    • @user-tc6ji4iw4p
      @user-tc6ji4iw4p Před 6 měsíci +2

      Unless your Kinetic Warhead accelerates so fast that it squashes your boarding crew to Jelly!!!

    • @LordCrate-du8zm
      @LordCrate-du8zm Před 6 měsíci +1

      @@user-tc6ji4iw4p Hence why it'd be equipped with "the proper countermeasures for surviving the impact"

  • @DarkExcalibur42
    @DarkExcalibur42 Před rokem +1

    Thanks HoojI! I was listening to this while writing my ttRPG starfighter combat rules!

  • @midshipman8654
    @midshipman8654 Před rokem +2

    on the point of shapes in space, its still important to consider leverage and momentum of different shapes and mass distributions and where thrusters are put.

    • @Br3ttM
      @Br3ttM Před rokem

      Long thin missiles actually have a downside with higher moment of inertia, so they wouldn't be able to rotate as quickly. If you want your missile to be very agile for dodging countermeasures or hitting something that tries to dodge it, a shorter shape would work better. It would need to be balanced with how big of a target it is, though.

    • @midshipman8654
      @midshipman8654 Před rokem

      @@Br3ttM I would actually expect that style to be quite good though, assuming a single main thruster at the back, as well as much of its mass and payload, and small vector thrusters at its tip. that means it could rapidly change the direction of its main thruster in flight as the nose vector thrusters act like a long lever away from the fulcrum of mass heavy back. think the viper fighter from battlestar galactica. or a lot of the funnel missles in uc gundam.

  • @VierasMarius
    @VierasMarius Před rokem

    Excellent episode! Reminds me of perusing the old Atomic Rockets webpages. I'm looking forward to what you have to say about Nukes In Space.

  • @wraith1771
    @wraith1771 Před rokem

    It seems the underlying advice these sorts of videos you put out is to be consistent.

  • @Martiandawn
    @Martiandawn Před rokem +2

    In modern warfare, most torpedoes are guided much like missiles, so the main difference between the two is the medium within which they operate (water versus air) and the method of propulsion - which is determined by that medium. What exactly would be the difference between torpedoes and missiles operating in a vacuum? In most sci-fi franchises, the use of the terms missile or torpedo seems to be a stylistic choice, used describe what is essentially the same type of weapon.

    • @EugeneParallax
      @EugeneParallax Před rokem

      It appears that the difference mostly comes to effective range and yield, countered by the cost and bulk. Missiles are used at shorter range, in greater numbers, have smaller profile, simpler guidance and more effective maneuvering due to lower diminishing returns. It seem like a natural transfer from modern or last-century naval missiles and torpedoes, where te missile is something you use to damage the ship or to intercept planes, where a torpedo is a dedicated weapon for sinking ships. A torpedo is against something your size or greater; A torpedo is against something of greater size and defensive capabilities.
      Otherwise, when trying to stick to reality and whatnot, torpedoes are the type of a missile, because the term missile stand for anything that is launched towards the enemy target, including rockets, grenades, bombs, mines, bolts etc. There were no clear historical moment at which all guided self-propelled projectiles begun being called missiles, and for a good fraction of their use, torpedoes were also unguided.

    • @Martiandawn
      @Martiandawn Před rokem

      @@EugeneParallax The statement "missiles are used at shorter range, in greater numbers, have smaller profile, simpler guidance and more effective maneuvering due to lower diminishing returns" is not an accurate reflection of modern military applications. Missiles range in size from small air-to-air weapons all the way up to ICBMs, and as the latter implies, can have ranges all the way up to intercontinental distances. The AGM-158C LRASM anti-ship missile used by the US Navy has a range of over 200 miles and is pretty effective at sinking ships. I suspect that future terminology with respect to missiles will most likely evolve from current language, rather than calling back to antiquated terminology from the early 20th century, so the old-timey naval terms used in a lot of sci-fi is just silly.

    • @Poctyk
      @Poctyk Před rokem

      @@Martiandawn >rather than calling back to antiquated terminology
      What like when RN brought back term corvette (and I think frigate) during WW2 just to categorize what were they building?

    • @Martiandawn
      @Martiandawn Před rokem

      @@Poctyk Those were navy people, resurrecting terminology from their proud historical tradition. The crews of military spacecraft in the future will probably arise from modern day air forces and adapt terminology from that tradition. They are not likely to use terms that arise from the traditions of wet navies.

  • @connortron7965
    @connortron7965 Před rokem

    Was not expecting to see starsector at 1:30 very nice!

  • @SirBork
    @SirBork Před rokem

    You guys are the best I want to let you know that, only channel were I watch every video.

  • @VallornDeathblade
    @VallornDeathblade Před rokem +1

    Battletech makes great use of missiles and rockets, the MRM, SRM, LRM, and Arrow IV systems all have their own quirks and some have different warheads that allow for different effects. For instance, the NARC system sticks to enemy targets and turns it into a "hello I am here please shoot me" game. The 'inferno' package on LRMs is also surprisingly terrifying. Even though you're behind tons of armour, heating up your mech and stopping you from being able to easily vent your waste heat without shutting down is a terrifyingly good tactic. Nobody wants to be a cooked Mechwarrior after all.

    • @LtCWest
      @LtCWest Před rokem +1

      Glory, glory, what a hell of way to die!
      Glory, glory, I just hope I can get by!
      Glory, glory, I just wish they'd pay me more,
      I guess I'll drop once more.
      ^^

    • @LazyLifeIFreak
      @LazyLifeIFreak Před rokem +1

      That is, until you encounter the Corsair with its quad AMS.

  • @TheMugbearer
    @TheMugbearer Před rokem +2

    I am so pleased to see the Warframe Railjack at the end of this vid. :D Also, recently been watching Woolie Versus play Mass Effect 2 and they were reading on the "knife distance" torpedo warfare. Fascinating stuff!

  • @Skhmt
    @Skhmt Před rokem +1

    Guided missiles are also important in settings without FTL sensors but also engage in combat in the range of several light seconds or greater, as ships can change direction at random and actually dodge lasers at that distance. Missiles will at least self-correct as they get closer.

  • @Wastelandman7000
    @Wastelandman7000 Před rokem +1

    One note on fragmentation warheads. While it won't damage the primary hull if the ship is armored nobody thinks what this is going to do to sensor arrays, communication antennas and the like. Small high speed fragments will shred conventional dishes or cone antennas, or batter and pit the reflective surface so badly that you get inaccurate readings. Not going to do optic systems any favors either. And if the fragments are ball bearings fired in a Claymore type arrangement....
    Its really hard to fight blind.
    Another possible use is chaff. A low explosive charge and sending out a cloud of small reflective foil particles to blind sensor arrays. (credit: Iron Blooded Orphans)

  • @22steve5150
    @22steve5150 Před rokem +1

    long range missiles can also have a stealth attack aspect. Between the mother ship's speed at launch and their own onboard propulsion plant they can accelerate to high speed and then shut down the motor and ride their momentum the rest of the way, with a stealthy material coating and no heat or exhaust signature and passive sensors monitoring their journey and seeking the target, they could be very hard for the enemy to see until they get close enough to activate their RCS / maneuver thrusters and adjust their heading towards their target.

  • @stamfordly6463
    @stamfordly6463 Před rokem +2

    On the subject of armour I was reminded watching Babylon 5 the other day that the larger Earth Alliance ships supposedly had several metres of armour bolted to their hulls and this was why their masses were in the megatonne range.

  • @Cheapshot512
    @Cheapshot512 Před rokem +1

    The beginning of this video reminded me of a quote i heard from a pilot talking about Gen1 missiles.
    "We fired them in pairs because they were unreliable. they're called missiles not hitles"

  • @dimman77
    @dimman77 Před rokem +1

    I've been binge watching your stuff since I found this channel and love it. But I've noticed that there's no Space Above and Beyond content. Have you guys seen that show? Would love to see your analysis of it.
    Keep up the good work.

  • @Jacen32272
    @Jacen32272 Před rokem +1

    A trick to improve range, borrowed from real world weapons: Launch the missiles with either a first stage solid booster or ship based mass driver, and program them to "go active" after traveling as a dumb rocket for a set amount of time. This limits the energy consumption to powering a clock for much of the trip, and limits the heat of the missile (and thus it's detectability) until it goes active, hopefully close enough to be difficult to defend against.
    Modern torpedoes have a similar ability, traveling slowly and silently until just before attacking, conserving fuel and preventing detection until it's too late. (Not to mention helping to keep the sub launching them hidden.)

  • @pancake4061
    @pancake4061 Před rokem +1

    On the "no shockwaves" thing, proxy fuze shells usually only worked through fragmentation irl, so the only thing made irrelevant would be bombs, but those used shrapnel too and were generally gravity propelled.

    • @TheAchilles26
      @TheAchilles26 Před rokem

      Modern air to air missiles rely on shockwaves for their standoff range