First of all, never build workshops in the inner ring, or even the first four rings. They have good insulation and can last the first week or more even without heaters before people really start getting ill in them. Second, Its a bit more effective to build gathering huts first because they start out comfortable and make people harvest faster. After you have the wood, build a medical post, then tents. This combo slows down science slightly but it helps keep people from getting sick, which can hurt everything else a lot more, particularly if you end up with gravelly ill. Third, partition out the entire first 4 rings for homes. Placing 4-5 steam hubs with maxed out range on the 4th ring will heat all homes in the center, and a fair bit of stuff outside of the 4th ring. Its also way more effective because 4 steam hubs cost as much coal as the generator at max range, but cover more area and do it more efficiently. Third and a half, NEVER use the generator range upgrades. Steam hubs are better in range and cost. Third and three quarters, having all the homes center like this works well for making sure watch towers and churches are most effective. Fourth, always get corpse pit and then organ transplantation. Sure deaths might cost more hope, but if you do it right you won`t have to worry about deaths. Also you doctors can transplant hearts form snowmen if you can keep everyone alive, so its always a flat +20% Fifth, use extended shift as much as discontent will allow. It is a 40% resource increase. And thats all the tips I have for you.
Right, but for the last two tips, it's less moral, so if you're BN prone to playing the good guy like me it ain't happening. By prone to playing the good guy I mean even when I set out to be evil I end up as either good or morally grey in games.
Potato Powered Hamster i used to play with (clockwise from starting storage) hunters, cook house, medx2, houses x5 for the inner ring. But yeah efficiency wise in the late game i think he’s right
It wants you to try again and again and get a little better each time you fail. It's almost like a roguelike city builder. Hope you're getting further than you were 7 months ago...
I get what you mean and yes it is annoying when I fail at building my city but I kinda like that the game is hard. It just makes me feel better when I succeed at something and I think the game being hard makes the struggle more real.
Don’t worry, first few play through I didn’t realise you could build coal/wood/steel harvesters! Ended up running out of those little piles and getting thrown out myself, then I looked at the tech tree and it made a lot more sense
@@cappakrunchcappakrunch9681 But wouldn't you ultimately be angriest at getting fired during the middle of the day only for someone else to get hired in your place 30 seconds later?
@@breannawatson6281 scouts have a little blue icon denoting if they're traveling to an already known location, its pretty integral to the scouting process.
@@zedekai9456 it's for the surival of the city and the world, so it's fine ;))) But to be honest, it's just that I hate RNG in games like Frostpunk, so i don't really mind forcing the RNG. I think that the real challenge should be your decision making, not losing 5 scouts due to RNG.
@@BlackSunFen Yeah but there wouldn't be a sense of risk in replays without rng, cus you'd know the outcome. I think that sense of risk is worth the rng.
0:42 Start Research Early 1:39 Get Your Resources Moving 2:36 The Shameful Hunting Trick (current bug exploit: move workers after their shift to the hunters hut (which hunts during night and normally nobody gets sick) 3:26 Useful Early Laws (basically Med and Shelter and Emergency Shift, but with Extended Shift because it agrees better with the people) 4:45 Make Use Of Steam Hubs (don't forget to sync heating with the working hours) 6:05 Scouting Parties (personally, you just need to scout ALL THE TIME with AS MANY AS POSSIBLE) 7:00 Outposts (not easy and expensive) 8:26 Automatons (basically the reason, why you even go scouting) Personally, I enjoyed your explanations and all. But a word of advice for all players: It is a LOT of fun, to go on and experience all that stuff on your own :) It is a lot more intuitive than you think, especially when you started on growing on your colony :b Just try to do multitasking with daily business, research and scouting - don't waste time with not passing laws or not using all of your scouts. Especially because you can stop and go the timer it should be possible for you!
@@Jacksonnn33I had the same issues for a few days. But teching more early on helped a ton. Keep the heat up. I'd go for 3 reaching buildings any time I can.
Honestly, I recommend you get the cheat engine. It’ll take you about 20 minutes to learn how to use it, and then you’ll be able to beat this game pretty easily. I’m a teacher and I don’t have a lot of time to play games, so to learn how I always just dive in on easy mode with the cheat engine or some other exploit and learn how the game works while I’m using training wheels, in this case to have infinite coal and infinite steel.
You’re one video absolutely helped me out, I went from loss after loss to having all bunk houses, wall drills, food, steel factories, everything and hope. Thank you so much
The thing I like about Frostpunk is that even without following the tips (for example I realized it too late and instead having homes on the inner ring, I have homes on a section of the ring extended out to 5th and 6th ring), you can probably still finish the game with your own design
I think that ending only happens when you get the to the end of either of the second set of laws, Order or Faith, since both install the public execution stage at the Generator. Otherwise, you get exiled to the wastelands if discontent goes too high. Both fates are grossly unpleasant, so it's best to avoid either of them.
Just learnt the other day that you can use the middle mouse button to rotate the workshop. Gives you some more options on building placement. I did not know about the automation being able to research. I may change my strat so early game have the workshop on ring two due to insulation better. Late game move them out and rotate them and put an automate them. Replace the workshop with a tent/house etc to max houses near the center. I find putting as many tents/houses as closer to the center works best. I generally will upgrade the outer ones since they are colder. The ones in the middle can wait. If they get to cold on the outer rings will deploy a steam hub around ring 3. This will heat the cold homes and I will expand housing around the steam hub.
Well to me it is a bit like the faster gathering techniques later in the tech tree. I've akways imagined that the faster gathering was more like a protocole, a method or a way of orgaizing the gathering. Since in the real life their were people who studied the ways of production, the techniques of organizing a chain of production in order to maximize it. And I feel like it's exactly what faster gathring is about.
I can answer that! I studied logistics: master and PhD and optimizing gathering is indeed a science. Took me more time than the scientists in FrostPunk though.
the faster gathering i guess could be considered as simply an abstraction of the workers having more efficient tools to pick up and travel with their collected ore or other goods like wagons and such, it does cost wood or something
Usually i prefer to build workshops in the second or even third ring, since workshops already have 2 insulation, so I can keep building houses as near as possible to the generator. Also, i'm not sure about this, but i think heaters for workplaces are more efficient than building a steam hub in the middle of two or three buildings (for exemple a coal thumper and two gathering posts).
A big part of the hubs appeal, for me, is the automation. I sometimes mess up juggling lots of heaters, but that's really a personal preference. I wish you could automate the heaters like you can the hubs.
You're right, and I feel silly. But it still comes down to numbers for me - having to keep track of all those individual heaters (based on changing temperature) was getting a little messy, so I doubled down on hubs.
Hubs are more efficient if you use the space wisely. If you can afford to have both running you can make even the worst of the storm liveable conditions (at least in the workplace), Especially with overcrowding infirmaries. 30 people (10 workers 20 sick) with +9 heat (+2 insulation, +3 heater, +4 steam hub) and you're golden. It's how I survived with no death from frostbite even though I had over 300 sick. Also Triage instantly heals 2/3rds, even if they don't fit in a medical building, and the deaths don't count as dying from sickness. Fully upgraded autos run infirmaries at 120% efficiency compared to humans, if you follow the faith path. At a cost of raw food you can add a bonus to heat in the workplace with soup kitchens
I think both have their own benefits. In the early game heaters are cheaper for any solitary buildings (gathering huts, steelworks, wall drills and whatnot) but when you start to have 3 or more buildings clumped together, hubs and their '3 coal/h' become the cheaper option. Then, in the late game, heaters become relevant again for any low insulation buildings and for almost all buildings during those extra cold days.
Thanks for the tips. While like other said, there are better ways, but, this helped me so much. I normally build resources hubs before going into research. And this certainly helped me understand the major difference. Here is what I do. 1. Get 15 to coal, 15 to iron, all to wood on day1. After trying your way and this way, I noticed I get so much more resources in day1. The faster gathering isn't all that useful I might add. 2. Build 2 workshops like you said, but, on 2 and 2.5 ring behind the stockpile. They don't really need heat right away. And going this way I can put steam hub later with really good line up. 3. Build hospital and 7 tents. Leaving 10 wood for research. Once everything is built, quickly start research Beacon ASAP. This is because I noticed I only have enough time to get Beacon, Steam hub, and Wall Drill before the deep freeze. During deep freeze, I can mine the wall for super important wood. 4. Send 15 to free iron and everyone to fresh wood (except engineers ofc) put everything to extended shift once the law is passed. Including empty pile, easier to manage. 5. End of day2, I build Beacon, cook house, and 8th tent. Don't want them to starve, which they just stand there doing nothing. And get the hope boost due to 8th tent. 6. Day3 is 15 coal, 5 iron, more wood. 7. I also skip heater. I don't see the point. I need steam hub at iron walls. Which can put coal thumber level 2 and 4 collection posts there. So far, this seems to be a very good outcome. Maybe the heater is good? But, it is very limited. Steam hub is so much better.
I know that this is a really old video and I don't know if my comment will reach you but I have had to say thank you, been struggling on Frostpunk but each time I fail I tend to get more experience, the most struggle was keeping everyone warm which was my most part I been failing at, but thank you, you have given me more understanding and hopefully I will beat the game.
If we are talking about survival mode, keep in mind that children assisting with research is very useful in early game compared to having little med assistance, the research can possibilities are limited unlike the constant flow of ill that will only increase in time.
Additional tip: try to have as many people working as possible. Idle hands means you lose the chance to get research done, to heal the ill, to gather materials, to scout/outpost, to serve at the Public House, or to handle your Order/Faith branch, which can mean issues later when you're desperately preparing for the end game. The only exception to this rule is kids; it's far better in the long run to go with Child Shelters and Apprentices, because those Medical or Engineering boosts are a life saver
Having watched this video, I now realize that how I ran my first playthrough was insane. And having succeeded in said run is even more insane. I should have failed. But many hours of extremely tight timing, smart choices, and even some dumb luck helped push me through. I can't wait to stress myself out for hours all over again!
some nice advise: hothouses as soon as you can build gathering posts not workshops first workshops in the outer ring dont build tents around the generator, build them as if you were doing it around a steam hub rush for extended shift law never get preserve life, radical treatment is significantly better automatons are overrated, yes they are good but people can do the job almost as well, dont waste too many resources rushing robots dont extend generator range, steam hubs are way more coal efficient also this is very morally questionable but if you passed child shelters instead of labor, you can uhhh... well amputees take half rations so, yeah figure it out for yourself (hint: tent outside heat zone)
for me this is by far the best strategy game since aoe3, no other game got me hooked on micro management like this game, its def a challenge, i just started but its super good, cant believe i didnt try this game when it came out.
During the first game I had no idea what I was doing and everyone died in no time. During the second game I followed the tutorial and filled in the gaps with my intuition. People started dying anyway, so I guess that’s the right way to play the game. Then I watched only 2 minutes of this video and realized I did literally everything wrong. Why didn’t they tell me this stuff in the tutorial?
Well, they patched the Hunter’s Hut trick. Now the workers there have to rest during the day and cannot do any further work for quite some time outside of hunting. One other trick you can do with Outposts, is that when you’ve received the daily delivery of whatever resource you’re waiting for, pack up and then immediately rebuild the outpost team at the location, it then sends a new resource delivery your way immediately.
They've also seemingly patched the Outposts trick, but what they won't patch out is being able to pack up the outpost immediately after sending out the latest delivery and having the outpost team get back to the city before the delivery (depending on the faster outpost teams research and timing), which is good for milking that last steam core in New Home, depending on timing.
about that hunter transfer trick: i've noticed that it seems to make the people tired. that is, they will sleep in and be LATE for work at the day job, reducing it's efficiency.
When you're entering Telsla City, make sure that your scout team isn't carrying anything. From my experience if my team isn't carrying anything, they survive but otherwise they die.
He pretty much explains this in the video mate, though good on ya for puttinga comment for those sadly not patient enough to watch the whole thing. Can see those blighters becoming popsicles.
Easy fix: save before exploring the location. If your men die, reload your previous save and try again. Eventually, the attempt will be successful. Otherwise, you can gamble at it and risk losing people, resources, and time.
Don’t build the workshops on the inner circle. You will find 2 workshops fit nicely behind the stock pile. And research the 2nd tear to get to bunkhouses asap. You can have bunkhouses on the first day if you do this. Use emergency shift over height if you messed it up.
i controlled my city in a brutal dictatorship i had 8 guard towers and controlled everyone with an iron fist qwelling any rebellion with force i had a total of 100 dead yea it was one of my first attempts at maintaining my power sacrificing food and medicine for control
For anyone watching this now, the hunter exploit doesnt work anymore. Hunters must rest after hunting, so if you try to put them to work somewhere else, you'll have low or no efficiency
I always set to gathering everything right away. 30 people on coal (2 piles), 25 on crates (2 piles, 15 and 10) and 10 on steel. Nobody wasting time building anything just yet, because...people can build outside of shift hours. Generator goes on ASAP, and then I hit the workshop, kitchen and start queueing up 8 homes, or as many as I have the materials for at least. Heaters is one of my first researches because my kitchen goes on ring 2 of the generator, leaving all the space aside from the general storage stockpile in ring 1 for housing. This allows me to save steam cores as I don't have to build steam hubs just yet, until I get fighting arenas and the pub set up with housing huddled around them.
You can to a point, but if you have any automatons (like the one you start with in Arks) they need at least some time each day to refuel. At -20 tents are enough to keep your population sufficiently warm.
UPDATE I FOUND HOW TO RENAME THE AUTOMATONS. the devs knew exactly what the people wanted. Goodbye Yellow Highlander II, and welcome Baby Bubbo.10/10 perfect game
EGS' promotion got me here wondering how to overcome this delightful game. I'm a big fan of This War of Mine, and FrostPunk was eternally on my wishlist since I could never muster the money to buy it. Now here I am. Onwards I go to new ways to fail!
"I'm nothing if not an efficient fascist." - instant like for that XD Oh btw, you do NOT need steam hubs on during the day to heat homes unless there are people living in them and not working - otherwise they will we at their jobs during work hours so you can save on coal. I also recommend spending the first steam core on either the wall drill or hot house depending on your situation - just one Hot House is ridiculously efficient for providing raw food. EDIT: Oh and automaton engineering also allows you to have one working at a factory - hello Skynet! It actually does help since they can take a long time to produce.
You can turn on overdrive first night to reduce sick by like 2 if you decide wait tell night 2 on tents -you don't have to run generator during work hours before first temp drop -scout teams move faster to locations they've been to so go there then go to the new point and if you find survivors but dont need them/arnt ready to feed that many don't take them just move on so when you show up it says survivors don't click a or x or whatever pc is just hit back and comeback later.
Turns out sickness has to do with temp stats throughout the day but your getting at least 2 sick on the first night on pretty much every difficulty no matter what you do.
I tried the game it self for first time and I'm at day 25 ...then I watched this video to help me ...turns out I have literly been doing every one of these tips from the bigining...I must be a natural...although was disappointed I couldn't find something the help my case with an extra boost tip
As a player who learned all of these tips on my own or through this video, I can validate these to be very solid pointers for new founders of New London. These won't apply to every scenario sadly but as general advice, it goes a long way, well done! ^^ Admittedly, Steam Hubs can get pretty expensive if you build too many, it's good to make a backup plan by putting less insulated buildings such as Medical Tents and Early Residences closer to the generator. The likes of Workshops and Factories are usually well insulated and don't require additional heat via Radiators, Generator Range or Hubs until later on when the temperature starts to go for the method of "2 Steps colder, 1 Step warmer". One thing i am curious about though is how the FROST does a 3-4 Story Machine work in a Cook/Hothouse?!
i've manage to reach the severe frost storm, fail miserably at 45th day, no coal and all buildings freezing even at short distances from the generator, temeratures of -120º
My biggest regret is to destroy automatons for couple of resources. I just found the giant robot and don't know what to do with, so I just destory it for parts. Also I almost failed the game until I pick religion path. It was a close one, and the other group decided to join me instead of londoners. It was 58 earlier until it go down to 51.
I think what people don’t get with this game is the difficulty starts immediately there is no intro to the game it’s get it right straight away or die slowly later on
@@charne94 personal experience I updated the generator and didnt turn it down when it got warmer. Didn't upgrade my mines ran out of coal then the city slowly died 5 ppl at a time.....i did my best. but now I have done Iron
People be like: You should build the workshop on the 4th ring until the 3rd week since it has two layers of isolation etc.. I be like: YOU NO HAVE TO BUILD STREETS TO GATHER STUFF?
play for about 14 hours,only 10 hours (In game) ahead to pass the storm then suddenly getting boiled by the angry people yeah good bye my 14 hours, im pretty mad about it
Yeah the game is pretty unforgiving. Once you are at a certain level of hope or discontent (or both), you could have a pretty hard time recovering from that and in the end it could be that the people either leave to london, boil you or exile you, despite you being like 10hrs into the game.
I managed to get to day 40 or so, but the cold weather is killing my people. Hope and discontent is no problem at all, food is under control, just the cold. I think those steam hubs will be a good solution as I didn't build a single one XD I thought they used too much coal.
The weather outside is boiling but inside the temperatures is low, tempers are high and we're contemplating whether it's ok to eat the dead. This week on the Space Ark we're discussing fighting games and first up it's...
Hold on a sec! That generator gives off enough thermal energy to melt snow over 100 feet away in every direction in -60 degree weather, but it doesn't even give the people beside it a sun tan?
Not that quickly. No 19th century coal powered system is going to blast-sublimate snow and ice at 20 below or worse into 100+ degree water vapour at 100 feet range.
regarding the hunting trick/cheat...I say, if the game has left it open, use it, don't feel guilty. Reason being, the game is naturally harsh on you (depending on the mode) and I think its fair game to take what you can. If you really roleplay the idea that THIS IS IS CLOSE TO THE END OF HUMANITY, someone is going to have to work 24/7 at some point? we are talking about extinction here people
I recently discovered that there is a very nice kombo which can AT LEAST be used twice to survive the last days- If you dont choose the belief path and get the last law (new order)- there is no interest in hope, so you can discard all your ppls wants and Questions. YOu can also let them die off and dont care - because they will get unhappy -if the meter is full you have 2 days to get it down again - which is a piece of cake if you simply execute someone. Which has a cooldown of - surprise - 2 days :D I do not know if you can do this forever, but it helped me through the last 4 -5 days :D Dropped from a max of 280 to 24 Population though :D
ah, These few ppl :P ist amazing how my first try was going through faith, which didnt work. So 2nd one I went through order - at first I tried to be nice, and i ended being happy when I could finally execute someone again to survive 2 more days :D Ist not my favourite way, BUT I got to "win" on my 2nd try, which is good, I assume :P And the tactic is legit^^ Oh and thx for the Video :)
yeah in a 2ns run I didnt use it and got a much higher Survival rate :D but this strategy DOES make it easier to survive (even though 10-20/5-600 is a BIT of a loss^^)
I won my introduction game as a Dictator. All the shabang. Watchtowers, Guardtowers, Prison, Propaganda Center. Pretty easy to keep the crowd under wraps. At least on Mid dificulty. :D
Everyone got ill And died on the first playthrough before I could even research the thumper, because there were no workers availible to gather wood. Thanks
"Tents need 24 hour warmth" .. well if you could just do the reverse 12 hours of the work shift you could save a bunch of coal each day. If you try to micro it you will probably miss it one night and set yourself up for problems.
I made emergency traight at the bat, you can do 2 researches on the first day and start building coal mines and wall drill to get 1st. for the beginning a warm working place and 2nd a infinite income of the most needed ressources in the first days
Man, I had no idea you could gather without the gathering post... I restarted so many times thinking how can I get this generator on the first night! Then I was wondering why my coal thumps were not working, luckily it means I had over 10000 sitting there when I realised.
All living quarters should be in the first 2 inner circles and heated by the generator then working buildings have the steam hubs to keep them operating
First of all, never build workshops in the inner ring, or even the first four rings. They have good insulation and can last the first week or more even without heaters before people really start getting ill in them.
Second, Its a bit more effective to build gathering huts first because they start out comfortable and make people harvest faster. After you have the wood, build a medical post, then tents. This combo slows down science slightly but it helps keep people from getting sick, which can hurt everything else a lot more, particularly if you end up with gravelly ill.
Third, partition out the entire first 4 rings for homes. Placing 4-5 steam hubs with maxed out range on the 4th ring will heat all homes in the center, and a fair bit of stuff outside of the 4th ring. Its also way more effective because 4 steam hubs cost as much coal as the generator at max range, but cover more area and do it more efficiently.
Third and a half, NEVER use the generator range upgrades. Steam hubs are better in range and cost.
Third and three quarters, having all the homes center like this works well for making sure watch towers and churches are most effective.
Fourth, always get corpse pit and then organ transplantation. Sure deaths might cost more hope, but if you do it right you won`t have to worry about deaths. Also you doctors can transplant hearts form snowmen if you can keep everyone alive, so its always a flat +20%
Fifth, use extended shift as much as discontent will allow. It is a 40% resource increase.
And thats all the tips I have for you.
Right, but for the last two tips, it's less moral, so if you're BN prone to playing the good guy like me it ain't happening.
By prone to playing the good guy I mean even when I set out to be evil I end up as either good or morally grey in games.
So houses on the inner ring are best? Not even started my 1st playthrough yet.
Potato Powered Hamster i used to play with (clockwise from starting storage) hunters, cook house, medx2, houses x5 for the inner ring. But yeah efficiency wise in the late game i think he’s right
@@bayuntorowiyono7378hunters don't need heating you know?
How do i use watch towers effective? And are watchtower or guardpost better
This game is so hard. I'm kind of sad because I actually like this game but I feel very stupid playing it, but this helped a bunccchhh. Thank you.
It wants you to try again and again and get a little better each time you fail. It's almost like a roguelike city builder. Hope you're getting further than you were 7 months ago...
@@AvanToor ditto
I get what you mean and yes it is annoying when I fail at building my city but I kinda like that the game is hard. It just makes me feel better when I succeed at something and I think the game being hard makes the struggle more real.
I wonder if God felt the same way when he started this game lol
Don’t worry, first few play through I didn’t realise you could build coal/wood/steel harvesters! Ended up running out of those little piles and getting thrown out myself, then I looked at the tech tree and it made a lot more sense
Important!:
To avoid a nasty increase of discontent when prolonging working hours first dismiss your workers, increase hours and then rehire people->
Interesting and probably not intended
@@cappakrunchcappakrunch9681 But wouldn't you ultimately be angriest at getting fired during the middle of the day only for someone else to get hired in your place 30 seconds later?
@@joeytmandude goddamn your logic!!! I concede!
As of 2021 this seems to not work (anymore?), the discontent comes back if you refill the positions
@@unevilGenius it is, it has been patched I think
You can always save yourself some coal at the start by keeping the generator off during the day if temp is -20
but not during night, even at -20, I tried that and 5 people died
I'm a bit concerned that the person giving me advise has a city full of starving, freezing people and the hope meter is red-lining.
Yeah, doesn't look great, does it?
those londeners are never happy to be honest.
Yea this guy putting people to strait work without one hospital I don’t understand.
Do as I say, not as I do.
@TruthSeeker717 bro I got hope all the way up and discontent very low then the generator shut down
Tip: use the ill as scouts, a genius idea.
Same, I had some gravely ill live until the great frost from day 3 because they were scouts lol
How do i use the ill for scouts?
@@DiscoArma3 you use the ill as scouts.
@@wirtz7223 cool thanks for the information.
@@DiscoArma3 lmaooooo
one huge tip for scouts is to always send them to scouted locations after they reach your city because it halves the travel time
You mean detour to a scouted location then to your undiscovered location for efficiency?
Sadly I think that's been patched out
@sailormoon262 nope still works. It's a part of the game play. You've identified the location so it's easier to find it.
@@breannawatson6281 scouts have a little blue icon denoting if they're traveling to an already known location, its pretty integral to the scouting process.
Holy nice
You can actually save before entering the Tesla City and load the game till you succeed. The death is not guaranteed.
Probably one of the best tips, always save for trial and error
Yeah but save scumming makes me feel all dirty
@@zedekai9456 it's for the surival of the city and the world, so it's fine ;))) But to be honest, it's just that I hate RNG in games like Frostpunk, so i don't really mind forcing the RNG. I think that the real challenge should be your decision making, not losing 5 scouts due to RNG.
@@BlackSunFen Yeah but there wouldn't be a sense of risk in replays without rng, cus you'd know the outcome. I think that sense of risk is worth the rng.
Isn't there a name for that? Oh, yeah, its called cheating. Now, why would anyone cheat themselves? Weird.
0:42 Start Research Early
1:39 Get Your Resources Moving
2:36 The Shameful Hunting Trick (current bug exploit: move workers after their shift to the hunters hut (which hunts during night and normally nobody gets sick)
3:26 Useful Early Laws (basically Med and Shelter and Emergency Shift, but with Extended Shift because it agrees better with the people)
4:45 Make Use Of Steam Hubs (don't forget to sync heating with the working hours)
6:05 Scouting Parties (personally, you just need to scout ALL THE TIME with AS MANY AS POSSIBLE)
7:00 Outposts (not easy and expensive)
8:26 Automatons (basically the reason, why you even go scouting)
Personally, I enjoyed your explanations and all. But a word of advice for all players: It is a LOT of fun, to go on and experience all that stuff on your own :) It is a lot more intuitive than you think, especially when you started on growing on your colony :b Just try to do multitasking with daily business, research and scouting - don't waste time with not passing laws or not using all of your scouts. Especially because you can stop and go the timer it should be possible for you!
True but I played a few times but always goes down hill for me once I get to day 15 and Londoners are introduced
@@Jacksonnn33 yeah same. I'll do ok till then, and get dicked
Idk, how I'm at 26th day (1st time) and I would like to know How to get rid of londoners?
Nothing shameful about a guy working two jobs 😂
@@Jacksonnn33I had the same issues for a few days. But teching more early on helped a ton. Keep the heat up. I'd go for 3 reaching buildings any time I can.
I played at least four times, all ended with me banished.
the ill people are so annoying
Just did my four lmao.
Lol same
Honestly, I recommend you get the cheat engine. It’ll take you about 20 minutes to learn how to use it, and then you’ll be able to beat this game pretty easily. I’m a teacher and I don’t have a lot of time to play games, so to learn how I always just dive in on easy mode with the cheat engine or some other exploit and learn how the game works while I’m using training wheels, in this case to have infinite coal and infinite steel.
I became a facist and hope did not matter
You’re one video absolutely helped me out, I went from loss after loss to having all bunk houses, wall drills, food, steel factories, everything and hope. Thank you so much
The thing I like about Frostpunk is that even without following the tips (for example I realized it too late and instead having homes on the inner ring, I have homes on a section of the ring extended out to 5th and 6th ring), you can probably still finish the game with your own design
At least on the easier difficulties
Damn I haven't lost due to discontent so I didn't know that cutscene exists where they boil you. Damn, that's chilling. Not a pun.
I just lost my first game and apparently because I was a good enough ruler they decided to Exile me instead of killing me
Ya i think there rage just boiled over
I think that ending only happens when you get the to the end of either of the second set of laws, Order or Faith, since both install the public execution stage at the Generator. Otherwise, you get exiled to the wastelands if discontent goes too high.
Both fates are grossly unpleasant, so it's best to avoid either of them.
@@TheeDucks aaaaahhhhh
my discontent and rebelion problems disappeared when i built the prison xD
Brilliant, thank you. I've been really struggling getting beyond about 10 days.
Just learnt the other day that you can use the middle mouse button to rotate the workshop. Gives you some more options on building placement. I did not know about the automation being able to research. I may change my strat so early game have the workshop on ring two due to insulation better. Late game move them out and rotate them and put an automate them. Replace the workshop with a tent/house etc to max houses near the center. I find putting as many tents/houses as closer to the center works best. I generally will upgrade the outer ones since they are colder. The ones in the middle can wait. If they get to cold on the outer rings will deploy a steam hub around ring 3. This will heat the cold homes and I will expand housing around the steam hub.
I don't even own the game, yet here I am watching tips 'n tricks.
I found out about the game from the song "Shelter from the Storm" over on the stupendium. Looks like it will be worth the purchase
Oh man thx. That's the funniest comment I have read all day.
Yo ho ho and bottle of frost punk!!
Umm… get a job?
Why the scientist need to research picking things up faster? That question has given me many a sleepless nights.
Well to me it is a bit like the faster gathering techniques later in the tech tree. I've akways imagined that the faster gathering was more like a protocole, a method or a way of orgaizing the gathering. Since in the real life their were people who studied the ways of production, the techniques of organizing a chain of production in order to maximize it. And I feel like it's exactly what faster gathring is about.
"If all of us.... Gather more coal instead of one....we will gather faster" -frostpunk scientist-
it’s a research base and a workshop, they prob just give the people better shovels n stuff
I can answer that! I studied logistics: master and PhD and optimizing gathering is indeed a science. Took me more time than the scientists in FrostPunk though.
I've always pictured a person in lab coat telling a labourer, 'no no, you can use BOTH hands, you see?'
the faster gathering i guess could be considered as simply an abstraction of the workers having more efficient tools to pick up and travel with their collected ore or other goods like wagons and such, it does cost wood or something
or a better way of organizing the workers and the gathering, a method of production.
We need a FrostPunk TV series now!!!
SirVolkerStein IF you see this, watch The Terror. It’s not steampunk but it has a good horror/survival vibe showing off “new” innovations for its time
Im wait when Netflix start thinking about tv series 😁
I don't know if you've already watched the Snowpiercer (series) on Netflix but I'll recommend it to you.
Snowpeicer was good, but the snow wastelands and the steampunk cities would be great as an anime imo
dude, that would be too cruel
Usually i prefer to build workshops in the second or even third ring, since workshops already have 2 insulation, so I can keep building houses as near as possible to the generator. Also, i'm not sure about this, but i think heaters for workplaces are more efficient than building a steam hub in the middle of two or three buildings (for exemple a coal thumper and two gathering posts).
A big part of the hubs appeal, for me, is the automation. I sometimes mess up juggling lots of heaters, but that's really a personal preference. I wish you could automate the heaters like you can the hubs.
the heaters are only active when workers are in them. so they're already automated
You're right, and I feel silly. But it still comes down to numbers for me - having to keep track of all those individual heaters (based on changing temperature) was getting a little messy, so I doubled down on hubs.
Hubs are more efficient if you use the space wisely. If you can afford to have both running you can make even the worst of the storm liveable conditions (at least in the workplace), Especially with overcrowding infirmaries. 30 people (10 workers 20 sick) with +9 heat (+2 insulation, +3 heater, +4 steam hub) and you're golden. It's how I survived with no death from frostbite even though I had over 300 sick. Also Triage instantly heals 2/3rds, even if they don't fit in a medical building, and the deaths don't count as dying from sickness. Fully upgraded autos run infirmaries at 120% efficiency compared to humans, if you follow the faith path. At a cost of raw food you can add a bonus to heat in the workplace with soup kitchens
I think both have their own benefits. In the early game heaters are cheaper for any solitary buildings (gathering huts, steelworks, wall drills and whatnot) but when you start to have 3 or more buildings clumped together, hubs and their '3 coal/h' become the cheaper option. Then, in the late game, heaters become relevant again for any low insulation buildings and for almost all buildings during those extra cold days.
Thanks for the tips. While like other said, there are better ways, but, this helped me so much. I normally build resources hubs before going into research. And this certainly helped me understand the major difference. Here is what I do.
1. Get 15 to coal, 15 to iron, all to wood on day1. After trying your way and this way, I noticed I get so much more resources in day1. The faster gathering isn't all that useful I might add.
2. Build 2 workshops like you said, but, on 2 and 2.5 ring behind the stockpile. They don't really need heat right away. And going this way I can put steam hub later with really good line up.
3. Build hospital and 7 tents. Leaving 10 wood for research. Once everything is built, quickly start research Beacon ASAP. This is because I noticed I only have enough time to get Beacon, Steam hub, and Wall Drill before the deep freeze. During deep freeze, I can mine the wall for super important wood.
4. Send 15 to free iron and everyone to fresh wood (except engineers ofc) put everything to extended shift once the law is passed. Including empty pile, easier to manage.
5. End of day2, I build Beacon, cook house, and 8th tent. Don't want them to starve, which they just stand there doing nothing. And get the hope boost due to 8th tent.
6. Day3 is 15 coal, 5 iron, more wood.
7. I also skip heater. I don't see the point. I need steam hub at iron walls. Which can put coal thumber level 2 and 4 collection posts there.
So far, this seems to be a very good outcome. Maybe the heater is good? But, it is very limited. Steam hub is so much better.
I know that this is a really old video and I don't know if my comment will reach you but I have had to say thank you, been struggling on Frostpunk but each time I fail I tend to get more experience, the most struggle was keeping everyone warm which was my most part I been failing at, but thank you, you have given me more understanding and hopefully I will beat the game.
If we are talking about survival mode, keep in mind that children assisting with research is very useful in early game compared to having little med assistance, the research can possibilities are limited unlike the constant flow of ill that will only increase in time.
Additional tip: try to have as many people working as possible. Idle hands means you lose the chance to get research done, to heal the ill, to gather materials, to scout/outpost, to serve at the Public House, or to handle your Order/Faith branch, which can mean issues later when you're desperately preparing for the end game. The only exception to this rule is kids; it's far better in the long run to go with Child Shelters and Apprentices, because those Medical or Engineering boosts are a life saver
Yes. Idle hands still need heat & food. The earlier in the game you are, the more everyone needs to help get that heat & food.
I keep getting knocked out of the game by the MASSIVE hope loss when that friggen survivor comes to my city
Get into that Order/Faith law branch ASAP. They have several benefits that greatly increase hope without the need to "cross the line."
Is there a beginner’s guide for this beginner’s guide?
-an overwhelmed noob
Same, already did two attempts and lost both
Having watched this video, I now realize that how I ran my first playthrough was insane. And having succeeded in said run is even more insane. I should have failed. But many hours of extremely tight timing, smart choices, and even some dumb luck helped push me through. I can't wait to stress myself out for hours all over again!
Also, go for child labour. Child labour is a game saver. I can't count how many times children saved me. It's worth it. It really is.
especially after you pick up 36 of them
I love how a forman has to yell at a robot😂
Thanks for this video, I keep running out of coal and all my people end up freezing to death, hopefully with some of these tips I can do better.
some nice advise:
hothouses as soon as you can
build gathering posts not workshops first
workshops in the outer ring
dont build tents around the generator, build them as if you were doing it around a steam hub
rush for extended shift law
never get preserve life, radical treatment is significantly better
automatons are overrated, yes they are good but people can do the job almost as well, dont waste too many resources rushing robots
dont extend generator range, steam hubs are way more coal efficient
also this is very morally questionable but if you passed child shelters instead of labor, you can uhhh... well amputees take half rations so, yeah figure it out for yourself (hint: tent outside heat zone)
This was just the video I needed, like your sense of humour too! Thank you for your help :)
for me this is by far the best strategy game since aoe3, no other game got me hooked on micro management like this game, its def a challenge, i just started but its super good, cant believe i didnt try this game when it came out.
The hunters to workers strategy doesn't work anymore due to the hunters exhaustion, it'll just say workers are resting after hunt
During the first game I had no idea what I was doing and everyone died in no time. During the second game I followed the tutorial and filled in the gaps with my intuition. People started dying anyway, so I guess that’s the right way to play the game. Then I watched only 2 minutes of this video and realized I did literally everything wrong. Why didn’t they tell me this stuff in the tutorial?
Well, they patched the Hunter’s Hut trick. Now the workers there have to rest during the day and cannot do any further work for quite some time outside of hunting. One other trick you can do with Outposts, is that when you’ve received the daily delivery of whatever resource you’re waiting for, pack up and then immediately rebuild the outpost team at the location, it then sends a new resource delivery your way immediately.
The danger of offering any advice is that the game changes along the line. It was fun exploiting hunters while it lasted.
Rock Paper Shotgun indeed. Oh well. I never used the trick myself... probably would’ve been useful X3
I was wondering why it didn't work sometime after a campaign of using it. Thanks for the heads up! I'll get your Hive a Steam Hub in return ^^
They've also seemingly patched the Outposts trick, but what they won't patch out is being able to pack up the outpost immediately after sending out the latest delivery and having the outpost team get back to the city before the delivery (depending on the faster outpost teams research and timing), which is good for milking that last steam core in New Home, depending on timing.
about that hunter transfer trick:
i've noticed that it seems to make the people tired.
that is, they will sleep in and be LATE for work at the day job, reducing it's efficiency.
Best FrostPunk strategy tips guide I’ve found yet on CZcams
Still come back to this video when I get back into frost punk. Amazing stuff ✨🙏
When you're entering Telsla City, make sure that your scout team isn't carrying anything. From my experience if my team isn't carrying anything, they survive but otherwise they die.
He pretty much explains this in the video mate, though good on ya for puttinga comment for those sadly not patient enough to watch the whole thing. Can see those blighters becoming popsicles.
What about gloomy cave?
Easy fix: save before exploring the location. If your men die, reload your previous save and try again. Eventually, the attempt will be successful. Otherwise, you can gamble at it and risk losing people, resources, and time.
First video I watched of yours. Your very detailed point and addition of comedy made it for me.
he's just play on easy mode, there is no changelle
Don’t build the workshops on the inner circle. You will find 2 workshops fit nicely behind the stock pile. And research the 2nd tear to get to bunkhouses asap. You can have bunkhouses on the first day if you do this. Use emergency shift over height if you messed it up.
2021 Here !!!
Finished the game and after finishing the game now i watch tips and tricks I'm crazy i know.
thanks for the tips very clever.
You know for a game about cold this game has no chill
lol
i controlled my city in a brutal dictatorship i had 8 guard towers and controlled everyone with an iron fist qwelling any rebellion with force i had a total of 100 dead yea it was one of my first attempts at maintaining my power sacrificing food and medicine for control
My God... you were the frosty hitler xd
This game drives me NUTS but I can't stop playing it lol
legit best tips video on frost punk ive seen, really changed my way of tackling frostpunk! #cheers!
For anyone watching this now, the hunter exploit doesnt work anymore. Hunters must rest after hunting, so if you try to put them to work somewhere else, you'll have low or no efficiency
Took me 2 atempts to survive the big storm, it was so cathartic and satisfiying until the ending video sequence started playing. I love this game
"You survived, but at what cost."
Not the pat on the back i was hoping for
took me 4 attempts to survive day 4
If only they can maintain heat better, such as building underground facilities.
Whoa this was SUPER helpful! Especially the Tesla City thing!
I always set to gathering everything right away. 30 people on coal (2 piles), 25 on crates (2 piles, 15 and 10) and 10 on steel. Nobody wasting time building anything just yet, because...people can build outside of shift hours. Generator goes on ASAP, and then I hit the workshop, kitchen and start queueing up 8 homes, or as many as I have the materials for at least. Heaters is one of my first researches because my kitchen goes on ring 2 of the generator, leaving all the space aside from the general storage stockpile in ring 1 for housing. This allows me to save steam cores as I don't have to build steam hubs just yet, until I get fighting arenas and the pub set up with housing huddled around them.
You can to a point, but if you have any automatons (like the one you start with in Arks) they need at least some time each day to refuel. At -20 tents are enough to keep your population sufficiently warm.
ok so i haven't passed week 1 yet i'm just really, really sad that i can't rename the automaton. i love this funky little guy
UPDATE I FOUND HOW TO RENAME THE AUTOMATONS. the devs knew exactly what the people wanted. Goodbye Yellow Highlander II, and welcome Baby Bubbo.10/10 perfect game
New player here! REALLY struggling with food! :(
EGS' promotion got me here wondering how to overcome this delightful game. I'm a big fan of This War of Mine, and FrostPunk was eternally on my wishlist since I could never muster the money to buy it. Now here I am. Onwards I go to new ways to fail!
"I'm nothing if not an efficient fascist." - instant like for that XD
Oh btw, you do NOT need steam hubs on during the day to heat homes unless there are people living in them and not working - otherwise they will we at their jobs during work hours so you can save on coal.
I also recommend spending the first steam core on either the wall drill or hot house depending on your situation - just one Hot House is ridiculously efficient for providing raw food.
EDIT: Oh and automaton engineering also allows you to have one working at a factory - hello Skynet!
It actually does help since they can take a long time to produce.
Thanks man I was making some silly mistakes early game. I think this will help.
Thanks, seems what I've been looking for.
Because the game doesn't bother at least giving a guess what to do.
Guess I can live with that.
You can turn on overdrive first night to reduce sick by like 2 if you decide wait tell night 2 on tents
-you don't have to run generator during work hours before first temp drop
-scout teams move faster to locations they've been to so go there then go to the new point and if you find survivors but dont need them/arnt ready to feed that many don't take them just move on so when you show up it says survivors don't click a or x or whatever pc is just hit back and comeback later.
Turns out sickness has to do with temp stats throughout the day but your getting at least 2 sick on the first night on pretty much every difficulty no matter what you do.
Just bought the game yesterday and already failed twice. This was really helpful
I tried the game it self for first time and I'm at day 25 ...then I watched this video to help me ...turns out I have literly been doing every one of these tips from the bigining...I must be a natural...although was disappointed I couldn't find something the help my case with an extra boost tip
As a player who learned all of these tips on my own or through this video, I can validate these to be very solid pointers for new founders of New London. These won't apply to every scenario sadly but as general advice, it goes a long way, well done! ^^
Admittedly, Steam Hubs can get pretty expensive if you build too many, it's good to make a backup plan by putting less insulated buildings such as Medical Tents and Early Residences closer to the generator. The likes of Workshops and Factories are usually well insulated and don't require additional heat via Radiators, Generator Range or Hubs until later on when the temperature starts to go for the method of "2 Steps colder, 1 Step warmer".
One thing i am curious about though is how the FROST does a 3-4 Story Machine work in a Cook/Hothouse?!
I had done everything in the rings never thought about branching out
"The entire world is getting hit by extreme freezing temperatures... Quick, let's leave London and head for the Arctic"
i keep getting stuck at the part where the Londoners lose their minds and make my hope tank then i inevitably fail
Ha then u should be extra afraid with the comming storm
fearmaker1000 the storm fked me :(((
i've manage to reach the severe frost storm, fail miserably at 45th day, no coal and all buildings freezing even at short distances from the generator, temeratures of -120º
My biggest regret is to destroy automatons for couple of resources. I just found the giant robot and don't know what to do with, so I just destory it for parts.
Also I almost failed the game until I pick religion path. It was a close one, and the other group decided to join me instead of londoners. It was 58 earlier until it go down to 51.
I think what people don’t get with this game is the difficulty starts immediately there is no intro to the game it’s get it right straight away or die slowly later on
This is sooo true. I had to start over a couple of times because each time I realized where I had focused on the wrong resource etc.
@@charne94 personal experience I updated the generator and didnt turn it down when it got warmer. Didn't upgrade my mines ran out of coal then the city slowly died 5 ppl at a time.....i did my best. but now I have done Iron
Love the commentary, love the tips. Thanks!
Loved the tip about using the same works for hunting. I'm ate day 36 and got plenty of works to spare, but next city I'll definitely do that.
apparently they patched that trick
@@user-xt1vs2oz3b yes i've noticed LOL
People be like: You should build the workshop on the 4th ring until the 3rd week since it has two layers of isolation etc..
I be like: YOU NO HAVE TO BUILD STREETS TO GATHER STUFF?
clear and beautifully built and explained...thanx man.
play for about 14 hours,only 10 hours (In game) ahead to pass the storm then suddenly getting boiled by the angry people
yeah good bye my 14 hours, im pretty mad about it
Yeah the game is pretty unforgiving. Once you are at a certain level of hope or discontent (or both), you could have a pretty hard time recovering from that and in the end it could be that the people either leave to london, boil you or exile you, despite you being like 10hrs into the game.
I managed to get to day 40 or so, but the cold weather is killing my people. Hope and discontent is no problem at all, food is under control, just the cold. I think those steam hubs will be a good solution as I didn't build a single one XD I thought they used too much coal.
The weather outside is boiling but inside the temperatures is low, tempers are high and we're contemplating whether it's ok to eat the dead. This week on the Space Ark we're discussing fighting games and first up it's...
Hold on a sec! That generator gives off enough thermal energy to melt snow over 100 feet away in every direction in -60 degree weather, but it doesn't even give the people beside it a sun tan?
Imagine walking 100 feet in over 0 degrees temperature and then all of a sudden you are at -70 Celsius hahaha
Forget that, where does all the water from the melted snow go?
@@GlassDeviant steam?
Not that quickly. No 19th century coal powered system is going to blast-sublimate snow and ice at 20 below or worse into 100+ degree water vapour at 100 feet range.
@@GlassDeviant True
Research everything as soon as it's available. Got it
regarding the hunting trick/cheat...I say, if the game has left it open, use it, don't feel guilty. Reason being, the game is naturally harsh on you (depending on the mode) and I think its fair game to take what you can. If you really roleplay the idea that THIS IS IS CLOSE TO THE END OF HUMANITY, someone is going to have to work 24/7 at some point? we are talking about extinction here people
Nice tips, thank you very much, very useful
Thank you, thank you and again thank you!
I recently discovered that there is a very nice kombo which can AT LEAST be used twice to survive the last days-
If you dont choose the belief path and get the last law (new order)- there is no interest in hope, so you can discard all your ppls wants and Questions.
YOu can also let them die off and dont care - because they will get unhappy -if the meter is full you have 2 days to get it down again - which is a piece of cake if you simply execute someone. Which has a cooldown of - surprise - 2 days :D
I do not know if you can do this forever, but it helped me through the last 4 -5 days :D
Dropped from a max of 280 to 24 Population though :D
It's a victory, but at what cost? AT WHAT COST?!?
ah, These few ppl :P
ist amazing how my first try was going through faith, which didnt work.
So 2nd one I went through order - at first I tried to be nice, and i ended being happy when I could finally execute someone again to survive 2 more days :D
Ist not my favourite way, BUT I got to "win" on my 2nd try, which is good, I assume :P
And the tactic is legit^^
Oh and thx for the Video :)
Wow, that's rather radical! I just finished with 314 people and didn't resort to executions while choosing law& order. And I thought that was bad! Lol
yeah in a 2ns run I didnt use it and got a much higher Survival rate :D
but this strategy DOES make it easier to survive (even though 10-20/5-600 is a BIT of a loss^^)
I won my introduction game as a Dictator. All the shabang. Watchtowers, Guardtowers, Prison, Propaganda Center. Pretty easy to keep the crowd under wraps. At least on Mid dificulty. :D
Me with 87 minutes played watching this video and reading comennts -> o.O
Everyone got ill And died on the first playthrough before I could even research the thumper, because there were no workers availible to gather wood. Thanks
Awesome helpful guide, much thanks (from a new new player)
Thanks dude This helped a lot!
"Tents need 24 hour warmth" .. well if you could just do the reverse 12 hours of the work shift you could save a bunch of coal each day. If you try to micro it you will probably miss it one night and set yourself up for problems.
Another great video Matthew, thanks!
I made emergency traight at the bat, you can do 2 researches on the first day and start building coal mines and wall drill to get 1st. for the beginning a warm working place and 2nd a infinite income of the most needed ressources in the first days
I'm going to have to try this.
This game has such a good OST.
This game looks really good. Great video
Awesome tricksss
Thanks....this helped a lot.
Made notes on your tips!
Man, I had no idea you could gather without the gathering post... I restarted so many times thinking how can I get this generator on the first night! Then I was wondering why my coal thumps were not working, luckily it means I had over 10000 sitting there when I realised.
where do you even change difficulty?
before you start a scenario you have options 'start' or 'adjust difficulty'
@@unevilGenius ty for answer but a bit too late xD
here after epicgames free release
All living quarters should be in the first 2 inner circles and heated by the generator then working buildings have the steam hubs to keep them operating
One of the best videos for tips and tricks, when playing Frostpunk! A lot I didnt know! Thanks
Yeah, if not the best definitely way up there
You sir just got me my first past thru the first ep 470 souls saved