People worry too much about capturing continents. A lot of the time it just creates too much tension . Sometimes its better to float around neutral territory like central Asia until the enemies weaken each other.
I usually play with 2 other people so I fall behind quick if I don’t get a continent quick. I always go for Australia and South America and try to converge on Africa quick
Nice video. After taking out Blue, you could have swiped out Orange then Green and finally Yellow in the same turn. In progressive card games against human players it is usually better NOT to concentrate all of your forces in one part of the map: continents are less important and you want it to be difficult for another player to swipe you out in one turn.
With progressive cards, continents are of lower importance. Having your armies spread out is a better strategy, since you are hard to take out in any one go. Enemies mighht be able to take you out near where they are, but that would gift your cards to another player. Also, being spread out, you're more likely to be near a weak player to take them out and get their cards. There is a take-a-continent/zero-cards strategy that can work out OK for a while. With zero cards you just accumulate and never take a card - at least during the early stages. You're not worth taking out with zero cards, so you just wait till the other players weaken themselves. Longer term it's not great as a player that hands in cards might just take you out to reduce their potential number of enemies, and it's super boring to do nothing for round after round.
my friends and I never play with progressive cards which makes this strategy not work too well, but I guess it all comes down to how you and your friends like to play.
Also if you really want to win and your competitive always act like you have a disavantage focus on your weaknesses when you talk about who's losing/ winning this is harder if your winning
My strategy is to start in North America and build up CA, Alaska, and Greenland since those are the places people can come in, and just kinda wait around there and maybe push into Northern Europe and Asia (like Japan and Eastern Russia) and then let everyone weaken each other since they can’t really get to me, and once they’re pretty weak I push down into South America and Africa, then take Europe from the north and push into Asia and finish in Australia
It might be if they have a lot of cards you can steal, but generally I would say no in order to preserve your large army. Risk is all about having the most men on the board, and the only way to do that is to have others fight each other while you amass a huge army.
The Australia strategy works against computer opponents, but you cannot count on it against human opponents. You may have to compete for Australia. If you do manage to take over Australia, it's all too easy to be isolated due to a strong opponent in Asia who blocks your expansion.
maybe it was the house rule but when i was introduced to Risk, it was said that you can only attack with 3 people at most and therefore can only move 3soldiers to the conquered country. Your tactic here relies heavily on snowballing because you just move everyone to the conquered tile after winning the battle.
Sounds like either a house rule or a rule just misinterpreted. When you attack with three dice you have to move at least three units after you win - this does not mean three is the maximum you can move there. Might have just mixed up maximum units to move instead of minimum
Question : In your turn to role the dice.. Count the territories and divided by 3 and if you have continent will give troops.. On my second turn will i get troops. On my third turn will count territories divided by 3 and get troops... (I m not talking about matching 3 Risk cards and getting troops)
@@SAdams-it1mm Last question pl. ... In a enimy territory has a cavalry or canon.. Can i attack this with my troops.. Or other way around.. Or does the enimy has to exchange the calvary to five troops or canon to 10 troops...
@@pradeepedirisinghe7717 You can attack. It doesn't matter if there are ten troops, 2 calvary, or one cannon as this is just a placemarker. If a calvary has one troop die you exchange the calvary for 4 troops.
For progressive cards thats a afwual strategy, need to be spread out other wise your and easy target. Especially online agenst really oppentes. Fixed cards yeah that could work. No Australia no win right
Lol sorry but you don't seem to be very experienced,you could easily have killed yellow when you attacked through south america, and if you play against decently good people the australia tactic wont help
People worry too much about capturing continents. A lot of the time it just creates too much tension . Sometimes its better to float around neutral territory like central Asia until the enemies weaken each other.
yep, its all about hyping people against each other
I find the America’s are a good to stay isolated
I usually play with 2 other people so I fall behind quick if I don’t get a continent quick. I always go for Australia and South America and try to converge on Africa quick
after reading this i have decided to place all my men on japan because why not?
bruh, you just blitzkrieg-ed your way from Australia to north Africa than immendity went back to Australia in one turn.
My men need exercise
Talk about thinking it out then immediately trap your large army in Mexico lol
Haha, yep. That's the way it goes sometime - -
Amazing video I literally played a game with my family right after I watched this and I won for my first time thanks so much
you are welcome my man.
Nice video. After taking out Blue, you could have swiped out Orange then Green and finally Yellow in the same turn. In progressive card games against human players it is usually better NOT to concentrate all of your forces in one part of the map: continents are less important and you want it to be difficult for another player to swipe you out in one turn.
thanks for the tip
now even novice players know the Australian tactic
Joined the mobile app yesterday and knew as I’ve been playing for 15 years before this app
With progressive cards, continents are of lower importance. Having your armies spread out is a better strategy, since you are hard to take out in any one go. Enemies mighht be able to take you out near where they are, but that would gift your cards to another player. Also, being spread out, you're more likely to be near a weak player to take them out and get their cards. There is a take-a-continent/zero-cards strategy that can work out OK for a while. With zero cards you just accumulate and never take a card - at least during the early stages. You're not worth taking out with zero cards, so you just wait till the other players weaken themselves. Longer term it's not great as a player that hands in cards might just take you out to reduce their potential number of enemies, and it's super boring to do nothing for round after round.
my friends and I never play with progressive cards which makes this strategy not work too well, but I guess it all comes down to how you and your friends like to play.
Thanks for the tip!
Also if you really want to win and your competitive always act like you have a disavantage focus on your weaknesses when you talk about who's losing/ winning this is harder if your winning
The Australia strategy works so well for me on the game on my phone, I've never been successful at it when I was actually playing with my friends tho
This was a great video. Thanks mate
Thank you
My strategy is to start in North America and build up CA, Alaska, and Greenland since those are the places people can come in, and just kinda wait around there and maybe push into Northern Europe and Asia (like Japan and Eastern Russia) and then let everyone weaken each other since they can’t really get to me, and once they’re pretty weak I push down into South America and Africa, then take Europe from the north and push into Asia and finish in Australia
11:09 I’m just trying to seem like I’m not a big threat” *says the man that blitzed his way from Siam to North America in one round*
U could have won the entire game half way though the video
Elementary-level, but accurate and entertaining.
Meanwhile a player whit ton of troops near too: *No australia, no win*
Just played and won
awesome! glad to hear it
I’m about to play risk in like one minute. Let’s see if i can win
did you win?
S. Adams yup. And i used the strategy
@@allanlabrie good to hear it
YO Lowkey I thought Colby pulled out a medical bag and start his vitals idkahhaahh I been working too much in EMS ahahha
The problem is that all of my friends are against me because i won so its a 5v1 scenario
I have the same problem what should I do?
Do you think it might have been a good idea to wipe orange out at 10:20 as well?
It might be if they have a lot of cards you can steal, but generally I would say no in order to preserve your large army. Risk is all about having the most men on the board, and the only way to do that is to have others fight each other while you amass a huge army.
I liked your strategy but you could've killed everyone WAY sooner.
All depends what your dealt to begin with. Have to build a strategy from there.
thats was help full
The Australia strategy works against computer opponents, but you cannot count on it against human opponents. You may have to compete for Australia. If you do manage to take over Australia, it's all too easy to be isolated due to a strong opponent in Asia who blocks your expansion.
maybe it was the house rule but when i was introduced to Risk, it was said that you can only attack with 3 people at most and therefore can only move 3soldiers to the conquered country. Your tactic here relies heavily on snowballing because you just move everyone to the conquered tile after winning the battle.
Sounds like either a house rule or a rule just misinterpreted. When you attack with three dice you have to move at least three units after you win - this does not mean three is the maximum you can move there. Might have just mixed up maximum units to move instead of minimum
WHAT? This game is long enough as it is. Limiting the number of armies in a territory can only make the game longer.
How many people do u need for this to help more?
the more the merrier
Question : In your turn to role the dice.. Count the territories and divided by 3 and if you have continent will give troops.. On my second turn will i get troops. On my third turn will count territories divided by 3 and get troops... (I m not talking about matching 3 Risk cards and getting troops)
Yes, every turn you get troops for your continents and your territories/3 with a minimum you can get from your territories being 3 troops.
@@SAdams-it1mm thank you very much... Cheers from srikanka 🙏
@@SAdams-it1mm Last question pl. ... In a enimy territory has a cavalry or canon.. Can i attack this with my troops.. Or other way around.. Or does the enimy has to exchange the calvary to five troops or canon to 10 troops...
@@pradeepedirisinghe7717 You can attack. It doesn't matter if there are ten troops, 2 calvary, or one cannon as this is just a placemarker. If a calvary has one troop die you exchange the calvary for 4 troops.
For progressive cards thats a afwual strategy, need to be spread out other wise your and easy target. Especially online agenst really oppentes. Fixed cards yeah that could work. No Australia no win right
What? Could u plz use common English ?
Does this work in 2 player RISK
Not as well unfortunatly because the basis of it is to pit the other players against each other.
If there's a WW3 I'm moving to Siam
how i can attack with all 20 troops of a region?
10:15 You could've taken out yellow easily
I saw as well
what a chad
haha
my dad always wins :/ NOT ANYMORE
You've got this!
@@SAdams-it1mm thank you!
@@shanunarietveld3216 anytime, glad I could help!
I won to day
Lol sorry but you don't seem to be very experienced,you could easily have killed yellow when you attacked through south america, and if you play against decently good people the australia tactic wont help
WTF This wouldn’t work