7 Things You Should Know When Making Your Own TTRPG

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  • čas přidán 6. 05. 2024
  • So you've played all the roleplaying systems out there, or just think you have a great idea for a TTRPG, and now want to start putting it all together. This video will give you an indication of how to get started on that journey and what to avoid and or look to do to make sure they can succeed!
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Komentáře • 531

  • @nicholassmith3732
    @nicholassmith3732 Před 3 lety +460

    1:39 #1: What's your goal?
    5:56 #2: Choose your genre.
    7:28 #3: How are outcomes determined?
    12:42 #4: Mechanics (an overview).
    16:11 #5: Test your system.
    20:37 #6: Test your system with real players.
    22:48 #7: Flesh out the rules.
    Enjoy!

    • @bharl7226
      @bharl7226 Před 3 lety +15

      23:55 my #8: Back to Playtesting!
      24:52 my #9: Don’t Give Up!

    • @nicholassmith8027
      @nicholassmith8027 Před 3 lety +6

      My evil twin!

    • @bharl7226
      @bharl7226 Před 3 lety +1

      @@nicholassmith8027 evil? Nah, just an admirer of helpful notes.

    • @nicholassmith8027
      @nicholassmith8027 Před 3 lety

      @@bharl7226 I meant the original commenter lol, we have the same name

    • @bharl7226
      @bharl7226 Před 3 lety +1

      @@nicholassmith8027 ooh I see, you’re a separate Nicholas Smith 🤦‍♂️☝️

  • @lancemoore2586
    @lancemoore2586 Před 3 lety +321

    I've been running in my own world for about 10 years, and starting making my own system for it about two years ago, as I felt that the current systems that were available didn't really fit in with the lore. It's nearing completion, and I wish I had this when I started!

    • @dajmo2369
      @dajmo2369 Před 3 lety +8

      Same situation over here, but I’ve started creating the new sistema only a couple months ago

    • @justmedavid2977
      @justmedavid2977 Před 3 lety +5

      Good luck buddy!

    • @LynkCablePlays
      @LynkCablePlays Před rokem +3

      I hope you were able to finish your own system and that it plays the best possible way to adapt your world :)

    • @shadysheep7738
      @shadysheep7738 Před rokem +6

      One year later hows the system going?

  • @Jimalcoatl
    @Jimalcoatl Před 3 lety +263

    A wagon maker is called a wainwright.

    • @Nos2113
      @Nos2113 Před 3 lety +11

      Good ol' Oregon trail

    • @edlaprade
      @edlaprade Před 3 lety +17

      Yes, but someone who makes wheels is a wheelwright.

    • @Trashloot
      @Trashloot Před 3 lety +2

      Pathfinder 2 taught me that xD.

    • @SavageGreywolf
      @SavageGreywolf Před 2 lety +1

      it's not a hard journey from 'wagonwright' to 'wainwright' thankfully, so once you know what it means it's easy to remember.

    • @nicholashurst780
      @nicholashurst780 Před 10 měsíci +1

      They were also called cartwrights. So we know what the family from Bonanza's ancestors did in the old country

  • @carcer70
    @carcer70 Před 3 lety +199

    I would ABSOLUTELY be interested in more in depth videos on making my own TTRPG

  • @Frederic_S
    @Frederic_S Před 2 lety +43

    I have only one thing to add.
    #8 *Don’t try to make things perfect. Only try to make it fun to play.*
    This video talks about so many things I had to find out myself. I had tons of playtesters and only one didn’t like it. But they were all really positive and constructive.

  • @kevinkingmaker7395
    @kevinkingmaker7395 Před 3 lety +99

    Rule 1: Realism vs Playability: Always err on the side of playability
    Rule 2: Simpler is almost always better

    • @HeadHunterSix
      @HeadHunterSix Před rokem +5

      Absolutely. Long ago, when I was working on an RPG, my partner and I had a disagreement over realism vs. playability. To me, a game that does not emphasize playability is not a game at all - and a simulation that is not accurate and faithful isn't worth making. So I erred on the side of fun and playability.

    • @mythhooked6082
      @mythhooked6082 Před rokem +3

      I don’t agree with the second rule there but I do with the first one. Simpler is better with certain games, but I think it really depends on what type of system you’re making. I think in some systems the complexities are really what makes the system good, it’s just based on what you’re building for. What you should generally avoid more so is complications that don’t add anything I think

    • @HeadHunterSix
      @HeadHunterSix Před rokem +8

      @@mythhooked6082 it is said that perfection is not when there is nothing left to add, but rather nothing left that can be _removed_ .
      It is _elegance_ , rather than complexity, that players appreciate in a sophisticated system.

    • @Alex-cq1zr
      @Alex-cq1zr Před rokem +2

      @@HeadHunterSix i would say that it depends. Pathfinder 2e is very complex, yet it's a great rpg if you want a high power fantasy

  • @lazerbeams2536
    @lazerbeams2536 Před 3 lety +71

    I think a yes or no system sounds like a mostly narrative system. Combat would likely be a narrative exchange where each participant performs one action going in narrative order, which would leave damage up to the GM. The question becomes" is this guy hurt enough to die?" and if the GM says "he's got six arrows in him but he's ten feet tall and very tough" then he'll be alive, but if the GM says "he's just been disemboweled and he needs those organs to live" then he dies

  • @TheDMGinfo
    @TheDMGinfo Před 3 lety +190

    Build a community around your system before you try to sell it.

    • @TheDMGinfo
      @TheDMGinfo Před 3 lety +21

      @Avid Student firstly have a web presence you control (like a website) then use social media, CZcams, blogs, etc to expose aspects of the game. Contact people and begin to build a contact list of interested people you can send test packets to. Build a list of enthusiastic people. Find out what is and isn't working.
      If you have a community it is easier to launch a kickstarter, or convince a publisher that the product is viable.
      Worst case scenario your game is out in the world and people are playing it, but you weren't able to monetise it.

    • @zacharygadzinski3147
      @zacharygadzinski3147 Před 3 lety +6

      @@TheDMGinfo Kickstarter isn't the only option for crowdfunding. Indiegogo is also a viable option. To me Kickstarter has too much of a monopoly on crowdfunding.

    • @TheDMGinfo
      @TheDMGinfo Před 3 lety +12

      @@zacharygadzinski3147 if you want the maximum exposure and chance to fund your game, then the monopoly would be the best option to succeed.

    • @Meatball996
      @Meatball996 Před 3 lety +4

      @@zacharygadzinski3147 beggars can't be choosers

    • @cygil1
      @cygil1 Před 2 lety

      @@TheDMGinfo Could also try having friends. Like the original designers of DnD had.

  • @Donclat
    @Donclat Před 3 lety +131

    You got a thumbs up on this for the topic alone.

  • @lancemoore2586
    @lancemoore2586 Před 3 lety +127

    Definitely would appreciate more videos on this subject, including one on how to get your TTRPG out there.

    • @Fiveth0us
      @Fiveth0us Před 3 lety +2

      ^

    • @davidbardwell712
      @davidbardwell712 Před 3 lety

      ^

    • @zacharygadzinski3147
      @zacharygadzinski3147 Před 3 lety +4

      Wouldn't Kickstarter or Indiegogo be involved? You need to build an audience first.

    • @GreenBlueWalkthrough
      @GreenBlueWalkthrough Před 3 lety +2

      @@zacharygadzinski3147 No not really if all you need to sell is a rulebook Amazon self publish is great for that and if you simply want you game out there RPG.net, Reddit are great! And don't forget Google drive to put your game on if you don't mind people playing for free.

    • @Bluewolf1118
      @Bluewolf1118 Před 3 lety

      ^

  • @randrews103
    @randrews103 Před 3 lety +39

    This was a big help. I've been working on a system to play with my kids for about a year. Trying to simplify dnd rules and creating a genre my kids will enjoy. I want it to be simple, but have some depth. One mechanic I've built was leveling up. You only gain XP when you use a skill. If you use a sword gain XP and become better at it, never use a sword you will always be a novice. Great way to specialize in certain skills.

    • @bryanlee5293
      @bryanlee5293 Před rokem +3

      I have also found a similar system, it's called "Dungeon world" where it seems to be a simplification of the D&D system through PBTA Mechanics

  • @wolfensteinx9184
    @wolfensteinx9184 Před 3 lety +40

    I've been writing my own ttrpg system for about a year-and-a-half so anything you can provide extra would be fantastic!

  • @caseycleveland6564
    @caseycleveland6564 Před 2 lety +15

    One interesting system a friend and I worked on for a bit was a bargaining system where we used poker chips and would try to out bid the gm for successes.
    Another one I that I was thinking of going back to is a dice less system that used a stamina bar instead. Depending on stat builds certain abilities would drain the stamina bar at different rates. Players would have to sit out for a time to regain stamina.

  • @TodlicheVerwuste
    @TodlicheVerwuste Před 3 lety +3

    This was just the best video to come home from work to watch. Imagine my surprise when a coworker mentions they're a ttrpg player, and we talk about ttrpgs all day while working and then find this on my recommended feed.

  • @brodericksiz625
    @brodericksiz625 Před 3 lety +36

    Yep, do more. I'm starting a web novel and I've been toying with the idea of basing a ttrpg on that, and this video gave me a lot to think about.

  • @BlahBlah-yl2bz
    @BlahBlah-yl2bz Před 3 lety +22

    These need to become more common for us mechanics.

  • @kathyevans3251
    @kathyevans3251 Před 3 lety +11

    I would be in interested in more on this topic.

  • @ryanhenderson225
    @ryanhenderson225 Před 3 lety +5

    MORE OF THIS PLEASE
    Been making a homebrew d10 system for the last year or so and I'm doing my second playtest campaign in it rn before I write the rule book. Love hearing other perspectives on system making

  • @leeallen2301
    @leeallen2301 Před 3 lety +25

    Glad you’re creating videos on this topic, because I’m creating my own system for my group and have got most of the main rules done. The reason I’ve created my own system is because we play in my own version of Terry Pratchetts discworld and regular DnD rules don’t quite fit, so I made my own. Currently on your table of steps I’m on part 7, fleshing out the rules for equipment and magic and stuff. I’m thinking of making some videos on this system so I can get some feedback

    • @friendlyneighborhoodspider5131
      @friendlyneighborhoodspider5131 Před 3 lety +3

      Dude, a system set in Discworld sounds super dope. I would totally play that.

    • @leeallen2301
      @leeallen2301 Před 3 lety +1

      @@friendlyneighborhoodspider5131 the setting is great fun. My group has already played the first part of my campaign using some modified DnD 5e rules, but I still found that I was having to home brew most of the stuff, so I thought I might as well make it into its own system. And this system I’ve written is agnostic and can be applied to any setting. I’m trying to convince my group to make our game into a stream or podcast

  • @kronosunleashed3845
    @kronosunleashed3845 Před 2 lety +6

    Me and my friends are making a system where Roleplay and your characters mental state is a HUGE part of combat, and there’s a legitimate difference between Villain enemies and Monster enemies. It’s really interesting to see how we were accidentally following these steps the whole time! 😁

  • @MrCoolguy346
    @MrCoolguy346 Před 3 lety +4

    Reaaaally want more videos on that topic! :D Great job in this one, very clear, easy to understand information!

  • @Oniphire
    @Oniphire Před 3 lety +3

    A quick idea for your yes/no combat dilemma: each combatant has to declare who or what they're focusing on each turn. If Player X is focusing on fighting target A then they can hit target A. Target B can then backstab Player X because their shield was blocking target A's attacks. If two people are focusing on each other neither can land a hit because there is no gradation so everybody is equal given equal circumstances, so somebody will have to do something creative to end the stalemate

  • @FernandoDolande
    @FernandoDolande Před 3 lety +12

    I’d love to have more videos scout making or hacking TTRPGs

  • @RoninRaconteur
    @RoninRaconteur Před 3 lety +1

    I would love more of these videos! I have just recently wanted to take on the task of building my own TTRPG and not really knowing how to go would make these videos invaluable to me.

  • @sunnydragon722
    @sunnydragon722 Před 2 lety

    Actually this channel inspired to convince my friend into building our own TTRPG. We finished with the rule design but now need to write the actual text. So excited to see you making a video on this topic

  • @moosher12
    @moosher12 Před 3 lety +22

    As someone currently in the process of designing their own TTRPG, I'd love to see a series about this subject. I'd be curious to see the following subjects addressed:
    Editing
    Publishing
    My most concerned worry for the future: Maintaining Secure Ownership of your intellectual property. so that a playtester, or other person can't just take your idea and claim it is theirs during mid-production. Such as, how wide or narrow should a creator scope out playtesters. Should contracts be involved, or what mechanisms does a creator have to protect their system to be associated with them until release. Or should someone heavily advertise their system during production, or not advertise at all until a certain point of completion.

    • @eeyorecity3981
      @eeyorecity3981 Před rokem +2

      Only test with people you can trust not to swipe. I think I’d try that for testing.

  • @Mrs.Skaloskavic
    @Mrs.Skaloskavic Před 3 lety +3

    As someone who is two weeks into making his own system this couldn’t come at a better time. Great advice, I would enjoy more insights if you would please, thank you as always. 😄

  • @tkathn4301
    @tkathn4301 Před 2 lety

    This was actually unbelievably helpful. I was actually stuck, trying to figure out how to test and develop mechanics would you believe. The 'how does a player climb a cliff' really kick started the whole process.
    Much appreciated.

  • @HowtobeaGreatGM
    @HowtobeaGreatGM  Před 3 lety +15

    *Thanks for watching!*
    Thanks to your amazing support, our Kickstarter got fully funded in 5 hours! If you're looking for an awesome map book that is portable, compact and expandable? Get a fantastic discount before it launches: www.kickstarter.com/projects/guysclanders/epic-battlemaps/

    • @hadrienpoudevigne2269
      @hadrienpoudevigne2269 Před 3 lety +2

      You post this the moment i finished my own...
      Well back to the roots 😅

    • @nazshak
      @nazshak Před 3 lety +3

      I'm currently working on my own TTRPG and would LOVE to see more videos from you on that topic :-)

    • @SeamusMacMattain
      @SeamusMacMattain Před 3 lety

      really wish I could take part in this kickstarter.. the quality of those map books is insane!

    • @stevebreedlove9760
      @stevebreedlove9760 Před 3 lety

      I'd love more videos on designing a ttrpg. I've been thinking of role playing games as a tool of political education.

    • @orcishhorde
      @orcishhorde Před 3 lety

      Regarding Yes/No system
      How about something like this. Players have two decks: 1) outcome tables, 2) "value" deck. A card from outcome table deck has a table that maps a "value" with "yes" or "no". "Value" deck can be a regular deck of cards or something special (Tarot cards?).
      You can spin it in various ways. For example, when a player improves a skill, he receives an improved outcome table and whenever that skill is used, that specific table is applied.
      Opposing checks can be resolved the same way. Yes/Yes and No/No outcomes will mean that nothing was achieved by either party.

  • @brianray8484
    @brianray8484 Před 3 lety

    It is interesting that you release this video at this time. I've been thinking for the last month of writing my own game.

  • @danieltilson4053
    @danieltilson4053 Před 3 lety +3

    When my friends and I set up to start making our system, it was originally for an Avatar The Last Airbender system.
    The goal was to create a system which enabled as much freedom as possible, while still providing some guidance so that not everything is on the GM like most of the freeform RPGs I've seen.
    We kindof went through the same process as this video without knowing we were doing it. But, when it came to testing, the playtest was actually intended to come up with the mechanics we needed to focus on.
    Initially, we started with the most bare bones thing. We didn't even define the skill list at first, we just let the players name the skills as they went along. Second playtest group was confused by this, so the design group got together and defined a skill list based on what everyone else chose the first time.
    We decided on a D6 system, where you roll a variable number of d6, keep 3, and then add your modifiers. Determining how many you roll out of combat is based on your skill rank, modifier is attribute + the skill's rank bonus. Though out of combat, if not doing anything terribly difficult, and not in a stressful situation, success is assumed without a roll.
    During testing, when a situation came up that we hadn't defined, we would make a quick rule in the middle of the scenario to get through it, and then the design group got together afterward, brainstormed on it, wrote down a "finalized" version of the new mechanic, and then ran it through the same scenario, tweaking it until it felt right.
    It has been a lot of fun, though we're still not done yet, and we've expanded far beyond the original scope of "We want an Avatar system" to "This could work for any fantasy setting if we changed Bending to Magic."
    So we're still working with the Avatar setting, but also considering how to convert to standard fantasy if we ever get tired of what we're currently doing.

  • @Night124Wolf
    @Night124Wolf Před 3 lety +2

    This year I been developing my own ttrpg, your insights has been help full I would like to see more. An mabey a low ball example of what one would ttrpg will look like.

  • @chillialexander
    @chillialexander Před 3 lety

    Yes please! A whole series on this! What creative and fascinating topic!

  • @Sakanero
    @Sakanero Před 3 lety

    I've actually been working on my own game with a friend for quite some time. I'd be more than happy to see more videos on the subject.

  • @shindoko
    @shindoko Před 3 lety +63

    So based on the first 30 min it sounds like you are going to have to start a third set guy
    How to be a great gm
    How to be a great player
    How to build a game
    But I've been on this road for 5+ years and to everyone out there doing the same worldbuilding is a massive project even if your good at writing and don't worry about lore or a fully flushed out world because they will mever know muhahahaha

  • @parkfae8333
    @parkfae8333 Před 3 lety

    This is a super helpful spring board for formulating the skeleton of the TTRPG that's been percolating in the back of my mind for a hot minute. Planning on watching your "I made a TTRPG & so can you" video soon! Thanks for all the great advice!

  • @trentkelly8131
    @trentkelly8131 Před 3 lety +7

    Would love a whole series on ttrpg design. I've been designing a system on-off for 3 years but rather than finish it, I kept spawning new ttrpg's. So now I have 3 to complete

  • @midgaringaming6850
    @midgaringaming6850 Před 3 lety

    Thanks for the advice Guy. I have been thinking about making my own system for a while and didn't know where to start. This helped a great deal.

  • @101jir
    @101jir Před 3 lety +4

    I would absolutely love more episodes about making your own TTRPG! In particular, I would like something on formatting the rules. I want to create a world where combat feels more realistic, thus extremely tense and high risk high reward, but to compensate has extensive non-combat options for players to talk or maneuver their way out of having to fight in the first place (again, since combat is a far higher risk activity than in most TTRPGs where you simply count down your HP and decide when it is getting risky). I know what I want the mechanics to look like, but how to format a rulebook so it is clean and legible is where I get stuck.

  • @jennifercomstock7183
    @jennifercomstock7183 Před 10 měsíci

    This was great thank you!!! And yes if you were up for making more videos about building custom RPGs and rules, I’d love that!

  • @MartinTristanDev
    @MartinTristanDev Před 2 lety

    I'm just getting into ttrpgs and trying my hand in creating campaigns and your videos are really a great help for me!!!

  • @TABarkeep
    @TABarkeep Před 2 lety

    Absolutely love the video, just started 2 weeks ago or so. I've decided on the genre and the outcome system.

  • @Alex_Warner_Gymnast
    @Alex_Warner_Gymnast Před 3 lety

    This is something I've been thinking about for quite a while. I'd love to see more videos on this.

  • @vincentpernet4838
    @vincentpernet4838 Před 3 lety +2

    love your content and as I just finish the first drafts of my own ttrpg system (scifi themed) I'm really interested in what you could come up with on this specific topic.

  • @homeroorlando7814
    @homeroorlando7814 Před 3 lety +1

    I don't watch a video of you since 2019 i think and i have to say, what a good clean look you have now. Thanks for the video, very useful.

  • @jierdareisa4313
    @jierdareisa4313 Před 3 lety +1

    YOU made the trifi system?!!!
    I had watched so many of your videos and I had no idea you had made that system, which I used and homebrewed (and translated) to introduce new players to TTRPG!

  • @rallen9648
    @rallen9648 Před 3 lety +7

    More videos on this would be great!

  • @valasafantastic1055
    @valasafantastic1055 Před 3 lety

    More videos in this series please! I’m making up a few of my own ttrpgs and this is helpful!

  • @copymyskill187
    @copymyskill187 Před 3 lety

    Hello there! just wanted to tell you guys: i love you and your videos. in the past 4 days I've created my very first campaign and last night i played it online with my friends. they loved it. thank you for everything, you are really helping me developing as a young person.

  • @Wolfsspinne
    @Wolfsspinne Před rokem

    Great that this comes up in my suggestions just as I'm working on my one-page-rpg. 😊

  • @zoroislowkikindahot1374

    I have been making a ttrp with my dad and this helped. Thanks!

  • @levimarriott8752
    @levimarriott8752 Před 3 lety +1

    I've been building a TTRPG from scratch on and off for about 5 years, and I now know that I have been building it backwards from the very beginning! No wonder I have been struggling to fit mechanics together when I haven't been taking into account the way my scenarios should be determined!

  • @melissasmith2269
    @melissasmith2269 Před 3 lety

    Just started making one when this video pops up. Also it would be nice to see more of these!

  • @radspirit
    @radspirit Před 3 lety

    Wonderfully done. You are an excellent teacher. Thank you.

  • @paulwilson269
    @paulwilson269 Před 3 lety +1

    Your video got me thinking about how an RPG that only has success or not success as its resolution.
    My basic idea (only had a few hours thought on this so not in anyway complete, but might inspire others as you did for me 😁).
    Keywords. If a character has an ability with a matching keyword, they succeed, otherwise they must deal with the consequences (note: consequences does not always mean failure).
    The character has a series of abilities each ability can have a hierarchy of specialisation. Each of these abilities and specialisations has a set of key words associated with it.
    When a player need to make a check, they check if they have an ability that has a matching keyword, if they do, they succeed, otherwise they have to deal with a consequence. This consequence can be failure, or it might require another check.
    As an example: Climbing a cliff.
    To climb the cliff the player need to make a climb check. If they succeed they successfully climb the cliff. If they don't have an ability with the climb keyword, then they must make an athletics and a reflex check. Failure of those results in a fall.
    Abilities are the base level of a specialisation tree. So to get the climb specialisation, a character would first need to have the base ability (eg strength), and then have a specialisation (athletics) and then have the climb specialisation.
    Abilities and specialisations are collectively called Skills.
    Each Skill has 3 different states it can be in: Available, Unavailable and Damaged. Some Skills can be taken multiple times and so if they become Unavailable or Damaged, they will sill have copies of that Skill that are Available. If a character has a specialisation under a Skill they have multiple copies of, then those specialisations are still able to be used so long as they have at least a single copy of the parent Skill.
    If a Skill is available, then the player can use that to match keywords in a check. But note, that one or more Skills can be used to match all the keywords in a check.
    Some checks have a cost, this cost is usually to change the Skills used to match the keywords as being marked as Unavailable. But some might require the Skill to be Damaged. Applying a cost always comes after a Skill's effects have been applied (therefore recovery Skills can not be used to recover themselves).
    Unavailable skills can not be used to match keywords, so even if the character has that Skill, they can't use it to match the keywords needed for a check.
    When a player uses a Breather keyword, they can recover a single Unavailable Skill to Available. This will also cause the Skill with the Breather keyword to become Unavailable.
    Damaged Skills are also not able to be used to match keywords, but they are harder to recover and can have certain other effects when in this state.
    A Damaged Skill can only be recovered by a Rest keyword. Rest also recovers all Unavailable skills to Available.
    Damage is handled by skills with the Health keyword. Stun damage requires the character to Disable a skill with the heath keyword. If no skill with the health keyword is Available, they must change one of them to Damaged.
    Lethal Damage requires the player to change a Skill with the health keyword to Damaged (as the player can choose which one, they can choose a health Skill that is Disabled first if they want). If all health Skills are Damaged, then the character is disabled and can take no other action except Rests. If a character has not Health Skills and take further damage, the character dies.
    Character creation:
    Each character starts with two Breather Skills, one Rest Skill and two Health Skills. This way the character can take damage and recover.
    The character then gets a number of Skills to assign, but the number of skills and the set of skills to choose from would take a lot more time and space to detail.
    This was my first pass at making a no roll, no math, success / fail only RPG system.
    Have fun with it and see if you can expand it
    😎

  • @rekkwaffle7668
    @rekkwaffle7668 Před 3 lety +4

    well.... I'm already 2.5 years deep into making my own system. its almost done but heck to it I'm still going to take your advice!

  • @silvaowl6954
    @silvaowl6954 Před 3 lety

    Sacred Gods, this is gold channel that i've happened to run into, you help me in writting my own world so much! Thank you for your work and awesome experience sharing! All the love from The Lyria World ^v^b

  • @-septimus
    @-septimus Před 3 lety

    I'd be super interested for more on this topic. My brother and I are in the very very early stages of making a game, so this could be really helpful.

  • @creeperproductionsbr573

    I was waiting for something like this, i've been plyaing my own rpg for like 1 month now and it it's going really well

  • @MrVideo540
    @MrVideo540 Před 8 měsíci +1

    I know this a 2 year old video, but it really helps a lot!
    I have been writing my own system to be a retro clone. But not of the old TTRPG days of AD&D and the likes. No, instead, a retro clone of D&D 3.5/Pathfinder first edition with some slightly edited D&D 5e mechanics to simplify things. Its a fantasy TTRPG which main thing is that it allows you to play as the monsters! Of course with some classic fantasy races like Elf and Dwarf mixed in in case the table doesn't want literally Large or Tiny sized creatures or even elementals with them.
    And this video has been a big help for when I felt stuck or discouraged!

  • @jeffslater2133
    @jeffslater2133 Před 3 lety

    Yes make more of these, i too have an original system that is almost at play testing phase. Been a labour of love in my spare time and have continued to evolve over years as well.

  • @alexandertoney8058
    @alexandertoney8058 Před 3 lety

    I love this idea I been working on my on ttrpg for months and I think this has help me even if it was a just a little. I would love to hear more on this topic

  • @monkeysk8er33
    @monkeysk8er33 Před 3 lety

    Absolutely amazing advice! Probably one of the greatest videos you've ever made, dude! ❤️

  • @D-Boy22
    @D-Boy22 Před 3 lety

    Very great advices. Indeed all things I had to go trough with my own project. Hopefully this dream of mine, as crazy as it seem, will come to life one day.
    Your last advice is without a doubt, your best advice. But also the hardest to follow.

  • @esredarksun
    @esredarksun Před 3 lety +11

    Welcome to my brand spanking new TTRPG system. There is no math involved at all. Let's roll up our new characters everybody. The first character stat that we are going to roll is strength. Everybody roll 27D2...

  • @RubyRoks
    @RubyRoks Před rokem

    I started building out a Fallout/SPECIAL inspired system on a caffeine bender and this has been a wonderful tool in both focusing my work and also exploring different ideas for things like combat and actions

  • @kota86
    @kota86 Před 3 lety

    This video is especially relevant for me as I've been designing my own TTRPG for a few years now. Anything more you have to say on the subject, I would greatly appreciate hearing!

  • @legendgames128
    @legendgames128 Před rokem

    Needed this, was making an Undertale TTRPG, and your advice illuminated something in my mind :D

  • @mathewfrance5165
    @mathewfrance5165 Před 3 lety

    Howd you know ive been putting off developing my game system!? I love how videos like this come out at the most opportune moments.

  • @reaperaktual8498
    @reaperaktual8498 Před 3 lety +2

    I would love to see a series on this!

  • @screamingtongue
    @screamingtongue Před 3 lety

    Yes! More of this series, please! Aspiring game dev here and I need to learn everything I can. :D

  • @colemanskitchen
    @colemanskitchen Před 3 lety

    Another Fantastic video. You have a wonderful perspective.

  • @DOU6LEJAY
    @DOU6LEJAY Před 10 měsíci +1

    I'm making a tabletop rpg as well. It's called cards and cobolds. What inspired me from this video is taking something that already exists, and making it into a cards and cobolds hardcover book. It may be a little low budget, but I'm sure it will manage.

  • @neilgooge
    @neilgooge Před 3 lety +1

    I would love to see a series on this... Maybe over the course of 2021, you could do one a month? So people wanting to try themselves have something to keep up with and gives them something to focus on for the next month... So in each video you take an aspect of development giving people a task for the month. Then by the end of 2021 had you been keeping up, you have a product thats at least in playtest stage...
    Just a thought, something I would definitely be interested in, as it's a goal of mine for next year... so perfect timing :D

  • @alextomlinson2830
    @alextomlinson2830 Před 3 lety +6

    I'm currently making my own, for my friends to play and me to run, starting completely from scratch. My influences are from d&d, blades in the dark and fire emblem and the deeper I'm getting in it, the more daunting the task seems and its overwhelming me. I've taken a month break from it to recharge and get more ideas, and I think I'm nearly back to writing it again.
    I've got my story down, but the magic and character progression systems are just spiraling uncontrollably

    • @bharl7226
      @bharl7226 Před 3 lety

      I can deeply relate to this, I’ve been working on my system on and off for almost a decade, and I started with being unsatisfied with D&D and tweaking it until getting overwhelmed trying to do so, giving up, and starting from scratch. I have gotten overwhelmed and burnt out so many times along the way, which is why I’m not done and I’ve been working on it “off-and-on” for so damn long.
      Good luck to you on your project!

  • @worthasandwich
    @worthasandwich Před 3 lety +1

    Loved the video. I am working on a my own micro RPG and this helped put things into perspective. I have my first real beta test scheduled for tomorrow. It is D20 with a twist! It is a game about young children just coming into their magic, so they have trouble controlling it. When you cast a spell you roll a d20 to see how powerful the spell is not how well you cast it.
    I would love to see more videos about giving advice on how to make RPGs.

  • @vikingstrongman1063
    @vikingstrongman1063 Před 10 měsíci

    Mine I'm starting from never doing a campaign but learning while setting up the system. I'm doing it with simplicity in mind. My players are loving the system and giving me tips to be better as a game master at the same time. What they really like is combat functions through a flow chart and they like how the flow chart of what they can do on their turn just makes it simple in a fun way.

  • @crystaltydemagic
    @crystaltydemagic Před rokem

    You always have something I need. Thank you.

  • @VictorSevenTV
    @VictorSevenTV Před 3 lety +1

    Definitely more of this. I have a book series I want to make a TTRPG for so people can play in my world.

    • @strangecokacola5246
      @strangecokacola5246 Před 3 lety +2

      What is the book series called and what's it about

    • @revolutionarycomrade
      @revolutionarycomrade Před 3 lety

      @@strangecokacola5246 I don’t think it’s real, I think he just wants to write them.

  • @rkgrkg
    @rkgrkg Před 3 lety

    Quite informative! Thank you! I, for one, would like more on this subject.

  • @HallenaQuinzel
    @HallenaQuinzel Před 3 lety

    Thank you so much! ❤❤

  • @patrickfitzpatrick2945

    YES please, more on the topic =) Thanks for the great content. New sub here. Cheers!

  • @sampontius7673
    @sampontius7673 Před 3 lety +1

    Great tips! Very insightful to bring up goals right away; I've tried getting others interested in designing tabletop miniature games, but never with any luck. The yes/no game system is intriguing, for sure; it immediately struck me as a survival game, in the vein of Walking Dead or Alone in the Dark. Different combinations of character traits and gear determine Yes or No; as you said, very puzzle-y and intellectual.

  • @twiceineverymoment
    @twiceineverymoment Před 3 lety +2

    Would love to see more on this subject. As I watch this I'm working on the 2nd edition of my system started about 2 years ago specifically to power low-fantasy campaigns. Make realism interesting and intuitive and not just D&D with all the magic and races scribbled out to where it no longer functions.

  • @realisNeo
    @realisNeo Před 3 lety +4

    Big lotr fan. The systems out there didn't actually envelope the world quite right for me, especially the magical aspect.. So I began making my own lotr TTPRG (rule frame is based on The Dark Eye) four years ago. Comissioned some pictures. Read the books while taking a metric ton of notes. Revamped the alchemy. Created the cultures of ME, based on the stuff mentioned about them in the books. I'm in my last steps these days to finish it. ^^
    And you're making some interessting points. Especially testing (and not being afraid to change existing things along the way) your game seems crucial to me.

  • @thecreator7769
    @thecreator7769 Před rokem

    Thank you this was very helpful

  • @Jortaani
    @Jortaani Před 3 lety

    This is nice. More, please! One challenge I see with a Yes/No system is the possibility of complex situations getting bogged down with a long string of yes-no deliberations. On the plus side, the character sheet could be written in binary!

  • @Ravynseye
    @Ravynseye Před rokem

    I would love to see more of these videos since I'm building a system myself.

  • @randomfandoms8994
    @randomfandoms8994 Před 6 dny

    This is actually really helpful! I thought of making a custom ttrpg that is based off of the percy jackson series bc me and some friends are huge fans and my mom knows as much as the series and i thought it would be fun. I just have to make it now but i have some ideas so thanks for helping me figure out the how

  • @RIPBlueInk
    @RIPBlueInk Před 3 lety

    Just reminded me of a 1 shot I ran a while ago while I was out without dice and 2 of us didn't even have a phone.
    Made a quick 1 shot and called it March Of The Modrons. Every roll was automatically a 10. It worked surprisingly well and even had a 1 of my quieter players getting a little more involved than usual since they were literally the only person with the capacity to do some things.

  • @deProfundisAdAstra
    @deProfundisAdAstra Před 3 lety

    I would looooove to hear more on this topic

  • @davidbardwell712
    @davidbardwell712 Před 3 lety

    i set out to recreate the pokemon mystery dungeon games as a ttrpg, and honestly... its going perfect, but i have you to thank for that, i've watched like every single one of your videos, and they made me the GM that i am today.

  • @HoosierLarry
    @HoosierLarry Před 3 lety

    YES! More of this topic!

  • @jeffreyseamons5514
    @jeffreyseamons5514 Před 3 lety +4

    I would like to hear more about this, I have been considering trying to make a "frankensystem" using parts of my favorite fantasy TTRPG's, just for personal use.

  • @jimmyherold1342
    @jimmyherold1342 Před 3 lety +1

    Yes I would love to see more of this

  • @clearlight4047
    @clearlight4047 Před 3 lety +12

    I always love you videos but this one is super relevant, because I'm designing a homebrew D10 system a'la L5R and White Wolf. Your guide here has been a really useful checklist and it's safe to say I'd love more of this homebrew design content.

  • @Disappointment42
    @Disappointment42 Před 2 lety

    You got an audiobook voice man. Even slipped in some German and made it sound pleasant as hell.

  • @JayTohab
    @JayTohab Před 2 lety

    I've been interested in making a TTRPG inspired by the computer game Quarantine. This vid will hopefully be a good start for me!

  • @pawel40000
    @pawel40000 Před 3 lety +3

    "Don't give up." Well, I'm writing mine TTRPG system for like 3 years. Looking forward to next video on this topic. :)

    • @HeadHunterSix
      @HeadHunterSix Před rokem

      I actually gave up on my first one, because I realized that it was not distinctive enough, and ultimately was a little more crunchy than I like in games I play. If I attempt to write another, I want it to be simpler and more streamlined, as well as not relying on specialized components - so likely something based on d6's and/or standard playing cards.

  • @drizztiley8740
    @drizztiley8740 Před 3 lety

    This is a great video! Other than creating your own TTRPG this can also be useful when making house rules and the like.