Maya 2018 modeling tutorial : How to model a Wood burning Stove

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  • čas přidán 10. 09. 2024
  • #3DModeling #3DAnimation
    In this 3D modeling tutorial I will show you how to model a wood burning stove.
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Komentáře • 28

  • @och70
    @och70 Před 5 lety +1

    Not having to worry about restrictions on poly/face counts is so enjoyable.

    • @MHTutorials3D
      @MHTutorials3D  Před 5 lety

      True, but when that is the case usually retopo is needed anyway

  • @AnnaGoesOutside
    @AnnaGoesOutside Před 5 lety

    Thanks for your insight! Looking into anM50 as my first canon

  • @martindiavolo1635
    @martindiavolo1635 Před 5 lety +1

    Lol. "I like to moved, moved" me to :p

  • @nestorrios9703
    @nestorrios9703 Před 5 lety

    Great 👍 good tutorial like always thanks 🖖

  • @donalewis-pearce6545
    @donalewis-pearce6545 Před 4 lety

    Mike, I made the stove and it looks great. However, when I moved my entire model the bend in the stove pipe distorted. I thought I had followed the tutorial as directed, but I may have done something wrong? So I remade the pipe, 3 times, and always with the same result. The edges of the bend begins to distort when the model is moved. Any ideas? Thanks for the tutorial. It was just what I needed to get started again. I stopped using Maya for a long while and was only using 3 d ma, but needed a stove and thought I would see what your tutorial was like. It was great to get back into Maya again. I forgot how much I really like Maya.

    • @MHTutorials3D
      @MHTutorials3D  Před 4 lety +1

      You need to delete the history on the pipe. The deformer is still active

  • @hitchhiker7033
    @hitchhiker7033 Před 5 lety

    can you say please , how to make blue back ground on the modeling stage like in yours this tutor?

    • @MHTutorials3D
      @MHTutorials3D  Před 5 lety

      Ctrl+B

    • @hitchhiker7033
      @hitchhiker7033 Před 5 lety

      Mike Hermes for more understanding where in preferences i can find this option), ctrl + b its easy to push chaotically buttons without realizing what you press. Thanks for tip ( about ctrl +b ) too , but i finding in options , where it is?)

    • @hitchhiker7033
      @hitchhiker7033 Před 5 lety

      @@MHTutorials3D it doesn't work! Ctrl + b its last tool used

  • @alonso888alonso
    @alonso888alonso Před 5 lety

    Hi, what's your modifier keys OSD softwares? Thanks!

  • @waqasawan5790
    @waqasawan5790 Před 5 lety

    Hello, please make a tutorial on model and texture a building, please.

  • @frank_m4365
    @frank_m4365 Před 5 lety

    Hello Mike, Your videos are fantastics. Would you be so kind as to explain to me how the hull of a ship is molded? I try to make the hull of a big frigate ship, oil tanker or freighter, but I do not have anything clear. Give me a hand please. I need help to get out of this hole. Thank you.

    • @MHTutorials3D
      @MHTutorials3D  Před 5 lety +1

      Thy this czcams.com/video/MWl58eAKCZ0/video.html

    • @frank_m4365
      @frank_m4365 Před 5 lety

      Thanks Mike, it's a good start

  • @joserororo9240
    @joserororo9240 Před 5 lety

    Very good Mike, it's always interesting to be able to appreciate the modeling workflow of the experienced artists ... I might have generated the box of the stove to burn wood with a box, which would have generated multiple unnecessary subdivisions in the lid and on the sides ...
    I have a doubt that always suggests me when I try to model ....., and that is that I always try to make all the pieces form a single block ..., that is, they are joined together ... which produces multiple subdivisions in the adjacent geometries ....
    .... and a couple of questions ...., if this stove were an asets for video games, for example to upload it to Unreal, would generate it equally with separate planes ..., or would you use a box ...?
    .... and if you generated it with separate planes, as you would group it to raise it Unreal ... you would turn the peripheral pieces (P) into children of a main parent ..., group them into a group (Ctrl + G). ..., or the combinars all in one piece (combine) ...., and if you combine them all in one piece ... the subdivisions that we have not created in the lateral pieces did not generate problems ... .. would N-gons be generated on the side pieces ...?
    Sorry for such an extensive comment ..., but the more I know about 3D, the more doubts arise ..., thanks for continuing to share tutorials on the web, un saludo

    • @MHTutorials3D
      @MHTutorials3D  Před 5 lety

      Josero, Modeling is only a part of the process. Thinking before you start about what makes most sense takes a lot of time too. If it were an asset for a game I would have to reduce the poly count, UV and texture it and bake a normal map for detail. As for combining or grouping, that depends on whether anything will be animated and whether pieces have different textures.

    • @joserororo9240
      @joserororo9240 Před 5 lety

      @@MHTutorials3Dok Mike, thanks for answering , un saludo

  • @Love2Banime
    @Love2Banime Před 5 lety

    I wonder what it would look like with textures.
    I forget there's 3d paint tool in this software.

    • @MHTutorials3D
      @MHTutorials3D  Před 5 lety

      I am thinking of texturing it in a next video, would you like that ?

    • @Love2Banime
      @Love2Banime Před 5 lety

      Mike Hermes absolutely! I think it would great!

  • @mrlgzltn7469
    @mrlgzltn7469 Před 5 lety

    5x*

  • @nyspace1
    @nyspace1 Před 5 lety

    my parents have an old wood burning furnace in their garage.