Using Die Rolls For Story

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  • čas přidán 5. 09. 2024
  • From the beginnings of D&D we created charts and sub-systems that used probabilities to adjudicate areas of the rules that weren't covered in the books. And this led to a spirit of taking die rolls from these charts and creating stories out of the results. Which was a lot of fun!
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Komentáře • 26

  • @Marcus-ki1en
    @Marcus-ki1en Před měsícem +4

    Randomizing some of the events or reactions creates a unique story for that play through and keeps the game from becoming linear or worse a railroad.

  • @kontrarien5721
    @kontrarien5721 Před měsícem +1

    Good video. Reminds me of the bad old days of roll-for- everything! Donning armor? Roll to see if you succeed or suffer an AC penalty! Making dinner at camp? Roll to see if you succeed or go without food!
    Typing this while listening and just heard the "tryanny of dice" comment. Yes, I've definitely had some PC's live (and die!) under the Tyranny of Dice! A product, I guess, of youth and inexperience coupled with that strange fascination with the dice. And that one guy.

    • @DDHomebrew
      @DDHomebrew  Před měsícem

      I got into a little of that obsession we had in the video: "roll to see if you get food poisoning". There is a time to handwaved or just talk things through as well. But, I do like the story challenge that a weird doe roll brings!

    • @kontrarien5721
      @kontrarien5721 Před měsícem +1

      @@DDHomebrew For sure! It's the best place for that kind of randomness. I need to practice weaving a story from the dice rolls.

    • @DDHomebrew
      @DDHomebrew  Před měsícem

      @@kontrarien5721 Randomness has its own logic. I think.

  • @morrigankasa570
    @morrigankasa570 Před měsícem +2

    Yes randomizing some story related situations via Dice Rolls makes sense to an extent, however there should also be plenty of situations that Player & DM negotiation without the Dice Rolls can occur. Too much of either thing is problematic, so ideally (at least in my personal opinion) you want a ratio of 30% Random Chance/Dice Rolls, 40% Negotiating, 30% Deliberately Planned related to Story. Although, with the Random Chance/Dice Rolls there should still be Logic about results. For example: In a "Medium Magic" Campaign/Setting even with a max roll it's illogical for a Herd of Unicorns to stampede a Village, but perhaps a herd of Cattle stampeding makes sense potentially.
    Anyhow, great video like usual.

    • @DDHomebrew
      @DDHomebrew  Před měsícem +1

      Good point! And it's important to have player actions impact your rolls. If they helped a village there should be very little chance that a random roll pits the villagers against them!

    • @morrigankasa570
      @morrigankasa570 Před měsícem +2

      @@DDHomebrew Yep, so the type of setting/campaign & what the players enjoy are all crucial factors in deciding what type of random rolls can happen.
      So for yet another example; if for some reason your players want/enjoy a campaign set in a Dystopian/Tyrannical type world your old harsh punishment chart could be used again. BUT; if your players don't want that type of campaign, even more so if it was a "Sunshine, Rainbows, Marshmallow, Fluffy" type campaign then any sort of punishment/extreme dangers wouldn't exist.

    • @DDHomebrew
      @DDHomebrew  Před měsícem +1

      @@morrigankasa570 Exactly!

  • @lydiasteinebendiksen4269
    @lydiasteinebendiksen4269 Před měsícem +1

    I have implemented 2d6 reaction rolls and holy crap does it make a difference. Randomisig NPC ractions and their disposition is great, I even use it as a player when mattersbof taste come up and I don't know if my character would enjoy the meal or like the jewelry or whatever.
    For the uninitiated, 2d6 creates a higher chance of average numbers, so 7 and around it. A 'crit' high or low(sixes or snake eyes) each have a 1 in 36 chance which makes them more extreme than the d20 too. It's basically perfect for tables, as it's closer to a bell-curve than a d20 or percentile, but slightly more exiting than a true bell-curve.

    • @DDHomebrew
      @DDHomebrew  Před měsícem

      The bell curve reduces the swinginess of the D20 system but still allows for some outlier rolls. And harkens back to the famous Gygax chart in 1st edition.

  • @EpicEmpires-pb7zv
    @EpicEmpires-pb7zv Před měsícem +1

    At least you wouldn't have to worry about jaywalkers if you were driving your carriage down the street.

  • @michaelwest4325
    @michaelwest4325 Před měsícem +1

    I firmly believe in the GM narrating and role play telling the story but random die rolls let even the GM be a player uncertain of what may happen next.
    I use 1d6, 1d8 and 1d12 a lot, nesting them so things might escalate on next encounter 7-8 then 7-12. But I recently began to rely on 2dX so I get a curve, 2 or 3 and the highest numbers rare. And I put deeper outcomes as a second die on some tables. So 1-6 you are guilty or not, 1-6 the penalty. So it is moderated to the harshest or worst outcomes.
    Sometimes you need to just let the die roll where it does.

    • @DDHomebrew
      @DDHomebrew  Před měsícem +1

      And we forget that because it seems either "unrealistice" or "unfair" but also it forces us to come up with reasons why the unexpected happens.

  • @raff3486
    @raff3486 Před měsícem +1

    I'd almost say that those Weather rolls from the Judiciary System would affect in special cases of whether the community is in disarray, corrupted, etc. That said, that isn't weather, or mayhaps that is Political Weather XD. Either way, whaterver the reason behind that was, I can't figure it out. Also I've never heard of Jaywalking until now. The more you know!

    • @DDHomebrew
      @DDHomebrew  Před měsícem

      I'm glad I introduced you to jaywalking! I had a friend who got tickets for that when he first moved to Los Angeles from New York City. At least it was only a fine! And for the life of me I can't remember what that weather chart was all about.

  • @krispalermo8133
    @krispalermo8133 Před měsícem +1

    Strange dice roll results, ..
    a.) lawful evil noble knight, or knight in training, .. however knighting works in your setting.
    The party rides into small village barely above the size of a hamlet.
    1d8 hamlets, which is just extended family members.
    3d8 for home steads due to herd grazing.
    Collectively the location is just refer to Village of something, or township, but towns were fenced.
    Adeventure plot, lost sheep and peasants in the hedge row. Ravin broken terrain with slop near hills, lots of undergrowth that requires way too much clearing just to cut trails and as for game trails, good luck. Wonderful locations for twisting out joints or breaking legs. Could have bandits. Nearby village youths trying to steal sheep, got lost, and twisted their joints. Honestly historic this is normal.
    Plot base, this is below noble work patrol activity, leave it to the local game warden to deputize the local adults to deal with.
    Lawful evil, why would my PC lower himself with such commoner problem ? Nobles collect taxes and punish those who don't have full payment when due. Not tracking down lost sheep or teenagers.
    Railroad, " Roll for boredom."
    Deep sigh, " Not like I got nothing else to do at the moment."
    Question is, do they run into any fairies ?
    Or other D&D theme style monsters ?
    Nope, the rolls just come up being lost, twisting their joints, one gets a broken leg and another an arm.
    No random monster results, just lost at 1/4th movement due to think under growth. Cutting fresh trails and doing sheep calls.
    Then you find the lost teenagers. Honestly, they are not the sheep thieves you were looking for.
    One told the truth very believable, but then you look at who he is with.
    But at the start of summer, rams and other sheep Just LOVE to Run Off.
    That is a lot of meat & wool to let just go to waste to feed wild dogs.
    Experience game warden that Knows what he is doing, slip on some leaves on an incline and broke his leg and messed up his hip and ribs.
    Seriously fail his dexterity & con check. Been unable to blow his horn the past few days and really low on water. Yelling doesn't help cause sound doesn't travel well through the undergrowth. At the top of the gully sound at the right pitch travels for miles, but in the gully with all the damp undergrowth, scream till your throat goes raw and no one will hear you.
    The player PCs, lawful evil noble brings out a mid-size herd of lost sheep from four different farm steads and little over a dozen of lost teenagers and 1d6 game wardens that happen to messily fail their wilderness survival lore checks.
    One commoner that didn't say under their breath very well, " First time I heard of let alone saw a noble earn their taxes."
    Well, he got caned.
    So did the teenagers for being stupid and getting lost.
    Main question, who is/was the culprits that were that was leaving false trails that loop in circles with string leads deeper into the undergrowth instead back to the hedge row tree line ?
    b.) One adventure location with multiple PC groups, .. most players in their mid to late twenties.
    1.) Nobles on tournament traveling through. " heavy on the role playing."
    2.) Stander adventures, you know .. murder hobos.
    3.) local PC defending the homestead, militia men. A few that got lost.
    4.) Teenagers, .. like junior high school age type you sit down at the table. Who got lost.
    5.) Game wardens, who got lost.
    6.) Early grade school, shop owner and DM 4yo daughter running color string tied to all the players chairs, to the gaming tables, to her tea table with her stuff animals having a tea party. The small children had no problem moving under the undergrowth plants and following game trails of small animals. The kids lead the adults out of the forest on their hands and knees.
    You know what fun it is to lay down in a group of May Apples ? You can still people standing six feet from you,
    but they can't see you.
    Lawful evil noble learns some humility,
    along with little girl make believe.

    • @DDHomebrew
      @DDHomebrew  Před měsícem

      I like the "roll for boredom" idea.

    • @krispalermo8133
      @krispalermo8133 Před měsícem

      @@DDHomebrew Gaming shop with around a dozen players but none can think/seem to agree on what campaign theme setting, style of play, PC level or adventure.
      " Roll for Boredom."
      Roll 2d6 for outlandish adventure ideals.
      2.) Adventures of Little Nemo and the Flying Bed.
      3.) Snoopy doghouse of wounders.
      4.) Teenagers or young children playing Make Believe with the bunkbed.
      5.) WotC3e D&D/Star Wars mixed with TMNT. Drop 2,3&4 into a Star Wars game.
      Otherwise play a game of Muppet Babies.
      6.) Start off a game of Star Trek using Star Wars rule set of whatever, then the crew detects rabbits/hares running alongside of the ship at warp speed.
      7.) Knight training involved practice falling off a fence rail before you risk falling off a running horse in combat. So rodeo clown training is part of knightly training.
      So have player, Larp ridding a horse and falling out of the chair in the most comical means they can come up with.
      Section B or 2.) concept of new ideal or different subject matter.
      " Roll for Weirdness .."
      If my wife calls and ask what kind of day we are having, tell her its a Normal Tuesday.