ALL Sonic 3 & Knuckles Unused Content | LOST BITS [TetraBitGaming]

Sdílet
Vložit
  • čas přidán 22. 05. 2024
  • This video covers a bunch of prototype and unused content for Sonic 3, Sonic & Knuckles as well as Sonic 3 & Knuckles together! These games have it all from unused audio, graphics and so much more!
    ► Support me and get extra perks by becoming a member!: / @tetrabitgaming
    ► TetraBitGaming MERCH: www.tetrabitgaming.com/
    ► Looking for some delicious sugar-free energy? Save 20-30% on G FUEL! Code: TETRA → gfuel.ly/37CTKao
    ► Check out CTRL for delicious and healthy meal replacement options and use code TETRA for 10% off → drinkctrl.com/?ref=dlakDeaEDG...
    ► Sources:
    TCRF → tcrf.net/The_Cutting_Room_Floor
    ► Other things to follow me on (if you want lol):
    → 2nd CHANNEL: @TetraBitPlus
    → VOD CHANNEL: @TetraBitREPLAY
    → Clips CHANNEL: @TetraBitCLIPS
    → TWITTER: / tetrabitgaming
    → TWITCH: / tetrabitgaming
    → INSTAGRAM: / tetrabitgaming
    → TIKTOK: vm.tiktok.com/3uWH4Q/
    → DISCORD: / discord
    Sections:
    0:00 - Sonic 3 Prototype LOST BITS
    23:09 - Sonic & Knuckles LOST BITS
    41:12 - Sonic 3 LOST BITS
    SEE YOU GUYS IN A BIT!
    If you're reading this, leave a comment saying “Snoc & Knux". Also leave a like if you're epic :^]
    #Sonic #TetraBitGaming #LostBits
  • Hry

Komentáře • 860

  • @2enam1
    @2enam1 Před rokem +81

    In the prototype, the reason Super Sonic is pink (and Sonic is magenta after transforming) underwater is because the game is using leftover Chemical Plant color palettes from Sonic 2.

  • @kennykaneko65
    @kennykaneko65 Před rokem +64

    Imagine for next April fools TetraBit does the "All used content in games" instead of unused content

    • @asrieldreemurr8059
      @asrieldreemurr8059 Před rokem +15

      “So as you can see, the Mario 64 textures here are used in Mario, his eyes and hat are used to make the model look like Mario”

    • @user-qj4px6ob4y
      @user-qj4px6ob4y Před 2 měsíci +2

      “ In Sonic the Hedgehog, Sonic wags his finger “

    • @Shimmi_Official
      @Shimmi_Official Před 5 hodinami +1

      “You can see that the stage unlike the unused version is green”

  • @CalculatedRiskAK
    @CalculatedRiskAK Před rokem +58

    I do like how in the fan-hack Sonic 3 AIR you can change the level order to Carnival Night -> Flying Battery -> Ice Cap. They even updated the cutscene to have the airship launching out of the carnival, then when you leave the airship the door you bust down is your snowboard, not an actual snowboard.

    • @survivorstudios
      @survivorstudios Před 8 měsíci +6

      This is actually also an option in the ROM-hack Sonic 3 Complete, which works on actual hardware as opposed to Sonic 3 AIR! I’d recommend checking it out if you’re interested, it’s a really cool mod.

    • @HedgehogAdventurer
      @HedgehogAdventurer Před 15 dny +1

      I’m pretty sure you got AIR and Sonic 3 Complete confused. AIR by itself has no way to switch the level order, you have to use mods, while it’s a base option in Complete

  • @Sonic_Gamer501
    @Sonic_Gamer501 Před rokem +928

    Correction: Those allegations weren't actually the reason why MJ was left uncredited. It was actually because MJ didn't really like how his music sounded in 16-bit. Yes, I'm dead serious.

    • @MatchaFoxx
      @MatchaFoxx Před rokem +146

      There’s no confirmation. That’s just what the estate suggested likely happened. I feel like it could’ve been that, or sega themselves decided to just scrub his name from it last minute.

    • @MikeJackson690
      @MikeJackson690 Před rokem +84

      Contentious. Sega's story and MJ's story are different. I believe Sega on this one.

    • @TetraBitGaming
      @TetraBitGaming  Před rokem +412

      I've heard that but idk if I believe it tbh. He would probably know how the Genesis music sounded since Moonwalker came out like 4 years earlier

    • @ProjectSparkTM
      @ProjectSparkTM Před rokem +78

      @@TetraBitGamingThat’s true, but the music for sonic three was being made by people who primarily didn’t work on Moonwalker, and some people from Sega technical Institute, who had experience working on GEMS. Couple that with the fact that Michael stated that it was hard to work over the phone [he couldn’t work overseas due to the court case, as far as I know] and the fact that the game was rushed due to both time and brand obligations[McDonald’s], and I’m sure that the real answer might be a combination of all of these.

    • @lpfan4491
      @lpfan4491 Před rokem +54

      Honestly, I always bought the fantheory that both are true at the same time. There was just a silent handshake between the parties involved because nobody wanted him credited and that was that.

  • @OddlerTheHousehusband
    @OddlerTheHousehusband Před rokem +63

    In the original Sonic 3 release, if you pause the game fast enough while the sign is falling you can see the blue knuckles picture.

  • @jaytheglitch8194
    @jaytheglitch8194 Před rokem +43

    I find it interesting how the stage icons from Sonic 2 still somewhat match up with the stages in Sonic 3.
    Angel Island - Emerald Hill
    Similar stage tiles, overall look is similar
    Hydrocity - Chemical Plant
    Lots of speed and downhill slopes
    Marble Garden - Aquatic Ruin
    Actually look a lot alike, ruins. No water in Marble Garden though.
    Carnival Night - Casino Night
    Similar overall asthetic, can be difficult to get through in a decent time
    Flying Battery - Hill Top
    Way up high in the sky!
    Ice Cap - Mystic Cave
    Cool looking caves, sparkly, interesting stage mechanics
    Launch Base - Oil Ocean
    Similar asthetic, but water instead of oil in Launch Base
    Coincidence? You decide!

    • @koruguchii
      @koruguchii Před 9 měsíci +1

      Chainsaws can power their way through downed trees, pruning jobs and firewood tasks. Choose between gas-powered, corded electric and cordless battery-operated models to select the best chainsaw for your projects. Choosing the best chainsaws for your toolbox depends on what power and mobility is needed. How easy the chainsaw is to operate and maintain is also a factor. Read on for the facts you need to select the best chainsaw for your projects.

    • @jaytheglitch8194
      @jaytheglitch8194 Před 9 měsíci +3

      @@koruguchii what are you doing here with your chainsaw jibberish ._·

    • @scott2now
      @scott2now Před 2 měsíci

      ​@@koruguchiithank you

  • @sol.51
    @sol.51 Před rokem +17

    33:11 G R A N D D A D

  • @JamesSturges
    @JamesSturges Před rokem +105

    A theory I’ve seen on this build is that it was a build specifically meant to test 2P mode, which is largely-complete here (and with the S3 sprites to boot).
    I think it’s entirely possible the code was branched at some point earlier in development so people could work on 2P mode without interfering with 1P work. Then, near the end of development, the branches were merged.
    That would explain why the single player portion is so incredibly rough only 9 weeks prior to release. Likely the MJ music, new sprites, special stages, working menu system, etc., were all well underway in development by the time this build was burned, just not on the branch from which this build was built.

  • @nuclearkitten6421
    @nuclearkitten6421 Před rokem +108

    I believe the drop dash is actually the remnants of an attempt implement the Super Peel Out. So Sonic CD has come out and implemented a new move into Sonic's moveset. It would be the obvious choice to include this in Sonic 3. The button combination is very odd for the drop dash, and is the same one used for the Super Peel Out. It is incorrectly coded or something that makes it so it doesn't override the jump and then when you hit the ground it does the movement part of the Peel out. They may not have been able to get it to work on Genesis hardware for some reason or thought that the level design couldn't take advantage of it, so they swapped it out with the Insta-Shield.

    • @BlueCoreGamming
      @BlueCoreGamming Před rokem +16

      Considering genesis sonic rom hacks have added the super peel out, the genesis hardware definitely wasn't a blocker.

    • @GrahamboPC
      @GrahamboPC Před rokem +10

      or maybe they were just like “nah”

    • @nuclearkitten6421
      @nuclearkitten6421 Před rokem +10

      @@GrahamboPC Yeah that too

  • @MikeJackson690
    @MikeJackson690 Před rokem +117

    This round-up says to me just how much more time Sonic Team needed, and it's an absolute miracle that Sonic 3 released as it did at all.
    Wish they'd had more time, but "lock-on technology" was absolute genius and I'm glad that happened.

    • @lpfan4491
      @lpfan4491 Před rokem +13

      I wish it was used more than...well, three times total. It is definitly a fascinating idea to have hidden gameversions for when you own multiple products.

    • @pizza-pi
      @pizza-pi Před rokem +1

      Kinda like that Banjo Kazooie stop n swap huh?

    • @GhostCorpsGenesis
      @GhostCorpsGenesis Před rokem +6

      I imagine the development team actually intended by Dec '93 for Sonic 3 to have the Lock-On Technology when it was in development for Virtua Racing & the unreleased SegaVP line, especially for the unreleased Sonic 3 Special Edition that Japan was presumably going to get Oct '94. To keep the Sonic 2& Knuckles patch, and the unfinished glitchy Sonic 1& Knuckles patch that got dropped that the media reported on when it unveiled in '94.

  • @engineeermaybegaming8029
    @engineeermaybegaming8029 Před rokem +21

    38:09
    So now i get it where the "sonic get real" meme came from

  • @WeenchiiHawk
    @WeenchiiHawk Před rokem +13

    18:36 flying battery was planned to be between ice cap and carnival night but the devs could'nt finish so they nudged it to the second zone of & knuckles instead.

  • @Deby_Bumblebee
    @Deby_Bumblebee Před rokem +6

    38:09 Sonic had too much coffee LOL
    Interesting video!

  • @jamesb1221222
    @jamesb1221222 Před rokem +7

    33:37 IIRC sound 32 plays at the end of sonic 3 + knuckles when you have all chaos and super emeralds unlocked. It plays after the scene where angel island starts floating and sonic jumps at the screen and freezes.

  • @Dallen9
    @Dallen9 Před rokem +14

    Most of the Unused sounds were place holders for if the devs couldn't figure out how to properly implement "effect filters" for sounds in different environments. If you compare them to sounds used in the game you can figure out which sound is actually what for what.

  • @AgentB7
    @AgentB7 Před rokem +44

    About the levels loading as a garbled mess, I have a theory that this is because games on cartridges back in the day didn't have exception handling in the modern form. In a sense that made them closer to how DNA or animal brain works: even if things go wrong, some result should be reached.
    It could be working like this: when we select a stage that was actually deleted from the game, a modern game will look for assets to load, and without finding them, will either no load anything and have none, replace them with a placeholder, or return an error. Back in the day it would just load the next address in the ROM because it has to load something and that next address will contain some asset for another stage. That's how the deleted stages with no mapped own assets load a mess of a fairly consistent palette: they just load assets that weren't intended to be loaded with them and place them on the originally intended places.

    • @masterofx32
      @masterofx32 Před 21 dnem +1

      No, it won‘t add the next address, but the very same address. However, the data will be whatever is at this position and that might not be the intended graphics data or no graphics data at all. The reference to the brain or DNA is completely wrong ,though. Yes, you can read from any memory address without causing any error.

  • @ViroVeteruscy
    @ViroVeteruscy Před rokem +17

    I remember getting Debug and Level Select in Sonic & Knuckles by using Sonic 2's methods and then quickly swapping carts while holding the reset button. Was very specific to do, been about 20 years since I used it.

    • @MysticRixel
      @MysticRixel Před rokem +3

      Since my Sonic 3 cartridge did not have the SEGA logo I could never input the level select code, so I had to use the game swapping approach instead! You just had to input the level select in Sonic 2, play something random in the sound test and keep holding a button. Swap the cartridge and reset, and voilà you would have the level select enabled on Sonic 3.
      Funny enough this would not work on Sonic & Knuckles, but did work on Sonic Pinball!

    • @404TVfr
      @404TVfr Před rokem +2

      @@MysticRixel you mean Sonic Spinball?

    • @bubgamingandvlogs3870
      @bubgamingandvlogs3870 Před rokem +2

      @@MysticRixel why no sega logo

    • @MysticRixel
      @MysticRixel Před rokem +2

      @@bubgamingandvlogs3870 Will never know, as soon as I turn on the console it would start directly with Sonic smashing against what it would be the SEGA logo.

  • @darkhorse219
    @darkhorse219 Před rokem +7

    A couple points I'd like to add:
    1) I found out about the Super Sonic monitors crashing S3&K down to S&K when I did it accidentally on Gamecube Sonic Mega Collection. I was also able to duplicate it on emulation and on the Genesis.
    2) An easier way to get debug on S3&K is to start on Angel Island, grab a swinging vine, and press L L L R R R U U U for the level select, then go to Mushroom Hill and repeat it on one of the hydraulic lifts to get debug mode.

  • @FreddOtaku
    @FreddOtaku Před rokem +18

    Now this is what i call lock-on technology. I couldn't stop watching this.

  • @LucasRPDJ
    @LucasRPDJ Před rokem +90

    shout out to BCDEF for making probably the greatest classic sonic game of all time

  • @urmom3544
    @urmom3544 Před rokem +13

    At 13:50 I thought the glitchy graphic was originally used for eggman after you beat the big arm boss when he flies away toward the death egg due too the fact the sprite shrinks like egg man does

  • @Segtendo1976
    @Segtendo1976 Před 10 měsíci +4

    31:49 Fun fact: you can place that tile in debug mode

  • @KeebeThePlush
    @KeebeThePlush Před rokem +16

    This game and knuckles was the greatest genesis experience played had

  • @Ashfold_Eberesche
    @Ashfold_Eberesche Před rokem +12

    I actually found the S monitor debug glitch as a kid - I used to play with debug mode ALL the time, and I found if I did a bunch of S monitors (one of my favourite debug things) it would glitch out and load only SnK. It never occured to me that it was anything special though.

    • @404TVfr
      @404TVfr Před rokem

      It's an extremely dangerous glitch though. It can parmanently damage the catridge data, and can even damage the ROM emulation.

    • @404TVfr
      @404TVfr Před rokem

      @@haterIV my and others' own experiences doing this same glitch on actual hardware. A similar thing can happen with Donkey Kong Country, where the strength of the glitch will actually internally damage the cartridge.

    • @haterIV
      @haterIV Před rokem

      @@404TVfr That's not a source.. I was asking for proof.

    • @haterIV
      @haterIV Před rokem

      @@404TVfr You could leave a video title, I'm not going to look for something that seems believeable, but also sounds fake as hell.

    • @404TVfr
      @404TVfr Před rokem

      @@haterIV well its not something I tend to fucking memorise, pal. You wanna be a skeptical motherfucker about it, then go ahead. But before you go... I spoke to a friend, and they had this to say about your questioning on this.
      "While it didn't actually damage my own cartridge, it had a bad habit of wiping the game's save files. My cousin, who first got the game way back when it came out, heard about the glitch after learning abiur the whole Lock-On stuff. He tried the glitch out, and I can personally confirm that it is indeed fucked. If the system did register the game, it would get corrupted and then crash again. And before this cringe user questions it, it worked perfectly on other games. Sonic 2, Vectorman, Ristar, Ayrton Senna Monaco GP II, they worked fine... but Sonic 3 in particular took a hard blow. Bear in mind this was in like 2002 or 2003, just before Sonic X came out iirc. So while I personally can't prove that since we later sold the Mega Drive and my cousin misplaced his cartridge after moving out, I encourage you to at least consider the reality of the information given. Debug (that's myself btw) is not a liar or bullshitter when it comes to this topic. Hope my 2 cents actually helped explain it further.
      P.S it wasn't as common as Debug made it out to be, but it does happen if you do that S box glitch copius times. Now I'm gonna leave him to copy-paste the response to you while I go back to Doom wads. Ta ta."

  • @lazysalts
    @lazysalts Před rokem +46

    1:01:37
    "This special stage isn't anything crazy"
    The literal special stage that took me so many attempts back from Mania only because I was new to Blue Spheres there and had an anxious time of timing my jumps to get all the spheres.
    Incredible skill issue lmao

    • @Yeello
      @Yeello Před rokem +1

      Same

    • @bullymaguire632
      @bullymaguire632 Před rokem +1

      @@Cosmicdev58 it's the only kind of special stage I can fully beat

    • @b1llygo4t
      @b1llygo4t Před rokem +2

      Mania has way more frames so the animation is alot smoother which i think makes it harder. Im sad they didnt bring back the tube special stages from sonic 2. Chasing the ufo just sucks.

    • @Hellointernetandpeople
      @Hellointernetandpeople Před rokem

      @@bullymaguire632 ya

    • @arandomflipacliper
      @arandomflipacliper Před 11 měsíci

      ​@@bullymaguire632 bro same that's how I unlocked super Sonic without cheats

  • @BasementBrothers
    @BasementBrothers Před rokem +4

    All the main stage music from Sonic & Knuckles IS in the sound test in the final build of Sonic 3. I remember having all the music from the sound test in 3 recorded on cassette, and then being disappointed when S&K came out and most of the music wasn't new.

  • @akasomething
    @akasomething Před rokem +9

    its crazy how dylan the hedgehog made his way into the sonic 3 prototype

  • @GhostCorpsGenesis
    @GhostCorpsGenesis Před rokem +12

    All the monitors for the Act 1 mini bosses are layered behind the floor data in the coding. If the game glitches it layers them over the floor data instead. I'm surprised nobody has ever made map images of the placement of all the hidden floor monitors, even the original '94 guide book didn't.

  • @someone6531
    @someone6531 Před rokem +4

    At 53:35 I'm glad they brought that back for Sonic Origins.

    • @mddavis3311
      @mddavis3311 Před 2 dny

      the same goes for prototype ice cap song.

  • @Ms3queen
    @Ms3queen Před rokem +4

    5:39 Sonic: “Don’t mind that, it’s just all the background noise in my brain.”

  • @quentinlutzwick7993
    @quentinlutzwick7993 Před rokem +6

    Something else to point out:
    Sonic Origins uses remixed versions of Sonic 3's prototype music. I was surprised that the discovery of the prototype helped with the production of Sonic Origins.

    • @titanic_monarch796
      @titanic_monarch796 Před rokem

      I think it's interesting to note that the Origins tracks are not in fact the prototype versions, but seem to be the PC tracks with an appropriate sound font applied (perhaps why they sound so fuzzy and weird.)

  • @diacosiapentacontahex
    @diacosiapentacontahex Před rokem +7

    The reason for the existence of most instances of "Blue Knuckles" and the HUD text turning green is because of Sonic and Tails, actually- while the two actually share the same palette, with Sonic possessing 14 out of the total 16 colors (3 of which being exclusive to him, that being the shades of his fur) the other two are possessed exclusively by Tails, those being his fur color. While in Sonic 1 and 2, Sonic had 4 shades to his fur, that was because there was room for it in the palette. In Sonic 1, Sonic had an extra red shade to use in his shoes, but in Sonic 2, that had to be cut out to make room for Tails's colors, of which there were two- the other came from the yellow shade previously present in Sonic 1, used for the HUD's yellow text and the act number in the title and end cards of each zone. In Sonic 2, the HUD used an entirely different palette instead to preserve as much detail in the character sprites as possible- though in Sonic 3, Sonic's palette was cut down AGAIN, to just 3 fur colors instead of four, seemingly just to make room for the yellow in the HUD once again- despite the fact that the HUD still samples from a different palette anyways. Why that is is unknown, even though it could have just as easily gotten rid of one of the middle shades of gray since in the first two games they were virtually indistinguishable from one another, though in the third game the teal hue they got must have given them just enough difference to be noticeable. How does this relate to Blue Knuckles? Well, Knuckles has an entire palette to himself as well- and it's identical to Sonic and Tails's in every aspect but the fur color. Knuckles's palette replaces Sonic's fur colors with red shades of themselves, but otherwise remains the same as Sonic's- with the exception of that one extra palette slot, a dark green color instead of yellow. This is where the HUD draws its palette from, and that's why Knuckles's presence turns it green. Since the palette is normally reserved for badniks, that slot is usually yellow, but it's replaced because for whatever reason Knuckles's socks are green, and that crucial detail overrides everything else apparently. In fact, the slot in Sonic's palette where yellow used to be is also green in the final game! You never actually see it, though, unless you're playing Super Sonic- in which his eyes use that color. It's the same exact reason the title card in Sonic 2 has its yellow replaced with green when connected to the Sonic & Knuckles lock-on technology, because it also draws from Sonic's palette, which turns the yellow color to green when playing as Knuckles. So, while in some cases, Blue Knuckles is a result of the game loading the regular badnik palette when Knuckles is still on screen, in other cases it's because his sprites are in the presence of where a sprite belonging to Sonic or Tails SHOULD be- case in point, the signpost when playing as Tails. It's using the same palette as the current character, and since Tails uses the same palette as Sonic, it draws from that palette despite displaying Knuckles, resulting in him looking blue instead.
    Also, the level select screen from the Sonic 2 prototype is literally just the Sonic 1 level select screen anyways.

    • @ERROR24016
      @ERROR24016 Před 7 měsíci

      This makes me wonder, if you were to go in the capsule elevator in launch base that takes you to different places depending on which character you're playing as, while playing blue knuckles, which way would it take you?

  • @suwazo1545
    @suwazo1545 Před rokem +7

    The Tails sprites that work in S&K alone are because they're new and didn't appear in S3, I believe, so had to be put on the S&K ROM

  • @mychanneliswow
    @mychanneliswow Před rokem +6

    Instead of interviewers being obsessed with Michael Jacksons private life, I wish they had concentrated more on his music, That way it would have been awesome to hear him talk about his work with Sega over the years.

  • @sani8816
    @sani8816 Před rokem +2

    I have a hunch - level id 0D is knuckles's opening. Now hear me out, if act 2 is the closing and there are no other levels in S&K and unlike the Angel island cutscene which is connected to the act, the knuckles cutscene is of him getting bombed and knocked back into the act. And its not for angel island, no, its for mushroom hill, hense the garbled graphics. Anyways thanks for listening to my ted talk

  • @Lemonmewtwo
    @Lemonmewtwo Před rokem +3

    I loved how tetra called knuckles "enchilada" instead of Echidna

  • @jonathankitsos1291
    @jonathankitsos1291 Před rokem +72

    HUGE shout out to B, C, D, E, and F for making such a great classic sonic game!!!

  • @NeoNoteDev
    @NeoNoteDev Před rokem +5

    33:10
    GRANDDAD?????
    AND MARIO 1-1 THEME AFTER????

  • @Megaman12
    @Megaman12 Před rokem +2

    38:09 this is why Sonic is the fastest glitch alive

  • @highlyvurgultis3706
    @highlyvurgultis3706 Před rokem +5

    kinda crazy how that much was missing that late into development

  • @lucaswhoolery3777
    @lucaswhoolery3777 Před 10 měsíci +2

    I’m pretty sure the prototype special stages weren’t just a tech demo. They were actually testing for what the blue spears are capable of like for example, the first one is the spears moving around the big sphere when you move and the second one is seeing how they can fly off of the special stage once you collect them all.

  • @davidmcgill1000
    @davidmcgill1000 Před rokem +4

    12:02 Tails? Why is the plane baby animal boosted?
    13:49 That appears to be the eggrobo behavior from Sky Sanctuary. They fly in from the background.

  • @SANS_THE_SKELETON666
    @SANS_THE_SKELETON666 Před rokem +2

    in the Sonic 3 prototype, you can force the game to load Mushroom Hills terrain by forcing some important assets, but there is no background or even collision detection.

  • @superkoopa3695
    @superkoopa3695 Před rokem +7

    I’m surprised we now have a tape of a pre-final prototype!

  • @robertwhite3181
    @robertwhite3181 Před rokem +2

    the prototype music was actually the music used (except for credits & the mega collection) used in remade versions of the game, & the debug mode [through level select] needs you to press up 4 times at the end to work, not just 2

  • @Morgil27
    @Morgil27 Před rokem +16

    Why do I keep hearing the Flintstones theme several times in this video?

    • @404TVfr
      @404TVfr Před rokem +3

      Cos you haven't taken your meds

  • @IamNotANumber
    @IamNotANumber Před 11 měsíci +3

    I'm glad they swapped out the music for Carnival Night and Ice Cap for the released version, they're my favourite. Also on the conundrum of the soundtrack choice for the prototype, maybe they put them on for this one because the composers of the MJ stuff wanted to rework some of the music and they weren't ready?

  • @andyq524
    @andyq524 Před rokem +14

    The MJ Sonic 3 soundtrack is one of my favorite soundtracks in video games. It doesn't get better than Ice Cap Zone's music.

  • @Lucas-bb3ji
    @Lucas-bb3ji Před rokem +3

    38:04 Sonic & Knuckles get real.

  • @fluttershystayshigh4202
    @fluttershystayshigh4202 Před rokem +21

    I just want to say thank you for all the hard work you put into showing us this content, i can't imagine the countless hours of research that goes into finding this stuff, it is extremely fascinating.

  • @Dimaquaman11
    @Dimaquaman11 Před rokem +9

    Love your content. Watched you for 4-5 years👍I know that prototype but anyway I watched you because you do awesome content and sometimes I really learn new to me lost bits in the popular (and not very) games)

  • @rambi_porkchop3304
    @rambi_porkchop3304 Před rokem +5

    Snoc & Knux

  • @notclassic_024
    @notclassic_024 Před 6 měsíci +2

    SEGA surely had "hard times" with finding a new music director

  • @zachfaulkner3160
    @zachfaulkner3160 Před rokem +11

    Love your videos man! Been watching for years

  • @Clark_Adlaon
    @Clark_Adlaon Před 6 měsíci +3

    38:09 Sonic when he has a sugar rush:

  • @bugydigital
    @bugydigital Před rokem +4

    2:30 so apparently the special stages is a person?
    "coding for *him* still exists"

    • @akiradkcn
      @akiradkcn Před rokem +2

      Every copy of sonic is personalized

  • @davidmartin5483
    @davidmartin5483 Před rokem +3

    I think one thing we all can agree on is if MJ was still alive he would have probably participated in Sonic's 30th Anniversary

    • @404TVfr
      @404TVfr Před rokem +1

      You never know...

  • @ym2612girl
    @ym2612girl Před 3 měsíci

    33:20
    The cool thing about poor Sound 32 is that it finally saw use in Sonic Origins, used as the act clear jingle for Launch Base Zone Act 2.

  • @TheDocRobot
    @TheDocRobot Před 9 měsíci +4

    58:45 And Tails into.. sOmEtHiNg

  • @AmyNumberSeven
    @AmyNumberSeven Před 10 měsíci +2

    The Star Trek overwriting theory is correct. Happens a lot in protos. I think there's Ninja Turtles data or something on the Simon Wai Sonic 2 beta.

  • @GrahamboPC
    @GrahamboPC Před rokem +2

    Thanks! B, C, D, E, and F! They did a REALLY good job making Sonic 3!
    (wait, that’s why MJ’s music isn’t in the prototype 🤔)

  • @BR-jw7pm
    @BR-jw7pm Před rokem +4

    This will be a fun video to binge!

  • @Cliffordlonghead
    @Cliffordlonghead Před rokem +4

    Sonic 3 and Knuckles and Knuckles and Knuckles and Knuckles and Knuckles.

  • @lavenderfieldsz
    @lavenderfieldsz Před 6 měsíci +3

    19:08 - It's me again
    Ladies and gentlemen, welcome to AAAAAAAAAAA

  • @Flegz1
    @Flegz1 Před rokem +1

    A full video of this. Amazing!

  • @ToasterNot
    @ToasterNot Před 5 měsíci +1

    Bro, 'Hard times' sounds so good with ice cap zone

  • @baval5
    @baval5 Před 9 měsíci +2

    38:09 Thats already a meme, just with a different song. Its called Geddan/Get Down

  • @user-zp6zm3ql7g
    @user-zp6zm3ql7g Před rokem +1

    Fun fact: in the mid 90s russian “”””””official”””””” Sega games guide said that “Sticking Sonic and Knuckles cartridge in Sonic 3 cartridge will expand your game”, but ALL sega mega drive (or genesis) game cartridges were the same including sonic 3 cartridge

  • @The_Texorcist
    @The_Texorcist Před rokem +7

    I think that this prototype being so close to release does potentially solve a long standing disagreement about the music. Some in the know stated that in subsequent releases the MJ tracks were removed because of the SA allegations. Other source state that they were removed because MJ didn’t like the way the songs turned out because of the limitations of the sound chip.
    I think that this prototype might suggest a bit of both. That perhaps that the MJ songs weren’t in this prototype so close to release is that the songs were not ready. It could have been he was brought in at the last moment and thus could not complete them to his liking because of time constraints or the hardware limitations.
    A time and hardware issue could also explain why MJ didn’t do all the songs as shown when the title was released again subsequently not all the songs were replaced (meaning the remaining ones were not MJ songs).
    The other is that perhaps that after the SA stuff came out sega felt between that and potential royalties/rights questions it was best to replace them.

  • @nickbubson4570
    @nickbubson4570 Před 5 měsíci +3

    5:39 so relaxing ☺️

  • @mrherc85
    @mrherc85 Před rokem +2

    Interestingly, the water splash in the intro surfing animation seems to cycle through Angel Island's sprite layer.

  • @Shimmi_Official
    @Shimmi_Official Před 5 hodinami +1

    I have no ideas how but I accidentally started watching this video exactly at 11:05pm

  • @emberthefox4951
    @emberthefox4951 Před rokem +2

    The sound at 48:40 will give any Sonic.exe fan flashbacks. I would know, since I am one and just had flashbacks.

  • @cmorestunna
    @cmorestunna Před 2 měsíci +1

    12:26 Blue Knuckles Also Known As The strongest form of Knuckles yet to come

  • @PokePlushies74185
    @PokePlushies74185 Před 2 měsíci +2

    18:26 one of the best parts

  • @ERROR24016
    @ERROR24016 Před 7 měsíci

    1:01:42
    I think I saw something on a GDQ glitch exhibition for S3K, where entering a save file on frame 0 of some kind will glitch out special rings/stayes/ emeralds, where the next big ring you go in takes you to this very stage, and after exiting it, whether you win or lose, copies the emerald progress from the very last save file to the one you entered on frame 0

  • @obeyabe8613
    @obeyabe8613 Před rokem +4

    14:06
    I don't think it's used for sprite scaling, I think this might be an early version of Marble Garden act 2's boss since you can see the square flying up and down while the entire level is crumbling

  • @beari5hplayz
    @beari5hplayz Před rokem +1

    Amazing video on a amazing channel

  • @MoonSarito
    @MoonSarito Před rokem +3

    I kinda miss these videos of prototypes, betas, unused content and etc... I loved Sonic's videos and would love to see something like this with other games like Dinosaur Planet/Star Fox Adventure that had its beta leaked a while ago. (and that a lot of people like me prefer the Dinossaur Planet beta than the final GameCube game since the game had a lot of potential as a unique IP and had everything to become one of the Nintendo 64 Rare classics and close the cycle of system with a golden key, but it became a forgettable Star Fox that not even Star Fox fans like. )

  • @jackhumphries1087
    @jackhumphries1087 Před 9 měsíci +1

    One difference In the sonic 3 prototype lava reef(the restored version, not the buggy mess thats in the prototype already) is that in the background, the death egg seen in the distance is upside down, instead of being face down like it is in the final version of the zone seen in sonic and knuckles

  • @TheSonicDBZ
    @TheSonicDBZ Před měsícem

    39:26: I was playing Sonic Origins with Amy+Tails, and got below the spikes floor thing, and got confused by the fact that there's nothing in this room. Fortunately, I could leave there with Tails's help without needing to restart the level.

  • @somerandomperson7
    @somerandomperson7 Před rokem +1

    finally a full video of the S3&K lost bits instead of sperate videos

  • @pilotwings65
    @pilotwings65 Před rokem +5

    now we need to know, what if you put the sonic 3 beta/retail cartridge on the sonic & knuckles betas

  • @Bl4zing_Fire
    @Bl4zing_Fire Před rokem +6

    Finally the epic duo games have been combined into a video! I always like it when you combine two games that have been covered from the same series into the same video. It’s rlly good to binge and listen to when im going to sleep. Except maybe not the sonic 3 Proto because of the glitch sound bugs.

  • @metalsonic3.050
    @metalsonic3.050 Před rokem +4

    Next should be sonic origin lost and reuse bits

    • @user-lt6it4gv2j
      @user-lt6it4gv2j Před rokem

      Sonic origins wont have lots of unused content. Its a compilation afterall.

    • @metalsonic3.050
      @metalsonic3.050 Před rokem

      @@user-lt6it4gv2j it can have reuse, like that eggman escaping after defeating big arms

    • @user-lt6it4gv2j
      @user-lt6it4gv2j Před rokem

      @@metalsonic3.050 maybe.

  • @nessabunneh
    @nessabunneh Před rokem +5

    33:10 & 55:52 - GRAND DAD!

    • @akiradkcn
      @akiradkcn Před rokem +2

      Also 16bit version of the Blend-S op somehere prior to the 50mins

    • @nessabunneh
      @nessabunneh Před rokem +1

      @@akiradkcn ahh! I thought I recognised it - I just couldn't figure it out

  • @taliban_skate_vids
    @taliban_skate_vids Před rokem +2

    As a Star Trek fan, I am now obligated to play through the TNG genesis game

  • @essestrem
    @essestrem Před 10 měsíci

    That thing with 9:59 time conclusion works in Sonic Mania as well. I did it once with Knuckles in Flying Battery Zone 2. So that's where it came from.

  • @TheRook83792
    @TheRook83792 Před 11 měsíci

    At 46:02 those sprites was for a unused boss in marble garden but you can access it in the sonic 3 prototype in marble garden by using debug mode and the name is Object $B1

  • @SpoopsforDoops
    @SpoopsforDoops Před rokem +5

    Snoc & Knux :^]
    You're epic Tetra, I love all ya content ❤️

  • @fwgigan7848
    @fwgigan7848 Před rokem +1

    Nice I love these

  • @riicky83
    @riicky83 Před 25 dny

    The debug mode you mentioned is different to the final game as you have to press up,up,down,down,up,up,up,up very fast when Sonic is jumping into the screen before the actual main menu pops up.

  • @miglenakostova9378
    @miglenakostova9378 Před 10 měsíci +2

    Fun fact: that Eggman animation rigth at the end of the final boss ended up making an appearance in Sonic Origins

  • @LoryErwin-sy6bt
    @LoryErwin-sy6bt Před 6 měsíci +1

    KNUCKLES THE ENCHILADA HAD ME MAKE MY FLOOR WET WITH TEARS.

  • @ritaandrunt5767
    @ritaandrunt5767 Před rokem +1

    I still find it interesting how the music used for launch base ice cap and carnival night used in the pc release of sonic and knuckles was also used in the prototype version of sonic 3

    • @SamueltheTechnoKid2011
      @SamueltheTechnoKid2011 Před rokem +1

      And a mediocre remix on Sonic Origins. (I refuse to believe they're bad as hell, no Sonic music should be bad)

    • @harrybest2041
      @harrybest2041 Před rokem

      @@SamueltheTechnoKid2011 The prototype tracks in Sonic Origins were ripped from an earlier prototype of Sonic 3. Only the Super Sonic theme was newly created for Sonic Origins

  • @IaeyanElyuex
    @IaeyanElyuex Před rokem +3

    I think we know what part it became obvious Siivagunner's rips were being used.

  • @FlamingFoxProd
    @FlamingFoxProd Před rokem +1

    2:55
    I think it's worth noting that this song being an "unused Super Sonic theme" is pure speculation, and is actually pretty unlikely to be true. Apparently, it's listed next to all of the multi-player stages in the files, making it more likely that it's for a scrapped 6th multiplayer stage.

  • @matthewgaming2408
    @matthewgaming2408 Před rokem +3

    You should make a classic sonic found bits video as sonic origins DID bring back some things that were previously scrapped from the games in the collection!

  • @Edwin_Daniels
    @Edwin_Daniels Před rokem

    i love your videos!!! your the best

  • @randomdude581
    @randomdude581 Před rokem

    13:50 just judging by how the animation moves on this particular sprite, I think this may have been a test for how eggman’s sprite moves during the second boss of marble garden zone when he repeatedly flings himself off into the distance? There’s definitely sprite scaling used there, so that explanation seems to fit pretty well. It just looks that way to me because the animation on that messed up sprite has a certain arc to it.