WE ARE READY FOR A MOVEMENT SHOOTER

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  • čas přidán 25. 05. 2023
  • We as a society are finally ready for a Movement Shooter to become the biggest thing ever. Allow me explain why.
    ►TWITCH: / macro
    ►TWITTER: / themacroshow
    ►INSTA: / themacroshow
    ►MERCH: inviz.tv/macro
    ►DISCORD: / discord
    ►MY 2ND CHANNEL: / @macrolive
    Edited by Izaya: / izayamvm
    Thumbnail art by Noush: / artnoush
    Music for montage: "Cartoon - Why We Lose (feat. Coleman Trapp)" spoti.fi/NCS
    The Outro song is "Bone Theme" by Michael Wyckoff
    Check him out here: • Michael Wyckoff - Bone...
    #movementshooter #movement #titanfall
  • Hry

Komentáře • 3,1K

  • @TheMacroShow
    @TheMacroShow  Před rokem +3092

    Was this video just another excuse to gush about Titanfall?
    Maybe… 😆

    • @suncanny1418
      @suncanny1418 Před rokem +77

      Macro, play Ultrakill, please, I beg you.

    • @dinosquad999
      @dinosquad999 Před rokem +20

      EA shouldn't haven't have abandoned it the servers on console are dead because of the servers getting killed by hackers

    • @bmomurphy
      @bmomurphy Před rokem +5

      Fortnite balls

    • @mnzkrhpsds
      @mnzkrhpsds Před rokem +12

      play ultrakill please

    • @thepolishtech1552
      @thepolishtech1552 Před rokem +1

      I yearn for it

  • @changingpast.
    @changingpast. Před rokem +3277

    Respawn should make another Titanfall. The first and second where awesome! There are honestly one of my favorites games of all time. It's just sad that they stop developing it

    • @georgeandfriendsadventures5073
      @georgeandfriendsadventures5073 Před rokem +10

      I wouldn’t really make sense story wise

    • @zan821
      @zan821 Před rokem +174

      @@georgeandfriendsadventures5073 it probably could, a continuation of the titanfall 2/apex storyline, it takes place after titanfall 2 but before apex legends

    • @georgeandfriendsadventures5073
      @georgeandfriendsadventures5073 Před rokem +3

      @@zan821 Maybe

    • @edgarsilva4744
      @edgarsilva4744 Před rokem +43

      It just wouldnt be the same... I feel like going back and updating Titanfall 2 would be a better option

    • @christianmeza4529
      @christianmeza4529 Před rokem +46

      I still play Titanfall 2 and stopped playing apex because wall running ties everything together movement wise.

  • @rohangarling7715
    @rohangarling7715 Před rokem +332

    the indie scene for movement shooters is insane, please if any of you like this type of stuff, play Ultrakill or Neon White or Boomerang X etc.

    • @Shajirr_
      @Shajirr_ Před rokem +48

      This was mentioned in the videos though, that movement shooters are basically relegated to singleplayer titles.
      Multiplayer has no options comparable to Titanfall besides itself.

    • @rohangarling7715
      @rohangarling7715 Před rokem +1

      @@Shajirr_ true, but even then there are still a lot of indie movement shooters that have wild multiplayer fandoms, just gotta know where to look

    • @censoredduetowrongthink
      @censoredduetowrongthink Před rokem +17

      @@Shajirr_ A multiplayer ultrakill would make me happy for the first time in 10 years. ultraboosting and countersniping coins at mach fuck would be so fun.

    • @mr.cuttystabby5331
      @mr.cuttystabby5331 Před rokem

      it's pretty bare bones, but I'm enjoying Get to the Orange Door

    • @RougeRedVR
      @RougeRedVR Před rokem +1

      Dusk has multiplayer, a movement shooter published by New Blood. I would play it more often but the servers are dead due to the main selling point being the campaign.

  • @theycallme_b5678
    @theycallme_b5678 Před rokem +142

    I want nothing more than more Titanfall, it's so smooth, but also I really am drawn to the giant robots.

    • @b0wking119
      @b0wking119 Před 11 měsíci +3

      Same there is hawken reborn now and hawken on Xbox they are mech shooter games mostly focused on moving to in its own way

    • @xanderkruger4904
      @xanderkruger4904 Před 7 měsíci

      its over, true skill arena fps games are done for .... good luck finding a proper modern arena fps without crossplay and aim assist so strong its made of neodymium magnets, or more than just a small handful of people- Quake Champions has around 1k people on between both launchers rn and thats GOOD for its genre today
      I don't want more hero shooters or MOBA's so people can just metaslave and be annoying, I want to crumple you like paper in an actual proper 1v1
      if you have a "pro" scene with almost exclusively controller players - reconsider
      (halo and other console exclusive-esque games get a mild pass, even though you could still use M&KB on them too)

  • @rhet0r1cal
    @rhet0r1cal Před rokem +667

    How does respawn NOT do this. So many people are pushing for another Titanfall game and Macro is aggressively CONSISTENTLY pushing for this.

    • @SnesySnas
      @SnesySnas Před rokem +78

      Because realisticaly people who are pushing for this are in a loud minority and they understand this
      For every player asking for a new Movement Shooter there's 10 that buy MTX from current shooters to support what the game ecosystem is like right now
      Change will only happen once either someone gets bold enough or when players vote with their wallets

    • @x260houtori
      @x260houtori Před rokem +2

      To my understanding the devs that worked on an apex and Titanfall now work for a company called Wildlight Studios. That would likely be the reason.

    • @spookysushi4079
      @spookysushi4079 Před rokem +4

      EA has to approve it which they won't

    • @KeanuCheems
      @KeanuCheems Před rokem +6

      Because movement shooters aren't very profitable. You get burned out way quicker and you also can't monetize it with skins as well as other games.

    • @impureEnigma
      @impureEnigma Před rokem +1

      Because it’s up to executives to green light the project, executives don’t care about genre popularity or requests in social media. EA most likely is very skeptical of titanfall 3 as they have a different understanding of why titanfall 2 flopped

  • @DiaperDragon
    @DiaperDragon Před rokem +173

    No joke thinking about titanfall 3 brings a tear to my eye and its awesome to see the resurgence of popularity that it deserved from the start. Just imagine how fps games would be now if titanfall 2 a big hit. We could have had more games like it or like ultra kill. Hopefully with all the praise they are getting now the next big chapter in gaming will feature more fun movement

  • @BulletWulf
    @BulletWulf Před rokem +41

    One of my favourite games before Respawn even released Titanfall, was back on the PC in 2008/2009.
    Tribes Ascend was a beautiful game where you could literally pick up enough speed to glide across the entire map while shooting a saw blade launcher.

    • @ZaKrakilla
      @ZaKrakilla Před rokem +2

      That is the GOAT that started everything...

    • @Deyzspyinonu
      @Deyzspyinonu Před rokem +4

      You know tribes ascend was like... tribes 4 right? Can't believe the dude brought up rocket jumping and bunny hopping in tfc and quake and left out skiing in tribes. *emits assorted old man noises*

    • @freelancerthe2561
      @freelancerthe2561 Před rokem +3

      @@Deyzspyinonu History is being forgotten

    • @nothazzz
      @nothazzz Před 8 měsíci

      @@Deyzspyinonu I clicked the video only because I was hoping to hear someone gush about tribes. These comments saved me 11 minutes.

  • @ClocksTickin
    @ClocksTickin Před rokem +55

    I get the idea of the Brownian Fluid problem (though not the name tbh) but Splitgate got me hooked specifically because anyone could appear just about anywhere at any time. Also, impossible shots became not just probable, but likely when portals were actually used for combat

    • @duggggggg
      @duggggggg Před rokem +5

      Split gate is a bit of an outlier since it's core mechanics were built on portals. But even if someone does place a portal behind you you still have a chance to survive. Whether that be the anti portal names or just blasting through the portal hoping to hit them

    • @gatheringwolves8267
      @gatheringwolves8267 Před 10 měsíci +2

      A lot of these games were so ahead of their time, people are now playing games casually a lot
      More competitively, now would be the time to make a shooter like titanfall

  • @Bombman297
    @Bombman297 Před rokem +279

    When Titanfall made the movement shooter popular, Halo and call of duty decided to adapt that mechanic into their game even when the devs don’t understand what makes it so good.

    • @kopjevla
      @kopjevla Před rokem +1

      real

    • @gbdornls
      @gbdornls Před rokem +17

      Fr, they just stole the idea but didnt understand what made the idea good, so we had movement shooter that were janky as hell, unlike titanfall and apex where the moevement is fluid, easy to read and feels good, instead of being janky

    • @tejoadi4349
      @tejoadi4349 Před rokem +8

      You talking about halo 5 right? Cuz halo infinite did it good, without changing the gameplay that makes halo.
      (Outside that game sucks ass)

    • @iDrinkRaid_
      @iDrinkRaid_ Před rokem +1

      Plus these are games that had established gameplay loops dating back to the PS2/Xbox era, which pissed off longtime fans. Don't see why they can't make a spinoff in like the Halo universe, but update the gameplay with more movement and more modern gunplay. Or just make a new IP, just don't get the bad PR by "ruining" a game series.

    • @alexfrost2799
      @alexfrost2799 Před rokem +1

      Disagree about that in regards to Halo 5. The movement was extremely balanced on the multiplayer side of things. Halo players just weren't used to how aggressive people could get with their movement, which is a huge part of movement shooters.

  • @Chigeru156
    @Chigeru156 Před rokem +353

    A concept from Titanfall 2 that isn't really used in modern shooters is the AI grunts. It really helps alot with balancing match points, instead of realizing 2 minutes into a match that you've already lost because it's heavily unbalanced skill-wize

    • @buttonasas
      @buttonasas Před rokem +46

      It's not just that but overall losing is just as fun as winning!

    • @zewps9502
      @zewps9502 Před rokem +36

      AI grunts do honestly add a lot to games, I mean even a 2 player match in the og Battlefront feels massive

    • @lostsurferjames5
      @lostsurferjames5 Před rokem +29

      What I liked is that sometimes I'm just not flowing well enough to fight up in the sky. So let me not be a detriment, work on building my titan, and still add points for my team. God I miss TF2 so much

    • @ninj-as7710
      @ninj-as7710 Před rokem +5

      @@lostsurferjames5 Yeah, and with the different weapons, you could just choose to play sniper for a while or something to take a break and still get to do hype titan shiz a little while later!

    • @vaeger2947
      @vaeger2947 Před rokem +1

      Doesn’t Enlisted do this?

  • @malykdorghammonge2537
    @malykdorghammonge2537 Před rokem +23

    Also something titanfall did for multiplayer games that I enjoyed as a noob and as a more seasoned player was the added AI enemies and allies it madr the maps feel full and gave a feeling of mowing down your adversaries and always having to move around.

    • @freelancerthe2561
      @freelancerthe2561 Před rokem +6

      AI fodder is the unsung hero of that game. It solved sooo many issues with the COD elements of the design, and you can ratchet them up to be all manor of threats.

    • @terrellsm2522
      @terrellsm2522 Před 8 měsíci

      U guys are ok killing literal robots? And u felt good ab killing these robots????

    • @malykdorghammonge2537
      @malykdorghammonge2537 Před 8 měsíci

      @@terrellsm2522 bro sometimes u have a long day and just want to jump in the game and have some fun. Sweaty games are still easy to find but the bots made casual play feel rewarding regardless of your skill level

    • @Robluex
      @Robluex Před 8 měsíci

      Found the sentient AI. Who's your creator, @@terrellsm2522 ?

  • @EchoYoutube
    @EchoYoutube Před rokem +182

    I’d like a new Titanfall if it had energy placement when moving. That means when you jump full force at a wall that you’re wall running on, you could carry the momentum if you jump moments after you reach the wall

    • @fuyufx
      @fuyufx Před rokem +22

      tf2 already kind of had that, you just needed to brush along the wall at the right angle to keep your momentum into a wall run

    • @EchoYoutube
      @EchoYoutube Před rokem +2

      @@fuyufx I was aiming more at the idea of something like Bap from Overwatch where he charges by crouching.. but instead you’re charging from your impact on a surface and it slowly dissipates if you don’t use it to launch

    • @timothygooding9544
      @timothygooding9544 Před rokem +5

      @@EchoCZcams sounds like a cool ping-ponging ability
      would def be easier as an ability since again readability is very important
      the wallbrush / wallkick keeps your momentum in a relatively straight line, and strafing is a slow turn, much slower in team fortress actually
      Not to say it should be under a cooldown, or at least a large / singular one, but it breaks readability a bit and will need to sacrifice something in return, like grapple which is more readable but is still VERY powerful

    • @askredditstudios8055
      @askredditstudios8055 Před rokem +1

      Romans 10:9 because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved.m

    • @saladgreens912
      @saladgreens912 Před rokem +3

      @@EchoCZcams Well that's the difference between OW and TF2 lol. OW gives you an ability, TF2 gives you mechanics. You already carry your momentum forwards by specifically not slamming into walls. If you come in at too hard of an angle your momentum is halted like how momentum works in real life. The OW way you are asking for is to give a quick time event for ungracefully slamming your head into a wall instead of finding a flow state.
      The only reason firefights work in TF2 is because momentum goes in a line. Being able to suddenly change the direction of your momentum would make it annoying to track people. That's why your momentum only carries forward if you come into it at a low angle.

  • @Anonymous-73
    @Anonymous-73 Před rokem +130

    Someone introduce Macro to Ultrakill and he’ll have a field day with that

    • @ohlordhecomming4777
      @ohlordhecomming4777 Před rokem +3

      I was just about to comment that.

    • @Headlock123456789
      @Headlock123456789 Před rokem

      @@ohlordhecomming4777Same

    • @melissaoconnell1
      @melissaoconnell1 Před rokem +1

      Read my mind dude, when he figures it out, his world will shift

    • @Chimuelo655
      @Chimuelo655 Před rokem

      Like , he will we one with the ultrakill when that happens

    • @lavos333
      @lavos333 Před rokem +2

      I'd argue that Ultrakill is a style shooter, more than a movement shooter.
      In Titanfall, for example, movement is usually used to get a tactical advantage: The faster you are, the more options you have for aproach against the opponent
      In Ultrakill, there's a point where your movement is good enough to no-sell anything the enemies do. Going any further than that (and you can go MUCH further than that) is done simply because the player can. There's no real purpose behind many of the ultrakill movement and weapon tech, other than: "That was cool as fuck"
      I still agree that he should play it (hell, any person interested in gaming at all should give it a try), but not as a movement shooter specifically, rather as a cool and fun game.

  • @betriz_07
    @betriz_07 Před rokem +296

    I hope one day I can make an arena shooter where the main gimmick is that everybody moves constantly and you can't stop moving, so no camping, only speed.

    • @gbdornls
      @gbdornls Před rokem +22

      Mfers are sharks lmao

    • @seabear3874
      @seabear3874 Před rokem +45

      A battery on their backs that drain energy from movement, standing still causes the battery to overcharge and blow up, HP could also be explained as being the batteries stability with players blowing up whenever they die to anything if you want that

    • @Exekutivgewalt
      @Exekutivgewalt Před rokem +25

      move or die but an fps game?

    • @enestezi
      @enestezi Před rokem +7

      THE FINALS is aiming that ig but without wallruns

    • @fooxylol
      @fooxylol Před rokem +7

      How about if your damage output us tied to your speed? Like, if youre moving slow or not all, almost no damage but if youre slingshotting across the map and moving max speed you can one shot. Might be broken but idk i think it sounds fun.

  • @SavagePrisonerSP
    @SavagePrisonerSP Před rokem +10

    Tribes Ascend was one of my favorite movement shooters. That feeling of gracefully building up so much velocity where you're just flying across the map beats no other feeling. I want that game back.

  • @chrisanderson7820
    @chrisanderson7820 Před rokem +3

    I grew up on Unreal Tournament, Quake, Tribes, people just plain forgot how awesome jet-skiing in Tribes 2 was. Its why I loved Overwatch and Apex because I felt I'd come home after years of slogging around in COD. Tribes 2 had nice smooth fast motion but it wasn't absurd or "too 3D" so newer players could still deal with the battlefield, it did require a pretty good aim to hit a speeding scout with a spinfusor though ;p

  • @Pop-wh7zc
    @Pop-wh7zc Před rokem +112

    I think ultrakill did a good job incorporating movement but it is a single player game so it has less problems to worry about

    • @echodolphonian5729
      @echodolphonian5729 Před rokem +10

      I'm suprissed he didn't mention it

    • @Exhalted1
      @Exhalted1 Před rokem +3

      @@echodolphonian5729 ultraking is unfortunately indie and not that big and ofc not multiplayer

    • @sequinbandit2097
      @sequinbandit2097 Před rokem +2

      @@echodolphonian5729 its too underground/indie. This video basically focused on 3A games. Which is fine, that's where the gaming scene is. even though Indie is way bigger than its ever been, its always going to be eclipsed by 3A so long as 3A make familiar games that people can sit down and play after a long day at work.

    • @GameFuMaster
      @GameFuMaster Před rokem

      well it's not like you really use movement that much, it feels like it's kinda there just for speedrunners.
      It does have very interesting weapon combos though.

    • @JotaroKujo-ip5wb
      @JotaroKujo-ip5wb Před měsícem

      @@GameFuMaster movement literally is one of the core aspects of the game. They give you a fucking GRAPPLING HOOK and all these insane movement techs that also affects your style meter. Movement makes Ultrakill FUN FUN

  • @HowardThePenguin
    @HowardThePenguin Před rokem +78

    This is kinda where ULTRAKILL hit an itch for me. Sure it's a singleplayer game, but it gave that freedom that I was yearning for for so long. Seeing a game like Titanfall 3 would be absolutely ground breaking in terms of the movement shooter world though.

    • @trilby3447
      @trilby3447 Před rokem +15

      Although labeled as a “boomer shooter” ULTRAKILL is probably the most innovative FPS since DOOM Eternal before it
      Which is like the second time this has happened with a New Blood game since DUSK was released after DOOM (2016) and basically started the Boomer Shooter revival

    • @bosniaknight3737
      @bosniaknight3737 Před rokem

      Ive always labelled Ultrakill as a Movement Shooter.

  • @RougeRedVR
    @RougeRedVR Před rokem +8

    Almost the entire New Blood published games catalog on steam is also an option. (Ultrakill, Amid Evil, and Dusk) These games are great callbacks to retro movement shooters of the 90s and I would highly recommend them if you enjoy shooters in general. Ultrakill was inspired by Doom, Amid Evil by Hexen, and Dusk by Quake.

    • @original_floppa8411
      @original_floppa8411 Před rokem +1

      Finally someone else also said it

    • @Einxeld
      @Einxeld Před 11 měsíci

      @@original_floppa8411 they are not pvp, it was said in the video

  • @demiseman9586
    @demiseman9586 Před rokem +10

    The biggest set back to movement shooters has been the default control scheme. Simply changing jump to L1 makes a huge difference. After that you can remap in a lot of ways to never let go of the right stick on a controller.

    • @drgiss
      @drgiss Před 11 měsíci +5

      the biggest setback to gaming is consoles

    • @Vespyr_
      @Vespyr_ Před 9 měsíci +1

      Game controllers need to evolve. They need back buttons by default. They need innovations. But console gamers don't ask for them, don't demand them, and will be happy to pay yearly to play multiplayer in perpetuity regardless.

  • @yuvalartsy9762
    @yuvalartsy9762 Před rokem +2019

    We are ready for a macro shooter

  • @domidoodoo
    @domidoodoo Před rokem +156

    We need another Titanfall

    • @Buhyeu
      @Buhyeu Před rokem +8

      Titanfall 3 is what every one wants, even if they don’t know it

    • @rulingrubies
      @rulingrubies Před rokem

      @@Buhyeu do you mean what?

    • @kopjevla
      @kopjevla Před rokem +3

      @@Buhyeu i'm sure respawn knows all the fans are dying for a sequel, but as far as i know they're too busy keeping up live service for apex to really afford making another game in the franchise besides it. i heard some time ago that they were working on it but it had to be cancelled. i'm so sad that there are no signs towards a new game. it was gonna be a spinoff, i don't remember exactly what it'd be like but i'm salty that it got cancelled

    • @GirusBetterThanVirus
      @GirusBetterThanVirus Před rokem +1

      @@Buhyeu Respawn is working on a live service game which takes a lot of resources, if Respawn wants to make a TitanFall 3 their first step should be making a bigger team because one team can't develop so many games at once.

    • @point0947
      @point0947 Před rokem +1

      we really reallly do

  • @Jasperdurr
    @Jasperdurr Před rokem +5

    I have high hopes for MARATHON, but it seems like an extraction shooter that I can really get into, especially with some others having such a high barrier of entry like BSG's Escape From Tarkov.

  • @grim2977
    @grim2977 Před rokem +4

    Note, if you remove the limit set by respawn for titanfall 2, you can eventually reach light speed

  • @masterq134
    @masterq134 Před rokem +90

    Anyone remember playing Tribes: Ascend? That was a fantastic shooter with some of the best movement I've ever played. I really miss that game.

    • @ZaKrakilla
      @ZaKrakilla Před rokem +13

      Tribes is indeed the ancestor of all of these games, it was the one that changed everything. But you need to be a man of culture to know that and to be over 20 years old...

    • @fearingalma1550
      @fearingalma1550 Před rokem +1

      I played a bit of Ascend and enjoyed it, but then the developer just put the game down and went off to flog vtuber skins on Smite

    • @jacobroy5390
      @jacobroy5390 Před rokem

      Tribes was so good, not just really good movement but very unique movement compared to the other movement shooters that have come out since.

    • @keyanklupacs6333
      @keyanklupacs6333 Před rokem +1

      Zooming around at 6 quadrillion miles an hour in tribes was one of my favorite things.

    • @hokey9175
      @hokey9175 Před rokem

      This is the grandfather of the craziest movement shooters. In reference to newer games, if apex legends was quake, tribes would be Titanfall.

  • @pizzaman10203
    @pizzaman10203 Před rokem +11

    The fact ULTRAKILL wasn't mentioned here is fucking insanity.

    • @RideTheSkies
      @RideTheSkies Před rokem

      there's some cool indie movement shooters but unfortunately not multiplayer and will never take off in the way AAA studio release would

    • @baconiumo
      @baconiumo Před rokem

      ​@@RideTheSkies to be fair, ultra kill blew the hell up

  • @I_Eated_The_Soap
    @I_Eated_The_Soap Před 11 měsíci +1

    I'm getting into game development and I'm trying to make a movement shooter because that's the type of game i find most exciting. I haven't got a name for it yet, but I'm calling the project "Quakenfall". as you could assume from the title, it combines the movement from Quake and Titanfall. You could go from bhopping to wall running, then rocket jump off the wall before switching to a grapple and flying across the arena at an insanely fast speed. I've just started learning game development so I'm very far from actually finishing it, but I'm excited to work on it

  • @Waitwhat469
    @Waitwhat469 Před rokem +7

    xonotic has a game mode that still has one of the best movement feel to me.
    It's simple, but zipline around trying to one hit sniper shots is just an absolute blast

  • @Kingdrakeable
    @Kingdrakeable Před rokem +35

    One "Movement Shooter" most people didn't play was Tribes. Even though I only played the black sheep of the series, Tribes: Ascend, it still holds a very special place in my gaming heart as the most fun and unique shooter I've ever played. CTF, high speed, skill shots, base attack/defense, it hit all the right buttons for me. Fans tried to create Midair, but again the jank really gets in the way when playing multiplayer shooters.

    • @Joee_Kool
      @Joee_Kool Před rokem

      this I got to play the crap out of this game I even tested it at Penny arcade this game right now is needed.

    • @Joee_Kool
      @Joee_Kool Před rokem

      but it doesn't need a battle pass or any cosmetic skin transactions

    • @buttonasas
      @buttonasas Před rokem

      I tried out Tribes last year and I'm not disappointed! Except maybe when I bonk 🧱

    • @askredditstudios8055
      @askredditstudios8055 Před rokem

      Romans 10:9 because, if you confess with your mouth that Jesus is Lord and believe in your heart that God raised him from the dead, you will be saved.m

  • @deathboitechnobladeneverdi7918

    THE CHILDREN.... THEY YERN FOR TITAN FALL

  • @Ilysage
    @Ilysage Před rokem

    This is a very well made video first video i watched on your channel. earned a sub fr💯

  • @user-oj7pl7pd4p
    @user-oj7pl7pd4p Před 8 měsíci

    Very interesting video. Thank you. I like shooters with advanced movement

  • @123jbuster
    @123jbuster Před rokem +157

    I’m really praying that Marathon has some crazy-new-age-super-fluid-movement. Bungee is so good at making games and the devs calling the main characters “runners” has me excited.

    • @lessersphinx3971
      @lessersphinx3971 Před rokem +16

      Already they’ve succeeded in making some of the best feeling gunplay in the industry with Destiny. If they nail movement too with Marathon then we’re in business

    • @mrsaucexd477
      @mrsaucexd477 Před rokem +1

      @@JL32506 pvp?

    • @heatnup6899
      @heatnup6899 Před rokem +10

      @@JL32506 its hardly a movement shooter, its more of a shooter that happens to have movement abilities rather than a game focused on its ability to make movement feel fun.

    • @getoveryourself2212
      @getoveryourself2212 Před rokem

      @@heatnup6899 facts
      I used to play Destiny & it’s not 100% movement
      just point & shoot tbh
      got annoying with people trying to implement movement for it made them look goofy & unnecessarily sweaty lol
      most got merk’d once they started doing something weird & then rage quit after over a simple kill/death

    • @storminfection5775
      @storminfection5775 Před rokem +4

      @@getoveryourself2212 You've never fought against decent players if you think it's just point & shoot

  • @neath8242
    @neath8242 Před rokem +41

    Lawbreakers was one of my favorite movement shooters. It didn't gain much popularity, but it felt amazing flying through the zero gravity maps and killing enemies in all directions.

    • @mauz791
      @mauz791 Před rokem +6

      The marketing, art style and timing for that game could not have been worse. "Dark Souls of shooters", homogenous looking heroes and being released alongside other futuristic shooters. It's such a shame

    • @ezze-does-it
      @ezze-does-it Před rokem

      The game was too chaotic imo, and the character designs were forgettable at a time where it seemed like they just wanted to make Unreal Overwatch with edgier characters. I didnt have fun playing

  • @zewps9502
    @zewps9502 Před rokem +9

    ULTRAKILL is the ultimate movement shooter in my eyes. Not only does it have a lot of intentionally fast movement, but the game also has so many little bugs that greatly increase movement potential, and having the creator of the game endorse them is awesome.

  • @vahe8274
    @vahe8274 Před 7 měsíci +2

    The finals scratched my itch

  • @reeseastaire3498
    @reeseastaire3498 Před rokem +37

    The FINALS beta gave me that good core movement you’re talking about, granted with some problems and latency but the overall feeling made me so excited for the future of shooters

    • @arcticfox037
      @arcticfox037 Před rokem +1

      They're probably gonna be working quite a while on the anticheat

    • @clipsofJoeRogan1
      @clipsofJoeRogan1 Před rokem +1

      I think games like the finals and xdefiant, is going to change the scene up. They rely a lot on the movemen, without sacreficing the gunplay. (xdefiant is not that balanced but i am hoping they are working on it.) I belive, that one day, we will get a mainstream game that has really good and fast movement, i am hoping for titanfall 3, but if the finals or xdefiant gets really popular, i am guessing that it wouyld satisfy movement fans like myself.

  • @kaye3487
    @kaye3487 Před rokem +84

    Hey Macro, big fan! Splatoon 3 is a third person shooter with insane movement at its centre. As a big fan of tour content I'd love to see you cover this game. Personally with the diverse amount of weapons I feel that it's the most unique and fast paced shooter on the market right now.

    • @jakilla23
      @jakilla23 Před rokem +5

      Agreed

    • @nightshade3115
      @nightshade3115 Před rokem +6

      Honestly yeah, splatoon is hella underrated

    • @amalwirhlani9085
      @amalwirhlani9085 Před rokem +7

      theres no mecchcanics such as wall running and stuff, but it does have crazy movements, especially witht the squid form

    • @squidsurge71
      @squidsurge71 Před rokem +4

      On top of that, the weapon and special weapon concepts are so absurdly unique

    • @shadowfox6276
      @shadowfox6276 Před rokem +6

      GENUINELY surprised someone made a comment on splatoon lol Titanfall 2 and splatoon 3 are IMO the best multi player shooters to play rn (even if both servers suck sometimes lmao) Heavily underrated for how unique and insane the movement is! would like to see macro give it a try lol

  • @hungryburger6402
    @hungryburger6402 Před rokem

    6:58 “Battlefield 2049” 😂

  • @tomlewis6059
    @tomlewis6059 Před rokem

    I was just thinking about Brink the other day, loved that game for a while

  • @shadowking6425
    @shadowking6425 Před rokem +26

    Loving the movement in SHATTERLINE and really, really looking forward to THE FINALS. Both have some good movement.

    • @marcossimon9184
      @marcossimon9184 Před rokem +7

      Shatterline is fun but it just feels too gimmicky. I played jt for one weekend, got like 8 hrs on the game was loving it. Then I didn’t have any inteeest to play it ever again

    • @izzanirfan2534
      @izzanirfan2534 Před rokem

      ​@@marcossimon9184agree,its too generic and have no identity to it.

  • @kadensadich1311
    @kadensadich1311 Před rokem +40

    Im bummed you didnt mention UltraKill, its an INCREDIBLE movement shooter that has absolutely insane movement and is a crazy hard/fun game. Its not technically battle royale, its more like COD Zombies but its still worth mentioning i think.

  • @heroninja1125
    @heroninja1125 Před rokem +1

    So im gonna be that odd one out that brings up minecraft, some of the best "movement shooter" gameplay I've ever had comes from minecraft and custom weapons on servers, if you are confused you can look up a few examples such as the gtamc server, almost everyone would be looping through the sky or going in curves around buildings with jetpacks or enderstaffs, having to catch people while they are on cooldown or predict their movements as an example. Some of the best pvp ive had was with movement items that cannot be spammed but provide huge mobility, so it would play out like a chess game especially in team fights, people would use the movement items sparingly and had to figure out where they could position themselves to get an advantage. Verticality in combat is also an incredibly underrated thing, on minecraft the verticality of the fight depended on the map, and some maps had mountains you could scale that were so tall you could not see the person at the bottom, this is something that not even a game like battlefield will let you experience properly.

  • @Sirspiderstoppedsuddenly
    @Sirspiderstoppedsuddenly Před 11 měsíci

    THank you for not missing spell break in this video. That was my favorite game of all time

  • @art3mis717
    @art3mis717 Před rokem +9

    Macro should do more discussion videos like this. If I can recall he mentioned that he was a teacher in the past so that explains how he's so good at explaining and discussing topics.

  • @bulborb-plushie
    @bulborb-plushie Před rokem +6

    Macro if you love movement shooters and if you like boomer shooters id reccomend ULTRAKILL its a hybrid between the 2 and you play as skinny pathfinder

  • @simulacra7885
    @simulacra7885 Před rokem +7

    I feel like a lot of hardcore movement shooters don’t have an issue with knowing where your opponent is as an issue, that’s kind of the advantage of high movement, the fact that you can sneak up on people and that you have to have better situational awareness. Where I feel most hardcore movement shooters fail is by making the TTK way too long, because when the TTK is too long I have to then slow down significantly until I secure the kill. That’s where titanfall 2 was good on, the TTK was super short so you could kill one or 2 guys without losing any velocity and keeping the momentum going.

  • @grenouilleflamboyante978

    the most amazing part in titanfall is that even against a giant mecha, pilot can still outrun with strategic movements

  • @ryanengelhardt497
    @ryanengelhardt497 Před rokem +16

    You make a really great case for movement shooters. I never really realized how widspread the appeal has gotten in the last few years. As a Titanfall vet, I REALLY hope Respawn is cooking somthing up. There is a need for a new deathmatch based, progression oriented shooter game now that COD and Battlefield are on the back foot. Plus, I hear Respawn got a new studio recently to support Apex, that could mean that other Respawn studios are freeing up their resources. I was initially disappointed when Respawn canceled their unanounced single player thing for Apex, but maybe they decided that what they were working on could become its own thing. Wouldn't it be funny if Titanfall 3, started its development as an addon for Apex, just like how Apex started development as an addon for Titanfall 2. kind of poetic don't you think? or maybe thats just wishfull thinking. Either way I think you're right, now would be the perfect time for a big new movement shooter. Wether it be titanfall 3 or something new.

  • @flamingosoup6375
    @flamingosoup6375 Před rokem +9

    God I miss Titanfall, not only was it ahead of it's time in movement, but the assymetrical part of trying to take on a titan as a little human guy was so intense and there was so much depth to how you could interact with titans. I miss it so much.

  • @gavinishavinabadday2035
    @gavinishavinabadday2035 Před rokem +3

    It's crazy, because, at the time, nobody wanted movement games like black ops 3 and titanfall 2. Funny how the gaming community changes so fast. Same thing with WW2 shooters, people were wanting it to go back to WW2 but then we got pummeled by them by the Devs for 2 years and then everyone hated it.

  • @TruckingRobbie
    @TruckingRobbie Před rokem

    the finals had some fun movement

  • @wonderhealer9665
    @wonderhealer9665 Před rokem +6

    For someone who's played so many movement shooters, one game that I wish didn't stop development was dirty bomb, it was also a free hero shooter too but it had the perfect monetisation balance as well as some of the most unique gameplay too

    • @Joee_Kool
      @Joee_Kool Před rokem +1

      that game was over run with hackers and was too eh, we weren't ready for the monetization and no game should even to this day it killed gaming. But it was aight.

  • @honestlyidontknow6598
    @honestlyidontknow6598 Před rokem +6

    titanfall just gives me the feeling when you are in pure ecstasy, seeing a pro player move in titanfall is just ahhhhh

  • @Trashedac
    @Trashedac Před rokem

    Im wanting to start making video games but I just want to say thank you for this video and for making videos in general and thank you for the tips

  • @soloshottie
    @soloshottie Před rokem

    this reminds of Lost Planet and the fact that I want it to make a comeback. it wasnt a movement shooter, but could VERY easily become one with a few changes. first it has a grappling hook. great start, but it only offered access to verticality as it pulled you straight to the target destination and automatically jumped up afterwards. if they made the grappling hook allow for swinging instead of just pulling you straight, Lost Planet could be a cool movement shooter. ironically enough, it also has mechs. not in the style of Titanfall's, but it does have them

  • @kaiZXful
    @kaiZXful Před rokem +11

    I would ABSOLUTELY love to see a Titanfall 3. It's what the franchise pretty much needs

  • @shrugs3233
    @shrugs3233 Před rokem +6

    This is why I'm really looking forward to marathon. I don't know much about it, but it seems like a movement based extraction shooter, and I really trust bungie with that

  • @guirus._.4958
    @guirus._.4958 Před rokem

    Ultrakill🙌🏻🙌🏻🙌🏻

  • @theworldisquiethereVFD
    @theworldisquiethereVFD Před rokem +3

    Blud doesn't know about the existance of splatoon 3 💀

  • @ProfessorPiggy9
    @ProfessorPiggy9 Před rokem +9

    We need Titanfall 3, the Titan concept is so unique and made the movement even more of a blast as you whip around enemy Titans and try and take them out by sliding, wallrunning, and grappling all over. Titanfall 2 was really just a blast, I would love to see more!

    • @ninj-as7710
      @ninj-as7710 Před rokem

      I mean, no. The Titan concept is super classic, think about all the Gundam inspired giant robot centered animes!

    • @forgottenknight4695
      @forgottenknight4695 Před rokem

      ​@@ninj-as7710 I think he meant from a gameplay perspective

    • @ProfessorPiggy9
      @ProfessorPiggy9 Před rokem

      @@ninj-as7710 Good point, but I can’t think of any other multiplayer shooters that implement giant robots into their gameplay.

    • @ninj-as7710
      @ninj-as7710 Před rokem

      @@ProfessorPiggy9 Oh, in that sense... I mean, Halo 4 had some but they appeared very rarely (though they make for a whole lot of fun in couch assassin games).

  • @thrustkillerxxx6335
    @thrustkillerxxx6335 Před rokem +3

    Titanfall 4 trailer looking fire already 🤯

  • @morepixels9999
    @morepixels9999 Před 8 měsíci

    Tribes ascend comes to mind.

  • @27mosquitoes
    @27mosquitoes Před rokem +2

    Funny how both games called TF2 are pretty pioneering games in the mobility shooter genre

  • @alapuchii5497
    @alapuchii5497 Před rokem +3

    I think Titanfall 2's solution to the brownian fluid problem was the titans. If the movement of someone is unpredictable just get in a titan and wait for them to attack you and then you can easily kill them.

  • @arincandet2440
    @arincandet2440 Před rokem +4

    If you're looking for a new movement shooter 100% try ultrakill. It's not multiplayer and Hakita, the developer said he won't add it, but the movement is up there with titanfall, and slightly even further. The game is very overkill(no pun intended) in every aspect(movement, weapons, enemies, etc.) and that is why many people love it. It has 97% positive reviews on steam, however more than half of the negative reviews are literally a joke, but i will let you read them yourself(mainly because i don't think it would be a good idea to say them here. If you know you know)

  • @sedderzz7141
    @sedderzz7141 Před 8 měsíci

    I remember playing Duke3d 1v1 seriously back in the day. That had great air movement where you could jump one way then go back on yourself. It also had a jetpack for flight and steroids for speed. Moving around the map at insane speeds and controlling these items was the most important skill.

  • @V01X3
    @V01X3 Před 11 měsíci +1

    I've been super hyped for the idea of "Futuristic" games that have a setting similar to Call of Duty Infinite Warfare, or Titanfall.. including Titanfall 2's movements.
    TitanFall 3, Call of Duty X, and Battlefield Infinite would be cool name examples for things I'd like to see be made!
    I think it's time to give movement and futuristic games another shot! People are wanting to see something new again, so why not give them a taste of what game too early year's before?

  • @joyous7953
    @joyous7953 Před rokem +28

    to be honest I think that hyperscape was a good concept, and would love to see it get reimagined to fix the problems with it.

    • @wifsk484
      @wifsk484 Před rokem +5

      Same i still dont know why people hated it so much (beside the console shits running around with machine guns)

    • @elbuhdai605
      @elbuhdai605 Před rokem +2

      Its biggest problem was being a Battle Royale. A lot of people have an irrational hatred for the game mode, and in my personal opinion it's a terrible idea to make a battle royale game with skill-based mechanics that take a lot of practice. It's slow to get better at a BR game mode because of how infrequent the engagements are, which means there are pretty much always only two types of players: gods with hundreds or thousands of hours, and everyone else.

    • @nInJaMaN961
      @nInJaMaN961 Před rokem

      Hyperscape was my main fix for Titanfall 2 / movement shooter gameplay. RIP one of my favorite games of all time

  • @BurnettGaming
    @BurnettGaming Před rokem +17

    Titanfall 3 would be absolutely dope, but for me, I think it's issue is that it's too split of an audience in one game. The mechs are fantastic and add a great dynamic, but it can't really be a full movement shooter when you're interacting with the mechs as a pilot.
    I would love a pure movement shooter that leans into WHY you need to go fast. Movement shooters commonly have a problem for me where since the core objective is killing each other, often the movement stops or slows down drastically so that players can aim at each other better. I think a game like Tribes has the ride idea about the objective portion. It's capture the flag which means you have to get in fast and get out fast with the flag. If you're gonna kill the flag carrier, you need to move fast like they do, if you're going to protect your flag carrier, you need to move fast like they do.
    Because of this, the next movement shooter I think needs to have this kind of objective built into the core mechanic where there's a reason to go fast.

    • @hoidersan
      @hoidersan Před rokem +3

      theres a game mode called Pilot vs Pilot and many more game odes like that, as well as an only titan mode :\

    • @chunkymonkey7983
      @chunkymonkey7983 Před 8 měsíci

      Literally Splatoon 3 😂. You should try it, really fun and faat-paced.

  • @qak37_o.z.a.g45
    @qak37_o.z.a.g45 Před rokem

    HELL YEAAHHH
    FINALLY SOMETHING ABOUT TITANFALL 2

  • @KINTIN3549
    @KINTIN3549 Před 11 měsíci

    Respawn has to be really happy seeing all these videos of Titanfall 2 that are coming out right now giving Titanfall the love it deserves

  • @MentallyLatent
    @MentallyLatent Před rokem +7

    Readability was definitely an issue with Hyperscape for me. I played a couple rounds of it and just totally lost people, I didnt have any idea wtf was going on. It also felt really grounded unless you had the movement abilities, so it was like either all in or not at all, the movement needs to be homogenous, everything you can do feels equal. Thats why I think apex and TF are so good at movement, a loooooot of the movement is baked into the engine running the game and not forced into the game with certain abilities or whatever, so any character you play has access to fun movement and it all feels cohesive.

    • @RenonTTV
      @RenonTTV Před rokem +1

      I think a major part of it was that the entire game was one color palet. Most of the big fps games have contrasting colors from the maps to the player Characters for that reason

  • @benjaminnovick9174
    @benjaminnovick9174 Před rokem +2

    bro I can't believe nobody mentioned warframe its such a great game and the movement makes you feel like the walking war crime you are

  • @romanluknar9291
    @romanluknar9291 Před 8 měsíci +2

    THE FINALS

  • @reggie9626
    @reggie9626 Před rokem +1

    Boneworks outro goes crazy

  • @rage_tv4493
    @rage_tv4493 Před rokem +9

    Not only is rocket jumping in TF2 it’s literally in the lore. Rocket jumping was invented before ladders.

  • @rostikshklyaruk4750
    @rostikshklyaruk4750 Před rokem +4

    check out THE FINALS, in my opinion this movement shooter is going to attract quite a crowd :)

  • @raizergx
    @raizergx Před rokem

    Just finished playing through ori and the will of the wisps and im just looking to scratch that movement itch

  • @meat-hook
    @meat-hook Před rokem

    Anyone remember Descent from the late '90s? Tunnel running spaceship with no up or down. It was awesome fornthe time.

  • @hangingnutsjimmy88
    @hangingnutsjimmy88 Před rokem +7

    I think this video should be renamed with "multiplayer movement shooter" as that seems to be the topic. There are already plenty of movement shooters, and honestly I think the genre is better in single player. Its much more fun fighting enemies with lesser movement then some other players who are actually good (haha skill issue I know, that movement usually makes me feel powerful and free, in multiplayer it makes me feel stressed and manic). True multiplayer movement shooters seem like cause a lot of design issues, and I'm not sure if enough people will actually like it, even if they think they will. Hence why today's "movement shooters" are pretty toned down.

  • @sword0115
    @sword0115 Před rokem +4

    Black ops 3 was such a good game, from the zombies to the multiplayer to even the campaign it was amazing, but nobody liked it at the time it came out, and nowadays it's hard to find a lobby that's not infested with hackers. It saddens me.

  • @fightingleaf
    @fightingleaf Před rokem

    What was the general opinion of Sunset Overdrive? That one also seemed like a movement shooter, but I haven't heard anything about it, even during its peak of popularity.

  • @mokkefuhua9928
    @mokkefuhua9928 Před 11 měsíci

    We have The Finals which was made by same developers of Star wars Battlefront 2. They have a decent movement and interesting gunplay.

  • @Psam091
    @Psam091 Před rokem +8

    I get that your focus was mostly first person shooters but warframe has insane movement mechanics and technically has a pvp mode. Even though most don't play it, the things you can do are insane.

    • @TheJordanicas
      @TheJordanicas Před rokem +2

      My first question when I saw the subject of movement in shooter games was, "where is Warframe?"

    • @titan_uprising
      @titan_uprising Před rokem +5

      I've played warframe, and while i think the movement is great, i think it still lacked the level of nuance that titanfall 2 had.
      for instance in titanfall 2, adjusting the angle at which you run along the walls affected your speed. as well as the amount of time spent on the walls. I feel like thats also part of the reason why the cod games that had wall running failed. they had it, but they lacked the nuances that made titanfall's so good. on top of being a tool for moving around the map fast, it was also a tool for evading or challenging tougher enemies like the titans. this isnt to say every game needs a titan, but providibg your players with more freedom than call of duty did is extremely important. the only restrictions you really have in titanfall in terms of where you can go are the outer boundaries. everywhere else that is accesible, whether it be inside or on top of buildings, you can get there and so can everyone else.

  • @magsevenenjoyer
    @magsevenenjoyer Před rokem +13

    In my opinion Team Fortress two was definitely the start of complex movements shooters. The depth of defensive and offensive movement is unmatched by any other game to date.

  • @turpderpherp
    @turpderpherp Před rokem +1

    Everyone talks about titanfall as movement shooters, and it is an amazingly polished one, but for me, tribes ascend showed me the potential for it.
    I really hope one day movement shooters come to the level of league or csgo in terms of popularity and competitiveness

  • @Maver1ck101
    @Maver1ck101 Před 9 měsíci +3

    I would rather see a Quake reboot or a brand new arena FPS with the gameplay that Quake is known for. All the insane movement techniques should be present and maybe some more created by the designers.

  • @coruptytheendbringer6254

    was honestly extremely surprised ultrakill wasnt mentioned in this video

  • @crasyman101
    @crasyman101 Před rokem +4

    Titanfall 3 it's almost for sure not happening. I don't know if any of y'all noticed but the majority of the old devs from Titanfall and Apex have left respawn and created their own studio. That's why Apex has so many bugs that they don't know how to fix and why has been rumored they're trying to change the engine they developed the game on because all the new developers only know unreal. That probably won't happen because that's such a tall task to order but that's most likely what would happen if we have the current respawn devs make TF3. And if that's the case the movement is going to be trash because the sauce comes from the source engine.
    Anyway best shot at a TF2 successor is whatever Wildlight entertainment is working on.

  • @ikilledthemoon
    @ikilledthemoon Před 10 měsíci

    Prototyping the controls in Javascript that's an intersection between Quake 3 and some kind of 6DoF Gundam game. I think this type of game will get more popular in the future.

  • @Nova-kg5wr
    @Nova-kg5wr Před rokem

    titan fall
    i love

  • @alex.crf450r
    @alex.crf450r Před rokem +4

    titanfall 2 is and was incredible, i loved playing it when it was back on northstar and all the customisable capabilities.
    TRhey should make TF3, i wanna see BT again

  • @KiritoSlayer32
    @KiritoSlayer32 Před rokem +4

    I would love to see a Titanfall 3 but I'm worried that by the 3rd game they're going to be riding the train too far and run it into the ground, not because I don't trust respawn but because I don't trust any publishers to not ruin it. Realistically I would love to see a new movement shooter that took a lot of inspiration from Titanfall, Hyperscape, and oddly enough Warframe into account, I would love to have a bullet jump, grappling hook, short distance teleports, mega jumps, wall climbing, aim gliding all mixed into one somehow seamless pvp world except the difficulty of both creating and balancing a game like that would be insane, I understand *why* developers don't make movement shooters despite people wanting them, it;s just hard to balance it and not disappoint people that are coming from games like Titanfall nowadays.

  • @noahdoesstuff22
    @noahdoesstuff22 Před rokem +2

    Splatoon 3. It's not just a game for little kids, anyone can pick it up and have a good time.

  • @woodooo
    @woodooo Před rokem

    NEW QUAKEEEEEEE, thats literally all i want from the AFPS scene

  • @mccree_alexdoc2520
    @mccree_alexdoc2520 Před rokem +2

    I'm surprised you didn't mention ULTRAKILL.

  • @c0ldste4l
    @c0ldste4l Před rokem +4

    Theres this new space game called boundary and it looks insane. It has a really unique style of moment and I really hope people dont just give it up because its too hard and keep playing like tarkov

    • @AYAKXSHI
      @AYAKXSHI Před rokem

      The problem is is that people will the only reason turkov is kicking is because it’s the only game in its genre that can do what it does damn nere flawlessly

  • @siegwardofcatarina100
    @siegwardofcatarina100 Před 11 měsíci

    I remember in titanfall 2 when i threw a grenade at a dude but then i proceeded to kill him faster than the grenade could go off, and then another dude came zipping around the corner and instantly died to that grenade.

  • @J-Hue
    @J-Hue Před rokem +2

    Titanfall 1 was probably the best in tetms of movement and shooting. Once you get a feel for the controls and syop overthinking the acrobatics, you could basically do anything you want and get anywhere like it's nothing