Immersing with Music: Approaches to Musical Storytelling in 'Cyberpunk 2077'
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- čas přidán 26. 01. 2022
- In this 2021 GDC session, CD Projekt Red’s music director/composer Marcin Przybyowicz and senior composer P.T. Adamczyk share creative musical approaches they used in scoring Cyberpunk 2077.
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I turn the radios off and let the ambience take over the game. Feels eerie and more cold. These guys are geniuses.
We like the pain.... We like the pain.... We like the pain....
Wake the f up samurai, we have a soundtrack to listen to
I have over 50 hours in the game. The music was a good part of it
Astounding soundtrack, I never thought there we be a score than could stand a chance against the most hyped OST of the year (2020), DOOM Eternal. Cyberpunk's was beyond incredible and the best part of the game for me.
28:46 There's nothing quite like the Scavenger Hunt music with Jackie. There's something about having some thumping edm playing from within the environment, rather than normal combat music that just feels like you're fighting while wearing headphones. Definitely near the top of my most immersive moments in gaming. I'd love to see this used more as acoustics in video game environments have improved a lot lately.
god, thank you for this; love marcin & p.t.
jonny´s theme with the violines is such a banger.
The "bomb arasaka"-flashbacks with it in the background are some of my most fond of memories of CP2077
This game got a lot of flak (not entirely undeserved), but this was easily one of my favorite games I’ve ever played. Music, visuals, story and characters, the whole setting and gameplay. All blew me away and I thought it was a masterful game. I’m excited for where they will take it with future updates and expansions. One of the few games that hit me emotionally like rdr2 and the mass effect trilogy did, and the music in this game was a huge reason for that
The developers did their very best. The game was bad because the people who actually worked on the game didn't get to decide when it was going to release.
I completely agree with you, Jake
It was very interesting for me to play Witcher 3 for the first time after playing CP2077. I got a real sense of what their games are like when everything works together perfectly. And I certainly can appreciate more just how much the music, immersion, and world detail carries cyberpunk even where parts of it fall short.
@@Vitoreo i dont think the game was bad by any means, but yeah it seems like its entirely the fault of the game being rushed out the door by the publishers/executives causing the game to release unfinished and buggy. Another fallout new vegas situation :(
Masterpiece music, masterpiece game.
Cringe
Agreed 🤝 🤝
Truly. 140 hours later and still can't get enough of Night City. The sounds, the sights, the "smells".
I usually put a tv series while playing games but I turned it off when playing cyberpunk
Keanu reeved it
Great storytelling! Amazing game
To anyone who bought the game on launch for PC, played a bit and haven't revisited since, how is it now? I was completely immersed with the gameplay at the time, just haven't been back to that well since.
Just wait for the patch
@@Larisiahott when will that drop?
@@sweettangoTIMMY Let me just check the calendar Oh it says "there's no info yet"
The game is fine on PC and always has been. It's no more buggy than an Ubisoft, Rockstar or Bethesda open world game. The mod community is pretty great, too. Lots of QOL and other things you can add to the game if you want. If you're fiending to play and like playing through games multiple times,, go for it. If you're more of a once and done player, maybe wait for the DLC expansion that's supposedly coming Feb. or March but possibly later.
@@mandu6665 that's not true at all. I played it on a high end PC on the first week it came out and it literally crashed the entire game when I tried to do certain missions. Not to mention loads of other bugs. This has been very well documented all over the internet so I've no idea why you'd even try to say it has always been fine :S
Panam's theme is very cool, as is the romance itself with her.
Some variations:
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Very popular game development studio, I very interesting to hear it
Game AND Soundtrack was awesome.
Even if you did completely copy Trent Reznor from Nine Inch Nails and Mick Gordon from DOOM for a couple songs. I get it though. And it was legally JUST different enough.
Yeah the depression on depression music really helps immersion into depression.
Not gonna lie i expected the video to suddenly finish halfway in.
Aight music and story, too bad the rest of the game is disappointing in almost every aspect
For you!
You don't have to like it but I disagree with you
@@Larisiahott Didn't say I didn't like it, over 120h in the game, but it could be better launched and been so much more, I'd say that part is undeniable
Music was good, story was great albeit less nuanced and much shorter than I imagined it would be. I felt like the price of the story length and diversity (in terms of nuance and choices) came at the cost of the gameplay which was relatively fast paced and clearly emphasized combat over dialogue. What I mean by this is because the gameplay itself emphasizes combat over speech, the narrative of many quests in CP2077 want you to 'get shit done' to which the player would oblige and utilize the numerous combat features the game has to offer. I further believe that the reason CDPR went with such gameplay systems comes from the fact that it is Cyberpunk. The world of cyberpunk is very nasty and chaotic, and I believe the devs wanted the gameplay to reflect these particular aspects of Pondsmith's cyberpunk and it totally sounds good on paper but just was not implemented well or not worked on enough in the end. I feel that people are attributing the story issues to the development time of the game as well as the quality of gameplay and while the latter is fair to attribute towards development time. I feel that people need to realize that if they wanted a longer story with more choices, they would have to live with a slower-paced gameplay system than what we have now.