Your New iPhone Can Play AAA Games

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  • čas přidán 24. 06. 2024
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    Is Apple about to change the mobile gaming scene forever? With AAA titles becoming playable from the same device you binge Tik Tok and text your friends from before slipping it into your pocket, we could be entering a whole new era.
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    MUSIC CREDIT
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    Intro: Laszlo - Supernova
    Video Link: • [Electro] - Laszlo - S...
    iTunes Download Link: itunes.apple.com/us/album/sup...
    Artist Link: / laszlomusic
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    CHAPTERS
    ---------------------------------------------------
    0:00 Intro
    1:19 Mobile Gaming
    2:30 Village on iPhone
    4:00 Backbone
    4:50 Village on Ally
    6:15 Village on Switch
    8:05 Performance Testing
    10:18 MetalFX
    11:30 Battery
    12:15 Display
    13:05 Conclusion
    15:45 Outro
  • Věda a technologie

Komentáře • 2,2K

  • @alanharper23
    @alanharper23 Před 7 měsíci +2723

    Mobile gaming has some pretty negative connotations given how rife microtransactions and ads have become. Casual games have always worked on mobile, like angry birds or fruit ninja, but if Apple can get enough AAA developers on board, that would be great. Apple are clearly far more interested in gaming than they have ever been in the past, and now they’ve got the hardware and platform integration to support it. They just need developers to build for it.

    • @literallycanadian
      @literallycanadian Před 7 měsíci +85

      The trick is if apple gets what they want they don't even have to push that hard. The apple silicon in your Mac is the same base architecture as in your phone. As long as devs start just supporting Mac period it should be trivial to also support iPhone/Ipad. Heck, the new iPad pros are M2 equiped, and it causes no problem because at the end of the day its the same thing.

    • @powerfulshammy
      @powerfulshammy Před 7 měsíci +15

      Um want my Android phone games run in 4k even this CZcams video runs in 1440p I'm emulating Fallout New Vegas d borderlands 3 which actually works

    • @Emoralis
      @Emoralis Před 7 měsíci +35

      I wonder if more real games come to mobile. Would it mean that crappy mobile game devs will need to step up their value? No more excuses?

    • @SquintyGears
      @SquintyGears Před 7 měsíci +11

      I'll believe it when i see it. Right now the list is short enough that they likely just went and signed a paid deal for them to be ported. If people buy the games on apple silicon at the same time as it's proven to be easy to port, then maybe they'll keep some momentum.

    • @alanharper23
      @alanharper23 Před 7 měsíci

      ⁠@@literallycanadianAbsolutely. I think their transition to Apple silicon has been the catalyst for getting more serious about gaming. That and potentially the upcoming headset. Metal on its own is fine, but I think they have realised in recent years that the “build it and they will come” approach simply isn’t enough in this case. That’s why they’ve started adding incentives for developers, like the game porting toolkit, or the shared architecture that makes it easier to bring games to both macOS and iOS, or support for mesh shaders, ray tracing, and upscaling. And of course a greater emphasis on graphics performance in their latest products. All of these things represent a larger push into gaming than Apple has ever done before.

  • @snazzy
    @snazzy Před 7 měsíci +2177

    Agreed on all fronts. It’s not great, but it’s something-and something is pretty cool. I have found that using a peltier cooler does quite a bit to sustain performance at higher settings but they draw a lot of power, look ridiculous, and preclude you from using a Backbone which-I agree-is surprisingly ergonomic. Technology is cool and I’m excited for the future!!

    • @philangundze1885
      @philangundze1885 Před 7 měsíci +59

      If Apple pushes forward with this, Android will definitely follow suit. A win for everybody hopefully.🔥

    • @Seatux
      @Seatux Před 7 měsíci +12

      Maybe something like the Gamesir X3 Type-C controller with the built in cooler might do the trick.

    • @albertobueno7805
      @albertobueno7805 Před 7 měsíci +13

      I have one of those. Brought down my Poco F3 from 48° to 29 while playing PS2 titles in the emulator.@@Seatux

    • @yensteel
      @yensteel Před 7 měsíci +4

      For something more convenient, there's a couple of copper-plate stickers you can buy that acts as heatsinks, or you can buy a case that has a metal back. For myself, I combined a metal backing case with thermal tape. My Snapdragon 8 gen 1 phone overheats like crazy when recording videos, and this allows my phone to record indefinitely instead of 30 minutes. The biggest con is the heft.
      I've tried using thermal pads as well, but you need to avoid the oily ones.

    • @BurritoKingdom
      @BurritoKingdom Před 7 měsíci +22

      ​@@philangundze1885Android flagships have better GPUs for awhile now. Ray Tracing and Mesh Shaders was on the last Exynos SOC, 2 years ago. And every flagship SOC added Ray Tracing last year. The issue is no AAA publisher cares about Android.

  • @erickaracsonyi4415
    @erickaracsonyi4415 Před 7 měsíci +89

    Took a flight last week and had a Bluetooth controller. Connected it up and played INSIDE for over 3hrs and lost like 30% battery on a 15 pro. It looks fantastic and I was actually taken aback by how well it worked. I know its not a demanding game but still, I worked exactly as it should. Crazy world

    • @justinlikesme19
      @justinlikesme19 Před 6 měsíci +1

      i agree and im ipad pro max player with 4hrs straight of ragnarok mobile with full max settings! take note i thought my ipad pro m2 is charging and i was like why low power mode pops out and im like SERIOUSLY? i didnt plug in my charger and i was like woah it runs 4hrs with my game

    • @GameManCZ2000
      @GameManCZ2000 Před 6 měsíci +1

      Battery gets better each year so it wont be an issue in the future

    • @haruyanto8085
      @haruyanto8085 Před 3 měsíci +1

      ​@@GameManCZ2000it'll still be an issue, the problem isn't battery, it's the heat

  • @KoreanFalcon93
    @KoreanFalcon93 Před 7 měsíci +21

    I'd like to see Linus try this on the M2 iPad Pro and use the Backbone with a USB-C to C cable as it's controller :D I do this sometimes and its legitimately awesome that I can use it on different devices!

  • @joelconolly5574
    @joelconolly5574 Před 7 měsíci +1202

    Playing AAA games natively on a smartphone not meant for PC games is pretty neat. Sure it's not 4K but who cares. You're playing Resident Evil on a smartphone. Without Geforce Now. For a first gen trial, I see this as an absolute win.

    • @FranklinGoodwin-rb7td
      @FranklinGoodwin-rb7td Před 7 měsíci +17

      But I keep coming back to one question - why though? The Steam Deck and PlayStation Portal exist and play games better. Sure the Steam Deck isn't exactly portable, but the Portal is

    • @plasmaaxis356
      @plasmaaxis356 Před 7 měsíci

      @@FranklinGoodwin-rb7tdPlayStation Portal is stream only tho

    • @alanharper23
      @alanharper23 Před 7 měsíci +169

      @@FranklinGoodwin-rb7tdbecause it’s a phone, and it’s something you already have with you. It’s not a separate device built solely for gaming. It’s just one more thing that your phone can do. Sure it doesn’t come close to the performance of a dedicated gaming device, but it has the convenience of being built into a device you already own.

    • @Itzz_Gamby
      @Itzz_Gamby Před 7 měsíci +52

      @@FranklinGoodwin-rb7td because you're always going to have your iPhone in your pocket everywhere you go

    • @tidedetergentyummy
      @tidedetergentyummy Před 7 měsíci +38

      ​@@FranklinGoodwin-rb7tdwhy not? This is the true portability. You can store it in your pocket and carry it easily. Some people want to carry less things and still do the tasks they want at the same time.
      It's like some want to play older games on emulator on phone because it's easy instead of carrying a laptop or pc around just to play a game.

  • @FFXfever
    @FFXfever Před 7 měsíci +412

    I don't care about playing AAA on mobile, but this will encourage development in the indie scene as well. Switch dramatically boosted the indie scene exposure due to the portability, and we'll find similar result if they expand development in iphone.

    • @Dribbleondo
      @Dribbleondo Před 7 měsíci +8

      I really don't think that's true. I'd argue Indie's have a better time on Mobile; easier to port to and has been around for much longer, and it's not uncommon for Indies to have a mobile and a switch port.
      Heck, I don't think this'd help indie development on mobiles either. This is very clearly a test at big-graphically-intensives games on a mobile, and that's fine in my book.

    • @Hollowtriangles
      @Hollowtriangles Před 7 měsíci +4

      The thing with this is that it doesn’t need to be limited to mobile play. iPhone finally supports display out over USB-C so you can hook this thing up to a tv and connect a controller. That, mixed with the fact this will run on iPad and Mac too, basically makes the apple ecosystem one of the simplest, most flexible way to play games across multiple devices

    • @konstantinossarlis2214
      @konstantinossarlis2214 Před 7 měsíci

      Yeah, if it takes off, it ll also push the big publishers to also optimize/develop their games for handhelds/phones, aka dumping them down even more. And dumping down aside, mobile gaming is absolutely obnoxious and filled to the brim with microtransactions and the likes. You do not want that stuff infecting the rest of the gaming scene.

    • @ialrakis5173
      @ialrakis5173 Před 7 měsíci

      Agree but it's most likely a first step to get the devs going. Like Linus mentions, if the put a similar chip in the ATV for instance you can game from your couch on your big TV screen

    • @Hollowtriangles
      @Hollowtriangles Před 7 měsíci

      @@konstantinossarlis2214 bro it’s already happened. Look at destiny 2

  • @brandonlee7382
    @brandonlee7382 Před 6 měsíci +5

    I dont think cloud gaming is the future. I think mobile gaming from the mobile hardware is the future. The input lag over wifi seems to be a hard thing to fix

    • @brandonlee7382
      @brandonlee7382 Před 6 měsíci +2

      I hope we get GTA 4 and 5 ports to mobile. They can easily handle them

  • @rafatvaz
    @rafatvaz Před 7 měsíci +207

    Love the cursor helping with understanding the graphs, not very useful for such basic graphs but definitely a great idea and super helpful for more cluttered graphs!

  • @smashallpots1428
    @smashallpots1428 Před 7 měsíci +633

    id love to see a bunch of older games get ported something that might be a bit easier to run so you can get 60fps

    • @bluesillybeard
      @bluesillybeard Před 7 měsíci +39

      Or new games that are actually half-decently optimized

    • @ahsan.v8
      @ahsan.v8 Před 7 měsíci +46

      Playstation 2 games run perfectly through AetherSX2 Emulator on my 2021 Oneplus 9 Pro (which has a very shite SD 888 processor btw which overheats even while browsing Instagram). And I upscale most of them to around 1440p resolution. Imagine optimised versions of some of those games running natively on phones of today. It's just that greedy free to play game companies have ruined the mobile gaming market and there is not really much inventive for developers to make good games for smartphones.

    • @agumon1605
      @agumon1605 Před 7 měsíci +11

      either supporting third party emulations like aethersx2, ppsspp, and dolphin sim or getting them natively runs on the device, which the latter seems more reasonable for them

    • @ErimlRGG
      @ErimlRGG Před 7 měsíci +25

      ​@@bluesillybeardthe RE engine is pretty well optimozed. what are you talking about? haha

    • @video_games_yt
      @video_games_yt Před 7 měsíci

      gta 5

  • @ethanhouck8673
    @ethanhouck8673 Před 4 měsíci +4

    Playing death stranding on my iPhone is my favorite part of my day

  • @confuded
    @confuded Před 7 měsíci

    Great diagrams! The little indicator ball makes it so much easier to watch the videos without having to pause the video to understand what is being referenced in the voice over.

  • @benjaminadupuis
    @benjaminadupuis Před 7 měsíci +177

    Hi LTT! just so you know, your link for the backbone controller is for the lightning version, but this game only runs on the 15 pro which is USB-C.

    • @Kaze919
      @Kaze919 Před 7 měsíci +19

      It’s a mistake but the tracking cookie would still register the click regardless.

    • @progenitor_amborella
      @progenitor_amborella Před 7 měsíci +18

      If they don’t already, ECC squad should check the description too.

  • @isaacsnediker-morscheck3382
    @isaacsnediker-morscheck3382 Před 7 měsíci +148

    From what I have seen from other coverage it looks like the iPhone is CPU limited at 720p and below, which is why the upscaler didn't have much of a performance effect. Considering the A17 only has 2 performance cores and 4 efficiency cores that result is still crazy impressive.

    • @davout5775
      @davout5775 Před 7 měsíci +10

      Hope in the future they would experiment with 3x3 core design or at least 2x6. Apple's E-cores are pretty powerful and proven to be slightly more powerful than mid-core A720 at the same clock speeds. Apple has 4 of them but runnning at lower speeds. If they put 6 inside with higher clock speed that would mean very powerful multi-core performance. On the other hand they could just put 3 P-cores each being as powerful as a big core in 13th gen i9. This would increase the performance signnificantly.

    • @HDRPC
      @HDRPC Před 7 měsíci

      What about Geekbench single core?

    • @zelonfuentes966
      @zelonfuentes966 Před 7 měsíci

      This on the M3 ipad... It's going to be so cool... I play mobile games in mi 2018 ipad pro and see no reason to upgrade is already too powerful but maybe M3 ipad pro is my next gift to myself

    • @SidSaber
      @SidSaber Před 7 měsíci

      @@zelonfuentes966it's already fantastic on my m2 ipad pro. hopefully they offer 16gb on lower storage tiers for the m3. the memory bottle neck is the biggest issue for me

  • @AlagomSwede
    @AlagomSwede Před 7 měsíci +1

    Love the little dot that moves across the graphs to highlight which datapoints are being talked about. Marked improvement on how they used to do it.

  • @luxar9416
    @luxar9416 Před 7 měsíci +13

    This remind me of the time when they launched RE4 on mobile and a lot of people where going crazy for it, granted that was a watered down experience and this one is apparently the full thing, so, while I'm not really interested in gaming on my phone, it's good to see how far mobile gaming can go.

    • @solidstate000
      @solidstate000 Před 7 měsíci +3

      and 15 years later, we're getting the full, actual version of the remake of re4 on mobile. wild.

  • @Suckko
    @Suckko Před 7 měsíci +4

    $250 for a jacket is borderline theft, holy shit, my jaw is still on my table as I'm writing this comment. I seriously hope no one buys that lmao

  • @TexasJoe1985
    @TexasJoe1985 Před 7 měsíci +30

    We've seen plenty of abandoned games/apps for Android and iOS. The developer eventually stops supporting the app, the app is no longer compatible with a recent version of the OS and eventually gets delisted. Meanwhile I have steam purchases from 15 years ago that I can still install and play despite the game not having been updated in over a decade.

    • @FranklinGoodwin-rb7td
      @FranklinGoodwin-rb7td Před 7 měsíci +6

      You're correct. I'm betting Capcom don't update the game on IOS for years

    • @yensteel
      @yensteel Před 7 měsíci +4

      For example, Inifinity Blade.

    • @Tamtam1495
      @Tamtam1495 Před 7 měsíci

      I have a good exemple, anyone remember Bioshock on ios ?

    • @Vratikusz
      @Vratikusz Před 7 měsíci +3

      This. I was so happy that Heroes of might an magic 3 HD was ported to android and ios. Bought it for 10€ on my ipad. Not that it was delisted from app store. I cant even download it from list of my purchases. I even tried to sideload it on my android tablet. Not working as latest version is now old and not compatible with android and will not launch. PC games i played 20 years ago, still work on my pc.

    • @Vratikusz
      @Vratikusz Před 7 měsíci

      and one more. I bought Street figher Volt or something like that for ios. This was taken down just months after i bought. And it is a game from capcom. How can i trust that this will not happen with RE Village.

  • @scott2100
    @scott2100 Před 7 měsíci +96

    Very small, but it is nice to see Armored Core VI being included in the list of AAA games

    • @jeanclaudethedarklord6205
      @jeanclaudethedarklord6205 Před 7 měsíci +1

      Fr

    • @mohanrambassit3039
      @mohanrambassit3039 Před 7 měsíci +1

      The 10 years wait was worth it. Rejoice, fellow Ravens

    • @Muhluri
      @Muhluri Před 7 měsíci +1

      Good to know I wasn’t the only one I noticed. I hope we get Armored Core 7.
      I think a “formula front” style game would be great for mobile

  • @02bluehawk
    @02bluehawk Před 7 měsíci +5

    The best mobile gaming experience I've ever had was in 2010 when I had an iPhone 3gs and Call of Duty world at war Zombies was available in the app store for like 20usd. It played so well and was was the entire "mini game" of COD zombies I used to play it for hours. The only mobile gaming experience I've had that has any where near as good was when old school runescape came to android in 2018

  • @mohammadparvezmalik6090
    @mohammadparvezmalik6090 Před 7 měsíci +9

    M1 ipad pro 12.9 user here, my experience playing Residential Evil was so different. I set the settings to the highest and played for 2 hours. Please note that the ipad was plugged in the whole time. I live in UK so it was cold and that kept the ipad cool throughout the gaming session. The framerate was set to 120 too. The ipad ran the game smothly!!

  • @non_one_c
    @non_one_c Před 7 měsíci +13

    The options we have nowadays are kinda impressive. I recently got the Razer Kishi for my Android phone and use it a lot for Remote Play and RetroArch on the go.
    I played Monster Hunter Rise via xCloud and Tell me Why via Remote Play streamed from my Xbox Series X on the bus since we have 5G in my area now. And it works pretty well!
    Latency was a bit noticable in Monster Hunter, but it was definitely managable. I slayed two Monsters without breaking a single sweat.
    And even in environments with worse mobile connection: I have a lot of RPGs on my Xbox Backlog that will still play fine even with some delay.

  • @Shadowninja1200
    @Shadowninja1200 Před 7 měsíci +19

    While something like Village is amazing to see on the iphone; I'd be way more likely to buy and download indies that I can cast to my tv or something like that. I specifically seek out mobile games that aren't filled with micro-transactions that actually give me a complete experience. I don't yet have a controller for my phone but that requires me to not work somewhere that is almost actively hostile to employees being anything more than a cog in the machine (we get a 20 mins break and I would rather use that time to eat something). I don't really do anything outside of work that would leave me stranded without access to my switch or steam deck.

  • @MarUlberg
    @MarUlberg Před 7 měsíci +4

    One of my biggest issues with the current state of mobile gaming is games like Pokemon Unite, that launched on Switch and were ported to phone, do not have controller support.

  • @Anthonylion232
    @Anthonylion232 Před 7 měsíci

    I love the new pointer on the graphs, helps with following which numbers your actually talking about !

  • @Respectable_Username
    @Respectable_Username Před 7 měsíci +7

    4:12 THANK YOU for this shoutout to poketability problems for clothing designed for women!
    I see so many tech reviewers (who in general are mostly men) talk about poketability and show clips of slipping devices into pockets four times deeper than I've ever experienced myself. You mean men can put their phones into their _front_ pockets and still sit down comfortably, let alone their back pockets? If I'm sitting, my phone is on the table or in my lap because it's just not feasible to keep in my jeans pocket (and with new phone, can't fit into my jacket pockets either anymore 😢)

    • @TheOne2Know
      @TheOne2Know Před 7 měsíci

      I thought womens clothing was getting looser and baggier now, if the clothing trends I see embraced by the average 20 something female are anything to go by. I just hope those ridicululous Mavi jeans with no back pockets come back into fashion... *shudder* I already end up holding half of what my partner sets out with by the time were mid way through our shopping all my pockets are stuffed so she can "move around and shop easier" Women if anything need more pockets not less of them, and bigger.
      As a man and not that into clothing one at that, let me assume that potentially clothing designers are assuming women carry a bag\purse with them and the size and/or lack of pockets on their person is less a concern seeing as they have the use of said purse/bag to make up for the lack of on clothing storage? Just a thought.. Probably not that useful for you as Im sure youd already considered that and I can see plenty of reasons a woman would want to be out sans the purse.

    • @Respectable_Username
      @Respectable_Username Před 7 měsíci

      @@TheOne2Know The destruction of women's pockets was in fact an intentional thing by the fashion industry IIRC in the early noughties, so that the silhouettes of pants wouldn't be "disrupted" by the shapes of thing in said pockets 🙃 And maybe it's getting better over time! But I don't buy jeans every year, and I've never in my life seen front jeans pockets made for women that are deep enough for an entire phone to sit along the thigh, as I've occasionally seen in pocketability mentions from male phone reviewers.
      As for bags, as somebody who used to wear a bag _everywhere_ but has started to go without as much as humanly possible once all the cards I'd usually need were available digitally, holy heckaroonie it's so nice not to have to carry a bag everywhere anymore! And I'm sure my back is also appreciative of no longer being weighed so lopsidedly all the time. Still, it is a shame to not always have a water bottle and sunglasses on me, and the number of times I decide to pop into the supermarket while I'm already out and end up with way more groceries than I'd brought bags for is high, not having that extra bag to both lug around and keep track of whenever I leave the house is so absolutely freeing! Of course, still have a laptop bag and a backpack for when extra supplies are needed, but the freedom from extra baggage brought by Apple Pay and the ability to use it for public transport payments too cannot be overstated.

  • @bluesillybeard
    @bluesillybeard Před 7 měsíci +79

    Having the same hardware (in terms of programming architecture) between Macbooks and IOS devices isn't something I thought about when I heard about apple silicon. It certainly makes supporting both platforms simultaneously quite a bit easier.

    • @hishnash
      @hishnash Před 7 měsíci +10

      Yer from a dev perspective the unified HW platform is a big deal, but also the dev tooling advantage. Apples Metal debuggers and profiling tools are a good spep ahead of what you will find in the PC space, they are on pare with Sonys tooling for PS development.

    • @saricubra2867
      @saricubra2867 Před 7 měsíci +6

      @@hishnash Sadly it doesn't help the pricing, the M3 Pro Macbook with such a high MSRP just for 8GB of UNIFIED RAM is just ridiculous...

    • @jhanninnen
      @jhanninnen Před 7 měsíci

      ​@@saricubra2867Apple's memory prices is outrageous, but I see a lot of potential in their unified hardware... give it more time and we'll see entry level devices running real games... it's great to have more competition in the game industry

    • @jamieknight326
      @jamieknight326 Před 7 měsíci

      I look after a bunch of admin apps for a financial crime detection tool.
      It’s extremely easy to deploy to all the different Apple platforms with one click. Especially with SwiftUI handling a lot of the platform specific UI layout changes.
      New features like SwiftData are making it even easier to build out complex apps with astonishing small amounts of code… all talking to a AWS backend.
      There’s more code on the homepage of our website than for our entire iOS app.

    • @kimalibennett9468
      @kimalibennett9468 Před 7 měsíci

      I feel like that was the primary selling point for most people but apple and third party companies are kinda out of sync with their releases and optimization/development of new software. For example, the iPad pro with m1/2/3 should theoretically be able to run full pro software but its still limited in functionality to this day (in direct comparison to existing choices)

  • @brandonlee7382
    @brandonlee7382 Před 6 měsíci

    Thank you for making this video fit my samsung s23 ultra aspect ratio really well, it goes up to the camera hole, so i get wide viewing without it being too wide. You guys are so clever and thoughtful

  • @SaumyakantaSahoo
    @SaumyakantaSahoo Před 7 měsíci +5

    If they can create something even remotely closer to PSPs ,I would be interested.
    They could even boast that a particular AAA game can run on all of their devices(Mac, iPad, iPhones) with gameplay sync

  • @humancannonball3827
    @humancannonball3827 Před 7 měsíci +3

    I upgraded to the iPhone 15 PM and got the new Backbone One v2 and I’ve been enjoying gaming on mobile in a way that I haven’t since before micro transactions took off about 10 years ago.
    I was hoping Linus would touch on AltStore and some of the emulation options available on iPhone through sideloading now. I’ve been finding it pretty impressive, and the Backbone honestly has a better hand feel for me than the Switch.

  • @cuve_ae
    @cuve_ae Před 7 měsíci +75

    Just bought a backbone controller for my iPhone 15 Pro Max. I’ve been playing Resident Evil Village and it’s incredible what the A17 Pro chip can do.
    I’m not even a gamer but am now excited for the games coming to Apple.

    • @exxonrcg
      @exxonrcg Před 7 měsíci +5

      Is your backbone the Android version with UsB C?

    • @cuve_ae
      @cuve_ae Před 7 měsíci

      @@exxonrcgyeah buddy, on Amazon they list it as Gen 2.

    • @Nighthunt01
      @Nighthunt01 Před 7 měsíci +3

      what is the next AAA game coming to iPhone? will any AAA devs care to start porting to Apple devices? i guess if Apple keeps paying for ports it will happen
      also will iPhone users really pay AAA game prices for games 🤔casual gamers are probably fine with their free games

    • @cuve_ae
      @cuve_ae Před 7 měsíci +15

      @@Nighthunt01 RE4 Remake, Death Stranding, & an Assassins creed game. Apple has deep pockets so getting publishers on board will be easy. As for the market and spending habits I’m not sure but I will buy a AAA racing game or platformer.

    • @yensteel
      @yensteel Před 7 měsíci +9

      @@cuve_ae I hope Apple continues to work on the development tools, so that porting PC games over would be easier than ever.

  • @johnsledge3942
    @johnsledge3942 Před 6 měsíci +4

    Alien Isolation looks amazing and runs at a locked 60fps on my 15 Pro. Honestly it’s a better experience than when I played on Xbox One (and funnily enough I’m using the exact same controller)
    Hades is coming to iPhone through Netflix in 2024, I’m really excited about that one too!

    • @Justin-xi6ue
      @Justin-xi6ue Před 5 měsíci

      Personally I feel that way with PUBG Mobile. PUBG on PC is still a major stuttery mess and has much less QoL features that make the game more fun. As a result of that I massively prefer the mobile version with a controller and touch screen mapping software. It's just a much better experience imo.

  • @JosephLSSimpson
    @JosephLSSimpson Před 7 měsíci

    This was a superbly well made video! Great work, team 🎉

  • @andersonjray
    @andersonjray Před 7 měsíci +52

    would have love to see you talk about this either the m1/m2 ipads. it’s another product i will nearly always have with me out of both necessities and convenience.

    • @snackplaylove
      @snackplaylove Před 7 měsíci +5

      Same. Even Google stadia looked amazing on mine, and with the Xbox elite controller it’s an amazing set up.

    • @DanTDMJace
      @DanTDMJace Před 7 měsíci

      @@snackplaylovestadia shut down i thought?

  • @tufab3494
    @tufab3494 Před 7 měsíci +7

    "Playable is playable"
    Where have I heard this before? 🤔

  • @thrim5120
    @thrim5120 Před 7 měsíci

    The dots on the graphs showing what linus is speaking about help draw my eyes and I think its a good touch to make thinks better

  • @caleb8495
    @caleb8495 Před 7 měsíci

    love the pointer that was used on the charts, made it much easier to follow along

  • @Gilamath.
    @Gilamath. Před 7 měsíci +8

    There has been so much over the past several years that points to a future where console gaming morphs into handheld gaming, and handheld gaming becomes defined by high-end smartphone gaming. The success of the Switch and the Steam Deck, advances in ARM graphics, the arguments in the Epic v. Apple case, the rising popularity of cloud gaming, Microsoft's Game Pass strategy, it's all showing that Apple is 100% correct to focus on gaming as the next big challenge of Apple Silicon generally and the iPhone specifically

    • @smittyvanjagermanjenson182
      @smittyvanjagermanjenson182 Před 7 měsíci +1

      Phones getting this level of performance also helps the XR industry immensely.

    • @MrDiMaggio5
      @MrDiMaggio5 Před 6 měsíci

      I don't see Apple ever letting XBox Game Pass streaming for AAA titles on iOS since they make no money from it. Hence iOS gaming will always be a laggerd. It's all good stuff, but at the end of the day the selection of AAA games on iOS isn't great.

    • @Gilamath.
      @Gilamath. Před 6 měsíci +1

      @@MrDiMaggio5 XBox Game Pass doesn’t have much to do with Apple’s gaming strategy tbh. The bigger thing is that Apple has unified their device architecture and streamlined game dev tools to the point where they’ve overcome their biggest weakness. No one wanted to develop for Mac because most people ran Windows PCs. Now, suddenly, you’re not developing for Mac anymore, you’re developing for iPhone and iPad and Mac (and maybe AppleTV?) all at once. It’s not about today’s lineup. It’s about how much more money for how much less effort game studios can make by supporting Apple devices today vs. a year ago

    • @MrDiMaggio5
      @MrDiMaggio5 Před 6 měsíci

      @@Gilamath. Agreed! My point wasn't specifically about Game Pass. My point was _today_ the library is weak so the hardware has limited content to consume. So its great the iPhone 15 Pro Max can do Ray tracing and can actually render modern games around 30FPS, but there isn't much to play. The idea of being able to play AAA titles on my AppleTV with a BT controller, then move to iPhone with a Backbone, Kishi, GameSir, etc sounds wonderful, but it feels pretty far away in todays Apple eco-system. I'm always sorta amazed how well Game Pass streaming works on standard household WiFi, if I could do that on my iPhone today, I'd rarely play my SteamDeck. Game streaming needs to be somewhere in Apple's strategy otherwise we'll be wanting/buying 2TB iPhones or *gasp* wishing for an SD card slot LOLOLOL! It's all pretty exciting and the future of gaming (both couch and handheld) look promising!

  • @thelakeman2538
    @thelakeman2538 Před 7 měsíci +103

    Maybe this might encourage developers to finally port their switch releases to mobile, switch's arm soc is significantly weaker than even the flagship processors a few years ago so there's that. My biggest concern is devs figuring out touch controls, I don't think touch controls have been perfected by anyone, so innovation on that front would be great for everyone involved. I think publishers and store fronts would need to be way clearer on their supported devices on ios/android and just flat out refuse to install if you don't meet certain hardware requirements, considering the lower end of the mobile processors haven't made much performance gains over the years in comparison to their high end flagship counterparts, owing to the fact you don't really need much performance to run android + social media apps + web browsing smoothly on a device (even a 5 year old budget device with a competent soc can pull that off well enough as long as you debloat or run a clean rom on it), and mobile games generally target the lowest common denominator.

    • @Deliveredmean42
      @Deliveredmean42 Před 7 měsíci +6

      Granted, unless you figure out the technology to have physically feeling touch controls, it pretty much peak by adding gyro and controller support through usb or Bluetooth. Touch Controls is very specific for certain games just like the DS games. Which is not a bad thing, but expecting it to work on ALL kinds of games is like making every genre to work with the NES controller.

    • @jatoxo
      @jatoxo Před 7 měsíci +1

      You already have switch emulator Skyline / Strato running games and even natively executing switch code because same architecture.

    • @JOJO-kh9ck
      @JOJO-kh9ck Před 6 měsíci

      They should take touch controls from successful games.... For rpg style combat which os most of the games are today they can use like cod mobile, pubg etc type controls...like the games undawn using

    • @jakejat2
      @jakejat2 Před 6 měsíci

      I doubt android OS would get as many ports as IOS due to security issues and piracy but im sure each operating systems will have their issues

  • @beastleviath9356
    @beastleviath9356 Před 7 měsíci +3

    It’s pretty cool to have that level performance available on such a nice screen, specially one that you were already going to carry with you anyway. That said, I don’t know how many games like that will be available… And there’s no way I’m paying $50 for a phone game when I’d rather have the PC. I think the ideal option would be for Indy games, and older port. I would happily pay for, say, hollow night or maybe some PlayStation 3 and Xbox 360 titles. Give me some dead or alive, ratchet and clank, personal, etc for $20 or less and I’ll take it

  • @teddtbhoy
    @teddtbhoy Před 7 měsíci +1

    I’ve been really enjoying my 15PM, haven’t used it for many games aside from OSRS and Master Duel, but I’m definitely looking to try something else out.

  • @jackdren9974
    @jackdren9974 Před 7 měsíci +12

    $250 for a jacket is insane💀

  • @MichaelBlock
    @MichaelBlock Před 7 měsíci +24

    I really liked this in depth analysis of the performance of gaming on an iPhone.
    When I initially saw the announcement for gaming on it, I was skeptical, running even something like Genshin on a S22 Ultra doesnt run that great, so seeing Resident Evil 8, something that the Switch only pulls off with cloud gaming had me wondering.
    Most reviews ive seen early on just showed "Hey it can game! I think it looks good!", but I really wanted to know HOW well it handles.
    So this was very enlightening, seeing that yes it can run the games, it can do it pretty decently, and I can see the real numbers and experience rather than just "Its pretty good".
    All in all great video!

    • @smittyvanjagermanjenson182
      @smittyvanjagermanjenson182 Před 7 měsíci +2

      Qualcomm is going to be putting much stronger chips in upcoming Galaxy models. They may not be as good, or maybe close to on par with what Apple has, so gaming as well as other things phones can handle will be gaining near laptop grade performance very soon.

  • @Entertainment-
    @Entertainment- Před 7 měsíci

    Love the new data graphics, consistent color palette and guiding the viewer to the to the important data point in question.

  • @Delanchet
    @Delanchet Před 7 měsíci +2

    $250 for a jacket?! TF???

  • @viktor7628
    @viktor7628 Před 7 měsíci +52

    I know that we aren't necessarily getting such AAAs on Switch really, but I'd say that Nintendo Switch emulation on Android (Skyline, Yuzu) is the equivalent if not better of a re/evolution to mobile gaming, because the game library of that is just insane. Not to mention, ex-devs of Skyline are working on a PC emulator for Android, to come in 2024, and if you've saw how far stuff like box64 has got to already (GTA V running on a phone!!) then that is surely very exciting on what's to come.

    • @Terrorbrot
      @Terrorbrot Před 7 měsíci

      This.

    • @lunawense6288
      @lunawense6288 Před 5 měsíci

      The switch is severely underpowered by today's standards. They pretty much can't put stuff like this on it. Doom an easy game to run even when it launched struggles on the switch.

  • @Lakshay__Kaushik
    @Lakshay__Kaushik Před 7 měsíci +6

    YOU HAVE GREAT KNOWLEDGE BRO

  • @vizender
    @vizender Před 7 měsíci +2

    I think one of the best thing about this, is that with metal fx upcsalling, it makes it far easier to port games for silicon, and have them work on the entire Apple ecosystem. That way, many devs that are afraid of porting the game for joust 2% of the playerbase have now more incentive to reach the significant portion of the population that uses iphone, considering in a few years a huge population will have switched to a gaming capable iPhone

    • @goochipoochie
      @goochipoochie Před 7 měsíci

      15 pro max is less than 2% of iphone userbase and even on that the game runs horribly
      Even on pc front valve has stopped releasing games on mac citing poor performance and low userbase even on M series devices
      Apple has no gaming future, or atleast nothing for the next 5 years

    • @vizender
      @vizender Před 7 měsíci +2

      @@goochipoochie « considering in a few years a huge population will have switched to a gaming capable iPhone ».
      Please read everything before ranting…
      Resident evil is a demonstrator. A huge majority of PC games are less demanding than this game, which still runs at 30+ fps on 720p resolution (which is fine for the size of the screen), albeit being a bit to hot for the iPhone 15 pro.
      My point still stands I believe.

  • @ameliabuns4058
    @ameliabuns4058 Před 7 měsíci +12

    I wish you guys tried the pro max instead. But I also wonder how this device would perform at 15w TDP vs 4w tdp.
    I'd love to see a 4w steam deck vs the iPhone comparison
    but the problem with mobile gaming has always been game quality rather than graphics power IMO
    the latency with Geforce now is surprisngly good on my iphone 15 pro max tho, I assume partially due to the AV1 encoder that's native to it?

  • @MikeMajeski
    @MikeMajeski Před 7 měsíci +9

    While I have a dedicated PC for gaming, I also have a M2 MacBook Pro and have taken to playing any games I can there. Super excited to see what comes out in the months / years ahead.

    • @curts7801
      @curts7801 Před 7 měsíci

      I think the biggest thing getting in the iPhone’s way of AAA gaming are inefficient thermals. Apple’s obsession with thin hurts them here; that and wanting to use glass as the body rather than a metal. (Even though the camera lens has already bottlenecked how thin they can go.)
      MacBook has an advantage here with its full metal body helping to dissipate that AAA heat.

  • @Flameancer
    @Flameancer Před 7 měsíci +5

    I’ve been using a backbone controller since they initially came out on my 12 pro max. I upgraded to the 15 pro max and I’ve used the new one a couple of times. I mostly use backbone when I go on trips since I have my gaming PC at home and it’s been an overall a good experience. I mostly use it to get access to its interface as that is a plus and it makes it easy to find my games. It also has integration with xcloud, ps remote play, steam link, and GeForce now so it also gives me access to games in those libraries as well.

  • @gamingwiththeshrooms1203
    @gamingwiththeshrooms1203 Před 7 měsíci

    Hey Linus has a question I was thinking about building my first PC but I don't know where to start like which motherboard to get and which the best motherboard to get

  • @GaryGlass1
    @GaryGlass1 Před 7 měsíci +4

    This is literally what I was saying when I first saw the iPhone 15. But 90% of the world is more upset that it looks the same instead of what's actually inside the phone. Thank you educating people

    • @Jehty_
      @Jehty_ Před 7 měsíci +2

      90% of the people will never play an AAA game on their iPhone.
      Whereas 100% of the people look at their iPhone on a daily basis.

    • @GreenCinco12Official
      @GreenCinco12Official Před 7 měsíci +2

      @@Jehty_ 90% of people don't care how their phone looks.
      The 10% are the loud ones that hate that it is "the same as always"..

  • @finraziel
    @finraziel Před 7 měsíci +3

    It's cool that it's possible, but for me the biggest problem about playing big games on a mobile phone is simply the screen size. Anything under 7" 16:9 is simply too small. I have a Razer kishi and have played streamed games with it (and I do live in a location where streaming can be pretty good) but everything is just too tiny. Don't get fooled by the screen size that phones list in their spec sheets either. Because of their aspect ratio, when converting to 16:9 it's more like 6,5" becomes more like 5,5" and it's really a lot smaller than a steam deck (which I love). I also had a switch lite and had the same problem with it, just didn't play it because the screen is so small it's not enjoyable. Later got a switch oled and had way more fun.
    I'm even considering the legion go to upgrade from my deck to the bigger screen.
    I understand if you're really mobile then it's not practical to carry around a bigger device, but personally I'd rather deal with that than get such a worse experience.

    • @timothyxxxpaul
      @timothyxxxpaul Před 5 měsíci

      I play it on my 15 pro max with with backbone controller in bed. it's a decent size and your hands won't get tired as easily over an extended period of time.

  • @sypratePrivate
    @sypratePrivate Před 7 měsíci

    I would love to see you guys do a review on the Backbone paired with Moonlight/Sunshine streaming.

  • @ajiqoyum745
    @ajiqoyum745 Před 7 měsíci +2

    There's video by Geekerwan of running windows on Android and play PC games. It runs crysis and tomb raider, some quite well and remember it's on top of emulating windows + it's older flagship chipset (SD845 I believe). I think mobile compute power is already powerful enough, it's just the app porting that's needed. Hence Apple game porting tools.

  • @stevek6636
    @stevek6636 Před 7 měsíci +5

    I use the blackbone (GEN 2) with my galaxy s23 ultta, and I steam link to my main pc and it runs really well. No need to go through hoops for new games, I can play every game right form my phone. (I have played a bit of wow with a mmo bluetooth mouse and keyboard from my phone also just fine.)

    • @jakoick1298
      @jakoick1298 Před 7 měsíci +1

      but you are essentially streaming a game from your PC to your phone, it's not running natively, which is an important distinction we need more native games on phones rather than resorting to streaming/cloud

    • @Salvo78106
      @Salvo78106 Před 7 měsíci

      ​@@jakoick1298but he can play whatever he wants... that's a big difference.

    • @ziegfeld4131
      @ziegfeld4131 Před 7 měsíci

      ​@@jakoick1298there are very good pc emulators that let you play any steam game on android and they run better

    • @stevek6636
      @stevek6636 Před 7 měsíci

      ​@@jakoick1298exactly what the other guy said. There is no way I could install starfield, destiny 2, world of Warcraft, etc etc onto a phone while also using it for every other function... I would rather the investment be made in cloud gaming rather than native games. If you are playing on your phone, it's usually not to get The best quality experience. The only type of games I could see this being useful for, are single player non online games. But those are few and far between nowadays.

  • @toamastar
    @toamastar Před 7 měsíci +58

    when i saw this on the iphone15 reveal, i was really excited! I dont own any apple products but its good to know that this kind of technology is right around the corner! I always imagined a future where you could play triple A games from a smartphone but didnt see it coming so soon! The next steps are improved performance and battery life which are always improving anyway. I still dont think 5G can quite cut it but i imagine with 6G, triple A mulitplayer games are gonna be the kind of think you can play on the bus and that is super cool!

    • @vanguard812-vf7hr
      @vanguard812-vf7hr Před 7 měsíci +4

      There is people who installed Windows 11 on Snapdragon 845 which is SoC back in 2017. It ran 2010 games like Tomb Raider at 30 fps. Power is there but not many people are not seeing it. Cyberpunk 2077 ran on x86 emulator at 5-10 fps which is already crazy achievement. It wasn't even on the latest SoC. That phone has the Snapdragon 8+ Gen 1

    • @GoCrazy69
      @GoCrazy69 Před 7 měsíci

      We will be in a nursing home by then lmao

  • @stevenvasselljr.9278
    @stevenvasselljr.9278 Před 7 měsíci +1

    It would be cool if Backbone made their controllers with coolers on them to cool the back of the iphone

  • @bland9876
    @bland9876 Před 7 měsíci +2

    Linus makes a good point. How the hell is the steam deck only $400 yet a cell phone is over a thousand?

  • @thecanmanification
    @thecanmanification Před 7 měsíci +3

    A17 Pro seems like a stretch for the new Apple TV (if one is coming out soon lol) but that would be awesome. Can you imagine doing that with continuity control? Coming off the train after playing a game and as soon as you sit on your couch you can handover and pick up right where you left off?

    • @hishnash
      @hishnash Před 7 měsíci +3

      Depends on chip yields, the Apple TV has historically been used as a place to use up chips with defects that make them useless in the phones but useful in the TV... apple has used chips with disabled (broken) e-cores in the past within AppleTV, they could also use chips with broken ISP etc there are lot of features of the A17Pro that take up a good amount of die area that are not needing in the pro but are in the phone. The N3B node it is on has rather poor yields so apple might well have a very bit bin of semi working chips.

    • @progenitor_amborella
      @progenitor_amborella Před 7 měsíci

      @@hishnashplus it’s first gen, I’d want them to wait. I’m most excited (in terms of gaming) for M5/A19. M4 will be very interesting if they get the efficiency gains down (should be with a new N3 node as I understand), then they’ll have time to use those learnings and build better.

    • @vujhvjvgvfujk9888
      @vujhvjvgvfujk9888 Před 7 měsíci

      That’s actually a great idea they should turn the iPhone into a switch-like device with the Apple TV being the dock lol. It’s probably already possible but not with games yet

    • @thecanmanification
      @thecanmanification Před 7 měsíci

      @@hishnash so you’re thinking if they have enough A17 pro’s with poor yields they’ll sell a cut down A17 with the Apple TV?

  • @savekillqqpsounds8473
    @savekillqqpsounds8473 Před 7 měsíci +4

    im really impressed with apple in the gaming side of theirs. like my ip xs max is quite comparable with my s20 fe in gaming and thats impressive if you think about the fact the 20 fe has 6gb ram and the xs max 4

  • @mattd773
    @mattd773 Před 6 měsíci +1

    I never thought I'd have consider it before. However, using steam link to play some games on my s23 ultra with a backbone and my desktop's hardware for horsepower was a better experience than I expected. Using wifi 6 for sure. It was very responsive. It's not perfect. A 7-inch ish sized tablet would be the ultimate way to do it. With mounted controllers still. But sitting around anywhere in your space and still playing top end titles with a more personal / handheld touch was an experience. Its truly only a matter of time before every top end game of today plays natively on mobile hardware. But seeing AAA title games on a high end phone now, even still with offloading all the processing was almost an acceptable way to play thus far.

  • @SwitchUpYt
    @SwitchUpYt Před 7 měsíci +1

    GeForce now on the iPhone will run Resi village maxed out at 120fps

  • @tirosc
    @tirosc Před 7 měsíci +28

    I play old school runescape on my iPhone 15. I love that i can now use a usb-c mouse of my choice and it behaves similar to how i would play on the pc. truly gaming on the go.

    • @TheXshot
      @TheXshot Před 7 měsíci +6

      I've been using a USB mouse on my android for years. Glad iOS got it now too!

    • @Nereosis16
      @Nereosis16 Před 7 měsíci +1

      ​@@TheXshotthis is the classic "wow look at this brand new feature on the latest iPhone! What do you mean android has had it forever? It's brand new!"
      Not saying that's what tirosc is saying btw just funny

    • @bangerxshane
      @bangerxshane Před 7 měsíci

      ​@@Nereosis16hahaha... ha... ha... yeah, 'real funny... hahaha!

    • @tirosc
      @tirosc Před 7 měsíci +3

      ​@@Nereosis16 Android had it forever? Cool, didn't dispute that, just stating that I can now do that with USB-C. Probably could have done that a long time back with lightning dongle but hey, ignore this part. Funny how this negative way of thinking is a classic amongst android users.

    • @Nereosis16
      @Nereosis16 Před 7 měsíci +1

      @@tirosc pretty classic you didn't read the part of my comment where I literally said I don't think that's what you're saying but whatever dude

  • @Crashed131963
    @Crashed131963 Před 5 měsíci +3

    It takes a $1200 Iphone 15 to struggle Resident Evil 4 at only 720/30fps.
    Buy a $500 console and play at 1440p/60fps .

  • @cassianmx
    @cassianmx Před 7 měsíci

    can you test it while connected to a tv or monitor?

  • @AvengeButterscotch
    @AvengeButterscotch Před 2 měsíci

    I have a 4090 i9 Gaming PC yet i still love to play on my phone. When im on the train, waiting around in some random place. I’m super happy to see apple start to work on their gaming on phones

  • @th3ch0z3n
    @th3ch0z3n Před 7 měsíci +15

    I wonder if LTT is aware of PC emulation on androids mobile. I've been able to emulate Elden Ring at 1440x900 Low-Medium Custom (Mostly smoke and shadows) at a comfortable 40-60 Fps on a Redmagic 8. And then obviously you are able to get a full library of PC games as you can spoof away the ARM for most games. They should research it a bit and do a video as a companion to this video

    • @th3ch0z3n
      @th3ch0z3n Před 7 měsíci +6

      I mostly just play games like Morrowind, Terraria, Hades or Valheim though and other than Hades I am mostly able to crank the quality with 60+ fps consistently

    • @yensteel
      @yensteel Před 7 měsíci

      WAT

    • @FBI-xu
      @FBI-xu Před 7 měsíci

      ​@@th3ch0z3nwhich emulator do you use?

    • @th3ch0z3n
      @th3ch0z3n Před 7 měsíci +1

      @@FBI-xu If you want a more stable emulation look up Winlator. For the best performance but more buggy Limbo should be fine (I am developing my own fork of Limbo for best performance but I am still very much in development phase) I believe both their Github Repos should still be public?

    • @vujhvjvgvfujk9888
      @vujhvjvgvfujk9888 Před 7 měsíci +8

      The thing is emulation will never reach the level of native integration so once Apple gets more developers on board and release their 2nd gen triple-A capable chips android will have a lot of catching up to do

  • @johnknight9150
    @johnknight9150 Před 7 měsíci +15

    I don't think the touch-screen gaming in this style will be particularly important , but I think controller attachments like that will eventually become an everyday sight. "Mum, can I play on the iPad?" would switch over to a request for this kind of setup, regardless of what brand of phone it is. It may not fit in your pocket, but these attachments are a lot smaller (and cheaper) than full devices. It might be underpowered for AAA games, but indie games and retro games would be a match made in heaven.

    • @xervantezxvi5022
      @xervantezxvi5022 Před 5 měsíci

      I don’t like touch screen either but when u have backbone omg feels like u have a PlayStation portal instead your not even gonna notice that your playing on the iPhone I am playing resident evil village it’s so great on iOS

  • @noahfranck3562
    @noahfranck3562 Před 6 měsíci

    Wondering if heat sinks, actively cooling accessories, or a bigger screen (say iPad or pro vs pro max) could help the overheating in someways.

  • @NVAfilm
    @NVAfilm Před 7 měsíci

    What is that controller grip called in the beginning of the video

  • @zayyirthomas789
    @zayyirthomas789 Před 7 měsíci +7

    The fact that an iPhone runs AAA console games at all is in of its self insanely impressive to me, despite all the issues. Imagine this like 15 years ago how crazy this would have been to achieve this!!!

  •  Před 7 měsíci +6

    I like that you noted the cross-platform possibilities at the end. I have long thought about this myself and how awesome it would be to have the same game and saves seamlessly between my phone, iPad, Mac and Apple TV. If Apple made an Apple TV with an M3 Pro or something, then we'd even talk about something closer to a real console experience. This all has so much potential and it frustrates me that Apple seems so unwilling to actually try.

  • @jamieknight326
    @jamieknight326 Před 7 měsíci +1

    The big jump in GPU perf and the big jump in game demands feels like a proper generational leap.
    I’m curious how long it will take for the iPhone to be able to run something like Cities Skylines 2.

  • @e1ectrino
    @e1ectrino Před 7 měsíci

    I kinda dig that mouse at 14:17, what model is it?

  • @matthewgumabon7498
    @matthewgumabon7498 Před 7 měsíci +18

    I am a PC hardware guy too, but I love the idea of a single portable device taking care of all my work, play and communications.
    The original iPhone brought together 3 separate pieces of technology that we needed standalone devices for; an iPod, a phone, and an Internet communicator.
    I think the new modern day device trio for most of adults is
    a smartphone for comms,
    a laptop for work,
    and a desktop or console for games.
    I would love it my smartphone could do all of that for me and save me the space and electricity.
    I know we have things like the iPad, Windows gaming handhelds, and dockable phones with desktop modes and all that, but I think the biggest hurdle is still software.
    For example, I need mobiles apps and broadband services for comms, but I still want Windows for games.
    And battery life! I need a device to last at least a full day.
    Unless we can bridge these kinds of gaps, we will probably still be carrying multiple devices for different needs (which isn’t bad either, but damn is electric expensive these days. I am hoping for ARM to take over x86 within the next decade).

  • @joshuatatro4503
    @joshuatatro4503 Před 7 měsíci +5

    The potential of ARM in the handheld space is hard to ignore. I'd love to see Qualcomm's upcoming X Elite chip make its way into handhelds, assuming it really does stack up well against Apple's M3 (as benchmarks seem to suggest). That would be quite the potent device: excellent battery life, compelling performance, and modest active cooling that could actually keep it all in check.

    • @evildude109
      @evildude109 Před 7 měsíci

      I really hope this keeps up. Linux is already a first class citizen on arm, so maybe valve can work some magic to get AMD to make a stand alone gpu for an arm steam deck.

  • @Hayzink
    @Hayzink Před 7 měsíci

    Damn biggest takeaway from the ally section is the fan noise when in performance lol

  • @Forinil
    @Forinil Před 7 měsíci

    Linus’ comment about iCloud saves giving seamless experience was hilarious to me. I tried that with Knights of the Old Republic, but for whatever reason macOS version has no capability to access cloud saves (although it is possible to copy them manually between iPadOS and macOS). And the iOS version cannot be installed on an Apple TV for some reason. But I suppose that could be Aspyr’s, rather than Apple’s fault. So I tried with Fantasian on an iPad Pro and two Apple TVs. It took, I think, a week for the saves from the iPad to appear on either ATV, which gave me plenty of time to read various online rants from people who either couldn’t get the cloud save sync to work at all or had newer saves overwritten with older ones. In conclusion, perhaps Tim should look into how Gabe implemented his platform’s cloud saves.

  • @marcelslofstra2157
    @marcelslofstra2157 Před 7 měsíci +3

    Digital Foundry game to a completely different conclusion.
    Maybe actually measuring things and being thorough and accurate would be a suggestion for LMG…
    For instance, RE Village also runs on newer MacBooks and iPads. And runs a lot better on those.

    • @one_step_sideways
      @one_step_sideways Před 7 měsíci +1

      Oh no, LMG is back at it again

    • @jakub7244
      @jakub7244 Před 7 měsíci +1

      You expect Linus to do some research etc.? ... they dont even read stuff for the device and claim wrong info all the time ...

  • @etmasikewo
    @etmasikewo Před 7 měsíci +4

    Hoping for more competition in the medium and higher end; in terms of gaming experiences - although now that I think about it.. will enough people spend money for it to be viable/considered?

    • @faisalkhan2
      @faisalkhan2 Před 7 měsíci

      If you have mild phone that is working fine then you don't need an upgrade. If you need something for advance gaming. Go for console or Pc

  • @georgewarden9313
    @georgewarden9313 Před 7 měsíci +2

    Dude, the deadspace game for android was phenomenal. And still is even today.

  • @dominikotvos
    @dominikotvos Před 7 měsíci +1

    Switch games on the current (or even older) iphones would be something else.

  • @martindoblmayr6481
    @martindoblmayr6481 Před 7 měsíci +4

    It’s just the beginning (hopefully) of a bright future of mobile gaming but what i was never thinking of playing games on apple tv and save game across all products. This might be a real game changer in the future especially for casual players. They won’t need a console anymore at all. There's still a long way to go, but I'm excited to get rid of my PlayStation, desk PC, and gaming laptop and finally be able to do everything on my Apple devices.

  • @rediron5996
    @rediron5996 Před 7 měsíci +6

    I feel that this would be the perfect way to make a next gen PS Vita with Apple silicon if they turned this all into a gaming handheld. Allowing Apple to get into the gaming market and to give PlayStation fans the new handheld they always wanted.

    • @-never-gonna-give-you-up-
      @-never-gonna-give-you-up- Před 7 měsíci +1

      Geforce now blows a Apple ps vita out of the water 6 times.

    • @Der-Kleine
      @Der-Kleine Před 7 měsíci +3

      ​@@-never-gonna-give-you-up- ... unless you're on the go, which considering we're talking about handhelds you very much might be.

    • @-never-gonna-give-you-up-
      @-never-gonna-give-you-up- Před 7 měsíci

      @Der-Kleine 5G data and unlimited plan and that problem is gone, I'm playing on the go pretty much every day for a couple of hours when i have to wait and it's butter smooth.

    • @Der-Kleine
      @Der-Kleine Před 7 měsíci

      @@-never-gonna-give-you-up- good thing 5G data just exists everywhere in the universe with 100% stability and unlimited plans are also available for free everywhere? Oh wait, they aren't.

    • @-Burb
      @-Burb Před 7 měsíci +3

      @@-never-gonna-give-you-up-Latency of remote gaming is a joke though no matter how good your internet is it seems. Video compression and decompression times plus sending and receiving data from the server makes it feel like you’re playing at 20fps. Same reason I don’t like using frame gen on my desktop, the latency is much worse than what you’re visually seeing.

  • @amirulizzat2114
    @amirulizzat2114 Před 7 měsíci

    Does anyone know what mouse is linus using in this video ? thanks

  • @rollingtroll
    @rollingtroll Před 7 měsíci

    Makes me wonder when we finally get a good dockable-phone-desktop-option. It just doesn't make sense that phones can do this, but that we still lug around laptops and pc's for office work. You'd almost think they want to sell us more stuff.

  • @stargirl5194
    @stargirl5194 Před 5 měsíci +3

    i was playing pc games with emulators for years
    this is nothing new. you can play anything with good snapdragon phone

  • @NigelMelanisticSmith
    @NigelMelanisticSmith Před 7 měsíci +18

    I knew this was coming once the earlier iPad Pros became stronger than PS3s, I've been waiting for more AAA to come over, glad to see it get better.

  • @aaron6822
    @aaron6822 Před 7 měsíci

    why is there no link to the Lenovo legion go? is it not a handheld?

  • @Nitidus
    @Nitidus Před 7 měsíci

    13:36 You should have not only mentioned Xcloud. I've played through several games with GeForce Now where the big difference is that you can play all supported games that you already own in up to 4k/60 Hz or 1440p/120 Hz. But most importantly, after you cancel your subscription and get a local gaming PC, for example, you still own all the games, you still have all the saves. No need to then buy the games you played via the subscription before.

  • @goldmax1412
    @goldmax1412 Před 7 měsíci +4

    What if Apple creates a competitor to the steamdeck? With theoretical m4 or m5 and great battery life of mac's. It explains a lot of gaming movements from their side.

    • @TamasKiss-yk4st
      @TamasKiss-yk4st Před 7 měsíci

      Probabky they are aiming that direction, this unified chip on all devices also help them, once they have enough games in the store, plus a new handheld device with M series chip (which also can fit a cooler so even the Pro or Max chip can be inside that device) is a logical move, and the best in this, you will not lose all of your games, you continously using the same account with all of your previous purchases, it's not like switching to PS from a Nintendo or from a Windows laptop (all has different market, what is only compatible in that environment)

    • @user-hx8dh4fc1m
      @user-hx8dh4fc1m Před 7 měsíci

      @@TamasKiss-yk4st the battery ,life probably 2 hours only

    • @alanharper23
      @alanharper23 Před 7 měsíci +5

      I can't see that happening personally. Apple don't create devices that are dedicated for a single type of task (like gaming). Their last single-purpose device was arguably the iPod, and even that evolved into a multipurpose device with the iPod touch.
      Instead, they prefer to add functionality to their existing multipurpose devices. If anything, their steamdeck competitor is right there in the video; it's the iPhone. The advantage being that it's a device you already have with you, rather than something you have to buy separately. As the technology improves, we can expect better performance and greater efficiency to alleviate some of the issues we're seeing in this first attempt.

    • @vujhvjvgvfujk9888
      @vujhvjvgvfujk9888 Před 7 měsíci

      I think when you have the best performance per watt of pretty much all devices using ARM it’s expected you’re gonna have an advantage in portable gaming devices so they are going to take advantage of that

    • @jesusbarrera6916
      @jesusbarrera6916 Před 7 měsíci +2

      the STEAMDECK only exists because of the STEAM STORE... APPLE is not really interested in gaming, this is all just marketing

  • @MichaelBTryn
    @MichaelBTryn Před 7 měsíci +3

    IPhone batteries can ruin themselves that much faster

    • @nightfall4207
      @nightfall4207 Před 2 měsíci

      Get apple care for 10$ and get a free battery replacement lol

  • @danielj.3326
    @danielj.3326 Před 7 měsíci

    Most existed for the apple tv. The fact that it has active cooling having a gaming console of the size of your palm is just next level.

  • @BeardedEngineeringTexas
    @BeardedEngineeringTexas Před 7 měsíci +1

    I've actually been really enjoying xbox game pass cloud gaming on my 15 pro max with backbone controller. Requires a good internet connection obviously, but man it's been nice for when I feel like gaming super casually. Input lag isn't horrible, and still able to have fun without buying a switch/ally/deck/etc

  • @What_are_we_making_today
    @What_are_we_making_today Před 7 měsíci +2

    love ur vids linus hope u keep up the good work

  • @TheNiteNinja19
    @TheNiteNinja19 Před 7 měsíci +12

    Now I wonder if you took that and put it inside of a device like the red Magic 8 Pro which has active cooling, how well it would perform. My red Magic 8 Pro runs games like genshin impact fully maxed out upscaled at 60 FPS solid. It's just nobody bothers porting games to Android like Half-Life 2 for the Nvidia shield portable back in the day...

    • @jakoick1298
      @jakoick1298 Před 7 měsíci +4

      problem with android phones is that are too many vendors and too many processors to work with, there's snapdragon, mediatek, kirin, exynos. all of them release 10-20 different models of processors per year, then 50 different companies put these chips in their phones with varying degree of cooling solutions like the 8 gen 3 on new xiaomi 14 reaches a staggering 51 degree celsius during gaming. then there are chips from exynos and mediatek which are just pathetic at heating in general now compare all of this chaos to iphone where the developers have to just focus on A series chip and just port it over to M series

    • @amongousTitaniumBalls
      @amongousTitaniumBalls Před 7 měsíci +8

      ​@@jakoick1298PCs have been like that for ages, yet I don't see people complaining. The ecosystem is open, just release your game and let people try it out on their devices, whether or not it runs great.
      You can't just ignore high end devices just because the weaker ones exist.

    • @OledBurnInKing
      @OledBurnInKing Před 7 měsíci

      @TheNiteNinja19, Have you unlocked and enabled diablo mode on your red magic 8 pro to overclock the cpu and gpu for better performance for gaming? Since android has the nintendo switch emulator, I'm looking for the crysis remastered nintendo switch rom so I can play it on my sony xperia 1 iv phone. My sony phone has a 4k 120 hz oled display and I wanna see how crysis remastered, the nintendo switch version performs on android. I have the physical copy of crysis remastered for my nintendo switch and I even have crysis remastered for pc. Crysis remastered is my favorite crysis game. Crysis remastered has can it run crysis mode that I use as a reference and benchmark for 4k gaming on pc. On my razer blade 15 with it's 4k 144 hz display and 3080 ti 16gb vram version. I play crysis remastered in native 4k hdr with can it run crysis mode in every graphics settings with ray tracing enabled, ray tracing experimental boost enabled, dlss off, v sync off and motion blur off. I really enjoy the graphics even though can it run crysis mode was designed to demand every last bit of hardware with unlimited settings, that's how I play and enjoy my games. I only play games on pc in native 4k hdr with ray tracing and non ray tracing supported games. I usually spend most of the time looking at the graphics when playing and enjoying it. I just wonder what the games will look like and perform if there was an optional graphics settings on pc called can it run crysis mode in every game that can be toggled on and off. I been used to using 4k displays ever since I started using 4k back in 2014. My android phone has a 4k display, my gaming laptop has a 4k display and even my samsung chromebook has a 4k display. I just love 4k with the extra details and sharpness that are using a 4k display. I even watch 4k youtube videos on 1080p displays. Whenever I go to best buy, I stare at the 4k and 8k tvs and I get immersed into the content. I wanna be able to have the same experience with 4k gaming. Gaming is subjective since everyone has there own preferences when it comes to whatever games they play and just like audio, audio is subjective since everyone has there own preferences as well. As long as everyone can enjoy the games that they play, it's all that really matters the most, each to there own.

    • @oo--7714
      @oo--7714 Před 7 měsíci +1

      @@amongousTitaniumBalls mainly due to the fact that there is barely any money to be made on android. If you look at the stats it is quite depressing, Apple makes up the majority of App Store money despite iPhones only accounting for 13% of worldwide smartphones.It is ignored because android users love free stuff and aren’t really willing to pay so it is a real risk. On iPhone it isn’t due to the iPhone and MacBooks using the same architecture, it isn’t really a super optimised port it is just the same version as the Mac put onto iPhone.
      Developers also don’t do that due to how much people don’t even understand what their phone is even capable of. It needs to run well or you will get 1 star reviews. Most developers are not going to target such a small user base of android users. Most and I mean most phones aren’t even capable of playing higher end or new mobile games comming out (Disney speedstorm is one of them) especially the midrange tier phones that Samsung makes with crazy underpowered chips for the price.

  • @Pseudoswede
    @Pseudoswede Před 3 měsíci

    The one AAA title I ever played on mobile was Dead Space 2 on iPhone 4S. The view obstruction of your own thumbs actually added to the claustrophobic and suspenseful nature of the game significantly!
    I doubt I could enjoy any other titles nearly as much without a USB-C controller.

  • @richard1493
    @richard1493 Před 5 měsíci +1

    The Backbone is only $49.99 at Costco, usually $99 elsewhere.

  • @PurpleKnightmare
    @PurpleKnightmare Před 6 měsíci +3

    The problem with that is, say bye bye to your battery life. That is why I use a seperate wifi device to play games on.
    I like the controller I have for my phone, it mounts the phone above it, so you don't have to hold it as high.
    If you don't want to use your phone battery for playing games, having a separate device makes that a must.
    Also the ROG Ally can play Starfield.

    • @xervantezxvi5022
      @xervantezxvi5022 Před 5 měsíci +1

      Nah dude I am playing Resident evil village on iPhone 15 pro max for 1 and half hours and I still have 78 percent and backbone feels better than joy con