Is Mojang Lazy?

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  • čas přidán 13. 09. 2024

Komentáře • 59

  • @hikaboom
    @hikaboom Před měsícem +6

    YES THIS IS WHAT I'VE BEEN WAITING FOR

  • @goofbawll
    @goofbawll Před měsícem +2

    you should be a concept artist that chocolate bar was magnifique!

  • @JohnFortnite386
    @JohnFortnite386 Před měsícem +2

    underrated channel bro hope you blow up someday!

  • @piercingblue3657
    @piercingblue3657 Před měsícem +7

    I also like to build brown bricks with Minecrap.

  • @novopar
    @novopar Před měsícem +2

    Once again you did it youtube, you recommended another small MC youtuber enjoyable to watch

  • @MyNameIsBhex
    @MyNameIsBhex Před měsícem +8

    As a datapacker and someone that does the stuff that people say we can "do faster than Mojang can", you're right. I've been wanting to make a video like this for a long time and this really does get most of my own thoughts out there. Gonna be sharing this one around.
    I also hate the argument of "This random modder added this feature in [x] hours/days" because 95% of the time, those people don't actually know or care who that modder is. It took me 48 hours to add a gui and functionality to the Fletching Table using datapacks, but I will never release the datapack on its own because I don't want to get used as a battering ram for people to say "Modders are better than Mojang" and give no actual support to the modders that they are giving so much acclaim and praise to.
    People who make the argument don't actually care about modders or the features. They take our goodwill and drive to create content for our community and turn it into a weapon against the company that makes the game that they supposedly "like".

    • @itsthefrankster
      @itsthefrankster  Před měsícem +7

      Yeah its a bit sad how people like you get dragged into arguments without your consent. I used to really hate Mojang when I was a teenager because of the reasons why a lot of people hate them today, but after I became a game developer myself I started to understand a lot of the reasons why I got upset were just wrong. Its a bit crazy but these people are passionate, the way they express it though is just very harmful, both to themselves and to the creators. I just wish I can help a bit by clearing confusion to people and creating content to help more people understand the difficulties of game development. Thank you again for taking the time to watch my video, and I hope that one day we can both create content in a world that won't use our work as fuel for fire!

    • @cocorosh7295
      @cocorosh7295 Před 23 dny +1

      I'm not a dev so I don't understand all the nuances but you cannot tell me the BILLION dollar company's best thing they could come up with was an armadillo. Theres so many issues that have been there for YEARS but they will turn around and add a useless frog. Like I said I'm not a dev but minecraft is not cyberpunk 2077 it can run on a microwave it is not that crazy to add solutions to problem that, again, have been there for YEARS. I get the point of "its not as easy to make something and add it to the game immediately" but that's still an issue it shouldn't take the whole company to brainstorm and "okay" an armadillo.

    • @MyNameIsBhex
      @MyNameIsBhex Před 23 dny

      @@cocorosh7295 please read the entire changelogd

  • @nightowlorder2750
    @nightowlorder2750 Před 21 dnem +1

    The argument that "modders can add features faster than Mojang" is irrelevant. Modders and Mojeng developers have very different jobs. Modders do not have to make their features fit into the theme of the game because to get those features, players will have to actively seek them out because they want them in the game. Take Scape and Run Parasites, for example. Mojang would literally never add that, since the idea of a bunch of scary wheezing fleshbags flying around the world infecting every living creature is not really what most MC players want in the base game. Mojang has to think about what features are best for the theme of the game and how many players like or dislike it. But if someone wants the wheezing fleshbags, they can download SRP. Mod devs don't have to worry about pleasing the entire MC playerbase and making their features fit into the game, since the reason mods exist is to add features that only a minority of people want.

  • @benenwren4110
    @benenwren4110 Před 24 dny

    Mojang also has to contend with the fact that adding things for one group of players can degrade the experience for others. Even if you ignore features you don't like, they can still bug you. It's something that Mojang has to carefully consider each time they contemplate adding a new feature.
    As a recent example of something that is perfect for one group but a vibe killer for others: some people think copper is a useless waste of space and hate seeing it, even though build focused players can't get enough of it.
    Other examples I can think of are ambient mobs, abundant structures, unique loot, and automation/farms. Some people's expiriences will be enhanced by more, some by less.
    Mod developers don't have to give any thought to this problem because people who don't agree with the changes/additions will simply never use the mod.

  • @monsterjj9917
    @monsterjj9917 Před měsícem +1

    IMO Mojang isn't lazy but they sure as hell have added a lot of feature creep. So many one use items for nothing, we need more expansion upon current items and less adding new items for them to do basically nothing (ie the Sniffer)

    • @itsthefrankster
      @itsthefrankster  Před měsícem

      Yeah I do agree with you there. I do wish they can go back and create more uses for already existing mechanics. I know that copper is just a chest hogger because not a lot of people want to use the things it can be created with. I think they can lean copper more into a lot of decoration like trimmings or something. Or give polar bears more of a purpose haha

  • @serijas737
    @serijas737 Před měsícem +1

    I think it's majorly because taking risk costs money.

  • @CrabRango
    @CrabRango Před měsícem +1

    Excellent video with excellent points!

  • @endeavor_trevor
    @endeavor_trevor Před měsícem +1

    The penguin was going to increase boat speed I'm pretty sure.

    • @itsthefrankster
      @itsthefrankster  Před měsícem +1

      Yep! I just thought it would be funny to make fun of the lil guy

    • @endeavor_trevor
      @endeavor_trevor Před měsícem +1

      @@itsthefrankster Oh I see, sorry about that. I didn’t realize it was a joke lol

    • @itsthefrankster
      @itsthefrankster  Před měsícem +1

      @@endeavor_trevor no need to apologize!

  • @noeflores1837
    @noeflores1837 Před měsícem +1

    I couldn’t even tell this was ur first video

  • @stuartmcfadden1251
    @stuartmcfadden1251 Před měsícem +2

    Great video. Can't wait for the next one.

  • @conorati3410
    @conorati3410 Před měsícem +1

    Woah Frankie CZcamsr arc lets go

  • @cherrymeg6021
    @cherrymeg6021 Před měsícem +1

    mojang add chocolate bar to minecraft PLEASE

  • @kcr6026
    @kcr6026 Před měsícem +1

    subscribed. Great video!

    • @itsthefrankster
      @itsthefrankster  Před měsícem

      Thanks for watching and thanks for your subscription!

  • @ThatHomestar
    @ThatHomestar Před měsícem +3

    i've had an idea to write a post about this kind of thing for a while. most players have no idea how game development works, and with a game like minecraft the developers have to take so much care to make sure each feature not only fits the game overall but also functions on every single platform the game is on (and is localized in every single language). plus when it comes to java players... we've already paid for the game! they can't exactly charge us for anything like they do on the bedrock version (and that's honestly its own can of worms). everything we've gotten since the 1.0 update has been free, a luxury most other games cannot afford.
    as we've seen, it's not hard to throw together some code and get something running in the game, but it's gotta fit, it's gotta make sense, it's gotta work on all platforms and not cause some weird glitch that could destroy your world which takes extensive testing. that's why the piston push limit is still 12, that's why we still don't have moveable tile entities on java, that's why we typically only get one or two new mobs per update.
    i remember when the skullgirls devs broke down the cost of creating a new fighting game character, and it was $250,000. many people balked at the idea of that, but developers need to eat and pay their bills! development costs time and money! sure they could add all 3 mobs from the mob vote to the game, but that means the update would come out 3 times slower. it sounds like mojang has a fairly healthy work environment (no crunch, paid holidays, etc) so they're not going to destroy themselves so you can have a crab a week earlier or whatever.

    • @itsthefrankster
      @itsthefrankster  Před měsícem +1

      Yep! A lot of people focus on the programming part like it should be straightforward but when it comes to the design it is everything BUT straightforward. I wanted to make videos to help explain the confusion around game development that I at one point had. Thanks for watching and I hope you enjoyed!

    • @MrOverlordSir
      @MrOverlordSir Před měsícem +2

      Well yes and no. I am a programmer (not for Mojang), but things move at a slower rate on the production side. I see what you mean by things taking time to implement and I agree. But the issue is not the rate of things being added, it's the quality of things being added. It's the clash of what the gameplay loop should be. While yes design decisions take the longest time as programming while difficult, really is the last thing you need after scopeing your project. But the mob votes prove, that adding multiple entities is not a challenge to them. They have working prototypes yet choose not to dedicate any time to incorporate pro-player suggestions into the game. I have added mobs to the game, and yes I agree that the design and pre-production take the longest, but...really, there is no valid excuse for them to not expand more readily with realistic intent. They have the money, and they need the boost of interest.
      Really this issue stems from if Mojang thinks Minecraft needs to change, and for the most part they don't think it does, that is why they don't add things. It's not a matter of difficulty it's a matter of a bunch of key factors (of which I expressed in my comment on already). They could add but why add anything? There is no need, and it's not like by adding much content they will be gaining more money from that. There is no sustainable growth model...at least right now. They created bedrock for a reason and plan on using it as a way to expand operations into the future. Which from a company perspective is smart, but for the consumer...well not the best. But sorry for getting sidetracked, my point is that there is no need to speculate if they are lazy or not, they are, but that isn't bad for them. It's all a matter of perspective.

    • @Essie_UwU
      @Essie_UwU Před měsícem

      @@MrOverlordSir But they don't have a working prototype. At the stage of mob vote they only/mostly have a basic idea for a mob, it's design and an animation. The mob votes are for them to see where to put their extra resources to develop it (create a working prototype, expand the idea, implement features, bug fixes and etc.)

    • @vagrant2863
      @vagrant2863 Před měsícem

      I don't believe this at all @ThatHomestar. The idea that just because players don't know how game dev works means they can't criticize content is questionable. Does Mojang really put as much care into their updates as they claim when Bedrock is still notoriously buggy? This also doesn't include all the features and things that were promised but just never happened.
      The development argument doesn't make sense to me either. Sure, Mojang doesn't charge for updates. By that same token they don't have to make new updates. Minecraft updates are as much a product as the base game considering that they sell vast quantities of merchandise and microtransactions. Minecraft directly benefits from releasing updates by working to retain a profitable community. The notion that Minecraft updates are a luxury is correct but not applied correctly. Yes, it's nice we have them. But you know what? A lot of other games get updates and patches to add more content. So then why is it that, for instance, Terraria being a smaller game, not only does it still get updates but the community is generally happier? Perhaps it's simply that people just like the updates more in Terraria.
      Minecraft barely works on all platforms anyways as it has had performance issues for a decade at this point. You want to talk about updates destroying your world? What about account migration? All the accounts that were locked out due to that. What about parity? By definition since parity is an issue, things don't work the same across all platforms. You talk about new mobs needing extensive testing. But so many mobs are just reskins of others that utilize the same AI that was written over 10 years ago. Husk, Stray, Drowned, and Bogged for instance. Clearly these aren't quite the same amount of effort as a brand new mob like the Warden.
      Referencing Skull Girls here is also not a good example. Beyond the censorship they added in post (which is a separate issue), Skull Girls is a fighting game which requires a very different set of resources compared to Minecraft. As a 2D fighting game each character requires many more resources than a single minecraft mob. A character in Skull Girls requires drawn stills for idle poses, individual punches, blocks, specials, and kicks in different positions (air, low, high). Not to mention voice acting, CG art, programming time for button combinations for combos, storyline, and many many other things. Can you honestly tell me that any mob in Minecraft comes close to this level of production requirements? So no, I don't believe that adding a few more mobs would make things come out 3 times longer.
      The developers need to eat and pay their bills? You speak as if Mojang is a small indie company. They are not. They have the backing of Microsoft and curate one of the most successful games of all time. The notion that adding a few mobs would break them is unbelievable.
      People weren't upset because the crab is getting delayed a week. They were upset because they feared they weren't getting the crab at all and because they saw the mob vote for what it was. A marketing scheme to farm community engagement. Put simply, I think that people are upset with Minecraft's updates simply because the updates contain inferior content. Wide as an ocean. Deep as a puddle.

  • @W2nps
    @W2nps Před měsícem

    I probably was one of the few that didn't agreed with the stopthemobvote hashtag, it was such a stupid time for minecraft community

  • @jossgreen9318
    @jossgreen9318 Před 27 dny

    While I'm sympathetic to the developers bc *they* don't deserve at lot of the hate and rage sent at them over something so insignificant (I don't think I'd call any of the mob vote winners anything but minor features, truthfully) I do think the Mob Vote becomes a release valve for a lot of valid frustrations from the long-term playerbase. For example, I've been playing consistently for almost a decade, and my strongest want for an update is a better inventory and storage UI; but, the feature they've been working on for that issue, the bundle, a) doesn't actually solve the issues with the inventory, b) has been WIP for almost 4 years now since it was announced to the public, and c) one of the major elements that contributes to the inventory issue - so many different blocks, items, and the useful but frustratingly over-implemented variants (I honestly screamed when yet more copper blocks were added in Tricky Trials) - is just being compounded with every update. Not to mention that we are still waiting on the losing biomes from the biome votes (minus swamp, which had it's own rollout issues, of course) which we were assured would be added... eventually.
    So yeah, don't hate the folks actually doing the work, but the attempts to cater to ALL audiences with every update just doesn't work sustainably, especially if that leads to putting off the actually needful game developments.

  • @Hearted_Jacket
    @Hearted_Jacket Před měsícem +1

    Nice video!

  • @josephrowlee
    @josephrowlee Před měsícem +1

    I voted for the Crab; it was SO ADORABLE! And I was a little disappointed when we didn't get it; but the Armadillo is great, and I feel like we wouldn't have gotten the new Wolf textures if we hadn't gotten the Armadillo, so it's a double win!
    Great video!
    Although I found the fuzzy/blurry background footage a little distracting for me personally. I would have preferred it clear; but I understand if you did that to make your overlays easier to see.

  • @aftershokke
    @aftershokke Před měsícem +1

    penguin

  • @TipperScout
    @TipperScout Před měsícem +1

    HI wanted to say i finished the stack of subs but that honestly sounds cringy sooooo yea but anyway the video is great and under appreciated.

  • @Eh.........
    @Eh......... Před měsícem

    I voted for armadillo. Now, this title says "Is Mojang lazy?". Next video from someone so random, "In Defence of Mojang, Reply to Frankie Camarillo's video", and when it gets enough traction, lots of other youtubers will make a video about this topic. ffs people can't get original, and whatever is trendy, follow the course like a herd of sheep. I agree Mojang could do so much more, but they procrastinate (the higherups, not the actual developers and coders, after all, decisions come from above), and try to stretch something for a very long time thinking this will give the game more longevity. But it doesn't matter. Updates will happen anyway, and boycotting or giving them a bad spotlight doesn't help, especially when minecraft community just like clash royale community, is so diverse in opinions, and quite frankly, very inefficient opinions and playstyles, kinda toxic too

    • @itsthefrankster
      @itsthefrankster  Před měsícem +1

      Hello! I also voted for the armadillo. I am not sure why someone would make a video in defense of Mojang when I was in defense for them in this video? And yeah giving developers a bad spotlight isn't going to do anything but just make a situation worse. I do wish that the Minecraft fandom would clear up and be more supportive, and hopefully one day we can see that.

  • @AAAAAAAAAAAAAAAAAAAAAAAAAA-e7i

    nice video👍

  • @GundamDragonLord
    @GundamDragonLord Před měsícem

    I don't like the physical movement in this video. It scares me. Like some mascot horror type stuff. The body language feels extra. As in too much.

    • @itsthefrankster
      @itsthefrankster  Před měsícem +1

      Sorry about that, that is just how I talk! I have ADHD so you can see a lot of times I have a wandering eye

  • @Mark6O9
    @Mark6O9 Před měsícem +1

    Short Answer: Yes. Long Answer: Yes

  • @MBP1918
    @MBP1918 Před měsícem

    Why doesn’t Mojang just go all in and put as wacky as stuff as possible

  • @Sweet_Clod
    @Sweet_Clod Před měsícem

    These arguments are a little weak and paper thin

  • @fatsenner
    @fatsenner Před měsícem +1

    mienc

  • @luigi.0533
    @luigi.0533 Před měsícem +1

    short answer: yes long answer: yes

    • @SilverCat75
      @SilverCat75 Před měsícem +5

      you didn't even watch the video at all did you?
      one thing this video misses is that mojang works UNDER microsoft, so they have to appease the shareholders and the workers at microsoft to make an update happen. it may feel like they aren't putting in effort but they literally are restricted on every front BECAUSE of microsoft

  • @MrOverlordSir
    @MrOverlordSir Před měsícem +2

    The answer is yes they are lazy, as they have billions in revenue and plenty of resources at their fingertips, but like Steam, there is no reason to update the gameplay loop. If it works, it works, if there is money coming in and you have a large portion of the gamer market, there is no need to do anything. However, unlike Steam, they don't have dedicated revenue. They have tried with bedrock but it's not really all that much.
    Plus, their additions are held back due to corporate interference, competing viewpoints of devs, and the lack of desire to add more. All of it is relevant, but none are really excuses that they could and should do more. From a business perspective, they won't blossom, they will be static and eventually be overtaken, it's a matter of time until the next momentary champion comes up. It might be a while, in fact, it will, but with their company culture and constant creative holdouts, it might be sooner than you all realize.
    One thing that will hold back real change though is the consumer culture of today's global Western markets, and people's insistence in defending slop, and being "part of a community". But that is a WHOLE other topic, but the reason I bring it up is because it is THEE reason why these things continue to go on. It starts with the devs but is pushed (and allowed), by the consumers. If you seek to inspire change, but buy into the problem, you become part of the problem.
    If Mojang wishes to improve, the stick of progress must be burnt on both ends equally, on the producers and the consumers. Though people are vocal now, and were also back before PewDiePie's letsplay which gave Mojang the resurgence it needed, people not even long ago were defining everything Mojang did, again enabling the behaviour. But I have said enough, and I guarantee that many will disagree but I see no other real answer that holds higher legitimacy outside the expressed arguments as other defences or arguments don't take other key aspects into account.
    Interested to see what other's think though.

    • @itsthefrankster
      @itsthefrankster  Před měsícem +2

      Hello! I think you might not have the best view of game development, I said in the video a big problem with adding so much content into the game is that it will alienate the audience for Minecraft. I know that there are a lot of people that want grand new things to be added to Minecraft but it simply isn't the right game to do so. There are many options out there to fill that niche but trying to take a game that millions of people already love and changing it into that is 1. Bad game design considering the playerbase, and 2. A bad business idea. If you look online there are SOOO many people out there that miss the old simplicity of Minecraft back in the beta or early release days of the game. If you ask people why they play Minecraft its because its a simple game, if they wanted something complex they would lean into other games of the genre like Factorio for the technology.
      I think its also a bit crazy to get to the point that the devs have a lack of desire to add new content. If they really thought that was the end for Minecraft and had no desire to move on then why are they hiring new game designers? Why are they still planning out new content? If they really didn't care then they would probably just hey guys thats it and stop further development. And I don't really think there are "champions" in the game industry. Sure Minecraft is a huge game but its not everyones favorite game. If a new game like Hytale came out, people who were excited for that will still play it, but I don't think everyone is going to quit Minecraft and goto Hytale. Looking at things like oh this is the Minecraft killer is just going to get depressing.
      A lot of people from now and probably for the foreseeable future are going to still get into Minecraft. I know I have friends that are interested in playing it because its a peaceful relaxing game for most. I understand the frustration you have as a consumer seeing a product you love now not reach the massive expectation you created but again its not as simple as that. I think if what you are looking for from Minecraft is tons of new content then modding is available to you. If you did watch my video, thank you for taking the time out of your day to do so.

    • @reperton9346
      @reperton9346 Před měsícem +2

      Bruh I ain’t reading all that

    • @MrOverlordSir
      @MrOverlordSir Před měsícem +2

      ​@@itsthefrankster I did watch your video. And I do understand the development processes, I simply disagree with the design and company philosophies. I also already knew about the "keep it simple" people from beta+. My point is that there is a large number of factors keeping Minecraft from "expanding"/adding new content. Their design philosophies ,as well other attempts at games prove my point. I don't understand why you would claim that this is not true. As well, I understand your point on adding more content can move people away but that is the same thoughts people had about experience when it was added, yet its a core game mechanic now. Again, don't understand the disagreement here...
      On a positive not though I did like your editing, keep up the good work.

    • @Eh.........
      @Eh......... Před měsícem

      @@reperton9346 ok, in short Mojang is lazy. Happy now?