Space Engineers - Invisible Gravity Missile Shields, Debris Force Field
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- čas přidán 13. 09. 2024
- I recently received a rather interesting question from a member of the community wondering if I could come up with an idea of some sort of invisible force shield. After many hours and a little abuse of render distance we may have cracked it.
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Space Engineer is like a mixture between Minecraft and Kerbal Space Program. The game is in pre-alpha and will be released on steam at some point in the future.
The main purpose of the game seems to be building a space fleet and fight/ally with the other factions. You build your ships piece by piece and the only know limit for the size of your ship is what you computer can handle.
Instead of giving the commenter a long winded answer, you took a few hours to build a bunch of test displays, took a few minutes to record the footage, took even more time editing the footage, and finally took a few hours (probably) to upload the video.
You're extremely dedicated to your viewers, and that is why I like this channel.
if hes so dedicated... why cant he spend a SMALL amount of time thinking, and a slightly more time building... to make some COST-EFFECTIVE AND USEFUL ideas rather then building WHATEVER people tell him to do (that comments slightly hippocritical, but at the beginning of allot of arons videos he said "someone gave me the idea, or someone asked/challenged me to build" and everyone i see in the comments want 1 of 3 things... another survival episode... to see aron upload something useful [in my case, cost-effective] onto youtube... or some comment requesting shields be put into the game to turn it into a POS not-free version of starmade)
TEKNO640 Yeah, more cost-effective designs would be great, but he's not superhuman. Its just as hard for him to build shields that are cost-effective as it would be for you or me. If you can think of an idea for a shield in game that's cost effective, you can upload your own video about it, or tell Arron about your idea in the comments, as its obvious he reads them.
TEKNO640
im not 100% against a shield idea but it would need a lot of balancing, which keen doesnt really seem to be bothering with right at the moment. otherwise i agree, he never really builds anything thats useful or cost effective
mrchrispy13 that's not entirely true. The loader for the large shells? That would be relatively easy to build, and useful against pirate raids. Some of his small ship designs? Pretty simple stuff, and useful. The big items (the shield, for example) aren't supposed to be easy to build anyways. These things are luxury items, things that you only build when you have an overflow of resources. After all, how could you possibly make it easy to build a large, planet smashing ship like the turtle? Or a land vehicle to drive across asteroids? If you can think of any way to make things more cost effective, just tell him! Ask him to use your design to try and make it easier to build! Telling him to build something, and then being upset that it wasn't cost-effective, isn't fair to him. You want something? He builds it! You want something cost-effective? I bet he'll make a good effort to do so.
i dont need him to build things for me to begin with, and his "small" ship designs arent typically very small at all (ha im a poet). like that green fighter he loves so much. for its giant size and slow acceleration it is not nearly heavily armed enough. u can be faster and smaller and pack just as much punch. check sage's build during their dogfights; thats a much better build imo and overall more successful.
Lol, the enemy might take advantage of that and come grab all the free supplies
How to break the vortex Sheild
FIRE 2 MISSILES
those explosives gave me an idea. I know a while back you experimented with countermeasures to stop incoming rocket and machine-gun fire from behind. You could equip a fighter or smallish large ship to spew out dozens of those explosives behind to catch any pursuer off guard
but the video WAS A LIE... those hand held explosives only detonate when shot.. not when rammed.. so there only useful as a hand held explosive when boarding a ship... they 'might' explode when rammed if you ram them at EXTREME speeds (0-max speed difference) but im not to sure if even that will work.
I'd rather use those for bombing ships or sabotage
So, kind of like a minelayer?
who fires one missile and stops then? each of These systems are unusable after one hits it.
Actually, the rock designs are very durable, much like the rocks themselves
@@mr.cup6yearsago211 but you see... There's a big gap after the initial explosion... The rocks get moved away...
A temporary "hole"
the point is initial defence. most modern MBT armor works on the same principle
"This Aperture Science field emancipation grill will emancipate any unauthorized material that passes through it" -GLaDOS
I had a different idea in mind when I clicked on this video. Can gravity fields themselves be used to pull missiles out of the way, so they miss their target entirely? If a ship had a spherical gravity generator, and a missile was fired into that gravity field, would the gravity affect it enough to push the missile out of the way?
or can gravity fields be used to repel the missiles? it might cause a bit of gravitonic chaos aboard the ship, but you wouldn't get exploded.
I know I'm super late but I actually have a ship that does that, it has like 40 gravity generators around the ship and as long as everyone is in a seat you turn it on and it pushes everything away from the ship including players and other ships. it keeps you safe during meteor storms too
@@iakonasisler4808
i am even later! And
is the ship on the workshop?
If yes, could you post a link to it?
@@wyvern-nero yes it's on the workshop but posting it might be a problem because I'm not able to get on my computer for a while because my ethernet cables stopped working and my pc has no WiFi adapter, but if I remember to I will let you know when its working again
@@iakonasisler4808 thank you in advance.
Am I the only one who didn't know that explosives in this game as an item explode?
lots of ppl exploit it in torpedo designs, it needs a nerf
I didn't know they explode either.. if I'm honest, I'm now extremely tempted to create missiles that instead of having warheads in them, are filled with a bunch of explosives (separate items of course)... would probably be painfully laggy or server-crashing, if it didn't, it'd probably do enough damage to at least annihilate most heavy armor blocks around it...
EDIT: I also remembered that there is a guided missile script (made by a certain rdav) and if that worked I could do some seriously unavoidable damage..
as for aiming of the gaps... in a combat situation (you place one or 2 turrets on the station) the player would be aiming for the door, let alone stopping there ship to be precise or flying in a straight line...
as for the reason rocks are better, is because not only is stone really cheap, but unlike other disposable items, stone takes 2 'blasts' to destroy, while some other components only take one.
who cares what he's using, its mostly worthless anyway :D
omg space engineers has changed so much this video gives me all the good memories
To all those saying its unrealistic, give Arron a break. He admitted several times that people can shoot through the gaps and also this is just a rough concept he will be improving it I am sure.
improving it how? the whole idea is mostly worthless. how many people would only shoot 1 missile at anything? 1 missile and the goofy missile damage model destroys everything in a bubble around the blast effectively clearing the "shield" leaving it wide open for a follow up shot. gameplay mechanics would need to change before this could be revisited and expect it to be effective.
mrchrispy13 Ya I know, perhaps his thought is to be a counter against long range missile firing, but even then. If somebody could make an improvement or a completely different working shield kudos to you because that is awesome
yeah, dont use the blast door parts, they are useless against missiles. large heavy blocks will stop several small ship missiles without all that fancy nonsense.
mrchrispy13 The developers should really increase the resistance for blast doors to make them more useful I like the fanciness.
they are indeed functionally better but their resilience is garbage... "blast door" ha! more like "skinny door"
That last one seems great for blanketing a minefield.
The last one is good for "If you destroy my base it will destroy you too!" kind of thing.
stock defence no mods or crap . love it , not many players who can make this intresting things without mods anymore keep it up!
I am gonna spin a net of explosives between two asteroids.
The cool thing about this is that you could accelerate them in the middle of their flight and decelerate them before being collected, covering a much larger area with only a few explosives.
BradPhusion already built awesome rotating shield with stones, which also can be used as a weapon!
BasilHorizon which is also another reason Arron is a Structure Stealer
Thanks for taking the time to build demos of your ideas, It's really neat to see such bizarre uses!
Hey man, was wondering if you can create a bubble shield that repulses all objects and would work as a shield against un-propelled objects like inertia and gravity based projectiles (the kind I know you enjoy using despite their flaws) since we have these new gravity bubble generators, can you repel such projectiles or would they be able to get through the gravity field just fine? What other problems could it cause if any?
YES
Thats what I thought he was going to do
He has done this a long time ago
do a new one then withe the new items from the updates
I was thinking about that but it needs to be very strong for repulse rockets, its like when you shoot a gun at the air, it dosen't falls at the moment.
that floating gravity shield was jaw-dropping amazing. Great work Aaron! :D
How about using the remote explosives as a carpet bombing method?
A few of those ports spitting out the explosives would cripple pretty much anything they hit.
Gravity trap with hundreds of thos little explosives.
or maybe just a large ship with a sealed door open it and have tonnes of them or rocks revealed up against the deck of the ship press a button gravity reverses back up generators come online and the ship you want to wreck gets a horrible suprize.
Smooth Trooper
Like explosives with mass cubes, and you get close to the other ships gravity, then drop the bombs and they fly towards the ship?
What if you could generate a gravity field strong enough to repel incoming missiles
Nicholas Audinet Maybe, all tho you would have to make each and every mass cube bomb combo vs just making the explosive componet and dropping it or stone them to death.
Brother?
I tested some things with the explosives and have decided they are kinda op. You can destroy an entire ship with clip and 50 explosives. It would work great for a breaching charge tho.
If you listen to his presentation, he improvises a lot lol. When something goes wrong he just rolls with it and switches up his thoughts completely and its kinda funny since.
The last idea with the explosives would be a cool idea for setting traps between asteroids. Trying to head to a far asteroid and suddenly run into the passing explosives would be shocking. But for shielding purposes not so much.
A better use for the explosives one would be to protect a base, when, say, an enemy capital ship tries to fly into your tunnel to your base, the captain suddenly finds at least half his ship gone. Although fleets could easily focus down the blocks dispensing them afterward. But it is still a great first strike method.
That rock shield looks like it's a gravity generator away from becoming a kessler bomb :P (Very fun to deploy in KSP, just don't expect to fly anything offplanet ever again :P)
That explosive part is interesting.....i wonder if that could be set up as a trap to ambush ships with
I really like the second to last design where you have a shield surrounding the door. However I think it would be much more effective if you used stones. I feel as though the rocks would be able to form the shield more quickly and get into position.
With your last design you could create the equivalent of submarine nets around areas of your bases which are not defended by turrets, such as back up hangers or tunnels in asteroids. Stops people from snooping.
I would love to see the day that Keen gives Spherical Gravity a buff, which would influence any missile (including launcher missiles) away from the generator, as a sort of deflection shield. Of course this would put massive strain on the crew, but it could use electromagnetism to create a field that does not create gravity, we already see it on planets in the form of the magnetosphere and this could be the same concept. And if your thinking that's too sci-fi, then look at the Gravity Generators now; they already broke their realism guidelines for practicality.
in robbocraft theres a thing called electroplates that are plates that are effective shields, once the shield is hit enough it deactivates and can then be destroyed and over time the shield plate regenerates if it is not completely destroyed. thats what they need in this game. energy plates that go over blocks and act as a shield.
I've had an Idea! Remember the old anti missile flare type thing in a previous video? What if you make it shoot out the explosives behind you and when the enemy ship runs into it, They blow up without even seeing what they are hitting?
All those defenses are pretty good lookin but very easy do dodge with proper precautions.
Nice work anyway :D
actually with some experimenting with my friend we made a spinning orb using two spherical gravity gens and reflected missiles awesomely and we were able to set things to orbit like remote explosives and stone
The maschine fire mode from the starburst cannon of Bradphusion might be an solution to fend of any one whom tries to shoot at the hangar doors. Or you could get the rocks orbit in a large radius (starting 150 meters?) in layers... multiple layers would propably increase the chance a missle hit an rock but as it is spread out it would not hit so many other rocks.
You could also use a orbit ring of rocks around the most vital spots and use the grav gens as push pull. Then when a small ship comes to close quickly expand the radius and either the ship would get hit and is disabled or is stuck. If possible you can pull the rocks back and this would shred the small aircraft even more... And maybe when you tweak the settings neatly you can push and pull without losing rocks out of your sphere anytime you do that :D!
Just a tiny idea that came up in my mind :)!
All of these designs have a fatal flaw. The "projectors" of the shields aren't protected. Once a player has encountered these a few times and realizes what's going on, he could just shoot the projectors. This would really only be effective on somebody who has never seen anything like this before.
***** Yeah, that too. A lot of his eccentric designs are just too cumbersome, over-complicated, and unreliable to actually be of use in actual combat. Not that this game is going to have anytime soon.
I't be interesting to see the rockets actually affected by gravity fields. Someone could probably make a mod for that
I was wondering, what if you made a circular gravity generator pushing out, and another one pulling, but with larger range. That would make all objects surround the ship in a circle. You could then weld up shield pieces to make a defensive ship,
The medical component wall is pretty epic..except I'd use rocks, cuz they're basically a waste product
You could create small minefields with that explosive shield design combined with two spherical gravity generators.
I really like the vortex one and think that if there was more of them coming out and at faster rates you could end up with something pretty impenetrable to any small fighter.
Also would these still work if moving at high speeds or would you have to slow it down quite a bit.
i love the explosive ship trip wire idea
Those explosives would be cool if you added them on the back of a ship shooting them behind if say someone was chasing you closely
Or you could use it to deploy mine fields around an area
As typical looks lovely but like practically every other design of weapons or armour on this channel completely impracticable in a combat scenario, I do enjoy the videos but I do know that if it came to the crunch could easily destroy every design ever came out with here however I do appreciate the dedication to fans that you show as well as your presentation style keep going maybe see you in the game someday an maybe have a little scrap good luck
Pistons transfer materials right through them right? You could create a few layers of slightly increased heights to make it so that there isn't any gaps at all.
So I was messing around with a big hangar door I had made and I tried putting heavy armour where the door closed. Surprisingly the blast door blocks took zero damage, and the heavy armour blocks were instantly destroyed. Maybe you could incorporate this into a ship, maybe even have a fake hangar that ships will fly into, only to have the walls close in on them and crush their ship...
This is arguably more useful now because of the locking mechanic turrets have
so that last one with the bombs actually could make a really good high speed trap. imagine if you got someone to chase you and then you flew through and a buddy turned on the trap. they wouldnt see it until it was too late.
Couldn't you just reverse the field on spherical gravity generator and use it as a deflector sheild against physics based wespons?
I thought the same!
yes but then your are vulnerable to the gatling guns and rockets
he did this a long time ago with flat gravity generators. It would be the same concept with spherical so no point in really doing a whole new video for it
With Spherical you'd.. well.. here is why it wouldn't work, everything in the area would be repulsed in a sphere.. :|
Froztarlozt no as ships are not affected by gravity unless you have gravity cubes on it so if it was on a ship it would be very effective
Me after each LSG episode like these: Why didn't i think of that!
Its so Nice that you upload more now
These things you come up with seem pretty cool, but totally impractical. maybe try shooting rocks at high speeds using a similar system, or whatever. keep it up though definitely was an interesting watch.
Could you use cones of gravity to disperse/deflect? Also, defensive drones meant to be utilized as shields. Could have them hold lots of fuel for reserves, which in turn means you can make them fast and they retain a missile like capability. Like a decoy, boomerang shield. Could hold several on hull or held in place by as much gravity as it can be made possible.
You would only need a ship that would have two large sides that be blocking the objects from coming out. Also if you waste one rocket to get a massive gap, you would have still not have wasted as many materials as the guy who built the whole shield.
I think BradPhusion's starburst cannon still makes a better shield
The vortex one looked actually use full, though i wonder why you didn't use rocks to avoid loosing the shield to only 1 rocket.
Imagin setting up a huge explosive net to hit ships with like an invisible mine for large ships or to delay fighters.
4:49 I guess they never miss, huh?
Hello! I thought the video was pretty interesting but I have a request. Maybe you could start another series in which you build things like stations and then upgrade them with the new features every Thursday after the update. I had your first series in mind while I typed this. Have a good day!
So youre in your base working, and outside some guy happens across your base, puts one missile in your front door, observes no damage, and then continues on his way. In this scenario, which never happens, it works great!
nothing can deflect rockets. all the stone and grids are doing is exploding them. its like chopemn armour on tanks. it is designed to detonate the warhead before impact preventing damage.
Watch it frame by frame and you see that the rockets do get deflected, they bounce off and explode a few frames later usually (or hit dead-on and explode right away sometimes. But in the interval where the rocket deflects you can be lucky to have it deflect far enough to where it causes no damage to you.
In reality, these systems would likely piss off the server admin due to the many items flying around 24/7 and it only works on stationary or (very) slow moving ships, having a ship that can stay ahead of enemies and just fly off would be far more effective than spending huge amounts of resources on these...
What about a esferical gravity gen that grapples to the enemy vessel, and then a companion starts throwing those explosives around? Or maybe a mine field made out of those explosive components. They only thing you would need to do would be to throw the gen at the enemy ship.
You know I actually don't like that new cockpit.
It has poorer visibility then the default and you don't need an aerodynamic shape in space.
its also a larger target and harder to cover... looks sexy tho so ppl like it. practicality has little place in space engineers! altho i cant say im not guilty of using it on a cpl of builds, the whole point of the build was to make the thing a bit easy to kill :D
If you go into third person it doesnt matter
Aerogog Third person is intrinsically less accurate then first person for aiming and precise flying. Thanks to the camera being off to the side a bit.
mrchrispy13 thats my whole problem with every mod. The huge titan thruster takes on rocket to destroy. Mods dont have proper damage models so they can all be easily be destroyed.
my understanding is that hp of an item is dictated by the materials that go into it. if its too easy to kill, its also too easy to build and therefore a lil bit cheaty...
That would be interesting if missiles were affected by gravity. So you could build a super strong gravity generator that would deviate the missiles.
You could do like a mine-ship thing with those remote explosive things. Just like a small ship with a container full of explosives going infront of a large ship dropping the explosives and then letting the large ship destroy itself.
Turn it into a weapon system. You can't let the Kinghts of BradPhusion get one up on the LSG!
Back on my favorite subject of being a total bitch to pursuit craft: bore out a tunnel through an asteroid, create a few explosive nets capped off by the rock-based deflector nets. Lead pursuers to asteroid, set the nets to begin to accumulate (They seem to spin up fairly fast) then blast through before the danger ramps up. With any luck, the poor, hapless opposition will either plow clean into one of the det-nets (what the explosive deflector grids are called now, work with me, people) and destroy himself, or if he runs into the rock deflectors, he sends rocks careening into the det-nets, setting them off anyway. You're out of a few thousand kilograms of explosive and equipment, but he's out of a ship. And his life.
Nerd :p
Gorram straight :p
Jacob Lucas the problem with these amazing and cool sounding ideas that they rarely work. you could just build turrets inside the tunnel, it'd be easier and more reliable.
Jacob Lucas cant believe hey still haven't re-continued that show.
Gergo049 But you have none of the flair and needless super-villain elaborateness.
Ehhem...
Bradphusion basically made exactly this. He mentioned it multiple times; "I tried to make a shield with the ore, but it only blocks a missile or two"
I'm afraid this may not be too original on Arron's part.
*EDIT*
At about 5:40 he uses the EXACT same shape and use of the StarBurst cannon. That's no coincidence. If he doesn't give credit to BradPhusion, I'm going to be rather angry.
There's been some problems before with people stealing bradphusion's designs and not crediting him.
flyinginabluedre
Iven't noticed until now. It's sad to see that the big three(Well, Arron I know of) taking advantage of Brad as a smaller channel.
TheNick540 you sir, you're an idiot.
i was thinking something similar but i dont think arron did it on purpose
has anyone noticed that (while he has good ideas 'in theory') aron has never really made ANYTHING useful or 'cost effective'... theirs ideas out there, things he could do... he just never does them or bothers putting the time into finding/building them... so not surprising that he also ran out of 'quick to do' useless builds and started taking other peoples ideas. (yet again, probably because he dint research if someone did this idea already, just like he hasn't researched anything cost effective yet)
Hey LSG your second to last design was really cool what if you put something like that on a small ship to act as flack or flares to deflect missiles and bullets to not his the ship
This design seems useful but expensive, if you even had any defenses protecting a hanger then they wouldn't be as close to the "shield" to aim with precision.
>build a cargo ship with collector in front
>collect your shield
>make your own shield
Some inspiration from bradphusion's starburst cannon perhaps?...
Since these vortex things are pretty cool, wonder what would happen if you made one that stopped the explosives from flying to far, but did not knock them together. Like a big spinning by globe. I'm so creative. Sarcastic sarcasm is sarcastic.
Erhm, this nice cockpit at the front.. If I were an attacking vessel, I try to aim at weak spots. Logically, the weak spot is the cockpit. If you keep the cockpit, I advice you to get some good armor behind it. Also, could you make some sort of an osprey/V-TOL design? Would be impressive!
what about a gravity generator that pushes against missiles/projectiles or atleast slows them down
Okay for shields, which i know will probably never happen they should only be allowed on the inside of a complete square say 4x4 and the shield would only be able to go on the 2 inside ones. Bullets and rockets cant go through either ways but ships can, This includes torpedoes. This would also stop people from just making shields cover the entire ship with shields (hopefully). There are some problems though.
I would like it better if you did something like this for an escape pod so it wont easily be shot down. it might limit mobility but you should be able to see beacons from far away
can't see this being effective as a shield but as a weapon, I can see this being useful as a weapon however, if you have a base in a meteor and only have one way built in you can use rocks and create a shotgun of sorts, though a couple turrets might be a bit better.
Are fired missiles affected by gravity? If so, maybe it's possible to use multiple gravity generators to create a repelling field in/around your base.
You can add multiple layers to let more hits happen
I would love to use your build-up design in an asteroid base and cover the door with rocks.
Neat concept, but difficult to actually do and would only work under a few circumstances.
What I would like for them to do is maybe take the mechanics behind the new gravity generator and just add some fancy UI and some graphical enhancements to it and add the ability to either deflect or immediately destroy projectiles that come within the field. Also Arons Ideas are pretty sound, although when a ship is moving about I dont think that the items used would physically follow the paths that they are supposed to which could lead to unnecessary damage to the ship or just random items flying about. Station wise I think it would work, but then again if you have missiles why not just go above and blow a hole into the hull and enter through there vs going directly toward a hanger?
It's like an emancipation grid for space ships!
Hmm, the vortex shield reminded me of platelets solidifying around a wound in the human body. If the gravity field extended around the entire ship, do you think it would be possible to have a system like this, that automatically leaks medical components onto breaches in the hull? (It would be incredibly impractical, but very cool)
I wonder if it's possible to use spherical gravity generators as missile deflectors. Maybe drop them out of a ship or activate them on a small fighter to push incoming missiles away or attract them to gravity mines away from the ship?
It's a nice artpiece
any way you could design a system of gravity propelled, single manned boarding torpedoes? like ten of them are shot at once, and when they get close enough to the ships, the crew memebers in them eject and hit their inertia dampeners while the torpedoes punch holes in the hull.
Main problem here is that the game does not support shields, but everybody wants shields. Nothing here works better than another row of armour or an extra gattling turret.
Likewise gravitic weapons. Even I have tried doing this, even though it is blatantly obvious that the most effective kill weapon against stations or big ships is a small piloted ship with a warhead, accelerated up to 110m/s and then dampeners off and eject at the second to last moment. Or just take the death and respawn on your capital ship.
Hey Arron, I think you and BradPhusion could make some very interesting gravity weapons, just a suggestion, also where did you get the idea for the vortex style shield?
this consept works like a dream otherwise but the process is to slow, because it takes too much time for the gaps to fill up to actually stop the missiles from hitting your base. id say this system can brobably repell 1/4 of the missiles, not bad but not great. still a nice consept
cool ideas but seems quite resource heavy ! for the medical one
Why not reverse the effect Arron?.
Have a built up supply of rocks or explosives and use this as a trap.
Like as soon as they get near you start pumping the materials out then you throw the gravity on and armaggeddon insures.
Make some sort of gravity driven orbit system around stantion to protect it!
Problem is that if you follow up with a 2nd shot in the same spot the Shields can do nothing. Still pretty cool tho.
I think I stay with massive Walls till such a Build is more usable in Survival :-) But a very cool Idea....
Huh.. I actually didn't know that the "Explosives" component in the game was actually programmed to explode. I thought it had to be put into a warhead first. Guess I just never thought to test it.
I think they should just add shields to the game. It would make sense and make the game feel more like a futuristic space game.
Then Space Enginees will become FTL in 3D xD
No, that will most definitely ruin it. Think of it as the new heavy armor, except it would likely be even more overpowered.
Is that a bad thing?
Yes. Space Engineers is, at its core, a game about building things and then destroying them. I personally don't welcome the idea of shields as they would render most all of the designs people now utilize to destroy, armor, or capture space works obsolete by simply adding a wall of ambiguous energy that blocks all incoming fire. Sure, the devs would likely pull it off, but shields aren't something anyone needs.
Jacob Lucas star wars has shields and it's cool. just add anti shield weapons.
You know... how about building a tornado out of rocks and gravity generators? I mean, the spherical one does a pretty good job as a vortex. >XD
Why not use 2 spherical Gravity Generators arranged in such a way that small items/stones are sandwiched in a sphere surrounding the center of the field? That would be a full-ship shielding system, possibly even camouflage...
Space engineers needs bio explosives. I don't know why but it would be awesome