How to optimise your VRChat Quest Avatar and fit below the 10Mb limit in 2024

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  • čas přidán 30. 07. 2024
  • In this video you will learn how to optimise your avatar for Quest (but also for PC) using Unity and Blender.
    0:00 Intro
    0:17 Analysing the avatar using Asset Bundle Stat website
    2:37 Dissolving edges loops
    5:30 Decimating topology
    5:58 Export settings and analysing the avatar with Asset Bundle Stat again
    8:33 Analysing only the mesh with no textures
    9:27 Atlasing textures
    14:11 Resizing the UV maps for the new Atlas textures
    18:52 Resiting the UV maps for material with matcaps on Quest
    19:31 Lowering the texture resolution
    20:16 Disabling mipmaps
    20:57 Upload Suceeded
    21:33 Outro
    Asset Bundle Stat website:
    vsk.lox9973.com/abstat/
    We will be using these 4 methods :
    - Disolving edges and decimating topology
    - Atlasing textures
    - Lowering textures' resolution
    - Disabling mipmaps
    Check out my Gumroad : fuuujin.gumroad.com/
    Booth : fuuujin.booth.pm/
    Linktr.ee : linktr.ee/fuuujin
  • Hry

Komentáře • 7

  • @FavoriteStation
    @FavoriteStation Před 22 dny

    A thank you very much for this. It was extremely helpful with uploading prefabricated avatars that were being stubborn.

  • @Watusao1
    @Watusao1 Před 5 měsíci +3

    My mind is blown. Saving this.
    I got some work to do!

  • @omeow3340
    @omeow3340 Před 5 měsíci

    Hello, how do I get back the avatar I made, I mean I put some hair and booth clothes in it, how do I get it back into a prefab?

  • @mardo1206
    @mardo1206 Před 20 dny

    what when avatar uses Poiomi Shaders?

    • @fuuujinvrc6868
      @fuuujinvrc6868  Před 19 dny +2

      Quest avatars cannot use Poiyomi shaders. You can only use VRChat's mobile shaders.

  • @Capt_Lucy
    @Capt_Lucy Před měsícem +1

    I'm scared that changing and/or getting rid of verticies for optomization will mess up all my shape keys. Any advice about how to handle this? Thanks for the video.

    • @ticcypuppie
      @ticcypuppie Před měsícem +1

      i never ran into that kinda issue before when dissolving vertices on vrc avis before, but if you notice something is a bit off when you do i would just fix the shape key in either edit or sculpt mode depending on what ur trying to do so it looks normal again