How to Use Megascan Displacement for Landscapes in Unreal Engine 4

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  • čas přidán 29. 08. 2024

Komentáře • 141

  • @ans068
    @ans068 Před 3 lety +27

    For those who couldn't find displacement option(6) in megascan materials , click on the megascan link icon on top (green one) and enable displacement option .

    • @CupidAceEmporium
      @CupidAceEmporium Před 3 lety +4

      And (again)download the material from megascans to see setting 6(DISPLACEMENT) works. I figured right away.

    • @emmanuelcotes1806
      @emmanuelcotes1806 Před 3 lety +2

      omg that was why it wasnt showing thank you so much

    • @laszloadam2730
      @laszloadam2730 Před 3 lety +1

      Sir, you just saved a life! Appreciated!

    • @calebboyer3838
      @calebboyer3838 Před 3 lety +1

      Thanks! I was about to go into panic mode

    • @ganzgeschmeidig
      @ganzgeschmeidig Před 3 lety +2

      it always becomes unchecked for me when I'm restarting the Engine, what am I doing wrong? :(

  • @louisec6431
    @louisec6431 Před 3 lety +2

    Thank you so much! This is super helpful and now I finally figured out the issue I've made!
    16:09: The reason of the displacement is barely change because the displacement did not tile (!) What tile in this case was just all the maps but the displacement is being applied as ONE GAINT TILE. (!)
    16:42 [SOLVE] Go to master material, in the material attribution, scroll down to the tessellation, set crack free displacement to [False]!
    FYI: When [Crack Free Displacement] is true, that means enables a displacement algorithm that fixes any cracks that may appear in the mesh. This is more expensive, however, so if you do not see cracks when displacing, leave this set to False.

  • @superanimeotaku7238
    @superanimeotaku7238 Před 3 lety

    dude it took me days and i was about to give up but then this came in .... u r my hero

  • @tinnguyen9382
    @tinnguyen9382 Před 3 lety +3

    I found crack free but didn't know about LOD problems, thanks to this video I have solved the problem. You made this video at the right time.Thank you so much !

  • @plus2055
    @plus2055 Před 2 lety

    Thanks so much, I have to spend a lot of time without a solution but now I Finally figured out the issue.

  • @ghazalmajidi
    @ghazalmajidi Před 3 lety +3

    THANK YOU SO VERY MUCH! I was going crazy until I saw this. Keep up these lifesaving tutorials!

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Glad it helped!

    • @vlofer6094
      @vlofer6094 Před 2 lety

      @@MR3DDev is it possible on version 5?

  • @asksanchos0693
    @asksanchos0693 Před 3 lety +1

    OMG !!!!!how long I have been trying to fix this, and thank goodness that I met your video, THANK YOU VERY MUCH !!!

    • @MR3DDev
      @MR3DDev  Před 3 lety

      I Am happy it helped ;)

  • @hocestbellumchannel
    @hocestbellumchannel Před 3 lety +1

    Ok, that wasted 2 days of my life to troubleshoot!
    Thank you so much for this video!

  • @ikaringfly1
    @ikaringfly1 Před 3 lety

    This tutorial is what I wanted to watch, I wanna press the like button one hundred times!
    Thank you so muuuuch!!

  • @trentjones6468
    @trentjones6468 Před 3 lety

    genius! been scratching my head on this one all day. thanks so much

  • @StBlueFire
    @StBlueFire Před 3 lety +2

    Nice, the crack free displacement trick is what I was missing!

  • @panzerplayz3105
    @panzerplayz3105 Před 3 lety +2

    I have been waiting for this thx ma man

  • @hugojackson6822
    @hugojackson6822 Před 3 lety

    THANK YOU So much for this video! Been stuck with this for awhile!

  • @sawzall8086
    @sawzall8086 Před 3 lety +1

    Omg I spent one day to find you. Thank you so much

  • @darrenjackson8854
    @darrenjackson8854 Před 3 lety

    He got me with the "thanks for watching" I thought I just got trolled that hard I was so mad lol

  • @epicOrion
    @epicOrion Před 3 lety

    god i was getting so frustrated with the cracking, you are the best man thanks

  • @iamnima
    @iamnima Před 2 lety

    Thank you soooo much! How were we even supposed to find this checkbox ?! Thank you very much, subscribed liked comment reference !

  • @ans068
    @ans068 Před 3 lety +1

    So informative, thanks for this amazing tutorial

  • @ichumchua
    @ichumchua Před 3 lety

    Thank you you have saved my life ;D

  • @chackonix
    @chackonix Před 3 lety

    Thanks so much finally the frustration is over

  • @arn3d
    @arn3d Před 3 lety

    Thank you, perfectly explained.

  • @felipecafaro
    @felipecafaro Před 3 lety +1

    Man, i love you so much because of this video S3. Thank you SO MUCH :D \o/

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      thanks I Am happy it helped you

  • @alexanderdimitrov7965
    @alexanderdimitrov7965 Před 3 lety

    was wery helpful!!! thanks

  • @oviantales805
    @oviantales805 Před 3 lety

    You saved my week thank you very much !

    • @MR3DDev
      @MR3DDev  Před 3 lety

      happy to be a life saver ;)

  • @nmddiez6374
    @nmddiez6374 Před 3 lety

    I like the way you explain but I don't see how this relates to the prior video on material painting

  • @meistervoss4735
    @meistervoss4735 Před 2 lety

    Thank you so much!!!

  • @amorgan5844
    @amorgan5844 Před 2 lety

    17:57 literally laughed hysterically

  • @pavellukianchuk6615
    @pavellukianchuk6615 Před 3 lety

    Awesome video! Helped me a lot!

  • @user-hz5it8po2u
    @user-hz5it8po2u Před 3 lety

    Thank you so much for this video !

  • @SirPaulMuaddib
    @SirPaulMuaddib Před 2 lety

    Thank you

  • @philip9611
    @philip9611 Před 3 lety +1

    Legend!

  • @Gmod6724
    @Gmod6724 Před 3 lety

    Thanks!

  • @dexterlohnes
    @dexterlohnes Před 3 lety

    Thanks for posting this! It was very helpful.
    One thing I don't understand is why the Master/Parent material is set up the way it is regarding preventing cracking. Won't you need to do this anytime you want displacement in your landscape materials?

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Well there is usually 1 master material so anything else that you import will probably use the same master

  • @zdddddd
    @zdddddd Před 3 lety +1

    wery nice

  • @Albert-III
    @Albert-III Před 3 lety

    I've tried to use displacement after implementing anti-tiling features but without success, the result I get from my Lerp'sfor example cant be input into the Hight input of the MF_Displacement, any suggestions on how to get around this issue?

  • @sithmaster
    @sithmaster Před 3 lety +2

    Is it worth adding Parallax Occlusion on top of it for several extra details?

    • @MR3DDev
      @MR3DDev  Před 3 lety

      That would make the material look even better but it will cost in performance

    • @xg3hheulen968
      @xg3hheulen968 Před 3 lety

      @@MR3DDev Can u do a tutorial abt paralax occlusion?

    • @MR3DDev
      @MR3DDev  Před 3 lety

      @@xg3hheulen968 Yup is on the list after updating the landscape materials

  • @marshall_the_creator7333

    You are the king ! Special tnx

  • @vishesh.jindal
    @vishesh.jindal Před 3 lety

    Thanks bud, helped a lot

  • @starscream2092
    @starscream2092 Před 3 lety

    From your videos it looks like every megascans asset needs fixing :D

    • @MR3DDev
      @MR3DDev  Před 3 lety

      just a bit, the good news is there are always workarounds

  • @Yepheonix
    @Yepheonix Před 3 lety

    Bless you !

  • @yantingye1677
    @yantingye1677 Před 3 lety

    hi,MR3D-Dev,I need your help ,do you know how to add ParallaxOcclusionMapping in Quixel's MS_DefaultMaterial_Displacement and SurfaceBlend_MasterMaterial?Because displacement is expensive,thanks again.

  • @bayramkurt
    @bayramkurt Před 3 lety

    thanks.

  • @ryancherewaty3621
    @ryancherewaty3621 Před 3 lety

    Apologies if you've addressed this somewhere else, but how do you do this with the landscape material?

  • @SirPaulMuaddib
    @SirPaulMuaddib Před 2 lety

    Do you have a tutorial on how to create this high density mesh to use with displacement maps?

  • @ammaralammouri1270
    @ammaralammouri1270 Před 3 lety

    hi , when i enable displacement option the material in not shown in the viewport no more , i mean it stay greyed out like unreal trying to compile the shader for ever , any soluation about that ! i have two 2080 ti with nvilink , could it be the reason ?

    • @ashkan7689
      @ashkan7689 Před 3 lety +1

      I have the same problem and I can't figure it out

  • @karimdaouiji9146
    @karimdaouiji9146 Před 3 lety

    I don't even have the 06.Displacement in Material Editor. 5.Normal... 7.Texture. Is there a checkbox I have to enable or soemthing ?

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      Not really, you just need to update Bridge. If yours didn't auto update, uninstall and download from the Quixel website again

  • @RobertOoghe
    @RobertOoghe Před 3 lety

    Have you placed with virtual heightfield mesh in 4.26 yet? It seems like the tesselation/displacement route is still best for landscape, but the moment I see how to take the materials displacement information and blend it onto the heightfield, it seems like that will be amazing, both in look and performance.

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Yes, I tested that out when 4.26 was on the preview phase, it was very janky, will have to see if there are improvements with the released version

  • @bumpbomb2512
    @bumpbomb2512 Před 3 lety

    but,How can I paint different layer on landscape?

  • @redfoxsis
    @redfoxsis Před 3 lety

    nice thanks

    • @MR3DDev
      @MR3DDev  Před 3 lety

      thank you for watching

  • @antoniopepe
    @antoniopepe Před 3 lety

    Thanks man !

  • @dax-fm
    @dax-fm Před 3 lety

    can i do texture bombing to make texture tile randomized rotate ?

  • @ismaiiilforever
    @ismaiiilforever Před 2 lety

    Thank you so much you saved my ass from so much lsot time

  • @SanOcelotl
    @SanOcelotl Před 3 lety

    i need help :( when i import my material with displacement activated in the megascans plugin, when i aply the material ti wont load, it looks like i did not aply the material, when i import a material without displacement it works good

    • @MR3DDev
      @MR3DDev  Před 3 lety

      you should come to our Discord ;)

    • @SanOcelotl
      @SanOcelotl Před 3 lety

      @@MR3DDev i just figure it out, it has something to do with the crack free displacement, if its on the texture wont load, idk why, is it important for that option to be on?

  • @Andac-
    @Andac- Před 3 lety

    Guys in content browser my other texture maps seems alright but the displacement map is seems all red and displaecement goes so bad how can i solve this i tried to remove the plugin and reinstalled it but it didnt fix

  • @85malcher
    @85malcher Před 3 lety

    nice

  • @DaNoot614
    @DaNoot614 Před 3 lety

    Hey man i really need your help! How would I use displacement with an auto material using megascans. I really need it as I'm making a 3D environment for my collage project!

  • @aakashdimri9903
    @aakashdimri9903 Před 3 lety

    hey how can i add lable to bottle with with a different material
    like i have a bottle with a gold material i want to add a lable around it how can i do that

  • @jochenfong3056
    @jochenfong3056 Před 3 lety

    Hello, can I ask you a question, do you use the latest bridge and ue4.25,When I import the model from bridge to UE4, Roughness or packed RM texture are not checked by default but even if checked they don't get assigned to the material

    • @MR3DDev
      @MR3DDev  Před 3 lety

      I will need to see a screenshot of what you mean. You can join our discord, it will be easier over there

    • @jochenfong3056
      @jochenfong3056 Před 3 lety

      @@MR3DDev ok , you can look this help.quixel.com/hc/en-us/community/posts/360014204298-Roughness-or-packed-RM-are-not-checked-

  • @arielshpitzer
    @arielshpitzer Před 3 lety

    AT LAST !!!! thank you !!!!!!!!!!

    • @MR3DDev
      @MR3DDev  Před 3 lety

      happy to help

    • @arielshpitzer
      @arielshpitzer Před 3 lety

      @@MR3DDev you have no idea how much time i spent trying to understand this quixel materials tesselation issue....

  • @FaRuYT
    @FaRuYT Před 3 lety

    Does this work with a painted landscape

  • @AmishTP
    @AmishTP Před 3 lety

    Can you explain how to add player footing on the displacement of materials? I am not able to do it

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      Sorry this is a programming thing and that goes out of my league

    • @AmishTP
      @AmishTP Před 3 lety

      @@MR3DDev is it possible tho?

    • @MR3DDev
      @MR3DDev  Před 3 lety

      @@AmishTP not sure it will and if it does it will be really expensive because displacement is calculated on run time.

  • @ak-gi3eu
    @ak-gi3eu Před 3 lety

    does this takes size ?i mean does it increase game size or its as like a normal landscape

    • @MR3DDev
      @MR3DDev  Před 3 lety

      displacement? no because is something that is calculated in real time so game size will not be affect. Game performance however will depending on how much displacement you have.

  • @Wilfrat
    @Wilfrat Před 3 lety

    Thank you so much damn

  • @sant0sch
    @sant0sch Před 3 lety

    Thx for the video. But one thing I wonder - I never got a really nice looking displacement on landscape in UE4.
    I got where you are, but a displacement that looks good on landscape?
    Would like to know how to do that. :)

    • @MR3DDev
      @MR3DDev  Před 3 lety +2

      i will make a video of making a whole scene that will include that soon

  • @ihateyou8006
    @ihateyou8006 Před 3 lety

    how did you install megascans correctly? 😢😢
    for me its a whitebox instead of the logo, and when i export it always crashes.

    • @MR3DDev
      @MR3DDev  Před 3 lety

      You dont install megascans you use bridge, maybe there is a problem with the plugin, I have some videos about that :)

    • @ihateyou8006
      @ihateyou8006 Před 3 lety

      @@MR3DDev after a long night last night and some sleep. i got everything fixed and working. now on to figuring out the materials llmao wish me luck.

  • @maddiehad
    @maddiehad Před 3 lety

    I downloaded the snow collection via Epic games launcher... and I noticed that there are displacement maps but there is no nr 6 setting for displacement....There is a displacement mastermaterial any Ideas on how to get this thing working. Thanks for the video.

    • @MR3DDev
      @MR3DDev  Před 3 lety

      I sugest you use bridge

  • @AhmedHasan91
    @AhmedHasan91 Před 3 lety

    thanks a lot buddy

    • @MR3DDev
      @MR3DDev  Před 3 lety

      thank you for watching

  • @vlofer6094
    @vlofer6094 Před 2 lety

    is it possible on version 5?

  • @chris_carrigan
    @chris_carrigan Před 3 lety

    Discord link does not work?

  • @Gamer-sv2mz
    @Gamer-sv2mz Před 3 lety

    hello . i think the lighting that enlighten your material is very realistic . can you tell me your preview scene settings please ?

    • @MR3DDev
      @MR3DDev  Před 3 lety

      for this video is just a directioanl dynamic light

    • @Gamer-sv2mz
      @Gamer-sv2mz Před 3 lety

      @@MR3DDev no friend i don't mean on your scene but when you double click on your material there is a window that appears : your preview scene settings . i in the window we see your material . is is well enlighten : it looks realistic , i can see a white lighting that enlighten your material very well .
      can you tell me what is your light settings in this window please ? if you cannot see in this window , so , try to doube click on a mesh and watch on the preview scen panel near the detail panel , please . thanks friend .

  • @sarahohlova5912
    @sarahohlova5912 Před 3 lety

    Hi! Thanx for the video

    • @shaezbreizh86
      @shaezbreizh86 Před 3 lety

      try to add a scalar on specular and set it to 0 (or use it for landscape like snow or wet stuff like clay or whatever etc so it give them a shiny effect)

    • @Bunta1987qwerty
      @Bunta1987qwerty Před 3 lety

      Also, check roughness value. Range from 0 to 1. 0 will be completely reflective, while 1 will be non reflective.

  • @christian108
    @christian108 Před 3 lety

    Is this under the assumption that enable displacement has been checked in the megascans import gui?

    • @MR3DDev
      @MR3DDev  Před 3 lety

      yes

    • @christian108
      @christian108 Před 3 lety

      @@MR3DDev thanks! How are you plugging this into a landscape blend material?

  • @madben
    @madben Před 3 lety

    leaving a comment

  • @felipelourentino8522
    @felipelourentino8522 Před 3 lety

    adorei

  • @pc_tech_guide5918
    @pc_tech_guide5918 Před 3 lety

    17:06 Is the Fix

  • @juancharistheashawu
    @juancharistheashawu Před 3 lety

    excuse me, where is the link u said in 1:35

    • @juancharistheashawu
      @juancharistheashawu Před 3 lety

      Oh, u've give us thr playlist, but which video that explain about the controller

  • @jyankienn7857
    @jyankienn7857 Před 3 lety

    i have 1 2 3 4 5 7 where 6(displacement) :d i cant understand

    • @smokey4049
      @smokey4049 Před 3 lety

      same bro you found a fix?

    • @jyankienn7857
      @jyankienn7857 Před 3 lety

      @@smokey4049 Nope. Still searching

    • @smokey4049
      @smokey4049 Před 3 lety +1

      @@jyankienn7857 I found it out. Open up the program Bridge and select the Material and go to export settings and make sure displacement is enabled there. Once done try to export it again.

    • @jyankienn7857
      @jyankienn7857 Před 3 lety

      @@smokey4049 im glad to u solve ur problem but dispalcement already enable at my brigde

  • @darkflamestudios
    @darkflamestudios Před 2 lety

    These ads are driving me insane!! EVERY TIME I CLICK THEY RESTART

  • @FUnzzies1
    @FUnzzies1 Před 3 lety

    So it's not a landscape.... it's a plane. This was useless.

    • @MR3DDev
      @MR3DDev  Před 3 lety

      You should watch the whole video

    • @FUnzzies1
      @FUnzzies1 Před 3 lety

      @@MR3DDev I did

  • @ep1cn3ss2
    @ep1cn3ss2 Před 3 lety

    Thank you

  • @NA_DEU
    @NA_DEU Před 3 lety

    Thank you so much! :)