New Megascans Landscape Blend Material in Unreal Engine 4

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  • čas přidán 29. 08. 2024
  • In this tutorial I will show you how to make a landscape layer blend material with the new Quixel Megascan plugin in Unreal Engine 4
    Patreon: / mr3d_dev
    Get awesome assets and tutorials here: flippednormals...
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    Join our Discord: / discord
    New to landscape blend material? Start here: • Quixel Tutorial: Lands...
    New to Megascans? Start here: • Quixel Megascan Plugin...

Komentáře • 171

  • @runnerup479
    @runnerup479 Před 3 lety +30

    Please make a displacement version, PLEASE!

    • @MR3DDev
      @MR3DDev  Před 3 lety +2

      Well it will be up this monday ;)

  • @TakisAndArizonaTea
    @TakisAndArizonaTea Před 3 lety +4

    I cannot say thank you enough, this video saved me from the frustration I got from watching the previous one (not ur fault obviously). I am new to using megascans and quixel and your videos are of such good quality and very straight forward. Please keep up the good work!

    • @DarkSession6208
      @DarkSession6208 Před rokem

      agree, this was the only video that actually explains it understandable how to blend, all other videos are horrible voiced or not at all.

  • @Tiomm5275
    @Tiomm5275 Před 3 lety +2

    Absolute gold mine ! Man Honestly Ik its hard but you must do it ! The UE tutorials from youtube etc are so scattered and some i feel like they are missing information , all of them are fast forward ! I can finally say that i can start my graduation year project ! Keep in touch while i do my progress i wanna make you proud !

  • @ethandobell3831
    @ethandobell3831 Před 3 lety

    Was just stuck looking at your old tutorial like ‘am I doing something wrong?’ - thank you so much for this!

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Glad you found this one. Make sure subscribe to get all the updates ;)

  • @shimmentakezo1196
    @shimmentakezo1196 Před 3 lety

    Thanks a lot for the tutorial !
    I would have little 2 tips to fasten a bit the worflow.
    1. You can select all parameters of same type and set their category once. Ex rename all your textures, then select all and choose the category. Doesn't work if you select different types, but it can be handy if you have a lot of scalars, textures, vectors...
    2. You don't have to bring or delete material function to have a different one you can select it in the detail pannel. Ex You could have kept your function "Layer A" (instead of deleting and bring layer B) and choose layer B in the detail pannel. In this case, since outputs and inputs are the same, connexions would have been preserved, no need to replug wires. Usefull if you don't have the content browser on sight, or if you don't want to browse your content etc..
    If you want to have camera based settings (like different tiling for far camera) and use RVT, keep in mind that the projection will take that in account. Ex if your transition beetween near and far is about 3000 units, you will probably have the far tiling rendered on the virtual texture, which is not desired. You would have to put the distance very high like 30 000 (depend probably on the landscape total Z dimension, from highest mountain to deepest hole) to get the near texture rendered on the virtual texture. Here again, this is not desired. A friend just explained me that, he had to output his near color and normals for RVT before lerping with the far textures.

  • @NN-mi8hv
    @NN-mi8hv Před 3 lety +8

    need displacement video :(

  • @TrekCA
    @TrekCA Před 3 lety +20

    how do we add displacement to this material? I watched your other video but its outdated with the current blend material format

  • @AaronFhd
    @AaronFhd Před 3 lety +6

    Would love to see this with displacements

  • @miropaintola
    @miropaintola Před 3 lety

    Excellent quality tutorial! I'm doing my bachelor's thesis on photorealistic scene creation with UE4 and Mecascans and your tutorials have been a godsent with the learning process. Thank you for making these, very much appreciated! :)

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      Glad to help, hope you stick around :)

    • @miropaintola
      @miropaintola Před 3 lety

      @@MR3DDev Certainly will. I can definitely see myself doing more of this type of creation even after I am done with my thesis. Keep the content coming, I'll be following!

  • @ClouD4CS
    @ClouD4CS Před 3 lety +4

    4k monitor ??? so hard to see :( the text ...

    • @MR3DDev
      @MR3DDev  Před 3 lety +3

      I am sorry about that, I am working to fix that for upcoming videos

  • @ChrisChoiThird
    @ChrisChoiThird Před rokem

    Thank you for this good tutorial. I learned alot from this.

  • @aplix828
    @aplix828 Před 3 lety +2

    Thanks alot very helpful as always, also please make a tutorial about how to add displacement to this material! :)

  • @ch20060602
    @ch20060602 Před 3 lety +1

    I just made my first landscape with your help, please, a video for displacement is good.

  • @cablekingtv6557
    @cablekingtv6557 Před 3 lety

    Hey guys, Keep in mind if you use this technique as an auto material, you’ll need to use textures that work well against any procedural foliage layers. i e.., I mixed sand and grass and had foliage I didn’t want on the beach lol. The procedural foliage tool might be better to use with this technique if you want to use it this way. Great tut Sir!!

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      Thanks for sharing!

  • @Lord_Volkner
    @Lord_Volkner Před 3 lety

    A suggestion is all I have. Maybe make the videos with a lower screen resolution. Most people might not care, but I like to be able to see what's going on. If I miss something, I can read it and keep going, but not when the screen resolution is set to a gazillion by a bazillion pixels.
    That's just me though. It's the reason I didn't watch much of the vid before moving on.

  • @inno4d996
    @inno4d996 Před 3 lety +2

    Thank you. The only tutorial that really helped me

  • @audiblek
    @audiblek Před 3 lety +3

    Nice timing, I just ran into the issue with your older version of this tutorial before lol

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Good thing I got this one out then ;)

  • @FilippMorris
    @FilippMorris Před 3 lety

    Thank you! I've been looking for this all week!

  • @omgitsmimp4663
    @omgitsmimp4663 Před 3 lety +1

    This one is exactly what I was looking for, thanks a lot for all of your tutorials and delivering this update. It makes it really easy to get back into UE.
    but I am begging you, please decrease your resolution. It's really hard to follow when the viewer has to concentrate on your voice on just which tab / material / etc. we have to switch, instead of seeing it at a short glance.
    Or is it just me?

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz Před 3 lety +1

    Recording at 4k is fine BUT the screen rez means the text is very very small so users (unless they have 20/20 vision won't be able to read the nodes or text to really understand the process,.. Just food for thought. I wear glass's and could not read the screen, other wise great tut, love to see slope height added to that material so it auto magicly applies to slopes and height as adjusted pretty please

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Thanks, and I understand the text issue but tbh I am not sure how to solve that. I upgraded the quality because my old tutorials look ok on my phone but not on my monitor, now in 4k they look perfect. What happens if you play the video lower than 4k? Does that help?

    • @KiwiHawk-downunder-nz
      @KiwiHawk-downunder-nz Před 3 lety

      @@MR3DDev text size is the same jus pic is more pixeled

  • @pandknz
    @pandknz Před 3 lety

    Nice to see a good working landscape material system using the latest 4.26 and Megascans systems! and we should be able to use footstep sounds with these materials as they are not auto generating (will update later after I test this), this is why I still paint landscapes and don't use auto materials as you can only use one sound until you step on a mesh (unless someone knows a way that works), hours of work but much more functional.
    Looking forward to your Displacement update :)

    • @gatlinfitzgerald3425
      @gatlinfitzgerald3425 Před 3 lety +1

      Auto materials still use info layers. Each info layer can have its own physical material. It doesn't matter if it's auto generated so long as each layer in your landscape material has its own info (which it needs to apply the material anyway) then you open up that info layer and apply a physical material. You have to of course set up all your own physical materials.

  • @TheWillvoss
    @TheWillvoss Před 3 lety +4

    awesome. Displacement pls..?

  • @raheel_qureshi
    @raheel_qureshi Před 3 lety

    good tutorial for basics thanks

  • @mahmood392
    @mahmood392 Před 3 lety +2

    i did everything exactly, but i have nothing materials in my landscape paint mode, and it says in edit layer, that the layer info isn't assigned yet??

  • @KrolPower
    @KrolPower Před 3 lety

    Omg thank you! If I could like and subscribe more than once, I would.

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Thanks happy to help :)

  • @AImagery4444
    @AImagery4444 Před 3 lety

    This is what I need. Thank you.

  • @derekungerofficial
    @derekungerofficial Před 3 lety

    Great stuff! You're seriously a HUGE help!

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Always happy to hear that :)

  • @warnerfrance3650
    @warnerfrance3650 Před 3 lety

    Very good vidéo i want exactly search this thanks bro !!!

  • @TimonToons
    @TimonToons Před 3 lety

    it works really good but 2 minutes after i was painting on every material appeared a specular reflection, afterwards i added a specular parameter but nothing changes, do you have any idea why?

  • @Speed122366
    @Speed122366 Před 2 lety

    This is nice, I saw that you made the tutorial for the displacement but I can't find your video on distance blend. Have you made it and I'm just being blind?

  • @Mj3DArts
    @Mj3DArts Před 3 lety +2

    pls make a part 2 with tesselation per layer and the camera dephfade for distant tiling

  • @ghazalmajidi
    @ghazalmajidi Před 3 lety

    Amazing as always, thank you!

  • @SomunImmersive
    @SomunImmersive Před 2 lety

    nicely explained, thank you... to the point!

  • @FeodorDosumov
    @FeodorDosumov Před 3 lety

    Thank you! Very good tutorial!

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Thank you for watching

  • @ethanwasme4307
    @ethanwasme4307 Před 3 lety

    Layer samples with BlendMaterialAttributes is cheaper and more flixible that using layer blend node ;)

    • @ethanwasme4307
      @ethanwasme4307 Před 3 lety

      get actual control on how the sample mask is used (height lerp, worldalignedblending etc) between painted layers

    • @MR3DDev
      @MR3DDev  Před 3 lety

      @@ethanwasme4307 will have to try that thanks for the suggestion

  • @ronioclarenzo6137
    @ronioclarenzo6137 Před 3 lety

    Great tutorial! Thanks!

  • @terrypopperwill8201
    @terrypopperwill8201 Před 3 lety

    when I apply the material instance to the landscape, the landscape turns black but im not having any target layers appear to add in, any help would be appreciated.

  • @unrealist6967
    @unrealist6967 Před 3 lety +4

    displacement???

  • @celinedrules
    @celinedrules Před 3 lety

    At 9:10, instead of breaking the material attributes, can't use just select Land_blend attributes and tick the box Use Material Attributes? BTW, Thank You. This helped me so much. I was having issues with other tutorials but yours was super simple and easy to follow.

  • @justanameonyourscreen5954

    I noticed in 4.26...you can copy and paste in between two different projects!! I wasn't able to do it before...

  • @Nathanfbr69
    @Nathanfbr69 Před 3 lety

    This timing !! Thanks a lot man it really help

  • @jaypurrington6573
    @jaypurrington6573 Před 2 lety

    So I've set eveything up and added individual albedo controls as well, moving onto your displacement video.
    I have a texture streaming pool error in my viewport, but I have not started painting my layers quite yet. I tried this method in UE5 and I was getting permanent checkboard components as I painted my third layer and am worried this will happen again. Is there a way to compensate for this? Or some setting I don't have set properly? I noticed you didn't get any kind of errors.

  • @frazho4eg
    @frazho4eg Před 3 lety

    Thanks for doing quite useful tutorials!
    But i have two things to say (requests on your future videos)
    1- If u make references to your older videos can you please put links in description if we havent seen em? or at least say their exact name so its easier to find em
    2-I have 1080p monitor, quite common right now, and you are using 2560p. After downscaling text in UE4 is quite small and hard to read, this is quite uncomfortable
    hope this will help

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Thanks for the feedback, the referenced material is usually in the video description but I'll check to see if I missed anything here. For your second suggestion, that has already been fixed in later videos :)

  • @tann982
    @tann982 Před 3 lety +1

    At the end when i go to landscape mode
    and click on paint i have NOTHING

  • @arturrosa3166
    @arturrosa3166 Před 2 lety

    This seems to have been recorded in a 4K screen. It's extremely difficult to read in full HD screens because the font is incredibly small.

  • @lucasBombonatti
    @lucasBombonatti Před 2 lety

    Thanks!

  • @rou5435
    @rou5435 Před 3 lety +1

    Your videos are interesting but you usually work on a very small window and I can barely see anything... it's a pity

    • @MR3DDev
      @MR3DDev  Před 3 lety

      I realized that, I fixed the problem on my latest videos

  • @malo5718
    @malo5718 Před 3 lety

    guys love u so much !

  • @atflamesworld
    @atflamesworld Před 2 lety

    Thanks for such an incredible video: D
    which is the link of the following video of displacement maps?

  • @JuanHols
    @JuanHols Před 3 lety

    thank you

  • @TheOriginalNibblet
    @TheOriginalNibblet Před 3 lety

    Great Tutorial!

  • @alvoltta
    @alvoltta Před 3 lety

    HOLY F**!!!111 thx for this video!!!!!!

  • @Lad11971
    @Lad11971 Před 3 lety

    I don’t get why it has to be such a hassle to just simply paint 2 different materials on a landscape there should just be some slots where you drag and drop. Cmon epic

  • @ahmadshishani1195
    @ahmadshishani1195 Před 2 lety

    great,,,,is there away to blend materials using an alpha as a blending mask ? thank you.

  • @hamadzaidan607
    @hamadzaidan607 Před 3 lety

    Amazing, thank you ))

  • @easywellness7280
    @easywellness7280 Před 3 lety

    Well Done Man

  • @andueskitzoidneversolo2823

    i needed this thank you

    • @MR3DDev
      @MR3DDev  Před 3 lety

      thank you for watching ;)

  • @The9PointStar
    @The9PointStar Před rokem

    What if you want to chance he tint of the color of each material? can be done it? Thank tou!

  • @Ziov1
    @Ziov1 Před 3 lety

    Thanks for the tutorial, I got 5 brushes to work trying a sixth but the tiling details don't show everything is the same, any idea as to why I can't use a sixth as the others?

  • @AC-cw4sk
    @AC-cw4sk Před 3 lety

    nice tut.. i could follow along but the thing is can you show how to import certain textures via megascans? bc the download option is kinda confusing and i heard that rock materials need caval textures why grass materials need translucency textures so thats kinda confusing to get started at all

  • @zeon3d755
    @zeon3d755 Před 3 lety

    So I have tiled landscape and I have slope based auto materials with layers. I don't see the weightmaps for the layers after applying the MI to my landscape. Do I have to use the new landmass? Is there any alternative to apply layer weightmaps to tiled landscape in ue4.26?

  • @AlexUE5
    @AlexUE5 Před 3 lety

    Thank you very much!

  • @FrankZero50
    @FrankZero50 Před 3 lety

    Very nice tutorial, I have followed this tutorial from start to finish, in the viewport preview my material works very well but when I use mobile preview mode and on my Android phone my material turns black all, that's why? .. Help, please. Thanks

  • @Ruumablood
    @Ruumablood Před 3 lety

    Hey is there a video of talking a bit about the Detailed Normals? i done a search on it, and didnt even see them mentioned in the quixel map list... Other then that, this is perfect thanks

    • @MR3DDev
      @MR3DDev  Před 3 lety

      DEtailed normals is if you need to use the regular normals which are usually low res. This is a workflow that can optimize for certain platforms but usually when you import Quixel stuff it comes with the detail normal as LOD 0 anyways

    • @Ruumablood
      @Ruumablood Před 3 lety

      @@MR3DDev Thank you!

  • @FenomenS
    @FenomenS Před 3 lety

    Very useful tutorial, thanks for the help. There will be videos on speedtree and how to use them in Unreal Engine 4?

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Haven't thought about that but is a great suggestion, gonna add it to the list of videos to come ;)

  • @mecklefeckle8569
    @mecklefeckle8569 Před 3 lety +1

    AAAAAAAAAA HE POSTEDDDDDDDDDDDDDDD AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  • @Sergik-gsv
    @Sergik-gsv Před 2 lety

    Where to connect in your case -Landscape Grass Type????

  • @arielshpitzer
    @arielshpitzer Před 3 lety

    this is the way !

  • @Fettman89
    @Fettman89 Před 3 lety

    Tried today and tiling does not work, time to move on to the next one that probably wont work.

  • @adamkopp500
    @adamkopp500 Před 2 lety

    thx

  • @garousome
    @garousome Před 3 lety +1

    Is there a way to make it so you can make the tiling go away?

    • @MR3DDev
      @MR3DDev  Před 3 lety +2

      Yes, you could in one function add 2 sizes of textures with a noise or a camera dependent variation. I guess I can do a tutorial of that too.

  • @isleklukas7805
    @isleklukas7805 Před 3 lety

    Hey, I wanted to ask, if you can make a video about triplanar mapping with an auto landscape material. The stretching on some of my landscapes make my textures look horrible. Love your vids and I hope, I can be a patreon soon!

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      Cool idea! I'll add it to the list once we build another automaterial and thanks for the support ;)

  • @zdddddd
    @zdddddd Před 3 lety

    nice

  • @disruptivetimes8738
    @disruptivetimes8738 Před 3 lety

    Just a short question that came to my mind. Could this be used to mask tiling too? Lets say I use two (or more) of the same textures in this blend material and just paint them with different scales on top of each other. Is there a way so those layers blend into each other instead of masking each other out so I can create an arbitrary large part of the map with no visible tiling but with the same material? I know I could do something similar with nodes but then it covers the whole landscape but I just want to paint sections of the map with it and add in distinct differences to the terrain on a case to case basis.

    • @MR3DDev
      @MR3DDev  Před 3 lety

      If you use the height function of the node, I'll show this in a later video

  • @HipnoTanatos
    @HipnoTanatos Před 3 lety

    Waaaoh, tnks for your work

  • @ronaldlee320
    @ronaldlee320 Před 3 lety

    i cant see the text like name, file, it is too small

  • @disruptivetimes8738
    @disruptivetimes8738 Před 3 lety

    Lets say I make a stack of five materials within the blend material and throw the textures of all of them also into the same folder, then push all the other files back into subfolders so that only the mastermaterial is at the top. I suppose that this folder then can be used in other projects too right? Just copy and paste, swap the textures and thats it.

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      Actually if you just migrate the master material it will drag all the textures you have within it.

    • @cablekingtv6557
      @cablekingtv6557 Před 3 lety

      @@MR3DDev I was about to say the same thing LoL. Man between you and Ben Cloward I got my shit together in UE4 brother. Thank you so much

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      @@cablekingtv6557 Awesome! Ben Cloward is a great teacher.

    • @cablekingtv6557
      @cablekingtv6557 Před 3 lety

      @@MR3DDev Both of you guys are brother. A month and a half ago, I had no clue about anything. Fast forward I’m glad I found both of you guys. You’ve really put this thing into perspective for me. Thank you

  • @evening8990
    @evening8990 Před 3 lety

    Cheers for this, great tutorial. Am I the only one that get irritated with material nodes that are displayed all black or the like. It seems in Unreal the more powerful the material the more basic the icon.

    • @MR3DDev
      @MR3DDev  Před 3 lety

      I noticed that too and it makes me laugh, the more parameters you have the less the engine can interpret so it says "screw it, you get a black icon"

  • @estate0007
    @estate0007 Před 3 lety

    This is very helpful stuff. But unfortunately your screen resolution is way too high, so important parts of UE4's UI are unrecognisable in your video.

    • @MR3DDev
      @MR3DDev  Před 3 lety

      I am curious what device are you watching this one? If a computer what is your monitor's resolution?

    • @ferlaur113
      @ferlaur113 Před 3 lety +2

      @@MR3DDev He's right, you should cast in HD (1080p), not in UHD (3.840)!

  • @YourCurryFN
    @YourCurryFN Před 3 lety

    Hi i really like the vid because ive been looking everywhere for somthing like this but i cannot see the letters clearly on my screen i think its because you recorded in 4k or somth i want to follow along but i cannot see anything clearly but overall great vid!

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Oh I am sorry about that, have you tried changing the resolution on the CZcams player?

    • @YourCurryFN
      @YourCurryFN Před 3 lety

      @@MR3DDev Yes sir i did and it is working i can follow along now :)

  • @rwilliams1835
    @rwilliams1835 Před 3 lety

    So, if I copy and paste this into the auto landscape material from one of your earlier videos, will I be able to have the auto landscape (grass/cliff blend) with manual painting capabilities (e.g. paint a pathway on top)? That'd be perfect!

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      you could say so

    • @rwilliams1835
      @rwilliams1835 Před 3 lety

      @@MR3DDev Ahhh awesome thanks!! I'm totally new and noobie to all this and I followed both tutorials super well, so I'm stoked to see I can somewhat merge them!

  • @mattia3843
    @mattia3843 Před 3 lety

    🔥thx

  • @codloveroil
    @codloveroil Před 3 lety

    My megascan master materials layout is completely different to yours. Shame i cant post an attachment here!!

    • @MR3DDev
      @MR3DDev  Před 3 lety

      You can if you join our Discord, link in the description

    • @codloveroil
      @codloveroil Před 3 lety

      @@MR3DDev Joined, will post attachment, cheers!!

  • @JanasZoro
    @JanasZoro Před 3 lety

    why everything has to be so complicate on this software

  • @hossainpartho7069
    @hossainpartho7069 Před 3 lety

    is it true that auto material is run in every tick in the game and it's resource interactive ? if it's true then what are the solution

    • @MR3DDev
      @MR3DDev  Před 3 lety

      I am not sure if it runs every tick or not sorry about that, it is however a bit more resource intensive than just a regular blend material

    • @hossainpartho7069
      @hossainpartho7069 Před 3 lety

      @@MR3DDev thank you

  • @hugocifre2375
    @hugocifre2375 Před 3 lety

    Can you do the same with a static mesh?

  • @supremebeme
    @supremebeme Před 3 lety

    Is this still the best way to blend materais?

    • @MR3DDev
      @MR3DDev  Před 3 lety

      When it comes to landscape there are many ways you can approach this. This is a more convenient one ;)

  • @SanneBerkhuizen
    @SanneBerkhuizen Před 3 lety

    För the algorithm

  • @d_daniel6263
    @d_daniel6263 Před 3 lety

    Is it possible to make a similarly adjustable landscape material but as an auto material?

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Yes, I have something planned for next week with Landmass that may also interest you ;)

    • @d_daniel6263
      @d_daniel6263 Před 3 lety

      @@MR3DDev Thanks, I am most certanly interested!

  • @hitmangamesyndicate5970

    HELP!!! My landscape is still all black...

    • @MR3DDev
      @MR3DDev  Před 3 lety

      did you do the layer info file?

  • @HaiderAsady
    @HaiderAsady Před 3 lety

    Please make water tutorial

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      Here is one I made with the basics
      czcams.com/video/PEVmWFdkUqk/video.html

  • @ep1cn3ss2
    @ep1cn3ss2 Před 3 lety

    Tessellation please

  • @wtmftproductions
    @wtmftproductions Před 3 lety

    Oh man. I appreciate your content, but the resolution of your screen is so big, which makes everything look so small in a youtube video that I can barely see what you are doing. :\

    • @MR3DDev
      @MR3DDev  Před 3 lety

      Hey thanks for the feedback, I made a correction to the videos after this one.

  • @moaedgaming861
    @moaedgaming861 Před 2 lety

    help help help .. please i want to create landscape material (5) textures for android platforms .. please can you help me to do it

    • @MR3DDev
      @MR3DDev  Před 2 lety

      Join our Discord, lots of people there that can help you aside from myself :)

    • @moaedgaming861
      @moaedgaming861 Před 2 lety

      @@MR3DDev ok leve link of your discord

  • @christinepalejo7675
    @christinepalejo7675 Před 2 lety

    this is work on UE5,sorry im new in EU5

  • @starscream2092
    @starscream2092 Před 3 lety

    FINALLY People understand 1440p for YT is minimum !!

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      True, which is why I made the change ;)

    • @starscream2092
      @starscream2092 Před 3 lety

      @@MR3DDev also it depends on the bitrate of the video, you can have 4k resolution but if bitrate is low it will be blurry, try to experiment with your bitrate to save bandwith and space in your PC, I think your video is now a bit too sharp with diminishing returns.

    • @MR3DDev
      @MR3DDev  Před 3 lety

      @@starscream2092 Thanks for the feedback

  • @GregoryRiabinin
    @GregoryRiabinin Před 2 lety

    Why you don't write tutorial on 100k monitor? How can I see all this on FullHD screen? I cant see no one words on screen... Dislike...

  • @LFGerm
    @LFGerm Před 3 lety

    Dude please be more concise with your explanations - I have to watch your video in 1.75 playback speed to not fall asleep

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      I've listened to myself at that speed, I can't speak that fast naturaly since English is my second language ;)

  • @impshyco
    @impshyco Před rokem

    Ah shit... I was expecting a video explaining how to make the materials automatically adjust to the height. Now I've done all this for nothing.

  • @benz.1730
    @benz.1730 Před 3 lety

    This is so complicated. 26 minutes to explain a Landscape Blend material?

    • @MR3DDev
      @MR3DDev  Před 3 lety +1

      My point is that everyone even people not familiar with Unreal can do this stuff :)

    • @benz.1730
      @benz.1730 Před 3 lety

      Thanks, but my point is: I‘m a beginner in UE4 and I was looking for a fast approach to blend two materials with an alpha map. I didn’t follow all the details, because this too much for me. Every software I know provides a way you could explain in a minute. I was just shocked that it requires such a long tutorial for such a small task in UE. I did not watch further, it would take me probably a day to understand this approach.
      It would be great to have a quick tutorial series without deep explanations like the „ask zbrush“ that can give solutions always in less than 3minutes series for example.