New Megascans Landscape Blend Material in Unreal Engine 4
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- čas přidán 29. 08. 2024
- In this tutorial I will show you how to make a landscape layer blend material with the new Quixel Megascan plugin in Unreal Engine 4
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New to landscape blend material? Start here: • Quixel Tutorial: Lands...
New to Megascans? Start here: • Quixel Megascan Plugin...
Please make a displacement version, PLEASE!
Well it will be up this monday ;)
I cannot say thank you enough, this video saved me from the frustration I got from watching the previous one (not ur fault obviously). I am new to using megascans and quixel and your videos are of such good quality and very straight forward. Please keep up the good work!
agree, this was the only video that actually explains it understandable how to blend, all other videos are horrible voiced or not at all.
Absolute gold mine ! Man Honestly Ik its hard but you must do it ! The UE tutorials from youtube etc are so scattered and some i feel like they are missing information , all of them are fast forward ! I can finally say that i can start my graduation year project ! Keep in touch while i do my progress i wanna make you proud !
Was just stuck looking at your old tutorial like ‘am I doing something wrong?’ - thank you so much for this!
Glad you found this one. Make sure subscribe to get all the updates ;)
Thanks a lot for the tutorial !
I would have little 2 tips to fasten a bit the worflow.
1. You can select all parameters of same type and set their category once. Ex rename all your textures, then select all and choose the category. Doesn't work if you select different types, but it can be handy if you have a lot of scalars, textures, vectors...
2. You don't have to bring or delete material function to have a different one you can select it in the detail pannel. Ex You could have kept your function "Layer A" (instead of deleting and bring layer B) and choose layer B in the detail pannel. In this case, since outputs and inputs are the same, connexions would have been preserved, no need to replug wires. Usefull if you don't have the content browser on sight, or if you don't want to browse your content etc..
If you want to have camera based settings (like different tiling for far camera) and use RVT, keep in mind that the projection will take that in account. Ex if your transition beetween near and far is about 3000 units, you will probably have the far tiling rendered on the virtual texture, which is not desired. You would have to put the distance very high like 30 000 (depend probably on the landscape total Z dimension, from highest mountain to deepest hole) to get the near texture rendered on the virtual texture. Here again, this is not desired. A friend just explained me that, he had to output his near color and normals for RVT before lerping with the far textures.
need displacement video :(
how do we add displacement to this material? I watched your other video but its outdated with the current blend material format
@Dale Matthews Thanks, it works!
Would love to see this with displacements
Excellent quality tutorial! I'm doing my bachelor's thesis on photorealistic scene creation with UE4 and Mecascans and your tutorials have been a godsent with the learning process. Thank you for making these, very much appreciated! :)
Glad to help, hope you stick around :)
@@MR3DDev Certainly will. I can definitely see myself doing more of this type of creation even after I am done with my thesis. Keep the content coming, I'll be following!
4k monitor ??? so hard to see :( the text ...
I am sorry about that, I am working to fix that for upcoming videos
Thank you for this good tutorial. I learned alot from this.
Thanks alot very helpful as always, also please make a tutorial about how to add displacement to this material! :)
I just made my first landscape with your help, please, a video for displacement is good.
Hey guys, Keep in mind if you use this technique as an auto material, you’ll need to use textures that work well against any procedural foliage layers. i e.., I mixed sand and grass and had foliage I didn’t want on the beach lol. The procedural foliage tool might be better to use with this technique if you want to use it this way. Great tut Sir!!
Thanks for sharing!
A suggestion is all I have. Maybe make the videos with a lower screen resolution. Most people might not care, but I like to be able to see what's going on. If I miss something, I can read it and keep going, but not when the screen resolution is set to a gazillion by a bazillion pixels.
That's just me though. It's the reason I didn't watch much of the vid before moving on.
Thank you. The only tutorial that really helped me
Glad it was me ;)
Nice timing, I just ran into the issue with your older version of this tutorial before lol
Good thing I got this one out then ;)
Thank you! I've been looking for this all week!
This one is exactly what I was looking for, thanks a lot for all of your tutorials and delivering this update. It makes it really easy to get back into UE.
but I am begging you, please decrease your resolution. It's really hard to follow when the viewer has to concentrate on your voice on just which tab / material / etc. we have to switch, instead of seeing it at a short glance.
Or is it just me?
Recording at 4k is fine BUT the screen rez means the text is very very small so users (unless they have 20/20 vision won't be able to read the nodes or text to really understand the process,.. Just food for thought. I wear glass's and could not read the screen, other wise great tut, love to see slope height added to that material so it auto magicly applies to slopes and height as adjusted pretty please
Thanks, and I understand the text issue but tbh I am not sure how to solve that. I upgraded the quality because my old tutorials look ok on my phone but not on my monitor, now in 4k they look perfect. What happens if you play the video lower than 4k? Does that help?
@@MR3DDev text size is the same jus pic is more pixeled
Nice to see a good working landscape material system using the latest 4.26 and Megascans systems! and we should be able to use footstep sounds with these materials as they are not auto generating (will update later after I test this), this is why I still paint landscapes and don't use auto materials as you can only use one sound until you step on a mesh (unless someone knows a way that works), hours of work but much more functional.
Looking forward to your Displacement update :)
Auto materials still use info layers. Each info layer can have its own physical material. It doesn't matter if it's auto generated so long as each layer in your landscape material has its own info (which it needs to apply the material anyway) then you open up that info layer and apply a physical material. You have to of course set up all your own physical materials.
awesome. Displacement pls..?
good tutorial for basics thanks
i did everything exactly, but i have nothing materials in my landscape paint mode, and it says in edit layer, that the layer info isn't assigned yet??
nvm
Omg thank you! If I could like and subscribe more than once, I would.
Thanks happy to help :)
This is what I need. Thank you.
Great stuff! You're seriously a HUGE help!
Always happy to hear that :)
Very good vidéo i want exactly search this thanks bro !!!
it works really good but 2 minutes after i was painting on every material appeared a specular reflection, afterwards i added a specular parameter but nothing changes, do you have any idea why?
This is nice, I saw that you made the tutorial for the displacement but I can't find your video on distance blend. Have you made it and I'm just being blind?
pls make a part 2 with tesselation per layer and the camera dephfade for distant tiling
Is on the list ;)
Amazing as always, thank you!
nicely explained, thank you... to the point!
Thank you! Very good tutorial!
Thank you for watching
Layer samples with BlendMaterialAttributes is cheaper and more flixible that using layer blend node ;)
get actual control on how the sample mask is used (height lerp, worldalignedblending etc) between painted layers
@@ethanwasme4307 will have to try that thanks for the suggestion
Great tutorial! Thanks!
Always happy to help
when I apply the material instance to the landscape, the landscape turns black but im not having any target layers appear to add in, any help would be appreciated.
displacement???
At 9:10, instead of breaking the material attributes, can't use just select Land_blend attributes and tick the box Use Material Attributes? BTW, Thank You. This helped me so much. I was having issues with other tutorials but yours was super simple and easy to follow.
I noticed in 4.26...you can copy and paste in between two different projects!! I wasn't able to do it before...
This timing !! Thanks a lot man it really help
No problem!
So I've set eveything up and added individual albedo controls as well, moving onto your displacement video.
I have a texture streaming pool error in my viewport, but I have not started painting my layers quite yet. I tried this method in UE5 and I was getting permanent checkboard components as I painted my third layer and am worried this will happen again. Is there a way to compensate for this? Or some setting I don't have set properly? I noticed you didn't get any kind of errors.
Thanks for doing quite useful tutorials!
But i have two things to say (requests on your future videos)
1- If u make references to your older videos can you please put links in description if we havent seen em? or at least say their exact name so its easier to find em
2-I have 1080p monitor, quite common right now, and you are using 2560p. After downscaling text in UE4 is quite small and hard to read, this is quite uncomfortable
hope this will help
Thanks for the feedback, the referenced material is usually in the video description but I'll check to see if I missed anything here. For your second suggestion, that has already been fixed in later videos :)
At the end when i go to landscape mode
and click on paint i have NOTHING
This seems to have been recorded in a 4K screen. It's extremely difficult to read in full HD screens because the font is incredibly small.
Thanks!
Your videos are interesting but you usually work on a very small window and I can barely see anything... it's a pity
I realized that, I fixed the problem on my latest videos
guys love u so much !
Thanks for such an incredible video: D
which is the link of the following video of displacement maps?
thank you
Great Tutorial!
glad you liked it :)
HOLY F**!!!111 thx for this video!!!!!!
I don’t get why it has to be such a hassle to just simply paint 2 different materials on a landscape there should just be some slots where you drag and drop. Cmon epic
great,,,,is there away to blend materials using an alpha as a blending mask ? thank you.
Amazing, thank you ))
Well Done Man
Thanks :)
i needed this thank you
thank you for watching ;)
What if you want to chance he tint of the color of each material? can be done it? Thank tou!
Thanks for the tutorial, I got 5 brushes to work trying a sixth but the tiling details don't show everything is the same, any idea as to why I can't use a sixth as the others?
nice tut.. i could follow along but the thing is can you show how to import certain textures via megascans? bc the download option is kinda confusing and i heard that rock materials need caval textures why grass materials need translucency textures so thats kinda confusing to get started at all
So I have tiled landscape and I have slope based auto materials with layers. I don't see the weightmaps for the layers after applying the MI to my landscape. Do I have to use the new landmass? Is there any alternative to apply layer weightmaps to tiled landscape in ue4.26?
Thank you very much!
Very nice tutorial, I have followed this tutorial from start to finish, in the viewport preview my material works very well but when I use mobile preview mode and on my Android phone my material turns black all, that's why? .. Help, please. Thanks
Hey is there a video of talking a bit about the Detailed Normals? i done a search on it, and didnt even see them mentioned in the quixel map list... Other then that, this is perfect thanks
DEtailed normals is if you need to use the regular normals which are usually low res. This is a workflow that can optimize for certain platforms but usually when you import Quixel stuff it comes with the detail normal as LOD 0 anyways
@@MR3DDev Thank you!
Very useful tutorial, thanks for the help. There will be videos on speedtree and how to use them in Unreal Engine 4?
Haven't thought about that but is a great suggestion, gonna add it to the list of videos to come ;)
AAAAAAAAAA HE POSTEDDDDDDDDDDDDDDD AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Where to connect in your case -Landscape Grass Type????
this is the way !
I know da way
Tried today and tiling does not work, time to move on to the next one that probably wont work.
thx
Is there a way to make it so you can make the tiling go away?
Yes, you could in one function add 2 sizes of textures with a noise or a camera dependent variation. I guess I can do a tutorial of that too.
Hey, I wanted to ask, if you can make a video about triplanar mapping with an auto landscape material. The stretching on some of my landscapes make my textures look horrible. Love your vids and I hope, I can be a patreon soon!
Cool idea! I'll add it to the list once we build another automaterial and thanks for the support ;)
nice
Just a short question that came to my mind. Could this be used to mask tiling too? Lets say I use two (or more) of the same textures in this blend material and just paint them with different scales on top of each other. Is there a way so those layers blend into each other instead of masking each other out so I can create an arbitrary large part of the map with no visible tiling but with the same material? I know I could do something similar with nodes but then it covers the whole landscape but I just want to paint sections of the map with it and add in distinct differences to the terrain on a case to case basis.
If you use the height function of the node, I'll show this in a later video
Waaaoh, tnks for your work
happy to help ;)
i cant see the text like name, file, it is too small
Lets say I make a stack of five materials within the blend material and throw the textures of all of them also into the same folder, then push all the other files back into subfolders so that only the mastermaterial is at the top. I suppose that this folder then can be used in other projects too right? Just copy and paste, swap the textures and thats it.
Actually if you just migrate the master material it will drag all the textures you have within it.
@@MR3DDev I was about to say the same thing LoL. Man between you and Ben Cloward I got my shit together in UE4 brother. Thank you so much
@@cablekingtv6557 Awesome! Ben Cloward is a great teacher.
@@MR3DDev Both of you guys are brother. A month and a half ago, I had no clue about anything. Fast forward I’m glad I found both of you guys. You’ve really put this thing into perspective for me. Thank you
Cheers for this, great tutorial. Am I the only one that get irritated with material nodes that are displayed all black or the like. It seems in Unreal the more powerful the material the more basic the icon.
I noticed that too and it makes me laugh, the more parameters you have the less the engine can interpret so it says "screw it, you get a black icon"
This is very helpful stuff. But unfortunately your screen resolution is way too high, so important parts of UE4's UI are unrecognisable in your video.
I am curious what device are you watching this one? If a computer what is your monitor's resolution?
@@MR3DDev He's right, you should cast in HD (1080p), not in UHD (3.840)!
Hi i really like the vid because ive been looking everywhere for somthing like this but i cannot see the letters clearly on my screen i think its because you recorded in 4k or somth i want to follow along but i cannot see anything clearly but overall great vid!
Oh I am sorry about that, have you tried changing the resolution on the CZcams player?
@@MR3DDev Yes sir i did and it is working i can follow along now :)
So, if I copy and paste this into the auto landscape material from one of your earlier videos, will I be able to have the auto landscape (grass/cliff blend) with manual painting capabilities (e.g. paint a pathway on top)? That'd be perfect!
you could say so
@@MR3DDev Ahhh awesome thanks!! I'm totally new and noobie to all this and I followed both tutorials super well, so I'm stoked to see I can somewhat merge them!
🔥thx
no problem
My megascan master materials layout is completely different to yours. Shame i cant post an attachment here!!
You can if you join our Discord, link in the description
@@MR3DDev Joined, will post attachment, cheers!!
why everything has to be so complicate on this software
is it true that auto material is run in every tick in the game and it's resource interactive ? if it's true then what are the solution
I am not sure if it runs every tick or not sorry about that, it is however a bit more resource intensive than just a regular blend material
@@MR3DDev thank you
Can you do the same with a static mesh?
Is this still the best way to blend materais?
When it comes to landscape there are many ways you can approach this. This is a more convenient one ;)
För the algorithm
Is it possible to make a similarly adjustable landscape material but as an auto material?
Yes, I have something planned for next week with Landmass that may also interest you ;)
@@MR3DDev Thanks, I am most certanly interested!
HELP!!! My landscape is still all black...
did you do the layer info file?
Please make water tutorial
Here is one I made with the basics
czcams.com/video/PEVmWFdkUqk/video.html
Tessellation please
Oh man. I appreciate your content, but the resolution of your screen is so big, which makes everything look so small in a youtube video that I can barely see what you are doing. :\
Hey thanks for the feedback, I made a correction to the videos after this one.
help help help .. please i want to create landscape material (5) textures for android platforms .. please can you help me to do it
Join our Discord, lots of people there that can help you aside from myself :)
@@MR3DDev ok leve link of your discord
this is work on UE5,sorry im new in EU5
FINALLY People understand 1440p for YT is minimum !!
True, which is why I made the change ;)
@@MR3DDev also it depends on the bitrate of the video, you can have 4k resolution but if bitrate is low it will be blurry, try to experiment with your bitrate to save bandwith and space in your PC, I think your video is now a bit too sharp with diminishing returns.
@@starscream2092 Thanks for the feedback
Why you don't write tutorial on 100k monitor? How can I see all this on FullHD screen? I cant see no one words on screen... Dislike...
Dude please be more concise with your explanations - I have to watch your video in 1.75 playback speed to not fall asleep
I've listened to myself at that speed, I can't speak that fast naturaly since English is my second language ;)
Ah shit... I was expecting a video explaining how to make the materials automatically adjust to the height. Now I've done all this for nothing.
This is so complicated. 26 minutes to explain a Landscape Blend material?
My point is that everyone even people not familiar with Unreal can do this stuff :)
Thanks, but my point is: I‘m a beginner in UE4 and I was looking for a fast approach to blend two materials with an alpha map. I didn’t follow all the details, because this too much for me. Every software I know provides a way you could explain in a minute. I was just shocked that it requires such a long tutorial for such a small task in UE. I did not watch further, it would take me probably a day to understand this approach.
It would be great to have a quick tutorial series without deep explanations like the „ask zbrush“ that can give solutions always in less than 3minutes series for example.