Moving Through Shapes - TouchDesigner Tutorial 5

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  • čas přidán 28. 07. 2019
  • In this tutorial we're building an instancing network with which we move shapes according to different CHOP patterns.
    Also, we build a little oscillator to change the shapes based on the audio.
    If you have any questions, feel free to ask! :)
    IG: @elekktronaut

Komentáře • 69

  • @nadavadiv
    @nadavadiv Před 2 lety

    Thanks for another great tutorial!
    You make TD learning engaging and accessible to anyone.

  • @ethanalloway5946
    @ethanalloway5946 Před 3 lety

    Starting at the end and working forward was very clear and helpful! I’d be interested in seeing this approach more often :)

  • @mfandos
    @mfandos Před 4 lety

    You are the best!!! Love your tutorials and your clear English Thank you!!

  • @hernanroperto
    @hernanroperto Před 4 lety +1

    Great tutorial. Nice stuff and very well explained. Thanks for sharing it!

  • @Lorth-zr1yt
    @Lorth-zr1yt Před 4 lety +1

    you are giving up the best tutorial and very usefull, thanks a lot !

  • @theboytheycalljonny1
    @theboytheycalljonny1 Před 3 lety

    Beautiful. Thanks once again.

  • @aki_gong6271
    @aki_gong6271 Před 3 měsíci

    ❤lovely work❤ thanks!

  • @RealityStudiosInc
    @RealityStudiosInc Před 4 lety

    stunning!!!

  • @kanjavisual357
    @kanjavisual357 Před 2 lety

    great Tutorial! I added a "beat CHOP" infront of the first noiseChop to create more rhythm. Very fun project! thanks!

  • @DuyenNguyen-rv2us
    @DuyenNguyen-rv2us Před 4 lety +9

    Thank you for another cool tutorial. One thing I noticed that you usually use a ramp and a lookup top to make the bg black. This might be troublesome if you have dark pixels in your render. They'll be affected by the ramp. If you just want a black bg, use a transform top, change the alpha to 1 and switch on Comp over BG color. Hope this helps :)

    • @elekktronaut
      @elekktronaut  Před 4 lety +5

      Thanks for the tip :) I'll implement in future projects!

  • @formatformat
    @formatformat Před 4 lety

    So cool! Thanks a lot!

  • @rf3rnand3s
    @rf3rnand3s Před 5 lety

    great man! tks for the teachings!

  • @plyzitron
    @plyzitron Před 4 lety

    very intuitive ,thanks a ton!

  • @user-dc2vd2to4h
    @user-dc2vd2to4h Před 3 lety

    beautiful black color 🖤

  • @aphexbubblebath
    @aphexbubblebath Před 5 lety

    thanks! keep 'em coming :)

  • @faustobrusamolino6345
    @faustobrusamolino6345 Před 4 lety

    thanks, this was fun!

  • @prevotxavier9885
    @prevotxavier9885 Před rokem

    thanks a lot, great work !

  • @gaborbezzeg9822
    @gaborbezzeg9822 Před 5 lety

    Thank you!!

  • @user-em5dr6eo1m
    @user-em5dr6eo1m Před 4 lety

    amazing!!!

  • @idExampler77
    @idExampler77 Před 3 lety

    thankyou for the tutorial, inspired me :)

  • @samuelheum1158
    @samuelheum1158 Před 5 lety

    Great Tutorial ! :D thx !!

  • @aupif6025
    @aupif6025 Před 5 lety

    really useful tthank you!

  • @jadeping4867
    @jadeping4867 Před 4 lety

    Hello, incredible work! i've been attempting to make the shapes move according to audio in file but finding it the result is not having a similar effect to this? any help and guidance would be much appreciated. thank you.

  • @pereznavarro_
    @pereznavarro_ Před 2 lety

    Thank you man! :)

  • @ylvykaaz5056
    @ylvykaaz5056 Před 2 lety

    thank you!!!

  • @perimosh
    @perimosh Před 4 lety

    Niiiice. Thanks!

  • @dj_e8
    @dj_e8 Před 4 lety +1

    Thanks! Let's see what this can do with analog synthesizer attached to it :P Last night I thought about making 'fake' vector synthesis oscilloscope -style project in TD, but ended up with something completely different. This look more like it :)

  • @soundscapeofkurtulus3355

    You are amazing! Thank you :)

  • @donboyage1880
    @donboyage1880 Před 5 lety

    awesome :)

  • @antuanemsxn194
    @antuanemsxn194 Před 4 lety

    cool, man! keep going!=)

  • @mustafasarikaya3012
    @mustafasarikaya3012 Před 3 lety

    Great Work:)
    how can I include sounds in the output?

  • @HunInSAnE
    @HunInSAnE Před 4 lety +8

    I try to make this but phase script didn't work The Phase is counting up but im just see still rectangles after i link the instance null to the geo
    I'm useing TD Build 2020
    I use that expression absTime.seconds * 0.2

    • @elekktronaut
      @elekktronaut  Před 4 lety +4

      Try absTime.frame

    • @KH-rq5kw
      @KH-rq5kw Před 4 lety +4

      I have same question. The CHOP is working fine but the shape doesn’t move when I attach the it into geo1 instance.

  • @Angelwings0000
    @Angelwings0000 Před 4 lety

    I love all of your tutorials! However, my background is not turning black and I am not seeing a rectangle. Please help!

  • @jianhaolei7102
    @jianhaolei7102 Před 4 lety

    cool thx a lot

  • @alexeyparkhomenko6237
    @alexeyparkhomenko6237 Před 3 lety

    god bless you

  • @sonomute
    @sonomute Před 4 lety +3

    Just as some other people commented, phase doesn't make shapes move here, 2020 build...actually, if i change ramp to triangle for example, they DO start to move, not exactly the same way but still.

    • @elekktronaut
      @elekktronaut  Před 4 lety +1

      Heard that from others as well and just tried it, apparently, for weird reasons, this doesn't work in the 2020 version anymore :/

    • @GRNCHdubs
      @GRNCHdubs Před 4 lety +1

      @@elekktronaut is there a fix?

    • @GRNCHdubs
      @GRNCHdubs Před 4 lety +1

      Last night I was able to get a work around going with an audio file in chòp, but can't get the patterns to work at all

  • @jamesabell9494
    @jamesabell9494 Před 4 lety

    Thanks again, any plans to do something with imported pre made 3d meshes such as obj, 3ds etc and then making them react to sound or have particles move around/react with them? Would be interesting. I plan on working on a city 3d environment made in Blender or 3DS Max and having car trace lights etc move on the ground etc. Thanks!

    • @elekktronaut
      @elekktronaut  Před 4 lety +1

      I've played around a bit with imported 3D objects but I don't know a lot about it tbh, like I don't do modelling or anything. I'll have a look if my experiments are tutorial worthy :)

    • @jamesabell9494
      @jamesabell9494 Před 4 lety

      Ok thanks @@elekktronaut !

  • @theo1406
    @theo1406 Před 4 lety +4

    In the newer vesion of TD, using the pattern chop to animate the translateZ value of the instances will result in no animation at all.
    I think that what is happening, is that it isn't a "smooth ramp" but rather a "stepped one", if that make sense. That would mean that the instances are indeed moving, but their translateZ values are jumping instead of being smoothly interpolated. Instance 1 jumps right where instance 2 used to be, wich jumped right where instance 3 used to be, and so on. So visually, everything looks perfectly still.
    I've managed to get it working by replacing the pattern chop by a wave chop, setting its type to "ramp", setting its period to 10S and using the absTime.seconds to modulate the phase, juste like in the video. So this works, but I have actually why! If someone who knows whats going on could share some knowledge that would be cool.
    edit: I'm using TD 099 Build 2020.20625

    • @elekktronaut
      @elekktronaut  Před 4 lety +1

      Awesome, thanks!

    • @theo1406
      @theo1406 Před 4 lety +1

      @@elekktronaut Thank YOU! Those are awesome tutorials, I'm making my first steps in TD following your videos and they are awesome! They are pretty easy to follow and give gorgeous outputs!

    • @MxSkirelCrew
      @MxSkirelCrew Před 4 lety

      Thank you both

    • @MxSkirelCrew
      @MxSkirelCrew Před 4 lety

      How can you change de length parameter of the "Wave Chop" ?

    • @julienm.1185
      @julienm.1185 Před 4 lety

      @@MxSkirelCrew you can change the start and end interval in the 'Channel' tab. If you change the units to Frame and not second, you will control the lenght of the Chop

  • @WW-ek6tm
    @WW-ek6tm Před 4 lety

    Hi! Firstly, thank you so much for your tutorials, they are really helpful and cool. So quick question, I was wondering how to export the movie with sound, but not sure how to get the sound to come through. I'm probably missing a simple step.

    • @elekktronaut
      @elekktronaut  Před 4 lety +2

      Thanks! Just drop your audiofilein on the corresponding part of the movie file out. I've also got a video on exporting.

    • @WW-ek6tm
      @WW-ek6tm Před 4 lety

      @@elekktronaut Oh dude! Thanks, I did up finding your other video and followed the steps. It worked out great. Thanks a lot, I'm learning a lot from you.

  • @psbrede
    @psbrede Před 4 lety +3

    Thanks for these tutorials. One question on this one: my rectangles are rendering with a diagonal line between the bottom left and top right corner. Is this a setting somewhere or something I missed while following along? Thanks!

    • @faichung5744
      @faichung5744 Před 4 lety +1

      Same for me! Thought I missed something too (Working on 099 Build 2020.22080 64Bit).. Patrick, did you manage to figure this out?

    • @psbrede
      @psbrede Před 4 lety +1

      Fai Chung no sadly I did not. Haven’t kept looking though. I would assume it’s a setting but I suppose it could just be an update? If you figure it out please come back and let me know.

    • @faichung5744
      @faichung5744 Před 4 lety +8

      I think I found a solution but only half way through the tutorial but there is no more diagonal line. In the wireframe1 Material, change the wireframe mode to Topology Wire Frame instead of OpenGL.

    • @psbrede
      @psbrede Před 4 lety +1

      Fai Chung that does it! Thank you!

    • @ruboc-musica
      @ruboc-musica Před 3 lety

      Same here! 2021.11180 Mojave 10.14.6

  • @kataklopsyoutube
    @kataklopsyoutube Před 9 měsíci +1

    Hello! Is it possible to use another sound file?

  • @ilkanatabay1015
    @ilkanatabay1015 Před 3 lety

    Hey Bileam, love your tutorials, thanks very much. Could you please explain how are you deciding to choose those ranges on the Math chops for tx, tz, sizeX etc. Like what is the logic there?
    Also, when you put the tx as an instance reference; the rectangles started to shift on the x-axis as expected. But why they stopped coming towards the Z-axis as it was before?

  • @dnjdoeis234
    @dnjdoeis234 Před 4 lety +2

    I followed it, but there is a diagonal line for each square. it doesn't disappear, how can I get rid of diagonal line?

    • @Sfmccallum
      @Sfmccallum Před 3 lety +3

      wireframe1 MAT--->wireframe parameters--->Wireframe Mode---> Toplogy wireframe. That will get rid of the line!

    • @dnjdoeis234
      @dnjdoeis234 Před 3 lety

      @@Sfmccallum Thanks♡♡

    • @YasnayaAlina
      @YasnayaAlina Před 3 lety

      @@Sfmccallum THNX!

    • @afterouge8238
      @afterouge8238 Před 3 lety

      @@Sfmccallum ❤️