Star Wars Jedi Survivor PC Review: The Worst Triple-A PC Port of 2023... So Far
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- čas přidán 28. 04. 2023
- Plagued with shader compilation stutter, traversal stutter, nonsensical CPU limitations, an impenetrable settings menu with little utility, a terrible FSR2 implementation, no DLSS or XeSS... virtually everything that could go wrong with a PC port is present and correct in this awful release. The tragedy is that the game looks great, but the quality of the code here is unacceptable.
Intro song: • DANCE OF THE FATES - A...
Artist: auralnauts.bandcamp.com/
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Worst PC port of 2023 is a heck of an achievement! The competition is fierce.
We're only on month 4... jesus
digital foundry should do a top ten list xD
@@sofos870 Rather a ten last or ten worst list
Even worse then the last of us
But the year is still young. Personally I'm betting on Bethesda to leave everyone behind and win this race in the end.
Bart: "This is the worst PC port of my life"
Homer: "This is the worst PC port of your life SO FAR"
Nooooooooo....
i think cyberpunk still takes the cake for worst launch ever
Incredible comment
ty for edit, i will delete my post now lol
Nothing beats CP2077, sorry.
You can tell that Alex is totally done with shader stutter and games releasing in a complete state. Bravo for just being like, 'if this is how you're releasing, well here's how the tech review goes'
Alex doesn't want to see the obvious truth. Development prioritizes consoles first, and by consoles I mean Playstation, and PC later. Basically we second class citizens in devs eyes, always have been.
And why shouldn't they? Multiplats sell better on consoles anyways.
@Mappy Bc It's not that he doesn't see it, or doesnt "want" to see it. He knows this is the case and has pointed it out for a very long time. You can see a problem and still be frustrated with it. Just because something IS the case doesn't mean it's optimal or desirable, and certainly doesn't mean it isn't worth criticizing.
@@mappybc6097 fair enough but then ask 20$ on PC according to the effort they put into the port !!!
What many analysts miss here, are the grown pc requirements to compensate game ports from consoles, that are the base development platform.
At comparable visual outputs PCs always have to be more powerful and therefore more expensive than consoles. For example the console's components are much higher integrated similar to SoCs or SoMs, which give a tremendous advantage over pc components, that are distributed over longer wire distances and are connected per high sophisticated busses.
Look closely at the VRAM usage of the game. While the cpu and gpu utilization on pc seem to be relatively moderate and underused, the GPU's VRAM even without ray tracing reaches over 10 GB and with ray tracing goes even over 12 GB. This is just a glimpse at the bad situation for 8 GB or even 12 GB GPU owners. Now that more and more console titles are using next gen features of modern consoles, the more VRAM becomes a critical weak point in the chain of pc components. According to interviews with triple A game devs 16 GB VRAM should be the minimum for a PC GPU.
Edit: I meant, the GPU's VRAM even without FULL ray tracing features reaches over 10 GB and with ray tracing AND higher resolution goes even over 12 GB.
@Al Addin Do you watch digital foundry frequently? They definitely don't miss this. These guys are some of the most technically-minded and detail-oriented content creator's I've seen, and all of them are typically incredibly knowledgeable about computer hardware, drivers, graphic techniques, and tech in general. They've done a few deep dives on WHY consoles perform better than comparable computers, and bring up details like this all the time.
More reviewers need to take DF's approach to calling out optimization in ports. Thanks to DF, I've been able to avoid frustration by skipping bad ports. I've learned quickly that most of them never get patched to an acceptable standard. Not worth the headaches and frustration. I put serious money into my rig for performance, and not being able to get good performance from AAA titles on the highest end hardware is a complete insult to PC gamers.
Now while I would normally say this comes off as elitist, I've got to say you're absolutely right. They're charging what 60 quid for this on PC and Consoles and of course we have put scale above any sort of experience anyone can dive into and enjoy. I can't imagine how rough that feels spending upwards of a grand for the best performance on top of $70 and ending up with subpar quality like this.
@@Akechi_The_Phantom_Detective I should add as a footnote - I don't look down on anybody for the hardware they use to play games.
@@knockedgoose4206 My apologies that was a poor choice of words on my part. What I meant to say is investing in new hardware especially where CPU cores and graphics cards are coming out so quickly at increasing proves. I can certainly understand that kind of frustration with these kind of results.
O
The fact EA had the balls to try to blame people's systems for the problems is amazing.
Wait what? Can you share the statement?
@@umumuntuksemua9831 actually the EA statement blaming people's hardware is shown @ 9:58 on the right side.
@@Steve30xshut up Karen.
Yup. EA's customer communication is so toxic it's unbelievable. It's the same blame game BS when they communicate with their Ultimate Team communities. They just won't admit they did anything wrong. Yeah yeah, stakeholders could hold them accountable and demand money and stuff blablabla. But it's just f'ing toxic.
@@Steve30x I'm sure he found this so helpful 🤡👍
That intro was amazing, props to you, DF.
It is ain't it, their best imo.
It was a work of art. They should do more!
The music was from Auralnauts, who do amazing remixes and basically have their own meme remake of star wars its worth checking out
@@Sevoverkill Thanks!!
It was satisfying seeing the likes count go from 999 to 1k. 🤤
now THIS is the power of thousands of dollars of next gen hardware. EA and respawn deliver again with truly next gen visuals at a blistering 35 fps
These releases have put me off upgrading as what is the point if it won't run very well anyway
a true console like experience for just $3000
@@smolapril It really is the state of things. My kids ps5 has me envious of its quality. My 7800x3d might kill itself and my board. Oh and pc games now suck.
The funny thing is, This game was supposed to be next gen but EA and Respawn were so lazy they didn't port it to UE5. What a joke and to think star wars is making a return...yeah right
@@rover5058 It runs great on ps5. It actually is a really good game.
Jedi Survivor seems to be a fitting name. By the time you reach the end of the tutorial surviving all the shader compilation stutters and a myriad of performance issues, you are already a jedi.
You can't keep a single steady framerate because only a Sith deals in absolutes
Alex doesn't even sound mad anymore, he sounds like a disappointed parent.
I believe the actual parent (Richard) had to have a word with him
We are just here watching Alex's steady descent into madness as every new lousy pc port takes a toll on him.
Imagine being that soft, poor boy. I imagine he was an only child.
@@WoLShiverify wut
@@WoLShiverify your dad beat you, we get it.
@Costa D you get the award for the most idiotic comment.
@@Gr00t didn't beat him enough, apparently.
I think a lot of people need to understand how CPU bottlenecks work. The frame rate you get in a game will be determined by two factors:
1. How long does it take for the CPU to do its work
2. How long does it take for the GPU to do its work
Your FPS will be 1000 divided by the highest ms of those two factors.
Because the CPU has multiple cores, #1 is NOT about what % of the CPU is being used. This is about how many ms it takes for the CPU to complete its work. Now, ideally, everybody would want the CPU to be splitting its work equally amongst all of the cores, as doing so would mean that it's able to accomplish everything it needs to do in the shortest amount of time. HOWEVER, as nice as that sounds in theory, it's not always possible to parallelize everything a game does. Some things NEED to run sequentially, and that is particularly true for games, since they follow a sequential series of events, commands, and logic. Like for example, it might sounds good to run physics on a second core, but what if the character needs to interact with those objects being affected by physics? If the player character needs to interact with it, then it needs to be on the same core as the game logic powering the player character. So yeah you can do things like NPC animation and geometry in the distance, but anything that needs to interact directly with the player can't really be parallelized.
This is why it's commonly recommended to focus on single threaded performance with games. It may even be beneficial to turn off hyperthreading, as then each core gets to be used to the full extent, rather than being split into two threads. Some developers can become extremely inventive about coming up with things the game can do to make use of other cores of the CPU, but it is extremely difficult to do. As a programmer myself, I've designed code that looked like it would surely use every core at 100%, but for some reason, only made use of about 35%. I had no idea why. The code was able to dynamically distribute its workload as evenly as possible, and it still somehow didn't manage to make use of all of the CPU power it had available to it. I've worked on this program for years and have only been able to push out a little more threaded performance. It is just incredibly difficult to solve these problems, and when it comes to games, where many things need to directly interact with the player, those problems become so much harder to solve.
Therefore, it is not inherently a sign of bad programming when a game is only able to fully make use of about 2 of the CPU's cores. Even getting that far can be quite the accomplishment. Yes, even in 2023. In many cases this means the first core will be handling the main game logic, geometry, animation, physics, etc, and the second core will be handling background loading. You could probably use another core for sound processing but that's not going to be that heavy on the core. When it comes to PC games, the better approach is often less about finding new ways to multithread, and simply seeing if anything the CPU is doing could be done by the GPU instead, but again, this is complicated and beyond the scope of most porting houses. A large portion of what CPUs are doing with games are loading and preparing the game geometry, which is obviously getting a lot larger with newer games. This is not something you can really distribute among multiple cores very easily.
It's important to realize that PC porting from console games typically has a very low budget, for good reason. Outside of specific genres or developers, AAA games simply don't typically sell all that well on PC compared to console, so developers simply can't afford to spend the same amount on PC optimization as they can on console.
The saddest part too is that the game itself is actually great
Yeah but that’s like saying “yeah I know he beheaded an old lady but he’s such a nice guy”
@@ifstatementifstatement2704that’s like thw worst possible analogy you could come up with 😭
@@shabr1rimade me laugh tho
I just played it recently and performance isn't great so to think it was even worse on release I'm thankful with the performance I got. Loved the game itself the story the new stances and abilities I had a blast it was only really in the town area of Koboh where the performance issues were very apparent
No it isn't
This is pathetic. It's 2023 and yet publishers don't even care if their games work. I wish these executives could be held accountable for these terrible decisions.
Game publishers, and by extension devs, aren't beholden to consumers as much as they are investors and the fiscal year. As long as They release product and make a certain amount short term, investors are happy. In general, gamers have proven time and time again that they don't have enough self-control to break that cycle by waiting or outright refusing to buy games (I'm just as guilty here).
That isn't to say that EA aren't going to feel the sting to their image, but as long as they made bank on the first week, they'll just say "oh well" and lather, rinse repeat, or just go back to focusing on sports and mobile.
@@malaki7123 I can respect your acknowledgement of your contribution to the problem.
They are still printing money
No, they care about consoles.
"Executives" and "accountable" do not go together in a sentence in our profit driven capitalist world.
EA stands for early access.
The ultrawide experience is also interesting for cinematics:
1. Someone forgot to turn on the black bars - You can see all kinds of floating objects and missing geometry.
2. The FOV seems to massively increase (vertical to horizontal?) showing more off-screen mess and almost fish eyeing certain scenes.
EA: "The human eye can't see more than 24 frames per second anyways!"
We must protect our boy Alex at all costs. I don't know how many more of these bad ports he can handle.
It is always one too many.
Jeez I’m not sure he will kill himself
@@Rebelscum264 lets hope so
He got Oliver and the new dude for backup.
@@Rebelscum264 Jesus bro all yall chronically online? 💀 yu kno the dude is human and reads this shit right? weirdos
May the patch be with you.
Weird way of saying refund
Nah Respawn are both incompent and they don't give a shit. The first game was never fixed
Yup they ain’t fixing shit unless valve pulls an Arkham knight and pulls the entire game from the store. That’ll really set a fire under thier asses and force them to actually do thier job.
@bill and also with you.
@@omarcomming722 because many people never had problems with the first game in the first place. That's why it's a pretty well regarded game for many. Here that's not the case. The vast majority of players are having issues. And considering EA and Respawn already put out a statement regarding this whole situation. Which they never did with the first game for the previously mentioned reasons. They will very likely work on some type of fix. How long that fix will take to come out is the real question
7:14 "From a rational perspective, hardware never guarantees that you should be able to run x game at x settings at x frame rate."
Wish more people understood this. (Not defending Survivor's crap port - thinking of all of the other conversations I've had with people asking us to build x rig that can run x game at x settings and us having to say it doesn't quite work like that.)
I honestly have no idea why some people in the comments actually are trying to legit defend this type of shit just because it works for them, the fact of the matter is that people have problems with it, if it was you in their place then you'd be doing the very same thing, this is also really worrying because tlou 1 released with the same sort of performance issues, like god damn it man I am on a 3060 ti with 16GB's of ram clocked at 3933 mhz and a 5600x, it should work properly if anything, it is not a bad rig, yet some people actually like to stir the pot by saying we're the ones having a toaster, bro I paid money for something I thought would keep for at most 6 years, if it starts underperforming after 2 years of having what is the point of even trying to go for 1440p gaming in this generation. People need to wake up, THIS is not fine.
How was this considered acceptable to put out on sale? It shows the contempt these companies have for us. They don't care as long as they get their money.
This game isn't even close to the worst I've seen in the last year, or the last 10 years. Luckily, most people aren't supporting bullshit click air like this
It's EA, why do you ask?
Steam just needs some kind of verification system like consoles have. If this was the case devs would have an incentive to make PC versions actually work otherwise it wouldnt be sold.
The bigger question is this.
When will "It takes two to tango" get through to the skull.
Our money*
I played about 30 minutes and got around 25-40 FPS on my recently built 4090 + i9-13900k system. It's actually baffling how they managed to screw up performance and optimization THIS badly
In the opening area I was getting 80-100fps on my 13900k and 6900xt system. Game seems to be heavily RAM performance limited. Tuning subtimings has a massive performance boost.
Runs fine on my 7900xtx and 5800x3d i am getting cpu bottle necked but 80% utilization. I think nvidia's driver overhead problem is a big issue in these new games. The last of us res4 remake returnal hogwarts legacy all ran fine for me.
@@nepnep6894 What RAM do you have?
Thing is, with a rig like that, you should be getting 90-100 fps minimum.
Weird. I get 55-100 4K max settings w/ same setup but mine is heavily OC'ed w/ 7600mhz CL34 heavily tuned subtimings.
We need to protect Alex at all costs. No one calls out bad performance like he does. All the major reviewers just say “it had a few issues” while he does not stand for it! I love it. We need higher standards across the board. It’s how we improve.
Well done 👍🏻 I vividly remember how ppl on PC were upset when gta iv and saints row 2 launched on PC, calling companies out for giving us disasterous pc ports, and that trend has only gotten worse over the years. On top of that we now have higher prices, predatory monetization systems, gigabytes of post launch patches, games split up into dlc to maximize revenue and much more. I'm getting too old for this crap. I miss the old days of buying a cartridge or cd and just going at it without having to think about anything.
Just noticed this note from EA on steam: "...For example, players using cutting-edge, multi-threaded chipsets designed for Windows 11 were encountering problems on Windows 10, or high-end GPUs coupled with lower-performing CPUs also saw unexpected frame loss." So apparently 12900K is now a "low-performing CPU", as well as 7800X3D I suppose. This excuse is a masterpiece.
This excuse is enough to get me to pirate any EA game moving forward
@@aflux2908 Denuvo has entered the chat. Sadly
@@aflux2908 people who say that are already pirating most of their games
Yeah, no kidding. I read that, too.
What a complete and utter insult to people playing on PC.
@@Marius_ae the thing is that their terrible game performance deters pirating in the first place. wild hearts is cracked but id never want to even play such a horribly optimized game for free
How did that mouse menu navigation pass any QA is beyond me.
Simple - there is no internal QA. This much should be obvious by now.
*You* are the QA tester.
Why would EA pay someone to find bugs if you'll do that for free? Scratch that, you'll pay them for it!
Why would they have any QA at all when people still preorder and buy day 1 even after being warned its broken?
The same way the rest of the game did - they didn't do any QA testing at all.
EA laid off 200 of Respawn’s QA staff in early March.
The qa was probably so limited it only addressed hard crashes
They really taking the "Its not my fault" to a whole new level...
Thank you for going through this pain. Pc ports have been shocking this year. As a pc and console player I am so disappointed :(
Funniest part is that this costs 10 bucks more than most PC releases... EA truly is on another level
"Challenge everything"™
Angel does it again!
Not reaaaaly true.
Plenty of AAA games cost 70+
In europe most AAA games are now 79,99 on pc, which is 60% more then a few years ago.
"muh inflation"
@@xm1808 Most? CoD and Jedi Survivor are the only one over 60€ lol
This was developed when expected sales price was still $60. Their budgets have not adjusted the $10 increase so all the extra profit will go to investors
To beat TLOU pc only one month after is impressive
Hella Worth it
Yeah the devs deserve an award for that it's not an easy task !
Can't wait for Armored Core 6: The Stutters of CPU
@@trblemayker5157 🤣 with ray tracing and no dlss or fsr option!
@@trblemayker5157 typical fromsoft fashion lol
Lmao loved the integration of that Auralnauts track at the beginning with the frame counter.
So if you crank up the settings, restart the game, does it run smooth ? Or janky frames always ?
Props to Alex and the team at Digital Foundry for not sugar coating the state of this game, and sadly AAA PC gaming as a whole atm.
Back in 2015 Arkham Knight launched in the kind of mess that most AAA games are launching in on PC now, the difference then, was that everyone was shocked and appalled to such an extent that WB pulled the game from sale, and offered refunds for the game up until the end of the year, the end of THE YEAR!
Almost 8 years later, and all we get is promises of Day 1 patches (that don't address the issues), platitudes and vague niceties.
Your comment IS underrated and a bit scary for the future of video games tbh
Get a PS5
They also so not over dramatize it so you get an informed how and why.
This is also why Gamersnexus is such a good tech channel.
@@IncultaWolf consoles are hardly better
@@IncultaWolf Pro
I never buy a game until I see the Digital Foundry review, precisely because of situations like this. Thank you, Alex, for suffering through this so we don't have to.
Me too especially since I have a series x, ps5 and a 3080 😂
Always wait for them to be out a few months. Then it's updated and cheaper anyways
@Philip Game Yeah, well they they design most games for consoles , except consoles have old hardware and look like shit compared to high end pcs. I always wait for it to be updated and Cheap anyways so 🤷
I just don't bother buying a game at launch anymore. I wait for the backlash from poor release quality, and the inevitable patched playable game at a discounted price soon after launch
If you think like that you will end up not wanting to play anything as every game has minor or major performance issues but the game itself is just as amazing as fallen order
There really isn’t value anymore on PC gaming when devs are slowly abandoning it😅. I’m so glad I didn’t waste money on RTX 30xxx series and up. $4k-5k to waste (not invest) on such high end parts just to get shitty ports. SMH
Looks like I’m sticking with my 2070 Super build I made back in 2019😂😂
If I'm not meeting the min. req for the specs CPU wise am I best just upgrading or will a patch eventually help me?
I find the "not performing to our standards" line in their statement extremely funny, given that the previous game had the same issues, and the latest one is being released in this state. Which means these are exactly their standards.
It's not even an apology. They almost blame the players for having PC's that don't work for the game. They're like, *sigh*, I guess we'll try to help you PC players figure out how to get our amazing game working for your pitiful machines.
@@MrBobby35790 ...I mean, as far as I can tell, it *is* way harder with modern engines and graphics libraries than it used to be. I suspect a lot of developers are *resentful* of how many people are on PC now, right when developing for specific hardware configurations matters more than it ever has.
@@colbyboucher6391 - "I suspect a lot of developers are resentful of how many people are on PC now"
You may be right, and if that's the case, then they need to get a different job. I'm tired of these clowns releasing half-assed games on PC and expecting full price for them. They're happy to take our money but they don't want to do the work for it.
It's almost certainly a carefully worded statement by EA or Respawns PR department to take the least amount of blame while still trying to stay on the shareholder and players sides at the same time, I'm sure the actual devs and QA testers who knew the state of the game are just as disappointed as we are, they just can't publicly say it because EA's stock would drop if they gave such a definitive "we messed up and would have delayed for a few months if EA let us" statement.
@@MrBobby35790 "They almost blame the players for having PC's that don't work for the game." Glad it wasn't just me and others saw it as such as well. I thought the way it was worded was quite inappropriate.
I LOL'ed at the opening bit where the OSD stutters. 10/10 for Digital Foundry's editing
Haha yeah that opening was dope!!! (If it wasnt so sad) Par for course for us PC players nowadays... glad some of us can get a good laugh out of it
I died of laughter from that opening. Also the ending being the classic scenery shot overlooking the world only to have the FPS fall off a cliff. 10/10 editing.
Part of the song by Auralnauts!
I have a 3 step recommendation which will solve all the stuttering issues on PC. And not only for this game, all of them. Please follow them carefully and in that order;
1) Do NOT buy games early. Not day 1, not early access, no. There is absolutely nothing you gain and actually you lose something. You become a beta tester. (actually more like alpha tester, nowadays). Bea good customer and always pay for actually finished products. Can you imagine buying a phone in a semi-working condition and you only buy it because the manufacturer "promises" to send you upgrading parts to solve those issues?
2) Once you learn to hold yourself and stop falling for ads or hype trains, please share this new mindset with your friends, and even write about it online. Rightfully brag about how conscious customer you are, now. You have successfully discovered that you are worthy and have freedom to demand. And you demand a finished product. Simple.
3) Next time when you see an apology or explanation text coming from large companies, and feel like you are about to "be more understanding", remember this simple fact: there are thousands of people working in these projects, for long years. There is absolutely no way that they did not know those problems before they released the game like this. They are lying to you, choosing their words carefully to make you believe they are also as surprised as you are when the game is poorly optimized or full of bugs. Ask yourself, could you believe that they have released the game without actually trying it on various PCs?
7:18 But it should a game on that system has no reason to NOT run at native 4k max 90fps
In the past four months, I think we've seen Alex go through all five stages of bad PC port grief. 😂
At this rate, he'll be able to collect workplace compensation for emotional damages.
I feel his pain. Shader compilation needs to be addressed by every studio making a game. This BS is killing gaming. Hogwarts Legacy has the same issues. And it recompiles shader every darn time you fire up the game just to still have these micro stutters when you move the camera.
Also: I totally advocate for PC gamers like Alex getting mental health support. This sh*t is debilitating lol 😆
I'm glad I bought a PS5 recently
@@IncultaWolf I have the game for PS5 and it also runs horribly.
At this rate he'll be institutionalized before the end of year, against his will, huddled in the corner of a mental hospital muttering "shader compilation, shader compilation" to no one in particular
@IncultaWolf haha. Glad I didn't buy it at all. It's 2023, we shouldn't be having such obvious issues.
that intro caught me entirely off guard. Whoever had the idea of lagging out the video just like the game into the Auralnauts Episode 1 deserves a raise!
I want a Zima!
Yeeeees in creepio voice
We have the highest midichlorian count, which means that you have a lesser amount
...god I love Jedi Party
@@wimpycorpse I'm sending in Regional Manager, Darth Maul.
A quote I found online regarding PC Optimization of developers for their video games:
"Developer here:
Short version: It IS laziness.
Long version:
No, it's not 900 combinations. Apart from some specialized things (Ray tracing or DLSS), everything works completely the same on every computer.
The reason: standardized APIs. The processor has standard functions. The video chips may be specialized, but the driver translates everything to standard API calls. There are standardized technologies that use these (DirextX, Vulcan for example) If you're a smaller dev, you also buy and engine, that uses these technologies. (Unity, Unreal Engine etc)
Pretty much everything works the same on all computers. The ONLY things that may be different are the speeds. Certain components are sometimes faster and sometimes slower.
You can pair a high-end video card with a slower processor. You can pair a great processor with an HDD running the game.
As for the hardware differences... there really are not that many... As for processors you have Intel, AMD, Apple, Qualcomm, and Mediatek right now, but usually for the PC scene only the first 2 are relevant. As for video chips there is AMD, nvidia and Intel (ans soon maybe that chinese one but they are nowhere as of yet)
As for processors... the differences are minimal. For a virtualization technology like Docker those are important, but for general stuff, that videogames do... there is no need to optimize to these differences. All products from all vendors will work just fine. As for videocards... there are 3. Really, only 3... You CAN buy a few videocards if you develop an AAA game, right?
So yes, optimizing for PC is really just ONE architecture, with very small differences.
Do you know what that takes? A QA team. You know... testers. You put together a few configs... about 20-30 different PCs... should really not be very hard if you are a company that develops it's own video game engine instead of using Unreal... (where the optimizations are pretty much done for you) As for the Last of Us, and Jedi: Survivor... pretty much EVERYBODY experienced these bugs. They either had no testing team.... or they were completely stupid(using the same config for every tester), or they just simply ignored all the tickets the testing team wrote.
Either way: Laziness. It still is laziness."
-László Keresztény
That blur pixels you mentioned is what I'm seeing at 1080p high settings but NO FSR activated! What should I do? 😢
@@marvinmallette6795 Yes, only by enabling FSR Quality I see the difference. And thank you, I didn't know about that glitch, it's still there even after the 2nd patch from yesterday.
I'm at a point where I'm not buying AAA PC games at launch and always wait for the first 50% sale, which usually happens after A LOT of patching. This is bad, I don't want publishers to abandon PC releases, I don't want developers not to earn money for their work and kill studios and not keep making games... But what choice do we have if they sell us defective products? It's very frustrating.
Same here.
it's not even just for the stability of the game but also just much better financially to always buy on sale
I have taken the same stance the last few years and only broken it for RDR2 and Elden Ring, the first Jedi EA game and even Gotham Knights at $30 have been great buys and I don't hate those games likely because it has been bug free and bought at half off! Absolutely ridiculous we need super computers to run console ports while team greed is happy to keep the prices high while giving us even less for our money. At least AMD gives huge discounts on last gen, Jensen too busy trying to retrain us peasants to like the feel of his diamond studded slipper up our ass.
Defective product, inferior last gen versions, talking about PC games taking the short end of the stick foe AAA. There is a reason I stick with indies and AA games more often. The only chance I try those AAA games if they are actually good, cheap and on gamepass.
I love that you only gave this 11 minutes of coverage. That was already being generous.
I thought the exact same thing. No optimized settings. They're irrelevant. Just "fix it".
@@Kira-qc4qi Yeah, if you can go from 4k Ultra to 1440p High to 1080p Low and nothing changes, there's something very wrong lol. You can't optimize when the settings don't affect performance.
2 weeks later and the stutter is still not fixed.. I love this game but im DONE until they fix this game, I cant deal with this immersion breaking every minute.
The common thing with all these games is Unreal Engine. Unreal Engine is a bloated mess designed to produce pretty screenshots, its not a game engine where performance is prioritised. Look at idTech in Doom 2016, one of the first games using the newer APIs, 0 stutter throughout the game but 7 years after that Unreal still cannot fix their engine.
Area traversal is not a new thing, we had that perfected in Dungeon Siege in 2002 where you could literally traverse the game from start to end with 0 loading screens/stutter. Or in WOW where you could traverse an entire continent with no loading screens or stutter.
Never have I ever seen DF put out such a strong statement in the title itself. It's ridiculous that these kinds of things still happen without consequences. I can only imagine it's because people just don't care to hold off their purchases. It's just sad.
The biggest problem is too many plebs preorder games like no tomorrow
Yep, learned my lesson it’s TLOU remaster. I’ve wait for this one. I don’t regret it
@@CheckmateStallioN no it’s companys like AMD pay devs before the game is done to package the game with there GPUs so they can sell more trash GPUs
With unoptimized packaged games.
It’s refreshing, honestly. I like DF a lot, but they’re generally incredibly forgiving and treat a lot of this stuff with kid gloves
It really doesn't help that "professional" reviewers are giving it high scores and not mentioning any problems. And since metacritic won't let users review it for a few days after launch we only have thier reviews to go by
I love how Alex is embracing these videos now in an utterly cynical way, like the ending where it's an 'epic' shot but it stutters hard instead lol
There is nothing else left to do other than full fledged rant. Thick skinned game publishers do not even deserve constructive feedback/criticism.
lol agreed, try going to 2:47 and hear him explaining "trash" but saying it in a very distinctive way hahaha
Best part indeed.
i thought my PC was dying at 0:13
This is looking like a 'wait until my next upgrade so that I have future hardware to play it with' title.
May the brute force be with you.
brother not even a 4090 will save you
Your making a cardinal sin and breaking a golden rule with that decision. Never, never, NEVER upgrade your pc for the sole reason to combat unoptimized pos pc ports. Your hardware 9/10 is capable but optimization is always also needed. Demand the devs to do thier jobs and give as much negative press about thier game as possible, that’s what every pc gamer should do and be doing.
@@zeedude8026 No PC hardware will ever exist that can run this game smoothly.
@@zeedude8026 the dark arts of pc gaming, using expensive parts to make anything "playable"
@@zeedude8026 I think you've misinterpreted what I said. I didn't say I was going to upgrade to play this game, I meant that I would likely just wait until I had already upgraded anyway (we're talking years into the future here).
That said, it hinges very much on how the game is patched during the coming weeks and months. It's possible that they patch it up to more properly utilise PC hardware and I won't need to wait for an upgrade, or it just stays borked forever.
I do at least have the back-up option of playing on PS5 but I would want to wait for that to be patched a bit too, as the performance mode seems a little bit scuffed and I don't want to play any game at 30fps if I have the choice.
OMG, the crossover I've waited my whole life for. Auralnauts and Digital Foundry. This is a true Reese's moment!
I'm glad you guys did this and went hard on it, especially after their recent statement. I'm 100% positive they knew how bad it was and released it anyways.
They put out a tweet on how they are working on fixing the game before they released it. Its an EA classic.
AAA gaming today in a nutshell.
Games like this should be illegal to release in these sort of states.
@@backfischritter I mean I think the devs actually might of thought they could fix it in time. Sometimes it's just not in your control. I bet it's the publishers that wouldn't push the release date.
@@garrvict 30 years ago it was standard for games to release in a completely broken/unplayable state, at horrible frame rates, with no hope of any updates or improvements at all. This idea that the quality of games has gotten worse just objectively isn't true. The difference now is that more people know what frame rates are and they have the internet to be able to complain about it. That's it.
"We are aware that SW Jedi: Survivor isn't performing to our standards for a *PERCENTAGE* of our PC players..."
Yes, 100% is a certainly a *"percentage."* 😑
Truth be told I'm 10.5 hours in and the only issue I had was the blaster being stuck in his hand after switching back to dual blades. And after I saved and reswitched stances the issue was fixed.
@@jeffk.9075 How can you not be experiencing compilation stutters, frame pacing & fps issues? It's not hardware-specifc, it's just baked into the actual port of this game.
@@corey2232 Some people are just lucky. That's just how it is with PCs. You could have a powerful build that runs Jedi Survivor like ass, while a very similar build runs it quite well for seemingly no reason.
@JimmyTheGamer I know PC builds create variation, but when a game's coding is poor, that's different. It'd be like saying Superman 64 ran well on one N64 while crappy on another. That wouldn't make sense because the hardware has nothing to do with the issues this game is game is facing.
Yes, I know 2 x N64's are the same hardware, the point is hardware isn't the issue here. I'm just not seeing how ANY PC build could fix what's fundamentally a crappy port
@@corey2232 They are experiencing them. EVERYONE is. Some people just don't notice it.
As an indie, I worry a lot about the optimization of my game.
I mean, I use portals and UE5, there's a lot of work to be done.
And yet, somehow, I'm doing better than these big studios. In some ways, this is reassuring
What is your game called?
It's kinda ironic that game studios and publishers claim price hick up to $70USD is for better performance and visual fidelity but $70USD games typically release in a worse state than day 1 of games that released 10 years
Omg I fucking laughed out loud when it stuttered at the intro😂 Alex is about to end this whole ports career.
There should be a category for worst PC Ports at GOTY
For real! I actually want that to happen at GOTY. It would be a motivator to not disappoint your fans
The award shows are all just a marketing venue for these games and studios. They wouldn't dare say anything negative about them.
@@krazyfrog agreed, even reviewers ( most of them ) dont consider performance while reviewing and give these games 8-9 even 10.
As if EA or any other company would bother. Gamers will still preorder and play games with stutter and framedrops saying it "runs buttery smooth"
Lol it's a reward show not a shaming show... And talk about an effective way to burn bridges lol
Honest question
Would you play this on a Series
or a Ryzen 7 5700x and rx6600
I wouldnt mind waiting for optimizations
$70 for this mess... no thanks.
2:47 'with this trash being spewed out of a pipe' - he's describing the AAA gaming industry.
"We developed Jedi Survivor in record time...because we didn't finish it."
All these stuttering games seem to have one thing in common: unreal 4.
And yet you still have people saying "It runs fine for me!" because they are oblivious.
I'm just incredibly sick of this shit. It should be unacceptable, and yet it happens again and again and again and the companies that do it seem to lose basically nothing in the process.
People keep pre-ordering and buying a game day one, ofc it's gonna keep happening 🤦🏻♂️
As long as people keep buying the games and they keep making massive amounts of money there really isn’t a motivation for these companies to change.
@@MinosML But the companies reputation still suffers big time though.
Alex, thank you for the honesty. AAA gaming is in a terrible state
In PC that is 😂😂
Honesty lol... dude its all over gaming media that its horrible. You cant do anything but be honest here.😅
Also digital foundry has shilled in the past and will in the future.
@@Lloydo111 actually its across the board. Even console games need to sacrifice lots of imagr quality in order to run no higher than 60.
This is 30 fps on consoles if you want decent settings w rt on. Let that sink in.
@@Lloydo111 Even the console version isn't perfect
@@prototype8137 consoles versions are much better in release date than PC ports.. they are shocking man! So awful.. i feel sorry for alex 😂
Finally, somebody is giving the answer that should have been given for nearly all of the releases this year 'the should not have been sold on PC in this stage'
And not that 'oh devs want you to buy more VRAM' crap like from Hardware Unboxed. Huge disappointment with Steve on that one.
I expected this, because I recently played Jedi Fallen Order. After all of these years, that game still has HORRIFIC traversal stutter. I ran it on a 4070ti, my FPS cap was 60 and it was an absolute mess.
No matter what I did to the settings it just wouldn't smooth out. I'm tired of PC gaming at this point.
Been wondering when Digital Foundry would release this. Didn't expect it so soon! This won't be pretty.
Usually only he delays Sonys games to give them time to optimise, for the rest is pretty fast
@@Narkissos_1 The Xbox mouthbreather has logged in
I have a bad feeling about this
@@krazyfrog the kotaku/polygon fan have to comment. :)
@@Narkissos_1 I wish he did that for Xbox exclusives Oh wait…
I was pressing L3 to run and I was kicked out of the game and a digital keyboard pops up on the desktop. It happens every time and only in this game. Anyone know anything about this?
Howdy Alex! Always love your PC analysis.
It's sad to see how many rushed/incomplete projects we have seen this year and we are only 4 months in.... -.-
Can we expect at the end of the year a top 10 worst pc ports 🙃?
The competition this year so far has been flawless.
Gonna have to be a top 20 at this rate :(
That would be great! Like the software equivalent of Gamers Nexus annual Disappointment Build
This is an awesome idea!
Fully expecting a “Worst PC port of 2023” mashup video at the end of the year, hell, you could probably make a lengthy one by the end of June given how things have gone this year.
Probably easier to do a "not-terrible PC ports of the year", though maybe there wont be enough content for a video. ;)
You'd think these companies would learn there lesson but nope
At this rate we’ll have enough to have a tournament bracket of Worst Ports lol
They never even fixed Fallen Order. Don't get your hopes up.
As always, don't pre-order and avoid most AAA games for at least 2-3 months.
For a game dev that became popular by making a game on Source Engine famously known to primarily be a PC engine they are extremelly disrespectful to their PC fans.
I never expected such a banger montage at the beginning of a tech review but I'm so glad it exists
I love how they made things clear after 20 seconds of video.
They didn't even hold back in video title
I just spent a filthy amount of money building a brand new gaming pc, to replace my aging one. Just finished it this weekend.
All the fancy and sparkly things, no expense spared.
Being a Star Wars super fan, just eagerly downloaded the game, only to start the refund process after only a few hours.
I never saw past the beginning so, yeah. I don’t have time for shit like that.
You telling me a huge game developer, with arguably the largest IP in the world, didn’t catch this nonsense?
How long will it take to fix? 2 months? Longer?
Oh boy, not like this
Bought it on series x and not on my rtx4090/5800x3d. Rig. Bizarre
@@LockeNL console versions have issues too
@@LockeNL Hows the Series X , I hear it's not as bad but still problematic?
Shutup
@@BTMaverick707 it is okay. No 60fps lock by all means and no n performance mode the base res is pretty low. But certainly playable. So far I like the game but I am annoyed games releasing in this state
Man, when Digital Foundry makes a minute long segment clowning on the game's bugs, you know something's deeply wrong.
NO WAY! You used an Auralnauts track for the intro! Everyone needs to see their Star Wars movie edits!
Great video. I'm on a very high end system and Jedi: Fallen Order was is on sale for like $10, so I was gonna pick it up because I'm a huge Star Wars geek. I didn't really make it very far into the game on PS4 and I wanted to give it another try on my new rig. I think I'll just save my money instead. I'm not going to buy the sequel either. Hopefully they fix these issues in future updates.
The editing on this video is awesome. Well done. When the frame counter started flashing, I thought for a second that my pc started glitching. Good job editor.
sadly this due to people buying the game no matter what. just look at the steam forums of people saying stop complaining they will fix it they will fix it.
They won't stop releasing games like this unless it effects sales or metacritic scores. Don't pre order/buy day one & for the reviewers who do, let it effect your metacritic score.
they're pretty much making $$$ off the Disney adults that flex on saying "im preordered!"; they haven't learned even in 20 years that software is infinitely repeatable its the real physical hardware that isn't easily replicated and must be reserved if you want your hands on it. Every single software release is always available day 1 lol
I’m no longer pre-ordering anything anymore. Just going to wait 3 to 6 month for patches and price drop. If there is no game to play, I read books. Still entertaining. 😊
"There's a sucker born every minute." The EA mantra, no doubt.
They've been doing shady business for at least 15 years. They're still here.
Thats why I don't feel bad for anyone who bought this trash, they knew what to expect, yet they still pre ordered it. Reap what you sow. You deserve every terrible thing EA delivers to you.
Imagine if we would have a greatest game competition these years.. instead of worst game competition.. like we had in recent years 😭
Thank god I saved my money and bought Space Jam on DVD.
Alex Battaglia been getting his ass beat all year with this shit lol
I called this a while back as I'm sure many others did.
Remember when they said they delayed the game to "achieve the level of polish out fans deserve"
They very clearly think we dont deserve s**t as the game is unplayable.
nice work Alex ! appreciate you standing tall for pc users around the world !!
UE4 was born in an era when 4 cores was the norm. Sure it had a ton of DX12 graphical features patched in on top, but the engine still has its roots in the DX11 era. So unless they rework it a lot, the CPU issues will remain, and now that we have these new and more powerful graphics cards it's shortcomings are even more pronounced.
I completely agree, this game should not have launched in this state, it's pathetic. It would be interesting to see how low you'd have to go to get a graphics card that is actually loaded to that 97-100% range. I'd bet the game might even feel a little better with more consistent frame rates and maybe even better 1% and 0.1% lows.
What I’m wondering is if the situation will improve in UE5.
Afaik it’s also based on UE4 or rather extensions being added instead of a complete engine overhaul.
I might be wrong but I read something like this which made me wonder if UE5 games will utilize multithreaded cpus and all the cores properly.
I mean, we are at a point where games should be optimized for 16 cores, up to 32 cores..
But we will have to wait and see.
I was actually gonna upgrade my cpu but since the fastest cpu these days isn’t enough to max out the 4080 and 4090 and because of all these bad PC ports lately, I think I’m gonna wait a while and play either on console or play older pc games that are in my backlog.
I've said it once and I'll say it again, stop pre-ordering games.
Or buying ar launch. But it's a lost cause at this point, publishers keep releasing unfinished PC ports because they know gamers will keep buying them.
If your on PC than yeah, don’t pre-order. Console ports have been perfectly fine for pretty much every major release of the last few years, Jedi survivor is actually one of the rougher ones and it still isn’t as as bad as the PC port
Yea, i did not expect this from Respawn, deeply disappointed in them. Fallen Order i thought was their first UE game, surely they'll solve technical problems for the second one, considering how bad problems were. But no, even worse... Rather sad and pathetic to say the least. At this point perhaps this should be an Epic's problem as well, perhaps Epic should work more actively with developers and aggressively extend their support for their engine, because surely this reflects badly i fell on their image as well.
Thank you Alex for the honest video, i was hoping DF would tear Respawn a new for this. I don't understand why reviewers at mass neglect such glaring technical issues in games.
Other developers can use UE without these issues. Its a choice whether the developer cares or not. They decided not to care. It is EA afterall. Maybe the DRM is breaking it.
Sure, Epic should share the blame. But only if every or alot of UE games launched with these type of issues. From the research I just did, it's very few UE games that have issues like this. So, no. They shouldn't share the blame. This isn't an engine problem, this is a dev problem.
In no rush to buy this game have faith that it will get patched in soon enough
@@clownavenger0 The Coalition is the ONLY dev that has proven to be able to use UE4 without any stutters. Where the games run in pure perfection. Every UE4 game I have ever played had some kind of issue at launch or still has issues. Wether they are small or large. Even Epics own fortnite has stuttering issues at times. Sooooooo?????
You'd think with it being a 9 year old engine that devs would know how to utilize it and actually run it well.
Optimised settings = switch off, wait for patches.
3:30 THANK YOU so much for also pointing out the broken mouse control, since nobody else seems to mention this at all, which is a shame. When I play on PC I don't want to be forced to use a controller. Also the map movement with WASD completely sucks, why can't I use the mouse to navigate the map or at least us a f**king curser to click in things? It's so ridiculously bad, I'm actually mad I bought a key early to "save some money"... worst decision in a long time I guess. Why are devs unable to properly optimize their games in UE4? I really hope this is improved upon with UE5 titles in the future. Otherwise we will always have to fear UE PC ports... :(
The shaders compilation stutters are strong with this one!
I feel like we need a new review category - a 6 month later or one year later review to see if they actually fixed the crap they're putting out at launch and makes it worth buying. Just in time for sales, too.
if EA takes theyre good time needed to patch this mess up than this is already an older game competing against more and more much better titles. people will still skip this unless its dead cheap! thats why my guess is, after the first weeks of lackluster patches, they will not bother with the pc-port anymore and write it off.
No. That would encourage people to potentially buy this garbage later and encourage EA’s practices.
This AAA game has launched like this. It deserves to be completely trashed, and subsequently remembered as trash forever or completely forgotten. We don’t need these guys wasting their time with revisits.
well I guess you guys are right. But besides the unoptimized errors and bugs this looks like a solid Star Wars game underneath and I'd like them to keep investing in making good SW games instead of imposing so much financial pain that any pitch with the title get shot down in the next board meeting. It's kinda part and parcel of being a SW fan nowadays that the good stuffs get canceled (think og Battlefront 3, 1313 and so on) and trash gets pushed out with the Star Wars label slapped on it. It's getting tiresome.
We're not getting back to the good times when there was KOTOR, Jedi Outcast, Republic Commando, og Battlefront 1&2 and the likes, are we? Back to scrounging the sales bin, I suppose.
They already do follow up tech reviews. Like for Cyberpunk.
THANK YOU for using Auralnauts Remix at the beginning.. Now to watch all of their Star Wars remixes.
Unreal Engine is trash and Epic is looking like a bunch of clowns RN.
Alex is at the absolute height of his game in this one.
Alex the Jedi
Too bad the game isn't on its height by any meaning of the word.