Increasingly Deranged Horseman Plays SSS | SSS for Dummies Pt. 3
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- čas přidán 28. 08. 2024
- There was a lot of background noise for the first 30-40mins or so, but when I watched it back it was kinda funny to me so I rolled with it.
This is a style of content that I'm open to doing more if you're interested so please tell me if this was interesting to you! Also if you have questions about SSS please leave them below, I might make a 4th episode if I get a lot of Q's but that is TBD.
Music:
Scout Race - Uma Musume Pretty Derby OST
Birds and Cicadas - Earth OST
Me Drinking Water - My Insatiable Thirst for Wild Mane
Stalk Me:
Discord: / discord
Twitter (I'm not calling it X): / eha_nl
Twitch: / eha_
#arknights
Timestamps because they're funny and for the faint of heart (finished)
0:41 IRL Liberi jumpscare
1:39 Clarifications before starting
2:12 Why play on Raythean Industries?
2:55 Preparations
3:31 Squad building + clarifications
7:08 "What if I have extra slots for my squad?"
11:32 Starting the run
12:52 LT-1
14:06 "Pensive" statues
14:55 "Why should I play fast in SSS?"
15:48 Adding operators into your squad
17:55 The 1st added operator + clarifications
21:03 Picking the 2nd operator to add
21:40 The option to take nothing?
22:05 Eha's thoughts on who to choose
25:30 The 2nd added operator + clarifications
26:12 Eha almost gets demonetized
26:44 LT-2
28:46 Eha's thoughts on SSS and how people view it
31:51 Picking the 3rd operator to add
32:18 The 3rd added operator + clarifications
35:57 The 4th added operator (this goes by much faster)
36:48 LT-3
38:54 Why supporters and vanguards are good in SSS
39:25 "What are EC units?"
41:22 Eha's clarification on the series as a whole
44:07 Directional EC Units and EC Units
45:28 LT-4
45:31 Explaining Pre-Operation Adjustment
47:44 Talking about "Searchers"
48:59 The Preparation Area Transmitter
51:26 The Equipment Activation Valve
53:07 Picking the 5th operator to add
53:20 "Should I have slurped that like, really hard for you?" - Eha 2023
53:33 The 5th added operator?
54:39 Expanding on picking nothing and "Critical mass"
56:33 Eha becomes your kindergarten teacher
59:25 Eha talks about defenders
1:00:21 Eha gets closer to being demonetized
1:01:00 The 5th added operator + choosing the 6th operator
1:02:09 Specialists in SSS
1:03:25 LT-5
1:04:58 Eha loves you
1:05:20 Eha goes off the rails for a few minutes
1:10:19 Picking the last two operators
1:11:55 Eha asking if you're lactose intolerant
1:12:42 Final squad for the run
1:14:57 LT-6
1:18:03 Boss mechanics and the importance of playing fast
1:19:14 Eha talks about "Critical mass" again
1:20:50 Eha is not a true Astgenne enjoyer?
1:21:09 Victory screen and closing thoughts
As a verified deranged, unhinged, and weak dummy who can't think for myself, the editing in this one is godly. And I thank you for your sacrifice to help us weak links XD
Your voice on this video was so soothing it was almost like I was watching the Bob Ross of gambling addic- i mean Arknights
background birds add even more character to the video. mad props.
Cicadas
I feel like I'm sitting on papa Horse's lap as he gently guides me through a game mode I have no intention of ever touching (I have literally never had need for module resources, I just buy them from events and have yet to ever run out) and is occasionally assaulted by birds and says cicawhda and I thoroughly enjoy it.
Eha, I just want to let you know how much I’ve appreciated this series of yours.
As a new/returning player as well as a certified dumbass that doesn’t like to think. I was really worried about SSS and your series came just in time to help me learn.
Plus your humour is wonderful and kept the information flow interesting and engaging.
Thank you for teaching me how to SSS. I will now SSS harder than I have ever SSS'd in my SSS career of SSSing.
Ehas sss never fails to make me hard
Eha. look at us.
We're gonna be okay.
You can rest now.
I want to thank you for really put in an effort to make SSS more manageable for the community. I personally have found it really frustrating watching decently-sized contingents of the community just dismiss gamemodes without making an effort to learn how they work or how they can make them work for them.
Can bad RNG end an IS run? Yes. Is SSS a little tedious? Yes. Was Pinch-Out balanced poorly? Yes. Is RA a little opaque and grindy? Yes, but I love it. Does that make these modes worthless, terrible net negatives to the game. That's up to you, the player; but for me, no. I love how much HG has been trying to experiment with the game over the last two years and have had a great time trying to digest each new mode. I love this game and I love playing it even if sometimes I get a little frustrated.
You don't have to like every new mode, but I and HG would really appreciate you to give it a chance. If you go in expecting or knowing you'll hate something, just how exactly do you expect you will come out of it? Thank you Eha, from a long-time lurker and fan.
really love this unscripted content! hope to catch a stream from you next time youre live. and keeping calm especially during the last few parts of the run helped to really emphasise how *fine* this mode is. not perfect by all means, but definitely not as bad as a lot of people pretend it is
most bottom vanguard is elysium btw. particularly his e0 art. no im not elaborating
Thanks so much for making this! Before seeing this I was super confused about SSS (I kinda thought you needed 20 different built meta ops or something) and now I’ll give it a shot.
Thank you for the ASMR Mr. Horseman
Banger gameplay and actually recorded in the middle of park KEKW. Love it
Milk.
Cheese.
Yogurt, even.
it's so fun watching through this series and realising that even though you have all the necessary parts and strategies, RNG will still mess you up.
1:13:33 You can change it to give you completely random operators. On the class Tactical Equipment selection screen at the start, there's a button on the bottom-left labeled "Change Plan" with the currently selected plan next to it. If you tap that, it will let you choose between "Preferred Plan" to get leveled operators (the default) and "Free Plan" to get random operators.
i appreciate all the effort that goes into these, i think im one of the few people that enjoys SSS, because i am insane, but that this is here is good.
I absolutely love the old SSS, more than the nerfed version. Maybe im just demented
If a fourth video, could you perhaps showcase some of the more fun and 'unusual' teamcomps/carries and how you can use the stage-specific gear to buff those? Greatly appreciated this series, especially the intro.
Thank you very much for this lovely series. As someone who only tried playing SSS once (suffered and failed at LT-8, because I was that guy using Lappland), your series made me want to give it another shot and experiment with different, unique and challenging ideas such as activating Mlynar's skill. ❤
I personaly never used a Specialist A to get back a downed operator, I just use them the same way as supporters, they get your operator back in your hand, so they are a versatile buff as well.
Great video, clear commentary, instructive gameplay
*sees **24:30*
Terrible video, incomprehensible commentary, gameplay ruined my day and my life and my marriage
*upvotes anyways*
I have to thank you for this series. I don't level up modules so I never bothered with SSS but now I tried it and it's genuinely so much fun for me. Thanks man!
man, after the first video i thought i was already doing everything right but after watching the other two i learned some stuff that should have been pretty obvious and logical to think of but i somehow never did, thanks for that
This video helped so much, though it also made me realize how much I've been neglecting leveling my lower level operators. While I was able to clear the normal mode for the first time, the standard mode was impossible due to most of my vanguards being under-leveled. I mostly rely on Flagpipe, so there's never been a need for others until now.
I'm a bit concerned about people who not seeing the potential of specialist in SSS.
When the question on around 17:25 appear (and checking the class buff you choose) i have 2 answer, rope or roberta. Roberta as draw power is useful but rope as specialist is a nice recycle tools for your fooder or even your rooster when they are ded (since you bring medic A not B).
1 HOUR VIDEOOO??? FOR FREEE???
Im not a weak link and a faint of heart, i clear SSS like a crashing wave, but this is still a good content im happy to watch and devour ❤
This is awesome, more stuff like this please. I'd even watch a commentary on a good IS run
I admit that i rarely touch my SSS. Maybe less than 10 times 😂
But this series give me knowledge and most importantly insight through your detailed explanations. I may able to grasp a glimpse of beauty from this mode. Definitely will try SSS this weekend.
Thanks for the upload! Bless you sir.
1:11:55 I know someone who has an actual milk allergy. It's not lactose intolerance; it's a true allergy, as in, he gets anaphylaxis when he consumes milk or milk products. It's kind of interesting because it's a fairly unique condition that seems to depend only on having being born in a certain area of the world, not on one's genetics.
Love your Videos bro. You got me back into this gamemode and that without hating it. Much love from a gigachad Goldenglow abuser.
I just want to say that I really enjoyed the whole video , it transmitted the info perfectly and the video didn't feel like it was 1 hour long at all
this is gonna be helpful. Thanks, friendly neighborhood horse man
At this point I just like the Eha video before I watch it.
I wanted to thank you very much for this guide, I was able to clear with my mains being GG, Ho'ol, and Irine thanks to you. I would argue that there's a place for ranged vanguards *if* you're using them like a replacement/supplement for snipers, since the extra SP is really helpful in reducing the long uptime of ho'ol and GG. Specialist equip B would also work, but those idiots don't gen DP
I hate you, you made me go and complete the currrent SSS maps and now I kinda get it but I also still don't have Goldenglow and she's one of my all time favorite units and every time I start a run and I need to pick her from support it hurts me physically. Ty for these videos
great video (I'll watch it later)
Arknights modes have a progression for me. First, their mechanics are goofy, and my temper is lost. Second, the pieces start coming together, and the mode becomes an interesting puzzle to solve. Third, I'm still farming the mode, it's neither difficult nor novel any longer, and my soul is crushed by apathy. This video has pushed me into stage 2.
HOLY SH&T!!!! A whole hour and 20???? This is gonna be awesome, love the content!!!!
i love that sometime when you want to talk about beautiful thing in the video.
and i was like:
"man every time he try to said something beautiful it feels like a love confession to me"
and then i heard this 1:04:58
i can't hold my laugh lmaooo
This guy is the max0r of arknights
17:22 Corroserum, because life is about suffering
I honestly listened more to your voice than what you actually said, like watching bob ross paint but with arknights content instead!
also tl:dr
Snipers and vanguards, especially vanguards are OP. (at giving buffs)
So I finally did SSS after watching your part2 vid and I cleared both Papa John and Raythean, standard mode ofc but still, hella surprised ngl. Your vid did help me get my bearing to do dumb sht for clears I appreciate it
Oh and you brought an interesting point for discussion, SSS is a farming stage yes but with extra step, this is what I don't like the most about this mode. In comparison we also have long and tedious farming stage that is Annihilation but it's very straightforward no special rules just deploy ops get a clean clear then just auto/proxy the rest of it and be done with it. you can't do that with SSS. Regarding this mode's scaled down difficulty that makes it less challenging, I don't have anything to say on this since I never cleared it after release, I tried once it was bullsht and never touched it again. But if we're talking high difficulty mode that you can play around with then there's IS and CC, I enjoyed these modes despite their high entry bar because they are intended to be "endgame" content. Now here's why I personally don't enjoy SSS, this mode tried to be endgame while masquerading as farming stage, is how I would describe SSS mode. There is 2 way they can fix this, by tweaking the farming aspect or scaled down the difficulty, we all know they did the later, is it a good fix tho? I don't know. Do people starts playing this mode more after the fix? I don't think so because let's be real the reward isn't worth it. The goal of clearing SSS is to obtain mats for module but here's the thing event shop gave more than enough module mats, I don't touch SSS yet I was able to get 2 full squads worth of module to lv3 making the whole premise of the mode entirely useless.
Anyway, didn't meant to write block of texts lol, you take care horse wahmen enjoyer don't let Liberi take you away
Warning random thoughts I had:
IMO I think there's a big reason why IS is pretty loved as a game mode when we got it, since it was (usually) still just regular old AK gameplay with a few extra sparkles whenever you got to the stages themselves.
but SSS and RA force you to think and strategize in a completely new way with teambuilding and planning and can feel quite alien at first, and might take you hours just to get used to it. It feels like a different game and I understand not everyone wants that, me included, I still feel that the tutorials for these could use some improvements.
Thx for the great ASMR tho.
Not picking nearl - unsubbed
Picking wishlash - subbed
Is the horse only run in part 4?
bro is a comedy genius wutduhelll
Thank you uncle horseknights
Almost 1.5h of horseman content, Christmas came early
a note for everyone, you can take the robots if you want. they are dirt cheap with 3 dp, unless you are using specialist a you dont care about their 300 sec cd.
hell, since they dont take a deployment slot, you could in theory stack 5 medics under lancet and then give everyone a 50% dmg intake reduction.
Roberta.
love your editing style horseman keep it up maybe one day we'll all get our own grani
MILK
CHEESE
YOGURT EVEN
I would make a comment about the Texas part but then I remembered how stupid hard SSS is and how it’s basically a game mode about bringing a massive stat stick of operators to win.
Raythean Industries Test Platform > Mama John's New Torture Chamber
Was kinda hoping that there'd be Irene's forehead in a corner for the ENTIRE video :C
i love asmr studying with eha
haha wow...i wonder who would say vigna 1 is optimal and used in FC-8 and FC-EX-8 CM sarkaz only because her aspd debuff makes it harder to kill the wisps...haha...that would be so insane like who uses vigna 1
I am 4 parallel universes ahead of you
Instructions unclear leveled up Windflit
You should become arknights horse ssstuber fr
Nice video! May I ask what's your emulator? I tried MuMu but it lags so much for me and I don't know why, so I stick with bluestacks.
I use LD Player
The best part is if you know what you do in SSS strat doesn't need to be consistent
59:43 I think, someone is going to be really happy with your choice :)
New player here, got a question. Are teams with alot of lvl 1 ops gonna work? I havent built alot of ops.
Yes as a feeder, and no if you dont know how to use em (as a feeder).
I use lv.1 robots since they cost 3-5 DP to gain stacks fast early on. Thats about it, their use in SSS...or emergency buffs from them
Of course it will be harder with a lot of low level ops. I'd recommend borrowing a REALLY broken operator (like Irene preferably) because you can cope with low lvl ops if you have a super broken one carrying you. But please keep in mind that if you want modules, you don't have to play SSS. The game offers a lot of module materials from normal events (in the shop) so don't sweat it if you can't do SSS yet :)
Thanks for the advice!
This is my only question, how good is Executor the Ex Foedere in SSS?
No fake waves in Live commentary, not my eha Kappa
Remember, robots cost 3DP.
The funny part about this is i should not been watching this bcause i already know how to play sss with a consistent squad and i have too much mod upgrade to justify putting time to it but im too lazy to do anything else so yeah either way still learn new thing thx allot eha
30:40 Dawg your voice and your topics? you should not be an Arknights youtuber. On a real note: I only got 2 E2 (After 2 anniversary) so don't plan on ever doing this, but this video was nice to listen to.
Although i already surmised some foundation of how to play SSS from your previous two videos, i will still watch this video to hear your reasoning on some specific use cases of ops, even if i don't have them built and will substitute on my own. If i don't watch it at least the team-building part of your vid, i risk running into failed runs, and wasting time has got to be the most turn-off part of this game. So thank you, uhhh what do you want to be called again, mister video maker?
Maybe Zima is the most su--
why are tactician vanguards bad? wouldnt being able to skillcycle astgenne a bit faster be a good thing?
Like sure ,1 vanguard 4 sniper attacks slower than 5 snipers, but I dont see it being a lower dps?
Tacticians aren't bad I just don't want to assume that you have 4 specific operators raised. Ultimately it doesn't matter
Fine maybe I'll finally play SSS.
16:10 Good Decision Are Picking Mulberry 😅
Why isn't eha a horse😢
I WANT TO SEE YOUR FULL IS CLEAR WITH COMMENTARY
is robots good for this gamemode?
They are good since their long redeployment time is usually ignored (unless stacked with Specialist A), they can provide stack buffs at a cheap cost (THRM-EX has quite a short time before exploding and losing all stacks), and are rarely used for emergencies (Lancet-2 for healing, Justice Knight for damage, Castle-3 or Friston-3 for blocking, and THRM-EX for debuff). Of course, their own damage, healing and survivability is pretty horrible, so they are just mostly there for the stack buffs and delaying operator retreat, since operators that have died will start a retreat timer, then a robot can be stacked to that operator to remove that retreat timer (or delay that retreat timer).
cheese
Milk
Lv1 suzuran..
ok wtf the video is an hour long
I hate sss. Cant it have a skip feature?
The commentary is great.
mascarpone
To answer your question, I'd say either Muelsyse or Reed