@@ShaggyakaCalikzzLack of optimization yes but not because of ram limitations. PS2 32mb ram with 4mb vram, New 3DS has 256mb with 10mb vram. Original 3DS 128mb ram with 6mb vram.
@@RestrictedRican I've took those into account. Consoles were different back then idk, so probably because of the CPU architecture (usually open-world games stress out the CPU more)or the fact that the reverse engineered ports are based on the PC ports, which were notoriously poor optimized in the first place (especially the GTA3 one); I'm not that sure because I'm in no way, shape or form a dev/scripter/coder or whatever, it's just from experience of digging into reviews, interviews, game files, and also playing the games back when they were new-ish
I've not tried on the ds but ive got this lag on the pc too look up something like vice City eax , you'll see things. Or Go to settings - audio - audio hardware (you'll see options like creative labs or eax alchemy) test each setting in this and try.😮 Explanation (what I think) It's related to some soundcard technology that's outdated. There's mods to emulate the old sound card but ofc it's not there on the Nintendo.
I feel like It would've been cool to have official 3DS ports of. Like it would be cool to have a radar map and stats on the bottom screen with more detail, and also be used for aiming. while the Main screen is....the main screen, just the regular game XD
@@rritto_9034 I wonder how they would play tho? Better or worse? Maybe Graphically would look worse but play better cause of either the touch screen or second circle pad
LCS and VCS on PSP used a modified version of Vice City's engine. Theoretically the 3DS is a bit more powerful than the PSP, so this kind of ports would definitely be possible.
@@rritto_9034 Rockstar Games and TT Interactive don't like Nintendo as you can clearly see by the poorly optimized GTA Definitive edition on the Switch and the crappy version of GTA: Chinatown Wars on the old DS.
@@rritto_9034Keep dreaming; the Sony PSP didn't even receive an official port of GTA 3, Vice City or San Andreas... that means there is a very small chance that the DS or 3DS will receive a port of GTA: LCS or VCS. Honestly I was really surprised that GTA: Advance was not ported and made too look more 3D on later generation handheld devices like Sony PSP or Nintendo DS (as those devices were clearly more capable of running the title than the weak Nintendo GBA). Don't get me wrong the GBA can handle 3D but it is not as powerful CPU or GPU wise and really struggled with many pseudo 3D titles.
I love these alternate universe projects. Making ports or demakes that were never made, adding lore accurate mods to improve a vanilla game into a homemade remaster or reimagining. I feel the same way about my other hobbies too, electronics and vehicles. It's just fun to make things do what they were not intended to do or put things where they don't belong lol
I mean with a proper dev team, they got it to run on mobiles over 10 years ago, It would have been possible if development continued for the 3ds version
@@xeienar The 'new' 3ds is also more powerful than the psp and vice city stories ran pretty well on the psp for an open world game, the psp was ahead of its time unlike the 3ds lol
0:12 I wouldn't say that the n3DS can effortlessly emulate PS1 games at all, a great deal of 3D games still underperform horribly if you play them without speedhacks and frameskipping. However scuffed they may be, the ports GTA are quite impressive, though. Thanks for showing them in more detail, and too bad that re3 is dead / in limbo till this day.
I kind of miss these overly ambitious mobile ports. I like trying to beat games in their most obscure release possible. Still if you actually manage to finish the game like this then you deserve a medal. SAM? Good luck lol. 4:09 this is so cursed WTF?
I am quite experienced with switch modding, haven't done anything for the 3DS since 2020. With that in mind, these ports can definitely be optimized. Instead of the cutscenes, use pre-rendered videos of them instead. This would allow for the original cutscenes to be playable. Another thing that ended up being helpful for a few projects of mine, was an optimization flag set in the makefile. That could also help improve it. The source code to these are definitely still out and about.
do you actually own the definitive edition? I have it on my Switch and it’s fine. it’s like the ps2 version with a shader. idk why this exact comment pops up in every gta comment section
Looks like Vice City has some bugged shaders which causes slowdown. The screen effect almost looks like PS3 era bloom rather than the usual tasteful film effects we are used to. I think the option was called "trails" in the original game. If you have that, try turning it off.
3:54 seem funny to ask if a PS2 game supports 3D mode... but Doom and Quake homebrew ports actually support it, so it's not completely out of the question
there is a version of re3 gta3 port you can play with the steroescopic 3d enabled. you have to run the re3-stereo.3dsx to play it with steroscopic 3d enabled. it understandably has worse performance, but i'd imagine it would run smoother with the 3ds overclocked and lowering some of the in-game settings, maybe playing with the radio stations turned off would help too. driving around in first person with 3d turned on all the way is a super cool and immersive experience
Not gonna happen. RE3 team got cease-and-desist'd and sued by take-two in September 2021 and thus we'll never see any further development of III and VC, and San Andreas either.
I don't imagine you'll come back to these ports, but the radio issue on VC also happens in the PS Vita port (although not to this degree) and if switching to a different station, pausing the game and resuming doesn't fix it, reloading a previous save will.
Honestly, I am not a fan of the 3DS due to it's low resolution when compared to the VITA (honestly, I think 3D on the PSP looks better) But the novelty of seeing GTA3 running on that very same low-res screen is just absolute magic. I really cannot wait for more decomps to get ported to the 3DS. Jak and Daxter via OPENGOAL would be brilliant.
and honestly it seems its possible to make an actual gta game for the 3ds that runs smooth so its just the fact that gta wasnt made to be optimized for 3ds
If ported successfully, I believe the 3DS may be able to handle PS2 games quite easily. You may also see some PS3 games on the 3DS. In fact, it can even run LEGO's open-world game. GTA 3 runs on previous phones at about 20 fps, so it may be able to run at 30 fps on the 3DS.
I mean, the 3DS is basically a PSP on adderall. So I don't see any reason it wouldn't be able to. Or at least not a tinkered with version, ala Vice City Stories/Liberty City Stories.
For some reason it normally crashes after 10 minutes of gameplay on my new 3ds xl. I guess it might have something to do with getting 4 star chased by the police and that it might be too much for the 3ds itself
I followed that re3 development from start to finish and it still upsets me. I really wanted them to make it to san andres and then hopefully move on to the games that really need it. I'm mainly talking about the PSP titles since there's no way to comfortably play those on PC without emulation.
Make them run on the DS or GBA then I will be amazed ; honestly I don't see the big deal as the 3DS was just as powerful if not more powerful than then the PSP or and Android) iOS cellohone by that point in time ?!
How does the 3ds "effortlessly" run ps1 games? I went through so much effort to get the retroarch ps1 core for 3ds to work, then it could barely run the first Wipeout and after a week it completely stopped working, and the only tutorial about it on youtube is missing chunks Can someone please link me to a guide or something
Then I'd recommend looking for a Reddit post titled "Full Speed PSX finally here on New 3DS / New 2DS XL". In the comments someone also wrote an update. I'd experiment a little and see what works. Those settings should greatly improve the experience! Hope that helps :)
If it lags that much and doesn't support 3D, then what is the point? Especially if Vita plays GTA SA/Stories perfectly and console itself is cheap seconhand, has OLED screen and better resolution.
I feel like if they ported the android versión on the Nintendo 3DS i think it would hav better fps and a little bit better graphics and better establity on the 3ds. And there are gta games that if they ported on the new and old 3ds would go well and those games are the gta liberty city stories and gta vice city stories the psp versión because the psp didnt had a righ stick and the camera you had to used it with L and R so on the old 3ds and new it would go great
The Vice City on a TP-Link router is not really what it looks like. It has an external GPU installed in it. Its impressive, dont get me wrong. Writing code to run on a router is akin to rocket science. But dont think for a second that a router has the ability to render 3D graphics lol.
The reason why the new 3ds makes this possible is with the new 3ds it's has a more modern CPU that allows a much more common and easy to use programming language. It's able to run code the old 3ds can't
the original 3ds had a 268 MHz dual-core ARM11 MPCore CPU; the new 3ds has a 804 MHz quad-core ARM11 MPCore CPU. that's twice the cores and thrice the clockspeed. absolutely nothing to do with the programming languages being used. it's just like a CPU upgrade in a desktop computer.
@@smallthoughts_nl just run the re3-stereo.3dsx to play it with steroscopic 3d enabled. driving around in first person mode with the 3D slider all the way up is so sick lol
The psp games aren't the same as the ps2 games if you don't know that they are different yeah it's set on the same areas but you control with different characters and new missions and the radio station have different songs
@@smallthoughts_nl How did you get it to run so smooth? I used the repack from the link in description and I'm getting these weird lines on roads. I added the file under the source folder btw. I also found that there were a lot of visual glitches on the gta 3 port
The only games that were ported officially that I'm aware was Metal Gear Solid 3 and Minecraft, MGS only had framerate issues and used sensitivity feature on the bridge part while the PS3 port didn't used that feature for the Sixaxis controllers, the Minecraft one had some issues since it's last update because of the loading times when walking around the maps and people were complaining about the controls feels different than the home consoles version
@@kakizakichannel this guy is saying the 3DS aren't that good running some games but I'm just saying only some games I heard where some people were complaining about which of them don't run well. Yes I know some other games that were officially ported on the 3DS fine, like WWE All-Stars, Mario and Sonic at the Olympic games, etc.
Both of the GTA games on 3ds run better with the radio turned off, I don't know why
Guess the game is too distracted listening to banger tracks on the radio, it didn't pay any attention to the framerate XD
Lack of optimization for the 3DS and RAM limitations, as the RAM also handles streaming of the map and the audio files
@@ShaggyakaCalikzzLack of optimization yes but not because of ram limitations. PS2 32mb ram with 4mb vram, New 3DS has 256mb with 10mb vram. Original 3DS 128mb ram with 6mb vram.
@@RestrictedRican I've took those into account. Consoles were different back then idk, so probably because of the CPU architecture (usually open-world games stress out the CPU more)or the fact that the reverse engineered ports are based on the PC ports, which were notoriously poor optimized in the first place (especially the GTA3 one); I'm not that sure because I'm in no way, shape or form a dev/scripter/coder or whatever, it's just from experience of digging into reviews, interviews, game files, and also playing the games back when they were new-ish
I've not tried on the ds but ive got this lag on the pc too
look up something like vice City eax , you'll see things. Or
Go to settings - audio - audio hardware (you'll see options like creative labs or eax alchemy) test each setting in this and try.😮
Explanation (what I think)
It's related to some soundcard technology that's outdated. There's mods to emulate the old sound card but ofc it's not there on the Nintendo.
I feel like It would've been cool to have official 3DS ports of. Like it would be cool to have a radar map and stats on the bottom screen with more detail, and also be used for aiming. while the Main screen is....the main screen, just the regular game XD
i would be fine with psp ports of lcs and vcs ony my 3ds
@@rritto_9034 I wonder how they would play tho?
Better or worse?
Maybe Graphically would look worse but play better cause of either the touch screen or second circle pad
LCS and VCS on PSP used a modified version of Vice City's engine. Theoretically the 3DS is a bit more powerful than the PSP, so this kind of ports would definitely be possible.
@@rritto_9034 Rockstar Games and TT Interactive don't like Nintendo as you can clearly see by the poorly optimized GTA Definitive edition on the Switch and the crappy version of GTA: Chinatown Wars on the old DS.
@@rritto_9034Keep dreaming; the Sony PSP didn't even receive an official port of GTA 3, Vice City or San Andreas... that means there is a very small chance that the DS or 3DS will receive a port of GTA: LCS or VCS. Honestly I was really surprised that GTA: Advance was not ported and made too look more 3D on later generation handheld devices like Sony PSP or Nintendo DS (as those devices were clearly more capable of running the title than the weak Nintendo GBA). Don't get me wrong the GBA can handle 3D but it is not as powerful CPU or GPU wise and really struggled with many pseudo 3D titles.
I love these alternate universe projects. Making ports or demakes that were never made, adding lore accurate mods to improve a vanilla game into a homemade remaster or reimagining. I feel the same way about my other hobbies too, electronics and vehicles. It's just fun to make things do what they were not intended to do or put things where they don't belong lol
I mean with a proper dev team, they got it to run on mobiles over 10 years ago, It would have been possible if development continued for the 3ds version
That is true, but the 3ds was underpowered even when it came out, more than 10 years ago...
100% possible.
yeah i believe the 3ds could have run the game easily with an official port.
the 3DS is basically a PSP. it can definitely run them
@@xeienar The 'new' 3ds is also more powerful than the psp and vice city stories ran pretty well on the psp for an open world game, the psp was ahead of its time unlike the 3ds lol
0:12 I wouldn't say that the n3DS can effortlessly emulate PS1 games at all, a great deal of 3D games still underperform horribly if you play them without speedhacks and frameskipping.
However scuffed they may be, the ports GTA are quite impressive, though. Thanks for showing them in more detail, and too bad that re3 is dead / in limbo till this day.
I kind of miss these overly ambitious mobile ports. I like trying to beat games in their most obscure release possible. Still if you actually manage to finish the game like this then you deserve a medal. SAM? Good luck lol.
4:09 this is so cursed WTF?
I am quite experienced with switch modding, haven't done anything for the 3DS since 2020.
With that in mind, these ports can definitely be optimized.
Instead of the cutscenes, use pre-rendered videos of them instead. This would allow for the original cutscenes to be playable.
Another thing that ended up being helpful for a few projects of mine, was an optimization flag set in the makefile. That could also help improve it.
The source code to these are definitely still out and about.
I'm pretty sure the devs on this are WELL beyond the optimization flag in a makefile level of optimization. That's super beginner stuff.
This needs rewriting rendering to properly utilize graphics API of whatever these consoles use. And audio streaming.
It's still better than the definitive edition
Shut up
Pretty much anything is better than the definitive version. At this point even doom on a pregnancy test is better.
do you actually own the definitive edition? I have it on my Switch and it’s fine. it’s like the ps2 version with a shader. idk why this exact comment pops up in every gta comment section
@@jay_344 what the hell are you talking about? Like ps2? Did you even play the ps2 version? Did you saw what they did to Denise?
@@jay_344 definitive edition is very good
real ogs combine the flying cars cheat with tfiring the tank cannon backwards
Great video! It's amazing to see GTA 3 and Vice City even run on the 3DS, since there were no GTA games officially released on it.
Looks like Vice City has some bugged shaders which causes slowdown. The screen effect almost looks like PS3 era bloom rather than the usual tasteful film effects we are used to. I think the option was called "trails" in the original game. If you have that, try turning it off.
3:54 seem funny to ask if a PS2 game supports 3D mode... but Doom and Quake homebrew ports actually support it, so it's not completely out of the question
The Mario 64 one does as well, I think for the hud only but still cool
@@brendnbrendnIt does and it isn't only the hud afaik!
@@BrickmanZero Yeah, I can confirm it has pretty impressive 3D.
there is a version of re3 gta3 port you can play with the steroescopic 3d enabled. you have to run the re3-stereo.3dsx to play it with steroscopic 3d enabled. it understandably has worse performance, but i'd imagine it would run smoother with the 3ds overclocked and lowering some of the in-game settings, maybe playing with the radio stations turned off would help too. driving around in first person with 3d turned on all the way is a super cool and immersive experience
Snake Eater 3D exists also
People are crazy with these ports. I wonder if the will ever try to port San Andreas?
▪️
crazy ?
🟥
Not gonna happen.
RE3 team got cease-and-desist'd and sued by take-two in September 2021 and thus we'll never see any further development of III and VC, and San Andreas either.
@HarGabt They dismissed it in 2023, I thought.
@@Poco_Lentoyou didnt think. They did
Putting aside C&D bullshit I think GTASA works on a different, beefier engine which makes this sorta thing way harder for it.
I don't imagine you'll come back to these ports, but the radio issue on VC also happens in the PS Vita port (although not to this degree) and if switching to a different station, pausing the game and resuming doesn't fix it, reloading a previous save will.
Honestly, I am not a fan of the 3DS due to it's low resolution when compared to the VITA (honestly, I think 3D on the PSP looks better)
But the novelty of seeing GTA3 running on that very same low-res screen is just absolute magic.
I really cannot wait for more decomps to get ported to the 3DS. Jak and Daxter via OPENGOAL would be brilliant.
Now I wanna be the first person to beat GTA 3 on the 3DS 😂
Do it
▪️
Don't do it.
🟥
now that you want that im gonna take it from you have fun being known as the second guy to beat gta 3 on 3DS buddy
@@vaultboy5492 I don't have a new 3ds so one of you has to do it
@@vaultboy5492 I don't have a new 3ds so one of you has to do it
My guess is that there's not much in the way of optimising floating point operations hence why skinned characters are squiggling all over the place.
Damn. Too bad I only have an old 3DS. Thats amazing.
That's what's irked me, when this first came about I wanted to play it so bad but alas old 3d
Same, but i love that little brick.
I wonder if it’s possible to port gta 3 and vc to the gamecube
I don't see why it couldnt, someone else has to pick up the project though
and honestly it seems its possible to make an actual gta game for the 3ds that runs smooth so its just the fact that gta wasnt made to be optimized for 3ds
I wanted these ports since Metal Gear Solid 3 got ported. After All the 3ds can even run Xenoblade, not that well but it can.
I have both of these on my switch and they run amazing. the 3ds version is just as impressive tbh
If ported successfully, I believe the 3DS may be able to handle PS2 games quite easily. You may also see some PS3 games on the 3DS. In fact, it can even run LEGO's open-world game. GTA 3 runs on previous phones at about 20 fps, so it may be able to run at 30 fps on the 3DS.
“New” 3ds might be a worse name then the wii u. Hope nintendo continues that tradition with the next switch lol
Imagine a "New" Switch 2
Oops! All Switch Berries
They MUST name the switch successor as the Super Nintendo Switch
New Switch Series X. Not to confuse with New Switch Series S or the New Switch One X.
I mean, the 3DS is basically a PSP on adderall. So I don't see any reason it wouldn't be able to. Or at least not a tinkered with version, ala Vice City Stories/Liberty City Stories.
That's amazing, which programs you used to create the port? I was wondering if I could create a port of Mega Man X8 to 3ds.
For some reason it normally crashes after 10 minutes of gameplay on my new 3ds xl. I guess it might have something to do with getting 4 star chased by the police and that it might be too much for the 3ds itself
What about OLD 3ds? Isn't the 3ds more powerful than PS2? So... Running PS2 games would be an easy task right?...
The ones who told T2 about these ports are the root of all evil in this world
I wish someone could port GTA SA to the 3DS too. I know someone managed to do that already, but if I recall correctly it was based on the mobile port.
It's worth noting that these ports are very unoptimized and could work a lot better if a talented programmer put some elbow grease into them.
Crazy it runs them at all
I followed that re3 development from start to finish and it still upsets me. I really wanted them to make it to san andres and then hopefully move on to the games that really need it. I'm mainly talking about the PSP titles since there's no way to comfortably play those on PC without emulation.
Hey I just watched your ds Minecraft video and I think it’ll be cool if you do a video on the ps vita edition of Minecraft
Could you post a download link so we dont have to make it ourselves?
Make them run on the DS or GBA then I will be amazed ; honestly I don't see the big deal as the 3DS was just as powerful if not more powerful than then the PSP or and Android) iOS cellohone by that point in time ?!
How does the 3ds "effortlessly" run ps1 games? I went through so much effort to get the retroarch ps1 core for 3ds to work, then it could barely run the first Wipeout and after a week it completely stopped working, and the only tutorial about it on youtube is missing chunks
Can someone please link me to a guide or something
Are you running it on an old or new Nintendo 3DS?
@@smallthoughts_nl n3dsxl
@@smallthoughts_nl n3dsxl
@@smallthoughts_nl a new nintendo 3ds xl
Then I'd recommend looking for a Reddit post titled "Full Speed PSX finally here on New 3DS / New 2DS XL". In the comments someone also wrote an update. I'd experiment a little and see what works. Those settings should greatly improve the experience! Hope that helps :)
Dude. If mgs3 can run on 3ds theres literally nothing holding VC back.
I bet this would look great if it had support for the full rez mode on the 3ds . ive seen the same thing done with the mario 64 port.
Wow this is really amazing, i'd love to see it get 3D support somehow...
Or San Andreas.
That was my money Tommy MY MONEY :\/
If it lags that much and doesn't support 3D, then what is the point? Especially if Vita plays GTA SA/Stories perfectly and console itself is cheap seconhand, has OLED screen and better resolution.
I wonder if the framerate would be any better on the new 3DS
Alright San Andreas next.
RE:SA was long cancelled. Without source code, it's not possible
GTA III and Vice City is gonna be the new DOOM
has been* for a while now*
I feel like if they ported the android versión on the Nintendo 3DS i think it would hav better fps and a little bit better graphics and better establity on the 3ds. And there are gta games that if they ported on the new and old 3ds would go well and those games are the gta liberty city stories and gta vice city stories the psp versión because the psp didnt had a righ stick and the camera you had to used it with L and R so on the old 3ds and new it would go great
Ahhh yes, RE 3 and RE VC. What the "Definitive" versions of the game should've been built upon - instead of the crappy mobile versions
Run this version on Dreamcast!
so i guess port these 2 games on PSP are possible right?
It looks like It might make me sick If I play for a long time
It seems Vice City has been getting the bad end when porting to things compaired to GTA 3 or GTA San Andreas
why hasn't this been Ported to the PSP tho???
New 3ds need an official port😢
i wonder how it runs on the OG PSP
yeah I wonder why has no one ported it to PSP considering that GTA Liberty City Stories was the most sold and played game on PSP
Can u do with PSP running ps2 games like gta 3/vice city/san andreas
We need a Nintendo WII VERSION ( I KNOW A WII U VERSION EXISTS)
Cool vid joejoe
The Vice City on a TP-Link router is not really what it looks like. It has an external GPU installed in it. Its impressive, dont get me wrong. Writing code to run on a router is akin to rocket science. But dont think for a second that a router has the ability to render 3D graphics lol.
Thats the shit i wanted on my DS, oh man😂
GTA3 on Gamecube has got to be possible since a 3DS can do it, right?🤔
game cube was more powerful than the ps2 so it's possible but who's going to port it
Bro if they can get San Andre’s on this thing that be incredible seeing how ps2 can barely run San Andre’s
These ports work on old 3ds?
Im sorry...did you say they got GTA running on a router?
Kudos to GTA3 fans.
What about GTA San Andreas?
Can someone link me to the CIA or a tutorial. Not sure how to build the game from the source files and i dont have GTA on PC
didnt knew about rc car races
CZcams Recommended
I have the vita port.
The reason why the new 3ds makes this possible is with the new 3ds it's has a more modern CPU that allows a much more common and easy to use programming language. It's able to run code the old 3ds can't
There's no difference in programming languages. It's simply a better processor hence runs software better
the original 3ds had a 268 MHz dual-core ARM11 MPCore CPU; the new 3ds has a 804 MHz quad-core ARM11 MPCore CPU. that's twice the cores and thrice the clockspeed. absolutely nothing to do with the programming languages being used. it's just like a CPU upgrade in a desktop computer.
How to do the flying car cheat
it's not that crazy when you remember than the 3ds has snake eater
it indeed supports 3d effect. Just download the 3d version
There is a 3D version? 👀
@@smallthoughts_nl just run the re3-stereo.3dsx to play it with steroscopic 3d enabled. driving around in first person mode with the 3D slider all the way up is so sick lol
Cool!
Why not psp port instead of ps2 port?
The psp games aren't the same as the ps2 games if you don't know that they are different yeah it's set on the same areas but you control with different characters and new missions and the radio station have different songs
well 3ds should be way more powerful then a ps2
interesting
that's cool
Oh okay, it was a little bit of Clickbait, saying it runs on the 3DS and not the New 3ds.
Well yeah they were never finished
they play muuuuch better on PSVita
No new2ds support?
It will probably work since the New 2DS is just an lite version of the New 3DS
the NEW nintendo 3ds right? not the real one.
Yes, the New 3DS
@@smallthoughts_nl How did you get it to run so smooth? I used the repack from the link in description and I'm getting these weird lines on roads. I added the file under the source folder btw. I also found that there were a lot of visual glitches on the gta 3 port
Definitely not running flawlessly
can someone pLEaSE… pLEaSEeE.. Port Stardew psvita- i don’t CARE if they think it “won’t run well” i - I JUST NEED TO SEE FOR MYSELF
no
The vita version is better especially san andreas and Bully
looks trash, dident knew the 3ds was so weak
The only games that were ported officially that I'm aware was Metal Gear Solid 3 and Minecraft, MGS only had framerate issues and used sensitivity feature on the bridge part while the PS3 port didn't used that feature for the Sixaxis controllers, the Minecraft one had some issues since it's last update because of the loading times when walking around the maps and people were complaining about the controls feels different than the home consoles version
@@brandonperez8977there were a ton of ports on 3DS wdym
@@kakizakichannel this guy is saying the 3DS aren't that good running some games but I'm just saying only some games I heard where some people were complaining about which of them don't run well. Yes I know some other games that were officially ported on the 3DS fine, like WWE All-Stars, Mario and Sonic at the Olympic games, etc.
I tried revc but it crashe on my switch why? I have installed as guide says
cool but you can easily run them on your phone better than most of this old handhelds🫤