Firearms Expert Reacts to Armored Core 6: Fires of Rubicon’s Guns

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  • čas přidán 30. 06. 2024
  • Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the guns from Armored Core 6: Fires of Rubicon, including the Spas-12 inspired Haldeman shotgun, the Sweet Sixteen, and the Pile Bunker, Ashmead.
    00:00 - Opening
    00:36 - MA-E-211 SAMPU
    02:35 - WR-0777 SWEET SIXTEEN
    05:00 - SG-026 HALDEMAN
    07:36 - MA-E-210 ETSUJIN
    08:58 - WR-0555 ATTACHE
    10:27 - DF-GR-07 GOU-CHEN
    11:47 - MA-T-222 KYORAI
    13:00 - HG-003 COQUILLETT + HG-004 DUCKETT
    14:20 - DF-ET-09 TAI-YANG-SHOU
    15:36 - PB-033M ASHMEAD
    16:38 - DF-GA-08 HU-BEN
    18:18 - MG-014 LUDLOW + BML-G2/P05MLT-10
    In the latest video in the Firearm Expert Reacts series, Jonathan Ferguson--a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries--breaks down the guns from Armored Core 6: Fires of Rubicon and compares them to their real-life counterparts.
    Firearms Expert Reacts playlist - • Firearms Expert Reacts...
    If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - / royalarmouries
    If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - royalarmouries.org/support-us...
    And if you would like to become a member of the Royal Armouries, you can get a membership here. - royalarmouries.org/support-us...
    You can either purchase Jonathan's book here. - www.headstamppublishing.com/b...
    Or at the Royal Armouries shop here. - shop.royalarmouries.org/colle...
    You can subscribe to the Armax Journal that Jonathan Associate Edited here: www.armaxjournal.org/
  • Hry

Komentáře • 682

  • @acceptablecasualty5319
    @acceptablecasualty5319 Před 2 dny +1863

    Jonathan Fergusson, Keeper of Kinetic and Energy Weaponry at the Rubicon Research Institute.

    • @fun_police8011
      @fun_police8011 Před 2 dny +163

      He has a coral wave mutation in his head telling him to review more guns.

    • @glcart-cs5sc
      @glcart-cs5sc Před 2 dny +1

      🤦🏻‍♂️

    • @glcart-cs5sc
      @glcart-cs5sc Před 2 dny +2

      @@fun_police8011 🤦🏻‍♂️

    • @amithabraham2224
      @amithabraham2224 Před 2 dny +70

      621, I have an assignment, a request from a friend of mine. Scavenge any data logs and footage of the weapons Balam, Arquebus, and the other companies have.

    • @glcart-cs5sc
      @glcart-cs5sc Před 2 dny +1

      @@amithabraham2224 🤦🏻‍♂️

  • @phoenixthegrandanomaly236
    @phoenixthegrandanomaly236 Před 2 dny +500

    I love how towards the end of the video, whoever is displaying the mechs just takes the opportunity to start showing off their Armored Core builds

    • @TRD6932
      @TRD6932 Před dnem +100

      The second build references Gundam Heavyarms Endless Waltz Ver. The first build is a reference to the original Heavyarms.

    • @CptJistuce
      @CptJistuce Před dnem +80

      Fashion Core is a tradition as old as Armored Core.

    • @stankobarabata2406
      @stankobarabata2406 Před dnem +31

      a core part of mech enthusiasm has always been fashion and customization.

    • @andrewac1096
      @andrewac1096 Před dnem +1

      ​@@TRD6932 Gundam episodes when lol

    • @DreadnoughtDT
      @DreadnoughtDT Před dnem +3

      @@TRD6932 And the last one is Bumblebee.

  • @peternicol3439
    @peternicol3439 Před 2 dny +742

    Jonathon Ferguson, Keeper of Jackets and T-Shirts, whose wardrobe holds a collection of hundreds of T-Shirts from throughout History!

    • @thatdudeinasuit5422
      @thatdudeinasuit5422 Před 2 dny +35

      Jonathan Ferguson Keeper of Cloth gloves and tables holds a collection of thousands of iconic foldout tables from throughout history

    • @glcart-cs5sc
      @glcart-cs5sc Před 2 dny +1

      🤦🏻‍♂️

    • @glcart-cs5sc
      @glcart-cs5sc Před 2 dny +1

      @@thatdudeinasuit5422🤦🏻‍♂️

  • @MrJulio632
    @MrJulio632 Před 2 dny +535

    Fun Fact: the guys who made the sweet sixten, RaD, are basically space Keltec

    • @CKshouta
      @CKshouta Před 2 dny +72

      Keltec AND Serbu, because their stuff are ultra based

    • @some_Russian_dude
      @some_Russian_dude Před 2 dny +52

      Huffing coral does that huh?

    • @jeeBisOkay
      @jeeBisOkay Před 2 dny +45

      Space Kel-Tec if the engineers were constantly high

    • @leonzelcroa1971
      @leonzelcroa1971 Před 2 dny +59

      ​@@jeeBisOkay That's just normal Keltec.

    • @neco_arc_gaming
      @neco_arc_gaming Před dnem +5

      also kinda fun fact, in the serial number/names of RaD parts n weapons, they contain the initials of a character (who is assumed to be the designer)

  • @TheArkTheArkTheArk
    @TheArkTheArkTheArk Před 2 dny +448

    17:28 “You’re probably gonna want a lot of shoulder mounted missiles, to be honest with you.”
    Well Jon I guess they didn’t show them to you but there are *plenty* of those in game, in a variety of exciting flavors.

  • @kipraslukaitis
    @kipraslukaitis Před 2 dny +304

    4:03 The reason why it's that design is because canonically RaD (The designers) are a bunch of junkies and design stuff while they're high
    It's also easy to forget, but these mechs are roughly 10 metres in height alone. The SMGs would be autocannons and the miniguns more like 6 tank barrels stitched together.

    • @adenkyramud5005
      @adenkyramud5005 Před 2 dny +52

      So basically just futuristic kel-tec?😂

    • @varyagace
      @varyagace Před 2 dny

      Not just futuristic junkies, they're working with scrap and recycled materials, making any sort of gun out of junk basically!

    • @maikson97
      @maikson97 Před 2 dny +11

      @@adenkyramud5005 yep

    • @56bturn
      @56bturn Před 2 dny +16

      @@adenkyramud5005 Mixed with a bit of Khyber Pass.

    • @Archerxtreme
      @Archerxtreme Před 2 dny +25

      Yep. Plus various other weapons or parts have funny descriptions describing how they were either designed while the designer was high or threatened or gun point. I think the Verrill tetrapod legs were one such...

  • @longdo5910
    @longdo5910 Před 2 dny +279

    19:13 Actually, in some Japanese Mech series (especially one inspired by Gundam) the "scope" on gun are actually external fire control system that that provided extra information for the main FCS located in the head. Other time, usually in non-interactive medium, They are literally giant scope that the mechs has to look through.

    • @bombomos
      @bombomos Před 2 dny +62

      Wanna know something cool? The FCS is actually in the core. The head just houses the main camera and radar/scanner. Cuz in the older games your head can get shot off and your AC can still Lock on to Targets

    • @The1337guy1
      @The1337guy1 Před 2 dny +47

      I'm surprised more people don't pick up on this. It's exactly the same sort of weapon system you see in a game like Halo. Some guns have actual optics but all of them can be aimed just using the HUD element.

    • @user-vl9eo8gd7t
      @user-vl9eo8gd7t Před 2 dny +27

      ​@@bombomosActually there is only ONE game in which your head could be blown off. Thats the Armored Core: Last Raven. It was experimental partial damage system which was rated badly by the community and never done again. And also in AC 3 trailer one of the mechs lost its head but was steel operational, but that wasn't the case in AC3 gameplay.

    • @syngyne
      @syngyne Před 2 dny +13

      In the AC4 and 4A intros, you can see a connector of some sort in the AC's hand connecting to the gun, probably a link to the optics.

    • @n147258noah
      @n147258noah Před dnem +5

      Yay! I was about to make a similar comment. Gundam likes making them applicable as secondary scopes (at least, the more 'realistically' inclined ones do). While the mobile suit can functionally do without them, the optical devices are often high-zoom and used for high accuracy shots, all the way back to the original series.

  • @somanydynamos1001
    @somanydynamos1001 Před 2 dny +196

    I hope that they get Jonathan to take a look at the Stun Needle. That weapon is wild.
    Also, fun fact- there is a nod to recoil with heavier weapons' recoil. When firing a larfe weapon like a grenade cannon, a bipedal mech has to stop moving and brace, while a quadrupedal mech is only slowed down, and a tank tread mech isn't impeded at all.

    • @kizzmequik70four
      @kizzmequik70four Před dnem +24

      The game actually takes recoil management into consideration even with lighter weapons. Some arms handle recoil better, so you end up missing fewer shots in full-auto while using them.

    • @bocahdongo7769
      @bocahdongo7769 Před dnem +3

      It was 2 things going on
      Small caliber cannon and ultra-capacitor charge.

  • @LaNoLaCola
    @LaNoLaCola Před 2 dny +350

    With that SPAS-12, you'd think Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armouries museum in the UK, was hunting Velociraptors

  • @sgador
    @sgador Před 2 dny +96

    9:57 the bottom 'suitcase' is where extra barrels are stored as per ingame description
    edit: its actually in the name as well 'Attache'

    • @KillahMate
      @KillahMate Před 2 dny +13

      Yeah, just judging by the sizes and shapes of the two magazines (and of course the top one having a visible feed into the receiver) clearly the top one is the ammo and the bottom one is the barrels.

  • @PaigeSykes-g4o
    @PaigeSykes-g4o Před dnem +121

    Greetings Johnathan Ferguson, Keeper of Firearms and Artillery.
    The Pilebunker’s theory/point is that the explosive force that sends the giant heavy spike forward will punch through thick armor and leave a giant hole in it, the pile bunker’s pile never leaves its shell as it has a...

  • @RiddleAnim
    @RiddleAnim Před 2 dny +49

    The Sweet Sixteen was made by a faction quite infamous for being high all the time,and they tend to repurpose old junk into serviceable products. Small,light,cheap,and potentially powerful up close. One of their few weapons to not use rocketry,interestingly.
    On the Attache,which is made by the same faction who made the Sweet Sixteen,ammo loads from the top-mounted drum,while the cases underneath hold the spare barrels. It doesn't have infinite ammo,nor can it overheat. Each "magazine" of forty shots is a barrel swap,suggesting that the barrels can only suffer forty shots before needing to be replaced.
    The Pile Bunker is a captive stake weapon,akin to a captive bolt gun used by livestock slaughterers. Except the Pile Bunker's propelled not by a blank cartridge,but by a high explosive charge in addition to mechanical assistance. It's like staking a vampire in a mecha game,and it's excellent for disrupting the target's Attitude Control System or just driving a spike right into the enemy cockpit.

  • @SlowpokeSpartan
    @SlowpokeSpartan Před 2 dny +257

    In ac6 there is a thing called core theory, which basically means that human instincts in close range combat exceed long range. Which is why there are shotguns, pistols, etc.

    • @EntityDJI
      @EntityDJI Před 2 dny +84

      Well that’s part of it. Core Theory as a whole was a design philosophy of Standardizing Cores from MTs to be Modular so pilots wouldn’t be limited to a singular arrangement. It’s why you can get arms from a Melander and use on something like an Orbiter body. Or even custom parts like Nightfall’s head and R&D recycled units. MTs are locked to their manufacturer’s design pool really. And PMC’s LCs are the same too. Modularity gives ACs an edge over since they can compensate for a standard out load by switching out parts to fill in the gaps and adjust balances for specific needs.

    • @EntityDJI
      @EntityDJI Před 2 dny +31

      Not to mention it’s also how other corps like Elcano can takes Arquebus tech and reverse engineer it to make the Alba. Same with Arquebus and RI really.

    • @stealthfinger
      @stealthfinger Před 2 dny +12

      And they'll just dodge anything fired from a reasonable distance away. 🤷‍♂️

    • @philosotree5876
      @philosotree5876 Před 2 dny +5

      Ah, the BS rationalizations devs will make up to justify impractical weapons in the far future.

    • @SlowpokeSpartan
      @SlowpokeSpartan Před 2 dny +44

      @@philosotree5876 that’s a really sad way to look at it. I hope you have a good day later on so you feel better

  • @reganator5000
    @reganator5000 Před 2 dny +114

    The funny thing about the pump action shotgun not having the SPAS-12's semi-automatic function is that, of course, the entire gun is semi-automatic. After all, the pilot isn't having to press a different button to pump it, it's an automatic function of the gun to make the mech's arm perform the action after every shot.

    • @user-vl9eo8gd7t
      @user-vl9eo8gd7t Před 2 dny +30

      In AC6 pilot controls mech like his body, trough direct nerve connection, thats why in 6 mechs moove more humanly then ever in series.

  • @galedono
    @galedono Před 2 dny +97

    I appreciated those Heavyarms and EW Heavyarms references

    • @anastudioofficial
      @anastudioofficial Před 2 dny +9

      Crazy with not just the color but simple lines at the chest or shoulders remind us of Heavyarms😅

    • @neco_arc_gaming
      @neco_arc_gaming Před dnem +4

      props to the guy who filmed the footage lol

    • @RinHara5aki
      @RinHara5aki Před 19 hodinami +5

      That was me! The little screen time Heavyarms got during Endless Waltz is still a crime imo, but its still my favorite gundam :)

    • @IsonDaya
      @IsonDaya Před 5 hodinami +2

      @@RinHara5aki someone said the last one was Bumblebee, is it that... or Zero One?

    • @RinHara5aki
      @RinHara5aki Před hodinou

      @@IsonDaya Sort of bumble bee, but def not Zero One haha. That was just a basic reverse joint build I used sometimes

  • @Ivy64_
    @Ivy64_ Před 2 dny +20

    PRAYING for a part 2.
    Love to see his reaction to the other leg types and some of the more unique shoulder weapons

  • @the6ofdiamonds
    @the6ofdiamonds Před dnem +10

    Dave, don't think those Gundam Heavyarms paint schemes went unnoticed. Especially the EW one.

    • @RinHara5aki
      @RinHara5aki Před 19 hodinami

      That was me actually 😅 Heavyarms deserves more screentime on EW 😭

    • @the6ofdiamonds
      @the6ofdiamonds Před 17 hodinami +1

      @@RinHara5aki 10/10 My man. Deathscythe may be my personal favourite, but it's not not to like Heavyarms.

  • @BWA85
    @BWA85 Před 2 dny +20

    What I really like about the game is the "overburdened" mechanic.
    You want to carry 4 heavy weapons, sure, but your spindly little reverse jointed legs can't take the extra weight... How about Tank Tracks? Or maybe some Quad-Legs?
    So you chose the ultra-light weapons package.. now you can fit the heavy booster and lightweight body, and move at mach-2.

    • @eTiMaGo
      @eTiMaGo Před dnem +1

      never played these AC games but I loooved the Front Mission games, making these kinds of decisions, always fun to experiment :D

  • @volrath77
    @volrath77 Před 2 dny +29

    For the DF-GR-07, those are definitely not 30mm. The player mechs are about 10m or 11m tall. Those 'grenade launchers' would probably qualify as one of those big cannons on the WW2 battleships.

  • @darthkarl99
    @darthkarl99 Před dnem +22

    A few fun comments in case Jhonathan comes to the comments as he somtimes does:
    The mechs arms actually have a stat for how much recoil they can handle. Fires a high recoil wepaon too often in a row and your shots will start going wild, you actually see it with the giant handguns at one point in the footage provided.
    The Pilebunker doesn't fire the spike, its captive and is explosively propelled, like a captive bolt animal slaughtering gun.
    Don't let the human style weaponry fool you, these mechs are huge. The straight magazine ejected from the first gun in this video is probably about as tall as a person if i remember the scale correctly and its probably 40mm+ in calibre. The volley gun is probably north of 100mm, and the grenade launchers are likely approaching battleship calibres.

    • @ryansandersson6420
      @ryansandersson6420 Před dnem +1

      And those mechs have 11 or more meters, those weapons had at least 450mm or more, and not even thinking of the missiles

    • @ryansandersson6420
      @ryansandersson6420 Před dnem

      Speaking in freedom units, those mechs have 36 foot or more

  • @vepaS
    @vepaS Před 2 dny +142

    Would've been nice to see his reaction to the big worm hunting cannon which is easily the coolest weapon

    • @thealgerian3285
      @thealgerian3285 Před 2 dny +7

      Coolest mission, too.

    • @StressmanFIN
      @StressmanFIN Před 2 dny +26

      "Energy turbines at 80, 90...
      All emergencency valves closed! Disabling limiter!
      Charge at 100, 110, 115! Rail cannon at maximum output!"
      "All or nothing!"

    • @akumaschannel8507
      @akumaschannel8507 Před 2 dny +26

      I won’t miss

    • @glcart-cs5sc
      @glcart-cs5sc Před 2 dny +1

      @@akumaschannel8507 🤦🏻‍♂️

    • @BWA85
      @BWA85 Před 2 dny

      VWOOOORRRRRPP!!
      ​@@StressmanFIN

  • @TheGreat_Ballasar
    @TheGreat_Ballasar Před 2 dny +40

    For anyone who is curious to know how big does weapons are in Armored Core 6 The size of a truck and your Armored Core or A.C is the size of a 5 story house

    • @kizzmequik70four
      @kizzmequik70four Před dnem +6

      Based on in-universe items, people have estimated ACs in 6 to be anywhere from 8 meters to 13 meters. So equivalent to a 2-3 story house.

    • @TheGreat_Ballasar
      @TheGreat_Ballasar Před dnem

      @@kizzmequik70four what about the WALL or the NEPENTHES Defense system or the vascular plant? Do the structures categorize as mega-structures?

    • @spencermyers3964
      @spencermyers3964 Před dnem +2

      @@TheGreat_Ballasar it’s really telling when you just look at a human sized door in game

    • @Orinslayer
      @Orinslayer Před dnem +3

      @@TheGreat_Ballasar yeah the little area you fight the juggernaut on is several kilometers long.

  • @StainlessPot
    @StainlessPot Před 2 dny +54

    Oh, picking out the best loadout in this game was so fun! Every weapon has weight, energy requirements, ammo cost, etc... It's the nerdiest thing, fantastical guns having "realistic" properties.

  • @chaos9834
    @chaos9834 Před 2 dny +30

    Greetings Johnathan Ferguson, Keeper of Firearms and Artillery.
    The Pilebunker’s theory/point is that the explosive force that sends the giant heavy spike forward will punch through thick armor and leave a giant hole in it, the pile bunker’s pile never leaves its shell as it has a mechanism to stop it at maximum extension.
    Hope this helps with weird random mecha logic, love the videos and look forward to the next one!

    • @Wiseman89
      @Wiseman89 Před dnem +4

      Yes. It's effectively an explosion-driven captive bolt weapon, but the bolt is a massive armor-piercing spike.

    • @user-ss9bt6dg3h
      @user-ss9bt6dg3h Před 4 hodinami

      @@Wiseman89 hydraulic stabbing

  • @acceptablecasualty5319
    @acceptablecasualty5319 Před 2 dny +42

    I think ol' Dave skipped over some pretty interesting Weaponry, like the Kinetic Missiles on the ALBA design, the Stun Needle Launcher, the Chaff Thrower ("Jamming Bomb"), the "Active Homing" Missiles which act like Loitering Munitions... There's lots of CONCEPTUALLY interesting Artillery in AC6, not just visually interesting Designs!

    • @user-vl9eo8gd7t
      @user-vl9eo8gd7t Před 2 dny +7

      I think this is the case because many of those weapons can be acquired only on NG+ or NG++. You unlock kinetic missiles only after defeating the Steel Haze Ortus on the specific "true ending" hidden arena. In time this is like... good 20-25 hours of gameplay.

    • @afd19850
      @afd19850 Před dnem +4

      Possibly a part 2

    • @gengarisnotinsmash...
      @gengarisnotinsmash... Před dnem +7

      I'm mostly surprised the Zimmerman wasn't shown. That's arguably the most iconic weapon in the game (for it's power and reliability in both PvP and PvE), and it looks awesome too.

    • @Kenionatus
      @Kenionatus Před 11 hodinami

      Huh, throwing chaff at your enemy does sound like an interesting kind of... EWAR(?).

    • @IsonDaya
      @IsonDaya Před 5 hodinami

      @@Kenionatus Someone wrecked an actual PVP tournament by running a chaff launcher and manually aiming an insanely high dps weapon with terrible tracking. No one could shoot properly but him because the normal game mechanics don't involve direct aiming, but the launcher turns off the lock-on.

  • @michaelanderson6394
    @michaelanderson6394 Před 2 dny +92

    I’m still hoping to have Jonathan look at the weapons from the Valkyria Chronicles series. There’s a lot there I’d love to see him break down.

  • @inspectortequilayuen1245
    @inspectortequilayuen1245 Před 2 dny +23

    I always love the shots of Jonathan holding a weapon at the start. He looks like a kid that found something he shouldn't have and can't decide if he's scared or wants to cause some mischief.

  • @mistermisfit5111
    @mistermisfit5111 Před dnem +7

    Fun bit of in world trivia: the reason to have mechs was that long range weapons became really REALLY efficient for long range but lacked very little close range defenses because they had little need for close range defenses. So the people of this world reinvented close range combat with the idea that people in close range combat operated with better combat statistics cause they just really don't wanna die via being vaporized.

  • @zieresXiii
    @zieresXiii Před 2 dny +12

    I like how two of the ACs he was looking at for the pilebunker and 4 Gatling cannons were Gundam Wing's Heavyarms and Heavyarms Custom color schemes.

  • @skyray9502
    @skyray9502 Před 2 dny +9

    He keeps talking about the mechs not using the optics on the guns but I figured that they just tie in with AC fcs so the pilot knows they're guns are correctly aimed at whatever target the pilot is looking at.
    For instance, it goes red once the weapon has a clear line of sight on the target because the gun optics have relayed the information to the AC fcs.
    If you think of the AC head as the main camera, the process would probably go:
    Main camera identifies target - fcs adjust gun positioning - gun optics confirm/tracking target - fcs - pilot main display.
    That's what I think anyway

    • @Kataclysm113
      @Kataclysm113 Před dnem +2

      see that's what i always figured. the optic isn't actually an optic, it's a sensor that's used by the mech to confirm whether or not the weapon is actually on target, because otherwise the only way your mech knows where the gun is actually aiming is based on the positional feedback from whatever system is used to move the arms, and with any sort of recoil from the guns, that's not going to be reliable on it's own.

  • @MrPaulio666
    @MrPaulio666 Před 2 dny +21

    I have a theory about the optics on the weopons: they could potentially be cameras linked to the cockpit to assist with target locks. Would love to hear what people think.

    • @ZenakuShinobi
      @ZenakuShinobi Před 2 dny +6

      I suspect that to be the case as well. some kind of lining up system to integrate with the optics on board so that the bullets shoot in the direction of the cursers. and since each gun has a different geometry they'd have to have these "optics" sticking out in weird angles so it doesn't impede the functionality of the gun....

    • @hopefulpellinore5490
      @hopefulpellinore5490 Před 2 dny +1

      I think that's one of the most reasonable theories! Good call.

    • @nobleman9393
      @nobleman9393 Před 2 dny +1

      That's the first thing I thought when I saw them.

    • @Psycorde
      @Psycorde Před 2 dny +2

      Yeah, that's what I thought as well. It's kinda obvious

    • @akaroth7542
      @akaroth7542 Před 2 dny +4

      I'd imagine you'd at least want irons in any mech weapons that could be lined up with a camera as a failsafe in case the targeting gets wonky

  • @patrickbo2045
    @patrickbo2045 Před 2 dny +20

    "But Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armouries museum in the UK", you hear us cry, "of course "optics" would make sense on futuristic robot guns in a sense where they'd act as cameras that are connected to the cockpit."

  • @GenotisX
    @GenotisX Před 2 dny +8

    Alright, whoever made the reverse joint Heavyarms, you have been seen. Props to you for that build!

  • @SupaFly-gx1zo
    @SupaFly-gx1zo Před dnem +8

    2:30 According to Core Theory within the game's universe, piloting an Armored Core for long enough causes you to feel the mech as an extension of your own body. Due to this, sidearms and other human-scale weaponry begin to become preferred over conventional large scale ordinance you might find in other AC-mounted weapons. Core on Core battles are intimate, and mimic two humans fighting each other using the bodies of the mechs as if they were their own.

  • @ivanthecrimson9071
    @ivanthecrimson9071 Před 2 dny +19

    Can we please get Jonathan 'Keeper of firearms and artillery at the Royal Armouries Museum in the UK which houses a collection of thousands of iconic weapons from throughout history' Ferguson's take on the weapons and progression system of the Valkyria Chronicles series.

  • @Yeet3-13
    @Yeet3-13 Před 2 dny +11

    I haven't watched the whole thing yet but this is a nice surprise to see, Armored Core VI here It was a lot of fun and has lots of fun guns. And I also would like to suggest having Nicholas Moran (The_Chieftain) on here and react to video game tanks or armored fighting vehicles in general. There's also lots of video game vehicles and designs that would be cool to see here and Nicholas Moran(The_Chieftain) would be especially great for reacting to video game vehicles.

    • @kanrakucheese
      @kanrakucheese Před 2 dny +2

      If this is done, I want to see him react to Signit's "there's no point in making a walking tank to begin with" conversation from MGS3.

    • @gunnargunnarsson5963
      @gunnargunnarsson5963 Před 2 dny +1

      what do you have in mind? Vehicles from the Command and Conquer series perhaps, something along the lines of Generals or Red Alert, or the early Tiberium games? Since Generals have vehicles that are clearly inspired by modern day fighting vehicles.

    • @kanrakucheese
      @kanrakucheese Před dnem +2

      @@gunnargunnarsson5963 Valkyria Chronicle's Edelweiss, Shamrock, and imperial tanks is a must.

    • @Yeet3-13
      @Yeet3-13 Před dnem

      @@gunnargunnarsson5963 I say just any, there is loads of cool vehicles in video games from all sorts of franchises that would be cool to see, lots of cool and weird designs like video game guns would really be cool to see expert react videos on.

    • @gunnargunnarsson5963
      @gunnargunnarsson5963 Před dnem

      @@Yeet3-13 If they ever decide on doing that kind of videos, I'm willing to bet that the first few videos would likely feature the Warhammer 40k vehicles, and perhaps vehicles from Just Cause and the GTA games, because they're popular so it drives up the views.

  • @lanibentz9976
    @lanibentz9976 Před 2 dny +7

    Let’s be honest. “Because it looks cool” is the most RAD design strategy

  • @OneGamer2EnvyThemAll
    @OneGamer2EnvyThemAll Před dnem +6

    The fact that this is his first exposure to a pilebunker is fascinating.

  • @hawkma999
    @hawkma999 Před 2 dny +16

    Resistance series guns would be a cool look at both fictional historical weapons and sci fi guns.

  • @AE1OU
    @AE1OU Před 2 dny +83

    Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, please deconstruct & analyze the weapons of *METAL GEAR SOLID 3* before the remake comes out.
    So many weapons in MGS3 to react and comment on like;-
    - The Patriot's infinite ammo and drum magazine resembling an (∞) symbol as well as the tumbling bullets.
    - The EZ tranq gun based off a Liberator pistol.
    - Snake's customized officer M1911A1 and him whittling the pistol grip to use a knife for CQC.
    - Ocelot's dual Single Action Army and his revolver juggling skills.
    - The End's custom paratrooper Mosin Nagant with tranquilizer rounds.
    - The Davey Crockett recoil-less nuclear launcher.
    - Eva's chinese Type 17 mauser clone with her "bandit shooting" technique.
    - Volgin using his electricity to ignite and fire off 7.62mm bullets from his hands.
    - The Boss's quick ability to disarm and disassemble Snake's pistols.
    These are a few examples and there are so many more other interesting trivias and weapons in MGS3 so please Dave and Jonathan, please consider making a video for MGS3.

    • @rafigoghimarfirman3480
      @rafigoghimarfirman3480 Před 2 dny +2

      I swear i think they're saving up the Metal gear video cause I've seen people reccomend it for a long time

    • @bloodhound627
      @bloodhound627 Před 2 dny +1

      still hoping that your prayers get answered one day 🙏

    • @afd19850
      @afd19850 Před dnem +1

      I think they will just wait and do the remake

  • @Paulysolo
    @Paulysolo Před dnem +7

    I always liked in Patlabor how the mech's pistols are literally giant revolvers with wooden furniture. (The grip is the size of a dinner table) And the pilot has to exit the mech if they are alone and reload the massive shells by hand. There is a in universe logic/parralel about the mechs being stand ins for real world Tokyo police and how they limit the firepower individual officers can have to a revolver that often has a couple of blanks before you get to the 3 or 4 live rounds. A mix of absurd and absurdly cool.

  • @seanmullen4003
    @seanmullen4003 Před 2 dny +4

    The thing of optics on hand carried weapons for mechs is that they are usually cameras, and not traditional optical sights, they cover this in "Mobile Suit Gundam 8th MS Team"

  • @angelotomasi9413
    @angelotomasi9413 Před dnem +5

    Im 25 year old man with a family and a career job….. and i screamed and jumped for joy when i saw this in my recommended. AC6 is my personal 2023 game of the year

    • @CptJistuce
      @CptJistuce Před dnem +1

      Welcome to the AC gang, raven.

  • @stalhein62
    @stalhein62 Před 2 dny +6

    Finally, been looking forward to this one.
    I'd love to see Jonathan's take on the more exotic weapons AC has to offer, if you wanted to do a followup.

  • @Cousin_Uli
    @Cousin_Uli Před dnem +4

    Pile Bunkers are somewhat of a staple in the mech genre. They're normally depicted as a device with a captive hardened penetrator that's fired on contact with chemical or electro magnetic propellant. Effectively adding armor piercing effects to a punch. If they show up in games, they're normally balanced by being hugely destructive, but having to be dangerously close to the enemy in order to pull off proper hits.

  • @epicdude3659
    @epicdude3659 Před 2 dny +38

    y'know, i never actually considered that there might've been a video on this games guns, but now i just feel like it makes a video on Warframes guns a little bit more likely

    • @matiasdelafuente3106
      @matiasdelafuente3106 Před 2 dny +2

      Uuhh warframe guns, i'm waiting for that one. Hope they show some of the more "normal looking" along side the more strange and/or esoteric looking. Particularly interested in his opinion on the space chauchat machinegun (the Soma and/or Soma prime)

    • @epicdude3659
      @epicdude3659 Před 2 dny +2

      i wanna see his reaction to the Grattler

    • @matiasdelafuente3106
      @matiasdelafuente3106 Před 2 dny

      @@epicdude3659 Uhh yes! And the Ayanga and Chakkhurr!

    • @thatoneguy5856
      @thatoneguy5856 Před 2 dny +1

      I wanna see him reacting to the Karak. The AK47 of the future

    • @gearettex
      @gearettex Před 2 dny +1

      show him the corinths, and pray that he notices the lion roar on each shot

  • @bmyattuk
    @bmyattuk Před 2 dny +11

    Did anyone else hear an historically incongruous electric guitar riff when Jonathan lifted the Nock gun up?

  • @TheArklyte
    @TheArklyte Před 2 dny +2

    I'm surprised that gamedevs didn't start mixing up SPAS-12 and KS-23 in cases where they need "big shotgun" for characters to use. And operating mechanism choice of SPAS-12 at least makes sense with such caliber and potential ammo options, this is the gun where you may want to have pump action backup for ammo with weird low or inconsistent ie lower pressure.

  • @LORDOFDORKNESS42
    @LORDOFDORKNESS42 Před 2 dny +4

    7:38 The front sight could have a camera in it, given the sci-fi setting?
    The AC pilot is a cyborg, after all. Wired directly into those mechs, at that.

  • @orangedream267
    @orangedream267 Před 2 dny +3

    For the Attache, barrels are in the square boxes on the bottom, big ammo case on top. Probably modeled off of the GAU-8 case.
    Also, keep in mind the scale. A mech is 11m tall. Very big bullets/ shells.

  • @Ikcatcher
    @Ikcatcher Před 2 dny +6

    (Sees coral railgun)
    "Oh yeah we have one of those here."

  • @Repenter0
    @Repenter0 Před dnem +3

    On the Attache. The bottom is replacement barrels, the top is multiple magazines. Thats why the bottom has those rectangular boxes (with barrels) while the top looks like multiple drum magazines segmented together. The magazine bit is a little silly as there isn't much reason to segment it like that, but the replacement barrel idea is nifty in terms of a suppressive fire mech machinegun idea since there is no assistant gunners, or much ability to truly manipulate the gun directly.

  • @redshiftproductions7158
    @redshiftproductions7158 Před 2 dny +4

    I would appreciate a second episode where you show him the Stun Needles (and the Worm fight) and maybe some of the Rubicon Energy Weapons since he always seems to have interesting things to say about energy weapons in sci-fi

  • @HQ_Default
    @HQ_Default Před 2 dny +3

    I suppose the advantage of a volley gun over a regular shot gun is the mass of the projectiles. Instead of a bunch of tiny pellets, you have several massive bullets. For regular infantry this would be more of a hindrance than anything, but on a mech this might be much more viable.

    • @loafloafer
      @loafloafer Před 2 dny +2

      in the game the real use of this weapon is shooting at point blank range. the longer barrels on the other shotguns sometimes clip behind the opponent and make you miss if you're too close.

    • @ghoulbuster1
      @ghoulbuster1 Před dnem +1

      That's true, the sweet sixteen does more damage per bullet than the other shotguns.
      The problem is that the barrels are so short, it doesn't have enough time to accelerate the bullets, so the range is low.

  • @acethesupervillain348
    @acethesupervillain348 Před dnem +2

    The idea of a pile bunker is that it's propelled by a gunpowder charge (or electricity or energy depending on the setting) but the pile/spike is retained, i.e. it has a rim or peg at the base that prevents it from leaving. It is based on a real life mining/construction tool. There was a weapon in the Bloodborne review that was probably meant to be a pile bunker as well.

  • @RandarTheBarbarian
    @RandarTheBarbarian Před 2 dny +3

    "Optics as set dressing" maybe, but there's no reason why in a mech game that it couldn't be some sort of massive sensor array. I think perhaps in this particular instance there's a lot more wiggle room for what something could be and what's possible when we have both a massive increase in scale and some sort of on board power generation.

  • @nisnast
    @nisnast Před 2 dny +2

    Please make a second part of this? There's so much more interesting guns to look at in this game! I want to see Jonathan's reaction to the energy blades, pulse guns and the Needle Launcher

  • @gengarisnotinsmash...
    @gengarisnotinsmash... Před dnem +3

    I really hope there is a follow up to this where he reacts to the Zimmerman, as it is probably the most iconic weapon in the game, both for PvP and PvE. It also just looks awesome.
    Also some justification for the existance of the Ashmead: while I don't think it's directly confirmed, it's implied that AC's can turn themselfes to cause projectiles to deflect off them. The main evidence for this is what happens when you shoot an enemy experiencing ACS overload: you get a "direct hit", aka the systems on the enemy AC that control that stuff can no longer keep up with the punishment you are throwing at them. In that regard, having a powerful spike to drive in at close range would be very difficult for the enemy's systems to deal with, especially as you yourself could change the angle you drive it in at the same time. And yea, that checks out, Ashmead has an incredibly high impact stat (the stat that dictates how much a weapon impacts an enemy's ACS system). Not that I'm blaming him for not knowing.

  • @StressmanFIN
    @StressmanFIN Před 2 dny +3

    Here's to hoping for a Part 2 of Armored Core 6 weapons reaction. They didn't cover the magnetic accelerators.
    Ooh! Or how about the massive 20-tube missile racks. xD

  • @sadpacman3290
    @sadpacman3290 Před 2 dny +5

    I see the Gundam inspired paint jobs and I appreciate them.

  • @miss_bec
    @miss_bec Před dnem +4

    I suggested this episode back in 2023 when AC6 first dropped, I was practically jumping out my chair when I saw this in my recommended feed!

  • @maxb9767
    @maxb9767 Před dnem +3

    I really liked this one, good selection too. There may not be a second episode on AC but I'd love to see his takes on Truenos, the JVLN Beta and the linear rifles.

  • @Evakron
    @Evakron Před dnem +2

    My headcanon for the "optics as set dressing" Jonathon refers to at the end is that they are an electro-optical point of aim tracking system that the targeting computer can use for active stabilization of the weapon.

  • @antiluckermd1956
    @antiluckermd1956 Před dnem +2

    Jonathan Ferguson the keeper of firearms and artillery at the Royal Armouries museum in the UK which houses a collection of thousands of iconic weapons from throughout history should dive into the "artillery" part and should take a look at crew served weapons like mortars, antitank guns, etc in a game like "Company of heroes 2"

  • @ResidentIT_
    @ResidentIT_ Před 2 dny +3

    I would like to state my appreciation for the Heavyarms/Custom paint jobs

  • @ethanhealy453
    @ethanhealy453 Před 2 dny +2

    more ac6 gun reviewing please! specifically the jamming launcher would be interesting to hear johnathan talk about but also there are a ton of missile weapons or weirder ballistic weapons i would love to see his reaction to, specifically the rail gun rifles that charge up

  • @IronicSonics
    @IronicSonics Před 2 dny +2

    4:14 RaD (manufacturer) is one of the factions which are not flush with money, and go for "whatever works just stick it together and sell it to desperate mercs" approach.

  • @Ixarus6713
    @Ixarus6713 Před 18 hodinami +1

    Quick correction for the Ashmead Pilebunker Jonathan: It's a totally melee-only weapon, not a projectile launcher.
    The pile is retained after every hit, it's merely driven into enemy AC's by an explosive charge within.
    Think of a jackhammer sort of thing, except it's not electrically powered and is instead pulled back and blown forward by explosives.
    Not gonna lie, it would be cool to see a ranged version of the pilebunker... though it would hsve to do less damage, plus we have the stun needle launcher for that already!

  • @decoder1157
    @decoder1157 Před dnem +2

    He's going to need to see more of the items from this game franchise. There's a lot of cool ones, and a lot of artillery. Might be refreshing to him to see more of that

  • @yi_hou3092
    @yi_hou3092 Před dnem +1

    Johnathan missed the point of the Attache
    The Bottom Portion is where the extra barrels are stored and the Magazine on Top is where the actual Auto-Cannon Rounds are held
    It's essentially a Top Loading Gun with a Replaceable Barrel Rack

  • @norangzforever
    @norangzforever Před dnem +1

    15:47 AC6 really nail with animation and sound of weapon. But pilebunker is on another level. Everytime i landed charged pilebunker.....the feeling the satisfaction just pure bliss its never gets old. Man i need to play AC6 again!

  • @MobiGeeksOut
    @MobiGeeksOut Před dnem +1

    So cool to see Jonathan cover this game! A truly wonderful and unexpected surprised :D

  • @SceneBeene
    @SceneBeene Před 19 hodinami +1

    I love how whoever made the ACs at 15:36 and 16:39 for this video was clearly a fan of Gundam Heavyarms. :)

    • @RinHara5aki
      @RinHara5aki Před 19 hodinami +1

      That was me 😅 Trowa and Heavyarms were peak

    • @SceneBeene
      @SceneBeene Před 19 hodinami +1

      @@RinHara5aki Heck yeah they were.

  • @spaghettisama
    @spaghettisama Před 2 dny +2

    I caught those Wing Gundam references with the weapons and core colour, looking real good too!

  • @Insanabiliter_In_Linea

    On the topic of the MA-E-211, I believe that open bit of the magazine is just there for support, and it being skeletonized is just to reduce weight. The thing is about one story tall, give or take (see the handrail in the background of the footage at 1:00 for reference to about how tall a person would be), so it makes sense for it to need some added support to help evenly distribute the massive weight of the thing. I believe you can see a sort of clip that the end of the magazine attaches to that looks like it slides back and forth to secure the end of the magazine to the underside of the gun, which would most likely be automatically actuated when reloading.
    Also, I think the ejected magazine being a different magazine than the one seen on the model is a bit of an oversight, or a cut corner. It only shows up for a short period of time and since it's a really fast paced, third person action game, that kind of small detail isn't in your face like it would be in a first person game, so they just made it eject _something,_ rather than going through the trouble of fully realizing a feature that you're rarely going to properly see.

  • @jcg_001
    @jcg_001 Před 10 hodinami +1

    This needs a part 2 looking at the crazier shoulder mounted weapons and maybe even the tank/vehicle style bodies you can pick

  • @horton3556
    @horton3556 Před 2 dny +1

    I have been waiting for the episode. Thanks for doing it and i hope to see mort in the future.

  • @benjaminotalora363
    @benjaminotalora363 Před dnem +1

    Regarding why the sweet 16 is a volley gun, the in universe explanation is that it's designed by RAD. All of their designs are basically repurposed industrial equipment made by extremely unorthodox engineers, so it could very well be a repurposed tool of some kind. Really like that about the game, each manufacturer has a different aesthetic they go for and you can almost tell them apart just by looks

  • @grantharriman284
    @grantharriman284 Před 2 dny +2

    9:48 it's the other way round. The big box on top is ammunition, and the long boxes on the bottom are spare barrels. Both feed into the gun as it fires. It's nuts, but not completely unreal.

  • @DevNode27
    @DevNode27 Před dnem +2

    receiver 2's new weapon update seems like it'll be a distant dream at this point, might be nice to give it a look and reignite interest in it :^)
    great stuff as always guys, thanks for all the expert reacts vids!

  • @D3m0n44
    @D3m0n44 Před dnem +2

    Love it. Now, have you considered doing an Armored Core V/ Verdict Day episode? Would love to see him react to some of the overed weapons.

  • @xxcagedriotxx
    @xxcagedriotxx Před dnem +1

    Great video. One thing that might change your perception of its usefulness. The pile bunker is a melee weapon that you slam into another mech with. It's not shot off as a projectile.

  • @ryansandersson6420
    @ryansandersson6420 Před dnem +1

    Just a bit of information, those sights on the "Machine Pistols" could be wireless target acquiring systems to amp the normal WFCS on the mech's head

  • @0Rookie0
    @0Rookie0 Před 2 dny +1

    Yeeeeeessssssssss, Armored Core! I know it isn't really part of the format but I'd love to see J.F. react to the boss Balteus. What a spectacle that was. I think he'd agree with how that boss decided to arm itself.

  • @Trollkiller
    @Trollkiller Před 2 dny +1

    Wheyyy I requested this a few weeks ago, excited for this.

  • @frapippo420
    @frapippo420 Před dnem +2

    Awesome episode, per usual 😉
    Jonathan, you HAVE to take a look at Valkyria Chronicles saga!

  • @stealthfinger
    @stealthfinger Před 2 dny +1

    "a bit confusing, that weapon and its ammo" that's armoured core summed up in a sentence right there 😂

  • @flashsentry1791
    @flashsentry1791 Před 2 dny +1

    As someone who beat this game 2 times and 100% it. I never realized the detail on the weapons when they fire or reload. Please do another episode on this. It's cool to see John talk about the design.

  • @Birdseed99
    @Birdseed99 Před dnem

    Thanks for approving of my big handgun Coquillet build. 🙌 they are really fun to use actually and your correct about the non existent recoil.

  • @Riggs_The_Roadie
    @Riggs_The_Roadie Před 2 dny +3

    Oh I was really hoping you'd set the ACs next to the SUVs in the early missions for scale. Still, awesome.

  • @lunasilva3661
    @lunasilva3661 Před 2 dny

    I was waiting for this!!

  • @dracula5752
    @dracula5752 Před 2 dny +2

    let's goo one of the favourite games, hope we get part 2

  • @Corusame
    @Corusame Před dnem +1

    This guy knows his guns. I love Armored Core 6 and as a result love this video. Fantastic!

  • @gunnargunnarsson5963
    @gunnargunnarsson5963 Před 2 dny +5

    I also like to see Jonathan react to the guns of Binary Domain, which is a cyberpunk game taking place in 2080 in Japan, and the weapons that the main character squad, the Rust crew, are equipped with are basically futurized version of modern guns. And the robots that you fight also have their own standard issue guns, there's also the underground Resistance, who built their own guns. The game was developed by the same people behind the Yakuza games.

    • @The1337guy1
      @The1337guy1 Před 2 dny

      +1 for knowing what Binary Domain is. Love that game.

    • @n_tas
      @n_tas Před 2 dny +1

      I didn't know it was by the Yakuza team! It was one of the first games I played on my Deck, it wasn't amazing or anything but it's a very good AA game and definitely deserves more love than it ever got.

  • @RedCoatGunmn
    @RedCoatGunmn Před 2 dny +1

    Dave is clearly a fan of Gundam Wing. You love to see it.

  • @alephnull3102
    @alephnull3102 Před 2 dny +1

    For the sampu the front part of the mag is actually a handgrip integral to the mag. With the attache the barrels feed from the bottom and ammo feeds from the top. I think the angle is fine tbh it reminds me of upside-down DS30M.

  • @Chaerea_Carmin-Slaanesh_Chosen

    The in universe explanation for why the Sweet 16 is a volley gun is actually VERY interesting, and indicated by the listed manufacturer. RaD is an outlaw enclave of eclectic researchers and junk tinkerers who often produce designs described as “suggesting development under intoxicating influences.” This is usually ingesting Coral, the fuel source being fought over in the game. It’s canonically a volley gun because the manufacturers were HUFFING SCIFI GASOLINE FUMES WHILE DESIGNING IT.

  • @DemonKing480
    @DemonKing480 Před 2 dny +1

    Praise be to Gundam Wing Heavyarms and Heavyarms Custom!

  • @saltefan5925
    @saltefan5925 Před 2 dny +1

    If I recall correctly the scale of these mechs put the shell diameter of those machine pistols roughly at 240mm. Those missiles we see are actually pretty close to shortened MIM missiles (which checks out as they don't have enough fuel for long range engagements).

  • @HumbleRookie
    @HumbleRookie Před 2 dny +2

    So many of my favorite weapons were shown. And of course the GOAT, PileBunker.