Interactive Helicopter in 3DS Max : Tutorial
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- čas přidán 23. 08. 2024
- In this tutorial, we will set up interactive controls that allow the animator flexibility to control the rotor speed of a helicopter. We will use float expressions and custom attributes to achieve this goal.
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Another drawback is that blades spin backwards, when you take down your speed parameter. So it's ok for take off, but wont do the landing in the same scene...
thanks, interesting for the controls ! That's not a realistic rig in fact : rotor doesn't tilt and speed is quite constant, it's blades lift which is augmented generally, on a side or on the rear for the copter mouvement (and that's more tricky to rig... ^^)
ohh common man, start from beginning at least..
Damn, you didnt start from scratch :( Project file please so we can reverse engineer it?
Mathematics and wrong approach.
We need to control the timing not the rotation value!