Can you please add some actually modular doors? Currently most doors that called "modular" in the bridge are actually not, you can't animate them can't open them. Only 1 green door is actually modular. Or just redo the existing doors, just make them modular
@@derakon4791 dude i hate to break it to you but megascans is literally taking real world stuff and making it digital… doesn’t get more realistic then real life.
I hope for a mixer update soon! That program is the most important thing about megascans. Hope we will get a faster and more responsive version soon :)
Browsing the megascan content is always such an inspiration! If you are interested what i feel is lacking the most in this already wast collection..it would be international roadmarkings,..searchable by country.
The garden plants collection is just great. I understand quixel is all about scanning the real world. But usually I end up using those collections that have been slightly intervened to make a game ready prop, like the trees, modular walls etc. I'm all about those, keep em coming
u know what, the quixel library could be literaly empty and take ur prompts to generate assets just like midjourney, it could live in the content browser waiting to magicaly generate whatever u ask for (an empty but yet full browser at the same time). U could ask rather for an alpha, a noise, a seamless wood texture or a complete material. Moreover, there is already a website that gives u functional 3Dmodels based on pictures so, imagine what an AI trained with megascans + sketchfab + artstation + marketplace...etc would do...
Question from someone who is relatively new to video game development: how performance heavy is using megascans on more than 50% of your assets? Is it possible to use *only* megascans without your PC exploding into bits?
I tried to use decals the other day on my project, but there is something I didn't understand. Even if I tried to minimize the Z axis of my decals to only affect my wall in my level, if at runtime I had an actor getting really close with a decal, then it was also affected. Isn't is a way to bake the decals to the static world elements of a map and not having them active at runtime ?
This is so so cool and amazingly realistic. I don't know anything about developing games and all. So i wonder now, since these are "decals" or like "stamps." How do you make things move? Like when you walk in to a game and run against a garbage can... (Just as an example.) Is that all code? Or can it be done automatically?
@@Arrkail well they use decals in some videos here, and they don't have a problem, how is that possible? Btw I use ue4, as my system is not high enough for ue5, but even with ue4, I've seen they use decals without a single problem! Like this one :czcams.com/video/h6UC8e-IHRo/video.html
Looks great, but I think we are a bit to late on this. A.I is becoming so insanely good at this, it will become pointless for humans to waste time creating sets block by block asset by asset... when A.I will do it in a click of a button. And this will come faster than all of us think. I cant even imagine what will next decade of 3D rendering look like...
Browse our Decals Collection in Megascans: quixel.com/megascans/collections?category=essential&category=decal
😪plz make animated textures , not all people want make realistic games , some of us want make games like legend of zelda or warld of warcraft .
Can you please add some actually modular doors?
Currently most doors that called "modular" in the bridge are actually not, you can't animate them can't open them. Only 1 green door is actually modular.
Or just redo the existing doors, just make them modular
@@derakon4791 dude i hate to break it to you but megascans is literally taking real world stuff and making it digital… doesn’t get more realistic then real life.
@@derakon4791 Do you have some examples?
I hope for a mixer update soon! That program is the most important thing about megascans. Hope we will get a faster and more responsive version soon :)
Always love these updates. I wonder when we'll get some updates to Mixer it's been a minute 🤙🏾
Honestly!
Yes, a tool with much potential but currently underdeveloped. Would be great to see more (regular) updates there
you guys are literally the best ..... the artist community can't thank you enough ..
We need more Mixer content!! :)
Thank you! I haven’t been feeling well and I cant get to my pc atm, but knowing what is going on with Megascans sure cheers me up!
Browsing the megascan content is always such an inspiration! If you are interested what i feel is lacking the most in this already wast collection..it would be international roadmarkings,..searchable by country.
always been a fan of quixel, the work you guys do it amazing
I cannot get over the quality you all are providing to everyone. Thank you very much, these megascans are AWESOME!
A new Quixel video and this dude's voice is all the therapy I need 💆
The garden plants collection is just great.
I understand quixel is all about scanning the real world. But usually I end up using those collections that have been slightly intervened to make a game ready prop, like the trees, modular walls etc. I'm all about those, keep em coming
Also, scan water 😡
Just a request here. If you can create a new mixer tutorials series that would be great.
Most appreciated, these updates are especially helpful!
Metahuman is just crazy tool, a very good timesaver
Now that we can aim to have incredible levels of detail, are there 3D models with 3D decals for cars that are slightly unglued?
Not me belting out "IS THE WAY THAT YOU'RE MAKING ME FEEEEL TONIIIGHT" as soon as he said "simple and clean asset"
thanks for the tip about Receives Decals, i was looking for this for a very long time!
Perfect! Thanks for video!
Love your flow Tyler! I'm waiting for more videos with you as an instructor for Quixel ;)
😃
u know what, the quixel library could be literaly empty and take ur prompts to generate assets just like midjourney, it could live in the content browser waiting to magicaly generate whatever u ask for (an empty but yet full browser at the same time). U could ask rather for an alpha, a noise, a seamless wood texture or a complete material. Moreover, there is already a website that gives u functional 3Dmodels based on pictures so, imagine what an AI trained with megascans + sketchfab + artstation + marketplace...etc would do...
Mehh… lol. Would put a lot of ppl outta work haha
That would be really hard to do
why..are you trying to accelerate Artficial intelligence?
Even if it did happen it wouldn’t look photoreal, and would take hours to load even 1 material. would also kill an industry of 3d artists.
This stuff never ceases to blow my mind. 🙃
Thank's a lot for all you are doing for 3D community it's amazing !
I mostly use a plane and apply the decal to it. This makes it much better controllable
😍Thanks😍
Great and thanks for sharing.
Love the work you’re doing! Please add more sci-fi assets though!
I'm surely not the only one to ask but, any news on Mixer development?
Is there a way to get curve road marking for street corners?
Awesome as always 😍
You guys are just too rad!
Amazing update! Cheers.
Question from someone who is relatively new to video game development: how performance heavy is using megascans on more than 50% of your assets? Is it possible to use *only* megascans without your PC exploding into bits?
Can we bake decals into the main texture of a model with UVs using Mixer ?
Man I love messing around with ue5 I just wish I was actually creative and could do cool stuff with it
I tried to use decals the other day on my project, but there is something I didn't understand.
Even if I tried to minimize the Z axis of my decals to only affect my wall in my level, if at runtime I had an actor getting really close with a decal, then it was also affected.
Isn't is a way to bake the decals to the static world elements of a map and not having them active at runtime ?
Thanks for the update...
If ü don't mind please mind please can ü update quixel mixer....😅
Will there be Unreal engine 5 plugin for independent bridge? It will be useful
This is so so cool and amazingly realistic. I don't know anything about developing games and all. So i wonder now, since these are "decals" or like "stamps." How do you make things move? Like when you walk in to a game and run against a garbage can... (Just as an example.) Is that all code? Or can it be done automatically?
Hi bro decal modu or tran or thin tran which type recommend for best?i not know.
Id love to have a decal material that works only on one axis, X Y or Z, like moss on top of a stair
Just wow!
How about a plugin update for 3dsmax 2023?
is quixel mixer still in development or dropped?
Maybe you create new category and option to add custom textures?
Can I use in twinmotion? Thanks
just waiting for games with tons of identical "unique" assets )
How did they get the Mixer mesh to Unreal? Traditional import?
Just performed an export of the mesh with the custom maps from Mixer and did a traditional import to Unreal.
@@tyler_puryear I really wish we could add our Mixer results to bridge and have that automated system we had on 4.27
I think they exported it to Bridge and then imported into Unreal, which works if Mixer and Bridge use the same library location.
Do you guys realize how important Mixer is for us? Tell us what's going on 🙂
More actual trees please! ;)
can you ffix the displacement assets cause when I download a surface asset I don't get the displacement map
why does my GMS softs like exhaust from motobike, pls tell how
Why you guys killed mixer ?
Also I get this for free 😭 thank you Quixel
🔥🔥🔥🔥
вы лучшие
When I use decals, they have no depth, they look 2d plus ue use some of decals as textures, and I cant fix it, any one knows why?
because UE5 doesn't support displacement
@@Arrkail well they use decals in some videos here, and they don't have a problem, how is that possible?
Btw I use ue4, as my system is not high enough for ue5, but even with ue4, I've seen they use decals without a single problem!
Like this one :czcams.com/video/h6UC8e-IHRo/video.html
wawawa
Could you bring this app for Android tablets
Is it possible to just load everything into an AI and let them make worlds?
👍🏻👍🏻👍🏻
downloaded all megascans library on my hard desk ,,, i am the only one did this in the world
Please fix Bridge plugin in UE 5. There is a download problem for metahuman characters
*disables decal on some objects*
QA: hey the bullets impacts don't work on the objects anymore. We need this fixed
Looks great, but I think we are a bit to late on this. A.I is becoming so insanely good at this, it will become pointless for humans to waste time creating sets block by block asset by asset... when A.I will do it in a click of a button. And this will come faster than all of us think. I cant even imagine what will next decade of 3D rendering look like...
Second
fix bridge on Unreal Engine 5.0.3!!!!!!!
Second?
First
7th
so what's new?
Yo, "inexpensefully" isn't a word, you wanted "inexpensively".