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What's new in Megascans? Ep. 11 | Trees Special
Announcing the latest Megascans Trees: Common Hazel pack. 🌳
Get an in-depth view of the latest Hazel pack and the most recent releases including Black Alder, Hornbeam and Beech packs.
With 15 unique models, this early access pack lets you effortlessly create photorealistic Hazel forests in Unreal Engine 5. Drag and drop these ready-to-use assets for stunning dense forest scenes in minutes. 🌿
The Common Hazel pack is available to download now on the Unreal Engine Marketplace: www.unrealengine.com/marketplace/product/megascans-trees-common-hazel-early-access
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Credits:
Saga Alayyoubi : www.artstation.com/sagadesign
Hussien Shalaan: www.artstation.com/hussiensobhy
Julia Gorokhova: www.artstation.com/juliagorokhova
#quixel #megascans #megascanstrees #newinmegascans #ue5 #unrealengine5 #photogrammetry #worldbuilding #3dassets
zhlédnutí: 50 552

Video

What's new in Megascans? Ep. 10
zhlédnutí 44KPřed rokem
Industrial assets make up a diverse and large portion of the Megascans library which can be used to shape any number of environments such as a storage facility, a construction site, a textile factory, or even a warehouse in ruins. With the plethora of industrial assets available in the Megascans library, there are plenty of avenues you can take to address, reshape, and enhance your scenes furth...
2022 End of Year Community Highlights
zhlédnutí 32KPřed rokem
Can you believe it? 2023 is just around the corner! To celebrate 2022, let’s go through some of the most inspiring artworks our community has been working on this year using Unreal Engine and Quixel Megascans. From all of us at Quixel, THANK YOU, and see you next year! #EpicGames #Quixel #Megascans #UnrealEngine #UnrealEngine5 #UE5 #WorldBuilding #Photogrammetry #GameDev
Experience Megascans Trees: European Hornbeam in Unreal Engine 5
zhlédnutí 43KPřed rokem
Experience Megascans Trees: European Hornbeam in Unreal Engine 5
Megascans Trees: European Hornbeam
zhlédnutí 82KPřed rokem
Megascans Trees: European Hornbeam
What's new in Megascans and Bridge? Ep. 9
zhlédnutí 65KPřed rokem
What's new in Megascans and Bridge? Ep. 9
What's new in Megascans and Bridge? Ep. 8
zhlédnutí 53KPřed 2 lety
What's new in Megascans and Bridge? Ep. 8
Animating in Sequencer: Creating ‘Ninety Days’ in Unreal Engine 5
zhlédnutí 60KPřed 2 lety
Animating in Sequencer: Creating ‘Ninety Days’ in Unreal Engine 5
Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5
zhlédnutí 282KPřed 2 lety
Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5
Displacing Geometry: Creating ‘Ninety Days’ in Unreal Engine 5
zhlédnutí 63KPřed 2 lety
Displacing Geometry: Creating ‘Ninety Days’ in Unreal Engine 5
Overview: Creating ‘Ninety Days’ in Unreal Engine 5
zhlédnutí 47KPřed 2 lety
Overview: Creating ‘Ninety Days’ in Unreal Engine 5
Ninety Days in Unreal Engine 5
zhlédnutí 1,6MPřed 2 lety
Ninety Days in Unreal Engine 5
Getting started with Bridge in UE5
zhlédnutí 206KPřed 2 lety
Getting started with Bridge in UE5
What's new in Megascans and Bridge? Ep. 7
zhlédnutí 46KPřed 2 lety
What's new in Megascans and Bridge? Ep. 7
Get started with Megascans Trees
zhlédnutí 303KPřed 2 lety
Get started with Megascans Trees
Introducing: Megascans Trees
zhlédnutí 230KPřed 2 lety
Introducing: Megascans Trees
Behind the Scans: Moab, Utah
zhlédnutí 27KPřed 2 lety
Behind the Scans: Moab, Utah
Runtime Virtual Textures: Medieval Game Environment extended tutorial
zhlédnutí 40KPřed 2 lety
Runtime Virtual Textures: Medieval Game Environment extended tutorial
Landscape Basics: Medieval Game Environment extended tutorial
zhlédnutí 23KPřed 2 lety
Landscape Basics: Medieval Game Environment extended tutorial
HLODs: Medieval Game Environment extended tutorial
zhlédnutí 27KPřed 2 lety
HLODs: Medieval Game Environment extended tutorial
Lights & Shadows: Medieval Game Environment extended tutorial
zhlédnutí 17KPřed 2 lety
Lights & Shadows: Medieval Game Environment extended tutorial
Performance Optimization: Medieval Game Environment extended tutorial
zhlédnutí 32KPřed 2 lety
Performance Optimization: Medieval Game Environment extended tutorial
What's new in Megascans and Bridge? Ep. 6
zhlédnutí 20KPřed 2 lety
What's new in Megascans and Bridge? Ep. 6
Behind the Scans: Xeric Shrublands
zhlédnutí 19KPřed 2 lety
Behind the Scans: Xeric Shrublands
Megascans workflows for environment creation in UE5 Early Access
zhlédnutí 178KPřed 2 lety
Megascans workflows for environment creation in UE5 Early Access
What's new in Megascans and Bridge? Ep. 5
zhlédnutí 24KPřed 3 lety
What's new in Megascans and Bridge? Ep. 5
Behind the Scans: The Isles of Japan
zhlédnutí 32KPřed 3 lety
Behind the Scans: The Isles of Japan
Bridge is now a part of Unreal Engine 5 Early Access
zhlédnutí 311KPřed 3 lety
Bridge is now a part of Unreal Engine 5 Early Access
What's new in Megascans and Bridge? Ep. 4
zhlédnutí 31KPřed 3 lety
What's new in Megascans and Bridge? Ep. 4
Mixer 2021 Deep Dive: Multiple Texture Sets
zhlédnutí 109KPřed 3 lety
Mixer 2021 Deep Dive: Multiple Texture Sets

Komentáře

  • @psy237
    @psy237 Před 2 dny

    Sad is there not only no linux version of quixel mixer, quixel bridge appImage also simply doesn't work...

  • @umarcga7823
    @umarcga7823 Před 6 dny

    I can't find mega scan button in unreal 5

  • @sharadpatel2839
    @sharadpatel2839 Před 6 dny

    Goosebumps granted 😮

  • @TheLittleJotunn
    @TheLittleJotunn Před 6 dny

    You need to make a video on how you export things from Zbrush to work in Quixel Mixer because I am hella lost. There's no option for me to add occlusion, for example. Like, the option in the Quixel Mixel app is not there.

  • @shakaama
    @shakaama Před 7 dny

    omg what, you already had a tut for this?

  • @shakaama
    @shakaama Před 7 dny

    yo @quixel i been waiting for at least 5 years on the tutorial for this.

  • @bernhardhelbling3412

    Really amazing - but what about all your trees in Unreal Engine 5.4 ???????

  • @battella
    @battella Před 11 dny

    how do i create this material blend in unreal 5?

  • @dinukachathurangashow8571

    can you make a video how you animate that blue tent cloth move to the wind inside UE

  • @bishopcupoison4550
    @bishopcupoison4550 Před 15 dny

    How did you make such a cool land. (base terrain)

  • @RXZStanley
    @RXZStanley Před 16 dny

    wow, look where we have come, brilliant!

  • @JamesBrett2008
    @JamesBrett2008 Před 16 dny

    Why is there no window glass in the neo classical modular building when i add it to the project from bridge?

  • @GennaiosFX
    @GennaiosFX Před 18 dny

    how can you scale the imported texture on the polygon?

  • @jenniferhodoul7523
    @jenniferhodoul7523 Před 20 dny

    Cool

  • @psy237
    @psy237 Před 22 dny

    if only it ran natively on linux... ... ... ... ... ... ... ... ... ... how can you not create a linux version :S and then it doesn't even support map baking like curvature, ao, etc... i mean i can do that in blender with no problem.why not in mixer which is the software that's actually designed for stuff like that?

  • @carlsonbench1827
    @carlsonbench1827 Před 24 dny

    Please show Work flow and equipment used.

  • @tulpasconstructor2711

    It was so awesome to see the hard work, Care and variety you all have put in this project while playing Hellblade 2. I am just in awe at that game and how beautiful it is. Finally getting to see actual photorealism in my lifetime has been quite a treat! Didn't think I would live to see it. Glad I have been subbed for a long time now. After seeing that stuff it makes me want to get into UE5 so bad lol but I'm just not the guy who's going to have a threadripper and 4090 for design. Just yet at least. I can wish! If that's not necessary do let me know, please. What CPU/GPU/RAM do you guys run while creating this stuff? Thanks for all your hard work!

  • @GatyhInteractive
    @GatyhInteractive Před 25 dny

    What software it’s used to create this ?

  • @piloto_loco
    @piloto_loco Před 27 dny

    how do you know all those press this press that stuff shortcuts? that's what has kept me off programs like blender. so not intuitive. still, your video seems a bit better than what i've seen from others, but i guess i need a from minute 1 introduction into texturing first. checking your other tuts though. thanks.

  • @Vipin_lee008
    @Vipin_lee008 Před 28 dny

    Damn!!

  • @kenandag9944
    @kenandag9944 Před 29 dny

    When are u going to update Bridge for 3Ds Max 2025 ?

  • @yasai101
    @yasai101 Před měsícem

    they dropped off the planet with this.

  • @bUildYT
    @bUildYT Před měsícem

    awesome!

  • @bUildYT
    @bUildYT Před měsícem

    is this still working in 2024-2025?

  • @yongchengzhang5472
    @yongchengzhang5472 Před měsícem

    你说的海参崴1860年11月14日被割让的,元朝的版图也需要恢复?关键是台湾是当年老蒋占着现在被台独搞得乌烟瘴气 ,和海参崴性质一样吗?比如你爸年轻时的所有资产你是不是完全都继承了?后来他通奸被人抓住分割财产了,你现在还能去找人要回来不?

  • @MidnightshadeProductions
    @MidnightshadeProductions Před měsícem

    how to crop atlas get 1 flower from that atlas then scatter that flower?