The Unused Content of Portal 2
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- čas přidán 12. 10. 2014
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Today we talk about all the unused content found within the Portal 2 Beta, Alpha, and F-Stop. Tyler also talks about the forgotten Valve game F-Stop and all the beta content left from F Stop.
Tyler McVicker
PO Box 224
Vienna, Ohio - Hry
Valve: "Why put something in the game if no one's gonna find it?" Kojima: "Why not?"
xD
+Jack Slate he should've been called Hidden Kojima ( ͡° ͜ʖ ͡°)
+Jack Slate And then Stanley Parable happened.
+Jack Slate i dont get it
+Stefan Vukovic Have you played any of Kojima's games?
Best modern day example would be PT.
The purple gel was taken out because its uses caused players to get motion sickness... Yup, good thing nothing else can cause motion sickness in the game.
I would've made it so you would have to fling yourself on to that wall.
I want to experience that gel in a future vr title. Make this happen
@@yaelm631 I was thinking about this but in vr it really will make you motion sick
I still want it. I have strong vr legs
@@yaelm631 hope you will get it
A few corrections and extra content;
The fake endings were inspired by play testers of the original Portal. At the part of which you are going to be "baked" some play testers didn't escape, but rode the platform into the fire. The fake endings idea was made to please those players.
The fake endings were NOT dropped due to how many players ignored them, but because the producers underestimated how many fake endings they could come up with.
Also, the fake ending with the moon was resurrected for the ending when the producers were at a "flop sweat meeting" trying to think of how to end Portal 2.
There is another Wheatley/GLaDOS Chasis model still in the game's files. It consists of the Wheatley core stuck onto a simpler GLaDOS Chasis (and GLaDOS' head was still on her body).
The only time the model is visible is during the Portal 2 Post Mortem, where footage of the original ending was shown.
Speaking of the original ending, the ending planned at first did involve sticking 3 cores onto Wheatley and Wheatley bombing the Stalemate Resolution Button but the player would Resolve the Stalemate by "saying the word yes".
The player would press middle mouse button and Chell would say "Yes". When this idea went into play testing players didn't know Chell was speaking so it was cut out.
A one thing to do with the cut Paranoia Core was used for Wheatley; as seen in the Paranoia Core video, you would pluck the Core off the pedestal, whack him against the walls and throw him down the stairs was taken over to Wheatley.
In the actual game the part in GLaDOS' chamber where there is a collapsed staircase, producers planned for players to just throw Wheatley down there.
The Hover Turret NPC is fully functional, it's just missing it's model (which is meant to be the Portal 1 Curiosity Core) and voice files.
Mel was going to be the Protagonist for Portal 2 (it is not said that Mel would've been used for F-STOP) but was cut when players realised that GLaDOS didn't recognise the player as her killer.
Mel was reused for Co-op before being scrapped. Her model (as well as the Portal 1 Chell) ARE still in the game files (however their animations are broken and the Portal 1 Chell skin is replaced with the Black and Purple checkered texture).
There are a few extra models for Portal 2 PeTi, these include alternate Cube Dropping models, a Platform with a Portable Surface, and others.
There is a song in the game files which would've been used for the Finale with the word 'pc'. Unlike the other 2 files with partly the same names the song is not an instrumental version of Reconstructing Science.
You did mention the Futballs being used in the Portal 2 Competitive mode, but you never ACTUALLY talked about the mode;
The mode (cleverly nicknamed "Portal Kombat") involved 2 teams trying to take a ball (in this case, the unused Futball) to their side. The mode was removed from the game, as through play testing it was revealed that the matches were incredibly heptic.
The image for this mode does show a Cube design with (possibly) the Lamba logo on the side.
When thinking about how Wheatley would move or interact with the world the modellers kept changing the model to fit with their ideas. They first used Portal 1's "Cake" Core with the model stretching and squishing with each movement, kind of like a cartoon.
This lead to a Robot Eye on Gyroscope-like wheels, a Robot transforming into a crab, A Robot flapping like a Bird and flying around, etc, etc.
Originally in production, the GLaDOS model from Portal 1 would've been used (mostly). At first GLaDOS was just "A head on a string", evolving into the full model but with more human like movements.
...err... ...I'll stop here, I'm racking my brain too hard.
Still, hope this helps.
--Ben24x7--
Another few things (and yes, I know at least one of them isn't unused or cut but still);
GameSpot made an offer nearing Portal 2's release where if people pre-ordered Portal 2 from them, the purchasers would get an exclusive Roll Cage hat for the co-operative mode.
The model still exists in game, but is a really rare object.
There were quite a few variations of the Final Boss Battle which can be proven by Developer Commentary and also a piece of concept art.
At first Wheatley would use Crushers to kill the player, this proved too challenging. Wheatley was then made to use (Flamethrowing?) Turrets against the player, again too hard.
I know you already mentioned about cut dialogue but I'd like to mention this;
There are bits of cut dialogue of Caroline saying things like "Please mister Johnson" and "I don't want this". The voice actor for Cave Johnson revealed that Valve wanted Johnson to force Caroline to be uploaded to GLaDOS.
The voice actor for Johnson didn't like the idea and refused to record the lines.
--Ben24x7--
(again)
Oh, one last thing (this possibly doesn't count due to not being used in the first place);
This one is also to do with Valve's group thing where each group would think up an idea for Portal 2 (which is where F-STOP stemmed from).
The Idea was named "Two Bots, One Wrench", where the player along with 2 Robot companions would interact with each other and the player in the HL2 map 'Nova Prospekt'. These interactions were not pre-scripted and the AI would play them randomly depending on what is happening or where they are.
This was the inspiration behind the Personality Cores (referred as "Personality Construct" by the Announcer) Valve hasn't released the Project or the models, so it might be used for another game like F-STOP.
--Ben24x7--
(For the third time in a row)
Quick correction;
Dispite the name, Hover Turrets were not meant to hover. A picture from "The Final hours of Portal 2" revealed the Hover Turrets, which were suspended from the ceiling by a rope.
Also, the 2nd planned opening sequence for Portal 2 (The Tube ride) shows 2 Test Chambers. The first one is unrecognisable but the Hover Turrets can be seen (with Red eyes and voices) while the second Test is an early version of the map "pull_the_rug", with an early design for the Discouragement Lazer Emmiter.
I want to correct myself on one thing; the cube in the picture for the 'Portal Kombat' mode DOES NOT have the Lamba symbol on it's side, it's just an arrow.
--Ben24x7--
(As usual)
p.s. Would you like me to help with the second part (if that is alright)?
you know your stuff i learned a lot, thank you
You are welcome
Garfield comic that's seen here. *shows comic for a fourth of one second*
timestamp?
@@sailor70968:31
i hope F-Stop becomes a game someday. Valve said they hoped they would save it for a future title
BlockSquad1000 it will start development when half life 3 releases
Hl1=1998
Hl2=2004
Hl3=3XXX
It did block ;)
yeah, but tha was also when they were planning to make hl3
Or its own original game
The morgan freeman core. That just sounds absolutely hilarious. Think of it a core with the voice and personality of morgan freeman.
Fiona Destafano the Morgan Freeman core when it sees Wheatley is his line from wanted SHOOT THIS MOTHER FUCKER!!! anyone remember Wanted? It’s a pretty good movie
**silence**
Until it gets taken from the cubicle and goes wonky "I like strawberries. At least I think I do."
"Taken out due to causing motion sickness within players"
Out of all the times that excuse could be used, why in the one game where it doesn't make sense?
I'm sad about the removal of those alternate endings. They'd have been great easter eggs.
That’s true
Valve should seriously get some better game testers. There was some guy testing episode 2 and he got lost in a cave for over an hour then Valve made that cave a lot more simple. The guy was running in the same circle for an hour.
Valve put an Easter egg in that cave that said "Game testers, ruining video games since 1996"
Fucking game testers are stupid as shit. It's why they play video games, cause they aren't smart enough to get a real job.
In Team Fortress 2 there is a really lovely unused soundtrack that would play in the respawn room in Mann vs Machine. Do you know why it was scrapped? Because play testers would just stay in the room and listen to the pretty music instead of fight robots! Also in the Mann vs Machine trailer it shows RED and BLU team working TOGETHER to fight the robots. This was cut because play testers became confused and started shooting each other since you always had to fight the BLU team in normal game mode. It would have been really cool for RED and BLU to work together, play testers are stupid! There are 400,000 robots heading your way so why don't you I don't know.....shoot THEM instead of wasting your time with shooting the BLU team who can't be hurt! It's game LOGIC! Also some Tf2 updates are entirely community made which means Valve is becoming lazy. Why don't Valve ever focus on the BLU team in the comics, and they give Soldier everything! Hats, weapons, cosmetic items and even a girlfriend in the comics!
@Ruth S
Well, another reason the RED and BLU team working together to fight bots was probably cut because members of the RED team might accidentally mistake BLU team members for Robots.
Ruth S They are all red so that the sentries don't shoot them :P
F-Stop needs to be brought back, maybe as a Portal spin-off
portal 3
MrBoomboomtime2 yes.
It sounds like Portal Stories: Mel
That was a great game.
If they are going to, don't make it numbered. Give it a spinoff title.
They should have left the moon thing. Someone would have found it
+J_laubster Yeah, just look at how fast the "waiting" ending in Farcry 4 was found.
+J_laubster
Yeah, just look at how fast the "waiting" ending in Farcry 4 was found.
You're right, it would have exploded on the internet.
In actual release it would probably be found very quickly, considering that all you need is for someone to complete the game, play again at some point, look at the moon and try it.
WolfWithACNE it is at one point cave talks about the portal gel and how it’s made from moon rocks
Did he just call the IT crowd the it crowd?
xKamikazeDuck Yeah.
+Benjamin Norton lel
Either one is _technically_ correct, because it is a play on words "The it crowd" is a group of people who are cool. It's a joke. I hate it when people call it that as well though.
As much as I love Wheatley, I do mourn all the good ideas that had to die so that he could live.
...
I guess that's kind of his purpose, isn't it?
I'm sad now.
+Annie Trinity ;-;
Annie Trinity I'm still here you know
Annie Trinity your Profile Picture is beautiful
Wheatley! :D (I know that you're not the real Wheatley(BUT ARE YOU? :D)), but Wheatley's my second favourite character from Portal 2 :)
Kris That’s sadly not saying much as (including the cores) the entire cast in this series is only 11
I.... I don't think I could play a portal game without Glados, Chell, or Portals. But, on a side note, I just realized that Chell has gotta be a few thousand years old.
Aperture Tag isn't that bad. But also not as good as both original Portal games and Portal Stories: Mel. Ok, latter also has just 1 of the 3 things.
Personally, I could play a portal game without Chell but certainly not without GlaDOS. It just wouldn't be Portal without her; She just MAKES Portal. Reuniting with Wheatley would be great too, even though I know it isn't likely. Hey, the moon isn't that far from earth, he and the space sphere could easily float back into the earths orbit eventually and crash land back on Earth.
Naw, Chell probably isn't a few thousand years old, because, if you take a look at other containers in the Extended Relaxation Center, the time between, packing and expiration date are exactly 20 years, so, the cryosleep chambers can only keep people alive for 20 years, and for Aperture to be cover in nature would take, around 15 years is my guess, so, she has to have been asleep for 15-20 years because when she wakes up, she still has enough mental stability to do the tests, and the reason the Announcer said Chell had been in stasis for 99999999 is that after GLaDOS's first destruction, the calendar system was messed up, as Doug Rattmann couldn't set a wake-up date for the cryosleep chambers, so he had to connect Chell to the backup supply grid, and when the backup power runs out, Wheatley wakes Chell up, so Chell isn't thousands of years old...
@@yummydragon8533 The Final Hours of Portal 2 it said about 30,000ish years have passed, and GLaDOS didnt control that much as the facility was still working order at a little above 1.5 Volts so we could assume callenders and menial things should still work fine, and the cores would care over the Enrichment Center themselves. Also the announcer saying 9999999 (assuming its days as the last measurment he used was in days) gives us about 27000 years. And do you kniw how long it takes stuff to age to look like aperture? The facility wouldn't quite literally be in shambles with everything breaking over a measily 20 years
@@marcellacassab4331 theres a fan fiction written about this. Its actually really good and definitely worth a read, and its only got a small amount of cringe (pretty good as far as fan fictions go). Its called "blue sky" by waffles
Use the corpse of Cave as WHAT??? O.O
the companion cube
This may prove Game theory's theory about the companion cube having a body inside.
Xornoxilus Potato fire Corpses - possible, but doubtful.
Living people, who could be able to talk to the test subjects - no freaking way.
Anne Elk ...you got me
Anne Elk Cave Johson's personality was supposed to be uploaded in a robot. It is that robot's corpse you were suposed to use as a companion cube.
You were supposed to use Cave Johnson's corpse as a companion cube you say?
GAEM THEERY WUS RITE
Yeah, it's even mentioned on the game files. So it was the real deal!
This is an excerpt from the filename *glados_scenetable_include_manual_act3.nut*
//==================================================
//Called if player lingers after using the Cave corpse to escape
//==================================================
//Glados: Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses.
SceneTable["-3006_01"]
***** I can barely read this so I'm not sure whether this reply is sarcastic or not...
Phijkchu YoosRNaym his name and what it is from says he is actually that dumb
Adhesion Jell was removed because what did you say? Motion sickness? WHAT? Yeah, as if portals themselves don't cause motion sickness...
so tru xD
+Just Some Guy I can understand why they remove the other stuff but dropping that adhesion gel concept because of "motion sickness" is unforgivable!
tbh, I rarely here anyone talk about motion sickness from Portal, yet any game that deals with concepts like the adhesion gel, I hear it a lot. Going through portals that lock your horizontal plane is a bit different than a gel that literally turns your camera in a very quick motion.
really the adhesion gel probably woulda made it into the game if it was a slower transistion from the floor to wall/ceiling than the original one
Did anyone else notice the early portal intro used almost all Half-Life 2 sounds?
Placeholders.
Yup
A lot of source games recycle the same sounds. You can even hear some sounds from HL2/CS in the MMORPG Vindictus that's built on Source.
and you can even see tf2 props and textures
if you delete a sound file, where It would've played, you can hear a voice saying doh, fiddlesticks! I first found out at a video, and it happened to me on portal 2 for ps3
About the alternate endings...someone would find it eventually. If someone found the Donkey Kong easter egg, then they're bound to find the alternate endings.
Portal 3, 4 Player Co-op: Chell,Mell,Bell,Fell.
What about Dell?
+robbalison of course there was planned to be a Dell but valve couldn't get in touch with her
+BountifulGames
Lol
dont forget about hell
Can't ever have a portal co op without Jel.
They really should have left that alternate moon ending in. Someone would definitely have found it and it would have been one of those cool things you see posted on youtube then everyone goes and tries it out for themselves.
I think that ending still woulda been cool. and those other cores... and alot of those game mechanics ;_: why velve
Well, during design producers decided to kill off Wheatley, which would be why you meet the other (unused) cores. But since play testers missed Wheatley, and that the player didn't get enough time being around each Core, the producers decided "Let's kill Wheatley... ...and bring him back,".
***** , Exactly, which is why we do not have the other Cores.
If people wernt pussys the gel that allowed you to walk on walls would have made it.
Rapid000 TF2 *volvo
JohsnicCraft *Valve
The it crowd?
It is an awesome show, imagine the big bang theory, but actually good.
Yep.
Valve News Network I think he met he said "it" and not " I.T."
Darren Burnett From Wikipedia AND THE REST OF THE INTERNET: The "IT" in the show's title can be pronounced as either the word it /ˈɪt/, as in "the 'it' crowd", or as the letters IT /ˌaɪˈtiː/, as in the abbreviation for information technology.[1]
+Valve News Network yep, the it crowd is amazing.
They could still release F-stop in the way they intended, just would have to be smart enough to call the game "Aperture" (as it a prequel to Portal with no portals) problem solved.
"Before thinking with Portals, there was thinking for Aperture"
They technically did this with aperture desk job
I know this is a 7 year old comment but okay.
Excuse me, but as a hungarian person, i'd like to correct you on one point.
Rubik's cube was in the 70s.
Őrizzük a hungarikumokat :DD
:-)
Portal Secret Content: F-Stop
Banjo Kazooie Secret Content: Stop n Swap
coincidence?
I THINK NOT!
But hey, thats just a theory...
LucasSaturn A GAME THEORY, Thanks for watching!
Scout919 Now welcome to the AMAZING END GAME CARD TOURNAMENT
Lorenzo Dalla Costa Cervelin toy chica or chica? Vote now!!!!!!!!!!!!
I THINK NOT!
the alternate ending of the moon death scares me xD
If you're into cameras, F-stop is what we call the number associated to your aperture. the more you know.
shoulda watched the video all the way through before commenting.
"Why put something into the game if no one is going to find it?"
Dire mistake. That's like making one ending to Far Cry 4. I know they arent Ubisoft but the moon thing would be infinitely better than waiting ten minutes for Pagan to come back.
I really hope that F-Stop is being saved for Portal 3.
It's very sad, but there's probably not going to be a Portal 3. They ended the storyline pretty well, there's nowhere else for Valve to take the portal mechanics, and there's so much user-created content now in the Perpetual Testing Initiative that there might as well be a Portal 3. There are time-travel maps, universe-shifting maps, every manner of weird portal mechanics, gravity flipping, size changing, gel levels, new bosses, Adventure Sphere maps...the list goes on and on.
All that has been stated about Portal 3 is that "Chell's Story is over" so there is a glimmer of hope
LooseElectronStudios Also, some dudes on Steam are making a game right now that tells the story between Portals 1 & 2. Hasn't been released yet, but there is the Aperture gel game that only costs a couple of bucks. The voice acting is cringe worthy, and I haven't finished it yet because I'm not a huge fan of the gels.
WalkingDilemma I saw that! Conversion, isn't it? There's the time machine tests as well, for those looking for a new mechanic. Again, voice acting/storyline rather bad, but the mechanic is pretty cool!
there will never be a portal 3 because chell would never come back to the facility after what glados did to her plus glados would never pull chell back in for testing because of the bots this is shown in the credits song i want you gone when glados said "WELL YOU HAVE BEEN REPLACED i don't need anyone now"
"The it crowd"
I fucking lost it.
So essentially, Gabe loved the idea of F-Stop so much that he.. changed it entirely into a sequel for Portal?
Blame that old stygian horror we all must suffer 'neath: Focus Testing.
Valve *loves* focus testing.
Say you're led into a room and shown an early demo for a Portal sequel, but with no GLaDOS, no Chell, not even *portals*. They ask for feedback, and you say "yeah that was fun but kinda weird, doesn't seem like it has much to do with the first game."
Rather than sticking to their guns and saying "this is a good idea, and we're gonna stand by it," they instead scrap it and make a more traditional portal-y adventure.
This is why your audience is sometimes wrong.
Portal 2 is amazing, but they could use that idea for another game :/
@@JonSqu I mean, the end result was great, so I'm not complaining.
Call me odd, but I think it would be awesome to have a massive underground facility with an unlimited budget testing all sorts of crazy inventions!
First person to invent a portal gun wins the noble physics prize.
heh... _unlimited_
It actually makes me sad. I LOVE Portal 2, but all those things look so great and cool and interesting ! :(
they should make a game called "Portal Clusterfuck" the third portal game
but it just has all of these deleted or scrapped features
and a dlc for extra levels with the 'motion sickness' gel just in case
They should make a Portal spin-off based on F-Stop and the 80's.
Hey, that doesn't seem like that bad of an idea
I really want it
Once your universe contains a parallel reality mechanic, which Portal conveniently does, you can make any spin off property work. Existence of AGUS makes no logical sense and Cave Johnson canonically never built a town? That's fine; you're in an alternate universe where Stephen Merchant was from Norway and Chell's a ginger; problem solved!
Maybe the the old version of Cave could be a different character.
uhhh... Portal Stories: Mel?
The Portal Gun is actually assigned to do damage, most likely for defeating the Hover Turret before it was scrapped.
Here's a excerpt from weapon_portalgun.txt
// Portalgun
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Portal_Portalgun"
"viewmodel" "models/weapons/v_portalgun.mdl"
"playermodel" "models/weapons/w_portalgun.mdl"
"anim_prefix" "portalgun"
"bucket" "0"
"bucket_position" "2"
"clip_size" "1"
"primary_ammo" "None"
"secondary_ammo" "None"
"weight" "4"
"item_flags" "0"
"damage" "9"
"autoswitchto" "1"
***** Nice burn. No really, that a amazing burn towards the CS:GO iteration of the Scout.
How did you open a .dll?
*****
:/
GLAdOS says that you have been detained in the relaxation vault for 900040 (hours, days, years???)
I heard her start to say hours.
Joshua Smellie
It's better than days, and years...
She was detained for 15000 years though?
*G* enatic
*L* ifeform
*A* nd
*D* isk
*O* perat *ing*
*S* ystem
I know. GLaDOS.
My main point was that it's Operating, not Operation.
1.i would try to find the alternate endings. 2. i wish F-STOP will be a game. 3. there are alot of stuff you said there was that should've been in the game. i would love that purple gel.
I love the *smashing headfirst* into the relaxation vault and having the radio land on top of you. That is comedy gold and should have been the announcement trailer.
I would love it if they released all unused content on their games
Except it was unused for a reason. They don't want to corrupt a great game with things that they removed.
I can't fucking believe he said "The it crowd".
" ... "
- gordon freeman core
What if Morgan freeman voiced the Morgan freeman core
5:31 that chamber the character passes over is an actual test chamber in the final game. It's the chamber right after the chamber with the radio playing Exile: Villify
You can even see the pipe that the character passes through in that animation in the actual test chamber. Red tint at the ends and everything.
Oh it's the turret song in the background
I actually like the idea of multiple Cores with a different personality. It'd be a nice touch.
Only problem is that it would've taken away the "alone" feel of the game.
In a room where u hear "Doug Rattmann" that voice is scraped files of the paranoid core
i love that test intro where the turret about attacks you
"Target Acquired" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
*When you finally escape Ravenholm, but then you go down to the cave and meet A LOT poisonous headcrabs* 5:01
To me, F Stop feels like it was meant to be something where you manipulate light and shadow to control the environment.
yeah i imagine it ended up being the lasers in portal 2
I would like to play a Portal prequel, but not called Portal. I am hoping to see a new game mechanic that Aperture has invented and play during the life of Cave Johnson, similar to the unused F-stop idea. The game should take place before the death of Cave Johnson and should tell the story(s) of what happened in Aperture before Glados was awakened.
I am thinking that different characters should be played as as you progress into the future of Aperture, ending with playing as Doug Rattman and escaping Glados, that would be pretty cool.
The >>>>it
I facepalmed so hard when he said that, i think my face caved in
- waits for portal 3 -
Wow Portal 2 turned out so much better xD
Yeah that would be cool :P
yeah compare the resulting build of this game to destiny - granted, that game hopefully will get better over the 10 years, but considering all the stuff valve cut, portal 2 is still my fav game of all time
Lots of people are saying "ERMAGHERDDD THE PLAY TESTAS R SO STOOPOD" I'm actually glad they didn't use F-Stop because it would have changed the whole feeling of the game and the portals, etc were the things *we* fans came to love. Why would you want to get rid of the things, portal had in the beginning. We fans loved the original portal and we wanted a similar but different game, not an entire new one. So just be happy and for the franchise we fans love! (:
I always thought the adventure core was Cave Johnson... If their was a alternative ending then we would have killed that core which is pretty sad
do a video about portal 3! (i hope this comment will actually make sence someday)
sense*
You mean portal 2 episode 1?
2 years later still isnt making sence
3 years, no rumors or announcements or anything, portal development is dead and the playerbase is nearly dead
2020 and... Nop
It's called the I.T crowed, not the "it" crowed :P
The "IT" in the show's title can be pronounced as either the word it /ˈɪt/, as in "the 'it' crowd", or as the letters IT /ˌaɪˈtiː/, as in the abbreviation for information technology.[1]
crowd* :p I'm gonna be that guy lol
Yeah, I usually don't care about typos. However, if there's one time when one should pay attention to their typing is when they're actively trying to correct someone else.
No it isn't. Listen to the DVD commentary.
**crowd, i can be that guy too.
Actually, when you have to kill Cave Johnson, it wasn't because he was an antagonist. He was hooked up to a computer, but it wasn't hooked up to the network. So he just stood still for hundreds of years and he went insane. He would ask you to take him out of his misery and you would turn off the computer. Pretty dark if I do say so myself.
Other then that a great video!
Dang! You actually managed to find stuff that I didn't know about Portal! Great video. I really enjoyed it.
It’s amazing to think Portal2 is nearly a decade old. Graphics still hold up to this day.
Actually the laser wasn't just added but instead it replaced the energy orb from Portal 1.
My theory for what F-Stop was, it could have been the way of folding things, like folding a certain wall to where you could walk around or over it. I mean, in the trailer it has a ton of things folding themselves up to "clean the room" as i like to say it, and it has F in the name. Who else agrees with me?
Hey, that makes sense
F-Stop is a camera term, its about adjusting the light to get the optimal image. It would have something to do with that.
It’s almost 2022 and this is still one of my favorite games.
Aperture Science Enrichment Center reminds you that the cubes that redirects lasers are called "Discouragement Redirection Cubes"
So Caroline (GLaDOS) tool revenge over Cave Johnson and stuffed his corpse into the companion cube? OMG it makes So much sense'
aye bruh, do more beta shit like this, its pretty dope
matteo salamanca nigga fuck off, aint nobody talking to you. bitch ass nigga
derp.mp3 nobody talks like that except skinny little white teens
derp.mp3 lmao your embarrasing yourself
derp.mp3 why are you still putting up the act?
matteo salamanca what fucking act? why are YOU insulting people that ain't talking to your bitch ass?
i know this video is old, but i cant help but come back to it every once and a while
I find it funny how the turret is sent to chamber 16 in the early intro and I love that both games introduce/reintroduce turrets in the 16 chamber.
They should release some removed elements from portal 2 like the purple gel and the vent things as DLC's, and release fstop aswell
Oh, and if they released portal 3 with the hidden endings - after this video - i'd look for them.
Tyler, when your computer breaks down, who you gonna call?
*_7:35_**_ ThE iT CrOwD_*
That intro was kinda neat. I especially love the radio there xD
2:00 i was waiting for the "Are YA READY KIDS?!?" Lol
You sounded a lot more cheerful back then
5:43 Oh my god those are what the hover turrets looked like.
Theres also walking turrets btw
***** i wasnt joking. The rocket turret and the (scrapped) walking turret looked like cores, and thus that line of red-eyed core looking robots could easily have been mistaken for a seperate type of turret.
I love the Hover Turret's voice.
that early intro test is very unnerving to me
Wow these are SO interesting! Absolutely loved portal 2. Thank you for making this!!
The paranoid sphere though xD
1:25
Portal:Mel Stories?
Why is his voice so enthusiastic sounding where now he sounds like a depressed old man
there was the moon ending, that can be found in beta. Glados leaves you on the moon and you can see the portal on earth and when you walk to the portal on the moon, she closes it on you, then she taunts you and after she is done speaking you die. I also believe that this is in the full game, but is extremely rare
Where is the file located?
I hope they end up making the unused stuff as DLCs.
Free DLCs (basically all the Portal 2 DLCs) are just content updates to me. It's technically DLC, but other games make us used to calling them updates.
some of these content has been used in portal stories:MEL
Gaben said in the earlier days that hl episode 3 was going to have some very new mechanics, maybe that was what happened to f-stop?
It is possible to make a PDV in hammer and, also in hammer, you could add the reflection gel that has 1 property of the adhesive gel; no movement on propulsion gel.
So much love and life in his voice.
You sound so happy.... oh how the mighty fall. You just sound so worn out on your modern videos... its kinda sad
Not anymore!
In the early Portal 2 trailer the announcer says after GLaDOS says you have been detained in the relaxation vault "900,040 Hours". Divide by 24 Hours in a day, it's roughly 37,501 days. Divide by 365 days in a year, and we can safely say that at this point in development, Portal 2 was almost 103 years after Portal 1.
yeah i think it was about changing light of cameras because aperture is how much light you let into the camera and aperture is measured in F-stops
I hope Valve gets Richard Ayoade's voice in the future! Stephen Merchant was perfect for Wheatley but I would love to see Richard in a game as a different character
iminapunkband I would love a conversion mod to have Ayoade's voice replace Merchant's. Don't get me wrong I love it as is, but that would just be amazing!
Doctor Pizza Pasta Merchant's voice is annoying.
iminapunkband moss confirmed
9:31 They were stupid. Look at FNaF. Every little detail was found in every single FNaF game, so why wouldn't people be able to find out the alternate endings in Portal 2?
...Portal came out way before FNAF was even an idea....
Darlaimerner
I never said they had to look at FNaF, i just said that they were stupid, and that i used FNaF as an example to show that people CAN find secret alternate endings like that, because i already knew it was made WAAAY before it.
Querez854 Ah, I see.
+Querez854 fnaf was made by one person, valve is a giant comoany
Because no alternate endings were actually implemented into the final game.
Is any of this replicable or playable?
5:31 this test is still in portal 2 and it even has the pipe going through it, pretty epic
I unboxed a purple energy kiss king on my birthday Gabe must
Super jealous man, Happy Birthday! Was that post on the TF2 Sub Reddit?
yep that was me :D
Moustachium I see what u did there
Lol, Valve can't count to three.
they can just one big backstory is behind that...
There was this comic that I'm going to show you for 1/4 second, and lots, lots and lots of voice acting but I'm not going to show you any because FU.
pls make a second part mate This is sooooo cool
The old Tyler sounds like a rejected Alvin and the chipmunks
9:32
That's how you solve that puzzle? I just ran in, used one of the turrets as a meat shield, then charged at the other.
could have made f-stop another game, and call it F-STOP. :PPP
xd I though the same!
Great video mate!
F stop was revealed to be a system where you take pictures of items and you can then place those items in the real world and scale their size