Why my Roguelike took 6 Months to get loot - Devlog

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  • čas přidán 19. 07. 2024
  • The first part of the loot system for Rogue Pocket Quest!
    #devlog #gamedev #roguelike
    Special shout out to Lighthoof Dryden for the terrible joke and his great videos:
    / @lighthoofdryden
    Asset Pack Used for Initial Sprites of Game:
    kenney.nl/assets/tiny-dungeon
    //Socials
    Discord Server: / discord
    Twitter: x.com/GingerNingersh
    itch.io: gingerningerish.itch.io/
    //Time Stamps
    0:00 - Intro
    0:43 - System Implementation
    2:51 - Items by Design
    5:50 - Inventory System
    8:32 - Consumables/Food
    Tracks Used:
    Clowning Around © 2016 by Shane Ivers is licensed under CC BY 4.0
  • Hry

Komentáře • 51

  • @GingerNingerish
    @GingerNingerish  Před 23 dny +5

    Hey everyone, thanks for waiting so long! Don't forget to join the Discord for future updates and a maybe at some point playable build in the future:
    discord.gg/kabATzwhFz

  • @timmygilbert4102
    @timmygilbert4102 Před 23 dny +6

    Gamers: stick of shame only 100% Speedrun

  • @Skeffles
    @Skeffles Před 15 dny +1

    Fantastic devlog. I love seeing how you're inspired by RS! The range of items looks brilliant.

  • @FullMoonGame
    @FullMoonGame Před 22 dny +1

    It's great seeing that you're still working on it. Keep it up!

  • @TheShelfman
    @TheShelfman Před 22 dny +1

    Dudeeee you're a beast. So many items. Fantastic job!

    • @GingerNingerish
      @GingerNingerish  Před 22 dny

      Thanks my dude! Back at you, you're a content machine yourself haha.

  • @Orionhart
    @Orionhart Před 23 dny +2

    I like the upgrade system! Smart way to let the play build what they want but still having a nice element of luck.

  • @RockyMulletGamedev
    @RockyMulletGamedev Před 23 dny +5

    I roguely liked this video.

  • @jeremiahmauga1801
    @jeremiahmauga1801 Před 18 dny +1

    Inventory systems are a pain, great work!

  • @jacksonnadler-block2869
    @jacksonnadler-block2869 Před 22 dny +1

    I love the art style as well as how you designed the inventory controls and ui. It’s really great

    • @GingerNingerish
      @GingerNingerish  Před 22 dny +1

      The art style it's self is based on the tiny dungeon asset kit from Kenny. But I did my best to keep in style with it for the extra stuff I made like the UI and Weapons/Food.

  • @Antantic_
    @Antantic_ Před 23 dny +2

    I wish you good luck with this project. It's nice to see how it has grown from the initial 'how to make a roguelite in a month' video to a full release. By the way, I've noticed that when a video does well on CZcams, it really boosts my motivation to work on my own game. Do you feel the same?

    • @GingerNingerish
      @GingerNingerish  Před 23 dny +1

      Absolutely, I feel the same way. This video definitely feels like a really big win so far. I'm glad to see attention around the game again. Which also makes it slightly difficult to stop for a little bit and try get my other game Foot Joust closer to the finish line, haha.

  • @IndeverGames
    @IndeverGames Před 23 dny +1

    Looking so good! That’s a significant amount of content variation!

  • @clumsygiant_
    @clumsygiant_ Před 14 dny +1

    Nice! Quick note, the Twitter link in this video just links to the Twitter main page :)

  • @LighthoofDryden
    @LighthoofDryden Před 23 dny +3

    The stick of shame is also what we pass around every time we say “rogueLIKE this video” 😆
    That’s a wild number of items you created!! What was the final count, did you say?

    • @GingerNingerish
      @GingerNingerish  Před 23 dny

      The total was... 420!
      Alright now is your turn with the stick of shame. So, tag your it?

    • @pauleastlund4243
      @pauleastlund4243 Před 22 dny +2

      @LighthoofDryden I think Disinherited could benefit from the Stick of Shame. Or maybe the Bone of Shame ...

    • @LighthoofDryden
      @LighthoofDryden Před 22 dny

      @@pauleastlund4243 BONE of shame is great because of the rhyme with cone of shame, plus bone

  • @ptitemadeleine
    @ptitemadeleine Před 23 dny +1

    Great video, love devlog as a game dev my self, i don't have enough time to do one for my project but i certainly love watching your's.

    • @GingerNingerish
      @GingerNingerish  Před 23 dny +1

      Yeah, Devlogs are super time consuming haha, I love it and hate it.

  • @felfar197
    @felfar197 Před 22 dny +1

    nice! :)

  • @finebowgames
    @finebowgames Před 22 dny +1

    oh please gimme damage numbers!

  • @rootbindev
    @rootbindev Před 6 dny

    I like

  • @Anerisian
    @Anerisian Před 23 dny +1

    if zero, make the number a bit transparent, so the values stick out a bit.

    • @Anerisian
      @Anerisian Před 23 dny

      …or brown

    • @GingerNingerish
      @GingerNingerish  Před 23 dny

      Do you mean for hotbar items that have run out?

    • @Anerisian
      @Anerisian Před 22 dny +1

      @@GingerNingerish on the item stats you show, which is often a long list of zeroes. If you mute them, e.g. using the orange brown, it’s easier to see the stat changes at a glance.

    • @GingerNingerish
      @GingerNingerish  Před 22 dny +1

      @Anerisian That's a pretty good idea, actually. Ill add to the QOL list.

  • @Potato63531
    @Potato63531 Před 23 dny +2

    Wait is it out now? I wanna play it ❤ if its still in dev can you add a samurai set? :) ❤ it's ok you can't.

    • @GingerNingerish
      @GingerNingerish  Před 23 dny +2

      Not out for a while, haha. But I want to work towards a playable build in the future!

    • @Potato63531
      @Potato63531 Před 23 dny +1

      @@GingerNingerish Alr Goodluck on your journey I can't wait to play it

  • @ghostscyther8667
    @ghostscyther8667 Před 12 dny

    There's a game called archvale and it can give you inspiration so I suggest you too check out

  • @ThatDwag69
    @ThatDwag69 Před 23 dny +1

    Is this a mobile game