I Tried to make a Roguelike in One Month - Devlog

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  • čas přidán 20. 06. 2024
  • I'm back! This time with a side project. I tried my best to make a Roguelike in just a month using royalty free assets. See how far I got...
    Play my games here:
    gingerningerish.itch.io/
    Twitter:
    / gingerningersh
    #devlog #gamedev #roguelike
    0:00 Intro
    1:00 Procedural Generation
    3:18 Week 1
    4:35 Week 2
    6:33 Week 3
    6:48 Week 4
    9:48 Times Up
  • Hry

Komentáře • 145

  • @GingerNingerish
    @GingerNingerish  Před 3 měsíci +2

    Alright, if you are looking for the next part, here it is!
    czcams.com/video/J_5on3LFEAs/video.html

  • @FullMoonGame
    @FullMoonGame Před 9 měsíci +83

    Random dungeon generation is quite a fascinating subject. Good job and good progress for three weeks of work!

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +6

      Thanks, I am surprised myself that I got it working smoothly, and slowly itterated on it and did not get stuck. Other than trying to tack some stuff on later.

  • @vaguelyjake5698
    @vaguelyjake5698 Před 9 měsíci +32

    This is a crazy amount of progress in such a short time! Really nice work, and I'll definitely be keeping the Aseprite idea in my back pocket.

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +4

      Thanks for watching and I'm glad to make more people aware of the Asprite Importer.

  • @TheShelfman
    @TheShelfman Před 9 měsíci +10

    This is such a cool project! Love the vibe of it. Also that Aseprite package seems like a brilliant idea
    Great video!

  • @Egitheegg
    @Egitheegg Před 9 měsíci +6

    After having seen too many I make a game in five days video it’s a nice change to watch someone actually give themselves time to create a project

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +4

      Glad you enjoyed it! I just love doing it and I based the timeframe around what I think my experince level was at really, and I genuinely care about the projects I work on.

  • @kennadesigns
    @kennadesigns Před 7 měsíci +1

    This is so awesome, I love seeing your progress and how well you used that art pack to create such a polished game. I'll definitely be watching the next videos you upload!

    • @GingerNingerish
      @GingerNingerish  Před 7 měsíci +1

      Thanks, that really means a lot and thanks for watching!

  • @GamesBySaul
    @GamesBySaul Před 9 měsíci +6

    Nice work! Shame you lost a week but for what you did in 3 weeks you should be super proud, you learnt a lot of new things it seems like, which to me is a great success!

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Thanks for watching Saul! Absolutely really happy with it and excited to keep going.

  • @mr_clean575
    @mr_clean575 Před 9 měsíci +3

    Loves this! Would love to see more work on this project

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +2

      There is certainly more to come. In a bit though, some time this year.

  • @jakedev7363
    @jakedev7363 Před 9 měsíci +1

    Great video! Loved the art in the game! You’ve earned yourself a subscriber.

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Thanks mate, greatly appreciate the subscription and your time.

  • @UberAnonymous
    @UberAnonymous Před 7 měsíci +2

    Ive been struggling with implementation of a mini map for some time now. I love your approach of using a seperate tile map and camera. I think I might try something like that! Thanks for the idea

    • @GingerNingerish
      @GingerNingerish  Před 7 měsíci

      Hey thanks! And that's great I hope it works out for you. I'll be developing the idea further hopefully in another video and detailing it more.

  • @GingerNingerish
    @GingerNingerish  Před 9 měsíci +24

    Edit: Alright, guys, one week challenge devlog is out now. Go check it out!
    Hey, been a while. Feels good to upload another video with another on the way. Hope you all in enjoy and thanks for watching.

  • @RockyMulletGamedev
    @RockyMulletGamedev Před 9 měsíci +4

    Devlog 7: Making a game in 1 sec XD
    Cool devlog, nice ground work for a roguelike you got there.

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +3

      Don't give me ideas for easy content, becuase I'll do it

  • @NightHutStudio
    @NightHutStudio Před 9 měsíci +4

    Your summary of ChatGPT as a direction pointer rather than an auto-scripter is spot on.
    One example for me is it helped me to mock up some ideas for procedural placement of collectables along smooth arcs in my mobile game (I show this briefly in my Devlog 0).
    But I reckon LLMs will quickly shift away from just pointing you in a direction once they can fit massive amounts of the codebase in their context window...or even before then with smart prompting.
    Anyway, good luck with the 1 week project my fellow Aussie gamedev!

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Yeah Nah mate. Youve deeply offended me now. I am a Kiwi not an Aussie.
      Jokes aside, I agree, but also what I actually found interesting was, when I was dealing with some Google Play issues for another project, I couldn't rely on ChatGPT to fix weird issues and bugs or things I missed, I need to read stuff from actual human experices and their workaround/individual problems to see if they match mine.

    • @NightHutStudio
      @NightHutStudio Před 9 měsíci +1

      Haha oh yeah whoops... I'll hand myself over to the authorities now! Sorry!
      Interesting. I bet it's because for issues like that, where you kind of cobble together the solution from multiple places, there isn't a good set of training data. Forces it to rely on proper reasoning (with data up till end of 2021 mind you).
      I had some success setting up on the Apple store recently with ChatGPT's help, but that was mostly a happy path. Wish I could say it wasn't a frustrating path also but hey that's Apple dev from a Windows machine!
      🥝✌️

  • @OutMagic
    @OutMagic Před 8 měsíci +1

    That's bloody impressive work for a month mate, well done! :D

  • @MonkeyBlueGamesDev
    @MonkeyBlueGamesDev Před 7 měsíci +1

    Really interesting video and great to see what you made in the month 😊

  • @KenneyNL
    @KenneyNL Před 9 měsíci +3

    Great video, absolutely loved it. And of course - thanks for using my assets :)

  • @BigBouncyBanana
    @BigBouncyBanana Před 9 měsíci +1

    dude this is epic, you dserve so much more! i will definetly try out the game once its released :DD

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      You're epic, mate. Thanks for watching, and I hope I can get the game in to your hands sometime soon.

    • @BigBouncyBanana
      @BigBouncyBanana Před 9 měsíci +2

      @@GingerNingerish no problem, and we'll all be hyped :)

  • @paypercutts
    @paypercutts Před 9 měsíci +1

    This looks pro as! Keep going with it, ya made heaps of progress

  • @Skeffles
    @Skeffles Před 9 měsíci

    Brilliant to see how much you got done in the month!

  • @thegamingcow5072
    @thegamingcow5072 Před 9 měsíci +2

    How does that one song in the intro never get old, even though literally everyone has heard it like 5 million times

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +2

      Still sounds good even after having to edit over it a million times also.

    • @MKSRKAK0
      @MKSRKAK0 Před 8 měsíci +2

      The song is a roguelike itself - endless replayability.

  • @SidFish
    @SidFish Před 9 měsíci +1

    Great video bud, awesome to see it has taken off too.

  • @thatonedudelive7260
    @thatonedudelive7260 Před 9 měsíci +8

    Honestly looks awesome... most people dont realize how much work actually goes into such small projects. Keep up the awesome work.

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +3

      Absolutely, and this is cutting corners with special tools and an asset pack haha.

  • @thvist
    @thvist Před 9 měsíci +1

    Really enjoyed the vid!

  • @Rockstar7552
    @Rockstar7552 Před 9 měsíci +1

    Bro you are a literal LEGEND for mentioning the Aseprite Import Tool ty

  • @miphios
    @miphios Před 9 měsíci +1

    Looks sick dude. I started making my new game at the beginning of this month and made not nearly as much progress. Tbf i was also sick for a week and spent another week learning to make videos. All I managed to get up and going was a bare weapon creation system and projectile system, i wanted to make an advanced bullet hell projectile system with crazy bullet patterns but i kept finding distractions lol. Don't think my knowledge of trigonometry is gonna help me that much when it comes to making my guns shoot out pictures anyways. With the progress you made despite getting sick and all, you did great and the game is definitely something I'd play.

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +2

      That's awsome dude good luck with your project. A lot of these concepts I have done in my other projects, other than Procedural generation, so it was pretty smooth, mainly how I chose the scope of the game really. The Bullet hell stuff I have to figure a litte more out, becuase I will create some more wizzard like enmies with differnt pattern. I was mainly sick for like, a couple days, but that week I did Oppenhimer one night and Barbie the other, and there was like a thing on at my son's daycare so like anyone one of those those places is where I am sure I got the cold from plus the terrible winter season in NZ lmao.

  • @ruisousa1839
    @ruisousa1839 Před 9 měsíci +1

    Wow! Amazing job mate!

  • @Christian_Adleta
    @Christian_Adleta Před 9 měsíci +3

    Nice work! What you got done in the 3 weeks was pretty incredible and easily would have taken me a few months. I'm looking forward to your next challenge video.

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Yeah I am super happy with it, a lot of stuff I have done before a few times over. So flexing those muscles a tiny bit. The next video will be another month maybe, setting up Google Play for the game which is completed has caused a massive hold on trying to relase it due to some dumb issues haha.

  • @YannPicardFX
    @YannPicardFX Před 9 měsíci +1

    the 2 pixel black outline art style is gaining populariry I think

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci

      Yeah most of the Kenny asset packs have this style it is really neat.

  • @kantallive
    @kantallive Před 9 měsíci +1

    Still this looks very good for 3 weeks of work. You should definitely finish it, along with releasing on Steam someday.

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +2

      Absoluetley going to finish it, still on the fence about Steam as it is a very mobile experince and then also how the monetization system will work on mobile vs as a one off purchase as a full game.

  • @simplename999
    @simplename999 Před 7 měsíci +1

    Great job !

  • @jasperthebeetleboy
    @jasperthebeetleboy Před 8 měsíci

    oh wow looking good

  • @CW-cj6nd
    @CW-cj6nd Před 9 měsíci +2

    Didn’t know an aseprite to unity importer existed. Thank you for that.

  • @compasslg4233
    @compasslg4233 Před 9 měsíci +1

    That looks really cool and polished already! looking forward to play it :)

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Thanks, can't wait for you to get your hands on the game also!

  • @user-co3nl9co5g
    @user-co3nl9co5g Před 9 měsíci +1

    Woah, what a nice video, though something bugged me, you can't tell which direction the player is facing, you've probably already thought of it but, you should probably make the sprite flip :)

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +2

      Each attack plays an animation when they swing their sword in the direction of your attack, which will be based on the direction you move. Sprite flipping wouldn't do much other than flip the hand the sword was in anyway.

  • @VaibhavShewale
    @VaibhavShewale Před 9 měsíci +2

    damn, it looks fun

  • @Selrisitai
    @Selrisitai Před 9 měsíci +7

    You probably already know, but it never hurts to have a reminder:
    If you continue working on this, focus on the BIG PICTURE. Get the core actions working, get the ending and ending reward system and dungeon-expanding features working, as they are core features.
    I would say that you actually probably have _too much polish_ for this stage. If you had held back on, for instance, making the sprites and adding an additional enemy, you could probably have the full gameplay loop finished right now, which would mean that everything you add would be an addition to an essentially complete game.
    I liken it to finishing an outline of a novel before writing the scenes in full detail. You may have a beautifully polished chapter 1, but that's pretty much useless and virtually meaningless without chapter 2-50 lined up.

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +5

      Yeah absolutely, but I also have most of game idea actually planned out and know where I am going.I still have like A LOT more cool stuff to reveal, with the world building, actual roguelike elements, the real gamplay loop etc.
      I guess I am more visual with a lot things, I really like to know how its going to look like and what it will really feel like. Also trying to content create and make games at the same time trying to add something more eye catching too. And when your making games in your spare time outside of work, hey some times whatever youre in the mood for is just how you work.
      The additional enemy was pretty important though mainly becuase it was a meele combat system, that I need to expeince with the other enemy types.
      I appreciate the feedback and your time watching though!

  • @maceronsgamedevthings
    @maceronsgamedevthings Před 8 měsíci +1

    Damn it took me a month to get a very minor part of my game to work haha this looks great too

    • @GingerNingerish
      @GingerNingerish  Před 8 měsíci

      Keep at it, you get better with time and practice.

  • @Raksarr
    @Raksarr Před 8 měsíci

    I like how strong the character shape is!
    3:40

  • @thisisloop
    @thisisloop Před 9 měsíci +1

    Whats the name of the song from the intro?
    Also really good game for just a month of work, it looks great and the mechanics are great.
    I also like the editing and commentary, you could probably make a lot of money with youtube or games if you keep going.

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Song is "LAKEY INSPIRED - Chill Day" according to the file.
      Thanks, glad you enjoyed all that, I hope to get somewhere with it one day, make my own game studio. A pipe dream for now while I work IT haha.

  • @Remake483
    @Remake483 Před 7 měsíci +1

    Can you talk about Procedural Generation? I still don't understand how it works. Please!

    • @GingerNingerish
      @GingerNingerish  Před 7 měsíci +1

      There might be another video in the future to cover this, but if not...
      A premade room spawns with 3 potential new doorways, it randomly selects one of those doorways as an exit, and scans the area next to it make sure a new randomly selected room can fit there. If it has room It will place it, and then automaticly tile a corridor between them and hide the other doors not in use. Then it just keeps repeating this till the amount of rooms needed has spawned.
      Everything is done by coordernits on a grid
      There are few extra things in there, like at random intervals it will go back several rooms and start a brand new path. This will also work as a fail safe if a room for whatever reason cannot place a new room or fit another one in next to it, kind of like it ends up playing snake on itself.
      I need to expand this still so I can have treasure rooms, break rooms, map rooms and some other thing so I might revisit.

  • @name36154
    @name36154 Před 9 měsíci +2

    Would you link the source code foe the generation 😅 i am really stuck on it

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Ah, I'll see what I can whip up. Is there somewhere I contact you directly.

  • @BadilloBacaRoberto
    @BadilloBacaRoberto Před 9 měsíci +1

    I tried to use the aseprite importer, but I noticed that it has some major bugs I don't know if it got updated.

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci

      What bugs were you encoutering? I had to change to Beta Particitipation from Steam to get the latest verion of Aesprite to unlock certain features, if you have that version. Otherwise I had no issues.

  • @brodendangio4810
    @brodendangio4810 Před 8 měsíci +1

    Would love to hear more about how you did Nahmesh *star in 2d?

    • @GingerNingerish
      @GingerNingerish  Před 8 měsíci

      Pretty simple really I just followed whatever tutorial I found. Downloaded the package, there a some scripts you apply to objects to set the target ie the player.
      Then set what is an obstacle via tag which are box colliders on the objects with that tag.
      Then you place a grid area for it to navigate.
      When objects are destroyed there is a command which updates the navigation grid to let it know its gone.

  • @MaximumAxiom
    @MaximumAxiom Před 9 měsíci +1

    how did you make the barrels collapse like that when destroyed?

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Basically, I cut up the sprite into a bunch of different pieces that have physics. Before it breaks, it's one object and one sprite, but when it's hit, it instantiates a different object with the pieces that I split up.

  • @t33h33studio
    @t33h33studio Před 3 měsíci

    oh god, I'm trying to make a roguelike in 2 days for a jam tomorrow. WISH ME LUCK. 💀💀

  • @ItsHotdogFred
    @ItsHotdogFred Před 9 měsíci +1

    Nice to see a New Zealander!

  • @JontyCawleyGraham
    @JontyCawleyGraham Před 9 měsíci +1

    Nice one mate! But could you have implemented it using only the 2003 version of PowerPoint? 🤔

  • @user-ny3ex1fz7b
    @user-ny3ex1fz7b Před 9 měsíci +1

    i need more

  • @eitanmedina9098
    @eitanmedina9098 Před 9 měsíci +1

    Looks great!
    I'm actually making one (though, over the course of half a year so far) that also generates the insides of the rooms.
    Wanted to send you the current build (I have it on itch) but found no way to contact you (other than posting this comment)

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci

      Sounds great, well my Twitter is linked in the description and my email is under the about section of my channel too!

    • @eitanmedina9098
      @eitanmedina9098 Před 9 měsíci +1

      ​@@GingerNingerishI see two itch links in the description and no email in the about section (could be that I'm missing something)

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci

      Oh lmao copy paste error. I updated it. The about section has a button that reveals its callled for business enquires. Otherwise if you got dischord you can give me your user

  • @He787878787787
    @He787878787787 Před 4 měsíci +1

    Did you use gpt-3.5 or gpt-4 data analysis? The latter is typically more accurate with this kind of stuff.

    • @GingerNingerish
      @GingerNingerish  Před 4 měsíci +2

      Whatever was free at the time in like Mayish or June.

    • @He787878787787
      @He787878787787 Před 4 měsíci +1

      So 3.5 then. Use Gpt-4, it makes a MASSIVE difference. Great vid, would be interested to see more AI assisted game making content! @@GingerNingerish

  • @chimklee
    @chimklee Před 9 měsíci +1

    This looks great! Just one thing though, it would be nice if there was some sort of aim assist for projectiles. You might wanna check out Soul Knight or Trigger Heroes. Other than that, I’m looking forward to seeing what you cook up in the future!

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Well, the shooting will be twin stick shooting, so it should be easy to aim, mainly taking inspiration from Enter The Gungeon and play like a top down shoot. I could add auto following spell attacks as a special ability maybe.

  • @7shyk
    @7shyk Před 8 měsíci +2

    boi i thought you were about to rap in the beginning ngl

  • @user-fw1ph2mn8w
    @user-fw1ph2mn8w Před 8 měsíci +1

    What’s the background song?

    • @GingerNingerish
      @GingerNingerish  Před 8 měsíci +1

      Ah theres a couple, but according to the file of the MP3s.
      "LAKEY INSPIRED - Chill Day"
      "Lofi Type Beat - Wish I'd stayed"
      "Magic- Le Gang "

  • @user-vu1ko8zx3u
    @user-vu1ko8zx3u Před 8 měsíci

    Did u make a game called rolldown on itch because the art is the same art

    • @GingerNingerish
      @GingerNingerish  Před 8 měsíci

      This is based on an asset pack from Kenny. They use a similar style for alot of their pixel art assets.

  • @jadedstonedmonkey
    @jadedstonedmonkey Před 7 měsíci +1

    I am so curious to what your name means besides being a ginger

    • @GingerNingerish
      @GingerNingerish  Před 7 měsíci

      Well I used to use GingerNinger, it was spelt that way becuase I was 11 and couldn't spell Ninja. I used it for everthing as a kid, but it was pretty common online so I added ish to the end becuase it kinda sounded funny and kept the bad spelling purpose.

  • @rootbindev
    @rootbindev Před 8 měsíci +1

    I wish I was awesome

    • @GingerNingerish
      @GingerNingerish  Před 8 měsíci

      Who says youre not

    • @rootbindev
      @rootbindev Před 8 měsíci

      My graphics doesn't look as awesome as yours @@GingerNingerish

  • @fuarrkk
    @fuarrkk Před 8 měsíci

    Hope next challenge will be in Godot.

  • @alaslipknot
    @alaslipknot Před 9 měsíci +1

    free mobile gamea as an indie solo dev is a waste of time, there is no way any of us can compete with the $50k/day ads budget that small-medium hypercasual and casual companies have.
    I still have hope in iOS premium games, but the game must be easily portable to Steam and Switch too.
    anyways, nice video

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Yeah I plan to get out of Mobile games and do PC eventually. It's just that I started with this one mobile game I have been working on for 3 years to learn game dev. I just a need a few extra releases on top to sustain the anual app store fee so it can all pay for it's self.

    • @alaslipknot
      @alaslipknot Před 9 měsíci

      @@GingerNingerish have you thought about collaborating with a publisher ?

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Thaught about, not sure if it's worth the hasle or if the games are up to a certain starndard for bigger comercial release, atm I'm just happy doing this in my spare time and releasing myself and promoting with Twitter/CZcams. But never say never I guess.

  • @The_Clon
    @The_Clon Před 8 měsíci

    btw you made a soulknight clone

    • @GingerNingerish
      @GingerNingerish  Před 8 měsíci

      Never heard of it. But, luckily I have lots more to reveal anyways.

    • @The_Clon
      @The_Clon Před 8 měsíci

      you should try it, take some inspiration while streering away from copying it@@GingerNingerish

  • @tanuguitar1
    @tanuguitar1 Před 9 měsíci +1

    lol you probably regretting using unity now

    • @GingerNingerish
      @GingerNingerish  Před 9 měsíci +1

      Uh well... It's complicated. I love using Unity, but I've genuinely just had my heart broken by them. They better fix this shit.

    • @tanuguitar1
      @tanuguitar1 Před 9 měsíci

      @@GingerNingerish When I started I did research on game engines and I picked Godot as my main. glad to see that they still going full open sources and no hidden costs. Good luck and hope Unity change their policies

  • @randomgamer500
    @randomgamer500 Před 9 měsíci +1

    I just LOVE chatgpt

  • @nangld
    @nangld Před 3 měsíci

    Core mechanics of roguelikes: turn-based grid movement, unidentified items, hunger (or any other time pressure), one screen few-room stages/biomes, simple enough for ASCII visualization. Still nice Zelda clone.

  • @vekidev
    @vekidev Před 9 měsíci +1

    meh i can do it in a week

  • @chrismcaulay7805
    @chrismcaulay7805 Před 7 měsíci

    This is a "Roguelite", not a "Roguelike"... Roguelike means that it plays like Rogue (the original game in the genre), Roguelite means that you die, and start over normally with a stronger character...

    • @GingerNingerish
      @GingerNingerish  Před 7 měsíci

      I dont think I outlined the gameplay loop in this video yet... That's still coming.

    • @chrismcaulay7805
      @chrismcaulay7805 Před 7 měsíci

      @@GingerNingerish it might be a roguelite, but it cant be a roguelike without being tile based, and turn based...

    • @GingerNingerish
      @GingerNingerish  Před 7 měsíci +1

      @@chrismcaulay7805 Tile based and Turn based are not necessarily the requirements for a rogulike. As it has evolved what categorize a Rogulike the most is perma death and prodecural generation primarily like Enter the Gungeon and Binding of Issac.
      At the end of the day it's just an argument of semantics and Roguelike is a better blanket term.

    • @chrismcaulay7805
      @chrismcaulay7805 Před 7 měsíci

      @@GingerNingerish No, what happened was people that dont know what the 2 terms mean starting using roguelike in place of roguelite.
      Ignorance doesnt change definitions. Both of the games you mentioned are roguelite games...

  • @soulsian802
    @soulsian802 Před 8 měsíci +1

    Ew unity

    • @GingerNingerish
      @GingerNingerish  Před 8 měsíci +1

      Yeah, im just as thrilled as you are

    • @soulsian802
      @soulsian802 Před 8 měsíci

      @@GingerNingerish I used unity for 3 years, never wanting to switch. I reluctantly tried godot recently (you know why), and I loved it instantly. Definitely recommend. I'm upset I didn't switch sooner.

  • @carlleducq7955
    @carlleducq7955 Před 6 měsíci +2

    This is so awesome, great piece of content Sean!

    • @GingerNingerish
      @GingerNingerish  Před 6 měsíci +1

      Thanks for checking this out Carl, glad you enjoyed it!