@@EyeofKoruption "WHAT? YOU CAN TALK? YOU DIDN'T TELL ME YOU COULD TALK! Well, you just started talking so I guess you really couldn't... BUT YOU CAN TALK?"
What about both like make it into that wheatley would send a bomb to chell that blows up before chell could say it fully and then its time for the moond ending
This beta had a lot of Portal 2007 stuff leftover, notice how there's the Portal 1 Holding and walking animation for the portal gun and how the Curiosity core is being used as a place-holder
It looks like it was using portal 1/hl2 version of source instead of the l4d one. So that's probably why, although they did ended up with a somewhat similar crosshair to portal 2's rather than the more useful portal 1 crosshair
@@fiftybytes hi, well since it's been two years i don't really remember which one has it but if you have portal 2 may i suggest portal revolution? its an awesome mod with good story and gameplay, plus the suction tubes talked about here
@@8pixy - the one where GLaDOS tells Chell to slow down because she’s finishing the chambers faster than GLaDOS could rebuild them and then telling her: “I’ll give you credit. I guess you ARE listening - but for the record, you don’t have to go THAT slowly.”.
If you haven’t played Portal Stories Mel before, then you should. It’s the closest thing to Portal 3 and it includes a decent bit of cut lore and content from portal 2 in a new and cool setting
From what i've researched on the Internet F-Stop was a Portal 1 Prequel set in Aperture Science sometime in the early 1980s at the time the game took place Cave Johnson had just been uploaded into a supercomputer inside the facility and was to be the main antagonist of the game. the games testing element would involve a handheld camera and robotic mannequins being observed by human scientists, As the game progressed the test subject would encounter a giant chicken which judging by some textures were the result of Apertures staff taking a nab at bioengineering animals to solve world hunger. Towards the middle point of the game Cave would begin to dread his existence in this new computer body and blame his corporation for doing this to him. It's not known what the games climax would entail but my hunch is the player would engage Cave Johnson in combat in a battle similar to portal 1 but with the camera device they would destroy him and save the Aperture Science staff from the Robotic mannequins which Cave seemingly "Corrupted" ((My evidence for this is an animation reel found to be made by one of Valves animation people which shows one of these manaquins doing four walking animations.)) The portal 1 beta portal gun was also supposed to cameo being used by one of these robotic mannequins in a test chamber when the player was to explore Apertures offices and interact with some human scientists. My guess is at this point in development GLaDOS was constructed after Cave was destroyed by the F-Stop protagonist to replace him presumably to take out the "Human" factor of the AI and make it more rational and logic based.
Realized a few things from the first game are here, shading is (a little) incomplete, and the voice acting for wheatley, which i like even if it doesn’t match. also someone needs to make a recreation, or give a download for the beta
Zorklis F-stop seems to be a fourth dimensional manipulator. Notice how the states of the objects changed when the F-stop was activated? These objects could be fourth dimensional objects sliding into three dimensional space and as such, change form.
Alternatively, F-stop could just be an object transformer. In photography, f-stop is a measure of how large a camera’s aperture is. Change the f-stop, and the composition changes too-it’s most prominent when dealing with lighting effects on the subject.
I think fstop might have been that thing in those games where it fucks with your perspective and things get bigger as they come closer and smaller as they go farther
@@pxlpkr - they were referring to normal gameplay like when GLaDOS was lowering the ceiling for us. There’s indeed a command that allows you to shoot portals on *_any_* moving surface. I don’t remember what it was tho but I think it’s in Valve’s site.
You forgot something: The animex 2012 glados The original glados and her chamber was the same but in ruins in portal 1 and valve's original idea Was to help glados regain her memories
Unrelated note, but the seagull sounds at the start of the video just reminded me of the Spongebob Squarepants post-intro thing (the bit where it says 'Created by Stephen Hillenburg')
I still hate that they didn’t go with the insane, skinned GLaDOS because it makes more sense with the portal 1 defying gravity and exploding ending. I also just think a more crazy and insane GLaDOS would have more Sci-fi horror potential that was definitely present in the first game.
Alternate ending is where the Karl core turns up... "It's the robot that has sort of the pointiest eye, an eye that pop out of their head.... Wheatley".
The original intro into a facade showing that you're at a beach??????? And CHELL SPEAKING? The developers were so creative and had so much in mind.. what happened? Time constraints?
The "Yes" ending is cool since chell talks but let's be real here the moon ending is way better
Imagine wheatleys reaction tho
@@EyeofKoruption "WHAT? YOU CAN TALK? YOU DIDN'T TELL ME YOU COULD TALK! Well, you just started talking so I guess you really couldn't... BUT YOU CAN TALK?"
What about both like make it into that wheatley would send a bomb to chell that blows up before chell could say it fully and then its time for the moond ending
you’re telling me, CHELL SPOKE AND THEY REMOVED IT
time stamp
@@8pixy 4:29
as she said
Y e s
yes
Yes
This beta had a lot of Portal 2007 stuff leftover, notice how there's the Portal 1 Holding and walking animation for the portal gun and how the Curiosity core is being used as a place-holder
It looks like it was using portal 1/hl2 version of source instead of the l4d one. So that's probably why, although they did ended up with a somewhat similar crosshair to portal 2's rather than the more useful portal 1 crosshair
I was darn too sure Spongebob's theme song would begin playing at the start
Lol
Same LOL
This comment made me laugh I ended up spitting on my device in laughter
OOOOOOOOOOOO
NOW WHO'S READY TO MAKE SOME SCIENCE?
CHELL THE TEST SUBJECT!
Are you feelin’ it now, Wheatley?
Beta Wheatley’s voice just sounds like he’s bored
y'know. wheatley got back to earth (beta world i meant) and he remembered all of this and he didn't want to do all over again
he sounds like tomska
He sound british. :|
Not gonna lie the suction air chamber would have been a really cool idea and concept hope they add it in portal 3 if they make one
well it seems that people have already remade it in the custom chambers so you can try those, it _is_ very cool
3? Are you familiar with these people?
huh, i'd expect by now that everyone knows valve never goes past 2.
@@meanwhileinthemindofagoril1343 can you provide a link to one
@@fiftybytes hi, well since it's been two years i don't really remember which one has it but if you have portal 2 may i suggest portal revolution? its an awesome mod with good story and gameplay, plus the suction tubes talked about here
Beta Wheatley's voice is 100% more annoying. Perfect.
Tomato-Sensei but he doesn’t have one???
Don’t r/woooosh me I’m joking
@@ljharnish r/wooosh me im joking
I actually kinda like it more
@keensuki 23 4:40
I hate him with that voice ngl
4:32 I have long wanted to hear this
yay yay yay
Chell's voice
Same
it's text to speech.
i heard a grunt when i accidentally stabbed myself with a turret leg in portal 1
Chell:yes
Me:HOLY SHIT, SHE'S TALKED, SHE'S ACTUALLY TALKED!!!!!
да
Beta tester: whu-what happened?
Valve: okay, maybe we need to cut that part
@@valhatan3907 they remeber what game is
1:55
Wait a minute i recognize that test chamber, It was used in the final game.
what test chamber
Oh shit you're right! I didn't recognize it myself
LOL
Chapter 2
@@8pixy - the one where GLaDOS tells Chell to slow down because she’s finishing the chambers faster than GLaDOS could rebuild them and then telling her: “I’ll give you credit. I guess you ARE listening - but for the record, you don’t have to go THAT slowly.”.
@@Pluvillion ah ok
2:32 I actually liked that concept of having an extra step for the neurotoxin generator
The beta wheatley voice, sound's like voice of Harry Callaghan
@@diamondcoin it's not
It's actually Richard Ayoade
3:05 Damn, this guy has quite an attitude. I already like him.
Glados voice in the second intro is sooo damn satisfying
8:55 why isn't this in the actual game, it looks like it could be a really cool actual level
You're not joking this would be hella fun
If you haven’t played Portal Stories Mel before, then you should. It’s the closest thing to Portal 3 and it includes a decent bit of cut lore and content from portal 2 in a new and cool setting
I thought this was in the game?
@@GabrielFrFr it might have puzzles similar to it but the actual thing isn't in the game
Ohhhh you mean the spikes, yeah that would be cool.
They really ought to tell us what F-Stop was. It’s not like Valve is ever making another game again
They're making 3vr games
@@person1860 they're tech demos.
From what i've researched on the Internet F-Stop was a Portal 1 Prequel set in Aperture Science sometime in the early 1980s at the time the game took place Cave Johnson had just been uploaded into a supercomputer inside the facility and was to be the main antagonist of the game. the games testing element would involve a handheld camera and robotic mannequins being observed by human scientists, As the game progressed the test subject would encounter a giant chicken which judging by some textures were the result of Apertures staff taking a nab at bioengineering animals to solve world hunger. Towards the middle point of the game Cave would begin to dread his existence in this new computer body and blame his corporation for doing this to him. It's not known what the games climax would entail but my hunch is the player would engage Cave Johnson in combat in a battle similar to portal 1 but with the camera device they would destroy him and save the Aperture Science staff from the Robotic mannequins which Cave seemingly "Corrupted" ((My evidence for this is an animation reel found to be made by one of Valves animation people which shows one of these manaquins doing four walking animations.)) The portal 1 beta portal gun was also supposed to cameo being used by one of these robotic mannequins in a test chamber when the player was to explore Apertures offices and interact with some human scientists. My guess is at this point in development GLaDOS was constructed after Cave was destroyed by the F-Stop protagonist to replace him presumably to take out the "Human" factor of the AI and make it more rational and logic based.
That's sadly true.
mfw Half Life Alyx
Realized a few things from the first game are here, shading is (a little) incomplete, and the voice acting for wheatley, which i like even if it doesn’t match. also someone needs to make a recreation, or give a download for the beta
r/choosingbeggars
@@originalname9789r/ihavereddit
If portal 2 was a low quality horror game
The idea behind that beta ending is really sweet.
"hey whats going on over there?" "I don't see anything" "why am I even surprised?"
Lol
It's the kinda stuff that'd sound like a normal conversation in passing but when you listen it's weird
1:54 this test actually made it into the final game
i don't think you're right
It's chamber 04/22
I would like to see EVERYTHING CUT from portal 2 to a mod, One mode the era of F-Stop, and the second mode from later cut content
I just realized they are using some tt2 materials in the first demo
7:35 Weeee!!
1:05 900040 hours is 102 years.
The orange goo was there since the beginning, cool
I'm still wondering what's Fstop, is it like time travel gadget
Zorklis F-stop seems to be a fourth dimensional manipulator. Notice how the states of the objects changed when the F-stop was activated? These objects could be fourth dimensional objects sliding into three dimensional space and as such, change form.
Alternatively, F-stop could just be an object transformer. In photography, f-stop is a measure of how large a camera’s aperture is. Change the f-stop, and the composition changes too-it’s most prominent when dealing with lighting effects on the subject.
@@MrDarren690 so we might have been thinking with lights rather than portals.
@@MrDarren690 That's what I thought, the intro plays with perception. Like, the beach suddenly becomes a painted room and all.
Anyone realize the company is called Aperture which is a camera lense and it's called f-stop as in how fast a CAMERA takes a picture
if theres a way to play this i would love to play all of the versions!
Me too
@@elenivelor7319 and I thought no one was going to comment on my comment. Whats up mate.
This seems so interesting to play.
@@sansational15 yep. Too bad we can't play it.
@@AndresVideoChannel I`m here too :P
I think fstop might have been that thing in those games where it fucks with your perspective and things get bigger as they come closer and smaller as they go farther
7:02
i wish they kept in the "i think she likes you"
4:40 "hey, hey lady! i am real"
Wait PORTALS COULD MOVE ON THE MOVING PLATFORMS
That's the neurotoxin part theres a command to allow mobile portals
What’s the command?
well you can still enable it in the console in the retail version
@@AutumnCanvas it literally exists as a gameplay mechanic during the neurotoxin part
@@pxlpkr - they were referring to normal gameplay like when GLaDOS was lowering the ceiling for us. There’s indeed a command that allows you to shoot portals on *_any_* moving surface. I don’t remember what it was tho but I think it’s in Valve’s site.
You forgot something:
The animex 2012 glados
The original glados and her chamber was the same but in ruins
in portal 1 and valve's original idea
Was to help glados regain her memories
I’d have liked to hear chell speak but the moon ending is much cooler. And the old Wheatley didn’t sound right when he wasn’t Stephen Merchant
There's way more info, actually! Very interesting details!!
in beta chell could talk
i love how theres tons of half life 2 HEV low ammunition audio at the relaxation vault cutscene
I just realised the beta intro uses TF2 assets.
And Half-Life 2😊
7:35 WEEEEEEEE
in the beta, the moon ending would be an easter egg, but the normal ending was too basic to put in final game
"Pneumatic, non-discriminatory diversity vent" leading to the "diversity furnace" is also just really good satire, kind of sad that went unused
Unrelated note, but the seagull sounds at the start of the video just reminded me of the Spongebob Squarepants post-intro thing (the bit where it says 'Created by Stephen Hillenburg')
That mechanic that sucked in everything looks incredible. Wish it stayed in the release.
thats so cool! I wonder who they were going to cast as chell?
The "Yes" in the Video is from text to speech.
@@aryandescendant6116 he said who they WERE going to cast
probably ellen mclain so they don't have to hire another voice actor just for them to say "yes"
Fun fact, the intro island has TF2 textures.
1:55 is actually a test in the final game, you can actually see the tube she went through in the beta.
That first one though
the turret sucking mechanics is lit
you could have chosen a better word than "sucking"
@@Lunarcreeper true
@@Lunarcreeperwhat other words are there
The turrets scream is kinda funny
I wish people made mods of what portal 2 could have been.
3:49 I like how instead of glados being a potato it's just glados head
was that going to be wheatleys voice actor??? its...not good. was it just a placeholder or...
It was just a placeholder. It’s one of the American developers doing an accent that they put in before they processed the actual lines.
I noticed how the intro has tf2 textures. but the dock is a hl2 model so it kinda confuses me on why they used tf2 textures.
I still hate that they didn’t go with the insane, skinned GLaDOS because it makes more sense with the portal 1 defying gravity and exploding ending.
I also just think a more crazy and insane GLaDOS would have more Sci-fi horror potential that was definitely present in the first game.
the lighting..
The screaming core’s voice is priceless. The high pitched HHAAAAAAA kills me
1:54 yes its in game
Ok, this looks better then the original because you can do so much more stuff in this
is the orange propulsion gel cut content cause i thought i remembered it. or was just that specific test chamber cut so you were showcasing it?
4:30 "yes"
whut?
Alternate ending is where the Karl core turns up...
"It's the robot that has sort of the pointiest eye, an eye that pop out of their head.... Wheatley".
Having those cents in the game would be so cool
was this all recorded on potatOS
4:32 What the cake!?
Woow, looks like Aperture tag developers were inspired by beta Portal 2. They used a lot of stuff from there.
AM I THE ONLY ONE WHO HEARD CHELL'S VOICE?!
Why would you be the only one who heard it?
no I heard it before it was in text to speech I guess
it is text too speech. but it is her voice anyway. we all heard it
Y
E
S
I kinda wanna have a playable version of this game
why was this filmed on a piece of asparagus
Gabe thought it'd be funny
As much as I love Richard Ayoade (pretty sure that’s who the beta Wheatley voice is) he is.. Not the best voice actor. Thank god that didn’t work out.
did any one see that they used the sand and the wood textures from tf2
pov: the f was stopped
bruh for a second i thought this was postal 2
The original intro into a facade showing that you're at a beach??????? And CHELL SPEAKING? The developers were so creative and had so much in mind.. what happened? Time constraints?
Wheatley’s voice in the beta makes him sound more British than he does normally
I like how they use tf2 content for beta intro
Did enybody see the cake is the tunnels…
portal 2 has propulsion gel in the final game
1:24 why the sound looks like a shitpost☠☠
900040 hours is roughly 102 years.
ARE YOU READY KIDS?
А как скачать саму оригинальную Бету игры Portal 2?
The beta into wouldof been pretty good
900,040 hours is nearly 103 years, JSYK.
The incredible audio delay is insanely disorienting
The voice actor must have been gutted that all his work was thrown away.
The vent one has better graphics than the original portal 2
Portal 2 on beta and alpha make more sence then normal portal 2 because of the textures and itens are same from portal 1 (maybe make sence?)
the sounds when you get shot by a turret in the beta sounds weird
6:56 I got the dialogue sound files so i mixed them up drive.google.com/file/d/1MBigLkvpmH8Bacw056Ne9CEAdFQblc0T/view
The thing that sucks turrets looks so cool, I can see why they cut it as there wasn't a lot of utility for it but it looks fun
Is that the announcer from bfdi??
why did it look so much better!?
900040 hours huh? sure lemme just be asleep for 102.7442923288 years.
Beta Aerial Faith Plates look like normal glass panel
the devs were too lazy to make the voice acting so far so they just made a text to speech as the announcer
Some of these concepts should be used in portal 3 if it ever gets made.
Portal doesn't deserve a 3rd game
Unless if it's a prequel
*ARR YA READY KIDS?*
Those suck tubes looked like they would have been a really cool mechanic.
That intro scene seems decent ngl
4:32 realy
Also the FPS maybe 10-15?
yes