CGI Secrets: Stranger Things Mind Flayer
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- čas přidán 29. 06. 2024
- Get the project files and video tutorial: digipiction.gumroad.com/l/pzjhfy
This extensive breakdown takes you behind the scenes of a complex VFX destruction and animation scene heavily inspired by Stranger Things. It features an epic sequence at Starcourt Mall where Eleven and her friends encounter and fight the evil mind flayer.
Just how tricky is it to have a CGI mind flayer tear down a building? We'll find out by recreating the exhilarating moment in which the monster crashes through the ceiling of the Starcourt Mall.
The animation and all footage was created in SideFX Houdini.
#vfx #cgi #strangerthings
00:00 Intro
00:41 Monster Base Shape
02:10 Monster Detailing
03:04 Monster Teeth
03:31 Monster Shading
04:01 Cheat Code
04:14 Neon Signs
05:23 Destruction Simulation
06:14 Rigging and Animation
07:29 Monster Refinement
08:00 Destruction Tweaks
08:43 Extra Detail
09:18 Final Shot - Krátké a kreslené filmy
bro you goated for this, FX in context...please make MORE!
wow really great job dude, I totally forgot I subscribed to your channel after seeing the doctor strange portal video but now I remember and will wait excitingly for your future videos
same
end results is movie quality!
Fantastic work, that is very impressive!!
This is amazing! And seeing your process from start to finish is a great way to learn about all the different properties and elements that go into making such an epic scene!
holy shit this is sick dude, never seen someone use houdini to do every department, really cool
You really delivered a Hollywood level of shot by yourself, truly impressive!
The only feedback I could give is to give the camera animation some more energy. For these ground level POV-like shots a little shake always helps, especially at the end to make the “roar” have more impact. Aside from that this is an amazing video and not only that, also a really good learning resource for others!
Thank you for the feedback! I initially had no camera shake, as seen in the test animations. It felt wrong because it lacked impact, so for the final render I added camera shakes to some parts: when the monster hits the ground (which is very hard to see due to all the motion blur, I should have delayed the monster more) and when it stomps its limbs. But the shakes might be too subtle, and adding shake to the roar as well is a very good idea I didn't even think of!
You're genius dude. It feels that you like all this vfx stuff. I worked in Houdini for a few months and i really liked it, but when i bought my camera i understood that video production is my calling)
I've rewatched this so many times, Such a great masterpiece 👏👏
Incredible ! I've been experimenting in houdini for two years now, I have the same level but your redshift render .. and the compositing / shading is amazing, very cinematic and immersive.
This looks better and more terrifying then the original shot!! You should have done it 👍
I'd be willing to do the next season. You may have to wait about 8 to 10 years until completion, it'll be worth it though, I promise!
My dude just casually creating a caracter in houdini !!
Also been waiting for a month for the video to drop, great stuff !!
Dziri ?
@@houdammari9809 yes mansupportich crb bess7 xD
Thank you! And the video release frequency will improve for sure, this was supposed to be released three weeks ago. Mismanaged my time a bit.
Ahhh finally another episode! Keep up the good work! :]
I did one in Blender a couple of years ago but only used Houdini for jiggle (offscreen) and saliva. Your’s is better lol. Houdini is kryptonite to my subscribers it seems lol. Was the tissue work FEM or Vellum?
Hey Kev, I've seen your video. In fact, it's what made me find your channel some time last year, and I've watched every one of your videos since, they're great fun!
I didn't do my shot in a single day, so you can't compare really. My other choice was the sequence where Eleven closes the rift, but my previous video was already particle based, and I felt the mind flayer would be more exciting. The tissue is a Vellum sim, I don't think I've ever tried FEM!
@@Digipiction That’s awesome! I’m honored. Your work and attention to detail is inspiring, and the Dr. Strange video is testament to it. It reminds me to spend just a little more time on things when I need to haha!
I can push your video to my people and maybe get you more views if you want? It’s never a guarantee but this video should get WAY more traction.
@@KevBinge That sounds incredible, thank you for the offer! Can I reach you via PM somewhere (Twitter didn't work)? Or maybe you can give me a quick ping via mail, it's in the channel's About tab, thanks!
@@Digipiction I just DM’d you on Twitter. See if it’s there.
your way of breakdown approaching is out of the box ... stunning :| and of course your work surely great since the few seconds started.
Looks so cool!
Wow this is really impressive. Fantastic job, this should have a lot more than 800 views
Minute in and i know this is gonna be gold
Insane
I don't even watch Stranger Things, but I love watching your breakdowns
Thank you, I really appreciate that!
We Need A Course From You Fr !!!
I'm not sure if I want to do one, I'll think about it!
Masterpiece! Hope Hollywood movie team will recruit u
Thank you!
This is amazing. Please make more Houdini tutorial
Man, thanks for the content... Is difficult to find vídeos like this of Houdini on youtube
Sure thing, glad you like it!
incredible
That was dope
This is amazing, you need to create a Patreon page, I bet a lot of people would pay for that! Do you composite your shots in nuke or DaVinci fusion? Would love to see a redshift to fusion Compositing guide!
Thank you! I use Fusion, however in this case there was no compositing at all. The only post work I did was some color correction on DaVinci's Color tab.
This is really cool! how did you merge those geometry smoothly when you are making the base shape?
how does this not have more views???
ITs amazing how much work went into this!
More than expected, because I often underestimate how much time the small details can take. But they're important. For example, I had a version without flickering lights, and it felt lifeless and boring in comparison.
@@Digipiction The endresult looks really cool, I have a lot to learn from you.
@@fidofx2189 Thanks, I appreciate that!
Beautiful!!! Did you do all this work for "just" this youtube-video, or is it part of a bigger project?
It is indeed a CZcams exclusive and not part of a bigger project 🙂
like 40 days of work for 3 seconds. This is the future.
It wasn't quite that bad, the production time of the shot was about 10 days.
wow! this is amazing. are you using Houdini for both the modeling and the sims?
Yes, it's the only 3d app I use
😯😯😯
Yo man really loved it , which software u used for 3d modelling and texturing and rigging..and will u create any indepth tutorial for this???
Thank you! I used Houdini for everything, and I'm not planning on doing a more detailed tutorial for it. When time permits I'll make the scene file available with comments and explanations.
@@Digipiction thank you soo much
why don't you start a beginners Houdini tutorial?😀😀
What the 😳😲😱
Wat program is this
What softwares do you use
So cool . What is the name of the software ?
Thank you! It is made in Houdini
Sir where do you work. this level seems like you are working at Weta or ILM, MPC, ....
Thank you! I don't work at a studio, only do some (non-VFX) freelance work. It's cool this way because I get to do an entire shot beginning to end, which wouldn't be possible in a studio pipeline where everything is split up into different departments (modeling, animation, lighting etc.)
project files when?
I'll upload project files for most of my existing videos within the next 4 weeks. Each project requires extensive cleanup and commenting, I have to put aside time for that.
epidemy of preceduralism
i cant tell if this is a tutorial or not
plz make the course aur guide us how to become like u ..........and how many year ur are working on
I might make a course, we'll see! Been working in the field for around 18 years
@@Digipiction whats ur age
APPS USED??
Hi, everything was created and rendered in Houdini, color grading in DaVinci Resolve.
@@Digipiction thank you!
Amazing! I didn’t even realise it wasn’t the scene from the show in the intro!