The Altar of Storms by Necros - Quake Single Player
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- čas přidán 27. 08. 2024
- www.quaddicted....
Another epic Quake single player level from Necros. This map features some excellent winter outdoor areas and superb atmosphere. Also one of the best boss fights I have seen in Quake to date!
That's probably the best finale I've ever seen in a Quake map.
My god is this map cool. The custom enemies matching the aesthetics of the architecture. The traps, the mechanisms. Can't believe it's 5 years old already.
What an excellent, atmospheric, imaginative, well balanced map. Very well done Necros and thanks for the playthrough CG.
Kind Regards
QV (Mr.Burns)
Astonishing. One of the Must Play in whatever the year you are watching this.
I do not usualy liked the Necros' overcomplicated and customized maps but this is on another level. I liked the monsters, the setup, the gameplay and the everything in it.
Wow. I didn't know necros was THIS good of a mapper. This thing is downright amazing in every regard.
Woah, I watched about a minute of this before turning it off, and downloading it myself. And it was pretty amazing. Loved it.
A *_very_* welcome change of pace.
I'm going to probably get shit for this, but this is designed exactly like some of those Ayleid Ruins from Oblivion. It looks EXACTLY like one of them.
***** Yep. it is stated in the readme if I remember correctly.
I like the Background Sound from Tomb Raider 4. 🤩
awesome atmosphere this map has
Yoda would like that sentence ;)
The zombies behaving like Left 4 Dead hordes is the best part of this map
The only complaint I have for this is that it definetly had the potential to feature more maps. Spawns spawning (LOL) from vases, spellcasters that give enemies resistance to damage, the 'angels' that resurrect dead enemies, the zombies...
Oh, my GOD!!!!! This is beautiful!!! I stopped the video at about the third minute. Don't wanna spoil it, I wanna play it myself. Thanks a lot for the playthrough!!!
how i want to play too
@@antreaslainis2627 Hey, thanks for the reply. 8 years ago... I have no memory of writing this ridiculousness.
@@hgdagon i have quake and quake 1.5 so how i find that level
This is probably the best mod IMO, pity that Necro didn't make a whole episode about it.
Very beautifull map
really love your channel - ive played all these quake 1 maps through quake injector but you are much better than me and you LOOK for the secrets. i dont. well done. thank you
You sir, are in for a treat!
amazing map.
Looks like I messed up the audio levels for the intro, apologies :(
Great level design.
Amazing boss fight.
Why am I just learning of this? ;_; Examining my life...
Great map .
the melting lake is cool!
This was amazing...woah
You know I started playing this map last year sometime. Hadn't played Quake in ages, and this seemed like a great map to start up on...Half way through the map however my girlfriend walks in and announces she's pregnant.Haven't dared load it up again since.
I love how there's Hexen II stuff in this. Too bad there's no Hexen II version of it.
Super good
Awesome!!
rofl! Hope you are having fun with all those nappies :)
15:23 lucky as hell and then the exact same thing at 20:43! made me lol
Yeah great map. Though the interiors start to feel a bit samey, the map overall is a masterpiece, one of the best ever made. Good jorb, Necros.
Amazing!
Custom Gamer can you please inform us on what engine you are running this on and if any mods what they are. I would very much love to play this map and experience it just like its running on your machine. Any help would be greatly appreciated. I am having trouble running it on the dark places engine. I get white flashing polygons in the opening area.
Ryan Hitcho I use QuakeSpasm for all my Quake stuff - quakespasm.sourceforge.net/ no other mods aside from the level itself of course :)
How on Earth did you create the portal in the final boss fight? I'm stuck there with the monster and no ammo. Also: how did you get the rocket launcher?
EDIT: Okay, I just had to shoot enough at the boss while he's vulnerable. Okay, you get the rocket launcher at 9:02. That jump is almost impossible! I get it right one out of twenty times. :P
The jump is actually quite easy. Don't stick too close to the wall or you'll be on the sloped plinth. Jumping from a downward slope will do you no good. Just stand on the appropriate stair and it'll be fine.
@@mugwump7049 Makes sense, thanks for the tip!
@@guepardiez You're welcome.
Wow, can't believe this is quake engine...
Buen gameplay
I've played this, one of my favorite Q1 levels.
how i cant find that map
hey is it running on quakespasm?
20:38 bad tekkers...
QUAKE IS MY INFANCE :,v
lol those huge silver golems are taken from hexen 2.
Excellent level design. But this is quake2, rotating brush were not implemented in the original quake engine. And if it was modified so extensively then it should be named otherwise.
It is Quake 1. Rotating brushes were added to the engine in mission pack 1.
Super Shotgun from Quake 2, Stone Golems from Hexen 2, Fallen Angels from Hexen 2, Eidolon from Hexen 2, Health Vials from Hexen 2, Lightning Gun SFX from Quake 4, fire and explosion sprites and sounds from Duke Nukem 3D... It's a nice map, but why can't mappers use original content rather than just brazenly copying other games?
+cinosxued because they're mappers, not mappers and modellers and texture artists and sound designers and game logic programmers. I understand where you're coming from but I think the choice that exists is not between what we have here, and what you're asking for; realistically it's between this and nothing.
If you can provide free original content to the community, you'll be more than welcome. Otherwise, you don't really have a leg to stand on. Mappers and modders do all this for fun on their free time. We don't get paid for the time we spend building worlds for you to enjoy. Besides, as Jonathan said, not every mapper has the knowledge in programming, 3D modeling, animation and graphic/sound design that creating original content would require. We work with what we have.