I like the mechanic for Wyvern Fire locking you into a certain heat level a bit lower than you're at for couple minutes, so you wanna thrust hard and vigorously often to build yourself up, and right when you're about to go over the edge, finish with an explosive climax that leaves you in a glow for 2 minutes.
Tbh gl in mhgu has an unnessary redesign because if it worked they would have used it again in mhw all they needed to do was nerf the numbers and yes mhw is a lot easier
@@Vovi-Knight I think it's not so much "easier" as it is far more smooth and intuitive. Small mechanical changes give you far more options, and the way you can move allows you to be far more mobile and aggressive if done well. I'd say the biggest buff is the ability to move while consuming items, as it allows you to dodge attacks you wouldn't be able to in GU. I like GU quite a bit, and coming from 2 weeks of playing world, I really didn't find it all too difficult. Playing it did make me better at world though, as you can learn the basics of most weapons, though not having a tutorial makes it hard to do so sometimes. Armor skills, and negative armor skills, are of course different, but this is more a micromanagement change, as you can beat both games naked if you are good enough. Having played both up to end game, I don't think one is easier than the other. I do like MHW combat far more though, I wish it had the styles though. I think MHW is simply more accessible than older games in the franchise, and the changes are mostly QoL. It was a tiny bit harder to get into MHGU, but I haven't had major trouble in either really.
@@AveSicarius That's mostly the overall QoL World has. GL works pretty different in world compared in GU due to the heating mechanic and the addition of wyrmstake attacks. In Rise they tweaked GL once more, giving it more shelling QoL than MHW.
Really interesting little Valor Gunlance move that I discovered completely on accident; in Valor state, after blocking an attack with the quick reload(without any block recoil), pressing X+A will quickly trigger an advancing thrust whose direction can be slightly influenced. I only discovered this very recently, so I probably don't understand its mechanics completely, but being able to do an advancing attack that can directly lead to rapid-fire shelling immediately after performing a block that passively reloads shells is unequivocally amazing. EDIT: Showing how little I know of the applications of this move, I have found that you don't need to actually block an attack to do the advancing thrust. You just can, making it a very safe option to go for if you're not sure what the monster's up to.
Just got the game recently on the Switch and I'm enjoying it, also surprised it's still pretty active cause I just did some hunts with a full party of random people. Thanks for the guide, I know it's old, but it's helped me understand one of my favorite weapons
been watching your channel since MHGU announcement. needed these tutorials since I'm not familiar with the hunting styles.you've also inspired me in making my own channel and vids!
When I was scrolling down to find another one of your amazing videos, I accidently pressed the un subscribe button! It then asked me whether I wanted to unsubscribe, and I was like HELL NO!
I struggle with adept for non shield-having weapons but the long adept shield time seems very useable Valor style seems quite powerful and versatile, but also rather complex. Aerial looks really fun for normal shelling too. Use the jumps to mount, the slam to build heat, and the knock down to either build more heat or lock in with wyvern fire
So many people crapping on gunlance on reddit and other places but this and hammer are the only weapon I can consistantly kill the monsters in 10 mins or less, and I haven't played since the first MH on PSP so I know I'm bad lol
There's a lot going against it on paper, but I think partially because of that and the complexity of the weapon and all the shittalk going around about it, a lot of people aren't really giving it a fair shot to begin with. I get it doesn't have great time attack times, but I think most people don't play at that level in solo play anyway, let alone in multiplayer. I really believe the weapon holds up fine in general play. And on that note, yes, the weapon can really blast people around and that's annoying, but I swear you can practice this and leave your teammates on their feet if you're just a bit careful and smart, without hampering your own play in the process.
@@yoswirawan I've read about that and I can't deny it. I haven't tried it at G-rank (I don't have the Japanese version), but the numbers are pretty clear. It's certainly one of the weapon's problems. Still, I think that's more relevant in time attacks than anything. Yeah, you can't very easily just spam shelling attacks and get results, but functionally, I think the weapon still works well, especially with Valor style.
yeah my reply is for Green Terell that said gunlance is his quicker weapons, I think he haven't tried it on G-rank and yea gunlances shouldn't have a problem in high rank where the damage is still good, I never said that the weapon isn't viable in any way though it is still very much usable, It just wouldn't be your fastest monster clearing weapon that's all (maybe 15 minutes instead of 10 kind of thing)
@@yoswirawan you are correct I haven't tried g rank. . The mhgu demo Is my only recent experience in the series. Maybe three GL is just easier for a beginner. What are a few of the better solo weapons So I may practice those.
The fifth consecutive shot is 2.6x damage, did I hear that right? Oh my. So with Load Up... How much is a 6th shot? Also, I didn't realize you could still perform a normal full reload from Valor Stance. That's kinda nice. The new art sounds neat for monsters that love to fly overhead (Rathalos, I'm coming for you with a vengeance) or are simply tall. I think Striker and Aerial are still good styles for general use - I was never any good with Adept - but Valor style, as I see it, is just the best for anything except maybe Wide type Gunlance. I'll have to find that out. I'm already having a blast with it in the demo (pun intended), and looking forward to getting to use this with various Armour skills and other arts. Valor is just so amazing for Gunlance. It fixes almost every issue I have with the weapon's flow by being able to quickly and efficiently transition from one move to another, and from offense to defense, where this can be a bit stiff with other styles. Entering Valor Mode is incredibly swift and the guard point and Valor stance do a ton to allow you to stay on the offensive. I will happily return to primary-maining Gunlance with this game.
Does WF lock the heat gauge for longer in MHGU than it did in Generations? I just tried the demo and it feels like the gauge is locked wayyyyy longer than it was in Generations. Am I wrong?
I've been using aerial style and blast dash myself lately with long and normal shelling and it's a lot of fun. Prior to this I was striker wide gunlance all the way, but aerial is a lot of fun, too. I'll try to master valor style with normal shelling next. I have a hard time with guarding in adept style.
It was a bit awkward to play the GL at first because I was used to hit and run GS, so the mobility drop was pretty abrupt for me in the beginning. With GL you have to let the monsta come to you. When I got the hang of it, oh man! It was hyphy.
Pro tip: you can set up stick sheathing, where you can just click and hold your left stick to do the valor sheathe, leaving your right hand free of the awkward Y>R+A input.
I've been calculating numbers for a few hours. Turns out the shell damage loses proportion to the product of raw and sharpness. By a lot. Shelling in G is proportionally HALF the damage it should inflict. This could be fixed with a 2nd order equation and adjusting everything else (wyvern's fire, full burst bonus, charge shell multiplier, Etc.)
Honestly, I love Worlds combat, and iceborne only improved it But god DAMN I would love to see some of the stuff in generations make a return The heat gauge is such a cool mechanic I wish was still present The hunter arts and styles are so cool Would love a mixture of iceborne and generations styles of combat for the next game
I totally love the Gunlance in 4/4G, but it got EVEN BETTER in XX/GU with the combination of the new styles. I started off with the Aerial due to how easy you can pull off the Full Burst. Later on I switched to Valor instead as it's even easier to do the Full Burst, plus the access to stronger and faster shelling attacks. You can do some serious damage (while looking awesome af) with Valor Mode + Wyvern's Breath. Anyway, I personally recommend for beginners to give the Aerial Style a go first, then move on to Valor.
Aerial does a good few things to help Gunlance's mobility and flow compared to ol' Guild style. It is very tailor-made for Normal type, though. Whenever I wanted to use a Wide type in Generations, I'd use Striker and I liked that a lot.
Yes, what makes the Aerial style really good is also its mobility, especially when you got the Evade Distance skill on. I used to have to train myself to move around backwards with the big leap back in 4G, so it's a huge improvement being able to leap forward in XX. The Nakarkos Gunlance is such a beast of a normal shelling type, which is why I can't stop using the Aerial/Valor Style XD. However, when I use the wide shelling type, I would use the Striker as well. Going back to basic (well, beyond basic) but getting all the sweet arts in return.
@@oak3684 What Striker lacks in extra mobility that other styles offer, it makes up for with the arts. Absolute Evasion and Absolute Readiness are both obvious godsends for the weapon, and the weapon's own arts are also really good. And beyond that, I simply enjoy having the triple poke and that you can quick reload into further pokes, so Striker is awesome for long strings of poke/shell combos
Yeah, a lot of people make good use of the Absolute Evasion and Readiness skills to increase the mobility (I remember Gaijin Hunter's video on using the Striker Style with the Evasion and Readiness skills and it was absolutely mind-blowing - thought I think that's for a Lance and not a Gunlance, but it does apply in any case). I really got into Striker with said evasive skills for a long while. However, I REALLY wanted to use other attacking skills because they looks so fancy and cool XD. So I make a defensive built with +2 guards and such instead, so I can fill the arts slots with all the cool attacks.
@@oak3684 I've been told that one of the Deviant sets combines the two Guard skills, Razor Sharp, Quick Sheath and the Seregios weapon's evade sharpen effect all into one Armour set, so you bet I am gonna pursue that when I find it. Add a good Artillery talisman and perhaps weapon slots and boom, just about everything you could wish for in a Gunlance set.
Unrelated but any news or details about how they're gonna handle dlc releases for MHGen Ultimate? Do we get to keep all the dlc quests that were downloaded from generations or are they all gonna disappear?
A change I like is that the game now tells you more clearly when the monster is getting hit with the Super Wyvern's Fire, that aside, can't wait to try out the new Art!
I know i am commenting on a 5 year old video now but what i noticed, i think, is that the forward hops for the lance and gunlance have s. However unlike other aerial style jumps where the s are at the almost very end, these ones are at start, but they still have some weird +1/+2 Evade on it
Did they change the base motion values for the weapon at all? Or does it sort of require valour to be good? That was my main gripe with generations originally, the GL's motion values were very lacklustre.
motion values are the same of mhgen,actually adept counter upswing reload was nerfed. only shell got little stronger, i can still kill hyper silver rathalos in g4 rank in about 20 minutes mostly shelling so it's not THAT bad
@@gabrielesquaratti9950 Hmm I suppose. Still though, weird they didn't buff the damage of the GL considering the biggest complaint of it was that it felt like the heat gauge acted like a nerf more than anything else.
Hello Fun of ur vodz were vert helpful when i was playin mhw. Now mhgu is coming out ,i pre-orderd it. Never played a mh game apart from mhw. I hope when it release you can make vodz in the mechanics in depth and all the more complicated stuff to eaz us new players coming in. Loving the weapon vods
Generations Gunlance as a starting weapon sounds like a tall order. I love the weapon, but there's no question it's one of the most complicated melee weapons in the game between all its various attacks, combo flows, the heat gauge, shelling types and the styles also changing the behavior of the weapon fairly substantially. Good luck to this friend of yours.
Could you do a video involving the alchemy bazooka and how much damage it does as well as if it is affected by artillery or bombadier. I cant find a clear answer on this anywhere.
Because if the gunlance goes up to 5 shots, its a normal type gunlance, if it goes up to 3 shots, its a long type gunlance, and if it goes up to 2 shots, its a wide type gunlance, he explains each type of gunlance after he explained guild style
@gaijin hunter So I was looking at the damage values screen for shelling that you put up during the tutorial and realizing something strange. Based on my calculations, when you include base damage and fire damage of shelling, Lvl 4 Normal Shot full burst does roughly (including the 10% bonus damage) 126.5 damage total, while Lvl 4 Long Shot full burst does roughly 124 damage total. I was confused by this cause I’ve always been under the impression that Normal Type full burst does way more damage than other types full burst, but I’m not confident in that anymore 😅. Any input on this?
I've always used the sword-axe and since I started mhg a few days ago, I began to use the glaive with aerial style, but I'm a huge fan of dragons and I think the best way to be one is with Rathalos armor and gunlance, but never used it and I don't really understand how to dodge (due to my use of aerial glaive) Then should I use the adept style and replace dodging with blocking and using full burst? (Only played 3 mh games, and one of them is stories xd)
Wait, it does? That's cool if so. Gonna have to try that out in the demo. Though, granted, it's really slow, so probably still not very safe if you don't have the monster immobilized first, but just maybe it'll open up additional opportunities on occasion.
I'm sure, but then isn't there also a pretty good chance you'd eat a big hit right afterwards while recovering from the attack, provided you don't stagger the monster?
Laggalot101 the guard stays surprisingly long. Also if it wouldn’t guard, you probably wouldn’t get the attack out at all, so I‘d say it’s a fair trade of. Don’t see the guard as something you want to aim for but rather as a nice bonus ;) Also, the animation always had your shield in front of your character, so I think it’s more then logical that it blocks attacks to 🤔
Does the heat gauge increase the damage of shelling or just the regular attacks? And also I saw that the hunter art wyvern’s breath gives 10raw+10fire to all your shelling attacks, did this ever change in mhgu? If not then wouldn’t that make the hunter art significantly worse in g rank than in the lower ranks?
So basically, now normal GL is OP. Well, I hope GL will be as great and useful as it was in MH3U (I had some very bad experience with it in MH4U and MHGen). Especially with Agnaktor's (and his armor) appearance.
you better invest on meta crit set and use shell just for reach red gauge. BUT when fighting monsters like hyper silver rathalos,i use set more artillery based. cause ,you know, silver rath has shitty weakness
I just made a seltas set which is basically made for gunlance, so i need a gunlance as well. I’m not a gunlancer and my only gunlance i have is a cornpopper. Seems like gunlance has some difference since the last time i played it.
As GL main...I was not fond of what they did to it here back during the early days of Generations. Going back to it now after World (to practice for Gen Ult), only made that feeling worse. I was never able to grasp the timing on Adept anything and Valor looks like a lot of work, or at least a lot to have to remember for a weapon that was already given a gauge management nerf. I'm still going to use it as I always have, but I'll likely stick to Guild and Aerial. The changes they gave GL for World are one of the few things I legitimately had no issues with in regards to that entry, it just felt so much better than it ever has; ESPECIALLY for shelling.
I used to hate GL for a long time and MHGen wasn't helping at all. But once I tried it on MHWorld, I absolutely love it. Let's see how it will do on GenU.
Dude Valor is not that much work honestly. I came from world expecting have problems playing it. But honestly i have more fun with GL Valor. Because its really fun and versatile.Give it a chance
Rimos Abysswalker I did, and I can understand where the love is coming from- but it’s just not for me. I get better results with guild and aerial with how I tend to play. However, I can see how it can work for a lot of other players. I don’t know what it is, maybe I just don’t like keeping track of so many gauges, whatever it is- like how I am with Adept, Valor just isn’t for me. It’s nowhere near as much fun for me as it is in World.
I'm a valor GSer and I really want to try Valor with GL, but it seems most style benefit normal shot gunlances the most, unless I'm using Valor wrong for GL, but seems wide and long don't get a lot of leverage from Valor.
Excuse me, I may have missed it but what does shot lvl mean on a gunlance? When I go to the smithy I see that the gunlances have shot levels such as 1 and 2 so what does that mean? Also, can I figure out how many shots my gunlance has by looking at it? Or can I only tell when I craft it?
A bit late, but Shot Lv determines how much damage a specific gunlance's shelling & Wyvern Fire deals. Since these are both fixed damage and only scale with dedicated skills, every gunlance has a Shot Lv to match its relative weapon damage.
I have a question for Wide Shell Gunlance / Valor style. You stated that Wide Charged shells have a damage buff. How do I access charged shells in Valor style? Is it Y then A?
"Their vigorous thrust can result in an explosive climax"
Well that's one way to open a video.
I wonder how long it took him to come up with that
@@yourfriendlyneighborhoodla2091 The 4U in-game tutorial for the Gunlance. It's a quote from the Ace Lancer.
Insert lennyface
*snicker*
He knows exactly what he is doing.
00:48 General Mechanics
01:47 Shelling
02:38 Guild Style
06:17 Types of Gunlances
07:49 Striker Style
08:23 Aerial Style
08:57 Adept Style
09:33 Hunter Arts
10:44 Final Thoughts
11:39 Changes
11:59 Alchemy Style
12:27 Valor Style
15:13 New Art
15:35 Overall
Many thanks.🤨🤔🧐
I like the mechanic for Wyvern Fire locking you into a certain heat level a bit lower than you're at for couple minutes, so you wanna thrust hard and vigorously often to build yourself up, and right when you're about to go over the edge, finish with an explosive climax that leaves you in a glow for 2 minutes.
When i heard the start i nearly spit out what i was drinking
It seems like we're his test audience for AV Voiceovers
its from the dialogue in the MH4U gunlance tutorial quest 10/10, gj gaijen for good choice of dialogue.
My mind is deep in the gutters.
Pale extract?
Man, coming from World to Generations for the first time, the Gunlance is... a tricky one to get used to again.
Indeed.
Tbh gl in mhgu has an unnessary redesign because if it worked they would have used it again in mhw all they needed to do was nerf the numbers and yes mhw is a lot easier
@@Vovi-Knight
I think it's not so much "easier" as it is far more smooth and intuitive. Small mechanical changes give you far more options, and the way you can move allows you to be far more mobile and aggressive if done well.
I'd say the biggest buff is the ability to move while consuming items, as it allows you to dodge attacks you wouldn't be able to in GU. I like GU quite a bit, and coming from 2 weeks of playing world, I really didn't find it all too difficult. Playing it did make me better at world though, as you can learn the basics of most weapons, though not having a tutorial makes it hard to do so sometimes. Armor skills, and negative armor skills, are of course different, but this is more a micromanagement change, as you can beat both games naked if you are good enough.
Having played both up to end game, I don't think one is easier than the other. I do like MHW combat far more though, I wish it had the styles though.
I think MHW is simply more accessible than older games in the franchise, and the changes are mostly QoL. It was a tiny bit harder to get into MHGU, but I haven't had major trouble in either really.
@@AveSicarius That's mostly the overall QoL World has. GL works pretty different in world compared in GU due to the heating mechanic and the addition of wyrmstake attacks. In Rise they tweaked GL once more, giving it more shelling QoL than MHW.
Boohoo. You have to actually learn the weapon now.
Valor gunlance is exactly what ive wanted from the weapon all along. I want some pokes with my explosions and not the other way around.
Really interesting little Valor Gunlance move that I discovered completely on accident; in Valor state, after blocking an attack with the quick reload(without any block recoil), pressing X+A will quickly trigger an advancing thrust whose direction can be slightly influenced. I only discovered this very recently, so I probably don't understand its mechanics completely, but being able to do an advancing attack that can directly lead to rapid-fire shelling immediately after performing a block that passively reloads shells is unequivocally amazing.
EDIT: Showing how little I know of the applications of this move, I have found that you don't need to actually block an attack to do the advancing thrust. You just can, making it a very safe option to go for if you're not sure what the monster's up to.
That Gunlance opening is the best opening.
Fell in love with gunlance in Sunbreak now I’m back tracking to older titles and playing the weapon.
That opening statement. The Ace Lancer would be proud.
"the hotter your Lance gets the more powerful your thrusts become"
Hmm... Yes I see 🤔
Just got the game recently on the Switch and I'm enjoying it, also surprised it's still pretty active cause I just did some hunts with a full party of random people. Thanks for the guide, I know it's old, but it's helped me understand one of my favorite weapons
Damn I was really lookin forward to adept until valor just decided to be the best thing ever
Ez mode player
I love how the English name for the new art is "AA Flare"
Going to be honest the gear looks alot better than mhw
keyjuan84 gear and weapon design are a ton better!
That's not too hard. MHW's weapon variety is abysmal. Hell even the starting weapons are more varied than the bogstandard iron/bone variants in World.
Most gear looks better. Some looks.. yeah nah
Gen ultimate has a different designer than world
@Frenzied Unicorn Productions how is making ugly weapons appealing to a different audience?
been watching your channel since MHGU announcement. needed these tutorials since I'm not familiar with the hunting styles.you've also inspired me in making my own channel and vids!
#Bullyrun Rajang
U got good :o
When I was scrolling down to find another one of your amazing videos, I accidently pressed the un subscribe button! It then asked me whether I wanted to unsubscribe, and I was like HELL NO!
❤️
Sometimes CZcams tries to trick you into making a mistake. Good job avoiding the Trickery
I struggle with adept for non shield-having weapons but the long adept shield time seems very useable
Valor style seems quite powerful and versatile, but also rather complex.
Aerial looks really fun for normal shelling too. Use the jumps to mount, the slam to build heat, and the knock down to either build more heat or lock in with wyvern fire
I'm liking these videos. I've been away from the original mechanics of monster Hunter and playing world. So this is a great refresher.
11:38
for mobile
Coming from mhw, trying adept because I watched a video like this before and remember something cool. Realizing I should branch out.
So many people crapping on gunlance on reddit and other places but this and hammer are the only weapon I can consistantly kill the monsters in 10 mins or less, and I haven't played since the first MH on PSP so I know I'm bad lol
There's a lot going against it on paper, but I think partially because of that and the complexity of the weapon and all the shittalk going around about it, a lot of people aren't really giving it a fair shot to begin with. I get it doesn't have great time attack times, but I think most people don't play at that level in solo play anyway, let alone in multiplayer. I really believe the weapon holds up fine in general play. And on that note, yes, the weapon can really blast people around and that's annoying, but I swear you can practice this and leave your teammates on their feet if you're just a bit careful and smart, without hampering your own play in the process.
I think it's because shelling doesn't scale up that well to endgame content, did you use it on G-rank? people said it feel weaker on G-rank
@@yoswirawan I've read about that and I can't deny it. I haven't tried it at G-rank (I don't have the Japanese version), but the numbers are pretty clear. It's certainly one of the weapon's problems. Still, I think that's more relevant in time attacks than anything. Yeah, you can't very easily just spam shelling attacks and get results, but functionally, I think the weapon still works well, especially with Valor style.
yeah my reply is for Green Terell that said gunlance is his quicker weapons, I think he haven't tried it on G-rank and yea gunlances shouldn't have a problem in high rank where the damage is still good, I never said that the weapon isn't viable in any way though it is still very much usable, It just wouldn't be your fastest monster clearing weapon that's all (maybe 15 minutes instead of 10 kind of thing)
@@yoswirawan you are correct I haven't tried g rank. . The mhgu demo Is my only recent experience in the series. Maybe three GL is just easier for a beginner. What are a few of the better solo weapons So I may practice those.
Great tutorial love how you make weapons that are not so popular seem amazing! Keep up the good work! ^_^
this actually made it click all together for me. thanks, great introduction to the weapon
Lance for people who like fun.
Vigorous thrust
Funlance :D
Gunlance for people who like vigorous *Thrusting*
That's not fair. Lance users have exclusive access to the Monster Hunter Kart Racing™ mode.
Lance is extremely fun, powerful and quick. Just git gud.
The fifth consecutive shot is 2.6x damage, did I hear that right? Oh my. So with Load Up... How much is a 6th shot?
Also, I didn't realize you could still perform a normal full reload from Valor Stance. That's kinda nice.
The new art sounds neat for monsters that love to fly overhead (Rathalos, I'm coming for you with a vengeance) or are simply tall.
I think Striker and Aerial are still good styles for general use - I was never any good with Adept - but Valor style, as I see it, is just the best for anything except maybe Wide type Gunlance. I'll have to find that out. I'm already having a blast with it in the demo (pun intended), and looking forward to getting to use this with various Armour skills and other arts.
Valor is just so amazing for Gunlance. It fixes almost every issue I have with the weapon's flow by being able to quickly and efficiently transition from one move to another, and from offense to defense, where this can be a bit stiff with other styles. Entering Valor Mode is incredibly swift and the guard point and Valor stance do a ton to allow you to stay on the offensive. I will happily return to primary-maining Gunlance with this game.
Laggalot101 nigga you expected me to read all this? 😂😂
Alex Compean well just like this video it seems you reached your explosive climax early then
Does WF lock the heat gauge for longer in MHGU than it did in Generations? I just tried the demo and it feels like the gauge is locked wayyyyy longer than it was in Generations. Am I wrong?
Try Arial style+ Blast Dash.
Hop on a monster, partner, etc, then in the air use the dash.
You'll fly.
Has it uses, but I will let you discover them.
I've been using aerial style and blast dash myself lately with long and normal shelling and it's a lot of fun. Prior to this I was striker wide gunlance all the way, but aerial is a lot of fun, too. I'll try to master valor style with normal shelling next. I have a hard time with guarding in adept style.
? After jumping off of a monster or mounting one? Tried just jumping off and blast dashing but you can't use hunter arts in air
I dont use these weapons, but i can’t resist watching your vids about them.
It was a bit awkward to play the GL at first because I was used to hit and run GS, so the mobility drop was pretty abrupt for me in the beginning. With GL you have to let the monsta come to you. When I got the hang of it, oh man! It was hyphy.
I really enjoy Alchemy Gunlance with a long shot gunlance, it’s pretty solid.
After playing valor gunlance in the demo Ill use it as my main
I'm a gunlance main ever since. Loved this video so much 😍
With wilds coming out I’ve fired up MHUG on the switch. This was handy as I have never used the GL in any MH
Awesome showcase of one of main/fav weapons in MH, Valor GL looking juicy!
I'm very excited for the cannon stick.
When you can't decide between blademaster and gunner! :D
I haven't been using CZcams much in the past few days. Gunlance is my favorite weapon.
Pro tip: you can set up stick sheathing, where you can just click and hold your left stick to do the valor sheathe, leaving your right hand free of the awkward Y>R+A input.
I wish these weapons and hunter arts were in world, I miss this graphical style
It's been a long while since I've played Generations and as a GL main this will help a lot!
The guard point on Valor is delicious
I've always used a gunlance since the monster hunter 3 ultimate game, love this game so much and my twin brother got me into the game :-D :-D
Your tutorial are fantastic!!
I learned so much!!
Been playing Valor Funlance and i loveeeee it
I've been calculating numbers for a few hours.
Turns out the shell damage loses proportion to the product of raw and sharpness. By a lot.
Shelling in G is proportionally HALF the damage it should inflict. This could be fixed with a 2nd order equation and adjusting everything else (wyvern's fire, full burst bonus, charge shell multiplier, Etc.)
Honestly, I love Worlds combat, and iceborne only improved it
But god DAMN I would love to see some of the stuff in generations make a return
The heat gauge is such a cool mechanic I wish was still present
The hunter arts and styles are so cool
Would love a mixture of iceborne and generations styles of combat for the next game
Always been afraid to try this weapon but mhgu is more for fun afterall
I know I'm late to the party but with alchemy style you can follow up a quick reload with a downward slam and full burst from it...
I totally love the Gunlance in 4/4G, but it got EVEN BETTER in XX/GU with the combination of the new styles.
I started off with the Aerial due to how easy you can pull off the Full Burst. Later on I switched to Valor instead as it's even easier to do the Full Burst, plus the access to stronger and faster shelling attacks. You can do some serious damage (while looking awesome af) with Valor Mode + Wyvern's Breath.
Anyway, I personally recommend for beginners to give the Aerial Style a go first, then move on to Valor.
Aerial does a good few things to help Gunlance's mobility and flow compared to ol' Guild style. It is very tailor-made for Normal type, though. Whenever I wanted to use a Wide type in Generations, I'd use Striker and I liked that a lot.
Yes, what makes the Aerial style really good is also its mobility, especially when you got the Evade Distance skill on. I used to have to train myself to move around backwards with the big leap back in 4G, so it's a huge improvement being able to leap forward in XX.
The Nakarkos Gunlance is such a beast of a normal shelling type, which is why I can't stop using the Aerial/Valor Style XD. However, when I use the wide shelling type, I would use the Striker as well. Going back to basic (well, beyond basic) but getting all the sweet arts in return.
@@oak3684 What Striker lacks in extra mobility that other styles offer, it makes up for with the arts. Absolute Evasion and Absolute Readiness are both obvious godsends for the weapon, and the weapon's own arts are also really good. And beyond that, I simply enjoy having the triple poke and that you can quick reload into further pokes, so Striker is awesome for long strings of poke/shell combos
Yeah, a lot of people make good use of the Absolute Evasion and Readiness skills to increase the mobility (I remember Gaijin Hunter's video on using the Striker Style with the Evasion and Readiness skills and it was absolutely mind-blowing - thought I think that's for a Lance and not a Gunlance, but it does apply in any case). I really got into Striker with said evasive skills for a long while.
However, I REALLY wanted to use other attacking skills because they looks so fancy and cool XD. So I make a defensive built with +2 guards and such instead, so I can fill the arts slots with all the cool attacks.
@@oak3684 I've been told that one of the Deviant sets combines the two Guard skills, Razor Sharp, Quick Sheath and the Seregios weapon's evade sharpen effect all into one Armour set, so you bet I am gonna pursue that when I find it. Add a good Artillery talisman and perhaps weapon slots and boom, just about everything you could wish for in a Gunlance set.
Unrelated but any news or details about how they're gonna handle dlc releases for MHGen Ultimate? Do we get to keep all the dlc quests that were downloaded from generations or are they all gonna disappear?
I doubt they will add any new dlc,MHXX dlc is probably gonna be what the game gets.
Pro Tip: Long GL with the skill Load Up is just better Normal shot, with stronger shells and Wyvern's Fire. Plays best with Valor style.
A change I like is that the game now tells you more clearly when the monster is getting hit with the Super Wyvern's Fire, that aside, can't wait to try out the new Art!
I know i am commenting on a 5 year old video now but what i noticed, i think, is that the forward hops for the lance and gunlance have s. However unlike other aerial style jumps where the s are at the almost very end, these ones are at start, but they still have some weird +1/+2 Evade on it
I am 100% sure GH knew what he was saying in the beginning and just didn't care. Lol.
Hmm. Flex tape guy + gaijinhunter = that's a lot of serious damage!
Change mind, valor is my baby.
Sensei has Spoken
do i need a major degree in astrophysics to play this weapon or would a minor suffice?
Just try it out if you're interested. It sounds a lot harder than it is
Did they change the base motion values for the weapon at all? Or does it sort of require valour to be good?
That was my main gripe with generations originally, the GL's motion values were very lacklustre.
@@valky_uniguri You're amazing thank you.
Niall Reid it’s a bit weird that Gaijin didn’t mention that here.
@@SomeGuy-cn5vm Hopefully he'll see this comment chain.
motion values are the same of mhgen,actually adept counter upswing reload was nerfed. only shell got little stronger, i can still kill hyper silver rathalos in g4 rank in about 20 minutes mostly shelling so it's not THAT bad
@@gabrielesquaratti9950 Hmm I suppose. Still though, weird they didn't buff the damage of the GL considering the biggest complaint of it was that it felt like the heat gauge acted like a nerf more than anything else.
Hello
Fun of ur vodz were vert helpful when i was playin mhw.
Now mhgu is coming out ,i pre-orderd it.
Never played a mh game apart from mhw.
I hope when it release you can make vodz in the mechanics in depth and all the more complicated stuff to eaz us new players coming in.
Loving the weapon vods
Gunlance funlance.
This is gonna be my friends first MH game and you can bet aim getting her into Gunlance.
Generations Gunlance as a starting weapon sounds like a tall order. I love the weapon, but there's no question it's one of the most complicated melee weapons in the game between all its various attacks, combo flows, the heat gauge, shelling types and the styles also changing the behavior of the weapon fairly substantially. Good luck to this friend of yours.
The opening is amazing
I know this is old, but THIS needs to be in iceborne. I never played this mh so I didn't even gunlance was like that in the past
Be careful when using the shelling attack online
Me: anyway, I started shooting.
Could you do a video involving the alchemy bazooka and how much damage it does as well as if it is affected by artillery or bombadier. I cant find a clear answer on this anywhere.
Didn't mention that any style can jump off a ledge and unsheath into slam by holding R and pressing X+A.
Love the Gunlance, thank God it got better.
So my question is why do some gun Lance's go from 3 shells to five and others do not
Because if the gunlance goes up to 5 shots, its a normal type gunlance, if it goes up to 3 shots, its a long type gunlance, and if it goes up to 2 shots, its a wide type gunlance, he explains each type of gunlance after he explained guild style
@gaijin hunter So I was looking at the damage values screen for shelling that you put up during the tutorial and realizing something strange. Based on my calculations, when you include base damage and fire damage of shelling, Lvl 4 Normal Shot full burst does roughly (including the 10% bonus damage) 126.5 damage total, while Lvl 4 Long Shot full burst does roughly 124 damage total. I was confused by this cause I’ve always been under the impression that Normal Type full burst does way more damage than other types full burst, but I’m not confident in that anymore 😅. Any input on this?
Austin Meadows I hope your calculations are correct
Long shot is my favourite
I've always used the sword-axe and since I started mhg a few days ago, I began to use the glaive with aerial style, but I'm a huge fan of dragons and I think the best way to be one is with Rathalos armor and gunlance, but never used it and I don't really understand how to dodge (due to my use of aerial glaive)
Then should I use the adept style and replace dodging with blocking and using full burst?
(Only played 3 mh games, and one of them is stories xd)
thank you so much for the tutorial≤3
First 10 seconds lewd lol 🤣.
Jk great video as always
Vigorous thrusts and explosive climax? Hmmmmmmmmmmm🤔
Gunlance bros get ready we are going mayhem with valor style.
After playing a lot of world and rise gunlance just starting this game with gunlance feels very weird
Charge into shot can be with - button
You forgot to mention, that the Wyvern blast hunter art now also blocks attacks. You can even hear the guard point sound at the beginning
Wait, it does? That's cool if so. Gonna have to try that out in the demo. Though, granted, it's really slow, so probably still not very safe if you don't have the monster immobilized first, but just maybe it'll open up additional opportunities on occasion.
Laggalot101 well it helps when the monster suddenly gets angry and roars
Happened more often then not when fighting against Valstrax XD
I'm sure, but then isn't there also a pretty good chance you'd eat a big hit right afterwards while recovering from the attack, provided you don't stagger the monster?
Laggalot101 the guard stays surprisingly long. Also if it wouldn’t guard, you probably wouldn’t get the attack out at all, so I‘d say it’s a fair trade of.
Don’t see the guard as something you want to aim for but rather as a nice bonus ;)
Also, the animation always had your shield in front of your character, so I think it’s more then logical that it blocks attacks to 🤔
Does the heat gauge increase the damage of shelling or just the regular attacks? And also I saw that the hunter art wyvern’s breath gives 10raw+10fire to all your shelling attacks, did this ever change in mhgu? If not then wouldn’t that make the hunter art significantly worse in g rank than in the lower ranks?
Ten seconds, three gazillion puns. Not bad...
I am so excited to try out the Valor style! It's a lot to remember though!
So basically, now normal GL is OP. Well, I hope GL will be as great and useful as it was in MH3U (I had some very bad experience with it in MH4U and MHGen). Especially with Agnaktor's (and his armor) appearance.
you better invest on meta crit set and use shell just for reach red gauge. BUT when fighting monsters like hyper silver rathalos,i use set more artillery based. cause ,you know, silver rath has shitty weakness
Literally everything is OP in this game according to the internet
@@punished7030 someone stole my sweetroll
I just made a seltas set which is basically made for gunlance, so i need a gunlance as well. I’m not a gunlancer and my only gunlance i have is a cornpopper. Seems like gunlance has some difference since the last time i played it.
"...Hmm? ...Did I say something amusing?"
What the music in the video? I want to use it in my dnd game
freshcutgrass22 it’s Pokke Village’s theme.
Hey Gaijin, I was wondering if the heat gauge affects shelling as well (red being the best, yellow being worst)
valor is the closest style i can get. since why do you separate the style when you can do it like mhw.
What a fucking opening my god
i became gl main in mhw.
Valor gunlance master race!
Is Valor Wide Shot a good mix? If not what is the best Art for Wide Shot GL? Adept or Striker?
As GL main...I was not fond of what they did to it here back during the early days of Generations. Going back to it now after World (to practice for Gen Ult), only made that feeling worse. I was never able to grasp the timing on Adept anything and Valor looks like a lot of work, or at least a lot to have to remember for a weapon that was already given a gauge management nerf. I'm still going to use it as I always have, but I'll likely stick to Guild and Aerial.
The changes they gave GL for World are one of the few things I legitimately had no issues with in regards to that entry, it just felt so much better than it ever has; ESPECIALLY for shelling.
I used to hate GL for a long time and MHGen wasn't helping at all. But once I tried it on MHWorld, I absolutely love it. Let's see how it will do on GenU.
Dude Valor is not that much work honestly. I came from world expecting have problems playing it. But honestly i have more fun with GL Valor. Because its really fun and versatile.Give it a chance
Rimos Abysswalker I did, and I can understand where the love is coming from- but it’s just not for me. I get better results with guild and aerial with how I tend to play. However, I can see how it can work for a lot of other players. I don’t know what it is, maybe I just don’t like keeping track of so many gauges, whatever it is- like how I am with Adept, Valor just isn’t for me. It’s nowhere near as much fun for me as it is in World.
Reading "triple poke" as "triple pokke"
nice transition at 14:21
Lol
@@gaijinhunter I'd be upset if you you said that wasn't on purpose
I'm a valor GSer and I really want to try Valor with GL, but it seems most style benefit normal shot gunlances the most, unless I'm using Valor wrong for GL, but seems wide and long don't get a lot of leverage from Valor.
Normal shelling supremacy!
@@voicermmi Very true. Just like it's hard to compete with pierce ammo in the case of bowguns.
Excuse me, I may have missed it but what does shot lvl mean on a gunlance? When I go to the smithy I see that the gunlances have shot levels such as 1 and 2 so what does that mean? Also, can I figure out how many shots my gunlance has by looking at it? Or can I only tell when I craft it?
(Long) gunlances have 3 shots, (normal) gunlances have 5 shots, and (wide) gunlances have 2 shots
A bit late, but Shot Lv determines how much damage a specific gunlance's shelling & Wyvern Fire deals. Since these are both fixed damage and only scale with dedicated skills, every gunlance has a Shot Lv to match its relative weapon damage.
I have a question for Wide Shell Gunlance / Valor style.
You stated that Wide Charged shells have a damage buff.
How do I access charged shells in Valor style? Is it Y then A?
I have this question too. Couldn't seem to figure out how to do charged shots in or out of valor
Gunlance mains *REPRESENT!*
Is that intro from the actual game itself? 😂😂 Ive seen a post about mh with that same dialogue 😂😂😂😂
Yeah, it's from the 4U tutorial
Adept is just the best style