The only downside to adding so many port holes to the ship is that they tend to remove a lot of interior stuff within a certain radius. If you go back into the ship you'd probably find a lot of tables and decorative elements, or even potentially bathrooms, are now mysteriously absent. When adding a prospective port hole I like to walk the ship before and after to see if the changes are decent. E.g. on my captain's quarters I have a window that removes the navigation table which was jammed up in a corner of the room.
I actually really like the look of this. First thing that went through my mind was modding it to a bounty hunter ship. Set up the offset piece as piece to be jettisoned in the case having to run/escape a battle or to be “left” at your outpost when doing short jump trips, grocery shopping or whatever lol. Maybe the crafting habs and an engine on that side with a computer core, small fuel cell or whatever to give it a way to fly to someplace for later retrieval. All the living quarters and weapons would then stay on the main hull. now, I haven’t fully thought it out but that’s the general idea
Thank you for the video and breakdown. My month-ago self would be mildly surprised, but I'm going to defend 1x1 habs. From the mechanical viewpoint, they can help you better control the positioning of ladders. Stack them from the Bay to Docker, with Habs going fore and aft, as appropriate to the build. Works well on a narrow, vertical build, such as the Econohaul. From a head canon perspective, they are excellent airlocks. Attach one to the Bay and one to the Docker. Really good for those HopeTech horizontal Dockers.
And today while escaping the in laws at Thanksgiving, I picked up the Civ Shuttle 111, and came in, rewatched this video, and pirated a fair amount of your rebuild ideas to build a very nice exploration frigate.
Love your videos and thanks for remaking some of the older reviews. The upgrades portion at the end is a very good addition. I will say tho, I would have chosen differently on this ship. I like your ideas for the main body but the side body I would have made it "all business". Maybe science lab, control station etc. Then the lower half I would have used for large cargo modules. Odd for a ship that size to have high mobility anyways imo. Oh, and WAY too many windows lol. But ya love watching the different takes on ship builds.
Yeah, I leaned really heavy into it being a transport/explorer vessel and went wild with the living quarters. And I only noticed when I made the thumbnail that the windows are very stand out. Haha
Have you ever ran across a random ship called the Venture? It's big and like no other I've seen. I was thinking of taking it but felt bad it was colonists and they needed ship parts for repairs.
I feel its more like a science ship so on the side wing i would put science labs and computer stuff and would switch the landing bay to the middle so i will be possible to put another deimos winglet and make it more simetrical. You always complain about why they dont go for the best grav drive or this or that but when designing something theres is always the cost factor and how much the target buyer will be able to pay, this is just a game and the money is kinda unlimited, and i guess the devs had some sort of realism when designing these ships and chosing the parts. By doing "just a few changes" you spent more than the ship cost.
That's fair, I went for the luxury explorer route. With regards to then using weaker parts like the grav drive, you'd hope that with it being a unique variant, it would have the beat modules available to it from the get go
I never understood 2 thins why are the windows so dirty when you buy them are they pulling them off ships in a scrap yard, and why is there crap all over the floor and the Habs look so dirty I understand the clutter but trash on the floor, are we buying these habs from a junk yard they should be spotless same with the glass
The only downside to adding so many port holes to the ship is that they tend to remove a lot of interior stuff within a certain radius. If you go back into the ship you'd probably find a lot of tables and decorative elements, or even potentially bathrooms, are now mysteriously absent. When adding a prospective port hole I like to walk the ship before and after to see if the changes are decent. E.g. on my captain's quarters I have a window that removes the navigation table which was jammed up in a corner of the room.
I prefer the ceiling ones for that reason as it doesn't remove anything.
Yeah, it's pretty annoying that you lose out on parts of the habitat.
Ceiling porthole removes anything that a ladder would remove, notably the navigation table in Taiyo/HopeTech captains’ quarters
I actually really like the look of this. First thing that went through my mind was modding it to a bounty hunter ship. Set up the offset piece as piece to be jettisoned in the case having to run/escape a battle or to be “left” at your outpost when doing short jump trips, grocery shopping or whatever lol. Maybe the crafting habs and an engine on that side with a computer core, small fuel cell or whatever to give it a way to fly to someplace for later retrieval. All the living quarters and weapons would then stay on the main hull. now, I haven’t fully thought it out but that’s the general idea
Damn fine rebuild. A lot more potential in that ship than I ever realized.
Thank you for the video and breakdown.
My month-ago self would be mildly surprised, but I'm going to defend 1x1 habs. From the mechanical viewpoint, they can help you better control the positioning of ladders. Stack them from the Bay to Docker, with Habs going fore and aft, as appropriate to the build. Works well on a narrow, vertical build, such as the Econohaul.
From a head canon perspective, they are excellent airlocks. Attach one to the Bay and one to the Docker. Really good for those HopeTech horizontal Dockers.
And today while escaping the in laws at Thanksgiving, I picked up the Civ Shuttle 111, and came in, rewatched this video, and pirated a fair amount of your rebuild ideas to build a very nice exploration frigate.
Love your videos and thanks for remaking some of the older reviews. The upgrades portion at the end is a very good addition.
I will say tho, I would have chosen differently on this ship. I like your ideas for the main body but the side body I would have made it "all business". Maybe science lab, control station etc. Then the lower half I would have used for large cargo modules. Odd for a ship that size to have high mobility anyways imo. Oh, and WAY too many windows lol. But ya love watching the different takes on ship builds.
Yeah, I leaned really heavy into it being a transport/explorer vessel and went wild with the living quarters.
And I only noticed when I made the thumbnail that the windows are very stand out. Haha
Have you ever ran across a random ship called the Venture? It's big and like no other I've seen. I was thinking of taking it but felt bad it was colonists and they needed ship parts for repairs.
I'm just about to upload a review of one
I feel its more like a science ship so on the side wing i would put science labs and computer stuff and would switch the landing bay to the middle so i will be possible to put another deimos winglet and make it more simetrical.
You always complain about why they dont go for the best grav drive or this or that but when designing something theres is always the cost factor and how much the target buyer will be able to pay, this is just a game and the money is kinda unlimited, and i guess the devs had some sort of realism when designing these ships and chosing the parts. By doing "just a few changes" you spent more than the ship cost.
That's fair, I went for the luxury explorer route. With regards to then using weaker parts like the grav drive, you'd hope that with it being a unique variant, it would have the beat modules available to it from the get go
I never understood 2 thins why are the windows so dirty when you buy them are they pulling them off ships in a scrap yard, and why is there crap all over the floor and the Habs look so dirty I understand the clutter but trash on the floor, are we buying these habs from a junk yard they should be spotless same with the glass
I don't get this ship, I just look at it and think.......why? Pull that side off and it would be pretty sleek ship.
I think the side piece looks quite cool.
@@CrimsonFlyboy you're not alone it seems to be a popular ship. 🙂