FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

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  • čas pƙidĂĄn 8. 04. 2022
  • Could this bring Luigi back?
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Komentáƙe • 8K

  • @KazeN64
    @KazeN64  Pƙed rokem +3514

    Since this keeps being asked:
    The RAM add-on added around 1-2 FPS in the final result.
    Adding more RAM to a system that already has enough usually does not help. The only reason it helped here is the specifics of the RAMBUS and the manual RAM aligning..

    • @akjohnny5997
      @akjohnny5997 Pƙed rokem +91

      @@Yveldi upload more graphics card for further boost

    • @michaelstewart4571
      @michaelstewart4571 Pƙed rokem +72

      you sir are a god could you also re-write ocarina of time to allow an open source modding archtype like skyrim or fallout has? would be an insane community service tool you could expand your patreon as well. no biggy right?! xD who knows maybe you like the idea whatever you do looking at this project it's bound for succes great job my man!

    • @jameswilliams2269
      @jameswilliams2269 Pƙed rokem +42

      Can you please optimize Ocarina of time too?

    • @cgasparetto
      @cgasparetto Pƙed rokem +7

      But you said in the video it isn't doable without the RAM expansion. So, for most of the N64 lifespan, it was an impossible feature.

    • @Matlockization
      @Matlockization Pƙed rokem +25

      I have to admit the only thing I was impressed about was how you tried to take out all the bottlenecks between the CPU, RAM & RCP. And you took things to the next level by asking this project: 'is this all I am ? Am I using the hardware to its fullest capacity & capability. Is the software doing this as well ? Can this project work on every level ?' I have actually made this argument to gamers about current games and most people never bother a reply despite the fact I'm not after an argument but just a discussion in computer philosophy. Because I'm good with refining renovation projects until they reach a level of all round perfection. But I am not a perfectionist. Don't you think the engineers who built the pyramids were thinking along the same lines as us ? I enjoyed your video. I think your the first to have done something like this on CZcams ???

  • @iceypino1086
    @iceypino1086 Pƙed 2 lety +14612

    he finally did it, he went insane.

    • @DeskoDev
      @DeskoDev Pƙed 2 lety +213

      The moment we all anticipated

    • @MetiCu
      @MetiCu Pƙed 2 lety +172

      This is the one where he's finally lost it.

    • @Essman614
      @Essman614 Pƙed 2 lety +154

      What if he went so insane that he went full circle and returned to normal as an ascended being?

    • @howisthis8849
      @howisthis8849 Pƙed 2 lety +85

      we have reached the endgame of sm64 modding

    • @rhinosaurus1496
      @rhinosaurus1496 Pƙed 2 lety +26

      I'm just glad I was here to see it

  • @burnte
    @burnte Pƙed rokem +2729

    This shows what “standing on the shoulders of giants.” Dozens of people barely pushed out M64 in the 90s. One man was able to triple the performance, but because of what know;edge has been developed and shared in the past 25 years. Amazing work, sir!

    • @DailyDoseOfLSD
      @DailyDoseOfLSD Pƙed rokem +81

      @@walidfakhfakh3660 it's not about the quality of the video... It's what we grew up on.

    • @sammytiel
      @sammytiel Pƙed rokem +71

      @@walidfakhfakh3660 Why do you complain about age and graphics?

    • @romullocordeiro3994
      @romullocordeiro3994 Pƙed rokem +47

      @@walidfakhfakh3660 because is fun ? lol

    • @StylizeRoyal42
      @StylizeRoyal42 Pƙed rokem +11

      How is hating on a game fun

    • @robokill387
      @robokill387 Pƙed rokem +70

      @Walid Fakhfakh Mario 64 is a really important game historically, it really figured out 3D camera control and controls in general, it's easy to take for granted now but a lot if early 3d games were fixed camera and had 2.5d controls or tank controls.

  • @iankoberlein1974
    @iankoberlein1974 Pƙed 8 měsĂ­ci +697

    >Is one of the greatest programming minds alive
    >Dedicates his genius to Super Mario 64

    • @beejay99ah
      @beejay99ah Pƙed 5 měsĂ­ci +112

      I often think that working on projects you really love is part of the reason why you can be as dedicated about it.

    • @grdfhrghrggrtwqqu
      @grdfhrghrggrtwqqu Pƙed 4 měsĂ­ci +43

      ​@@beejay99ah Exactly. This is how *everyone* learns. Passion drives framework, and understanding does not come without passion, even if one so does lack the framework to fill it in.

    • @trendybistro
      @trendybistro Pƙed 3 měsĂ­ci +7

      ​@@JDelvaMusicit ain't even top 50.

    • @superubergoober
      @superubergoober Pƙed 3 měsĂ­ci +2

      ​@@JDelvaMusicmaybe of that console generation or year, but much more important games came before, and plenty of better games came after

    • @themindfulmoron3790
      @themindfulmoron3790 Pƙed 2 měsĂ­ci +16

      ​@@trendybistroIn terms of best, I agree with you. But in terms of importance, you have no idea what you're talking about.
      Super Mario 64 was the title that outlined and defined the way every single 3D console game of its generation would be judged, set the stage for every 3D game that came after, and paved the way for hundreds design principles that are still in wide use today. It is THE trailblazer and icon of the 3D rennaisance, which is still the most influential and revolutionary period of gaming ever. Period.
      And that's not bias, either. I don't even like SM64 personally, but it'd be real dumb to call it anything other than one of the most important games of all time.

  • @HolmesProspecting
    @HolmesProspecting Pƙed rokem +1204

    I love that I get to live in a world where people like this exist.

    • @IllusionSector
      @IllusionSector Pƙed 9 měsĂ­ci +37

      Word! Even though 99.99% of his technical breakdown goes into one ear and out the other it's nonetheless music to both.

  • @jamiegrant1530
    @jamiegrant1530 Pƙed 2 lety +1079

    Reading and rewriting an entire game's source code just so your mod runs faster is such a power move. Vroom vroom.

    • @John-jc3ty
      @John-jc3ty Pƙed 2 lety +26

      a powerer move would be to make a shitty mod that slows down the game, then optimize the game but not the mod, so it runs at 100%

    • @slayer1156
      @slayer1156 Pƙed 2 lety +12

      He tried to flex. He warped the fabric of reality around his arms.

    • @memethief4113
      @memethief4113 Pƙed 2 lety +8

      @r33mote I don’t see a real man here, especially not you

    • @SinHurr
      @SinHurr Pƙed 2 lety

      Glory to the next person to like this comment, the 420th like.

    • @whannabi
      @whannabi Pƙed 2 lety

      @r33mote you probably need it more than that guy

  • @Jack_Woods
    @Jack_Woods Pƙed 2 lety +3547

    Imagine going back in time, infiltrating Nintendo's HQ overnight, and just replacing the code with this one, and leave a note like "L is real"

    • @TwistedSoul2002
      @TwistedSoul2002 Pƙed 2 lety +41

      lol

    • @cubedude8690
      @cubedude8690 Pƙed 2 lety +92

      2401

    • @mmoncure11
      @mmoncure11 Pƙed 2 lety +288

      how about, a week after SNES launch of super mario world, doing a credits warp in front of the devs

    • @ZachAttack6089
      @ZachAttack6089 Pƙed 2 lety +75

      @@mmoncure11 *day before launch

    • @MrSqurk
      @MrSqurk Pƙed 2 lety +212

      Some of these optimisations would seem like sorcery to the best devs in the world haha

  • @zubirhusein
    @zubirhusein Pƙed měsĂ­cem +36

    You can't blame the devs all that much either, since Super Mario 64 was a launch title. They only had so much time between when the system was available to begin developing for and when the console had to be released.
    3D games were basically brand new so it's a very commendable effort.

  • @cconnors
    @cconnors Pƙed 9 měsĂ­ci +170

    "You can either learn these or go outside and touch grass." - The duality of programming.

  • @wiiu7640
    @wiiu7640 Pƙed 2 lety +4092

    If this was possible 20+ years ago, imagine how unoptimized games are today.

    • @Wahinies
      @Wahinies Pƙed 2 lety +578

      *laughs in halo infinite*

    • @darktangent10
      @darktangent10 Pƙed 2 lety +565

      Don't have to imagine, lol.

    • @lazulazu2467
      @lazulazu2467 Pƙed 2 lety +1216

      the sad thing about modern game optimisation is instead of utilizing new hardware to actually improve visuals AND framerates and resolutions, they use it as an excuse to not optimise at all because "the newest tech can handle it anyway"

    • @badnetcode6228
      @badnetcode6228 Pƙed 2 lety +450

      @@lazulazu2467 Pretty much this. Used to allocate time in my projects to optimise, now I dont bother so much. Sure my methods have improved, but hardware patches over the cracks nowadays.
      Its a shame, hardware improvements allowed software developers like myself to get lazy. Unless your working with 3D gfx, why bother. If you do work with 3d graphics call it a game for the future and move on.
      Real shame. I still remember marvelling at how they managed to fit some of those Pokemon games on those GB carts way back when. Those optimisations wouldnt happen now, youd just be directed to download a patch on launch.

    • @hohohodrigues
      @hohohodrigues Pƙed 2 lety +30

      Imagine a very old ring

  • @asteroidrules
    @asteroidrules Pƙed 2 lety +1484

    That feel when you completely rewrite most of the code for one of the most significant video games in history to get a better framerate in your mod.

    • @tiaraguy7705
      @tiaraguy7705 Pƙed 2 lety +87

      I feel like it was all an elaborate plan to advertise his mod, but I also feel flexed on if this is true.

    • @gamesandplanes3984
      @gamesandplanes3984 Pƙed 2 lety +6

      Eh. His entire patch NEEDS the expansion pack. Therefore, it's bullshit.

    • @josejose241
      @josejose241 Pƙed rokem +95

      @@gamesandplanes3984 so? He still made it happen, thats not bullshit. Like he said, it would be impossible without it. What he did was insane and awesome. What great achievement like this have you accomplished?

    • @diegopugaquintanilla4344
      @diegopugaquintanilla4344 Pƙed rokem

      @@gamesandplanes3984 it's a massive improvement for the infinitesimally small price of 4mb of ram, L + touch grass idiot

    • @asteroidrules
      @asteroidrules Pƙed rokem +74

      @@gamesandplanes3984 There's several actual N64 games that need the expansion pak, are those bullshit too?

  • @Bingle1
    @Bingle1 Pƙed měsĂ­cem +19

    "if you just program well, you don't need to prevent crashes" is an absolutely insane (but not entirely wrong) thing to say and I absolutely love it. I can't get enough of your channel :D

    • @pdcmoreira
      @pdcmoreira Pƙed 15 dny

      It's absolutely right, for example to normalize an unsupported value in a function to something it can work with:
      int someProcess(int x) {
      // make sure x is positive, otherwise reset to 0
      if (x < 0) {
      x = 0;
      }
      // do stuff with x
      }
      These types of checks happen in runtime (using CPU) and are usually made so that each function is pretty safe to use, which is a common practice to make the code more maintainable in the long run and more friendly to use. In a game like this, the code is written usually with a tight deadline and it will never be touched again once released, so you don't need maintainability. So in this case, these checks are only useful to be more forgiving to developers passing "wrong" values to it. But if the developers are careful enough to make sure only correct values are passed (even if they need to do that check exactly where needed), then the check doesn't need to happen everytime that function runs.
      I think that's what he's talking about.

  • @zoiosilva
    @zoiosilva Pƙed rokem +448

    This is pure backend refactoring bliss! Writing good and optimized code is an art and should be valued more by all development companies. This is why I think all games after some years of its sales end should become open-source.

    • @drygnfyre
      @drygnfyre Pƙed 10 měsĂ­ci +21

      Daikatana is a good example of this. Poorly received at the time, it was later open sourced and mods and bug fixes created a much improved game.

    • @sino_diogenes
      @sino_diogenes Pƙed 9 měsĂ­ci +17

      who knows, maybe even all software..

    • @SnakebitSTI
      @SnakebitSTI Pƙed 8 měsĂ­ci +16

      The sad reality is that development and production companies value money first and foremost, which means they are often incentivized to sell good enough software rather than great software. The N64's launch was delayed to make SM64 good enough. It went on to sell millions of copies and become one of the most beloved games of the late 90s. If an unstable 20FPS frame rate was good enough for that, why would they delay further?
      That said, death of author + 70 years is an insane copyright duration. The original maximum duration in the US was 28 years. 28 years after SM64's release is 2024. Under those terms, Nintendo would "only" have had time to sell the original release, the vibration support rerelease, the DS rerelease, the Wii Virtual Console rerelease, the Super Mario All-Stars 3D rerelease, and the Switch Online rerelease before the code went public domain.

    • @StephenOwen
      @StephenOwen Pƙed 8 měsĂ­ci +1

      Oh god just imagine if we lived in that world . So many more indie games
      I’d start with parasite eves code base and use that as a jumping off point for my game

    • @adamboggs4745
      @adamboggs4745 Pƙed 8 měsĂ­ci +1

      Good code, fast code, easy to read/write code... Pick any 2. Engineering is all about tradeoffs and you need to understand the requirements. It's possible that if Nintendo wrote such super optimized code back in the day they would have missed a market window and it would never get released. Instead, it was "good enough" and was hugely successful for a flagship game.

  • @IanZWhite00
    @IanZWhite00 Pƙed 2 lety +37

    9:37
    “if you just program well, you don’t need to prevent crashes”
    what a chad

  • @nickolias7292
    @nickolias7292 Pƙed 2 lety +1865

    He's not the man Nintendo hired, but the man they needed.

    • @brandonkruse6412
      @brandonkruse6412 Pƙed 2 lety +76

      Nintendo doesn’t need to hire their community modders, they know that we do it for free.

    • @theme7363
      @theme7363 Pƙed 2 lety +70

      they need to sue them to make sure they can protect their brand from being loved ;)

    • @paxhumana2015
      @paxhumana2015 Pƙed 2 lety +24

      @@theme7363 , then Nintendo would be having a purge of its current staff and it would be replaced by people that actually gave a damn for the franchises instead of treating them like Gollum treats the Ring of Sauron.

    • @theme7363
      @theme7363 Pƙed 2 lety +5

      @@paxhumana2015 i like that gollum part like a LOT

    • @TheElcentralen
      @TheElcentralen Pƙed 2 lety +31

      @@brandonkruse6412 if they could. they would sue him for all he got. block his videos and piss on his grave. nintendo is a horrible company.

  • @citricdolphin336
    @citricdolphin336 Pƙed 11 měsĂ­ci +211

    This is INSANE. The map you demonstrated on looks like it could have been a GameCube launch title, and yet somehow runs on a real N64.

  • @knightlautrec4311
    @knightlautrec4311 Pƙed 11 měsĂ­ci +51

    Kaze: Yeah I optimized the source code for Mario 64, took a couple weeks.
    Nintendo: Source code?

  • @s0david
    @s0david Pƙed 2 lety +1499

    Two great quotes that will stick with me from this video:
    "You either get to know about these things, or you get to go out and touch grass every once in a while. It's a strict either or, you can't have both."
    "RAMbus goes vroom vroom."

    • @kaneCVR
      @kaneCVR Pƙed 2 lety +36

      aaaahh, grass.... I was convinced he said "You either get to know about these things, or you get to go out and touch GIRLS every once in a while. It's a strict either or, you can't have both." It made me giggle

    • @jonpearson6279
      @jonpearson6279 Pƙed 2 lety +9

      Came to comment exactly that first quote. I'm 100% stealing that and planning to use it absolutely as soon as I can shoehorn it into a conversation.

    • @cronto_3307
      @cronto_3307 Pƙed 2 lety +4

      I want to touch grass


    • @li_tsz_fung
      @li_tsz_fung Pƙed 2 lety

      ​@@kaneCVR Wait, but I don't understand all those stuff and don't have a chance to go out and touch....

    • @tensevo
      @tensevo Pƙed rokem

      that earned a sub from me, not just the words, but I felt it was a genuine statement.

  • @Lugmillord
    @Lugmillord Pƙed 2 lety +4404

    As someone with a master's degree in computer science I can confirm: This is wizardry.

    • @BBWahoo
      @BBWahoo Pƙed 2 lety +166

      You need a masters degree in kaze science

    • @Blernster
      @Blernster Pƙed 2 lety +191

      As someone who reads CZcams comment: Okay

    • @calmarfps
      @calmarfps Pƙed 2 lety +33

      It's: FIXING LAZY JPN GAME DEV

    • @reloadpsi
      @reloadpsi Pƙed 2 lety +61

      As someone who watched this video: does a master's degree in computer science not teach you how to clean up superfluous code for optimal performance? John Carmack's been showing the world how to do that since the 90s - he got raycasting* working on literally anything and got Quake to run in full 3D on pre-Pentium PCs with no dedicated graphical hardware :/
      *don't make my dumbass mistake of confusing raycasting with raytracing or you're gonna confuse everybody :P

    • @Lugmillord
      @Lugmillord Pƙed 2 lety +159

      @@reloadpsi University teaches you the value of clean, maintainable (i.e. readable) code that is robust against any kind of problem. That's much more important than maximizing performance by throwing all of that out of the window. With today's machines performance isn't that much of a priority anymore. ;) (NOTE: I'm talking about games here, not general software)
      Also, when it comes to efficiency, there are some very different fields in computer science: (A) Optimizing algorithms, i.e. the general (macro) structure of the program (which is much more important) and (B) optimizing code for hardware usage (micro level), where you reduce the amount of calls / memory access, etc. So (B) means "what can we speed up, when the algorithm stays the same". And Kaze is doing (B) *hardcore style.*

  • @davidhelman3045
    @davidhelman3045 Pƙed rokem +115

    As an gamer/engineer who originally learned/programmed in C++, I appreciate this video, some of the code improvements you found were super interesting, thanks for this!

  • @YeetoTheYeetafic
    @YeetoTheYeetafic Pƙed 11 měsĂ­ci +155

    Making a rom hack is already abnormal, but rewriting a rom's whole source code is a lifetime amount of insanity

    • @MisterBones2910
      @MisterBones2910 Pƙed 6 měsĂ­ci +16

      You should see the stuff they've done with Pokemon Fire Red's source, and then fit back in the space allowed by the original cartridge.

    • @YeetoTheYeetafic
      @YeetoTheYeetafic Pƙed 6 měsĂ­ci +4

      @@MisterBones2910you learn something new everyday

  • @selfaware7617
    @selfaware7617 Pƙed 2 lety +2091

    Kaze is just the best. My favorite thing is that he doesn’t give the original developers any grief. There was just not enough knowledge available to have done all of this for them. Really honorable thing to mention. Thanks Kaze.

    • @GuyOnAChair
      @GuyOnAChair Pƙed 2 lety +9

      Same. :)

    • @johnsimon8457
      @johnsimon8457 Pƙed 2 lety +117

      If they’re not confident enough to ship the finished game using an optimized build that wouldn’t introduce any bugs under the time constraints they had, it’s EARLY DAYS. Miracle that this game works as well as it does.

    • @DarkEvo1
      @DarkEvo1 Pƙed 2 lety +57

      Developer solidarity

    • @renakunisaki
      @renakunisaki Pƙed 2 lety +358

      Also gotta keep in mind he's doing this with no constraints. He doesn't have to meet a deadline, stay within a budget (no need for expensive SGI machines when we have Blender), worry about whether future console revisions will break his clever hacks... No limits on ROM size, twice as much RAM, and way more advanced tools...

    • @pirategamer6630
      @pirategamer6630 Pƙed 2 lety +83

      @@johnsimon8457 You need to realize that this was during the 1990s. The game wasn't an early build. The game wasn't in "early days". The game worked fine. But, because of the lack of technology, there were bugs. Simple as that.

  • @jayrenault7892
    @jayrenault7892 Pƙed rokem +3129

    "Safety Checks are useful to prevent crashes, but if you just program well you don't need to prevent crashes"
    -Kaze Emanuar

    • @QuanrumPresence
      @QuanrumPresence Pƙed rokem +82

      As a programmer I live by this 😂

    • @NXTangl
      @NXTangl Pƙed rokem +36

      Well, in a game running on bare hardware on a console...

    • @fubbernuckin
      @fubbernuckin Pƙed rokem +51

      what an absolute flex

    • @stephanreiken9912
      @stephanreiken9912 Pƙed rokem +130

      Ah of course, how did I never think of just programming better.

    • @cassandra-show
      @cassandra-show Pƙed rokem +16

      Just Don't Segfault 😏

  • @ChrisPVille
    @ChrisPVille Pƙed 9 měsĂ­ci +23

    Easter egg: I took that picture of the RDRAM at 1:37 . I know I'm late to the party, but this is amazing work.

  • @lightbringer502
    @lightbringer502 Pƙed 20 dny +2

    I love how he not only improves the original code, explains it easily, but also doesn't shit on the original developers and pretend like they were incompetent.

  • @CyprusBeyblade
    @CyprusBeyblade Pƙed 2 lety +1040

    This knowledge in the 90's...Imagine how things couldve been

    • @idabomb00
      @idabomb00 Pƙed 2 lety +75

      I remember how things were in the 90s, things were much better then

    • @V3ntilator
      @V3ntilator Pƙed 2 lety +52

      1980's and 1990's were the best times for gaming.

    • @sneakyfrenchgirl
      @sneakyfrenchgirl Pƙed 2 lety +43

      @@V3ntilator early 2000s as well. (Mostly)

    • @rsolsjo
      @rsolsjo Pƙed 2 lety +34

      Even with this knowledge we didn't really have the hardware to take full advantage of it. Now we do. Took years to even emulate these games to begin with.

    • @TAMAMO-VIRUS
      @TAMAMO-VIRUS Pƙed 2 lety +8

      @@rsolsjo But I think having better software would make the push for better hardware faster.

  • @Bobbias
    @Bobbias Pƙed 2 lety +681

    For years I wondered if anyone would ever do something like this. I've known rewriting a console game was possible, but I never actually expected anyone to be crazy enough to do it. Bravo, this is absolutely extraordinary.

    • @SeanWMODonnell
      @SeanWMODonnell Pƙed 2 lety +4

      Can someone do this for Inspector Gadget on SNES?

    • @lsdkjsdlkjpiosdcposdjfdjad1363
      @lsdkjsdlkjpiosdcposdjfdjad1363 Pƙed 2 lety +2

      @@SeanWMODonnell if the source code is leaked and someone cares to do it, yes

    • @carso1500
      @carso1500 Pƙed 2 lety +5

      @@lsdkjsdlkjpiosdcposdjfdjad1363 not soo much leaked it was carefully reproduced bit by bit by the comunity
      yeah it got leaked in the gigaleak too but its kind of illegal to use that one and nintendo can actually demand you for using that one, same reason why the dolphin developers dont even take a look at the wii source code that got leaked

    • @AJ-po6up
      @AJ-po6up Pƙed 2 lety +1

      @@carso1500 They recreated it yes with their own code, but having the original source code helps a ton to understand the game and recreate it without using any parts of it.

    • @lpsamyrose
      @lpsamyrose Pƙed 2 lety

      If I had the skills, I would add new areas to animal crossing New horizons :)

  • @MatthewJohnCrittenden
    @MatthewJohnCrittenden Pƙed 11 měsĂ­ci +38

    I've been coding professionally for over 20 years, that is some super impressive work and entertaining with it. Code optimisation is one of my favourite tasks.

  • @Rexhunterj
    @Rexhunterj Pƙed 9 měsĂ­ci +10

    I did something similar for the PC game Carnivores 2, really glad to see someone else doing the same stuff and documenting it to boot. Great stuff!

  • @Micha-Hil
    @Micha-Hil Pƙed 2 lety +1334

    I'd say "Nintendo, hire this man" but honestly Kaze just hired himself at this point

    • @ernesto5584
      @ernesto5584 Pƙed 2 lety +214

      Nintendo fans: "Hire this man!"
      Nintendo lawyers: "Take down all his videos, and threaten to sue him!"

    • @praticle
      @praticle Pƙed 2 lety +81

      Nintendo doesn't deserve him!

    • @nickwallette6201
      @nickwallette6201 Pƙed 2 lety +45

      If it were Sega, sure. But his hands would be tied. Better to keep this as a "patch" to the original ROM, which is probably going to be a complete replacement of every byte, but you know... can't go distributing whole ROMs without summoning the thunder.

    • @Gabriel250100
      @Gabriel250100 Pƙed 2 lety +11

      @@nickwallette6201 The secret is, do not make it work without an original copy, so, it's a mod

    • @ma_junia
      @ma_junia Pƙed 2 lety +5

      screw hiring him, for the love of god please don't CnD him

  • @promaster424
    @promaster424 Pƙed 2 lety +375

    I like how everything no matter how complicated it got it always ended with the RAMbus going vroom vroom

    • @penguinjay
      @penguinjay Pƙed 2 lety +3

      Hell yeah dude. I didn't even know this was more than an amazing fan feat until I saw who put out the video. The man himself. Holy Crap. Great sense of humor, I've only ever seen the finished SM64 content, never heard the man speak. I had a good time watching this.

    • @GoTeamScotch
      @GoTeamScotch Pƙed 2 lety +14

      As an idiot, I appreciated seeing it appear so I could clap my hands together and laugh for a moment in between feeling confused.

    • @promaster424
      @promaster424 Pƙed 2 lety

      @@GoTeamScotch Same but I'm trying to understand the other things because I wanted to make a rom hack

  • @alx913
    @alx913 Pƙed 11 měsĂ­ci +3

    Man this is amazing. Mad respect for diving this deep onto the code. Superb work!!!

    • @KeyboardBuster
      @KeyboardBuster Pƙed 10 měsĂ­ci

      For the love of the Fuhrer, please Kaze Emanuar; release this ROM hack to the public!

    • @m_affiliates
      @m_affiliates Pƙed 4 měsĂ­ci

      @@KeyboardBuster I don't think they legally can (I'd like to be proven wrong tho)

  • @adamwood7841
    @adamwood7841 Pƙed 3 měsĂ­ci

    This is wild my dude, amazing stuff. Keep that passion alive!

  • @HiimIny
    @HiimIny Pƙed 2 lety +1346

    kaze is literally the giga chad at this point
    some jacked dude just going "yes I have spent two years re writting and optimizing the source code of a 20 years old game, how could you tell?"

  • @mattomanx77
    @mattomanx77 Pƙed 2 lety +603

    Imagine if all games could get a loving optimization pass like this.

    • @FilthyWeeb1
      @FilthyWeeb1 Pƙed 2 lety +49

      ocarina of time would be epic

    • @beacondude5000
      @beacondude5000 Pƙed 2 lety +22

      *cough* yandere simulator *cough*

    • @Square789_
      @Square789_ Pƙed 2 lety +43

      sorry, must slow everything down to a grinding halt by including DRM that will be circumvented after 3 weeks anyways

    • @suezuccati304
      @suezuccati304 Pƙed 2 lety

      A lot of people are converting SNES games to SA-1, :v

    • @Tetragramix
      @Tetragramix Pƙed 2 lety +7

      @@beacondude5000 Will be forgotten in 20+ years, unlike Mario 64.

  • @ACameronUK
    @ACameronUK Pƙed rokem +8

    This is one of those videos that I definitely do not fully understand, but at the same time find find fascinating and can’t look away
vroom vroom â˜ș

  • @thedarksaiyan1891
    @thedarksaiyan1891 Pƙed 2 měsĂ­ci +1

    I think this has become my favorite video on youtube. Im currently studying for a software engeineering degree and I love covering memory optimisation in programs, so this was a great watch! Also sm 64 was one of the first games I played so bonus points for that

  • @xIChaosReaperIx
    @xIChaosReaperIx Pƙed 2 lety +439

    Y'know, when I heard the source code was decompiled, I noticed Kaze went kinda quiet. Now I know that he used that time to REWRITE THE ENTIRETY OF SM64 TO A STATE THAT MAKES SHIGERU BLUSH!.

    • @Agret
      @Agret Pƙed 2 lety +57

      It's funny that so much time was spent decompiling the game and then straight after the release we got the Nintendo giga leak which had the source code for it anyway.

    • @NateBoiBoi
      @NateBoiBoi Pƙed 2 lety +39

      @@Agret from what I heard, it was only some of the source code, basically what was necessary for IQue to make their own version of Mario 64, so the entire source code wasn't leaked as of now

    • @petervansan1054
      @petervansan1054 Pƙed 2 lety +4

      original c code looked like trash though

    • @vinnyandlin8510
      @vinnyandlin8510 Pƙed 2 lety +12

      Miyamoto san wouldn't blush at this, he would take it down out of spite

    • @gozinta82
      @gozinta82 Pƙed 2 lety +3

      Reminds me of ship of Theseus, with all parts changed ;)

  • @KazeN64
    @KazeN64  Pƙed 2 lety +2744

    All the background music is composed by Badub and will be part of my upcoming major mod Return to Yoshis Island 64.

    • @Imadeyoumad288
      @Imadeyoumad288 Pƙed 2 lety +58

      Sir when are u going to finally bring ur talents to the sonic adventure modding community😭

    • @M64bros
      @M64bros Pƙed 2 lety +3

      Aw sweet!

    • @jerrym03
      @jerrym03 Pƙed 2 lety +13

      I stand by you having should hve put a small capybara in the thumbnail, but amazing video none-the-less!

    • @k.w.6626
      @k.w.6626 Pƙed 2 lety +14

      Could you put this hack on the original mario 64 and on super mario 64 land?

    • @thebarbiter4644
      @thebarbiter4644 Pƙed 2 lety +5

      Could you add some of these optimizations to your older romhacks?

  • @mattcally5027
    @mattcally5027 Pƙed měsĂ­cem

    Awesome video, i really love how in depth you went!

  • @fillman86
    @fillman86 Pƙed rokem +3

    this is fantastic!! I love watching videos of people pushing the limits within the constraints of old hardware :D

  • @crazyd3uces
    @crazyd3uces Pƙed 2 lety +516

    This is the software equivalent of restoring a 57 Chevy and then giving it ridiculous horsepower.

    • @rickymort135
      @rickymort135 Pƙed 2 lety +7

      Just be re was rearranging what's already in there

    • @DrSaav-my5ym
      @DrSaav-my5ym Pƙed 2 lety +43

      Dude went through over 100,000 lines of code, this is like restoring 10 Chevy's or something, this guy is insane

    • @rotor13
      @rotor13 Pƙed 2 lety +16

      To be more specific, building a Chevy Bel-Air with a Pro-touring chassis and the engine block for a C7 Corvette ZR1

    • @Zordiak
      @Zordiak Pƙed 2 lety +4

      Lol no, this is way harder

    • @C-64
      @C-64 Pƙed 2 lety +19

      @@rotor13 , I disagree with the engine swap analogy
      What this man did was more equivalent of tweaking every single thing on the car so that it runs as efficiently as possible with the least possible amount of upgrades.

  • @gamesmaster919
    @gamesmaster919 Pƙed 2 měsĂ­ci

    You are truly a gifted man, well done. Your work is simply amazing, SUBSCRIBED

  • @bassammostafa5903
    @bassammostafa5903 Pƙed 2 měsĂ­ci +1

    Brilliant! Just brilliant!
    I rarely comment on CZcams videos, but this is one of the videos that I enjoyed every second of

  • @leodrews3128
    @leodrews3128 Pƙed 2 lety +793

    it would be really cool to hear what the original programmers think about this.

    • @ryo-kai8587
      @ryo-kai8587 Pƙed 2 lety +301

      I'd be very happy to see support or honest reactions from devs instead of "don't touch our IP"

    • @Pvt.Fernandez
      @Pvt.Fernandez Pƙed 2 lety +101

      They're all retired probably.

    • @glurp1er
      @glurp1er Pƙed 2 lety +139

      Well, as he said at 6:36 this RAM optimization wasn't actually possible on the original hardware... So Nintendo programmers probably did all they could already.

    • @OrchidAlloy
      @OrchidAlloy Pƙed 2 lety +24

      @@glurp1er it was possible with the expansion card

    • @Blutzen
      @Blutzen Pƙed 2 lety +105

      @@OrchidAlloy You mean the one that released two full years after Mario 64?

  • @NateWolfKira
    @NateWolfKira Pƙed 2 lety +237

    I am highly interested seeing a definitive edition of the split-screen multiplayer using these optimizations. I would like to be able play the multiplayer smoothly on real N64 hardware.
    I also find you videos regarding the work performed in order to make these optimizations fascinating.

  • @madmax2069
    @madmax2069 Pƙed rokem +75

    This shows the understanding of the hardware that homebrew devs have gained vs devs from back in the day,. This also shows what dev can do when they're not rushed for time.
    Also a good example of "too many cooks in the kitchen"

    • @Vixikats
      @Vixikats Pƙed 11 měsĂ­ci +24

      "Two developers can do the job of one developer in twice the time."

  • @michaelschlachter8865
    @michaelschlachter8865 Pƙed 9 měsĂ­ci +2

    this is amazing. love optimization deep dives like this. I miss the days when we were that close to the hardware.. .Rock on!!

  • @Malueion
    @Malueion Pƙed 2 lety +73

    Kaze: "Hey Nintendo, I literally made your game perfect."
    Nintendo probably: "Die."

  • @brianm4393
    @brianm4393 Pƙed 2 lety +330

    The rolled loops thing is funny. Obviously unrolled loops make the code much less maintainable, less readable, less terse, and more error prone. But back then programmers used to unroll loops as an optimization to save some CPU cycles (as the for loop part of the code does not need to run again and again ). But now we are seeing that rolling them actually improves performance. What a perfect cautionary tale about premature optimization, and also optimizing without profiling.

    • @RussMichaels
      @RussMichaels Pƙed 2 lety +2

      we used to do this on C64 as well to get more cycles :-)

    • @DeadCatX2
      @DeadCatX2 Pƙed 2 lety +43

      *Programmers* should not be the ones unrolling loops. Programmers should be writing code that allows the *compiler* to unroll the loop *if the compiler determines that an unrolled loop would improve efficiency*. This requires an intimate understanding of the hardware that the code is running on. If you have a shared bus and your instructions are cached, then yes, smaller code size optimization (i.e. rolled loops) will win over "faster" code speed optimization. That is unlikely to be the case for an in-order processor with no pipelining or cache.
      That said, you *do* need a good compiler and that compiler *does* need good knowledge of the hardware, or this all goes out the window. I've developed some code for the PIC and their C compiler is outright horrific. I can't tell you how many times I've had to twist myself into a pretzel to get the compiler to generate good code, and sometimes I just need to write it in assembly because the compiler is too stupid. And their compiler is made by the the same company that makes the microcontrollers!

    • @RussMichaels
      @RussMichaels Pƙed 2 lety +6

      @@DeadCatX2 you do know this game was written in the 90's on a retro console right

    • @alexbrown3603
      @alexbrown3603 Pƙed 2 lety +9

      @@RussMichaels he's right tho

    • @RussMichaels
      @RussMichaels Pƙed 2 lety +17

      @@alexbrown3603 picking holes in something written over 25 years ago for not using modern techniques?
      We couldn't apply that to literally everything on the planet.
      Oh doctors in the 70's, 70's and 90's should have used medicine from the 21st century...
      Car manufacturers in the 80's should have made electric cars.
      Etc

  • @azrhyga
    @azrhyga Pƙed 10 měsĂ­ci +1

    Very awesome!! YOu did an awesome job optimizing it :0

  • @JooshMaGoosh
    @JooshMaGoosh Pƙed měsĂ­cem +1

    "70 - 90% faster" should just be the resume you send to nintendo

  • @wilji1090
    @wilji1090 Pƙed 2 lety +348

    At this point Kaze is somehow gonna turn SM64 into an early GameCube game and that's just awesome.

    • @renakunisaki
      @renakunisaki Pƙed 2 lety +42

      What's kinda funny is I've thought about actually porting some N64 games to GameCube just so mods can take advantage of the extra resources and better emulation.

    • @wilji1090
      @wilji1090 Pƙed 2 lety +2

      @@renakunisaki is that even possible? Because if so


    • @mrmimeisfunny
      @mrmimeisfunny Pƙed 2 lety +21

      Super Mario Sunshine demake anyone?

    • @csolisr
      @csolisr Pƙed 2 lety +5

      @@renakunisaki I suppose it would need a full rewrite though - IIRC the N64 doesn't even use the same processor as the GC, let alone a similar architecture for rendering

    • @Elratauru
      @Elratauru Pƙed 2 lety +1

      Zel, known for also some cool Zelda stuff, is actually working on a pretty late-gen Starfox Adventure's (Dinosaur Planet?) like project that looks almost early gamecubeish, on a goddamn N64.

  • @glaubergft
    @glaubergft Pƙed 2 lety +283

    This level of optimization is absolutely mind blowing. If I were Shigeru Miyamoto, I would be so proud to see a passionate developer improving this game to this point so many years later. It proves how deeply his creations impacted our generation.

    • @JamieKitchens6
      @JamieKitchens6 Pƙed 2 lety +5

      Well said.

    • @adamgreenhill110
      @adamgreenhill110 Pƙed 2 lety +44

      Except Nintendo HATES this stuff. Remember the Mario 64 remaster on Unreal Engine? It was fan-made, so Nintendo took it down. All traces of it

    • @chrismdb5686
      @chrismdb5686 Pƙed 2 lety +14

      Shiggy hates anyone that takes something he had a hand in and "makes it better" in any way, so this would likely be seen as an affront to his work. Just as an example, he dislikes the DKC SNES titles because they're (literally) "Not his Donkey Kong", and tried to 1-up them with 'Returns' on the Wii (and arguably failed because the shoehorned motion controls directly conflict with the base gameplay the series is built on).

    • @chrismdb5686
      @chrismdb5686 Pƙed 2 lety

      @@duffman18 Sources? You can't just claim it's a mistranslation of interviews without proof to back it up, particularly when it's been corroborated by multiple unrelated sources at many different times.

    • @jonathanc2536
      @jonathanc2536 Pƙed 2 lety +5

      @@adamgreenhill110 I agree but miyamoto's opinion might be different from nintendo's (not like he could ever say his real opinion publicly though)

  • @N1XTM
    @N1XTM Pƙed 9 měsĂ­ci

    You've earned my sub. This is amazing work!!

  • @Sharkie1717
    @Sharkie1717 Pƙed rokem

    This is amazing. You are amazing. Well done on your incredible efforts. And thank you for this video. Cheers!

  • @pulsekinesis
    @pulsekinesis Pƙed 2 lety +282

    7:45 "Usually if you did this, you would get fired from your job"
    Completely understandable, won't even lie. I can't imagine even the most well-equipped programmer understanding something as insane as the Q_rsqrt function (for an example of course), especially during that time period. Ahh, classic C black magic.

    • @LizardLeliel
      @LizardLeliel Pƙed 2 lety +71

      A lot of this stuff would get you fired, the loop unrolling also comes to mind. I hope Kaze points out that although he's optimizing everything, optimization is only one facet of good programming and generally not the most important one in a professional setting like readability.

    • @renakunisaki
      @renakunisaki Pƙed 2 lety +56

      You might not be fired if you left comments explaining exactly why you're doing these silly things, and tests showing that they are actually helping.

    • @Radgerayden-ist
      @Radgerayden-ist Pƙed 2 lety +76

      @@LizardLeliel it's all about context. He's programming for a never changing target (dead platform), with so much hindsight. There's no need to worry about mantainability because the game (engine) is forever done, etc. I'm sure if this was a an "actual job" he wouldn't be fired, he's worked according to requirements.

    • @LizardLeliel
      @LizardLeliel Pƙed 2 lety +20

      @@Radgerayden-ist I'm not saying he's doing bad for focusing on optimization here - he's the only programmer involved in this project. I'm just genuinely afraid new programmers may get the wrong idea that the standard of good code is just optimization.

    • @Eldoofus
      @Eldoofus Pƙed 2 lety +16

      @@LizardLeliel as someone who constantly messes up in Scratch, I can confirm readability is key to make a good game, even there you may get disoriented if you're being reckless with the block programming, let alone other guys looking at your code.
      Yes, even with a language made for kids, these things can happen.

  • @CrashCubeZeroOne
    @CrashCubeZeroOne Pƙed 2 lety +256

    HOW are you still doing romhacks?! You pretty much rewrote the entire game for your mods. I'm amazed at your level of dedication to romchacking.

    • @thomasrief
      @thomasrief Pƙed 2 lety +52

      Well he said at some point when he learned enough through romhacking he will eventually make his own game. The question is tho has his position changed on this or will he ever considering something to be enough in that regard xD

    • @CrashCubeZeroOne
      @CrashCubeZeroOne Pƙed 2 lety +47

      @@thomasrief well, regardless of his position on making a game, the man does an awesome job and clearly puts a lot of passion. I think it'd be awesome what Kaze could create without being constrained by SM64 (Though looks like he's working around a lot of the constraints)

    • @hawshimagical
      @hawshimagical Pƙed 2 lety +3

      @@CrashCubeZeroOne constraints are good. they help you set goals

  • @vcupiano
    @vcupiano Pƙed 2 měsĂ­ci

    Excellent work, truly, I wish I had this much passion and work ethic.

  • @MrIHaveASword
    @MrIHaveASword Pƙed 2 lety +575

    "If I had more time, I would have written a shorter letter."
    I think this quote works well here. It takes time and skill to be able to optimize. The more optimization done the more astounding really. Sadly a lot of companies don't optimize as 'todays hardware can easily handle it." Which is why we get games that breach 100GB when they honestly shouldn't.

    • @levonschaftin3676
      @levonschaftin3676 Pƙed 2 lety +78

      The size of the game is generally due to assets, not unoptimized code.

    • @lordgraga
      @lordgraga Pƙed 2 lety +69

      I work as a consultant optimizing games. It very often comes down to fact that you have a feature/performance trade-off. Meaning, you COULD spend time speeding up your game, but it would mean delaying feature X or tool Y by N weeks. Often, having something that works is much more valuable to your development process than having something that is fast, because things that WORK unblock other tasks, while things that are FASTER rarely unblock anything unless we are looking at issues that require 100x speedups. This is true for small companies - larger companies should have more dedicated people with strong profiling skills, but small companies are often too busy to even open a profiler.

    • @MrIHaveASword
      @MrIHaveASword Pƙed 2 lety +7

      @@levonschaftin3676 well, egg on my face and shows what I know about game coding.

    • @levonschaftin3676
      @levonschaftin3676 Pƙed 2 lety +8

      @@MrIHaveASword easy to make that mistake

    • @635574
      @635574 Pƙed 2 lety +7

      Asset sizes can basically be infinite and those take up majority of the data. Someone has to decide the final quality that gets shipped.

  • @bigwilski
    @bigwilski Pƙed rokem +441

    The fact that you were able to even read their code is an achievement. So much knowledge was needed to do this.

    • @greensheen8759
      @greensheen8759 Pƙed 7 měsĂ­ci +21

      It's cause of the nintendo gigaleak that the source code was available

    • @lukzthrash.5331
      @lukzthrash.5331 Pƙed 7 měsĂ­ci +8

      it was also reversed enginieered

    • @lukzthrash.5331
      @lukzthrash.5331 Pƙed 7 měsĂ­ci +2

      and documented

    • @BUTTNUTT69
      @BUTTNUTT69 Pƙed 6 měsĂ­ci +7

      ​@@greensheen8759does that make it any easier or different? Like would you even be able to hold documents right side up😂

    • @norwegiansmores811
      @norwegiansmores811 Pƙed 5 měsĂ­ci

      since code is linear@@BUTTNUTT69 ... unironically yes.

  • @Vretrocomputing
    @Vretrocomputing Pƙed 3 měsĂ­ci

    Amazing improvements! Hats off.

  • @EchinoStarefish
    @EchinoStarefish Pƙed 10 měsĂ­ci

    This is unreal. Amazing work!

  • @keiyakins
    @keiyakins Pƙed 2 lety +96

    The unrolled loops are funny from a modern perspective - I'd write them as loops and then unroll later if i needed performance, even if compilers couldn't do it for me - but considering these devs were coming from the SNES? Makes total sense that they would just assume it's the right thing to do.

  • @drygnfyre
    @drygnfyre Pƙed rokem +1160

    By optimizing the code, the parallel universes can more quickly be QPU aligned, allowing Mario to do faster hyper speed walking while holding the A press.

    • @cesardelgado1544
      @cesardelgado1544 Pƙed rokem +96

      The real progress is that half A presses are now reduced to quarter A presses.

    • @animepussy8356
      @animepussy8356 Pƙed rokem +3

      @@cesardelgado1544 kek

    • @sergio_henrique
      @sergio_henrique Pƙed rokem +56

      @@cesardelgado1544 A half "A" press is a half "A" press. You can't say it's only a quarter.

    • @SonicMaster519
      @SonicMaster519 Pƙed rokem +32

      @@sergio_henrique Watch me call it one-sixth of an A press

    • @lordneeko
      @lordneeko Pƙed rokem +27

      Which all translates to "vroom vroom"

  • @XXSTEAKYXX
    @XXSTEAKYXX Pƙed 9 měsĂ­ci

    This was awesome to see man good stuff đŸ”„

  • @moolucio6921
    @moolucio6921 Pƙed rokem +7

    Understand nothing, enjoyed everything

  • @GoldenHeartNecklace
    @GoldenHeartNecklace Pƙed 2 lety +128

    I wish this man was my programming teacher back in my youth. I couldn't help but smile throughout the entire video and at how passionate he is about all of this.

  • @chon64
    @chon64 Pƙed 2 lety +76

    I remember playing N64 games as a kid and looking at the skyboxes thinking "Why can't I go there? Why didn't they make it? It would be so much fun." This is exactly what it feels like to see mods for this game all these years later. Thanks for making this! (to everyone involved)

    • @FloRiLLAZ
      @FloRiLLAZ Pƙed 2 lety +9

      Glad to see i was not the only one who thought this!

  • @rguinucci
    @rguinucci Pƙed 6 měsĂ­ci

    AMAZING work, congrats!

  • @Ryanmuniverse
    @Ryanmuniverse Pƙed 8 měsĂ­ci

    I don’t understand much of this but you make it super entertaining to watch.

  • @WeegeeCool1
    @WeegeeCool1 Pƙed 2 lety +525

    Any plans on making a patch for the base game where it runs as fast and optimized as possible?

    • @robotortoise
      @robotortoise Pƙed 2 lety +86

      Yeah, I'd absolutely love to see this!

    • @xxsegaxx
      @xxsegaxx Pƙed 2 lety +121

      It would be interested to see this implemented in libsm64 so we can see Mario run in 60 fps inside other games :o

    • @k.w.6626
      @k.w.6626 Pƙed 2 lety +27

      I also want this on super mario 64 land

    • @catmacopter8545
      @catmacopter8545 Pƙed 2 lety +9

      PLEASE

    • @OMorty
      @OMorty Pƙed 2 lety +51

      Seconded! I got an Everdrive64 a few months back and would love to play it at 60 fps on real hardware.

  • @Ragesauce
    @Ragesauce Pƙed 2 lety +115

    I hope that GDQ allows this game to be played and have its own category, calling the game "Super Mario 64 plus" or "Enhanced SM64" or something, so we can watch speedrunners tear into it. Very exciting.

    • @alicev1500
      @alicev1500 Pƙed 2 lety +3

      It all depends on whether there's a community for it, probably; I remember a few (smw) rom hacks being played at gdq

    • @cmyk8964
      @cmyk8964 Pƙed 2 lety +15

      Why not call this Expansion Pak support version the Kakuchou Edition (æ‹ĄćŒ” meaning expansion), like the Rumble Pak support version is called Shindou Edition (æŒŻć‹• meaning rumble)?

    • @ZedDevStuff
      @ZedDevStuff Pƙed 2 lety +3

      Super Mario 64 plus exists tho, it's a version of the PC port with a lot of features

    • @FrontlinerCdV
      @FrontlinerCdV Pƙed 2 lety +10

      @@cmyk8964 I personally want it to be called the "Haha, RAMbus goes Vroom Vroom" - Edition

  • @HashCracker
    @HashCracker Pƙed 7 měsĂ­ci

    Thank you. I cant wait to play the finished product. I was thinking of playing this game again soon but ya know Im going to wait for this regardless of how long

  • @morphius747
    @morphius747 Pƙed rokem +1

    this is like recreating the wheel, amazing work

  • @felipepaez2556
    @felipepaez2556 Pƙed 2 lety +165

    As a programmer and engineer I can say that this is a MAJOR achievement and a LOT of work. I can't congratulate him enough. Heck, the fluid framerate even looks like Super Mario Galaxy or Super Mario Odyssey. I just disagree when it was said that "the Nintendo programmers were not familiar with C, because it was a new language back then". C originated in the early 70s and was and is a well-known language. However, what is certain is that many 90s game programmers were making the transition from assembly to C / C++ code, I think that's what was implied in the video. It's a minor detail, like a 0.001% of what's in the video. KUDOS

    • @nlight8769
      @nlight8769 Pƙed 2 lety +2

      Oh ok, I was wondering how C was a new language being already at that time 20 years old or so... It took that long to begin transition ? was it due to compiler refinements ? or just inertia ?

    • @digiquo8143
      @digiquo8143 Pƙed 2 lety +19

      @@nlight8769 high level languages did not compile efficiently enough to be usable on older consoles, N64 was one of the first where the hardware power was capable of handling the unoptimizations to a degree

    • @nlight8769
      @nlight8769 Pƙed 2 lety +1

      @@digiquo8143 Thanks :)
      Just one last question, what was the language used for the previous gen (SNES, MegaDrive) ?

    • @digiquo8143
      @digiquo8143 Pƙed 2 lety +2

      @@nlight8769 From what I've read, most were built with assembly. aka, assigning the hex values to their location in memory manually.

    • @nlight8769
      @nlight8769 Pƙed 2 lety +1

      @@digiquo8143 Wow, asm is pretty hardcore for anything elaborate. Respect to the designers and programers from that era.
      Thanks :)

  • @Pb0b178
    @Pb0b178 Pƙed 2 lety +78

    Its insane seeing how pretty this mod looks after so many optimizations. I never knew N64 was capable of those graphics

  • @Dunxco
    @Dunxco Pƙed 2 měsĂ­ci

    I didn't understand any full sentences in the video but I sure did enjoy hearing you say "vroom vroom" a lot! Well done!

  • @supermodddd
    @supermodddd Pƙed 8 měsĂ­ci

    Pretty incredible. Good work!

  • @draggonhedd
    @draggonhedd Pƙed 2 lety +83

    One interesting thing I noticed, in the new version all of the coins are synchronized.

  • @soldio4143
    @soldio4143 Pƙed 2 lety +635

    What we expect from an Official "Remastered Classic" : This passion project.
    What we actually get : We lost the source code...so we just scrapped something similar together and hope y'all don't notice

    • @Saplingbat
      @Saplingbat Pƙed 2 lety +76

      @@lilaa3 Nintendo is an awful company from a consumer level and I'll actually never buy another product from them as long as I live. Even if I may want to.

    • @shirosakicero1
      @shirosakicero1 Pƙed 2 lety +24

      Or they take the source code from the worst versions of the game.

    • @HexOmega3113
      @HexOmega3113 Pƙed 2 lety +4

      Silent hill......

    • @flaviottyd
      @flaviottyd Pƙed 2 lety +31

      ​@@lilaa3 Yeah it's more like "We've already got a working emulator for these games, it'd be faster to just use that, than spend the dev time to make a proper port" than anything about losing the source
      Still, there's so many things they could've fixed and just decided not to. Didn't even take the time to change the goddamn button textures. I don't remember my switch having a bean shaped grey X button, or a bright red B. One of the only changes I can recall that made it into the initial release was mario sunshine's camera controls being inverted to align with the other games. Which made it feel completely wrong to anyone that's played sunshine before. The only major change made the game worse for a lot of players

    • @beanseason6515
      @beanseason6515 Pƙed rokem +3

      That's what happened with FF8 remaster

  • @HyperMario64
    @HyperMario64 Pƙed 19 dny

    It makes me so happy to see millions of people enjoying technical content like that. Thank you for making these.

  • @Ziamesias
    @Ziamesias Pƙed 9 měsĂ­ci

    Pure awesomeness. Amazing work!

  • @margalocaris
    @margalocaris Pƙed rokem +525

    The older a game gets, the more people are going to crack it open, either to make modifications or exploit what's there. I think that's a beautiful thing. Amazing work!

    • @FunctionallyLiteratePerson
      @FunctionallyLiteratePerson Pƙed rokem +4

      Especially if the source code leaks

    • @yosyp5905
      @yosyp5905 Pƙed rokem +15

      @@FunctionallyLiteratePerson from what I understood, the source code hasn't been leaked. It was reversed engineered.

    • @davidkben1155
      @davidkben1155 Pƙed rokem +1

      @@yosyp5905 no, someone leaked the source code of the game :P

    • @mapes2572
      @mapes2572 Pƙed rokem +1

      its kinda sad tbh

    • @lizzieaoi7140
      @lizzieaoi7140 Pƙed rokem +1

      @@yosyp5905 it was both leaked(partially iirc) and reversed engineered

  • @Cyranek
    @Cyranek Pƙed 2 lety +168

    PHD in mario 64 science

  • @seeibe
    @seeibe Pƙed 9 měsĂ­ci +3

    "But first I need to explain.." *Mario 64 File Select Theme starts playing*

  • @flammablewater1755
    @flammablewater1755 Pƙed 2 lety +257

    Because of the tight constraints of early consoles, I always assumed, especially for a first party Nintendo game, that they were already very optimized. This blew my mind.

    • @ThisNameIsBanned
      @ThisNameIsBanned Pƙed 2 lety +74

      Well it was fairly optimized for what it was.
      The game did work and people played it, it almost never crashes, so thats quite a job already.
      At any stage of optimization there is another step to make it even better, so it never ends.
      The cost to squeeze out some % might just become increasingly larger and costly, especially on understanding the code and potentially re-using it for some other game (as having hard-coded shadows in the code is a pretty bad approach if you want to re-use it).

    • @syncmonism
      @syncmonism Pƙed 2 lety +11

      It was pretty well optimized for the time

    • @bwgti
      @bwgti Pƙed 2 lety +37

      Hindsight 20/20. More is known about the N64 hardware now than when this was developed. Optimization techniques always advance. Like all technology.
      Doesn't indicate this is not an impressive accomplishment. Just everyone asking why Nintendo didn't figure this out back then.

    • @lordasaki
      @lordasaki Pƙed 2 lety +23

      Like he mentioned in the video, almost none of this would've been possible without the RAM expansion pak.

    • @gamesandplanes3984
      @gamesandplanes3984 Pƙed 2 lety +9

      It was already optimized.
      Did you watch the video?
      He explicitly says this isn't possible on the base n64 console.

  • @garnet1918
    @garnet1918 Pƙed 2 lety +184

    7:23 This is very interesting. Usually I hear about compilers unrolling loops to optimize them, but here, the holdup is RAM, not the processor.
    Incredible work all around.

    • @kebien6020
      @kebien6020 Pƙed 2 lety +5

      Modern computers are also massively being held back by the RAM being so slow. I think the difference is that now we have more mitigations for that, like larger caches and speculative execution. This probably shifts the place where code-size vs conditional jumps balance out (conditional jumps in non-unrolled loops are also bottlenecked by memory).

    • @jan-lukas
      @jan-lukas Pƙed 2 lety +1

      @@kebien6020 also compilers are getting better at removing conditional jumps altogether. In modern C(++) code you don't have to manually remove most ifs because the compiler does it for you. I realized this when I wrote OpenGL shaders that aren't optimized at all I think so you had to manually do all the tricks to avoid ifs. Just by removing a few ifs in the shaders I gained much more performance than by implementing batched rendering

    • @johnsimon8457
      @johnsimon8457 Pƙed 2 lety +1

      Did he say RAM or ROM at 7:23 8 and 16 bit systems run directly out of ROM and don’t copy any code to RAM for execution. A PC OS (IIRC) will load everything into RAM from disk barring external libraries.
      Eight cycles JUST to load the next instruction from ROM is INSANE. Removing instruction cache would make the N64 run 100x slower

    • @ShawnFumo
      @ShawnFumo Pƙed 2 lety

      @@kebien6020 I seem to remember hearing one of the biggest advantages of M1 is how it can optimize the caches.

  • @sgbbco3981
    @sgbbco3981 Pƙed 6 měsĂ­ci +1

    So glad the algorithm served this to me. Subscribed. Amazing content and appreciate the quality and explanations without getting too deep in the weeds.

  • @JVZBrowser
    @JVZBrowser Pƙed měsĂ­cem

    I find it amazing the broad understanding of software and hardware

  • @CompleteAnimation
    @CompleteAnimation Pƙed 2 lety +190

    I love how you don't throw shade at the original devs. You respect the work they did, but use all the tools at your disposal to optimize it into something beyond what they could have imagined.

    • @rtyuik7
      @rtyuik7 Pƙed 2 lety +27

      6:45 sums it up best-- "...so i really dont fault Nintendo for not doing this; they just Couldnt"

    • @OtakuPlayTM
      @OtakuPlayTM Pƙed 2 lety +6

      he did throw shade at them a few times.

    • @arciks11
      @arciks11 Pƙed 2 lety +13

      @@OtakuPlayTM 2 extra raycasts for shadows

    • @soulextracter
      @soulextracter Pƙed 2 lety +12

      @@OtakuPlayTM They did deserve a little shade at least. Some of these things are a bit bonkers, and C had already been popular for about a decade (it gained popularity during the 80s)

    • @SoulofStatic
      @SoulofStatic Pƙed 2 lety +2

      @@soulextracter Nintendo was lazy imo when it came to coding

  • @calingligore
    @calingligore Pƙed 2 lety +287

    I didn’t believe it’s possible at first but the vroom vroom joke really does get funnier the more it’s repeated

    • @TepidBlack
      @TepidBlack Pƙed 2 lety +1

      The Family Guy effect

    • @Sebb_Music
      @Sebb_Music Pƙed rokem +6

      Repetition legizimizes

    • @otesunki
      @otesunki Pƙed rokem +6

      @@Sebb_Music Repetition legitimizes

    • @meanmole3212
      @meanmole3212 Pƙed rokem +7

      @@otesunki Repetition legitimizes.

    • @Ghi102
      @Ghi102 Pƙed rokem +1

      Rule of 3 be damned

  • @dogedoge5682
    @dogedoge5682 Pƙed 9 dny

    I like that you kept the cool bugs! That's always the worst part about these improvement hacks, when they get rid of fun stuff

  • @MichaelJones-gh4lq
    @MichaelJones-gh4lq Pƙed 10 měsĂ­ci

    OMFG. AMAZING, I have to get your mod and I can't believe how much i've learned about coding as a systems engineer ( not much coding like rockets and phone components)

  • @mCoding
    @mCoding Pƙed 2 lety +448

    Love the way you document the process, glad to be along for the journey!

    • @casperdewith
      @casperdewith Pƙed rokem +6

      Pretty cool to see the king of syntax in the wild.

    • @walidfakhfakh3660
      @walidfakhfakh3660 Pƙed rokem

      @@casperdewith why yall love super mario 64? n64 is too old and thr game looks bad anyway

  • @Sifeus
    @Sifeus Pƙed 2 lety +174

    Never been more proud to support a Patreon. Kaze you do so much.

  • @jacobwetherby
    @jacobwetherby Pƙed 6 měsĂ­ci +1

    TY! It's looking like every game studio needs to have an optimizing department!

  • @petsandpaws8906
    @petsandpaws8906 Pƙed 11 měsĂ­ci +1

    As a Mario games fanatic, and fellow programmer, Im totally impressed.
    Thumbs up and ill be following from now on.

  • @DannTheMan
    @DannTheMan Pƙed 2 lety +807

    Well boys, Kaze did it again!

  • @teknoman117
    @teknoman117 Pƙed 2 lety +23

    Regarding compiler optimization, loop unrolling, etc. It's one of the things that makes targeting old CPUs with modern compilers difficult. Many modern optimization techniques that result in real improvements for modern CPUs result in much slower code on older CPUs. They didn't have the benefit of gargantuan cache sizes, multi-way instruction decoders, register renaming, etc. For most older CPUs, the general case is that less instructions means more performance, because it leaves more bus time for data and IO.