Game-Changing Spell Combos in Dungeons and Dragons 5e

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  • čas přidán 13. 02. 2024
  • Dungeons and Dragons has hundreds of unique spells, but what happens when you put two of them together? Today we delve into D&D's most popular spells and reveal the secrets behind mastering spell combinations in D&D, showcasing how strategic spellcasting can turn the tides of any encounter.
    So sit back, open up DNDbeyond and get rady to update your spellbook as I take you through 5 Game-Changing Spell Combos in Dungeons and Dragons 5e
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Komentáře • 52

  • @tyhummell2763
    @tyhummell2763 Před 5 měsíci +8

    Not Sure if anyone has mentioned this combo yet but playing as a druid and casting the spells Plant growth and spike growth overlapping can reduce a normal person's speed from 30 ft to 3.75 ft a turn by the plant growths taking 4 ft of movement to move 1 ft and then difficult terrain of spike growth you can trap a lot of people in an area and if they move then they take spike growth damage.

    • @keithkommerjr9106
      @keithkommerjr9106 Před 5 měsíci +1

      Also, if you have a team member knock them prone, then another team member use telepathy to drag them thru the spike growth

    • @Kylora2112
      @Kylora2112 Před 5 měsíci +3

      Cleric gets into melee, concentrates on Spirit Guardians (half movement speed in AoE)
      Ranger concentrates on Spike Growth in that area (difficult terrain)
      Druid concentrates on Plant Growth in that area (requires additional movement to move)
      Three different effects, so they all stack. A creature that cannot fly/teleport and has a standard 30' movement speed gets 2' of actual movement.
      Warlock uses Eldritch Blast + Repelling Blast/Grasp of Hadar, Druid uses Thorn Whip. Cheese Grater.

    • @ThisCrits
      @ThisCrits  Před 5 měsíci +1

      I love that combination! I believe I covered that in one of my earlier spell combo videos but it's definitley one of my favorites!

  • @BLynn
    @BLynn Před 5 měsíci +5

    This Crits!: Game-Changing Spell Combos in Dungeons and Dragons 5e
    (@0:18) Spiritual Blender [Spirit Shroud + Spiritual Weapon]
    (@1:55) Putrid Paralyzation [Ray of Sickness + Summon Undead] {from @Hathus5536}
    (@4:16) Slip'n'Snag [Grease + Evard's Black Tentacles]
    (@5:59) Shroud of Slicing [Darkness + Animate Object]
    (@8:27) Prick'n'Push [Wall of Thrones + Thunderwave]

    • @ThisCrits
      @ThisCrits  Před 5 měsíci

      You are the unsung hero of the comments section!

    • @BLynn
      @BLynn Před 5 měsíci

      @@ThisCrits You are the star my friend. I am simply a lowly commenter who wouldn't be doing anything if you were not presenting. I appreciate what you do. Hope you have a great day.

  • @hathus5536
    @hathus5536 Před 5 měsíci +4

    :D thank you for the shout-out! Yeah you said it correctly!
    We currently have two spellcasters in our group on Wednesdays so might be fun to try the darkness and animate object combo just to see how the DM reacts lol

    • @ThisCrits
      @ThisCrits  Před 5 měsíci

      Of course, its a great combo!
      After you do let me know how it goes!!! Also, be sure to give my appologies to the DM hahaha

  • @Elohist2009
    @Elohist2009 Před 5 měsíci +1

    I’ve been working on two simple combos with my Kensei monk, both of which involves cantrips. The first one I call the “monkey’s tail” which combines green flame blade with stunning strike, and the second one I call the monkey’s fist, which combines booming blade with the Kensei’s deft strike feature; both of these combos have the added benefit of the Ki fueled attack feature that lets me make a bonus action attack immediately afterwards. They’re not necessarily spell combos, nor are they particularly strong, but they are fun to use.

    • @ThisCrits
      @ThisCrits  Před 5 měsíci +1

      Those are great! I was actually working on a "class combos" kind of video so if your cool with it I might add these in there!

    • @Elohist2009
      @Elohist2009 Před 5 měsíci

      @@ThisCrits please do! they’re too fun not to try!

  • @Kylora2112
    @Kylora2112 Před 5 měsíci +1

    The Cheese Grater:
    Cleric gets into melee, concentrates on Spirit Guardians (half movement speed in AoE)
    Ranger concentrates on Spike Growth in that area (difficult terrain)
    Druid concentrates on Plant Growth in that area (requires additional movement to move)
    Three different debuff effects, so they all stack. A creature that cannot fly/teleport and has a standard 30' movement speed gets 2' of actual movement.
    Warlock uses Eldritch Blast + Repelling Blast/Grasp of Hadar and the Druid uses Thorn Whip to drag the target around the Spike Growth.

    • @ThisCrits
      @ThisCrits  Před 5 měsíci

      Honestly, I didnt think all 3 of those stacked but looking throught them again your right! They are going literally nowhere hahaha

    • @Kylora2112
      @Kylora2112 Před 5 měsíci

      @@ThisCritsI like this one because it's a good party comp and it's all spells and abilities that are already amazing on their own, so it's not just a meme combo :)

  • @Denominater0
    @Denominater0 Před 4 měsíci

    I'm late to the party here but one of my fav combos is Mind Sliver + Bane. If they both work you can force a 2d4 penalty on the next save the creature makes which can allow for some strong spells to have a good chance of landing. It also allows for easy reapplication of Mind Sliver in subsequent turns because of the Bane. Combo with some metamagic to quicken the Bane and you can apply them both in the same round.

    • @ThisCrits
      @ThisCrits  Před 4 měsíci

      Thats a great combo! I actually coverered that in an earlier combo video although I have no idea which one hahaha

  • @chipan9191
    @chipan9191 Před měsícem

    One combo I thought of you could call booming fear. To do this, you need the warcaster feat. You use dissonant whispers within melee range. On a failed save, they flee which provokes opportunity. You use booming blade for you opertunity attack, which deals your weapon damage plus the thunder damage for moving. That's 3d6 psychic plus weapon damage plus booming blade thunder damage. Then you could even take one step back to be out of range next turn.

    • @ThisCrits
      @ThisCrits  Před měsícem

      Wait thats such a good combo. Mind if I use this in my next combo video?

    • @chipan9191
      @chipan9191 Před měsícem

      @@ThisCrits no problem.

    • @chipan9191
      @chipan9191 Před měsícem

      @ThisCrits but one caveat is that the booming blade damage requires "willing" movement. It's tricky, but a DM could say this doesn't trigger when they're forced to move by a spell. But even so, they take the damage if they choose to move their next turn. If they don't move, they essential pass their turn if they can't attack at range.

  • @tompatierno5606
    @tompatierno5606 Před 5 měsíci +1

    Something I abused in 3.5 was shrink item. I would cast wall of iron to get a big chunk of metal, shrink item, roll the slab of metal up and tie it to an arrow. Have the ranger fire the arrow at whatever wall is in your way, drop shrink item in flight. Instant siege weapon

  • @mformewtwo1492
    @mformewtwo1492 Před 5 měsíci

    The Putrid Paralyzation combo can be made a bit more efficient if you're playing as a Grung, or have a Grung party member. Grung can add poison to their weapon attacks, without using a resource, so getting poison this way cuts down on the spell slots needed to getting going.
    You already mentioned it, but using Eldritch Blast for the Wall of thorns combo is also more efficient. However, pairing it with spike growth would probably get you more damage out of the combo.

    • @ThisCrits
      @ThisCrits  Před 5 měsíci +1

      Grung are great hahha I have never played one so I wasn't aware of thse! But yea, you can combo spike growth with almost everything! It's one of my favorite spell in 5e!

    • @mformewtwo1492
      @mformewtwo1492 Před 5 měsíci

      @@ThisCrits I have seen the Spike Growth "cheese grater" combo a few times, so I now how good it is.

  • @egonhomes
    @egonhomes Před 5 měsíci +1

    Nice ideas. However, a better spell than Darkness for a single caster is Pyrotechnics. If you use the Smoke option, it creates what is essentially the Darkness spell for a minute in a 20' radius, and it doesn't require concentration. This makes the shroud of slicing all the more deadly.

    • @ThisCrits
      @ThisCrits  Před 5 měsíci

      Thats awesome! Great call out! Pyrotechnics is a spell I ALWAYS forget exists

  • @glarak9819
    @glarak9819 Před měsícem

    A spell combo that is fun but is rather high level (Level 9 Minimum) is what I would call "Natural Talent" (Bard, Sorcerer, Wizard)
    Combining the 2nd Level Spell Borrowed Knowledge with the 5th level Spell Skill Empowerment. Borrowed Knowledge allowes the caster to gain proficiency in one skill of their choice and Skill Empowerment let's you choose one skill a creature is proficient in and give them expertise in that skill. Both spells have a duration of an hour.
    Bonus points if you use two caster and the one with borrowed knowledge just so happens to be an arcane trickster of 11th level or higher triggering reliable talent to boot
    Sorry I've been quiet lately, I am not caught up with your videos because University is keeping me busy (Wished I could cast Borrowed Knowledge just before my exams ^^")

    • @ThisCrits
      @ThisCrits  Před měsícem

      Thats such a great combination! Pretty much gauentee a success on any check hahaha.
      And no worries dude hahah I appreciate you continuing to drop by when you get a chance =D

  • @RIVERSRPGChannel
    @RIVERSRPGChannel Před 5 měsíci

    Cool combos
    I always have trouble figuring out what spells to take as a bard

    • @ThisCrits
      @ThisCrits  Před 5 měsíci

      Glad you enjoyed Rivers! I have never played a bard but hopefully I give everyone some spells to consider!

  • @someusername9591
    @someusername9591 Před 5 měsíci +2

    I really wouldn't recommend the first combo. If you have both Spirit Shroud and Spiritual Weapon you're either a Cleric or a Conquest Paladin. As a cleric, a 3rd level slot for Spirit Shroud is just not worth it. You do not make enough attacks on you action to make good use of it. Instead use Spirit Guardians, a lot more damage, a lot more control of enemy movement. And if you're a paladin you should really be considering just getting Polearm Master, and save that second level spell slot for a smite. I still wouldn't recommend the spell, since you could just not waste that bonus action to set it up, and intead make a bonus action to make a Polearm Master attack and smite at third level, which would deal 4d8+1d4+mod damage. It would take Spirit Shroud 5 attacks (that you hit with) to match that damage. That would translate to a minimum of 2 round including the one you used to cast the spell, to an average of closer to 3-4 rounds. And as well all know not only is damage now better than damage later, but you'd be lucky if both your encounter lasted that long and you hadn't lost concentration.
    Also, the 2 turn set up is too long when compared to something like Spirit Guardians and the Telekinetic feat, which you can do in one turn and abuse every turn after it.
    The Shroud of Slicing combo sounds pretty strong. Though advertiziing it as dealing 70 damage is kind of misleading since you don't account for accuracy. Also, for that reason choosing Tiny objects for this might be even better since they do similar damage at a better to hit bonus. To note, this combo is very susceptible to AOE damage spells like fireball, that could wipe all of the animated objects in a turn. Another cool part of the spell though is that if the enemy can't see the animated objects it can't take opportunity attacks on it.
    An interesting, cheaper/lower level version of Prick'n'Push is using the Spike Growth spell instead of Wall of Thorns. There are also other spells that work similarly to it like the previously mentioned Spirit Guardians, Evard's Black Tentacle, and probably some others.

  • @pizzahut5124
    @pizzahut5124 Před 5 měsíci

    Insane SMELL combos.

  • @jeffadams9807
    @jeffadams9807 Před 5 měsíci +1

    My Combo Is To Throw Down 10 Ball Bearings & Then Cast ANIMATE OBJECT'S, Targeting The Ball Bearing's...

  • @jesseroberts4442
    @jesseroberts4442 Před 5 měsíci

    Definitely going to give my necromancy wizzard the putrid paralyzation combo :D

    • @ThisCrits
      @ThisCrits  Před 5 měsíci +1

      Awesome! I'm glad you found something useful!!!

  • @LikeButton7
    @LikeButton7 Před 5 měsíci

    Force cage and sickening radiance is basically a microwave

    • @ThisCrits
      @ThisCrits  Před 5 měsíci

      The classic!!!! I think I covered this one in my 1st ever spell combo video!

  • @Crusader-Zero
    @Crusader-Zero Před 3 měsíci

    wow!

  • @jacobyspurnger8488
    @jacobyspurnger8488 Před 5 měsíci

    2:45 ummm, unconscious and dead are objectively the worse conditions to have in d&d 👀

    • @ThisCrits
      @ThisCrits  Před 5 měsíci

      Hard to disagree but thats why I said arguably hahah Believe it or not the only difference between the unconscious condition and the paralyzed condition is that the creature is unaware of it's surroundings, falls prone, and drops what its holding. I'm actually surprised how little difference there is aside from the obvious implication that unconscious generally means you have hit 0hp

  • @JnJake
    @JnJake Před 5 měsíci

    Putrid Paralyzation sounds fun! Con saves are usually easier to make but if you choose your targets wisely, I think it would be more reliable than one may think.
    Slip n Snag is MAGNIFICENT 🤌🏻
    Shroud of Slicing is bAnAnAs
    Prick n Push is a classic! Great for most wall spells!
    Spirit Blender… how is that better than Spirit Guardians?

    • @ThisCrits
      @ThisCrits  Před 5 měsíci +1

      I liked this comment until I read the last sentence.

    • @JnJake
      @JnJake Před 5 měsíci

      @@ThisCrits it is a legitimate question though… 👉🏻👈🏻

    • @ThisCrits
      @ThisCrits  Před 5 měsíci

      @@JnJake Overall they are really similar. I think the main difference it going to be one is tied to your attack vs a creatures save. Realistically speaking, the bonus damage is the same, with minor differences from move speed effects and healing.

    • @JnJake
      @JnJake Před 5 měsíci

      @@ThisCrits but wait there’s more! You also have to use both your action AND your bonus action AND hit with them on subsequent turns in order for anything to happen. I appreciate you liking it, but c’mon, that’s extraordinarily significant.

    • @ThisCrits
      @ThisCrits  Před 5 měsíci +2

      I'm going to complete disregard your commenta and continue living in my fantasy world.