Top 10 Lands That Dont Have Mana Abilities in MTG

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  • čas přidán 24. 07. 2024
  • One of the first concepts new players learn in Magic the Gathering is that you taplands to generate mana to cast your spells. This is one of the pillars of what makes Magicthe Gathering the game it is, setting the pace at which certain cards are played and forcing the player to run cards in their deck that only serve to help cast the others. Whileextremely uncommon there are some lands out there which do not tap for mana at all. Missing a land drop in the early game is a shaky start for many competitive decks, so to actively trade one of your mana producing lands for one that does not tap for mana inherently is a drawback most decks aren’t willing to chance. Today however, we’ll be looking at the exceptions to that rule as we look at the top ten lands that do not have mana abilities
    Script by Uncrowned Jules
    Editing by Pumkinswift
    ├ The List
    Intro: (0:00)
    10. Diamond Valley: (0:28)
    9. Vesuva: (1:35)
    8. Eye of Ugin: (3:05)
    7. Urborg, Tomb of Yawgmoth: (4:25)
    6. Glacial Chasm: (5:52)
    5. Maze of Ith: (7:17)
    4. Fetch Lands: (8:17)
    3. Bazaar of Baghdad: (9:29)
    2. The Tabernacle at Pendrell Vale: (10:51)
    1. Dark Depths: (11:59)
    #mtg #tcg #magicthegathering
    (Just a note, we have people who actually know the game very well making the scripts for this channel. As the owner of the channel (Theduellogs/hirumaredx) is a total newbie to the game.)

Komentáře • 162

  • @Great_White_Shork
    @Great_White_Shork Před rokem +139

    I remember a time when Bazaar of Baghdad was just a couple of bucks. I thought why would you wanna spend $2-3 on that garbage? Oh well.

    • @ThePhysicalReaction
      @ThePhysicalReaction Před rokem +25

      lions eye diamond used to be trash as well, until madness, flashback and graveyards went crazy

    • @irishkorean3479
      @irishkorean3479 Před rokem +2

      Fellow shark enjoyer! Hello!

    • @JD-gk7eh
      @JD-gk7eh Před rokem +7

      That must have been a long, long time ago. I remember it being about $20 when I started playing in 1997.

    • @Great_White_Shork
      @Great_White_Shork Před rokem +1

      @@irishkorean3479 You, good sir or madam, are one good lookin' shark.

    • @Great_White_Shork
      @Great_White_Shork Před rokem +6

      @@ThePhysicalReaction I actually had one, back in those days. Wish I still had it. So many cards being 'useless' back then are so valuable now, ughh! My stomach and wallet both hurt thinking about it.

  • @TheEmperorGulcasa
    @TheEmperorGulcasa Před rokem +32

    It's worth noting that one of the big uses of Urborg is with Cabal Coffers as a way to generate gigantic quantities of black mana. Mostly a commander thing, as it's kinda slow, but it is something that is all land based.

    • @ariajacobs5719
      @ariajacobs5719 Před rokem

      I never understood that. I have Cabal Coffers in a mono-black deck, I'm running almost exclusively swamps anyway. Why do I need them to be swamps again?

    • @TheEmperorGulcasa
      @TheEmperorGulcasa Před rokem +4

      @@ariajacobs5719 Well, it's for decks that are multicolor or which are using a lot of nonbasic lands. If you are already mono swamps, it makes no difference.

    • @doodleman2122
      @doodleman2122 Před 8 měsíci +1

      @@ariajacobs5719 Cabal Coffers is not a swamp by itself. Urborg lets coffers start going positive on mana with only 4 lands (Coffers, Urborg, any two lands makes a total of 5 mana) instead of 5 (coffers + 4 swamps with no urborg makes 6 mana, 3 swamps still only makes 4 mana). Add another land with urborg and you're making 7 mana with 5 lands instead of 6 if you didn't have Urborg.
      It also makes having multiple coffers insane. 4 coffers, 1 urborg, 1 random land can make a total of 18 mana.

    • @ariajacobs5719
      @ariajacobs5719 Před 8 měsíci

      @@doodleman2122 I guess it makes sense in formats where that one turn can make the difference. Still, it feels very unintuitive.

  • @The-Nomad1
    @The-Nomad1 Před rokem +16

    Man, remember when ragavan was just a token? Good times

  • @jaywinner328
    @jaywinner328 Před rokem +40

    How could you miss the best ones, the cycle of bands with other legends lands!

    • @loxeggcheese
      @loxeggcheese Před rokem +3

      Ikr, Seafarers quay? Broken! just play leyline of singularity and idk prolly lose cause your opponents playing good cards

  • @jerviswinter3236
    @jerviswinter3236 Před rokem +40

    I think Bazaar is the strongest card on this list as it can win you game all on its own. The single most best dredge enabler in the game and it is a freaking land! How insane it was.

    • @leftysheppey
      @leftysheppey Před rokem +4

      Not many cards get banned from legacy, but this is one of 4(?) Lands which have been (Library, bazaar, diamond Valley, tolarian academy, from memory, I could be wrong lol)
      Card is absolutely insane. This channel often has poor information though. I don't know why I still watch...
      Edit: banned Lands in legacy are
      Bazaar, library, tolarian academy, strip mine, workshop

    • @Metallicity
      @Metallicity Před rokem +1

      Yeah, the only thing separating dredge strategies in Legacy (middling to unplayable) and in Vintage (one of the consistent pillars of the format) is exactly Bazaar. Every other card is legal in Legacy. Plus, it's not just one deck, but like five different decks that Bazaar holds together, all doing their own broken things, and again most of the pieces (minus a lotus or moxen here or there) are entirely Legacy legal. Some of them might even be stronger in Legacy than Vintage, if Bazaar was unbanned, due to having access to 4x LED.
      The only land(s) that could even remotely be arguable as better than Bazaar are fetchlands, which just do a million incredible things for practically every deck in every format they're allowed in, and yet are laughably placed below a few cards that are a bit too good for Modern and are only decent to bad in Legacy/Vintage/EDH.

    • @ethanhopper2467
      @ethanhopper2467 Před rokem +3

      @@leftysheppey i think the person who writes these does very little research. A lot of the explanations miss crucial points.

    • @kizzaht
      @kizzaht Před rokem

      Absolutely correct. Dredge players will mulligan to 1 card looking for bazaar, and still win. It is easily the strongest of the cards listed.

    • @targetbuddy5
      @targetbuddy5 Před rokem +2

      @@kizzaht There's a reason it's one of the only decks playing 4x Serum Powder

  • @XezeMaster
    @XezeMaster Před rokem +83

    A small correction: the original fetch lands were printed in Onslaught, not Odyssey.

    • @MinoGozzo
      @MinoGozzo Před rokem +10

      Even smaller correction: fetchlands are a thing since the ETB tapped ones from Mirage even tho they are mostly forgotten these days outside of some commander decks.

    • @XezeMaster
      @XezeMaster Před rokem +1

      @@MinoGozzo true, I forgot about those. Good catch.

    • @forrestgeorgevitch2580
      @forrestgeorgevitch2580 Před rokem

      @@MinoGozzo I'd still love it if they completed the cycle some day. As I remember, there were only allied pairs. Could easily slot in as the uncommon color fixing for pretty much any set.

    • @jjjj8644
      @jjjj8644 Před rokem +2

      thank you captain "I correct people because Im insecure and I still living with my mom"

    • @NecromancyForKids
      @NecromancyForKids Před rokem +5

      @@jjjj8644 glass houses

  • @bhopcsgo7172
    @bhopcsgo7172 Před rokem

    I love these videos and hope you make lots more! I used to watch your WoW content religiously and am so happy you do mtg too :)

  • @kennydarmawan13
    @kennydarmawan13 Před rokem +5

    Nice to see TheDuelLogs referencing a bonus detail with Yavimaya when referring to Urborg.
    Is it possible to mix up Onslaught and Odyssey?

  • @fwg1994
    @fwg1994 Před rokem +17

    While basically just more fetchlands, Prismatic Vista and Fabled Passage definitely deserve a mention. Being limited to basics isn't actually that much of a downside compared to regular fetches, and the ability for the lands to enter untapped puts them well above the likes of Evolving Wilds and Terramorphic Expanse. In most decks Vista can color fix just as well as any fetch, and it can even be better in the cases where you need to shore up against an incoming Blood Moon.
    Also forget if it got added to the internal banned list, but much like Urborg, Urza's Saga doesn't technically have a mana ability.

    • @broomguy7
      @broomguy7 Před rokem +2

      Being limited to basics is a huge downside. Assuming you've put in at least one of every relevant dual or shock land in your deck, any fetchland can bring out any colour of mana your deck needs - and those 2-colour lands make managing double- or triple-costed cards much easier.

    • @dstreetz91
      @dstreetz91 Před rokem

      @@broomguy7 Not that big of a downside when vista can find all 5 colors assuming you have a basic of each type in your deck. While also playing around wasteland at the same time and being a shuffle effect.

    • @tobynburke4959
      @tobynburke4959 Před rokem

      Fabled passage is terrible in formats older than pioneer so it is not worth a mention. Prismatic Vista I agree with.

    • @MekanikKommandoh88
      @MekanikKommandoh88 Před rokem

      Vista is good. Fabled Passage is terrible.

  • @Mujigsuppa
    @Mujigsuppa Před rokem +1

    Several years ago, I was pretty close to getting Tabernacle (when bad copies still could be found for sub $250) for my Oloro-Enchantment lockdown EDH.
    But as I was thinking it over, there was this huge buyout of every available copy before it became available again at a huge price increase. Went for close to $1500 after that.
    Today, I think it could run you for $3000-$4000. If I had gotten it, I would've probably sold it today 😂

  • @zahwaurdo4800
    @zahwaurdo4800 Před rokem

    happy new years!

  • @7Alberto7
    @7Alberto7 Před rokem

    Amazing!!!!

  • @TehFoamy
    @TehFoamy Před rokem +2

    What made you put Dark Depths at #1 instead of fetchlands?

  • @brendoncoyle5905
    @brendoncoyle5905 Před rokem +3

    Crop rotation, glacial chasm, and crucible of worlds. Trust me your friends will love you.

    • @moonmist1390
      @moonmist1390 Před rokem +1

      Don’t forget exploration so you don’t run out of lands to sacrifice

    • @channingtaintum
      @channingtaintum Před rokem

      Add Zuran Orb to that and your friends will *really* love you.

  • @That1powergamer
    @That1powergamer Před rokem

    Can't you just use vampire hex mage on dark depths? Hex mage removes all counters from target permanent so it should be able to target the land right? Or is there something I don't know about?

  • @chapmanandchapmanproductio974

    SICKKKK LIDT BRIIIOO WOOOO 6:38

  • @InfamousLegato
    @InfamousLegato Před rokem +3

    As much as I love Dark Depths I think the Fetchlands should've been the number one spot for the format defining impact they have on Legacy and Modern. Great video!

    • @fallendeus5641
      @fallendeus5641 Před rokem +1

      As much as I love dark depths, I think Tabernacle would be above it and the fetches and the fetches would be number 2.

  • @raynmanshorts9275
    @raynmanshorts9275 Před 7 měsíci

    It should be noted that Maze of Ith saw its its ability reprinted on Spires of Orazca, the backside of Thaumatic Compass, in Ixalan. If you can get to 7 lands, Spires of Orazca is just a strictly better version of Maze of Ith, since it can also produce colorless mana.

  • @moonmist1390
    @moonmist1390 Před rokem

    Isn’t the text on tabernacle wrong? I thought it was destroy, not sacrifice, so you don’t need to pay for marit Lage cause it has indestructible.

  • @loxeggcheese
    @loxeggcheese Před rokem +2

    I think it’s arguable fetchlands are no. 1. It’s true pendral and depths actually win games but fetchlands fix shuffle and genrally enable every good multicolor deck to function in a high power setting. Even some mono color decks want em if you have land recursion (though you’d prolly want the colors to play w6 in that case anyways)

    • @tobynburke4959
      @tobynburke4959 Před rokem

      I mean bazaar objectively is the most powerful. Fetch lands you definitely could argue for though just because of how much play they see.

  • @dstreetz91
    @dstreetz91 Před rokem +3

    Bazaar is way better than anything on this list. You can mulligan to 1 and win on turn 3 or turn 4 with it in a dredge deck.

  • @thetimebinder
    @thetimebinder Před rokem

    Bazaar comboed with Rukh Egg back in the day.

  • @joeddonoghue
    @joeddonoghue Před rokem +1

    Eye of ugin was legal for four months in modern. During that time, it so seriously depressed tournament attendance that wizards had to ban it for the sake of the game itself. People were top 8ing legacy tournaments with modern legal eldrazi decklists. Eye of Ugin quite regularly tapped for 6 or 8 mana a turn on good draws. It is insane to me how low on this list it is.

    • @GodzillaFreak
      @GodzillaFreak Před 3 měsíci +1

      Nah ugin is actually an older card which first saw play right at the start of modern in the cloudpost deck for its ability to be searched off primeval titan and search emrakul for 7, that deck could actually literally make 22 mana to cast it. It didn't get banned until the cheap eldrazi support came out, but eye of ugin itself is much older than that wave of eldrazi support.

  • @dewdodu
    @dewdodu Před rokem

    The big issue with "spell land" is almost effectively a zero mana spell with the cost only being your land drop, which a great deal of the time is irrelevant, and if it was...just play mana land instead, and being 0 mana also means no color investment so they can be splashed into any color dec but basically, even a dinky effect can be quite overpowered. Tabernacle for example had a spell equivalent called Pendrell Mist that cost 3U and Strip Mine is stone rain which is 2R or Sinkhole BB for zero mana and comes untap, tapping for 1.
    The logic behind "spell land" might've come from the designer of the game greatly overvaluing land drop because it would "put you one turn behind".

  • @smf2k01
    @smf2k01 Před rokem +6

    Weren't the fetchlands first printed in Onslaught?

    • @fwg1994
      @fwg1994 Před rokem +2

      Yes. Allied were first printed in Onslaught, and the enemy in Zendikar.

    • @smf2k01
      @smf2k01 Před rokem

      @@fwg1994 yeah, but not Odyssey, I thought they had filter lands

  • @joebaumgart1146
    @joebaumgart1146 Před rokem

    My favorite way to punish Dark Depths is 2 fold. 1. Use Mirror Gallery so they can't cheat it out. 2. Use Blood moon to turn both copies into basic mountians. Then use targeted land destruction to kill both of them. Sometimes I'll even use Tormod's Crypt to immediately exile them both for good measure. I've done this multiple times usually resulting in my opponents deck being rendered useless. This is why basing your deck around doing only one thing is stupid.

    • @thomasfplm
      @thomasfplm Před rokem

      My favourites is any "Return target creature to it's owner's hand".

  • @henlohenlo689
    @henlohenlo689 Před 3 měsíci

    maze of ith in my opinion is the best on the list. it is one of very few cards that can deal with tinker decks playing a turn 1 darksteel colossus. and ensnaring bridge maybe if it doesnt get counter spelled. in vintage format maze of ith is a very worthwhile mainboard or sideboard card.

  • @JD-gk7eh
    @JD-gk7eh Před rokem +5

    Your segment on Bazaar contains some errors. Bazaar was never legal in Legacy. When the format was created in the fall of 2004, which was a full year prior to the Dredge mechanic (October of 2005), Bazaar was on the initial banned list. It was because of the Dragon combo, not Dredge, which didn't exist yet, and perhaps because of its price. Interestingly, Worldgorger Dragon was also banned in the format because it was a Tier 1.5-ish Vintage combo deck at the time.
    Bazaar of Baghdad was played pretty early in Magic in reanimator decks although not on release I think (I didn't start until 1997); Animate Dead was in Alpha and Dance of the Dead was in Ice Age and that was enough. Necromancy came in Visions in 1996 and Reanimate in 1997's Tempest, so Bazaar had a home in those decks. It found real tournament success not first with Dredge, by which time it was already a pillar of Vintage decks, but with Worldgorger Dragon, which came out in 2002. That's when Bazaar first became a $100+ card, joining the likes of Mana Drain and Mishra's Workshop (which was about $200 at that time).

    • @ethanhopper2467
      @ethanhopper2467 Před rokem +3

      the person writing these clearly does very little research and duellogs doesn’t know enough about mtg to correct any errors

    • @JD-gk7eh
      @JD-gk7eh Před rokem +3

      @@ethanhopper2467 I hate to say it but I have noticed errors in other videos as well. I generally enjoy them but there are fairly large holes in the research that show no one who played at the time was talked to.

    • @anannoyedpanda
      @anannoyedpanda Před rokem

      @@JD-gk7eh waaaaaaaaah

    • @anannoyedpanda
      @anannoyedpanda Před rokem

      @@ethanhopper2467 waaaaah SHUT UP

  • @josephwodarczyk977
    @josephwodarczyk977 Před rokem +4

    Do you guys think the fetches will ever get power crept? Like I can't imagine them being bad.

    • @MsMiDC
      @MsMiDC Před rokem

      I mean theoretically they could.

    • @laerson123
      @laerson123 Před rokem +5

      - Fetch for free
      - Being able to fetch non-basic lands
      - Steal a land from opponent library
      - Steal a land from opponent field
      - Fetch 2 lands, they enter tapped
      - Discard this card from hand, pay 2 life, search for a land in the library, and put it face down on the field, it has "you can tap to produce a colorless mana", or "you can pay 2 mana to turn it face up".
      - At every upkeep add a counter to it, you can pay 1 mana, and tap it to add a counter, or you can tap it, sacrifice, and add 1 land from the library to the field, for every counter it has.
      - tap, sacrifice a creature, search for a land that can produce mana from the same color identity as that creature.
      Imagination is your limit

    • @targetbuddy5
      @targetbuddy5 Před rokem

      @@laerson123 Steal a land from an opponent is very, very good, but I would argue it's not strictly better than fetches. Your opponent is much less likely to have the same colors you're playing, so they would work less well as color fixing. That being said, I can't see Wizards actually printing most of these effects, except maybe the last two as they're relatively balanced.

    • @dstreetz91
      @dstreetz91 Před rokem

      @@laerson123 Naturally, anything can be powercrept. Ancestral recall can be powercrept, just make it draw 1 more or make it do something else beneficial.

    • @deifiedtitan
      @deifiedtitan Před rokem +1

      I don’t think they would.
      Other commenters have provided examples of abilities that would make them strictly better, but I think you’re actually asking if Wizards would make them. Rosewater’s said that fetches were a mistake in hindsight, are far too powerful for standard so will never be made in a premier set, and are format warping to the point that Pioneer was made in part to exclude them. I think current design agrees with that overall.
      I don’t think we’d see power-crept fetches in any set. I think they’ve made them the gold standard for what a powerful land can do.
      I do think we could see power-crept triomes in the form of boltlands. Fetchable three-colour lands that enter tapped unless you pay 3 life. They may even make it cost 4 life. Maybe we’re 5 years out from that, give or take depending on if they really want to push an eternal supplement set with a tri-colour focus.

  • @sebastianaljian8679
    @sebastianaljian8679 Před rokem

    Really would have thought Thawing Glaciers would have made the list.

  • @chapmanandchapmanproductio974

    Wooooooooooo!!!!

  • @PrinceK0mali
    @PrinceK0mali Před rokem +1

    Odyssey didn't have fetchlands, it was Onslaught.
    Mirage did have a set of slow fetches before Onslaught tho

  • @TheBadsectorzero
    @TheBadsectorzero Před rokem

    sorrow's path?
    the injustice!

  • @malakimphoros2164
    @malakimphoros2164 Před rokem +1

    Tabernacle has a weird rules text, I can't understand why it was changed

    • @vxicepickxv
      @vxicepickxv Před rokem

      It was changed because of the change from Batch rules to the Stack.

  • @Hatneas
    @Hatneas Před rokem

    YEEEEEEEEEES

  • @izaiahsundquist6877
    @izaiahsundquist6877 Před rokem +1

    Top 10 cards from commander sets that impacted competitive legacy formats.

  • @Prince_Eva_Huepow
    @Prince_Eva_Huepow Před rokem

    Does Vesuva work with Dark Depths?

    • @Hunted0LessShirt
      @Hunted0LessShirt Před rokem +1

      Vesuva can enter the battlefield as a copy of Depths just fine but it will also get the 10 Ice Counters just like Depths does. Then you would choose only one to keep since they're both Legendary Dark Depths lands and still only end up with one land with a bunch of ice on it and no Marit Lage since you only get the token when you sacrifice it to it's own condition.

    • @Prince_Eva_Huepow
      @Prince_Eva_Huepow Před rokem

      @@Hunted0LessShirt I don't understand that last part.

    • @Hunted0LessShirt
      @Hunted0LessShirt Před rokem +1

      ​@@Prince_Eva_Huepow Oh okay. So it says, "When Dark Depths has no Ice counters on it, sacrifice it. If you do..." etc. This means that just sacrificing Dark Depths doesn't make a big token, you only get Marit Lage when Dark Depths has no Ice counters left and you use this ability.
      For clarity, Thespian's Stage's ability let's it become a copy of another land while it's on the battlefield. Since it doesn't enter the battlefield when this happens, it can become a Dark Depths but doesn't get the Ice counters Dark Depths normally comes with. When you do this, you still get two copies of Dark Depths (which means you must sacrifice one of them right away since you can't control two legendaries with the same name) but, if you sacrifice the original Depths, you will end up with a Dark Depths with no Ice counters on it. This triggers the ability of THAT Dark Depths (which was the Thespian's Stage) to sacrifice itself and create Marit Lage.

    • @Prince_Eva_Huepow
      @Prince_Eva_Huepow Před rokem

      @@Hunted0LessShirt Would Vesuva work similarly?

  • @damsaucy
    @damsaucy Před rokem +1

    top 10 best meta decks of all time?

  • @bif24701
    @bif24701 Před rokem

    Commander damage really makes life gain ineffective

  • @thetimebinder
    @thetimebinder Před rokem +1

    Bazaar is legal in Commander.

  • @fenixiliusstrife1253
    @fenixiliusstrife1253 Před 2 měsíci

    If dredge exiled the cards instead of putting them into the graveyard. It probably would have been fine. The graveyard is just the most broken zone in MTG, got to watch what you do with it.

  • @jeffbrownstain
    @jeffbrownstain Před rokem

    Glacial chasm would go well in my wall deck.
    It's all stall and lifegain, 100% unfun to play against.
    I hope they reprint chasm cause I don't buy any legacy frame cards.

  • @mazerinthemage2395
    @mazerinthemage2395 Před rokem

    Why does the Tabernacle you show have the wrong rules text? The creatures are destroyed, not sacrificed.

    • @jaywinner328
      @jaywinner328 Před rokem

      Because it's a very old card. Destroyed used to be what happens when you don't pay for an upkeep cost. Now it's usually sacrifice and Tabernacle was updated to reflect that.

    • @theemathas
      @theemathas Před rokem

      @@jaywinner328 And then the text was updated again and now it destroys.

    • @jaywinner328
      @jaywinner328 Před rokem

      @@theemathas Of course it would change again. I really should know that. Thanks!

    • @mazerinthemage2395
      @mazerinthemage2395 Před rokem

      @@jaywinner328
      Very bad templating.

  • @samorottheraccoon754
    @samorottheraccoon754 Před rokem

    I'm rather disappointed that you failed to mention cabal coffers when talking about urborg

  • @CaptainB1994
    @CaptainB1994 Před rokem +3

    10 Best infinite combos or cards that can create infinite combos?

  • @simonteesdale9752
    @simonteesdale9752 Před rokem

    This is a hard one to make, and depending on whether you priorize play rate, power level, impact on an individual game of magic, or impact on MTG as a whole.
    Realistically, it should probably be 9 fetchlands, and bazaar at #1. (Probably pushing out wooded foothills). However, that list is boring.

  • @deifiedtitan
    @deifiedtitan Před rokem

    Honourable mention to Thespian’s Stage. It does tap for colourless mana, but one of the more effective uses is using its activated ability to become a copy of Dark Depths and instantly making the Marit Lage token since it already entered the battlefield so doesn’t have the counters.

  • @frostieisme
    @frostieisme Před rokem

    Top Ten Commanders?

  • @finnshelton3815
    @finnshelton3815 Před rokem

    Dark depths Is basically never payed for fairly, and rather cheated out using thespian stage

    • @thomasfplm
      @thomasfplm Před rokem

      I did it once.
      My deck had an infinite mana combo.
      Obs.: I don't play competitively.

  • @matthewthompson7651
    @matthewthompson7651 Před rokem

    Clarification on some according to the text for diamond Valley, it says sacrifice, a creature does not specify your own, so could you sacrifice a opponent creature or is it an automatic given that it has to be your Creech?

    • @Kazmahu
      @Kazmahu Před rokem +3

      It has to be yours. In the present day at least, it's ruled that the mechanic of "Sacrifice" implicitly only targets your own battlefield unless card text states otherwise.

    • @thomasfplm
      @thomasfplm Před rokem

      The only way to sacrifice someone else's permanents is if you take control of them first.
      As an example, you can use Act of Treason to take control of an opponent's creature until the end of turn, then you sacrifice it before that.

  • @tobynburke4959
    @tobynburke4959 Před rokem

    Bazaar wins games much faster than dark depths. Saying dark depths easily deserves the top spot is a stretch at best.

  • @bluedestiny2710
    @bluedestiny2710 Před rokem +1

    I cant believe you missed THE best land that does not add mana: Sorrow's Path!! What kind of top 10 is this?!?! >:(
    Well, jokes aside, The Dark's Safe Haven actually saw some competitive play back in its time as it was the only card that could "hide" a creature away from a board sweeper... at least it would save your best creature so you dont start from scratch
    Also, I find it amusing that the Mirage's version of Fetchlands was pretty much unused while the Onslaught's version is pretty much found in any deck that was allowed to use it. The key difference is just one line of text: the Mirage's Cycle came in to play tapped. That alone pretty much got it ignored even during its time. Oh, and AFAIK, during its time the only non-basics that retained the 5 land types were the original duals, so they weren't searching much outside basics even if the card allows to search for any card with that land type (similar to the Onslaught Cycle). I am a bit surprised, tho, that Amulet Titans never tried using these ..

    • @simonteesdale9752
      @simonteesdale9752 Před rokem

      I don't think the slow fetches are modern legal?
      Besides, having fetches untap multiple times doesn't do much, and Amulet isn't running fetches anyway.

  • @danielaxc2900
    @danielaxc2900 Před rokem +1

    We all know the best card in magic is swamp.

    • @leftysheppey
      @leftysheppey Před rokem +1

      Wrong. It's Island. Much more blue cards have been banned than any other colour, so blue must be the best

    • @brendans1983
      @brendans1983 Před rokem

      @@leftysheppey 🤦‍♂️

    • @leftysheppey
      @leftysheppey Před rokem +1

      @brendans1983 I was being deliberately inflammatory lol

    • @brendans1983
      @brendans1983 Před rokem +1

      @@leftysheppey i had no words for ur original comment. U got me 🤣👍

  • @ThePhysicalReaction
    @ThePhysicalReaction Před rokem

    In the 90s we just called them "plains". Barely ever saw them tapped :)

  • @T-REXMACHINEGUN
    @T-REXMACHINEGUN Před rokem +3

    Evolving wilds

    • @dorping_Wolf
      @dorping_Wolf Před rokem

      should have been an honorable mention,
      for all us low/no budged player out here, who build decks which costs less all together. than even one single card of "pro decks"

    • @T-REXMACHINEGUN
      @T-REXMACHINEGUN Před rokem

      @@dorping_Wolf my most expensive deck is like $200-$250 but I rarely play it because I just like making odd but fun decks like my tribal decks(squirrels being the weirdest), my board wipe goat deck, blue black snow, black burn

    • @leftysheppey
      @leftysheppey Před rokem

      @dorpingwolf676 most people have decks that cost less than a Tabernacle of pendrell Vale, which is played in top legacy decks

    • @T-REXMACHINEGUN
      @T-REXMACHINEGUN Před rokem

      @@leftysheppey top legacy and vintage decks are expensive af

    • @leftysheppey
      @leftysheppey Před rokem

      @t-rexmachinegun4784 tbf, death and taxes is quite reasonably priced. Its not super cheap, but there's nothing crazy priced in there. The most expensive cards might be Solitude and aether vial? There's also 8 cast, which has, like, mox opal, force of will, urza's Saga and the deck is mostly filled out with under $5 cards

  • @thesquadequalstraitors2273

    Lands that don't produce mana should be looked at as free or 0 casting cost artifact spells. Don't take a land out for them. You remove spells that have casting cost that do exactly what the land would or does for little to no cost.

    • @lordmarchutan5540
      @lordmarchutan5540 Před rokem

      Missing a land drop is an huge cost tho

    • @thesquadequalstraitors2273
      @thesquadequalstraitors2273 Před rokem

      @@lordmarchutan5540 a 0 casting cost first turn land is better than an artifact that cost mana and does the exact same thing.

    • @lordmarchutan5540
      @lordmarchutan5540 Před rokem

      @@thesquadequalstraitors2273 it really depends how much it cost

    • @thesquadequalstraitors2273
      @thesquadequalstraitors2273 Před rokem

      @@lordmarchutan5540 my only point is lands that do things not mana production related, are just permanent spells best comparable to artifacts. But you can't shatter or disenchant a land and you can't counter spell it.
      Clearly you wouldn't want one in your deck that didn't help and the ones you would choose to use, would have good synergy with the rest of the deck.
      Edit, there are creatures and artifact equipment that benefit from lands in play for example, Dakkon Blackblade

    • @Unahim
      @Unahim Před rokem

      @@thesquadequalstraitors2273 yes but you can only play one land per turn, so playing one that doesn't give mana puts you a turn behind, which is huge.

  • @rathlord
    @rathlord Před rokem

    Genuine, honest question- do you intentionally mispronounce a card in every episode just to drive engagement? I've been watching your videos for a while and there's just no way it's not intentional. It's one card every episode, and sometimes it's just normal words that you seem to butcher for no discernible reason. No shade if you're doing it on purpose, I just have to know...

  • @lanedavis3022
    @lanedavis3022 Před rokem +1

    Urza's Saga

  • @MABfan11
    @MABfan11 Před rokem

    would love to see a land which prevents both players from putting down lands

    • @PsychoDiesel48
      @PsychoDiesel48 Před rokem +7

      That would be the worst thing ever. Just completely halt a game from progressing? Who would ever want to do that and why? Even in control you need to ramp your own mana all the way to end game threats. That seems like the most unfun thing in the world. Even worse than phyrexian mana.

    • @vxicepickxv
      @vxicepickxv Před rokem

      @@PsychoDiesel48 Mana Rock Stax would love it.

    • @PsychoDiesel48
      @PsychoDiesel48 Před rokem

      @@vxicepickxv Do those really need any help though? XD

  • @fauxtool952
    @fauxtool952 Před rokem +1

    I cant wait to hear how badly he butchers the names of my favorite cards!

  • @danieljamesbarton
    @danieljamesbarton Před rokem

    fetch lands are a waist of space just put a land in the deck, instead.

  • @bolognious2263
    @bolognious2263 Před rokem

    how do you pronounce EVERYTHING wrong man

  • @fauxtool952
    @fauxtool952 Před rokem +1

    bro, you didnt mispronounce anything wrong. WTF is this

  • @theshadowking9626
    @theshadowking9626 Před rokem

    I still don't understand why people would rather play a fetch land than evolving wild, evolving wilds literally can search any type of land not just one of a certain color so it's really good in five color decks or even four color

    • @lordmarchutan5540
      @lordmarchutan5540 Před rokem +1

      Why would you ever play a tapped basic land even if its the color you want in a format with fetch lands and duals that enter untapped

    • @ethanhopper2467
      @ethanhopper2467 Před rokem

      fetch lands fetch untapped lands
      evolving wilds fetches tapped lands
      what’s the problem here

    • @simonteesdale9752
      @simonteesdale9752 Před rokem +1

      There's a couple of reasons to run fetches in instead of evolving wilds. In order:
      1) The land entering untapped is really important. It gets even more important when games get shorter, and Mana costs get lower. (T1 Ragavan is busted. T2 Ragavan is merely decent)
      2) Fetches actually fix your mana better than evolving wilds due to fetching nonbasic lands with land subtypes (Such as Steam vents, Bayou or Indatha Triome). In fact, any fetch can get any colour of mana untapped, or any two colours of mana tapped. This enables fetchlands decks to do things like curve Ponder (U) into Hymn to Tourach (BB) consistently.
      3) Mystic Sanctuary (And friends). Because it has the type Island, blue fetches can now rebuy your best spell. Likewise, Polymorph decks turn red fetches into a 1/1 token to polymorph with Dwarven Mine.

    • @finnshelton3815
      @finnshelton3815 Před rokem

      This is one of the comments of all time

    • @MekanikKommandoh88
      @MekanikKommandoh88 Před rokem

      This is very simple. Fetches can get dual lands, triomes, and utility lands with basic land types like Mystic Sanctuary and allows lands to enter untapped.
      Evolving Wilds gets basic lands only and they always enter tapped.
      Evolving Wilds is draft chaff. Fetches are among the most powerful and format-warping lands ever printed in the formats they are legal in. There’s no way you are serious here.

  • @Xrilliam762
    @Xrilliam762 Před rokem

    "Necromeba" broke the immersion for me, unsubbing!!
    (Totally jk by the way, just don't ever say it like that again ;)