Hi. thanks for the video. I am making a very large stage with many objects. Is there a way to automate this process of rotating the axis for multiple objects without having to do it one by one
Hi! You can press shift and click all the objects (in scene or hierarchy), and when all are selected rotate. Also, consider placing all the objects as children of an empty game object (parent) and then just rotate the parent. That's a good thing to do anyway because it'll keep your Hierarchy clean if you have a lot of objects. Thanks for watching!
Thanks alot!!!
Thanks for sharing tips
You're welcome! Thanks for watching!
@@FlutterVR Please share more videos on this topic specially in real game like in City
@@syedshahid9669 Thanks for the suggestion! I'm planning to show more how I created that city scene. Is that what you mean? Building a scene?
@@FlutterVR Yes I mean Scaling in Real games scene
@@syedshahid9669 Got it! Thanks!
Hi. thanks for the video. I am making a very large stage with many objects. Is there a way to automate this process of rotating the axis for multiple objects without having to do it one by one
Hi! You can press shift and click all the objects (in scene or hierarchy), and when all are selected rotate. Also, consider placing all the objects as children of an empty game object (parent) and then just rotate the parent. That's a good thing to do anyway because it'll keep your Hierarchy clean if you have a lot of objects. Thanks for watching!
Thanks for your help! @@FlutterVR