VR Object Scaling Tips: Blender to Unity Importing

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  • čas přidán 27. 08. 2024

Komentáře • 13

  • @mrunalvaidya388
    @mrunalvaidya388 Před 5 měsíci

    Thanks alot!!!

  • @syedshahid9669
    @syedshahid9669 Před rokem +1

    Thanks for sharing tips

    • @FlutterVR
      @FlutterVR  Před rokem +1

      You're welcome! Thanks for watching!

    • @syedshahid9669
      @syedshahid9669 Před rokem

      @@FlutterVR Please share more videos on this topic specially in real game like in City

    • @FlutterVR
      @FlutterVR  Před rokem

      @@syedshahid9669 Thanks for the suggestion! I'm planning to show more how I created that city scene. Is that what you mean? Building a scene?

    • @syedshahid9669
      @syedshahid9669 Před rokem +1

      @@FlutterVR Yes I mean Scaling in Real games scene

    • @FlutterVR
      @FlutterVR  Před rokem

      @@syedshahid9669 Got it! Thanks!

  • @TheEldanu79
    @TheEldanu79 Před 7 měsíci

    Hi. thanks for the video. I am making a very large stage with many objects. Is there a way to automate this process of rotating the axis for multiple objects without having to do it one by one

    • @FlutterVR
      @FlutterVR  Před 7 měsíci +1

      Hi! You can press shift and click all the objects (in scene or hierarchy), and when all are selected rotate. Also, consider placing all the objects as children of an empty game object (parent) and then just rotate the parent. That's a good thing to do anyway because it'll keep your Hierarchy clean if you have a lot of objects. Thanks for watching!

    • @TheEldanu79
      @TheEldanu79 Před 7 měsíci

      Thanks for your help! @@FlutterVR