It's amazing how much goes behind the scenes in a making a product that we , as consumers, 'just' see on the shelf. I wonder how complicated it is to make annual reiterations of the same product like annual phone model releases?
Usually large corporations that have annual product refreshes have a lot of these systems in place. So for example, they might already own their own factories.
I am a mechanical engineer preparing for entrance to get admission in master of design right now. Man you have very good knowledge about the design and manufacturing. I think that many engineers shy away from crude prototypes and wait for perfect product build by heavy machining and that's the thing engineers should learn from Design and Designers, Crude prototypes really helps to decide if product is viable or not and it saves so much time. Your content is pure Gold, Keep creating such a high value videos and Hiii from India😇...
In my experience as en engineer a lot of managers think they have a finished product when they see the first prototype kinda working. Or focus on the visuals really early on in technical approaches noone in the company ever tried
On the subject of design for manufacture sometimes more parts are better. If cost is an issue and you don't plan on making alot of something then high volume methods are not practical like forgings,deep drawing, castings, extrusions and injection molding are good for high volumes but way too expensive for low volume. If you design a box with a handel it might be cheaper in the short run to make the handel out of many simple parts riveted together than making the handel integral to the box, the higher labor costs for assembly would be lower than the tens of thousands of dollars in tooling costs. An example was the Apple II, Steve Jobs insisted on a monolithic injection molded case as opposed to a case made from plexiglass bolted togheter proposed by an engineer but the tooling to make the case cost $200,000 and without outside financing they never would have been able to make it.
bruh... i am so shocked you legit posted this today 😂😂😂😂😂 this is my first time doing any research. I am a sophomore in college and i have a product idea but no idea what i should do or even how to start so im doing research
Great video! Nice to see the 'revamped' double diamond process in there @ 6:16. I think that model is a good way of showing where ultimate responsibilities lie; the first being the commercial solution of the owner/client, and the second being the design solution of the design team. Of course an owner/client would be well advised to involve the design team in both.
Yeah, that diagram has a lot of explanatory power and I use it a lot when speaking with clients. Thanks for the kind words. Glad you enjoyed the content.
Thank you so much for very insightful video, these are the things that as a junior designer I always had in my mind, but never were that clearly articulated, very helpful!
It gives a very good climpse of how complex manufacturing can become! But there are products and volumes where you don't need six figure budgets. Especially if you are a startup and want 1000 of something to test out a market. In some industrial feature-driven applications ID might be even unrelevant to get the first customers buying it. Ofc. you have to iterate from there on but you get in many cases a MVP for less than 20k$.
Yes. Very true. I have made designs for around that price. But I also did most of the work myself and didn't have to pay anyone else for development work. If it's a simple hand tool that's only made from one or two parts, it's totally do-able. Thanks for the clarification!
I'll give 5 Design Theory Dollars for anyone who can find the typo in one of the main headings. US dollar value of 5 Design Theory dollars is approximately 0.0001 dollars.
@@iamsuperflush You're rich! That happened way faster than I thought. I wish I could fix the typo and re-upload, but the great CZcams gods do not currently allow for that.
@@iamsuperflush those are currently free. just send me your portfolio on linkedin (my linkedin is in the video description). i may not post it in a video but i give probably 3-5 folio reviews per week via private message. I may not always be able to do this because the number of people reaching out to me increases every month. So take advantage of it while the channel is still small!
Great description of the entire process. Makes me wonder how much money I'll save bringing a product to market since I have a pretty broad range of skills (CAD design, electronics design, 3d printing), I'd need DFM since I'm not sure what constraints go into tooling, and I'm sure they're quite different than designing for prints.
@@Design.Theory What would you say the biggest caution would be in designing for tooling? Are there any good resources you'd recommend for self teaching?
@@darkshark9 Yes. Consult with your manufacturer. They know the most about their process and what you need to do with the parts. I should have probably mentioned that in the video, actually. Aside from that, my best advice is to hire engineers who really know their stuff. Unfortunately there aren't many good resources that I know of. If you find any, let me know. That's one of the reasons I made this video.
@@darkshark9 If you're asking about design considerations for plastic injection molding (IM), there are many websites that cover the basics; taper/draft, wall thickness, rib/boss/joint features and the like. Beyond that, you can pull apart and study a heap of IM products to see how they've been designed.
This guy knows, as a Mech Eng, the design and DFM process can take forever especially with large systems (and an ID component the system must satisfy … )
Keep your sales team as far away from your R&D team as possible. They will sell an idea to their customers before you have completed the first prototype.
I once went to a design seminar at Victoria University in NZ, where about 7 people throughout the day gave talks on their projects, careers etc. Really interesting. The number 1 takeaway for me? The further people get away from "intellectual property" the happier they are. At one end of the spectrum was a guy who designed a really cool chair, then spent the next 5 years playing secret-squirrel and fighting legal battles (not dissimilar to the Wright Brothers in that regard)... at the other end was a guy who designed CNC-milled furniture, all open-sourced, and so instead of winding up with "property", he wound up with a community. No need to guess who was happiest. "Intellectual property" is a legal fiction designed to make people who don't do any actual designing rich. It is utterly sclerotic to innovation (the reason 3D printing took off when it did is because a whole load of patents expired... it could have happened a lot earlier), and it will cost you at least $300k to fight an IP battle against a corporation. You're better off open-sourcing everything and like, just doing it.
Nice video like always. I have a question about another topic. Is there any way that you can give me criticism on my current Design of my Diploma work (Regarding design language, aesthetics, etc.) I think that would help me alot.
Hello Sir Design Theory, I would to ask this question..., I would like to design things and also do the Engineering stuff, what do you call that job/discipline? A Industrial Engineer? A Design Engineer? I would really like to know because I want to learn it and someday create my own company... Thanks!
Hello, I'm an Industrial Designer, and I want to have more knowledge in engineering, specifically in production, materials, and all these factors. I know it's more aligned with mechanical engineering, but I don't want to pursue another degree entirely. Therefore, I wanted to know if it's possible to do specializations or master's degrees in that particular field as an Industrial Designer and be able to work in those fields.
Same thing I'm looking for , maybe a Product Design enginering masters and then do some free online courses or cheaper HND engineering course to solidify it.
It's amazing how much goes behind the scenes in a making a product that we , as consumers, 'just' see on the shelf.
I wonder how complicated it is to make annual reiterations of the same product like annual phone model releases?
Usually large corporations that have annual product refreshes have a lot of these systems in place. So for example, they might already own their own factories.
I am a mechanical engineer preparing for entrance to get admission in master of design right now. Man you have very good knowledge about the design and manufacturing. I think that many engineers shy away from crude prototypes and wait for perfect product build by heavy machining and that's the thing engineers should learn from Design and Designers, Crude prototypes really helps to decide if product is viable or not and it saves so much time. Your content is pure Gold, Keep creating such a high value videos and Hiii from India😇...
Thank you Pratik! I really appreciate that :)
In my experience as en engineer a lot of managers think they have a finished product when they see the first prototype kinda working. Or focus on the visuals really early on in technical approaches noone in the company ever tried
Thanks a lot! I am a junior industrial designer, currently facing all the issues you pointed out... Would love to see more content like this!
Thanks! More is coming :)
On the subject of design for manufacture sometimes more parts are better. If cost is an issue and you don't plan on making alot of something then high volume methods are not practical like forgings,deep drawing, castings, extrusions and injection molding are good for high volumes but way too expensive for low volume. If you design a box with a handel it might be cheaper in the short run to make the handel out of many simple parts riveted together than making the handel integral to the box, the higher labor costs for assembly would be lower than the tens of thousands of dollars in tooling costs. An example was the Apple II, Steve Jobs insisted on a monolithic injection molded case as opposed to a case made from plexiglass bolted togheter proposed by an engineer but the tooling to make the case cost $200,000 and without outside financing they never would have been able to make it.
Love this video. Very interesting.
LOVED IT !!!
Great video, i learned so much. Keep up the awesome work!
Thanks Daniel! Glad you found it helpful.
Vision is on my mind from the very start of this vid 🙂
bruh... i am so shocked you legit posted this today 😂😂😂😂😂 this is my first time doing any research. I am a sophomore in college and i have a product idea but no idea what i should do or even how to start so im doing research
I can read minds.
@@Design.Theory 😳
Great video!
Nice to see the 'revamped' double diamond process in there @ 6:16.
I think that model is a good way of showing where ultimate responsibilities lie; the first being the commercial solution of the owner/client, and the second being the design solution of the design team. Of course an owner/client would be well advised to involve the design team in both.
Yeah, that diagram has a lot of explanatory power and I use it a lot when speaking with clients. Thanks for the kind words. Glad you enjoyed the content.
Thank you so much for very insightful video, these are the things that as a junior designer I always had in my mind, but never were that clearly articulated, very helpful!
You're so welcome!
Great video! I just wish I had watched it years ago :)
You and me both!
Cool, this is the most important, to delivery to the world.
God bless.
It gives a very good climpse of how complex manufacturing can become! But there are products and volumes where you don't need six figure budgets. Especially if you are a startup and want 1000 of something to test out a market. In some industrial feature-driven applications ID might be even unrelevant to get the first customers buying it. Ofc. you have to iterate from there on but you get in many cases a MVP for less than 20k$.
Yes. Very true. I have made designs for around that price. But I also did most of the work myself and didn't have to pay anyone else for development work. If it's a simple hand tool that's only made from one or two parts, it's totally do-able. Thanks for the clarification!
Thanks a ton! I always wanted to know the process in between designing and manufacturing! This margin is never talked about...
My pleasure!
I'll give 5 Design Theory Dollars for anyone who can find the typo in one of the main headings. US dollar value of 5 Design Theory dollars is approximately 0.0001 dollars.
"The warm, RECPETIVE look of a well-used first baseman's mitt" - 3:00
@@iamsuperflush You're rich! That happened way faster than I thought. I wish I could fix the typo and re-upload, but the great CZcams gods do not currently allow for that.
@@Design.Theory how many Design Theory Dollars do I need to earn to redeem a Design Theory™ portfolio review
@@iamsuperflush those are currently free. just send me your portfolio on linkedin (my linkedin is in the video description). i may not post it in a video but i give probably 3-5 folio reviews per week via private message. I may not always be able to do this because the number of people reaching out to me increases every month. So take advantage of it while the channel is still small!
Thanks for the time stamps
You’re welcome 😊
Commenting for CZcams algorithm
Thanks for watching :)
Great video and love the conciseness of information with the rare meme content
It's all about the rare meme content.
Great description of the entire process. Makes me wonder how much money I'll save bringing a product to market since I have a pretty broad range of skills (CAD design, electronics design, 3d printing), I'd need DFM since I'm not sure what constraints go into tooling, and I'm sure they're quite different than designing for prints.
You can learn a lot of this stuff and do it yourself. I learned most DFM stuff while working on the job.
@@Design.Theory What would you say the biggest caution would be in designing for tooling? Are there any good resources you'd recommend for self teaching?
@@darkshark9 Yes. Consult with your manufacturer. They know the most about their process and what you need to do with the parts. I should have probably mentioned that in the video, actually. Aside from that, my best advice is to hire engineers who really know their stuff. Unfortunately there aren't many good resources that I know of. If you find any, let me know. That's one of the reasons I made this video.
@@darkshark9 If you're asking about design considerations for plastic injection molding (IM), there are many websites that cover the basics; taper/draft, wall thickness, rib/boss/joint features and the like. Beyond that, you can pull apart and study a heap of IM products to see how they've been designed.
@@Design.Theory thats how most people learn it. Even engineering classes dont prepare you for the DFM specifics that you have available and can afford
where have I seen this guy before
This guy knows, as a Mech Eng, the design and DFM process can take forever especially with large systems (and an ID component the system must satisfy … )
Brilliant thanks
Thanks for watching!
Keep your sales team as far away from your R&D team as possible. They will sell an idea to their customers before you have completed the first prototype.
❤
What are your thoughts on Design Patents?
I think they're kinda useless, but I'm not a lawyer. Just my opinion. You'd have to speak with a lawyer.
I once went to a design seminar at Victoria University in NZ, where about 7 people throughout the day gave talks on their projects, careers etc. Really interesting.
The number 1 takeaway for me?
The further people get away from "intellectual property" the happier they are.
At one end of the spectrum was a guy who designed a really cool chair, then spent the next 5 years playing secret-squirrel and fighting legal battles (not dissimilar to the Wright Brothers in that regard)... at the other end was a guy who designed CNC-milled furniture, all open-sourced, and so instead of winding up with "property", he wound up with a community.
No need to guess who was happiest.
"Intellectual property" is a legal fiction designed to make people who don't do any actual designing rich. It is utterly sclerotic to innovation (the reason 3D printing took off when it did is because a whole load of patents expired... it could have happened a lot earlier), and it will cost you at least $300k to fight an IP battle against a corporation. You're better off open-sourcing everything and like, just doing it.
Nice video like always. I have a question about another topic. Is there any way that you can give me criticism on my current Design of my Diploma work (Regarding design language, aesthetics, etc.) I think that would help me alot.
I will check it out. Contact me personally on my website. The link is in the description.
@@Design.Theory Thank you John :) contacted you via e-mail
Hello Sir Design Theory, I would to ask this question..., I would like to design things and also do the Engineering stuff, what do you call that job/discipline? A Industrial Engineer? A Design Engineer?
I would really like to know because I want to learn it and someday create my own company... Thanks!
That would be called a design engineer, or product design engineer!
@@Design.Theory Thanks a lot !!! your videos are a great help to people like me who aspire to do this kind of discipline
Hello, I'm an Industrial Designer, and I want to have more knowledge in engineering, specifically in production, materials, and all these factors. I know it's more aligned with mechanical engineering, but I don't want to pursue another degree entirely. Therefore, I wanted to know if it's possible to do specializations or master's degrees in that particular field as an Industrial Designer and be able to work in those fields.
Same thing I'm looking for , maybe a Product Design enginering masters and then do some free online courses or cheaper HND engineering course to solidify it.
Make a killer portfolio and land your dream design job. Enroll in my online industrial design course, Form Fundamentals. bit.ly/335vsqO .