I love how the layering system is explained with the art, it's amazing! Like, when the slugcat enters conflict or when they disappear and the "avoiding threat" part is played
Thank you! My reference was GW_C02 on the Garbage Wastes RW wiki page. You can tell what I did to simplify it to fit on screen and make it more Gameboy-like. rainworld.miraheze.org/wiki/Garbage_Wastes#GW_C02-2
hmm, i might. the bass are arps do go hard. i feel like chimney canopy is a lot more rhythm focused, compared to those very simple layers of garbage wastes (i.e. perc2, arps) so it could be fun. i would just have to figure out what in the world the "mixed threat" means for sake of reflecting it in the pixel art lol.
@@nickel7327I'm pretty sure that the extras (like avoiding threat in this one) are interesting combinations of the layers in each of the themes that aren't actually in game.
@@krocodile55 yea, that's true. anyone with a copy of rain world installed on their computer can actually find a txt file that has info on certain mixes the game can play, though i have a feeling the game is able to step outside of that. for GW there is specified 5 combos: 1) KICK, PERC1, and NOISE. 2) same + PERC2. 3) same + SNARE, BASS, and VOX. 4) same + ARPS. 5) BASS, and VOX. the game will sometimes choose to play the KICK of each layer on it's own sometimes if a threat is just barely there, which isn't specified in the file, so it seems that while the game only knows these 5 mixes, it is able to do generalized behaviors with the music. ignoring all that though, i kinda just went along with the extra mix at the end because it was fun and the video i took inspiration from had it lol :)
the poing poing poing poing turned into an EUGH OGH AUGH IGH O O IGH
ee uu oi
I Kam po kam
aeiou
love the scavenger looking up at the vulture when it arrives
I love how the layering system is explained with the art, it's amazing! Like, when the slugcat enters conflict or when they disappear and the "avoiding threat" part is played
Yeah, it makes it more fun to watch the video cause you can see the new critter as well as listen to the new layer! I'm glad you like it :)
Mans asserted dominance for 9 minutes straight and left completely unscathed
Slugcat wins by doing absolutely nothing
Kinda reminds me of Threat- Garbage Wastes
you know i actually never noticed that before, i think you might have a point
this guy might be on to something here
The melodies are way too similar tbh, I think this guy may have copied the song.
Idk really know what you mean I think it sounds more like Threat- Outskirts
This is rad!!
More and more enemies come by time makes it so cool
Why, thank you! Having more enemies show up was the most fun part to add, glad you like it.
I didn’t see both the green lizard or the white lizard until they moved ;-;
that's how they getcha
i will only accept the fact that you diidnt see the white lizard bc camo
BUT THE GREEN LIZARD
Honestly the "weird" noises sound kinda like some scav ritual
i keep hearing numbers
3 2 4 4 4 2 4 44
3 2 4 4 4 2 3 44
3 2 4 4 4 2 4 44
3 2 4 4 4 2 3 44
Holy crap, great job! As a (bad) level editor, that background looks really close to actual garbage wastes! You did a great job man!
Thank you! My reference was GW_C02 on the Garbage Wastes RW wiki page. You can tell what I did to simplify it to fit on screen and make it more Gameboy-like.
rainworld.miraheze.org/wiki/Garbage_Wastes#GW_C02-2
raining world
this world is RAINING
poor scav is going to become vulture food 😭
Absolutely underrated
woah this is so cool ive never seen anything like it, this is like real cool
Woah, this is really fucking cool, good shit dood
who even are you
@@nickel7327 your boyfriend
this literally amazing lol
pls pls do another
do chimney next
hmm, i might. the bass are arps do go hard. i feel like chimney canopy is a lot more rhythm focused, compared to those very simple layers of garbage wastes (i.e. perc2, arps) so it could be fun. i would just have to figure out what in the world the "mixed threat" means for sake of reflecting it in the pixel art lol.
@@nickel7327I'm pretty sure that the extras (like avoiding threat in this one) are interesting combinations of the layers in each of the themes that aren't actually in game.
@@krocodile55 yea, that's true. anyone with a copy of rain world installed on their computer can actually find a txt file that has info on certain mixes the game can play, though i have a feeling the game is able to step outside of that. for GW there is specified 5 combos: 1) KICK, PERC1, and NOISE. 2) same + PERC2. 3) same + SNARE, BASS, and VOX. 4) same + ARPS. 5) BASS, and VOX. the game will sometimes choose to play the KICK of each layer on it's own sometimes if a threat is just barely there, which isn't specified in the file, so it seems that while the game only knows these 5 mixes, it is able to do generalized behaviors with the music. ignoring all that though, i kinda just went along with the extra mix at the end because it was fun and the video i took inspiration from had it lol :)
nickel
nickel
Five nickels
Five pennies
Five stones
Five Boulders
lol
lol
lol
Lol