Rain World character concept: The Rotten

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  • čas přidán 13. 08. 2023
  • Hello! This video is a presentation on a character concept I made named the Rotten for Rain world.
    I am very new to video making so my editing skills and stuff are very poor, srry about that!
    The illustrations of the character are all done by me.
    The backrounds and sound effects are taken from rain world.
    Songs used
    intro: • Rain World THS - The W...
    movement: • Rain World THS - Old G...
    Stability: • Rain World THS - Mud Pits
    Campaign: • Rain World THS - Nest ...
    Endings: • Rain World THS - Deep ...
    All by James primate
    Extra details
    (I recommend watchig the video first before taking a look at these )
    If you grapple onto a small creature you can automatically eat it. You can only eat a big creature without going full rotten if they are already dead.
    If you grapple in the middle of the screen your tentacle will extend in that direction and will grapple onto the first thing it touches, so be careful where you click!
    It is possible to get damaged if you grapple from too far away, however its very hard to and it doesnt remove a lot of stability.
    You can eat some plants, but they grant very little stability.
    Yellow stability can replace draining red stamina.
    if you have max stability your yellow stamina wont drain.
    You will keep any spears that pierce you throughout the campaign.
    If you grapple items they will stick onto you, they will unstick when you hibernate. ( this allows for the student passage. )
    Scavengers will automatically grab pearls that are attached to you (be careful if you have a colored one ) , this counts as giving it to them ( this allows for the chieftain passage )
    Damage is calculated normally when you are in your rotten formation, and you cant get caught in somethings jaw
    When you are in the rotten formation you only consume things when intentionally clicking on them.
    If you grapple a mask or moons cloak you will wear them like any other slugcat would.
    Your karma cant decrease mid cycle nor can it increase mid cycle, the only way to change your karma without hibernating is with the karma flowers.
    You can grapple onto poles
    On controller you can choose a direction with the joystick, and spacebar will be pressing down the joystick for a few seconds. You wouldn’t be able to choose specifically where you will grapple, but its much easier to react when necessary. Also, the charge you can do in your rotten and head formation would be done by double tapping.
    You automatically go through pipes when clicking on them.
    If you get brought into a creatures den you can hop out of it as long as you have your head.
    The only two ways to instantly die with full stability are from the rot and pits. ( but there are many scenarios you would pretty much insta die like with a group of miros birds, or getting your body carried away. )
    The karma marker when you eat a karma flower is remarked whenever you hibernate to the current center of the bar.
    The character would be unavailable for co-op
    The character can be chosen for expedition mode, they would have a slight multiplier in their points ( because this character would practically count as an extra burden, could be around 80% or more ) the only adaptions for the character is that you cant get spear pinning missions, ( also doomed would make your stability more vulnerable ) everything else could be implemented.
    ( Actually you cant get the martyr, mother and friend passages as well )
    If i were to make a mission for the character, it would be called, “final trip” and the only requirement is to get the wanderer achievement. ( good luck lol )
    I can imagine this character having some cool challenges, but i haven’t played any from the actual game so idk.
    Hunter long legs can be encountered in this campaign.
    The unlock for the character would be in a secret area of the scrapyard. ( maybe a secret shortcut )
    Idk how the stats would translate for this character really well, but i imagine the rotten being very loud and easy to spot with quite a-lot of weight.

Komentáře • 584

  • @fragil2554
    @fragil2554  Před 9 měsíci +821

    *Fun facts*
    Originally, the rotten was planned to be an alternative version of hunter, but i decided to make it a separate character since it was getting very different from hunter.
    I was very indecisive over the rottens color scheme, at one point i considered making them purple! I eventually settled for green because it contrasted with hunter and also fit the gross aesthetic.
    The original name for the character was “the host” i eventually changed it to the rotten since it made more sense with how the character works and is overall more appealing in my eyes
    The characters eyes were at one point going to be normal eyes, but i thought the cross eyes were cooler. I also considered having one eye crossed and the other normal.
    The eyes and the stability system is loosely inspired by the mod spookcat by Garrakx and Cappin ( idk if they still use those names ) ( apparently theres this old wip teaser for the mod that has spookcat with the same color scheme as the one i used for the rotten sjhdhgsghghd,,, i swear its a coincidence jsodjdkd )
    The way the rotten is very disfigured but still somehow alive may be inspired by the fnaf fazbear frights story “the man from room 1280”
    The symbol shown in the extinction ending mixes bits from the korean word for extinction “소멸”
    The same is true for the strength ending “힘”
    The name strength was chosen as a reference to the tarot card of the same name, the card means overcoming a great challenge ( a suiting name ), the eight circles that are drawn on the symbol are a nod to it being the eighth tarot card ( if you count the fool as zero ) ( THIS IS NOT A JOJO REFERENCE I HATE THAT ORANGUTANG )
    I hate coconuts, weird after taste 2/10
    The slugpup in the extinction ending is gourmand’s ( maybe not the most “fun” fact )

    • @thedmedina
      @thedmedina Před 9 měsíci +19

      Why'd you type it twice

    • @Sayvalia
      @Sayvalia Před 9 měsíci +17

      I think you put two times the intended text, cool slug cat with cool mechanics

    • @koalathe1931
      @koalathe1931 Před 9 měsíci +12

      Because I'm too scared to google it or search up on CZcams whats "the man from room 1280"?

    • @Account-oo7sb
      @Account-oo7sb Před 9 měsíci +12

      @@koalathe1931fazbear frights book

    • @koalathe1931
      @koalathe1931 Před 9 měsíci +5

      @@Account-oo7sb yea but whats the story? Again too frightened to really google ajsjsjsje

  • @NafedalbiFilms
    @NafedalbiFilms Před 9 měsíci +861

    Artificer realising she has lower karma than a shambling corpse

    • @swordsmachinegamingreal
      @swordsmachinegamingreal Před 8 měsíci +47

      yes

    • @kazulitheseawing3284
      @kazulitheseawing3284 Před 8 měsíci +199

      Oh so when OTHER SLUGCATS kill scavengers its "Self defense" and "Survival of the fittest", but when i do it, im an "Irredeemable monster" and a "Genocidal maniac"

    • @swordsmachinegamingreal
      @swordsmachinegamingreal Před 8 měsíci +22

      @@kazulitheseawing3284 Y E S

    • @dragontear1638
      @dragontear1638 Před 4 měsíci +5

      That's just sad.

    • @TomoLamp
      @TomoLamp Před 4 měsíci +13

      ​@@kazulitheseawing3284they kill our kids and then when we get revenge we are "monsters" and "dangerous"

  • @GreenBugBoi
    @GreenBugBoi Před 9 měsíci +1272

    The sound The Rotten makes in the extinction ending is terrifying

    • @anerrantecho
      @anerrantecho Před 9 měsíci +84

      Yeah it startled me too

    • @cmmpr111
      @cmmpr111 Před 9 měsíci +47

      I'm pretty sure it's the sound of the entity in level 0 in most backrooms media.

    • @tigrorybka664
      @tigrorybka664 Před 9 měsíci +27

      it scared me way too much😭

    • @AltKaxREAL
      @AltKaxREAL Před 9 měsíci +67

      Rain World has some great potential for horror...
      and this was done excellently

    • @IIdot
      @IIdot Před 9 měsíci +16

      my soul left my body

  • @catnipflowers5803
    @catnipflowers5803 Před 9 měsíci +626

    Out of all the rot themed slugcats, i like this one the most because its closer to an actual instance of the rot, shaped like a scug, and not the other way around. The extinction ending was definitely spooky, it really showed the Rot taking over to consume everything, which is very fitting.

  • @murkseawing7257
    @murkseawing7257 Před 8 měsíci +410

    This could reasonably be Artificer’s green slugpup that got killed by the leeches. Drowned and destroyed, left in the Garbage wastes, who knows what kind of rotten pipes the body could have gone into. Fits with the timeline!

    • @jessiesowter
      @jessiesowter Před 5 měsíci +75

      judging by the ascension ending, it seems to be implied that they were made by NSH, but something went wrong in the process, causing them to rot

    • @blueaxolotl2853
      @blueaxolotl2853 Před 3 měsíci +52

      ​@@jessiesowter nsh has terrible luck when it comes to giving his creations cancer-

    • @plantplayer303
      @plantplayer303 Před 2 měsíci +11

      ​@@jessiesowtermy tought after seeing the ascension ending, and even more with the pinned comment, is that he is hunter, but he returned to the tree/failed to ascend.

    • @Comboowo
      @Comboowo Před 2 měsíci +10

      @@plantplayer303 The pinned comment does say that the Rotten is a separate character from Hunter, though the Rotten was originally planned to be an alternate version.

    • @MemeOnTWD
      @MemeOnTWD Před 2 měsíci +4

      “Uhh, maybe we should tone down the turbo muscular cancer next time”

  • @zephyr_86
    @zephyr_86 Před 9 měsíci +648

    the promised grounds area sounds really cool, like the slugcats finally found a place even safer from the rain and predators than the outer expanse tree where they could live peacefully, only for an unfortunate intruder to ruin their special place...
    seriously though this is a cool concept and i would love to see it as a mod, even if it was just the new regions or the slugcat alone

    • @tyremedlin321
      @tyremedlin321 Před 9 měsíci +59

      Would also explain why survivor's family was going through outskirts, to go back to journeys end after the rotten attacks

  • @jessiesowter
    @jessiesowter Před 9 měsíci +879

    It's just sad, the extinction ending- the slugcats finally migrated to what they thought was a safehaven, away from predators, rain, etc, but a massacre found its way inside, in the form of a decaying corpse. The ending art is really creepy as well, bravo 👏

    • @flickerflight6681
      @flickerflight6681 Před 9 měsíci +62

      HEY, THANKS PEBBY NOW YOU RUINED EVERYTHING.
      He also kind of doomed himself and Moon.

    • @mishagaming1075
      @mishagaming1075 Před 8 měsíci +70

      My headcanon is that gourmand actually manages to kill the rotten with a singularity bomb after it's initial massacre, and is the reason why there are still slugcats in rain world.

    • @grassy-os
      @grassy-os Před 8 měsíci

      I would like to believe this too@@mishagaming1075

    • @BogChog
      @BogChog Před 8 měsíci +23

      ​​@@mishagaming1075Thanks man! Now I dont feel awful again if I imagine that awfull massacre.

    • @jessiesowter
      @jessiesowter Před 7 měsíci +23

      ​@@mishagaming1075the gourmand's campaign is implied to have been the dramatically changed story of his patrol across the facility grounds, so he doesn't _actually_ craft all those things, he doesn't kill lizards in a single throw, he's just the fat, food-loving slugcat that managed to become a legend.

  • @jeremycroes6333
    @jeremycroes6333 Před 9 měsíci +83

    "Oh boy, a character similar to a friend's character I've seen before, let's see how-"
    *_Around halfway later:_*
    *"Oh my god it's almost the exact same, why do all my my friends predict everything indirectly."*

  • @maybeaperson594
    @maybeaperson594 Před 8 měsíci +297

    Fun fact: The strength ending is the one that would actually be Cannon. In Extinction, The rotten kills every slugcat there, meaning other slugcats couldnt go there without dieing. Meanwhile, in Strength, The rot is freed from its corrupted vessel, and it can no longer do harm, Thus meaning the slugcats live on. Therefore, the Rotten Canonicly got their good ending.
    I love it when characters get a happy ending that not only makes sence for the plot but also results in other characters getting their story
    Edit: wasnt expecting to be hearted but ok

    • @dragontear1638
      @dragontear1638 Před 4 měsíci +10

      Strength Ending had me feeling a little emotional, talk about finding some semblance of peace through absolute suffering.

    • @Iterator_SRS
      @Iterator_SRS Před 3 měsíci +1

      However, a lot of slugcats were created, so the other one could be a canon ending as well.

    • @maybeaperson594
      @maybeaperson594 Před 3 měsíci +2

      @@Iterator_SRS i see your point
      BUT
      The gormands campaign is able to be played again, thus if this did happen, then the strength ending happened

    • @plantplayer303
      @plantplayer303 Před 2 měsíci +2

      ​@@maybeaperson594Gourmand having post-game doesn't really mean anything. He could as well be long dead when the rotten would happen.

  • @kayden2975
    @kayden2975 Před 9 měsíci +28

    "You can't really do anything other slugcats can..."
    "Because this thing, is far from being a slugcat."

  • @schpirliks718
    @schpirliks718 Před 9 měsíci +466

    would be so cool if this actually turned to a real mod

    • @darkmodeenjoyer3367
      @darkmodeenjoyer3367 Před 9 měsíci +5

      Then do it

    • @berserkfanyois
      @berserkfanyois Před 9 měsíci +8

      ​@@darkmodeenjoyer3367nah bro , I don't think most people here could do that

    • @HawtDawg
      @HawtDawg Před 8 měsíci +4

      @@berserkfanyois Besides, since the concept isn't their own then it would be pretty messed up to make it without permission of the creator

    • @fivepainbbles
      @fivepainbbles Před 3 měsíci +2

      @@darkmodeenjoyer3367 spoken like someone who has never written a line of code in their life

  • @south452
    @south452 Před 7 měsíci +85

    the idea of harder and more gimmicky campaigns unlocked by doing certain self imposed challenges is extremely interesting to me and would actually be really cool to see in a second dlc
    the Hunter Long Legs vs the Cooler Hunter Long Legs

  • @charlietheuncreative6737
    @charlietheuncreative6737 Před 9 měsíci +102

    This scug seems pretty interesting, altho definitely super difficult. I think a good balance would be a constant vulture mask effect, where most creatures are afraid of the rotten. Most creatures already run from the rot, so I think they'd be discouraged by the general vibe the rotten gives off.
    I'd also make it so the more the rotten eats during a cycle, the bigger it gets. The pros are that more creatures are afraid of it, it takes less damage, and certain creatures like vultures struggle to carry it at some point. The cons are that at a certain point it just... can't fit through pipes/small spaces. To counteract this, you can lose some mass at the cost of a bit of stability (maybe half a pip). A system like this could also foreshadow the extinction ending.

    • @dragontear1638
      @dragontear1638 Před 4 měsíci +20

      To add to late, late as this is, maybe have other creatures take longer to notice this Slugcat, since it's hard to recognise the Rotten for what it is, then that building Fear effect - creatures might investigate The Rotten from a distance, only to be disgusted.
      Good ideas there, I do like the foreshadowing suggestion, some players should be able to pick up on that and realise in advance it's a doomed venture to go where the other Slugcats are.

  • @roachsprouts
    @roachsprouts Před 9 měsíci +68

    NSH popping up at the second ending put me so off guard like?? OUCH? MY HEART?
    NSH is known for having messengers, as some Spearmaster broadcasts suggest that there was a slugcat (possibly even more scugs) he sent out before Hunter's existence. I'm assuming that Rotten was another messenger, similar to Hunter. A personal headcanon of mine is that NSH gave Hunter the rot in order to let them peacefully ascend after they delivered the slag keys to Moon, but the experiment failed horribly, resulting in the sickness Hunter endures. NSH, however, sent them out anyway due to not having the time or resources to create another. Maybe Rotten was supposed to help Moon as well, and NSH's experiments failed again resulting in their poor condition :( NSH looks like he feels remorse for what he created, knowing it would suffer a similar fate to Hunter. But he sends it out anyway, maybe in hopes of it discovering the void sea and ascending? NSH's overseer, which is assumingly the green one, can rarely be found in Subterranean and Outer Expanse. That is, also assumingly, the closest areas to his superstructure, which is why Rotten starts in Outer Expanse during its campaign.
    Anyway this slugcat makes me very sad I'm going to cry now

    • @Brite-um2tq
      @Brite-um2tq Před 3 měsíci

      It seems more likely Hunter was just grown too fast and/or purposed wrong, hence why they have the rot.

  • @TransfemMarta
    @TransfemMarta Před 9 měsíci +89

    The two endings are very interesting. On one hand, the Extinction ending leans more into the rot, letting it take control and kill the other slugcats. But, with the Strength ending, what is left of the mind or will of the mostly dead slugcat is able to control the rot, forcing it to ascend the body it’s leaching off of.

  • @raptorguy6464
    @raptorguy6464 Před 9 měsíci +150

    Reminds me a lot of my own character Rotcat, who's also infected by the rot. Only she survived her rot infection due to the sheer cold (from Saint's campaign) killing the parasite.
    Poor Rotten tho. :(

    • @dazedandconfused5711
      @dazedandconfused5711 Před 9 měsíci

      I don't think Rot is a parasite, more of a single cellular organism that rapidly grows. Parasites typically live in symbyosis- rot seeks to replace and eat away at its host.

  • @kaklixo
    @kaklixo Před 8 měsíci +22

    I love the hole idea of the extinction ending, i just think that doing it by meeting five pebbles is a little bad because everyone goes to fives pebbles, so most peoples first run would be that ending

    • @jetex1911
      @jetex1911 Před 2 měsíci +4

      It's totally in character at least, "Oh FUCK how did that get in here get it out get it out get it out!"

  • @justarandomguy983
    @justarandomguy983 Před 9 měsíci +111

    scug idea : The Chieftan
    A slugcat who was adopted by Scavengers at a young age, and grew alongside them. They'd have the hairs on their back and the long eyes that a scavenger would have. Their ascension ending would just be your generic ascension ending, but their alternate ending would be making their way to the Outer Expanse, and bringing a slugpup that would spawn there (they'd be green coloured cause yes) and they would bring it to a new area, the Colony, which would essentially just be a scavenger village, with a merchant and a room filled with pearls on strings. (which also doubles as the Chieftan's spawnpoint.)
    The abilities they'd have would be:
    -Being unable to go below neutral reputation with Scavengers.
    -Being able to take items from a scavenger without making the scavenger angry.
    -Being able to slightly angle your spears
    -1.5 Spear damage
    -Being able to make scavengers follow you (essentially becoming your teammates for 1 or 2 cycles)
    Their drawbacks would be:
    -Permanent minimum reputation with Lizards.
    -Hunter spawns.
    -Unable to stab scavengers.
    -Slightly lower rain timer. (0.7/0.8 rain multiplier)

    • @alfieho-br1cw
      @alfieho-br1cw Před 6 měsíci +6

      when does this happen, cause if it’s before artificer, we gonna have problems

    • @mishagaming1075
      @mishagaming1075 Před 4 měsíci

      @@alfieho-br1cwDefo before artificer, there's a reason this scug is still alive along with his friends

    • @JoseRicardoAraujoDosSantos
      @JoseRicardoAraujoDosSantos Před 4 měsíci

      Thats just nightcat-

    • @NoSympa
      @NoSympa Před 3 měsíci

      oh hey look a slugcat named the chieftain just like my slugcat oc the chieftain! let's see how similar it is to he-
      goddamn this is uncannily similar to my scug oc

    • @ultimamega
      @ultimamega Před 3 měsíci +3

      Idea: Playing Chieftain will have you battle Artificer several times, defeating her in all instances will be key to unlocking a Good Ending for her, either by convincing her you'll take care of the Scavengers so they won't repeat what they did to her ever again, or even better have the final battle be in the Chieftain's nest, where your own Slugpups are.
      Perhaps have the Artificer be dangerously close to killing your pups, only to notice that she's essentially becoming the very thing she sought to destroy.
      Afterwards, coming back to Artificer's campaign will have her reminisce about the last battle and her Karma Levels will unlock, requiring her to visit Five Pebbles and all Echoes to ascend while still being on bad terms with the Scavengers AND being forbidden to kill them or she'll lose a Karma Level like a Death would.

  • @Kabooooom
    @Kabooooom Před 9 měsíci +98

    These are the kinds of slugcats I never knew I wanted to see, 10/10 would contain in a small plastic container with a humid environment :)

  • @mataschmata
    @mataschmata Před 9 měsíci +99

    I think a while back someone actually made some code for a movement system in Rain World that was similar to the monster from Carrion. I can't remember who it was but I remember seeing the draft of it moving around and it was pretty close.

    • @laff__8821
      @laff__8821 Před 9 měsíci +14

      Ik right? Something that moves like Carrion would fit so well in rain world honestly.

  • @kawattame1203
    @kawattame1203 Před 9 měsíci +413

    Overall, I absolutely love the concept, the only nitpick I could have is the unlock requirement being a little too hard

    • @fragil2554
      @fragil2554  Před 9 měsíci +152

      I never actually got the food quest, so I’ve been trying to get it after making the video and I kinda agree! food quest is already pretty hard.

    • @jefre21
      @jefre21 Před 9 měsíci +91

      ​@fragilncvc2554 I think ascending as hunter would be a good alternative while still keeping the difficulty

    • @hauntedlemonade2624
      @hauntedlemonade2624 Před 9 měsíci +16

      Unless the lantern at the begining counts, then the requirement is very very easy

    • @Train_lizard
      @Train_lizard Před 9 měsíci +25

      I got food quest first try, all you need is patience- and a lot of sporepuffs.

    • @kawattame1203
      @kawattame1203 Před 9 měsíci +25

      @@Train_lizard The hunting part isn't really the problem, the lack of crafting moreso is

  • @squirtage0984
    @squirtage0984 Před 9 měsíci +138

    I suppose the no-crafting Gourmand run is there to imply that this Gourmand doesn't craft. Which would mean that they couldn't have a singularity bomb to prevent extinction. Although it would still be possible for Gourmand to have one, since they could lineage an elite scavenger, which could spawn with a singularity bomb.
    If The Rotten can survive a singularity bomb, then it would be stronger than every other creature in the game (not even MLL, Leviathans, or Guardians can survive it).
    Would be funny if there was an alternate ending to the extinction ending if you were psychopathic enough to get a singularity bomb without crafting on your Gourmand file.
    Also, would Hunter Long Legs be able to eat The Rotted? What about The Rotted in its other form?

    • @fragil2554
      @fragil2554  Před 9 měsíci +69

      I feel like the Rotten would always loose to hunter, adapting to a slugcat body caused the rot to trade some of its strength in order to access some of the slugcats senses like vision.
      ( also i didn’t think that deep into why it has to be without crafting but i love the way you interpreted it! )

    • @DelightfulLightBasement
      @DelightfulLightBasement Před 9 měsíci +50

      @@fragil2554Really it appears that hunter long legs has done the same thing but to less of an extent. Most people don’t know this but hunter long legs actually has a sense of sight on top of its advanced hearing. The most obvious drawback is hunter long legs’s small health pool compared to other cysts. Hunter long legs is also able to be stunned too.

    • @cmmpr111
      @cmmpr111 Před 9 měsíci +8

      @@DelightfulLightBasement I thought hunter long leg's health pool was similar to the mother long legs?

    • @DelightfulLightBasement
      @DelightfulLightBasement Před 9 měsíci +15

      @@cmmpr111 Far from it really. The only similarity HLL has to MLL is that they both lack a weakness to explosives. HLL only has 50 hp. Less than a BLL.

    • @makaraliciousgames6357
      @makaraliciousgames6357 Před 9 měsíci +4

      @@DelightfulLightBasement Isnt the Mother Long Legs the one who resists any type of damage? (excluding the singularity bomb)

  • @ShakoCross
    @ShakoCross Před 9 měsíci +112

    i love this concept! though i wonder if instead of getting more karma through echos it would be possible to get more karma the closer you get to pebbles, and once you get to the promised grounds you have the last choice of fully turn into a rot creature and get the bad ending or turn back, now with max karma and with a last chance of explore the world before ascending

  • @berutakhaos9830
    @berutakhaos9830 Před 9 měsíci +19

    i love the idea of the endings being "you either die a hero or live long enough to become the villain"
    its such a cool concept and it fits this charecter perfectly
    also i wonder how the hunter long legs encounter would go in this campaign since its happaning after gourmand which would mean hunter would look very diffrently. Which also gives me an interesting idea that can be done when reaching the promised grounds, if it takes too many cycles for the rotten to reach the promised grounds then an alternative extinction ending would be shown where it is revealed that hunter long legs reached the promised lands first (and 5p would give new dialog about witnessing a rotten abomination enter his chamber again)

    • @richardbeaton8653
      @richardbeaton8653 Před 5 měsíci +2

      Now you're making me think of a epic battle between the two as if they are kaijus.

  • @Train_lizard
    @Train_lizard Před 9 měsíci +60

    The rotten just gave me an idea for another slug you can do, I hope you use it at some point
    **Miros Cat**
    -a slugcat born into the world with black fur and yellow eyes. At one point during it’s small, nomadic family on the move, the group is attacked by a daddy longlegs. The family had been traveling over the memory crypts at the time. The longleg’s consumption of the mother results in the pup falling to the ground in a particular spot with lots of sharp metal, where the child is found by a very broody Miros bird. By now the child has many bits of scrap sticking out of it (the entire pup should be offscreen to avoid giving people nightmares). The child is taken back to the nest, where extensive care results in the pup growing up with 2 pieces of sharp scrap in its mouth, not unlike a Miros bird. The slugcat also has metallic legs and a lack of arms.
    The Miros cat plays in an odd style. You are a powerful, fast carnivore that cannot eat any form of flora. You will crawl through small spaces slower, and can only hold one item at a time. This is due to your metal beak being used as what you hold stuff with. However your walking speed is FAR faster than most other slugs, combating rivulet’s swim speed at its top speed.
    CHANGES/INFO
    -takes place between hunter and gourmand.
    -centipedes give extra food.
    -“speed bar” is added, which changes how fast you can go. Hibernating and eating replenishes, extensive movement uses it up.
    -Miros birds will not attack you.
    -chieftain is unavailable, as your scary appearance leads to scavs not wanting anything to do with you.
    -can tank multiple spears.
    ITERATORS
    -moon will still be dead during Miros campaign.
    -five pebbles will discard you, resulting in you pulling up to that trash place and eventually the promised lands.
    ENDINGS
    Promised lands: you manage to make it apparent you are a slugcat to the other slugs, and they accept you into the colony.
    Ascension: you reunite with your dead parents and siblings, and get to see where you were headed during that journey.

    • @miniwhiffy3465
      @miniwhiffy3465 Před 9 měsíci +1

      pal one thing hunter is right before gourmand there is no time between them

    • @crazylab126
      @crazylab126 Před 7 měsíci

      Wasn't there a miros slugcat mod already?

    • @Train_lizard
      @Train_lizard Před 7 měsíci +1

      @@crazylab126 it is? Yooo I needa check it out

    • @Train_lizard
      @Train_lizard Před 7 měsíci +1

      @@miniwhiffy3465 you sure? Maybe there is, who knows

  • @bitterdinyuro4691
    @bitterdinyuro4691 Před 9 měsíci +254

    Very interesting concept! It sounds very challenging and oh boy that extinction ending. The storyboard for the extinction ending made me jump.
    I'd definitely try it out if it ever became a mod!

  • @thegoat9219
    @thegoat9219 Před 9 měsíci +30

    I like the concept but permadeath seems hard for the sake of being hard and the stability bar seems to drop very fast so permadeath will just be stupid

  • @user-ec1yf2vp9s
    @user-ec1yf2vp9s Před 9 měsíci +107

    IM NOT CRYING YOU ARE CRYING!!!
    anyway wanted to say that this is such a unique concept both mechanically and in story elements
    the ascension ending feels really meaningful and heartbrealing in a bittersweet end compared to most normal ascension endings
    i love the rotten they are my sick little blorbo

  • @stardra
    @stardra Před 9 měsíci +34

    A little detail I really loved was how with each transition to the next part of the video, you got to see the Rotten’s body get more and more overtaken by the rot. I really love this concept and the way you draw them is just so pleasing to look at too. Great character concept and design!!

  • @mrxy201
    @mrxy201 Před 9 měsíci +215

    I love how absolutely brutal this slugcat is. Not in terms of gameplay (because to be honest i havent really watched that part), but design-wise.
    also HOLY CRAP the extinction ending is dark (rip that one slugpup)

    • @imDANIILQW1111
      @imDANIILQW1111 Před 9 měsíci +22

      its not just the slugpup, its ALL the slugcats

    • @smithbabies7886
      @smithbabies7886 Před 8 měsíci +25

      Imagine if there was an alternative, harder route in the Scrapyard, being some form of suicide/self sacrifice method. A giant meat grinder for Pebbles to analyze your remains and wipe the roaming cysts or a Super-Sized Singularity Bomb capable of wiping out the region, and the Rot in it.
      *--- Death ---*
      The hunt has ended. Peace at last.
      _insert image of badass art of the stains of the rotten with a spear and a teal pearl_
      The creator said that he named it after a tarot card so I'm doing the same

    • @mrxy201
      @mrxy201 Před 8 měsíci +4

      @@smithbabies7886 ok thats super cool

    • @dougwark6150
      @dougwark6150 Před 8 měsíci +2

      @@mrxy201yeah it is

    • @mishagaming1075
      @mishagaming1075 Před 8 měsíci +1

      @@smithbabies7886Isn't that just the ascension ending?

  • @reformedorthodoxmunmanquara
    @reformedorthodoxmunmanquara Před 9 měsíci +9

    The extinction ending is amazingly horrifying.

  • @eee1453
    @eee1453 Před 9 měsíci +60

    Very cool concept!
    The one change I would make is maybe having the rotten still be able to move around like a normal slugcat (as that’s what the environment is built around + it gives a tiny little bit more flexibility when at low stabilities), just have them be really, really bad at it. Like tired gourmand or tofu boy levels of bad, so it still encourages the new movement system, but still gives you options.

  • @Otto_Von_Beansmarck
    @Otto_Von_Beansmarck Před 9 měsíci +27

    I think the only thing I would change is make it so you can cancel jumps but you can't send out another tendril until you land on any surface as I think it would give more room for platforming and add a higher skill celling to the movement

  • @Phoenix-kn8uk
    @Phoenix-kn8uk Před 9 měsíci +7

    God the extinction ending is creepy, just the sound that is played before you consume the Slugpup is terrifying.

  • @Kanako_ketsunake
    @Kanako_ketsunake Před 8 měsíci +6

    “And a few neroun flies if your a FUCKING MONSTER!”
    I was in my bedroom floor practically inable to breathe from laughter

  • @Est.-.
    @Est.-. Před 9 měsíci +4

    THE POOR BABY NOOOOOOOOOOOOOOOOO
    I'm talking about both the rotten and the actual baby they killed, this concept is both cool and beyond saddening

  • @kingly8491
    @kingly8491 Před 9 měsíci +23

    Imagine if the rain world devs asked the community for concepts to make a dew dlc and flesh out the story even more, This better be part of it

  • @wooden49
    @wooden49 Před 9 měsíci +6

    My first watching be like:
    “Oh hey, the Rotten reaches the promised ground where scugs lives in peace.
    Then surely, the ending would be the Rotten went on to decomposes in peace too, right?”
    Video: …
    “RIGHT?”
    ngl, the extinction ending kinda messed me up.

  • @ulta8073
    @ulta8073 Před 9 měsíci +92

    I simply ADORE the overall vibe of that new slugcat and how interesting their gameplay, it was a blast going through the video! Looking forward to your future projects and ideas!

  • @JonathonPlaysGames
    @JonathonPlaysGames Před 9 měsíci +14

    those endings hit me harder than a brick thrown at my head could

  • @polinakotlikesthev8990
    @polinakotlikesthev8990 Před 9 měsíci +26

    Woah, this is such a cool character concept! Poor little thing :[ I love the first ending - it's so horrific and unsettling..

  • @rainytooth8704
    @rainytooth8704 Před 9 měsíci +109

    i have no idea what rainworld is but this video is amazing! the amount of efforts you put in this is insane! from the art, the writing, and the reading too! :]

    • @fragil2554
      @fragil2554  Před 9 měsíci +18

      OMG thank you so much!!!! This is literally everything i wanted thank you!! 😭

    • @johncronk8867
      @johncronk8867 Před 9 měsíci

      God, look up more about Rain World. One of the best games in existence, but nothing like traditional games. The world is also so beautiful: look up DasZombes, he’s a Rain World CZcamsr that makes some of the best content for the game.

    • @flickerflight6681
      @flickerflight6681 Před 9 měsíci +9

      Oh, you need to check it out. Rain World is the best game I have seen by far. Normally games make me cry at the ending credits. Once. This games made me cry multiple times, it's awesome. Not only that but the story and the characters are so detailed and polished, I absolutely love it.

    • @Emperor-Quill
      @Emperor-Quill Před 8 měsíci +5

      I love Rain World dearly but I can only recommend it after a warning for it being ridiculous and unforgiving.
      Rain World is brutal. It is meant to be a game that simulates nature, and nature is scary. Nature is also gorgeous and fascinating and everything you don't know about (and sometimes, even the things you DO know about) has the possibility to provide some form of euphoria in it's initial discovery, and equal parts terror in the realization of how it can hurt you, only for the fear to be overcome by the curiosity of "ok but what if I hit it with a rock? or what if I try to feed it?"
      Rain World taught me a fear I'll never quite understand, and it reminded me that every night we can go to sleep safe is a reason to dream of a good, or at least, decent enough tomorrow.
      10/10, would sluggy my way out of the rain again.

  • @GarbageGuyAtGames
    @GarbageGuyAtGames Před 9 měsíci +4

    I have this headcanon where the reason we never see the scugs in eachother's campaigns is because hunter long legs ate them all and then got ascended by saint

  • @dinoboi7756
    @dinoboi7756 Před 9 měsíci +37

    I have a question about the booger scug
    How much of its awareness does it retain? Is it fully concious, or is it only vaguely aware of what's going on?
    Also, absolutely adore this concept, can't wait to hear more from you

    • @fragil2554
      @fragil2554  Před 9 měsíci +36

      I like to think its half conscious about what is going on, and that it can still kinda form a few thoughts. ( extremely disturbing if you think about how they had to witness all of their fellow slug cats die by their own hands )

  • @mistaduck947
    @mistaduck947 Před 8 měsíci +5

    I played the extinction ending at 0.25 speed, it was terrifying to see the jumpscare 4x slower

  • @feefington
    @feefington Před 9 měsíci +9

    God that shriek in the extinction ending genuinely made me JUMP lol-
    Very interesting character though! And the art in this video is actually incredible too

  • @BeigeClover
    @BeigeClover Před 8 měsíci +14

    What I’m still a little confused about is if the slugcat is in control or the rot also I think it would be nice if they had a back story

  • @decayingwinterfan
    @decayingwinterfan Před 8 měsíci +3

    bro this is literally cancerous rodent ultrakill, i love it

  • @gruntonium1669
    @gruntonium1669 Před 9 měsíci +11

    the only thing i think is not so easy to do or even possible to turn this into a mod is that complex stability bar, maybe the food pips can substitute? i am no modder but i dont think changing a core mechanic is easy to do, let alone feasable.
    regardless i love this concept, it would be so interesting to be an ever consuming rot, as for the extinction ending i really like, gives that odd vibe of executing the younglings i oddly enough think about frequently.

  • @slyuq
    @slyuq Před 9 měsíci +6

    Dang I had a similar idea. A slugcat was made by an Iterator to see if a symbiosis with the rot could be achieved. He succeeded with the slugcat but it didn’t translate to iterators. The rot slugcat was named Elderitch and has the ability to use mini tentacles as extra limbs and can take a hunter long legs-like form, albeit much faster and is fueled by carryover food instead of stability. The more the rot consumes the longer you can go long legs form the next cycle.
    Your rot slugcat has a really cool mechanic with stability and woild he a sick thing to work around when deciding if you want health or power, seems very funn

  • @toaster9922
    @toaster9922 Před 9 měsíci +2

    Those transition shots are unsettling as hell, good use of the Artificer’s dream sequence music

  • @quince3664
    @quince3664 Před 9 měsíci +55

    I love this! Great concept and even greater art here! I do have to wonder what your main inspirations for this fellow were, outside of Hunter-long legs of course (also those endings were superb 👍👍)

    • @fragil2554
      @fragil2554  Před 9 měsíci +13

      Some of the inspirations and stuff like that is on my comment with the fun facts c:

  • @kaulis6524
    @kaulis6524 Před 9 měsíci +3

    So this slugcat turns an already infuriating game into a rage game

  • @daragon1296
    @daragon1296 Před 9 měsíci +3

    Ever seen the reverse-horror game Carrion? I feel like playing this slugcat would be like that movement-wise

  • @Goofyisim
    @Goofyisim Před 8 měsíci +3

    Someone has to make this a mod

  • @maysungale6887
    @maysungale6887 Před 9 měsíci +2

    This mod concept is basically you get to play hunter after his super cancer gets him which I find really cool

  • @thenyan3095
    @thenyan3095 Před 9 měsíci +5

    Jesus Christ, this is some next level horror movie shit
    I love it

  • @Dead_Text
    @Dead_Text Před 4 měsíci +3

    The movement system immediately made me think of the game “Carrion”. It’s literally identical.
    In the game, you play as a mass of flesh with tentacles and grow by consuming people. It’s incredibly fun, has some lore, and actually a very similar art style to Rain World. Just like in Rain World, you can also lose track of where you need to go in Carrion.

  • @coolnoobalert
    @coolnoobalert Před 9 měsíci +4

    Ah yes, Rainworld if it was a horror game.

  • @Aklloll
    @Aklloll Před 9 měsíci +6

    This is an amazing amount of effort for a concept I really hope someone turns it into a mod even if it’s unlikely. Also you are a monster for making the extinction ending a thing

  • @jaxhoward407
    @jaxhoward407 Před 9 měsíci +4

    I love this concept. *Terrifying.*

  • @manofuranium
    @manofuranium Před 9 měsíci +2

    was expecting a mother long legs version of this guy

  • @kaulis6524
    @kaulis6524 Před 9 měsíci +2

    I love body horror, this xharacter makes me happy aside from the movement i like it

  • @donutferret7358
    @donutferret7358 Před 9 měsíci +11

    This deserves much more attention, such a cool idea

  • @mr.sunnydays
    @mr.sunnydays Před 9 měsíci +4

    that is an amazing concept! id definitely try it out if it ever releases as a mod, it sounds difficult yet fun. everything feels like the world is shattering for this poor being and i love how it actually makes you feel bad about the thing though its like a walking corpse barely being alive and i love everything about it, i really hope to see more of this concept !!

  • @clyde-or-monty
    @clyde-or-monty Před 8 měsíci +2

    the sound the rotten made in the extinction gave me fuckin chillz holy shit

  • @Sa-wn3qj
    @Sa-wn3qj Před 9 měsíci +3

    I legit just feel bad for this creature. :|

  • @creator4873
    @creator4873 Před 8 měsíci +2

    I think it would make more sense to lose Hunter's story mode to unlock this one

  • @sandraiaraaraujo8174
    @sandraiaraaraujo8174 Před 3 měsíci +2

    "who needs complex movement tech when you have C A N C E R"
    (Okay no seriously i want to see a longlegs do a backflip lmao)

  • @mandiwotever7009
    @mandiwotever7009 Před 8 měsíci +2

    To be lore accurate, the only survivors of the rotten's extinction are rivulet and saint or a few slug cats that would soon make these two and then possibly die to nature or the rotten aswell

  • @Orgs_Rock
    @Orgs_Rock Před 8 měsíci +2

    it would be really funny if when the lizards dropped you after a certain amount of time, they got like, 1 pip of taming
    taming with effectivly a flesh sacrifice would be pretty on brand, imo

  • @Orion-sd1zz
    @Orion-sd1zz Před 9 měsíci +2

    God damn there should be a challenge with a promised land map as gourmand, where you have the entire slugcat weapon arsenal at your disposal, some slugpups to defend, and one angry rot creature to decimate!!!

  • @magentalizard1250
    @magentalizard1250 Před 9 měsíci +2

    We need a mod that adds a mix between the monster from carrion and a slugcat

  • @ermianovakid3910
    @ermianovakid3910 Před 9 měsíci +3

    this is probably one of the coolest concepts I've ever seen :0.
    but I probably shouldn't have watched this video late at night bc the sound that the rotten made in the extinction ending scared the hell out of me lol.
    thou I'm not sure about the time when campaign takes place since the slugcats left and survivor and monk are also gone(I think), that means that the rotten's campaign takes place during the campaigns of two brothers(I'm not sure about it though, just some night thoughts).
    I loved the whole concept so much that I got interested in the rotten's backstory! Were they created by NSH? If yes, then why?? AHHHH I LOVE IT SO MUCH I WANT IT TO BECOME AN ACTUAL MOD :D))

  • @nessaoku4215
    @nessaoku4215 Před 9 měsíci +3

    I love this concept so much and the ending was so dark holy shit, Though I do wonder how extinction works since slugcats are pretty resourceful, powerful and singularity bombs from gourmand?

  • @pbanj
    @pbanj Před měsícem +3

    the rot consumes

  • @creaturecrash
    @creaturecrash Před 8 měsíci +2

    this video is amazing it can be depressing horrifying and even have some really good body horror it's pretty scary but it's also terrifying thinking that the rotten assimilated most of the slug cats.

  • @Necrovia
    @Necrovia Před 9 měsíci +12

    This is such a cool concept, I wonder more about the story behind NSH is. Did he make Rotten by accident in the same way that he gave Hunter Rot? Is his can failing like Five Pebbles is and a slugcat was used to try helping it (like Gravel-Eater mod)? Or did a normal slugcat wander at the wrong place, wrong time? I can't wait to see what else you make!

    • @laff__8821
      @laff__8821 Před 9 měsíci +1

      I think the point is that the rotten IS hunter.

    • @fragil2554
      @fragil2554  Před 9 měsíci +5

      @@laff__8821 actually no! You can encounter hunter long legs in the rottens campaign.

    • @laff__8821
      @laff__8821 Před 9 měsíci +3

      @@fragil2554 oh cool then

  • @bozoboysinc8287
    @bozoboysinc8287 Před 9 měsíci +2

    this mod is really good hope somebody makes it into one

  • @Deepfried900
    @Deepfried900 Před 9 měsíci +2

    Hmm the dreams could just be fragments of the infected slugcat's memories before dying wich would be very cool and provide more lore

  • @Notlutherr
    @Notlutherr Před 9 měsíci +7

    This is amazing, like everything in this video is great! The concept is intriguing, well thought out and sounds very fun to play. And how you’ve presented the campaign with the art and animations is absolutely brilliant!!!

  • @kathiecraig2803
    @kathiecraig2803 Před 3 měsíci +1

    The rotten is quite literally the definition of " *Man, I'm ded.* "

  • @mrt1880
    @mrt1880 Před 9 měsíci +1

    Isn't that just you taking over a daddy longlegs in Safari mode

  • @Eliashistory
    @Eliashistory Před 8 měsíci +1

    speedrunners would have fun with this character

  • @limelover1316
    @limelover1316 Před 4 měsíci +2

    I feel like more can be done with this, this feel like a very cool idea

  • @dinoaurus1
    @dinoaurus1 Před 9 měsíci +3

    Very cool concept, but it sounds like itd need a lot of refining if it were added. The grappling seems like a very, very clunky way to move around and seems rather low reward. From the sound of it you just click a surface, scoot to it and then click another. My favorite part of the gameplay of rain world is the movement system and this kind of just removes it. Im going to compare it to saints tongue or grapple worms. The reason theyre satisfying and fun to use (for me) is how incredibly fast and flexibly you can move when mastered. I think itd be the same way if simply just cancelling the grapple was allowed.
    Stability also seems pretty rough around the edges, mainly how difficult gaining it would be. Having to lose stability in some way to gain it seems like a neat idea, but in conjunction with being thrown back to the very beginning of the campaign if you lose all of it seems far too brutal. I think a neat way to get around that would be to allow eating small objects (blue fruit, batflies, gooieducks etc) by touching them in your normal form. This could also just be the case and i missed it in the video.
    The way the character fits into the lore seems pretty awesome though. Itd explain why we never see any other slugcats and doesnt interfere with the other campaign slugs in any way. You wouldnt even have to pick an ending to make canon as in both endings the slugcat colony is out of the picture.

  • @eeveemaster243
    @eeveemaster243 Před 9 měsíci +3

    Perma death seems a bit punishing, and coding a cycle to progress you multiple karma stages or even a stage backwards seems hard to figure out. Good luck regardless, as I find the mod concept very interesting.

  • @catbutother
    @catbutother Před 9 měsíci +2

    THIS CONCEPT IS THE BEST
    OH MY

    • @catbutother
      @catbutother Před 9 měsíci

      wait isn't this hunter but delayed

  • @gambitaku6179
    @gambitaku6179 Před 4 měsíci +3

    The rotten is soo cool ngl

  • @colfy3961
    @colfy3961 Před 9 měsíci +3

    im in LOVE with this!! i really hope this becomes an actual mod in the future, its such a unique concept!

  • @Pixystal
    @Pixystal Před 9 měsíci +1

    The poor little guy with their Iterator 😭

  • @ViverrinusTTV
    @ViverrinusTTV Před 5 měsíci +2

    This is phenomenal! Your artwork perfectly captures the themes and feeling you aim to evoke with this character, and the way you theorized bringing this concept to fruition mechanically is brilliant! You also managed to make the video itself feel progressively more uneasy and somber via your transitions of the Rotten becoming, well, the Rotten! I can't forget the endings either, those were just as amazing and they contrast each other beautifully!
    Even if this doesn't end up turning into a fully-fledged mod, it'll definitely inspire countless others. I know it inspired me!

  • @DelightfulLightBasement
    @DelightfulLightBasement Před 9 měsíci +2

    This is a very unique slugcat idea. Part of me wonders how this translates to jolly co-op tho. That same part of me wants it to be a power trip and just remove stability all together in jolly co-op. I’m starting to realize how hard it would be to move as the rotted in jolly co-op due to the rotten moving solely with the mouse. Which makes it impossible to move if the screen is not on you.

  • @raptorguy6464
    @raptorguy6464 Před 9 měsíci +3

    I got a few questions if you don't mind. :0
    - When does Rotten's campaign take place? Gourmand's kid being there suggests it takes directly after Gourmand's.
    - Is the extinction ending the canon ending for the Rotten? It would explain the absence of slugcats in Journey's end for Survivor and Monk.
    - How would rain affect Rotten? Would it just gradually reduce the stability bar? I would imagine rain would be far more of a threat since dying once instantly means perma-death.
    - How do other rot react to Rotten? Do they just ignore them? And is Rotten immune to other rot species?
    - Can Rotten pick up and throw items like spears or bombs with their rot tentacles? I got a rot slugcat oc as well and they're able to do that. Thought it could be a cool idea for yours.
    This character has been living rent free in my head ever since watching your video yesterday. It's very inspiring!
    I wish to make my own character introduction video some day.

    • @fragil2554
      @fragil2554  Před 9 měsíci

      - yes it does take place directly after gourmands.
      - idk, probably?
      - rain is an insta kill.
      - the rot will still consume you just like with any other slugcat.
      - No, the rotten is unable to pick up items and throw them.

  • @Zeke-qu4ji
    @Zeke-qu4ji Před 2 měsíci +2

    Somebody needs to mod this into the game, this idea is sick

  • @TheVHS-KK
    @TheVHS-KK Před 8 měsíci +2

    Oh man this is sick, in both ways! Also this poor creature.

  • @Guijex
    @Guijex Před 8 měsíci +2

    we need it.

  • @magentalizard1250
    @magentalizard1250 Před 9 měsíci +1

    Modders PLEASE make this stonky boy

  • @Volti-Vagra
    @Volti-Vagra Před 8 měsíci +2

    tw
    on a game about living in a dangerous ecosystem living inbetween life and death
    >absolutely baffled
    i mean we're in a world where you need "caution hot" on burners n freshly made cups of coffee so what the fuck did i think would make sense

  • @wanderingvagrant1551
    @wanderingvagrant1551 Před 9 měsíci +1

    "This video is not for kids" me: hmm yes what a great selection