Highfleet 1.14 Shipbuilding: The Brawler

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  • čas přidán 8. 12. 2021
  • And finally we have our 'ship of the line' brawler build.
    The fleet is complete!
    Whats next? Starting the campaign and going through all of our ship submissions! I can't wait.
    Want to submit a ship? / phrosphor_ship_submiss...
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Komentáře • 98

  • @wei270
    @wei270 Před 2 lety +98

    when i discover building ships in this game is there are optimality thresholds, if you cross one optimality threshold, then you should aim for the next one, because adding that 1 engine or that 1 gun above certain threshold level would require another power, then you need another crew, then etcs etcs. this is why both the lighting and the gladiator is strong, because they are sitting on the edge of their respective optimality threshold. when you designing ships perhaps it is useful to consider if you want to add 2 more guns should you just consider ungraded the ship to an entire weight class because that maybe more efficient.

    • @wolfiewoo3371
      @wolfiewoo3371 Před 2 lety +16

      I completely agree, better to choose a strength than try to optimize the perfect solution for every weakness

    • @20985229147
      @20985229147 Před 2 lety +7

      IMO you either go 3-4k tonnes and dodge or you go all the way to 30-40k tonnes and facetank. There is no middle ground.

    • @Phrosphor
      @Phrosphor  Před 2 lety +21

      You are totally right, one of the hard things is that each patch changes these breakpoints considerably. Engines changed a lot between 1.13 and 1.14 and it's really thrown my learned understanding of how different components interact. For me I have had to relearn how these interact and I have really struggled with it. It's made building these ships - especially this class - very difficult.

    • @wei270
      @wei270 Před 2 lety +5

      @@Phrosphor yeah i do find the transition class between small and big engine the hardest

  • @jannese7392
    @jannese7392 Před 2 lety +29

    By the way, regarding the combat time: That's solely dependent on amount of fuel and engines.
    A ship with engines consuming 100 kg/s and 10t of fuel will have a combat time of 100s. Doesn't matter if it weights 100t of 100000t. The second ship will be MUCH slower, but both will be able to run their engines for the same amount of time. Edit: There obviously is a "combat modifier", meaning the amount of fuel per tank is reduced during combat compared to the strategic layer. That modifier seems to be around 0.02 (2%).
    Update:
    I forgot to say, I think the ship came out really nicely and the video was quite fun to watch! I also struggle with building brawlers, which is probably the reason my submission (the Moth) is kind of a hybrid between a brawler and an interceptor.
    Also, personally, I'd swap the 37mm guns for 100mm guns and simply load them with prox fuse in scary fights. 100mm prox fuse is, imho, better at performing PD duty and when you don't need PD it's an effective mid-range weapon.
    Lastly, I would consider replacing some of the adjacent small armor pieces with large armor. The durability/weight is the same, but a single big piece of armor reduces vulnerability to splash damage (I think)

    • @Phrosphor
      @Phrosphor  Před 2 lety +2

      So hopefully you can see in my refits video that I took a bunch of your suggestion to heart! They were really useful in coming up with a refined design.
      The only thing I don't seem to be able to do is mount the 100mm instead of the 37. I am not sure if it is a bug but the game is not letting me use them as a secondary weapon. When I put them on it sets them to fire on primary with the 130mm which I am certain it never did before. Frustrating!

  • @swb5816
    @swb5816 Před 2 lety +21

    Holy fuck that laser guided... that's tech that I haven't seen anyone else using. Nice one.
    Your top armor disappeared in the second fight because the Paladin corpse fell on top of you.
    Build looks fine honestly. A ship with a full armor plate, reinforced skeleton, CWIS, 10 engines... if you want a fully featured ship you have to pay out. A lot of designers avoid flat plates / double plates since their weight is literally double corner pieces including the blocky corner piece, for the same hitpoint value. But getting a corner piece armor scheme to not look cursed is probably more difficult than designing the entire rest of the ship.

    • @Phrosphor
      @Phrosphor  Před 2 lety +2

      Laser guided is so cool, but very expensive and rare. I need to save as much as I can wherever I find it. I can get some from ammo salvage as well, but the chance is low. I noticed the Paladin land on the roof on a rewatch and it was such a relief, the armour should have lasted a lot longer and it had me very concerned for the design until I realised this.

  • @nukinonmalawn1
    @nukinonmalawn1 Před 2 lety +14

    For anti missile CIWS, I'd recommend using AK100s with Proximity fuse, makes the ship cheaper and I the missile kills are more consistent, particularly against Cruise Missiles

    • @Phrosphor
      @Phrosphor  Před 2 lety +3

      This is a great suggestion, they require almost the same amount of power as well.

  • @Nortonius_
    @Nortonius_ Před 2 lety +10

    This design reminds me so much of a classic metroid! Or since you said “barnacle,” could be the HeadCrab 🧠⚙️

    • @Phrosphor
      @Phrosphor  Před 2 lety +2

      It makes me think of a Metroid too! It's the stubby little legs that do it I am sure.

  • @awesomeguy1346
    @awesomeguy1346 Před 2 lety +12

    Told you I was excited to see this lol. I had my notifications and everything on lol. It's like 1 AM for me right now. Also on your second fight, the reason your armor got taken out was because you had a ship crash on top of you.

    • @Phrosphor
      @Phrosphor  Před 2 lety +2

      That is some commitment! Awesome! I saw that the ship landed on top of me in the re-watch and sighed that I missed it.
      I am planning on setting a premiere for the release of the first episode of the hardmode campaign, but I will try and set it to a time that is good for most of my viewers.

    • @awesomeguy1346
      @awesomeguy1346 Před 2 lety

      @@Phrosphor I'm down for any time man. Do what's best for the channel!

  • @ilhamm1915
    @ilhamm1915 Před 2 lety +7

    I personally think that boreys are more difficult do deal with than archangels and gryphons. Archangels have a hole in the armor in the lower left and right part of the ship. Gryphons only have 2 main engines and because of that, if you take one of them out, the entire ship is out because of lack of thrust or control. Whereas in the borey does not have main engines, instead it has engines spread out throughout the ship and very well placed armor, thus making the only weakpoint the bridge that only has 1 layer of armor protecting it. I also engage enemy ships with the top part of my ship facing them, so aiming for the bridge isn't really an option for me either. Tbh i would suggest building a new brawler specifically for gryphons and boreys where it is specifically made to fight with the bottom part of the ship facing the enemy, but seeing as you are very tight on budget, thats not really possible. In conclussion, gryphons are easier to deal with as it has 2 very easy to hit weakpoints. I also want to say thank you for making these amazingly detailed videos on highfleet. Very entertaining. Your videos practically ooze with passion for this game.

    • @Phrosphor
      @Phrosphor  Před 2 lety

      So I have freed up enough in the budget that if we get our hands on a decent frame, I can look at adapting it to a 'top fighter' to support my bottom fighter design. What you say is correct, with my comments mainly being based on fighting them with a 'bottom fighter'. Archangels have so much crud to drill through from below, but you can at least occlude half of their weapons by keeping at a ~45 degree angle to them while staying low.

  • @LightningDragon79
    @LightningDragon79 Před 2 lety +3

    I haven't commented on the last few videos because there has been a lot of much more informed people pointing out some of the things that I would only really have questions about having not played the game before. But everything is looking great. Looking forward to seeing the submitted ships!

    • @Phrosphor
      @Phrosphor  Před 2 lety

      Don't ever feel like you haven't got something to contribute! I noticed you hadn't commented for a little while and wondered what had happened! Good to see you again.

    • @LightningDragon79
      @LightningDragon79 Před 2 lety

      @@Phrosphor lol, yeah that is partly why I made this one! But also sometimes its late when I see the uploads and forget to reply. Though I do wonder how much difference the performance and cost would be using the larger engines for this ship since all the heavy armor. (others have said this too).

  • @cocoro5438
    @cocoro5438 Před 2 lety +2

    Just finished your playthrough videos and have been enjoying your ship building videos getting ready for the new campaign! I love how everyone has their own playstyle and can build their ships to match. For my brawler, I prefer taking 4x AK-100 just to save 8K budget, though I swap them for d-80 molots as soon as possible

    • @Phrosphor
      @Phrosphor  Před 2 lety +1

      Thats a great idea, I also considered not arming it at all until I could recover the weapons.

    • @cocoro5438
      @cocoro5438 Před 2 lety +2

      @@Phrosphor Makes sense to bring an unarmed brawler since you'll have your Audacity taking towns quickly in the early game. I found morale was the main limiting factor on territory gain, not ship speed, so I'm currently using a single brawler as my main garrison buster and spend the rest of my budget on stealth missile / aircraft carrier groups with the mission of projecting power to track and destroy strike groups with a large buffer for the assault fleet to make as much noise and take as much time as needed. Again, love how this game offers so many strategic and tactical options to craft and evolve your own doctrine that works for you. Keep up the great work and appreciate your content!

  • @jonber9411
    @jonber9411 Před 2 lety +4

    The way armor and hull works now should be revamped by the developer. There should be a third piece of hull, wich is armored hull. Then the single armorplating pieces could be used as reinforcing specific points. It would benefit creative shipdesign.

    • @Phrosphor
      @Phrosphor  Před 2 lety +4

      There are items in the game files that aren't in the builder yet, so I am hoping an upcoming expansion will unlock them and add stuff like this!

  • @CheapBastardSD
    @CheapBastardSD Před 2 lety +2

    @phrosphor I think you have some of your armor backwards. Look at the far left and far right side armor. Throughout the ship, the "light gray" stripe on the armor is inward, but on the left side, the light gray stripe is on the outside. Good job on these videos!

    • @Phrosphor
      @Phrosphor  Před 2 lety +1

      Thanks for the heads-up, hopefully you can see I took this on board in my Brawler refit in my latest video :)

  • @callumwright5972
    @callumwright5972 Před 2 lety +2

    Great videos as usual mate. Have you considered doing a video series on modifying the existing vanilla ships? There's a few I struggle on how to work with mid-campaign like the Komoran(?), Negev or Voskhod.

    • @Phrosphor
      @Phrosphor  Před 2 lety

      Not a bad idea, I don't have a huge amount of time to record but my sadly out of date Sevastapol rebuild is one of my most popular videos so there is certainly an interest in rebuild videos.

  • @lazorr3260
    @lazorr3260 Před rokem +2

    Dude, i still use these videos as reference a year later

    • @Phrosphor
      @Phrosphor  Před rokem +1

      1.14 is a long time ago but I am glad you still find it useful!

    • @lazorr3260
      @lazorr3260 Před rokem

      @@Phrosphor you go into the design principles of ship roles and fleet comp ideas a lot, so its still got a lot of relevant stuff.
      If you ever feel like doing a fleet design series (any game) ill definitely watch!

  • @seethecopedilate
    @seethecopedilate Před 2 lety +2

    Don't use the full 2x2 piece. Use the one with a missing corner at no additional cost but with mass savings. Use only 1x1 and 2x1 pieces for things fitting in 2x1 places, as they also use less mass compared to the full 2x2 or the one with the missing corner.
    I think that missing corner piece also avoids elevation problems as they stopped being an issue at some point in time of my ship design.

    • @Phrosphor
      @Phrosphor  Před 2 lety +1

      Yep, you are right, you can see in my latest video I rebuild the ship to almost exclusively use these pieces.

  • @fredskie143
    @fredskie143 Před 2 lety +2

    "Laser ammo let's you do this (demos efficiency in combat).. But when I remember that I'm effectively shooting MONEY, my brow begins to sweat and I start feeling nauseous..."
    ~ a certain African Warlord.

    • @Phrosphor
      @Phrosphor  Před 2 lety +1

      The question at the end of the day is: "Would you like to still be around to spend what money you have left once the dust settles..."

    • @fredskie143
      @fredskie143 Před 2 lety

      Absolutely, better be around with little money than be buried along with hoarded gold.
      But actually, these were just words I remembered from Sseth's review of Highfleet 😂

  • @arcvasti9542
    @arcvasti9542 Před 2 lety +1

    I love the crab claws, they look very cute

    • @Phrosphor
      @Phrosphor  Před 2 lety

      Thank you, I love a crustacean so it's nice to see them appreciated :)

  • @TheReaper569
    @TheReaper569 Před 2 lety +2

    Great design. Also i noticed that large parts are always better. ALWAYS. They do more, weight is more efficient!.
    Also here is the thing, large crew quarters adds more crew weights less than the small one. İ don't know how it works either.

    • @Phrosphor
      @Phrosphor  Před 2 lety

      You are right, mechanically the large parts are always better than two small parts. However there is one advantage of the small parts that makes them worthwhile here - they take up less direct space. I wanted to keep this ship as compact as possible and they helped me keep it small.

  • @kleszczoros4885
    @kleszczoros4885 Před rokem +1

    Honestly
    You gave me so much isnspiration
    Basicly every one of my ships is a take on yours
    Diffrent but simmilar (tho built from groind up)

    • @Phrosphor
      @Phrosphor  Před rokem

      I am so happy to hear this, exactly the design goad of these videos was to help people get started on building their own ships!

  • @chickenassasintk
    @chickenassasintk Před 2 lety +1

    My Like and Comment, Hoping the new series will be out by Xmas

  • @bignasty389
    @bignasty389 Před 2 lety +2

    Pretty sure your 37mm can destroy proximity fuse shots.

    • @Phrosphor
      @Phrosphor  Před 2 lety

      It can.. but it isn't consistent - at least in my experience. And I am too scared to play chicken with incoming fire if I can dodge it.

  • @kwdblade4683
    @kwdblade4683 Před 2 lety +3

    Phosphor isn't happy unless his ships have 900kph speed, 1 gun and 7 seconds of combat time 🤣

    • @Phrosphor
      @Phrosphor  Před 2 lety +3

      If my crew isn't unconscious what's the point?

    • @kwdblade4683
      @kwdblade4683 Před 2 lety

      @@Phrosphor "helmets for everyone!"

  • @chumby2447
    @chumby2447 Před rokem

    im calling it the Metroid

  • @Jerubarbaruah
    @Jerubarbaruah Před 2 lety +1

    Just catching up on your videos after getting pulled away from the Formula 1 season wrapping up. I have lots of thoughts on this. I have to say this chonky boy made me nervous after watching the landings. During the combat test I was worried you were going to hit the ground. Turned out not to be a thing. You handled it well, but attacking cities with ground vehicles with this thing would be no bueno. Wonderful forethought ensuring the audacity and barnacle won't be sharing special ammo types. I love the silhouette. It just looks menacing.
    How are you going to use it though? (You've more than likely already answered that in subsequent videos) It could realistically take down most SG solo, especially if they have been softened by air strikes. But a two stack would give you a nice cushion and allow for some strategic flexibility since you wouldn't need to worry about putting work on them prior to direct engagement. It'll be interesting to see how you play it out.

    • @Phrosphor
      @Phrosphor  Před 2 lety

      These are really good observations and definite concerns I have the design. I will have to focus any ground targets if I attack a garrison that has any.
      The plan is 100% to only hit damaged SG's so, we should be ok.

  • @cornellius01
    @cornellius01 Před 2 lety +1

    x1 Mk-2-180 with Laser ammo is OP, if you run out of Laser guided, your toast though

    • @Phrosphor
      @Phrosphor  Před 2 lety

      Yeah, you can make a really cute little murder sniper on a very small ship, but once the ammo goes.... shame it is so rare to find.

  • @Thesmil.
    @Thesmil. Před 2 lety +1

    Hello! Nice ship you got their, very powerful! I just have a question about how the ship building is working, you can place the same piece over and over again but when I place 1 it get removed from my mouse and I have to select it again in the menu down below, is that a bug or should I have to mix mouse click with something?

    • @Phrosphor
      @Phrosphor  Před 2 lety

      Holding down SHIFT while placing your pieces will let you keep placing them. Life saver when placing a ton of armor!

    • @Thesmil.
      @Thesmil. Před 2 lety

      @@Phrosphor Thank you!

  • @Donkringel
    @Donkringel Před 2 lety +2

    Does angling matter in this game or is it a flat calculation? Like in World of Warships you angle your ship so AP ricochets off the ship armor, does having your armor relatively angled to the enemy ship also cause the same thing to happen?

    • @Phrosphor
      @Phrosphor  Před 2 lety +1

      Angling sadly does not matter, I wish it did, but there is already so much going on in the simulation that I think it's too much to ask. I have a weird brain where my ships need to look appropriate, even if it doesn't have an effect in game.

  • @diszydreams
    @diszydreams Před 2 lety +3

    I was watching and learning happily until you said "I am not perfect", and at that point I got really shocked, stopped watching and went over to reddit to watch some PERFECT SHIP DESIGNS instead of your unperfect ones. Honestly though: your videos and ship designs are both great! thanks!

    • @Phrosphor
      @Phrosphor  Před 2 lety

      Hah, thanks, I guess I need to chill a bit.

  • @raymond3663_
    @raymond3663_ Před rokem +1

    i am pretty new to the game and dont know much but what happens if i decide to put a missile silo on one of these ships?

    • @Phrosphor
      @Phrosphor  Před rokem +1

      You can only fire them in the strategy view, so in the tactical combat they are just there but aren't useable. If the plan is to fire the missiles while closing to engage it can be a strong tactic.

  • @chickenassasintk
    @chickenassasintk Před 2 lety +3

    The problem with your new ship builds i think is that they are not the small and fast models you used in the campaign. I think your just going to get them all blown up and go poor because you wont be able to buy more? just pondering here, if you can win with them all power to you. But i think you were best and the light and quick strategy

    • @TradeMarkedIdiot
      @TradeMarkedIdiot Před 2 lety +2

      Well, he already has a ship (3 of them) designed to be small and fast fighters. This strat will be less effective (as said earlier) due to heavy, prox-fuze wielding ships ruining your day.
      Tarkhans can give ships like Paladin Mk2s or Archangels, which could either be used as is or be refitted to brawl. Combined with the retry feature, running out of heavy ships shouldn't be an issue.

    • @Phrosphor
      @Phrosphor  Před 2 lety +2

      This is a serious concern, but this ship is going to sit in my pocket until I need to roll it out. In the meantime I want to use strategic options to deal with strike groups. Bombers and Missiles. The brawler is (hopefully) for mop up.

    • @Phrosphor
      @Phrosphor  Před 2 lety

      As long as I can stay on top of Moral I should be good.

  • @jacobbronsky464
    @jacobbronsky464 Před 2 lety +2

    Are antennas useful ? I always thought they were decorative.

    • @wolfiewoo3371
      @wolfiewoo3371 Před 2 lety +1

      How else are you going to receive radio signals?

    • @grahamhawes7089
      @grahamhawes7089 Před 2 lety +1

      They allow you to intercept radio transmissions. Most important for your forward scouts, but since they’re so cheap, you may as well throw them in everything.

  • @t.b9582
    @t.b9582 Před rokem

    does this still work in 1.16? trying to replicate this build but my guns get blocked due to elevation. wondering if the latest patches changed the elevation rules

    • @Phrosphor
      @Phrosphor  Před rokem +1

      Sadly it does not work in 1.16 :( you can roll back to 1.15 in the steam settings if you want to try it.

  • @Awesomeisme7000
    @Awesomeisme7000 Před 2 lety

    Will you ever design a.. uhhh... _Wheel of Friendship..._

    • @Phrosphor
      @Phrosphor  Před 2 lety

      What is a wheel of Friendship?

  • @zmonchamp
    @zmonchamp Před 2 lety +1

    You need some auto defensive fire, it will save your ass and some big repair bills.

    • @Phrosphor
      @Phrosphor  Před 2 lety +3

      Are you referring to Palash? My problem with Palash is the cost per unit for each unit, plus the fact that they only fire once on a player ship. If they recharged/reloaded like they do on enemy ships I would be much more likely to load them. If we salvage any I will add them in an instant, but they are too expensive for what they are just to buy.

    • @zmonchamp
      @zmonchamp Před 2 lety

      @@Phrosphor Yeah, I don't like how they nerf it for players, and use it to artificially boost difficulty. I could see slowing reloads but none at all, is a bit sus.
      Yes it was Palash, I just couldn't remember the name of it.

  • @jmdamore77
    @jmdamore77 Před 2 lety +1

    Looks like a turkey.

  • @nicholaswilson1851
    @nicholaswilson1851 Před 2 lety +1

    For most of my builds I just leave the landing gear out lol

    • @Phrosphor
      @Phrosphor  Před 2 lety +1

      It's very easy to do this, and you can even land successfully without them, but I wanted to add a landing gear limitation to my builds just to try and see if I could and to make my ships look like they fit in the world.

    • @nicholaswilson1851
      @nicholaswilson1851 Před 2 lety +1

      @@Phrosphor I get that, I give my ships Russian names for the same reason

    • @The_Faceless_No_Name_Stranger
      @The_Faceless_No_Name_Stranger Před 2 lety

      @@nicholaswilson1851 same, I made a Aircraft Carrier and called it the Predpriyatiye which roughly translates to Enterprise (named after the WW2 CV)

  • @Marlow05
    @Marlow05 Před 2 lety +1

    I would like to watch all your videos but I know it would spoil my gaming experience when I play alone.

    • @Phrosphor
      @Phrosphor  Před 2 lety

      There are some real twists and turns on the story in the latter part of the story. Id definitely spoil some stuff for you if you keep watching.

  • @victorgong5366
    @victorgong5366 Před 2 lety +1

    This time I’m the 69th like. Very nice

  • @ExpertPeeb
    @ExpertPeeb Před 2 lety +1

    turn off the dithering when recording for youtube, it gives really nasty artifacts that make the video hard to watch

    • @Phrosphor
      @Phrosphor  Před 2 lety +1

      I will do this for all videos going forward.

    • @ExpertPeeb
      @ExpertPeeb Před 2 lety +1

      @@Phrosphor :)

  • @MrZlocktar
    @MrZlocktar Před 2 lety +2

    I am going to be honest here. The archangel design would be better than yours. You only need to swap weapons of archangel so they could fire in full salvo from any side left or right. The main problem with your current design - fuel and armor layout. Archangel doesn't have this fuel issue, and it also can fight from long range, unlike your ship, which will mostly rely on close up shots by 130mm and trying to use 2 37mm to defend from missiles, which is why you getting so much damage on your ship constantly. Your speed/weight/dps ratio is very unbalanced - you basically flying a faster version of archangel, but the problem is, that it's not as armored, and it doesn't have that punch it need for a very fast kill. Because you trying to create something that is fast, agile, tanky, protected from missiles and have some firepower. In the end you will get nothing really. Archangel is just a bit less agile and not as fast as your design, but in general will outdamage and outsurvive your design because of fuel and ability to fire 2 180mm Sarmats on a long range in combination with 4x 57mm without exposing itself to enemy fire too early and also will negate even more damage than your ship can possibly take, because it is able to use long range and it's left and right side double armor to it's advantage by moving from one side of field to another. It is also much harder to destroy by proxy fuse because of it's double armor design and engines placing, which is much more effective than your idea of armor, hull and especially that cluster of 4 engines at one place. In fact, i am not sure if you noticed it, but your ship loosing it's armor even before that armor would be destroyed. Because proxy fuse munitions actually destroing your second layer of hull that is behind first layer of armor, which eventually results in loosing armor because hull sections are gone and can't support it anymore. You also in general have more than twice less firepower than archangel just because you using 2x 37mm for protection, not damage. While Archangel will use 4x 57mm guns for supressing fire and can effectively destroy both missiles, 130mm and 180mm shots flying at you from a long distance, and also dealing significant damage on that distance at the same time. Yes, arhangel have it's weak points because it's supposed to be an AI ship which you need to kill, but that doesn't really matter in practice and you can fix it while in campaign. It's a very effective design from which you can learn a lot. Here is what you supposed to learn from Archangel design.
    1) if you want to negate proxy fuse, you go for double armor
    2) if you building a one army ship, you need more fuel, like Archangel
    3) don't use full maneuvering engines, combine them with main engines and you don't need to protect the main engines in combat, so you don't need to create extra protection for them, if you lose one - it's just -8% dynamic. It's totally fine to lose. And since you have 2 engines on left side and 2 engines on right side, you can trade damage on them by moving from one side of field to another, basically increasing your real armor by x2, since enemy won't be able to keep firing at damaged sides. And that's exactly what you did wrong. In your design one good hit by enemy at your main engines or any missile hit - and boom all engines are gone your dynamic is 68% in one hit. Now, look at archangel, and you will see what i mean. Never combine main engines at one place, use entire structure for it, so you can mitigate half of damage incoming by switching from left to right side and so on.
    4) I know, it's hard to take, but you really should start to look at 180mm more, because the ship you are building is actually not supposed to use 130mm, it simply not fast, not agile enough for that. It will take too much damage for this to matter. You actually much closer to Archangel territory than you might think. Even more so. While you have 4 130mm and 2 37mm, Archangel have 2x2 180mm and 4x57mm. It got twice more firepower than your design while having the same amount of guns, it practically invulnerable to proxy fuse untill you start loosing armor, and is able to suppress enemy ships from long range, destroying missiles and other shots from that range and also doing damage in the process from that range. And it's important to understand that, just because your ship taking as much damage as Archangel would in close combat, which is not supposed to happen by design. You basically trying to make a ship that is good at everything. And it's a very wrong idea. What you really need, is to understand the balance between armor/speed/weight/dps ratio. Because you are trying to create gladiator out of a light cruiser without fuel, lack of double armor and firepower.
    That's not my native, but i hope you get the idea.

  • @kalashnidoge
    @kalashnidoge Před 2 lety +1

    Gets wreck rammed, blames ship. This aint it, chief

  • @Dreez76
    @Dreez76 Před 21 dnem

    I never liked shipdesign in this game, ugly AF imo. Interesting game, but ships are junk.

  • @pLANerrTAIS
    @pLANerrTAIS Před rokem

    Сразу видно Нуба, который явно не прошел игру... не делайте так как он... это самый тупой корабль, который в "игре" никуда не долетит, а если долетит, то сдохнет сразу.
    З.Ы. Вы не сможете постоянно Летать с Базой или заправщиком, вам их быстро убьют, поэтому корабль должен быть минимум на 1к км и иметь самые большие двигатели, так как мелкие сильно дороже в ремонте, быстро ломаются и не имеют тяги - вас опять же убьют много раз, пока не надоест.
    Самое лучшее, создать свою Базу на Все Стартовые деньги, с аэродромом для 4-8 истребителей, так как в начале, даже Хардкорный БОТ, будет Слаб против большой базы! А истребителями легко уничтожать ПВО городов!
    Не надо идти по пути идиотизма и строить никчемные корабли, по типу как на видео.