The Map Screen | Super Metroid
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- čas přidán 9. 06. 2024
- This series of videos will look at the design and function of maps in videogames through a cartographic lens. In this episode-Super Metroid. Released in 1994 for the Super Nintendo Entertainment System, it introduced a robust mapping system to a franchise built on exploration and wayfinding, and would go on to help define an entire subgenre of videogames in Metroidvanias.
Acknowledgments and links:
Intro sound effects: ZapSplat: www.zapsplat.com/license-type...
PlayChoice-10 Ad: Flyer Fever: www.flyerfever.com/playchoice...
PlayChoice-10 Metroid screenshot: Wikitroid: metroid.fandom.com/wiki/PlayC...
Hand-drawn map: Phil Summers: sites.google.com/view/handdra...
Nintendo Power scans: Internet Archive: archive.org/details/NintendoP...
Nintendo Player's Guide scans: Internet Archive: archive.org/details/The_Offic... - Hry
Great video! I'm been in a Metroid mood lately and scratched that itch!
You have the best voice for making stuff like this. It's not demanding or overly energetic. It fits the informative yet still happy mood. Keep up the great vids
Hey thanks, I appreciate it!
Ohhh man, I remember being absent from school and staying home sick a few days when I was in elementary school. I was playing og NES Metroid and eventually the game slipped into my fever dreams and I was having nightmares about being lost in Norfair. 😂😅
Super Metroid best Metroid
Checked the rest of your channel and it's... ArcGIS tutorials. I may as well partake in those, my GIS game is rusty as hell.
Surprise! I do have more Map Screen videos in the works though, the next shouldn't be too far off
i dont even agree that it was one of the "strongest early iterations of automapping".. Ultima Underworld came out in 92 and the automap in that game was god tier
Sure, that's a great example too. Super Metroid wasn't the first, and it had been around in RPGs and a few shooters like Doom the year before. But I do think it was a good early example, and I don't know of another side-scrolling platformer that had implemented it yet.