Star Citizen STEALTH mode..
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- čas přidán 9. 09. 2024
- Star Citizen has some incredible ships and the eclipse is a pro stealth bounty hunter that can do pretty much anything. Play World of Warships here: wo.ws/3tJAROS Thank you World of Warships for sponsoring this video. During registration use the code FIRE to get for free: 200 doubloons, 1 million credits, the Premium Battleship Tier 5 - USS Texas, and 7 Days Premium Account. Applicable to new users only.
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Star Citizen is an in-development multiplayer space trading and combat simulation game. The game is being developed and published by Cloud Imperium Games for Microsoft Windows. An extended retry of unrealized plans for Freelancer, Star Citizen is being led by director Chris Roberts.
Play World of Warships here: wo.ws/3tJAROS Thank you World of Warships for sponsoring this video. During registration use the code FIRE to get for free: 200 doubloons, 1 million credits, the Premium Battleship Tier 5 - USS Texas, and 7 Days Premium Account. Applicable to new users only.
Jesus christ Ollie, I hope those sponsors pay well, cuz you're gonna wear out kneepads quick at this rate.
good video on the Dorito bomber would really love to see how much damage it could do to a capital class ship
@@happyatoms6535 😂
Can you buy me 890 in the game please not online.
There's space skins in world of warships and i wanna grab them all
fav so far is hellcarrier (hakuryu)
You're admiration for details like the landing gear is something more people need to learn; everything makes sense mechanically, everything actually has somewhere to go and doesn't just space magic in and out of existence, even things like the wiring and vents actually goes somewhere! All that detail is why ships take so long to make.
Also ship components like the Quantum Drive, Shield Generators, Etc. Actually materializes in the ship. So you need a ship that has proper space for it. The Retaliator can have Size 3 shields if they remove the useless corridor/pathway leading into the turrets for example.
Sorry bud but every ship ladder is total space magic. Not an actuator in sight.
Your admiration*. You're = you are. You are admiration doesn't make sense lol.
@@ClaptrapRapture most door mechanicals are also clipped to hell lol, and a lot of the landing gear stuff. That guy is just drinking way too much of the kool aid
Hahahahahah Bruh its 2022... doing that is basic hahahahahah Starcitizen is still bad af
Launch the torpedos from +3000m or they won't be able to steer enough
3000m is in min range and varies from weapon to weapon and to close in to a range that is closer than while maneuvering in a turn fight is known as jamming the wez (weapon employment zone)
Yeah, I just reiterated that before I read this... He let the targets he missed get way too close before firing...
2000 m is enoth
@@ShaighJosephson Yep. At the speeds he was closing in, my instincts tell me a 4000m launch would be perfect for a head-on hit too fast for them to react. At 2000m or less, they just fly by, torpedo turns around, and there's so much time for them to evade and deploy counters.
yeah it was kinda frustrating watching him watch the missile do a wide circle every time and not notice that he was releasing it too late.
Nice video Olli, finally you got the eclipse in one of your videos!. For the Eclipse I do recommend an 450-480m/s approach and payload release between 3.6 and 2.6KM of the target. After the payload is confirmed dispatched deactivate your speed limiter and RUN. At that distance is almost certain you will hit the target. What I see happen to you a couple of times is that the payload discharged after you lost a lock, it takes a second to fire the torpedo so you need to take into account that when delivering love. Eclipse are perfect for ERT group because you can One shot a hammerhead. love the video btw :3
Yea works almost perfect every time if you follow this procedure!
Or take out all the technical nonsense and put seekers on it instead of argos just do a full lock and fire and leave. Don't worry about speed or anything you can stand still if you want they don't miss even against hurricanes and whatever else group ert spawns. You can do it all day making over 1m an hour
@@jmeastro1364 no chance you will make $1M an hour right now even chaining ERT's. Just the time it takes to reload(especially with the reload bugs) anf the fact that they dropped the credit amount per bounty makes that practically impossible.
I hit 99% of my shots at 300-400m/s approach and hitting the launch button at 4000 meters. 2.6Km is a little too close. Unless you are saying that you hit the launch button at 3.6Km and it actually fires around 2.6Km.
@@buzzfightbeer8023 I have earned 400-600k an hour doing group ERT & VHRT missions. I have never hit 1 million an hour either. There's just not enough of those high paying missions in an area. Not saying it can't be done. It felt like a million an hour (and I would have told you as much) but my recordings show it was 90 minutes. Time flies when you're having fun. And this was taking out Hammerheads in 17 seconds after engaging them. So I agree, but I would have worded it nicer. We can disagree and still be polite. Love the username!
This game is so detailed you can zoom in on some TV screens and actually see the rgb pixels like a real tv
Really?!! That i have to trying out😂
@@GabrielBeats1 the ones in the invictus did for sure, check orison out now
@@bradenwoods1111 whats youre name in this game? We can play togheter if you want :)
@@GabrielBeats1 Your name* you're = you are. What's you are name doesn't make sense
So detailed that ships don't even work.
Seeker IX's at 4K is almost a guaranteed hit.
That's what I was thinking. it definitely felt he was firing them too close. The S5 on my Harbinger always one hit KO Cutty Blacks when I fire around that range.
"the reason why we're missing is that it's a small ship" nope. It's because you're waiting too long and the missile can't do a 180 to follow a ship that's shooting past you. You need to slow down and shoot from further away.
Was gonna say that. Fire at like 4k or so
@@robmoore423 it locks from like 10k + away
I've got a buddy that flies the eclipse only, and he's actually just disgusting with it. I guess if you power off your weapon and shield systems, your EM just skyrockets downward and I'll only ever be able to detect him from about 2.5km away. that number goes down even more if you just fling yourself at full speed towards the target and turn off engines as well
Going to try that tonight lol
I know with weapons turned off and shields on, it’s around 5500m
If only turning the engines off in space actually preserved your velocity vector. Sadly, they did away with this soem time ago. If you turn your engines off you will come to a stop as if you'd throttled down to 0, but without the engine/thruster effects. I am not happy with this.
@@Etyneo1984 wait what? So the flight model / space physics isn't even attempting to be accurate? I guess they could attempt to make a lore explanation that as a safety feature, before the engines can turn off they first get you to 0 velocity just in case you won't be able to turn them back on.
@@definingslawek4731 It's likely about capturing people/boarding ships using EMP.. it's no good to shut down someone's ship with emp for them to just keep going in whatever direction
@@Etyneo1984 Try decoupling. That's all you have to do. Decouple. When you turn engines off, maneuvering and retros probably kick in automatically. Unless you're decoupled. If you're decoupled, you'll continue floating through space with your engines off. However, with engines off, you won't be able to maneuver, as maneuvering thrusters are coupled to your engines.
I test flew the Herald during Invictus, and it was like 45seconds to get out of Orison atmo. Huge fan of it. Gonna buy me one at some point.
@@petermckenzie580 Should have taken the fight instead
you'll actually want to fire at around 3000/4000 because it takes a few seconds for the animation to finish before the missile is launched and it launches while you're flying past, if you launch at 4/3k its literally like swooping over and instantly bonking them, rather than the missile having to curve and track aggressively.
its also because although you arent detected until 2k, you still wont be even if you've already launched the missile because of how stealthy the ship is it ends up being a fly by DOA
The XXL landing bays, on any planet, can be exited at either end. You looked right at it, and ran to the other end. I chuckled a little.
All that detail adds up to an amazingly stimulating visual experience in what has to be the most over engineered video game in the history of humankind.
That’s a good thing.
Star Citizen is extremely interactive in every way.
It’s that one fact that pulls us in and steals our wallets.
Please help share some light on how deeply interactive in every way :)
I like how you refuse to drink water until you're close to death.
I do not regret getting an Eclipse. Nothing is more satisfying than erasing a Hammerhead from existence in a single pass. It makes Xenothreat a giggle farm. You do however cry when you resupply. Those Size 9 torpedoes are 10,500 aUEC each.
You need to launch around 4000 meters and no later than 3500. I don't know why you would try to launch the worst maneuvering missile in the game in such a way that it would need to make a hard turn.
I hit 99% of my shots by cruising in at around 300m/S, firing at 4000m, and hitting the brakes so I don't get killed by my own torpedo.
Plus +1 for the name. All the best. Cheers.
same but with a Retaliator, 3500-4000 is the sweet spot for the S9 torps
6:10 I would have to disagree. I think they put that much detail consciously for 2 reasons: 1) the landing gear is that part that you will in fact see the most when interacting with such a large ship when docked, so 2) they have to use that detail to support the sense of scale, the feeling that you are looking at the legs that support a goddamn flying building! 3) they gotta convey that a landing gear in a ship this size is a complicated mechanism that has to support a lot of weight.
Just remember, if you run out of size 9 torpedo's you still got a size 12 :3
Finally the Aegis Eclipse video! I don't play Star Citizen (hopefully some day) but this is my fav ship and I have it as my Desktop wallpaper, it's so cool looking.
Thank you Olli 🧡🧡
i have thr saber comet and I dont even play
Why don't you play?
@@festersmith8352 still building out my pc
Using seeker torps also works a lot better since they are EM instead of cross section and will hit ur targets 99% of the time
Thanks Ollie! Very fun! You are firing as it is going by, It is better it you go past, turn then shoot. OR, shoot from a greater distance...like 6k or so. They are good at over 10k meters. You don't need to be that close.
I usually go super fast into them with my retaliator and send the missile at around 4500km. In and out like a true bomber. This stealth bomber looks so much more nimble than my retaliator! I might have to buy one as well, super nice!
By the time this game is finished we are all flying spaceships IRL
Better put your account in your will.
Holy fuck that is the most original joke I have ever heard no one has ever made that joke you should think about going into standup where you can tell more original jokes like that.
@@szeddezs fanboy alert 🚨🚨🚨🚨🚨🚨
@@MrFWStoner "HAHA SCAM CITIZEN IN 20 BILLION YEARS YOUR GREAT GRANDCHILDREN WILL PLAY THIS LOLOLOL!!1"
"how original"
"HAHA FANBOY LOLOLOL!!1"
@@MrFWStoner troll alert.
You are the one who is hunting sc content creators and write shitty comments.
What about getting a live instead.
When the wings are folded up, it looks like a Batwing!
This is why you should Seeker IX torpedoes as EM is easier to detect than CS, especially a small Hurricane. You also don’t have to return to PO to reload, there’s outposts with landing pads on each moon, as well as Grim Hex.
You’re also highly excitable, most Eclipse pilots are calm and precise, as they don’t like wasting torpedoes.
"20k just like that!"
He says as he spends 10k on missiles.
I love dogfighting too but this is a sick change of pace to do combat, I wanna experience it too.
But I don't get how you just recked the Hurricane with 2 Badgers. The Eclipse seems to have a lot of spare power for the energy weapons, but still...
Been flying the Eclipse for a year now. Sadly the last round of updates broke stealth... Before hand though the Eclipse could single handedly do Group VHRT and ERT missions easily.
Upgrade to all the top stealth modules, jump out to your target and cruise in keeping your speed limiter in the white. You can get within 3.6km of the target before they can detect you.
If you fire torps from farther than 5km out they will miss (target will chaff/flare). But if you wait till you are under 4km you will hit and kill the target everytime.
Just fly in, target the main target while ignoring the escorts. Fire your torp, kill the target, and jump out before the escorts even know you were there. I chain 3 ERT's or a single Group ERT before going back to rearm
Doing ERTs with Eclipse is mind blowing, as you can 1-shot an Hammerhead. I suggest you put yourself in the straight line from your enemy, reduce the speed and shot the missile between 3k-2.5k km of the target.
Agree... He missed when he waited too long and the target was too close...
You're firing your torpedo way too close.
17:23 A single torpedo is 3,600 UEC. This should be taken into consideration when choosing contracts. That is quite a dent in the profits of a 15,000 contract, especially if you need more than 1 shot.
You've likely found this out by now but if you have all stealth components in the Eclipse and you turn off shields, weapons, and thrusters then it will lower your EM signature to around 700m. So as long as you stay farther than that nobody will be able to detect your ship. However with the size 9 torpedoes you'll need to be a minimum of 3,000m away to use them effectively and i've found that the Typhoon IX torpedoes work better than the standard Argos IX's because they have a 3.8 second lock on timer compared to the Argos's 10 or 12 second lock on time. Once fired the typhoons flight speed is around 3 or 4 times faster than the Argos torpedoes.
You should definitely create an org and do absolutely ridiculous shinnanagins in star citizen. It's such an expansive sandbox I can't wait to see the chaos that insues with you and your fans
Shoot them torps around 4km Olli! Love your laughs man your appreciation for small things is contagious cheers
I love to see your videos because of all the ships you have! I like to see them all in action even though ill probably never have them 😂
bought a anvil arrow, nova tank, two ground transport vehicles and an a2 herc
Eclipse is probably one of my favorites in the game
Thing about S9 torps is they have a long range. You really need to be firing from further away than 2k. Try 4k or more, this will let the missile get oriented to the target easier, making it harder for the target to evade.
Great video Ollie!! Additional to the other great suggestions from the comments, I understand that buying cross section torpedoes is the best option, because although you need to be close to have them lock on, from what I've heard, there are no countermeasures against those, so you can hit them all the time, everytime.
Love how the sponsor is a small mobile game about battleships with «amazing graphics and gameplay» in a video about one of the best games ever made XD
Can't wait once I get the ERT missions to start working those with this ship. It'll be a lot of fun!
Don’t forget that you can rearm at outposts too.
Another awesome video Olli!! Thank you for taking the time and effort to show us all these great things about a game that continues to blow my mind.
the eclipse's design is based on the b-2 used by the usaf
There are signature bars at the top of your hud. 3 of them. in your game settings you can turn on the number amount to see your exact ir em and cross section signatures as numbers.
You fire the torpedoes when you are way too close, they can't adjust course properly😆.
"its only 3 and a half million"
im crying
Stealth is currently disabled in 3.17.x. Here is a trick to “use” it. If you don’t see your target’s shield on your MSD, you are too far and your target will avoids the torpedo. For a HH it’s around 7000 meters. There is a minimum range. But also, there is a delay of 2 seconds. You do not want to release a torpedo under fire.
Sickkk ship. Looks like the B2 Stealth Bomber. Those Torpedo’s would have a much better chance connecting with your target if you were tailing them. Verses hoping for your Torpedo to immediately turn 180 degrees after firing :P
With how good s9 are I can't wait for the polaris s10, taking out cap ships with it will be good fun
You use to manually manage your signature by drifting towards the target, decouple the engine and turn it off plus shields.
Once you have a lock, release payload about 3.5km.
Power on shields and engine and go.
Target dead
Fyi Ollii in the 890 jump sized hanger t her is an entrance on both ends.
Fun video all around, you should try the missile cinematic cam, it gives a hell of a ride to the target.
Hi olli I don’t play this game but watch your stream while soldering. I like starships
not sure if anyone said this but the stealth button on the power panel limits the power so to return it to full power drag the slider from where it says stealth back up to max
I just realized the 890's cockpit looks like an Anaconda from Elite Dangerous while you're flying it :O
I lobe how olli says "Tha luk su gud"
I love my Eclipse. Also the Retaliator. I run VHRT's and ERT's swapping between them. I have seen hundreds of Seeker IX torps blowing up ships. But it NEVER gets old.
Should be launching them at like 4000-3000m cause they have to unlatch from your bay to start its engine and track the target. So by the time it does that, you're already like 500m or less to your target so it just zooms right past the target and has to turn around, in which it just gives them enough time to flare up.
@2:40 they better have a docking for my mutli million ship xD
Delivery is just a bit late too. Helps to fire a bit earlier so that torpedo can get on target before you pass them. Hard to hit small targets with size 9s though.
The Argos IX torpedoes are cross-section torpedoes which means they arent thrown off by IR or Noise distractions. The only way to stop them from hitting your ship is to shoot them down
ATM crossection missiles are distracted by flares/decoy countermeasures, saw a report on the issue council
Tip on MFDs: If you switch one of the lower MFDs to Comms, all those annoying NPC videos will play there instead of overwriting your Target MFD!
The Default missiles on that ship are Cross-section missiles. They don't have counter-measures. Only way to dodge a cross-section is out maneuvering or getting an obstacle in-between missile and target.
Ive been saving for this ship for a couple days now, 😁
Don't grind so hard that you burn out. Happened to me with my sabre.
@@j.d.4697 thanks. I take regular breaks from my grind 😁👍
LOL those size 9 torps can one shot a hammerhead! Blasting fighters with them is such massive overkill!
You getting a call at 24:25 is an exploit. There was a player name on the screen. Currently, when you call someone it shows the other person's position because a call brings you into a temporary party. Basically, someone is trying to find you in-game using that exploit.
Under Advanced Keybinds there is an option for ‘Cinematic Camera’. It is under the middles section.
This is the reason i am subscribed to you. You admire everything, even landing gear! I was the same when I saw some ships open their cargo bay door. It's just breathtaking
I can relate to the admiration I need to work on vocalizing itore often in the footage I use
how the hell does he have 2 billion credits in game?????
Been loving your recent SC content man! I think it'd be really cool however if you make a second account without referral/cc benefits, will give you a totally different perspective of the game and the grind required (3.4mil is nooooot cheap lol). Cheers!
Landing was nice 👍🏻 Autopilot? 😬🤭🤣
Bro IDK what kinda rig you got that you can run this smooth with clouds on but BRAVO. XD It looks so much better all cranked up
Nice video but - Fly at only 400m/s until you launch. Launch at 4200m. (squadron 42 hint). You can’t miss. After you launch, max speed scramble outta there after you confirm the kill.
Picked up the eclipse during XT because I kept getting annoyed that the Idris would show up at the end but no one had anything that could do anything about it. Got it on the last day and only used it once. Took out 4 HH, which was so much fun. Of course the rearm glitch showed up and couldn’t do anything about the Idris.
I heard that you need about 12 size 9's anyways, so you wont do much with the 3 s9's either. I used all my size 9's on an Idris without shields (friends got the shields down) - I did a load of damage with all 3, but not even close to killing it with just 3 size 9's.
Love the video. and i know that stealth is a bit broken right now. but there is still bonusses to upgrading the parts as they have lower stats for power and infra anyway so you can become more stealthy. you can also turn off power to a few parts like both the guns and one of the coolers so reduce it further. and even though the stealth button is broken the suppress ir is not broken so you can really reduce your signature.
A multi crew bomber would be so cool like gunners a dude to aim bombs and a pilot
Dunno if it still works... cause they "reworked" or "disabled" stealth... but get better stealth equip and turn of the shields when engaging... as a stealth bomber you dont need shields (but not sure if it is still working, last experience in an eclipse was 1,5 years ago...).
A tip if you didnt know is you can turn off the ships guns and shields to keep the er and ir low for stealth
Delta is the milspec green. One of my first ships, but eventually upgraded.
Here is some tips for using the eclipse. For starters get a few seeker ix torpedoes, you can purchase them at area 18. It seems like it would help greatly to fire the missiles earlier so they don't have to turn around a bunch of times, potentially missing the target. Lastly, look into getting Grade A stealth components to further reduce you em and ir.
"No job is too large"...
Yet my new player experience started yesterday... And after almost one hour of doing a mission was unable to deliver a box because I was unable to release the box from my hands. But yer, you right... It seems like "No job is too large" with RSI... 0_o
21:10 the reason you're missing is because you're launching them as you fly past them and the missile literally has to 180 and wobbly-chase them. Something they do not do well. War Thunder top tier pilots are convulsing in their chairs seeing it.
Just fire at like 2.5-3km when you're going that fast and turn your ship to aim it in front of them so it has a good intercept course.
Space ninja. Very high alpha damage in a very soft squishy package.
Hi Olli,
You don‘t have to walk a mile after landing the 890 Jump 🙈
Just turn around ✌️
These big Hangars have exits on both sides 😉
It would be cool if someone could sneak onto a ship from the landing gear @6:12. Like they do in the movies.
ground vehicle for the cargo bay, then can go anywhere to explore
12:12
This is literally the B-2 Spirit if it was made in the year
2948
Tali? (but deffo let those Torps go sooner than 2k out - also look at the different types of Torps available)
Fires 30km missile from 1km away on a sharp. Pikachu face when misses
The mfd's are not bugged BTW, when another ship calls you, the call comes up on your targeting mfd. Because of this, I often open two target status mfds as a work around, as only one will be hijacked by an incoming call, meaning I still have the other
How the hell did you made 2.000.000.000 ?
Doing things no man should do for money 😂😂😂😂
@@David-aka-Quaz Thats right. After the next wipe all is gone.
People give him money like crazy
I would love to see this one upgraded to max.
Me. im going to bed at midnight tonight.
youtube... ollie's stealth bomber shoots size 9 torpedoes.
Me. ahh fuck it, what's another half hour. hope he doesn't fight any light fighters.
Hurricane. Yes #metoo.
Kind of wished I had this level of performance in-game
fly as low as possible. approach from behind a terrain feature. pop up and use your size 9 . it is a standoff weapon designed to fire and forget. Most stealth warplanes are not designed to enter combat. if the area seems safe enough and your target is high value close on the target and exhaust your remaining standoffs. escape. Do not allow the enemy to obtain technology from your advanced stealth aircraft by shooting it down. Gary Powers (U2 pilot} was supposed to take a cyanide capsule rather than be interrogated by the enemy. He failed.
I've done a bunch of torpedo run videos because this is my absolute favorite ship.
I would love to see a circle shaped VTOL inside those wing holes🤩
Thanks for the fun video, I swear you sound just like FrankiePC back in the day. If you are, I hope you're doing well!
The level of detail in this game is very reminiscent of Cyberpunk 2077.
This ship looks like a more futuristic version of the B2 Bomber irl
You should check out the Drake Herald, Ollie.
The first ship you got in the vid was designed by the blackbird it's exactly like it there twins but one in space
Question: When you purchase that ship with in game coin, do you keep it forever?
U purchase it for the time the wipe lasts. So there is always sometimes a wipe where all ur purchases in game are reset
I realize now that the argo MOLE really looks like the charging screen ship in subnautica bellow-zero.