Max Payne 3's Bullet Time in ~real-time.

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  • čas přidán 29. 09. 2022
  • A lot of videos like this fail to account for Max's movement speed and falling speed while shootdodging. It has to match the real time speed for the same actions, which is how you get the real time effect working correctly.
    You can see that Max has impossible reflexes and accuracy if you do it right!
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Komentáře • 9

  • @otneyat
    @otneyat Před rokem +143

    this is what the enemies see

  • @johnpole1
    @johnpole1 Před 8 měsíci +67

    Seems a tad bit too fast no? I mean you could cancel slo-mo mid air and it wouldnt be as fast as that

    • @mdjPh4m
      @mdjPh4m Před 8 měsíci +15

      it is bullet time

    • @Sheridan2LT
      @Sheridan2LT  Před 6 měsíci +27

      No it wouldn't, but the fall speed when cancelling does not reflect the actual real time falling speed. I did a few shootdodge falls in and out of bullet time to compare.

    • @OB.x
      @OB.x Před 4 měsíci +4

      @@Sheridan2LT It's just the first shoot dodge into the 3 that "looks odd". mainly because i don't think it's humanly possible to move your torso that fast to aim lol. He doesn't just move his arms and head like you'd this, he actually twists quite a bit. Looks jarring, also the color of bullet time, when it changes, i think resets the FPS (how you perserive it), so it seems...off. Because at fast motion, it lasts longer then the others (even if it tecnically, isn't, it just has that illusion?
      the other 2 bullet time /dodges are perfect, b/c it's just 1 dude at a time. Looks pretty cool!
      What'd you get is basically John Wick (if you could animate and mod the game yourself...but i think it's pretty hard).

  • @jqyhlmnp
    @jqyhlmnp Před rokem +12

    this is what I see