EVERY QOL CHANGE IN RIMWORLD 1.5

Sdílet
Vložit
  • čas přidán 17. 03. 2024
  • Everything You Need To Know About QOL CHANGES IN 1.5 Update In Rimworld!
    JOIN THE DISCORD! / discord
    For Just 12$ A YEAR you can get
    YOUR NAME IN THE CREDITS
    EARLY ACCESS TO VIDEOS AD FREE
    A SPECIAL CHANNEL ON DISCORD
    YOUR NAME AS A PAWN IN VIDEOS
    YOUR KNOWING THAT, AT LEAST FOR A MOMENT IN THE INFINITE SPINNING OF THE UNIVERSE, AN IMPROBABLE ARRANGEMENT OF CARBON & WATER HAS DEDICATED ITSELF TO THINKING THAT YOU'RE AWESOME!!!!
    JOIN NOW!
    / noobert
  • Hry

Komentáře • 148

  • @Dog_Guarada
    @Dog_Guarada Před 3 měsíci +379

    ascetics are now the mentally strongest colonists now, they can survive the mental torture of not eating with a table lmao

    • @Kaiser282
      @Kaiser282 Před 3 měsíci +3

      They weren't before? Lol

    • @ChucktheSpicyChicken
      @ChucktheSpicyChicken Před 3 měsíci +17

      Imagen, ascetic with iron will and sanguine. Bro will littarly never break.

    • @remliqa
      @remliqa Před 3 měsíci +4

      The only downside to ascetic is if they spouses with a non-ascetic.

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci +4

      Can't even be touched by the "Will die if eating without Table" Mod anymore. Dang.

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci +2

      @@remliqa lol. What do you mean eating without a Table honey?!

  • @xenom6113
    @xenom6113 Před 3 měsíci +279

    Finally I can clear my mod list of dozens of QoL mods

    • @goodsippin7523
      @goodsippin7523 Před 3 měsíci +18

      The mod culling begins

    • @Gist258
      @Gist258 Před 3 měsíci +20

      the first mod came to my mind is share the load, to ask pawns haul resources to same construction.

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci +5

      Exactly. I think at least half of my Mod List is just QoL.

    • @ObIitus
      @ObIitus Před 3 měsíci +3

      Eh, I can only say "share the load" is now obsolete, otherwise those changes are very minor and can't replace mods.

    • @Red-qk7hv
      @Red-qk7hv Před 3 měsíci +3

      respect to the modders

  • @Maddog3060
    @Maddog3060 Před 3 měsíci +69

    I like how Tynan and his crew are actually paying attention to what people consider essential for playthroughs.

    • @EighmyLupin
      @EighmyLupin Před 3 měsíci +16

      This^
      I know a lot of people get butthurt about things from mods being added to the game, but 1: mod are abandoned all the time and 2: consoles can't use mods and 3: the mod version tends to be inferior code wise.

    • @shoelessbandit1581
      @shoelessbandit1581 Před 3 měsíci +14

      ​@@EighmyLupinnot to mention he implements stuff better than mods. Like yeah I had children mods before biotech but the dlc does it way better

    • @selectionn
      @selectionn Před 3 měsíci +6

      @@EighmyLupin I love when games add QOL mods into base game. also thanks for the cursed image of someone playing rimworld on an xbox. yuck.

  • @pendantblade6361
    @pendantblade6361 Před 3 měsíci +125

    Oh thank God for the multi haul to a constructed building thing.

    • @richardcreasey9319
      @richardcreasey9319 Před 3 měsíci +4

      I forget if it was Pick up and haul, or Common Sense that did this, but it is super nice that base game is getting this behavior. Those mods have been permanently on my list since I found them.

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci +12

      @@richardcreasey9319 I am pretty sure it was share the load?! xD

    • @richardcreasey9319
      @richardcreasey9319 Před 3 měsíci

      @@Binichmoses2 You're right.

    • @harmez7
      @harmez7 Před 3 měsíci +1

      @@Binichmoses2 share the load has problems, sometimes pawns try to cut the tree where a wall is going to be built, imagine a 0 plant skill cutting a tree...

    • @selectionn
      @selectionn Před 3 měsíci +1

      @@harmez7 thats a base game issue, not from share the load. When you place walls to be built over any plant, the construction pawns will cut the tree to build the wall and you have to get a plant pawn and manually right click cut tree otherwise your zero plant skill construction guy will be there for no joke until night time.
      thats why you should always cut an entire area before building there.

  • @TheLeonardoPontes
    @TheLeonardoPontes Před 3 měsíci +110

    "You no longer need a DLC to get sick from having piles of corpses lying about."
    .... Yay? 😬

    • @goodsippin7523
      @goodsippin7523 Před 3 měsíci +3

      The corpse dumping zone meta is no longer viable.

    • @morelstrike
      @morelstrike Před 3 měsíci +1

      @@goodsippin7523It is, just don't dump them in the middle of the path of your pawns.

  • @mile7362
    @mile7362 Před 3 měsíci +155

    ngl, I got most excited about multithread, in the future they may be a full multithread and the game can run megacolony with ease finally!

    • @LeonGerity
      @LeonGerity Před 3 měsíci +42

      Maybe it won't take 5 minutes to load the game when you have more than 2 mods.

    • @icefyer2
      @icefyer2 Před 3 měsíci +8

      As someone with a computer where the place that built it for me got the cheapest CPU they could get that struggles to run with many mods, that would be amazing. Finally my CPU would be able to actually use more than a single slow thread.

    • @potato3457
      @potato3457 Před 3 měsíci +3

      Multithreading would kill 90% of mods as everything would need to be worked from ground up this might not be true about ground up but that 90% is true

    • @teok9964
      @teok9964 Před 3 měsíci +26

      @@potato3457 A lot of rimworld mods are simply XML based files, which rimworld interprets and loads natively. These won't be affected at all, unless Tynan has changed the XML syntax again. Even a lot of the more complex mods haven't broken, a couple of the C# mods I've written work just as well in 1.5 as they do in 1.4 and they affect pawns directly. I know you are talking about more than just multithreading pawns, but so far, no problems have been found even with this level of multithreading in the beta.

    • @RUdigitized
      @RUdigitized Před 3 měsíci

      What’s multi threading

  • @ZackyBonkPH
    @ZackyBonkPH Před 3 měsíci +48

    o7 for Share the load mod
    It's now in the main game, wonderful mod

  • @vineheart01
    @vineheart01 Před 3 měsíci +57

    only thing about 1.5 that irritates me is the timing...
    So many of the games i play, but have been taking a break from, have announced a major update RIGHT AS I WAS ABOUT TO PLAY AGAIN lol....
    I always find it hard to play a long-winded game knowing theres a massive update coming.

    • @cactusman1771
      @cactusman1771 Před 3 měsíci +12

      Games for me with major updates coming, Stardew Valley ( Tomorrow) Rimworld ( A month) Factorio ( This year ) Project Zomboid ( This year). Just to name a few. Very exciting.

    • @schnitzelfritzel6287
      @schnitzelfritzel6287 Před 3 měsíci +3

      I was 3 days into a colony when they announced Anomaly. I was not very happy seeing the progress I had already made.

    • @Logicalpoint
      @Logicalpoint Před 3 měsíci

      @@cactusman1771 Same plus Palworld update coming soon and Elden Ring DLC about to come out.

    • @selectionn
      @selectionn Před 3 měsíci

      lol same. for me its starsector, allthough the update for that is out already, gotta wait for mods to be updated.
      truly us gamers are suffering from content updates.

  • @joewilson3393
    @joewilson3393 Před 3 měsíci +8

    These videos are really helping me figure out which qol mods I don't need anymore.

  • @thatchadfromgfl
    @thatchadfromgfl Před 3 měsíci +9

    finally, i don't have to navigate a small af tabs whenever i need to change my policies, thanks dev!
    EDIT: MULTITHREADED PAWN RENDERING LESGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

  • @SImrobert2001
    @SImrobert2001 Před 3 měsíci +3

    The pyro mood buff from a flaming weapon was always part of the game.

  • @simbachvazo6530
    @simbachvazo6530 Před 3 měsíci +11

    First game in the 1.5 beta;
    Colonist with a sniper rifle, shooting of 2. Truly an experience.

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci +4

      Colonist has Dreams man. Would be ridicolous if it was a Brawler though xD

    • @shoelessbandit1581
      @shoelessbandit1581 Před 3 měsíci +4

      There's always that one guy who sucks at a hobby yet has the best most expensive equipment for it. For example, I suck at bass yet I own a mayones (it was a pawnshop find)

    • @flaggy185
      @flaggy185 Před měsícem

      "It was a gift from a random Ranger"

  • @Binichmoses2
    @Binichmoses2 Před 3 měsíci +6

    If i remember correctly Bandaging Friendlies now increases Faction Relation

  • @LordFalconsword
    @LordFalconsword Před 3 měsíci +4

    Lavish meals, legendary bed, beautiful surroundings, but no table. Time to wreck the place.

  • @dependent-ability8631
    @dependent-ability8631 Před 3 měsíci +2

    technically colonists starting with possessions was added in 1.4 update but now some traits have a chance to start with specific items (like psychopaths starting with skulls and hearts)

  • @Lordodragonss
    @Lordodragonss Před 3 měsíci +3

    Love it!

  • @FoundationAfro
    @FoundationAfro Před 3 měsíci +1

    I use zone naming for about half my zones, and have for a long time (my freezer is named Frozone and I love it), but yeah, it's weirdly placed. I feel like it could fit into the "I've played for 1,000hr and never noticed" category.

  • @samueltrusik3251
    @samueltrusik3251 Před 3 měsíci +2

    You gotta love free stuff.

  • @marckugler4298
    @marckugler4298 Před 3 měsíci

    I just want more multi threading, so I'm extremely happy to see work being done❤❤

  • @BrutusAlbion
    @BrutusAlbion Před 3 měsíci +5

    1. Possessions were already a thing since 1.4, they now simply added traits as an extra factor that could determine possessions.
    2. Allowed areas were already per map weren't they? I just finished a playthrough on 1.4 where I had pawns use different areas on different maps.

  • @UnknownPerson-lq8gy
    @UnknownPerson-lq8gy Před 3 měsíci

    I look forward to it! I hope though they fix the roofing options back to what they were before 1.4. Add a chair to an unroofed zone and suddenly your colonists are auto roofing the zone you don't want roofed. Before you could simply set the no roof zone and it would not be roofed unless you personally changed it.

  • @jakegaunt4389
    @jakegaunt4389 Před 3 měsíci +1

    The multi thread for pawns is kinda big, it means large raids shouldnt drop frames to nothing now

  • @EveCommitsCrimes
    @EveCommitsCrimes Před 3 měsíci +1

    I saw this title thinking it was about Rain World as we also got a QOL patch today lmao

  • @o.b.1904
    @o.b.1904 Před 3 měsíci +1

    If you look at Oskar's disconued mod post, he mentions something about "pocket maps". Looks intresting, also some screenshot looks like having something similar to fog of war.

    • @flaggy185
      @flaggy185 Před měsícem

      It would be cool that when Assaulting an enemy base there is fog of war
      Like a chance that the colonists can see the enemy and a chance they don't

  • @hydromaan6638
    @hydromaan6638 Před 3 měsíci +3

    nice

  • @bubzd2636
    @bubzd2636 Před 2 měsíci

    My pawn starting off with their possessions being a human heart and skull ☺️

  • @emilesteenkamp
    @emilesteenkamp Před 3 měsíci

    hope to see a 1.5 and new dlc playthrough

  • @weckar
    @weckar Před 3 měsíci

    I think you forgot to mention storage groups for shelves :)
    That's what I wanted most.

  • @CorodonSilvern
    @CorodonSilvern Před 3 měsíci

    Flammability is now factored in to burn damage. ie metal burns slower and cloth burns faster.

  • @UnicronPlanetMode
    @UnicronPlanetMode Před 3 měsíci

    I love this game

  • @eliaseubert6760
    @eliaseubert6760 Před 3 měsíci

    Wasn't the personal possessions already in 1.4 ? I haven't played the new unstable 1.5 but my pawn still started with some yayo and an addiction

  • @Crackheadcentral2188
    @Crackheadcentral2188 Před 3 měsíci

    0:35 YOOOOOOO

  • @mygoodmate
    @mygoodmate Před 3 měsíci +1

    An Undergrounder with a SUN lamp as a starting item, that‘s a bug I would report 😂

  • @altaykazma6273
    @altaykazma6273 Před 3 měsíci

    Can you make New updated video about Empire and rimwar mod

  • @flaggy185
    @flaggy185 Před měsícem

    Ah yes
    Time to make a lot of Pyros

  • @Nhatanh0475
    @Nhatanh0475 Před 2 měsíci

    0:05 Finally!!! People praise this so much it become a running joke.

  • @_Just_John
    @_Just_John Před 3 měsíci

    I remember few yeas ago Tynan was claiming multithreading is nearly impossible. While there was mod which made the entire RimWorld multithread. But the mod was incompatible with a lot of other mods so I didn't use it. But thanks to some performance mods I had no problems running 60 pawn colony. But getting raided by 200 tribals run at like 15 FPS.

    • @zacharynelson2856
      @zacharynelson2856 Před 3 měsíci

      The multi threaded mod has lots of issues. Because the game is not designed code-wise to be multi threaded. It wasn't just incompatible with mods. It would often break on me running 100% vanilla.
      Multi threading was never impossible, it was impossible without a lot of rewrites.

  • @gossamera4665
    @gossamera4665 Před 3 měsíci +1

    1.5?! Oh no, oh no no no... Heeeere we go again.

  • @DrSleepVC
    @DrSleepVC Před 3 měsíci

    I just wish they'd update the overworld map to be more dynamic

  • @user-pm2ip1oy2y
    @user-pm2ip1oy2y Před 3 měsíci

    Do they fix savegame files and make it not bloated?

  • @quackquack6876
    @quackquack6876 Před 3 měsíci

    Does anyone know when the console update is coming out-

  • @Gist258
    @Gist258 Před 3 měsíci +1

    tbh with 280 mods, my game laggy in certain zoom level to my pawns, no issue with extreme close(no pawns in the frame) or extreme far( all pawns are dots), hope that multithreaded pawn rendering will reduce the laggy.

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci

      less mods will reduce the laggy...

    • @Mazo_Qo
      @Mazo_Qo Před 3 měsíci +1

      @@Binichmoses2 not an option

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci +2

      @@Mazo_Qo i mean u can at least get rid of wall lights now xD

  • @corndoghead1
    @corndoghead1 Před 3 měsíci +1

    Wait possessions wasn't vanilla? Huh okay. Didn't know that..
    Also I wish they add designator shape

    • @dependent-ability8631
      @dependent-ability8631 Před 3 měsíci

      it was actually added in 1.4
      in 1.5 some traits can spawn with specific items (like psychopaths starting with skulls and hearts)

  • @hermitthelegend1188
    @hermitthelegend1188 Před 3 měsíci

    When this DLC releases I'm so hype rn 🤔

  • @Shizuka965
    @Shizuka965 Před 3 měsíci +1

    Tynian is really a good guy, what a great dev he is implementing all this QoL, im pretty sure he enjoy modding as we do

  • @SeaSpartan118
    @SeaSpartan118 Před 3 měsíci

    Pretty sure the last qol change was for people running away from the horrors of the Anomaly content

  • @malaficus
    @malaficus Před 3 měsíci +2

    Still no replace wall intergration into the main game?

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci +1

      omg. I almost forgot that is not even in the Base Game. At least we got Wall Lamps now. Maybe with the next DLC we get Wall Replacement lol.

    • @JT-kf3bf
      @JT-kf3bf Před 3 měsíci

      There's a mod for that but yeah, gonna wait until for next DLC

  • @krabulon7575
    @krabulon7575 Před 2 měsíci

    and yet they still dont add a grave that supports more than 1 pawn

  • @MaximumRexAL
    @MaximumRexAL Před 3 měsíci +1

    Books

  • @Trauma284
    @Trauma284 Před 3 měsíci

    So share the load mod is no longer needed.

  • @BattlewarPenguin
    @BattlewarPenguin Před 3 měsíci +2

    o7

  • @zombies1238
    @zombies1238 Před 3 měsíci

    Long rot, more like human happy meals. 😋

  • @hellfooliver1497
    @hellfooliver1497 Před 3 měsíci +6

    Starting colonists already had held items before 1.5, that's not really a new thing.

    • @hellfooliver1497
      @hellfooliver1497 Před 3 měsíci

      I don't know when it was added, but my installed version (1.4.3682) already has it

    • @Mythic-Ender
      @Mythic-Ender Před 3 měsíci

      From what i recall it was mostly smaller things as i havent seen one spawn with a sun lamp.so might be even more variety?

    • @lorrdy7640
      @lorrdy7640 Před 3 měsíci +1

      but random items. Not it fits better with stories.

    • @DorothyMay99
      @DorothyMay99 Před 3 měsíci

      I think that was for drug addictions/dependencies. Now colonists can carry other stuff with them other than drugs

    • @hellfooliver1497
      @hellfooliver1497 Před 3 měsíci

      @@DorothyMay99 nop I had prawns starting with weapons, fertilized eggs and a lot of random items

  • @Jokie155
    @Jokie155 Před 3 měsíci +1

    Vein miner. Finally.

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci

      I really hope mining big Veins won't kill the Miners when the Roof collapses. >.>

  • @isaacchristensen659
    @isaacchristensen659 Před 3 měsíci

    Need a button that will auto select all items that should go in a freezer storage

    • @red7880
      @red7880 Před 3 měsíci

      what for?

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci +1

      @@red7880 Mass Hauling in Summer maybe. But that is only helpful with a Important Hauling Mod that comes before most other tasks :O

    • @red7880
      @red7880 Před 3 měsíci

      @@Binichmoses2 vanilla doesnt have hauling priorities atm so that feature would only serve a purpose in modded. but hauling priorities is definitely something I'd like to see because seeing my pawns focus on raw resources while valuable equipment is sitting outside is kinda annoying.

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci

      @@red7880 agreed

  • @wakkosick6525
    @wakkosick6525 Před 3 měsíci +9

    I made a comment.

    • @wakkosick6525
      @wakkosick6525 Před 3 měsíci +7

      I liked and replied to my own comment.

    • @Noobert
      @Noobert  Před 3 měsíci +3

      thankya sir

    • @zombiplayz8693
      @zombiplayz8693 Před 3 měsíci

      @wakkosick6525 I replied to your comment, replying and liking your comment

    • @goodsippin7523
      @goodsippin7523 Před 3 měsíci +4

      ​@@wakkosick6525Very well made comment. I commend it👍

    • @wakkosick6525
      @wakkosick6525 Před 3 měsíci +1

      @@NoobertI liked your comment so I made a comment. Pray to RNGesus.

  • @potato3457
    @potato3457 Před 3 měsíci +2

    Wouldn't multithreading kill 90% of mods as it would require nearly re making whole mods from ground up?

    • @Noobert
      @Noobert  Před 3 měsíci +5

      nope

    • @casualbydefault
      @casualbydefault Před 3 měsíci +4

      It would if EVERYTHING was multi threaded (rimthreaded does this) but pawn rendering shouldn't affect much besides making huge leaps in performance in massive colonies and/or raids.

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci +1

      @@casualbydefault Aren't Huge Colonies the ones that need a Performance Boost the most ? ^^
      Late Game with 15 Colonist is already 50% Game Speed with Biotech.

    • @Binichmoses2
      @Binichmoses2 Před 3 měsíci +2

      @@Franimus I wonder if Mechs Count too. "Laughs in Mechanoid Army with 3 Mechanoiters"

    • @casualbydefault
      @casualbydefault Před 3 měsíci +3

      @@Binichmoses2Shouldn't affect much was referring to mod compatibility. This is a huge change that will make playing the game later so much more enjoyable. Looking forward to revisiting saves i had to abandon due to performance.

  • @edr138
    @edr138 Před 3 měsíci +1

    😊

  • @fransta2165
    @fransta2165 Před 3 měsíci

    Why does anybody care about bridges looking like wooden floors?

  • @frocco7125
    @frocco7125 Před 3 měsíci +1

    very nice

  • @bookle5829
    @bookle5829 Před 3 měsíci

    One QoL that was never mentioned anywhere. You can right click the messages on the top left to get rid of it.
    Honestly, if it didn't get mentioned, I have a feeling it was added during an update for 1.4.

  • @odaigassan5330
    @odaigassan5330 Před 3 měsíci

    Nothing seems major except the multitreading thing and some basic stuff introduced by mods that should had been in the base game before.

  • @PunkDogCreations
    @PunkDogCreations Před měsícem

    No need to blasphemy in your thumbnail.

  • @VictoriaVanderlinden
    @VictoriaVanderlinden Před 3 měsíci +10

    I like this guide, however you talk too fast and the video goes too fast. making me have to rewind alot of times.

    • @Noobert
      @Noobert  Před 3 měsíci +6

      im sorry about that. it wasn't my intention. im getting better at pacing with every video

    • @bat6353
      @bat6353 Před 3 měsíci

      I was gonna suggest .75 speed but it makes him sound like he's explaining it to a baby
      That's not a criticism, just funny

  • @FriezaSucks
    @FriezaSucks Před 2 měsíci

    I actually liked bridges being unique tiles.