Nice tutorial! Just a quick tip; you can replace the character without having to change the B_Manny or B_Quinn BPs. Instead find the "Lyra Cosmetics Developer Settings" in the Editor Preferences and set the character BP you want to use in the "Cheat Cosmetic Character Parts" field. You might have to make that character use a retarget ABP but in your example that shouldn't be needed. I've done this for a MetaHuman for example, and there I just needed to set the "Live Retarget" option in the MH BP for it to work.
Lyra series are coming guys!!! (Or I think so... you should do it @SmartPoly haha!! ) how to... change the map, the weapons, some animations, the main menu, the particles when you die... maybe how to combine lyra with destructible vehicles? there is a lot of stuff there, but I appreciate that you start with the shorter tutorials pls. Thanks in advance and great work!!😉
I'd be cool seeing a non-destructive approach, create new character cosmetics and assign them around the lyra data assets (just an idea for a future video) :P
Love your tutorials but it doesn't work for me. When i click retarget nothing is created and looking in the output logs I see the following message: LogTemp: Warning: Batch retarget aborted. No animation assets were specified. Any help woud be much appreciated.
Loving this, keep up the hard work! Ive been tryna play around with the Lyra project and appreciate your tutorial. Though would you mind making one showing how to increase the bot/player count in the matches.
I'd be cool to add different types/styles of characters from like what you changed above to metahumans downloaded from Quixel Bridge...to sort of have that Ready Player One player mashup feel.
Thanks a whole bunch! I have been trying to figure this out for a while now but have been putting it to the side due to how hard i thought it was going to be. But it seems like that's not the case!
Can you show how to do it with a custom skeleton ? With UE4/5 skeleton its easy, but could you please explain how to do the process with a custom skeleton ^^ ?
Duplicat and Retarget is not available anymore in 5.4.3 - doesn't work that way anymore. So how do you proceed and do this with 5.4.3? Any updates on that?
That is awesome ! I will try this when I get home, but this won't apply to modular skeletal meshes right? Would definitely like to have a direction to look for that :)
Loving the tutorials which utilize the Lyra content, shame there is no easy way to strip away all the unused content/assets from projects.. Or is there?
Hello everyone, I was wondering if any of you after character replacement, experienced issues running on 2 players with Net Mode as Client or as Listen Server. Thank you!
Shame the wrists disconnect, only the naked model works? when I try to use seperate mesh's and a pose master the Aimoffset makes the hands dissappear, any leads on why? meta humans seem fine
How do I use my own custom animations along with the Lyra characters Anim BP? Retargeting only forces my custom character to use the ue mannequin animations, which don’t work well with my character The anim seems to get the animation from the source mesh
If you know how to. Could you make a tutorial on how to do this with your own made model? My model is nit worming it is stuck in t-pose. I used two different types of rigging plug-ins made for ue5. Please help I've been trying so hard for 3 days 😭
Problem when you add an custom skin, the death affect does not work well as it doesent disappear but the affect takes place on a non disappearing ragdoll, is there any way to fix?
Can you please grab a model online from SketchFab with rig in mixamo or such and attempt if possible? Would be massive to many users. Thank you and subbed!
Hy smart, i supproted you on patreon but in the receiving items you wrote that i can get all your games project files, but i dont see cyberpunk project
Nice tutorial! Just a quick tip; you can replace the character without having to change the B_Manny or B_Quinn BPs. Instead find the "Lyra Cosmetics Developer Settings" in the Editor Preferences and set the character BP you want to use in the "Cheat Cosmetic Character Parts" field. You might have to make that character use a retarget ABP but in your example that shouldn't be needed. I've done this for a MetaHuman for example, and there I just needed to set the "Live Retarget" option in the MH BP for it to work.
Been searching for this - you seem to be the only tut showing this so far that I've found. Thank you
It seems as though retargeting is easier in UE5. Thank you for all of your hard work.
Lyra series are coming guys!!! (Or I think so... you should do it @SmartPoly haha!! ) how to... change the map, the weapons, some animations, the main menu, the particles when you die... maybe how to combine lyra with destructible vehicles? there is a lot of stuff there, but I appreciate that you start with the shorter tutorials pls. Thanks in advance and great work!!😉
Thanks for this and all your hard work since the release of UE5.
Hey man, I had a go at doing this with a couple of the paragon characters, but when I did so they were stuck in t-pose. what did I miss? thx
How about the weapons? they dont seem to align properly after retarget? Any fix for that? Especially with cc3 characters too
I'd be cool seeing a non-destructive approach, create new character cosmetics and assign them around the lyra data assets (just an idea for a future video) :P
That’s a great idea. I have a character I made and I animated using Maximo. Would be nice to see a tut
Unreal just uploaded a video on it
Love your tutorials but it doesn't work for me. When i click retarget nothing is created and looking in the output logs I see the following message: LogTemp: Warning: Batch retarget aborted. No animation assets were specified. Any help woud be much appreciated.
Loving this, keep up the hard work! Ive been tryna play around with the Lyra project and appreciate your tutorial. Though would you mind making one showing how to increase the bot/player count in the matches.
Best tutorial channel I have ever seen on utube
good tutorial. can you do a tutorial showing how to use an unreal metahuman character as your 3rd person character in UE5 please?
Can you show how to make Lyra multiplayer and setup the server for Lyra
I'd be cool to add different types/styles of characters from like what you changed above to metahumans downloaded from Quixel Bridge...to sort of have that Ready Player One player mashup feel.
create your
own page
yes please more LYRA. Love the vids, you are amazing bro.
You deserve a subscribe 😭😭😭
Make more Lyra videos
how to add several characters
Thanks a whole bunch! I have been trying to figure this out for a while now but have been putting it to the side due to how hard i thought it was going to be. But it seems like that's not the case!
Can you show how to do it with a custom skeleton ? With UE4/5 skeleton its easy, but could you please explain how to do the process with a custom skeleton ^^ ?
Thankyou you got a new subscriber 👥
Is it possible to replace with MetaHuman characters? your videos are wonderful congratulations!
I think the lyra skeletons are already compatible with metahumans
Hey thanks heaps for your videos I learned a lot and they are really well made, hopefully you make way more
thanks for the tutorial would this same process work for a mixamo charecter
THis doesn't work. The ue4 retargeter doesn't save.
Duplicat and Retarget is not available anymore in 5.4.3 - doesn't work that way anymore. So how do you proceed and do this with 5.4.3? Any updates on that?
How to we align the gun to there hands?
That is awesome ! I will try this when I get home, but this won't apply to modular skeletal meshes right? Would definitely like to have a direction to look for that :)
Can you show a ALS v4 plus Lyra tutorial I feel like they would go great together
Great video! Any tip to get different custom characters on the same team?
we need more lyra tuts !
Loving the tutorials which utilize the Lyra content, shame there is no easy way to strip away all the unused content/assets from projects.. Or is there?
I have a character I made and I animated using Maximo. Would be nice to see a tut
please add sheild and maybe other weapons like sniper ;) love it so far
how do you do this for only one of the teams
Hello everyone, I was wondering if any of you after character replacement, experienced issues running on 2 players with Net Mode as Client or as Listen Server. Thank you!
Pls make a tutorial on how to change or edit the maps on lyra
how can we change the bots mesh
Honest critique, I was following alone and it wasn't until close to 4 minutes that the UE5 aspect of this kicked in...
It's very cool, but I'm doing a project on unity now, probably I also need to work with this asset.
Very helpful, was trying to figure this out for the Paragon assets. Thank you!
is very good :-) Now I can make my own char :-)
somebody knows how to use different characters for each team?
Shame the wrists disconnect, only the naked model works? when I try to use seperate mesh's and a pose master the Aimoffset makes the hands dissappear, any leads on why? meta humans seem fine
I imagine this only works for characters with the same rig structure right?.
Thanks Smart Poly. Do you know how to change maximum health for heros? thx
hi what about B Quinn i did the same steps with it but then the B Manny stop working
nice tutorial make more please
thanks
How do I use my own custom animations along with the Lyra characters Anim BP?
Retargeting only forces my custom character to use the ue mannequin animations, which don’t work well with my character
The anim seems to get the animation from the source mesh
not working for me nothing happens when i do this
Same
Same here, did you guys found a fix for this?
Can you do something about making your own maps in this mode ?
my character worked its just stuck in t-pose and doesnt move with animations. it is rigged for ue. hmm
can you make tutorial if the characters are from unity or something outside ue skeletons?
If you know how to. Could you make a tutorial on how to do this with your own made model? My model is nit worming it is stuck in t-pose. I used two different types of rigging plug-ins made for ue5. Please help I've been trying so hard for 3 days 😭
Problem when you add an custom skin, the death affect does not work well as it doesent disappear but the affect takes place on a non disappearing ragdoll, is there any way to fix?
so. my mesh is massive, backwards and it doesnt move with the animations. Any advice on that?
Anyone have problems with this in 5.1? Hands are messed up in 5.1 for me. Perfect in 5.0.
Do you really need retargeting for UE5 skeletons? Lyra is already using those.
Can we use metahumans
But how to i add mesh to ue :(
Is their a way to change the mesh to the als character mesh?
Can you please grab a model online from SketchFab with rig in mixamo or such and attempt if possible? Would be massive to many users. Thank you and subbed!
did you find any solution? :)
Do you have an idea on how to do this with mixamo charcters?
My character gets stuck in tpose 😢
Hy smart, i supproted you on patreon but in the receiving items you wrote that i can get all your games project files, but i dont see cyberpunk project
Bro, can you make changing character system like freefire in lyra
Hello, do you mean we can download this project and start modify our own characters and learn redesign everything inside this game?
yes
@@SmartPoly Hey Sir, Thank you for your early reply I subscribe to your Channel and I'll try learn something from your CZcams videos soon 😃😃👍
I think it's a Will Smith...
i thought this was ue5
bro u got a discord? i love your content
I want to change the thirdperson character bp can I use the same method on the video ?
it worked, omg thanks you so much, this is the easiest tutorial every, others I found are hard to follow and I cant understand a thing :D