Lyra Custom Gamemode Tutorial | Unreal Engine 5
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- čas přidán 8. 07. 2024
- In this video I will show you how you can create a custom gamemode in the Lyra Starter Game in Unreal Engine 5. I will walk you through step by step how to create a Free For All gamemode. I also talk about all of the different classes that you will need to modify when creating a custom gamemode.
Make sure to subscribe and click the notification bell if you want to see more lyra tutorials! Currently working on a Battle Royale Gamemode tutorial.
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TIMESTAMPS:
00:00 - 0:30 - Intro
0:35 - 5:15 - How Gamemodes Work
5:20 - 12:54 - Create Our FFA Gamemode
13:00 - 17:30 - Bug Fixes and Changes
17:35 - 20:00 - Add It to the Menu
20:05 - 21:30 - My Battle Royale Gamemode
Thank you for this video, very informative. It is good to see a complete workflow explaining all the data assets needed. Thanks.
Loving these videos keep it up🔥🔥
Excellent tutorial, it will be nice to complete the tutorial with editing the UI to display the match score and the wining player
Would be cool to see a multiplayer skin selector on Lyra. As well as CTF and Search and Destroy. I think those would be right up your ally and it will help peeps
Keep. Them. Coming!
Thank you, Sir!
Great tutorial, Lyra doesn't seem to be a novice template for novices!!
Excellent video! Where could we change the default weapon selected? To have a rifle instead of a pistol at the start for example.
Game Experiences are data assets. And you should list them in project settings for UE to know where and what they are. It is in Assets Manger subcategory of Game settings -> Primary Asset Type to Scan : here you have to lable a type of assets and list all possible paths to such assets. Otherwise editor won't find them for you to select reference to one in selection field.
He should pin this comment. Thanks for the help!
even better, create a game feature plugin and use the asset manager in the plugin data file
Nice demonstration. I'd like to see a version of this that does it as a Game Feature Plugin, so the base Lyra isn't modified such that if you update Lyra (if they come out with a new version) you wouldn't break anything, and your code would be modular.
I can only second this...
I look forward to updating the options of how to add game settings and how to get the parameters of game settings again. I can donate to you
Great video! Super clear and helpful. Hope there will be a tutorial about coop PvE mode that features a Boss fight
I think so too, ha ha
Awesome stuff, I wonder if you'll be able to do a tutorial on manipulating the UI so certain attributes are hidden or new ones can be created etc.
Can't wait for a remake of The Hidden in UE5!
Cool👍❤❤👍
You should do a video on adding team selection prior to joining game.
good idea
A custom metahuman editor would be an awesome lyra tutorial
Hi,
This is a wonderful tutorial. I've used it to build a "Deathmatch" mode for my game. One Question. When I hit the "Tab" key to display the scoring screen, the only score I see is my own. Do you have any information on how to change that UI to display the scores of everyone in a match. Thanks
I noticed that when retargeting a ue4 character to the Lyra character everything retargets well but the weapons dont align with the hand's at all its as if it were floating with an offset. Have you found a fix for this?
I was just looking for how to add a new level to the project settings with a new game mode.
Will update once I finish the vid
For me there was a UI glitch.
In my duplicated game mode, the dropdown for the level asset just wasn't populating my custom level.
Closing and restarting the editor from yesterday to today fixed it.
Watching this video gave me full context that it wasn't a problem on my end, thanks!
can you please do a video on how to install it because i keep getting eorrs when packaging the game
I’m trying to do a Battlefield inspired conquest gamemode, however, I’m facing problems with the scoring system, especially, it just locks both teams at 999 points, and removes the control point features.
Any ideas what the problem might be?
Great video, I've been searching for content that shows how to modify lyra. I would like to have a single player mode with creatures that can attack the player. What's the best way to modify the existing bots to make a creature that attacks the player or how do you creature an new creature bot that could attack the player?
Maybe do a video on how to select diff times for the match? or hopw to change the time count down
Do you know how to specifically set a particular character to a specific team - I want to create monster class but can't seem to make them attack my monster
Hello, you can record a lesson on how to make a character initially unarmed, but so that when you press a button, for example, "T", he picks up a weapon with an action animation
Yeah i need too !
I found this, all animation are loaded from B_WeaponInstance_Base.
I wouldn't mind doing something like this for a living, yeah sure sometimes it can be boring and tedious, but it's also very stable and relaxing.
I'm I can already tell by this tool and how it works, that it's far better than a lot of other tools I've used in the past.
I guess the thing I don't necessarily like are the NPCs, though I do wonder if the variety can be better, I don't like that they explode in design of Legos.
I was very impressed by the reveal trailer of this tool, I saw it for the first time a few weeks ago, and it was amazing how you could build a scene and literally play on that scene with the same tool that you build it with.
And other games you have to use their creation tool and save the program, then turn on and launch the game and load yourself to that area in order to test it out, this program seems to allow you to do it seamlessly and you don't need to remember special COC locations from the look of it.
It looks incredibly advanced compared to tools such as skyrim's creation engine, the engine is very buggy and crashes all the time which forces you to save all the time on almost every step you make, this unreal engine 5, seems to be the most amazing tool that could ever be used in a game.
11:37 I understand that teams will be assigned based on the order, top to bottom. However, is there a way to instead make your own custom allocation where the teams aren't automatically balanced/assigned in-order? I'd like to have three teams, and where the distribution isn't an even 1/3 split between the three teams but instead more like 4:2:1 (A seven-person game would be 4 on Team A, 2 on Team B and 1 on Team C.)
Hello, what a good job, could you please integrate ballistic fx into lyra starter game?
could u make a video on how to make a search n destroy gamemode, and or showing how to add new characters in like new models and gun models, maybe how to add in a sniper
🔥🍕❤️
Any chance you could do a video finishing the Ui / score// show the winner, and look at a capture the flag game?
can you please add lyra character some additional skills in a video. maybe throwing bombs etc.
Excellent video!!! Could you please do one so we can use it as a first person shooter instead of third person?
Or just to change this game to first person
look in HeroData_ShooterGame > Camera > Default Camera Mode > -- change to CM_FirstPerson === Viola
Could you make a gamemode that will not spawn friendly ai's but only enemies??? Like a single player game mode?????
Would it be easy to make a wave swarm game with Lyra?
Good tutorial, but if not mistaken, all adaptations will be lost with an official Lyra update since you worked in the shooter core plugin folder. What I miss is a clear and simple way of following up with that, but don't lose your content - so to speak, staying independent of the original Lyra source by having your own Game Feature Plugin.
The create Plugin in Cpp will only work in UE5.3 -- out in full soon. at the moment still dont work.
How can I make my own Ballistic shields and add movement similar to Rainbow six Siege
how to make a round system match (with victory end game) ?
Very cool!!! Didn't know you can modify it like that. Do you think you can make one for single player with enemies in the game?
just add the bot spawner component
Dont play in single player - it will mess with your head when you realize no game out there that makes $ is in Single mode ---- Lyra is multi player -- do all your work in multiplayer - spend the time and dont look back == Ive been coding since mid 1980's - dont take the short cuts spend the time and mental energy in Multiplayer
how to make 1 team use a different skeletal mesh than the other team?
please can you show us how to make bomb plating mod !
Is there a chance to show us a cooperative game mode creation ... players vs bots? Or a custom bot spawner ? Thanks, nice tutorials
Yeah, was there any update to this?
How to make some blueprint match is ended return to main menu ue5
Do you know how to make so all bots will spawn on enemy team? By default every other bot is on my team
I just need a small tut to make the character first person while still seeing the legs
Can you just add the battle royal gfame mode to you project that you already have?
Only if its a lyra project
yeah i have a lyra how would one go about adding this to a lyra project they already have. @@cutecutebethoven
Привет хороший видео урок , ты случайно не знаешь как создать спектатор режим после смерти без респавна, спасибо!
How do you make it so random people can join the world
I want this project how to buy this project tell me 🥺😭
you can download it free from the unreal engine marketplace
i have the nameplate error when i'm trying to play it with bots, can you help me why?
are you playing with 2 players?
@@SmartPoly i got the same error with 1 or 2 or 3 AI players (plus me, the only human player)
Hey, I'm 15 years old and want to get into game development and programming. I have very basic coding knowledge but want to learn C++ and UE5. I know very basic Java and nothing else. What do you reccomend, I do and what of tutorials should I try?
Something that has really helped me is picking out a specific idea, and just doing everything I can to learn how to make that idea work.
For instance, if I wanted to make an idea based of CoD Zombies, I’d need:
1. An AI character that pursues the player and damages them when in range.
2. Doorways that the AI character must open in order to pursue the player. The player can then close these doorways in an attempt to delay the AI Character.
3. A way for the player to ‘shoot’ the AI character (simple gun mechanic).
4. A timer that counts up, and records the players ‘high score’ which is dependent on how long they survived.
That all of course is a super boiled down simplified version of CoD zombies, but that is how the mode works at its core. With that core idea in mind, you can make a list of items to research one by one.
Go find tutorials on how to code a timer the counts up.
Find tutorials that help give the player a basic shooting mechanic.
Follow a tutorial on how to code a door that the AI can open, and the player can close.
If you learn those basic elements, you can begin to apply them as different things for different games. The functionality of a door could be a literal door in one game, or a massive swinging obstacle that the player has to dodge in another.
That’s what’s worked for me, it may or may not work for you, the best thing you can do is just try different things/tutorials and eventually you will find what works for you. Practice will never make you worse at something lol. Good luck!
Stopped watching when you skipped over the FFA scoring BP, will this be covered in another video that I can jump to otherwise (for me at least) there's no point watching any further. Thanks in advance
my main UI screen crashes ue 5 :c
Assertion failed: AssetClass [File:D:\build\++UE5\Sync\LocalBuilds\Lyra\Windows\Source\LyraGame\GameModes\LyraExperienceManagerComponent.cpp] [Line: 61]
UnrealEditor_LyraGame!ALyraGameMode::HandleMatchAssignmentIfNotExpectingOne() [D:\build\++UE5\Sync\LocalBuilds\Lyra\Windows\Source\LyraGame\GameModes\LyraGameMode.cpp:164]
UnrealEditor_LyraGame!TBaseUObjectMethodDelegateInstance::Execute() [D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650]
UnrealEditor_Engine