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5:21 HG intention to make it that way is to make it more strategic, i noticed that enemies mostly will prioritize the character that controlled by the player, so if we about to get hit by deadly strike we can swap to tankiest Character, since some enemy attack even tailing character
@@zetaxenos8888 in simpler words, he's saying the mobs will always more likely to ignore your teammates and headbutt you instead, so it's best to switch to tanky characters in case you need to face-tank the dmg
it kinda contradicts your point though? you will use melee operators who already have better stats than ranged operators. the instant you change character then it should be a given that the former operator not generate taunt yes? so even if the two melee operator you switched between are far away from each other, the previous operator should take less damage then (unless there's already an incoming damage which is unavoidable) and the new switched operator should have the mob aggro. so having the FOV switch instead of the operator is better since you can kite enemies between your melee op and a ranged op from afar since the aggro would be on the controlled operator.
@@qwp1026 For the second point it's at least possible to have both options in the game and simply let the player choose, the game already kinda does that, it has a top down view, the characters are just still there.
Oh the game doesnt simply stop at references to AK, its way more than that. If you know Chinese, you will know that they mention Rhodes Island a lot along with originium like its an obvious thing you already know before hand. In the first 20 minutes, the game also introduced you to how Terrans got here. The races in endfield are also the same as Terrans since they are all just immigrants. The trinity Aggeloi (the final boss you face in the test) is most likely also corrupted by the "Collapsal", a phenomenon created by the demon of the north in Terra. You dont need to know the entirety of AK's lore yes, but HG is clearly actively trying to get you to know Arknights first before playing Endfield. Im glad they are doing this
THEY AUTOMATED 1-7 LET'S GOOOOOO As for me, I really think good AI and better enemies is the weakest point of this test. Hopefully this gets resolved, otherwise, I can't wait!!
i didn't know about arknights endfield until today and i am so hyyyyped!! i love everything about arknights, except the gameplay >.< so having the same thing but in a genre i actually enjoy will be so guuud :3
I'd love to see that honestly. I definitely get major Satisfactory vibes from seeing the base layout, (with Death Stranding vibes for the stuff like the zip lines), so there is some potential there for some chaos. Though it does seem a bit more restrictive, which might be a good thing for regular players who don't play that sort of game.
Hope they also add option for our bot allies, such 'spreading' or 'following' command, so the bots did not always following us when running from bosses.
Like something from Tales of Berseria (first and only Tales game I played)? Where they had the system which allowed them to be defensive, offensive, or neutral.
Wow, endfield removing farming rng is an absolute W. I like that they can just add artifacts endlessly without a stamina holding them back, and then having equally difficult enemies to the areas, where there doesnt need to be powercreep, since your power is based on whether you build your team well, instead of being based on new gacha characters. It gives the game a way to have both casual and competitive players, as you can super optimise everything for max value and max damage, but also still play through the game as a casual unlike in arknights where everything is for the hardcore playerbase. I'm absolutely in love with the idea of endfield. My first impressions of it back when there was only a teaser a year ago, was that it was just another genshin. Now, I love it. A full factory optimisation game aspect, beautiful scenery and art design, a strategic real time combat system, and difficulty that is both approachable and difficult. Where it can possibly become more than just a powercreeping gacha. Super hyped for it.
I agree with the points they need to touch upon but they have done so well with this game i love it, ill be a day 1 player right along with you you can bet on that! :D Extra note: there is a top down to building but i think the characters still stay
I am definitely looking forward to this. The video helped me to get a good insight of how the game may come out, and i like it. And the references to the Arknights story itself is just such a lovely touch, i can't believe i did shed some tears upon reading the names. If HG keeps this up, i will play Endfield with such passion equal to theirs put into the game.
◎Personal request ideas for arknight endfield ○Graphic matching 1. would like to improve it a little more if possible. ○Character charm 1.There are not many characters, so I would like to see more characters. andwant a character that can recover SP of allies. 2.would like to see a character with a very large physique added. 3.Attack method diversify. 4.Add subtle differences to the footsteps of each character. 5.would like to see more movement in the character's facial expressions. 6.want a little more tension in the face and body. ○Field size and landscape 1.Increase the number of enemies and natural creatures. 2.Introduction of weather system. 3.would like to see more places where I can listen to music. 4.would like people to draw pictures, letters, marks, etc. on the walls of buildings. ○Combat elements 1.would an evasion button to avoid enemy attacks. 2.want an item that can be used during battle to damage or debuff enemies. 3. Make attack effects and echo sounds stronger when skills and special move is activated. 4.Enemies move faster. 5.would you to try moving the background a lot. ○Exploration element 1.would like to increase the number of treasure chests. 2.would like to see more gimmicks in the field. 3.Eliminate walls that obstruct movement in part of the field. 4.would like to have more places to use as footholds for climbing. ○Story development 1 .would like you to expand on the main story and anecdotes like arknights.
○Craft element 1.would like to see more items that can be made. and also want items that can be used for ground movement. ◯Developing and strengthening characters. 1.would like to see more types and designs of weapons. ◯number of items, their descriptions, etc. 1.would like to be able to read the details of items with something like a radar. ◯Content amount 1. would a roguelike stage like arknight. 2.want to do more quests. ◯Billing element 1.would something that is really intriguing and expands the gameplay.
Yep just 9 characters atm for the tech test. There is already a ton of enemies in the world but as for natural creatures i can understand why there isnt many. You mean you want graffiti? I mean there wont be much of if any unless its in enemy territory if they get hands on materials to do that that is. I think evasion isnt for this kind of game but thats just me, maybe a movement ability with no i frames though would be nice. Faster enemies? They seem plenty fast to me lol. I promise there is like 30 ish chests in each section of map. Gimmicks? Like character gimmicks? Well some walls obstruct shortcuts so do you mean extra ones? Some are also used to get to items but i think....i understand? More climbing is fine as long as it doesnt take away from the premade ways to get to the harder to get to items imo, keep them hard to figure out how to get to. Billing element? This one just straight confused me.
yeah there is so much stuff to add and alot of problems that i think the game is not ready its still need like 3 test phase.... I know that its great in early stage but at later stage of the game it isnt engaging with the world being dead no npc no interaction to others cause its new planet so its going to be building simulator cause there is nothing in there to begin with
This looks fantastic. Time will tell how things pan out, but looks like a great foundation. Hopefully they're at-least somewhat generous with character outfits and give alternate ways to get characters. Arknights proper does really well at both of those, as well as incentive to build up dozens of your operators. It may be difficult for an action-based game with limited group space to achieve this, but giving low star characters good base/adventure tech might solve this.
i somewhat wish that they implemented a similar mechanic as final fantasy (xv or VII R) because they only pen a camera when you switch or command a character to do things. i do love to see they took a little inspiration from there when they released the full game.
Hope this surpasses Genshin, it already seems 10x better just from the fact that the "artifact" gear stats are fixed and not randomised, plus the entire party being onfield is an amazing addition that I really wanted to see inside of Geshin
Contrary to that, I hope this game is marketed as anything EXCEPT for "the genshin killer" LMAO, that's how you set a game up for failure. Genshin will be THE most popular open world gacha game for the next... at least 4 years. This game needs to be it's own thing and not "the genshin killer" because it is NOT the genshin killer
If I could join this pre-alpha test, then I would suggest: 1. To add a role-based AI system 2. Aggro system 3. No swap position when using skills. Role-based AI system is to program 3 kind of AI algorithms that cater to holy trinity: Tank, healer, and DPS. Then allow players to assign one of this 3 roles to each character in their current team. This can add more tactical depth to the game while still easy to understand since most gamers know holy trinity roles. So when a character isnt being controlled by the player, it will act according to its assigned role. N if the player need to execute something (move, attack, or skill) more specific they take control of a certain character n do it manually. Aggro is just like aggro in MMORPG. Tank should be the one with the highrst aggro while healers n DPS must take care not to raise aggro too much. This way the feeling of playing as a team will be more real n meaningful. Not just enemies prioritizing the currently controlled character. That is weird AF. And finally to entirely remove the swapping place between 2 characters when using a skill. This will make positioning much more important, add more tactical depth, n give more meaning for teamplay rather than just 4 ppl scrambling around erratically. Lastly, i know all of this isnt new. They r all from MORPG genre. But that again, bringing MORPG gameplay mechanic to a single-player game sounds interesting n never before seen in a gacha game.
I also wish for those ultimates to be more impactul, having bigger effect or lasting more, right now it's looking too simple for an "ultimate", unless those are ultimates from an E0/E1 character, I would be ok with that, with having an E2 unlocking a stronger ultimate like in the original game.
As someone coming from Seven Knights 2, whose first MMORPG was Granado Espada (Sword of the new world) I've been looking for a game where you control multiple characters. This may be the one for me! (I miss you spiritwish)
NEURAL NETWORKING I think it could be better if you have option like long press to switch character manually on the field. Giving a top view of all character on the battlefield then It will slow down time then the camera will pan to the selected unit. I could like to suggest to add a mechanic where all operators has charges of dodge. The enemy hit chance will depends on probability. This probability can decrease it's hit chance by modules (artifacts, relics, etc.) or operator talents or skills. I could also suggest that AI should be semi independent to implement diverse strategy like: A long charge-up skill, the Ai should have a pathing to dodge it, or if attacking an enemy it will move from short location just for the right time for starting and ending of attack animation. This suggestion can be beneficial to players since AI will position the unit to the desirable location. Giving the players the efficient unit's switch rotation. So, hear my cook on my switch suggestion. Recap on endfield's switch. If a single tap is registered, a switch between units will happen but the camera perspective is stationary. Unit B position will switch to unit point A position; whereas A is your main unit and B is the unit you want to switch. That's the normal stuff in endfield right? So here's my suggestion: If you long press, like I said, it will slow down time, then the player has an option to which unit whom to be switch at. The camera will pan to the unit that has been switch. Unit A and B position is stationary, but when the player selects the unit whom to be choosen, the player's camera will pan to that unit. After the switch, the dodge mechanic will apply to A & B. If the player decide to switch B from C, only C will have the dodge probability since unit B's dodge is on cooldown; it means the enemy will guarentee to hit B. (Assumes B has exhaust its charges of dodge) CONCLUSION: I want to apply a mechanic for the characters to mitigate or nullify potential dmg by manually controlling them through switching. Something of a micro management for 4 units. It's RTS concept all right. As for the dodge mechanic, I could like to add parry as well but it's up to HyperMama to cook. For now, I suggest a simple jodge that nullify dmg and pathing for an AI.
Just in case you didn't noticed, characters you don't control takes massively reduced damages, at a point where the damage they take is just for artistic purpose. They will only die if you're severely undergeared or character already have very low HP. Sometimes they even completely ignore telegraphed damages. Also if you don't engage an ennemy, allies won't engage either. Switching to the location of the swapped character might will most likely end up in the camera going wild when you're just trying to chain skills. It also might be a problem if the character you swap to is too far for some reason, for example if you use a skill to jump to an ennemy/dodge an attack then swap and you find yourself back at your initial position.
Ye. The other members were taking no damage, I believe?, when The Trinity started its fan-chonk-laser attacks. It begs the question, however. Does the friendly AIs' attacks deal meaningful damage to actually matter, or their existence merely serve as cosmetic show and the combat is p much Genshin in disguise? So far honestly, from what I've seen in YT showcases, it's the latter. Yes, the friendlies total damage is actually noticeable across the whole battle, but if they're just there to pop in extra damage, what is the difference than having the enemies be bullet-sponge to account for friendly AI's damage? In DA, the allies take full damage and enemies don't necessarily aggro towards player-controlled character. Instead, each character has a lotta more skillslots (in addition to consumables) when it comes to surviving damage (also the obvious swap-to-location instead of just swap-in-out character when changing player-controlled characters).
I totually agree with the swapping character part where they should just have the camera move to the character your swapping to, instead of just changing the character. because I feel like your party member are also important in the battle so having one die could be bad instead.
I really love arknights for its tower defense. I would really love if a tower defense mechanic would be implemented. A great idea would be a raid every now and then when you would be attacked at your base and would have defend it. Kind of like Plants vs zombies Garden warfare's Gardens OPS.
To me, the make or break thing will be the companion AI. I don't like the idea of swapping characters and would much rather have control of one character assisted by the others as AI.
I like that the combat is more like an mmorpg. You have to aim the skillshot and the area of the attacks while you have to position yourself correctly to avoid being hit instead of standing still doing several combos. Not that hack 'n slash is bad, but there are already a lot of them, we need something different.
From what ive seen im skeptical having the camera move to the selected character i feel it would be disorienting and would inevitably just cause people to fight with the camera. I think having the option to view the base top down or from following the character would be good. No reason to not have both available. Obviously cant play the game myself but while the AI definitely needs work. From what ive seen the bigger problem is that the telegraph for attacks is smaller than the actual hitbox so the AI just stands on the edge of where the attack SHOULD be but get hit since their actually well within the hitbox. Ive seen some people talk about climbing and stuff as well but the game isnt made for extensive exploration like genshin or breath if the wild, so those things dont seem necessary. However something like a ledge grab would make sense for areas that are just a little too high for a jump that you can reach normally. Like when kyostiv tried jumping up a small elavation to get the the base area instead of the stairs right next to him but it was just slightly too tall.
Why I think I like Endfield more than a lot of current 3D Open world gacha RPGs 1. Has an actual working AI party in the overworld 2. Has an actual gearing system that has a goal for each gear instead of being braindead just farming RNG stats. 3. Has boss fights with actual phases 4. Go back to 1. Is this it? Is this the gacha I've actually been searching for? Like my ideal 3D gacha would've been Granblue Relink, but that's not a gacha. In anycase, coming from GBF itself, I cannot help but loathe the current 3D gacha gearing space, the artifact system is such a BS system. If the final product of Endfield is really like this, I might've found the holy grail I've been looking for.
What do you guys think about rope climbing? Since this game has exploration elements and a fairly modern background, rope climbing would probably be great. Besides, it would also be great if the developer let us craft vehicles like in Scrap Mechanic. I mean, we already have spaceships and motorbikes, right?
unless there will be a zone where vertical terrains will be a thing like tall mountains like kjerag, rope mechanic could be useful. But as of now, most of the areas can be traversed by walking and jumping, even at higher terrain, which in open world standards is not that even that tall to be traversed by climbing. Or it could be just be an archetype specific like the Hookmasters subclass having the rope mechanic like "Cliffhanger" and *"Rope"*, thus giving the importance of the Specialists in the game. Maybe Push Strokers will have the same mechanic as the OG arknights, but having the mechanic to crush boulders or insta-mine large minerals by blasting the rock.
i dont watch much of your content but I think you have a great potential to review different kinds of games and not just gacha games. would def love to see it
hope hypergryphy able to take all the feedback and all the case studies from their rival (hoyoverse) to really make this game look good and immersive, it can't be worse than tower of fantasy
I want a quick access menu for party commands like simple stuff from Go here or gather around me or focus on healing to focus on defense to focus on attacking and auto gathering in case there is stuff to pick up in the resource areas and something more specific like heal me for single target healers if any to actions that trigger animations like swap with me which swaps positions with controlled character and ordered character without switching characters kinda like ZZZ's active blocking through QTE but all done in a slower pace or in a slow mo world like FF7 remake to keep the strategy element going. Maybe some commands exclusive to some classes like guards can swap and counter melee attacks for you automatically but is not guaranteed to trigger meanwhile defenders can trigger or be ordered to active swap and defend you instantly having them dash to your front to trigger a frontal defend which would reduce dmg to 0 for defender and stop projectiles and attacks from dealing damage to anyone behind the character. And push and pull characters can be ordered to stay away from you and allow you to ask them to pull you or push you to trigger tactical repositioning and doll and other decoy and summon user can be ordered to reposition, resummon their dolls or summons or to switch out with decoy/dolls and other stuff reminiscent to strategy game commands and arknights sub classes and command queueing games like again FF7 remake and dragon age and AI behaviour settings like for the AI in persona 3 on ps2 or god eater's AI behaviour settings.
While you guys enjoying the Endfield, I myself expected some banger music and since this is hypergryph we are talking about, they will deliver.. I also expect that something challenging game mode like Cc or IS will be implemented here though, but I gotta lower my expectations first
I'm really looking forward to this on release. I'm still hoping we'll get a console version since while I'll play it on mobile if I have to, action games on mobile aren't as satisfying, and I can't afford a new pc at the moment.
I lost the will to download it on my phone, each time I see PC gameplay 😔 I wish This game to be optimized for 4Gb RAM smartphones, I really want it. My pc is too weak to play it. I don't discouraged you my dear CZcamsr, that you for sharing you experience with those who couldn't. Again THANK YOU !😊
⚠️ *My criticism:* The base lacks visual intrigue. It seems like you'll be spending a lot of time with the base. But it looks boring visually. There's no aesthetic there. It's not visually pleasing to look at the base; in fact, it looks like an eye sore. I hope they put more effort into making the world look more visually interesting. Especially the base since we have to spend so much time there. As for the characters and enemies, I dunno if they can add some bloom to them or some kind of character-specific Lightning, but they look too dark and washed out. If you look at Arknights' 2D artwork, there is heavy contrast between the brightness of the characters in the foreground and the paler / darker colors that are subdued in the background. It makes the characters pop. I think the devs need to find a way to emulate this into the game. The characters need to be brighter and pop out more from the dullness of the background. Same thing with enemies and important visual markers in the game.
This isn't a bright world so no they don't need to brighten things up. This is a dark world where messed up things constantly are happening where people are dying of a disease they have been trying to fight since the original game. If you're looking for bright, play Genshin to ToF. This one ain't for you.
Seems like I'll be returning to the world of Terra via Endfield. Liked the story and lore of Arknights but the gameplay was just not my cup of tea so my account has been more or less abandoned, tho the game is still on one of my old phones just in case I get the itch.
I really hope it comes with multiple language options so that no matter where you are in the world, you can play in a language you know. The OG AK really lacks this:(
I love the game already i have been waiting since the teaser and didn't really watch anything from the beta because i know i won't be able to wait but i watch this video and DAMN it looks amazing ! I just wanna know, is the gacha part fair or not ? same as Arknight ?
my main interest with this game is that all 4 character moves. example like genshin where only 1 character is on field. i like endfield solely because i can expect everyone to attack. so it felt less lonely playing the game. maybe smarter ai setting would be nice
Played Satisfactory almost 300 hour and AR 60 Genshin. I'm afraid the Factory building aspect of the game might turn off other player when playing this game. If the Factory aspect is simple then it's good but if they trying to make like Factorio/Satisfactory then it's going to get harder and more brain juice needed. Regardless, this game is on my day 1 to play
IMO it's partially b/c western characters are written by western writers. Which we all know how that is going here at the moment. Asian IPs look to dominate in theaters and gaming.
This is some really great info thank you so much! I’m also looking forward to Endfield! One quick question, how do the weapons work? Are they like Genshin’s hellish “pull for the weapon system” or is there rng involved? Or is it part of the “gear” you talked about? I’m praying it’s part of the gear and equipment. And also how do you lvl weapons? By using them or is like Arknights’ operator upgrade system where you get the materials and upgrade them with solid stats?
For the test itself, the highest rarity weapons are redeemed from a special shop, suggesting they might be gacha only. Second tier weapons and below are craftable. Gears (artifacts, 2-4 piece sets) are entirely craftable, with fixed attributes but slightly rng numbers, and crafting is done automatically everyday. There is also insertable "gems" on weapons / gears that is both dropped from mobs and crafted, and they can be merged to highest level with rng numbers and attributes. However they can be swapped to other weapons / gears as you retire the old ones.
Yea, I will not play any game with a weapon gatcha. I saved 265 pulls for texes alter and only got 4 penence, I got max pitty each time. If there is another gatcha on top of that. That's just plain unnecessary greed. You charge 20$ for skins, you charge for stamina to even play the game, you charge for characters and now you want to charge for weapons? They charge you to get stamina to play the game with the character you paid for. to charge you to be able to play the characters you paid for. It's like a ponzi scheme. Literally exactly the same as one In-fact.
@@NoDFX_ why are you playing gacha games then bro, like i have played mutiple gacha games and all i can say is get luckier. rng is a large part of every gacha. Ethier they add more to the banners, or they add less and make it harder to obtain the thing you wish to obtain. If you can tolerate these mechanics, you really shouldn't be playing gacha games to be real with you. also, almost everything is made to make money in one way or another, gacha games is basically gambling for things instead of money.
crystal of atlan beta is happening asap.; not sure if you have heard of it or not. but loved this vid from you, and would love to see a vid of crystal of atlan from you. mmobyte had the beta info in a recent vid
How have you been access to the Alpha test of Endfield? Heard you needed a CN phone number to create an Hypergrpyh account (and access it). Thisuestion aside, great overview in general, and from all the gameplay I've seen (sadly, haven't been able to play). I pretty much agree with you
Waiting for some time now and it looks better and better Hopefully the recent chinese regulations on Gacha games will not delay it And combat could use a bit of impact, from the footage ive seen, you land a heavy blow, a lot of anticipation and no pay off Lets hope early 2024 pls
If you're worried about the CN regulations, they are nothing to worry about. Everything floating around is a bunch of misinformation. Here's a tweet I made that should make you feel better, read it all: twitter.com/IAMCha0tik/status/1738604948005282281?t=3cBvHN8T4lN4rZavJnLD1w&s=19
I don't want to be that guy but that girl in red during starting clip really reminds me of Vera with the red hair and especially those things hanging besides her
Graphics is beautiful, overall gameplay is alright, could be a bit time consuming with the factory building I feel like this is something to cater to those idle mobile gamers who likes spending less time with the game while having their automation system do all the work I can see it could be fun. Combat and world section layout are major turn off for me. I couldn't see myself play for long but I like the concept.
@MrSierra116 Like what iyaru235 said, its from Arknights, Blacksteel Event OST - From begining to 3:34, the song title is "巴伦巨舰" (Fort Barron) - From 3:34 to end, the song title is "Case Ejection"
So I don't understand, is this like a full game with a price tag or a gacha? It looks interesting but I don't necessarily want to add another gacha to what I'm already playing.
*LOL* I tried to express just how much I liked the sound of Perlica ultimate Somehow CZcams recognized in my sentence a link and deleted my whole comment, because it doesn't allows links ¯\_(ツ)_/¯
Didn't get to play this beta so my opinion is based on watching others play it. I will give this a go. But honestly... AK has that "commander" perspective where we have a bird's eye view of the battlefield and I like that. Endfield seems to be going for the "soldier"' perspective where we can't see the forest for the trees as we explore the world. I don't mind that, I play games with those perspectives too, but it feels somewhat limiting. Like I'm trading a general's position with a soldier's one on the frontline. AK is a tower defense RTS. Endfield is a third-person hack-and-slash RPG. Those are fundamentally two very different types of games. I wouldn't be surprised if they end up attracting two completely different player bases despite the clear attempt to lure in AK players with the Arknights in the Endfield title. They only reason I'm interested in this is because of the connection to AK to be fair... If Endfield had no relation to AK whatsoever, I probably would'n't care.
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I'm gonna be sinking hours and hours into this just like Factorio...
Hi FRANNNNN!!!
I will stuck here more than in factorio. BECAUSE THERE IS NO OIL STAGE
Did you tried mindustry? I am pretty sure you will like it too
Yooo Tim
5:21 HG intention to make it that way is to make it more strategic, i noticed that enemies mostly will prioritize the character that controlled by the player, so if we about to get hit by deadly strike we can swap to tankiest Character, since some enemy attack even tailing character
Is it understandable? I had hard time set the word in my mind since I'm not native English speaker
I hope we can hv two option like switch placement (using F1, F2, F3, and F4 button) or switch camera angle when using skill (1, 2, 3, and 4 button)
@@zetaxenos8888It’s okay it’s understandable.
@@zetaxenos8888 in simpler words, he's saying the mobs will always more likely to ignore your teammates and headbutt you instead, so it's best to switch to tanky characters in case you need to face-tank the dmg
it kinda contradicts your point though?
you will use melee operators who already have better stats than ranged operators.
the instant you change character then it should be a given that the former operator not generate taunt yes?
so even if the two melee operator you switched between are far away from each other, the previous operator should take less damage then (unless there's already an incoming damage which is unavoidable) and the new switched operator should have the mob aggro.
so having the FOV switch instead of the operator is better since you can kite enemies between your melee op and a ranged op from afar since the aggro would be on the controlled operator.
Hope that Hypergryph takes all the suggestions and criticisms seriously.
Like kuro do.
Atleast they will listen, unlike a certain gacha company....
@@zedeon6299 that certain gacha company are thinking too highly of themself i hope they crumble. Its just getting disappointing every time
@@qwp1026 For the second point it's at least possible to have both options in the game and simply let the player choose, the game already kinda does that, it has a top down view, the characters are just still there.
Meanwhile i'm just here wanting your party members to not be fking rocks and actually use skills on their own@@qwp1026
Oh the game doesnt simply stop at references to AK, its way more than that.
If you know Chinese, you will know that they mention Rhodes Island a lot along with originium like its an obvious thing you already know before hand. In the first 20 minutes, the game also introduced you to how Terrans got here. The races in endfield are also the same as Terrans since they are all just immigrants. The trinity Aggeloi (the final boss you face in the test) is most likely also corrupted by the "Collapsal", a phenomenon created by the demon of the north in Terra.
You dont need to know the entirety of AK's lore yes, but HG is clearly actively trying to get you to know Arknights first before playing Endfield.
Im glad they are doing this
THEY AUTOMATED 1-7 LET'S GOOOOOO
As for me, I really think good AI and better enemies is the weakest point of this test. Hopefully this gets resolved, otherwise, I can't wait!!
lol
for an Alpha Version its really good they must improve alot of things but for the start i am really satisfied
is not even alpha version, is a tectical test
@@dragonkidtv2467 pre-alpha to be exact
@@dragonkidtv2467it could be alpha, the title screen it says TechAlpha
@@dragonkidtv2467 damn, not even an alpha test and its already this good???
Swear to god you're one of the most helpful CC in this community. Loved this video.
i didn't know about arknights endfield until today and i am so hyyyyped!! i love everything about arknights, except the gameplay >.< so having the same thing but in a genre i actually enjoy will be so guuud :3
u good bro
enjoyt it!
I really want to see how Josh will "break" this game base building mechanic like he did in satisfactory
I'd love to see that honestly. I definitely get major Satisfactory vibes from seeing the base layout, (with Death Stranding vibes for the stuff like the zip lines), so there is some potential there for some chaos. Though it does seem a bit more restrictive, which might be a good thing for regular players who don't play that sort of game.
Hope they also add option for our bot allies, such 'spreading' or 'following' command, so the bots did not always following us when running from bosses.
Like something from Tales of Berseria (first and only Tales game I played)? Where they had the system which allowed them to be defensive, offensive, or neutral.
I hope they add swap system for those who don't want to play with bots
I said it before but i really do hope they add alongside the feedback a weather system day/night/rain
if the weather could also affect us like in death stranding it would be perfect
combat reminds me of dragon age. how you have all your party out in the field at once, and how the skill have area indicator.
It also reminds me older game Sudeki.
Can't wait for Girl Frontline Exile and Arknights Endfield
Wow, endfield removing farming rng is an absolute W. I like that they can just add artifacts endlessly without a stamina holding them back, and then having equally difficult enemies to the areas, where there doesnt need to be powercreep, since your power is based on whether you build your team well, instead of being based on new gacha characters. It gives the game a way to have both casual and competitive players, as you can super optimise everything for max value and max damage, but also still play through the game as a casual unlike in arknights where everything is for the hardcore playerbase.
I'm absolutely in love with the idea of endfield. My first impressions of it back when there was only a teaser a year ago, was that it was just another genshin. Now, I love it. A full factory optimisation game aspect, beautiful scenery and art design, a strategic real time combat system, and difficulty that is both approachable and difficult. Where it can possibly become more than just a powercreeping gacha. Super hyped for it.
"Ace", "Scout", "Outcast" dialogue appears when reading the tombstone makes me tearing up man...
I agree with the points they need to touch upon but they have done so well with this game i love it, ill be a day 1 player right along with you you can bet on that! :D
Extra note: there is a top down to building but i think the characters still stay
Ill shoot you bot, dont think i wont
as someone who loves arknights art but doesnt like the gameplay Im really hyped for this game
I am definitely looking forward to this. The video helped me to get a good insight of how the game may come out, and i like it. And the references to the Arknights story itself is just such a lovely touch, i can't believe i did shed some tears upon reading the names. If HG keeps this up, i will play Endfield with such passion equal to theirs put into the game.
◎Personal request ideas for arknight endfield
○Graphic matching
1. would like to improve it a little more if possible.
○Character charm
1.There are not many characters, so I would like to see more characters. andwant a character that can recover SP of allies.
2.would like to see a character with a very large physique added.
3.Attack method diversify.
4.Add subtle differences to the footsteps of each character.
5.would like to see more movement in the character's facial expressions.
6.want a little more tension in the face and body.
○Field size and landscape
1.Increase the number of enemies and natural creatures.
2.Introduction of weather system.
3.would like to see more places where I can listen to music.
4.would like people to draw pictures, letters, marks, etc. on the walls of buildings.
○Combat elements
1.would an evasion button to avoid enemy attacks.
2.want an item that can be used during battle to damage or debuff enemies.
3. Make attack effects and echo sounds stronger when skills and special move is activated.
4.Enemies move faster.
5.would you to try moving the background a lot.
○Exploration element
1.would like to increase the number of treasure chests.
2.would like to see more gimmicks in the field.
3.Eliminate walls that obstruct movement in part of the field.
4.would like to have more places to use as footholds for climbing.
○Story development
1 .would like you to expand on the main story and anecdotes like arknights.
○Craft element
1.would like to see more items that can be made. and also want items that can be used for ground movement.
◯Developing and strengthening characters.
1.would like to see more types and designs of weapons.
◯number of items, their descriptions, etc.
1.would like to be able to read the details of items with something like a radar.
◯Content amount
1. would a roguelike stage like arknight.
2.want to do more quests.
◯Billing element
1.would something that is really intriguing and expands the gameplay.
Yep just 9 characters atm for the tech test.
There is already a ton of enemies in the world but as for natural creatures i can understand why there isnt many.
You mean you want graffiti? I mean there wont be much of if any unless its in enemy territory if they get hands on materials to do that that is.
I think evasion isnt for this kind of game but thats just me, maybe a movement ability with no i frames though would be nice.
Faster enemies? They seem plenty fast to me lol.
I promise there is like 30 ish chests in each section of map.
Gimmicks? Like character gimmicks?
Well some walls obstruct shortcuts so do you mean extra ones? Some are also used to get to items but i think....i understand?
More climbing is fine as long as it doesnt take away from the premade ways to get to the harder to get to items imo, keep them hard to figure out how to get to.
Billing element? This one just straight confused me.
yeah there is so much stuff to add and alot of problems that i think the game is not ready its still need like 3 test phase.... I know that its great in early stage but at later stage of the game it isnt engaging with the world being dead no npc no interaction to others cause its new planet so its going to be building simulator cause there is nothing in there to begin with
Thanks for the mini-review, Chaotik!
This looks fantastic. Time will tell how things pan out, but looks like a great foundation. Hopefully they're at-least somewhat generous with character outfits and give alternate ways to get characters. Arknights proper does really well at both of those, as well as incentive to build up dozens of your operators. It may be difficult for an action-based game with limited group space to achieve this, but giving low star characters good base/adventure tech might solve this.
i somewhat wish that they implemented a similar mechanic as final fantasy (xv or VII R) because they only pen a camera when you switch or command a character to do things.
i do love to see they took a little inspiration from there when they released the full game.
Hope this surpasses Genshin, it already seems 10x better just from the fact that the "artifact" gear stats are fixed and not randomised, plus the entire party being onfield is an amazing addition that I really wanted to see inside of Geshin
i think they asked about that.. like what kind experience you want..
you should participate too so you can give them a suggestion
The game needs a lot more than a better artifact system considering the majority of Genshin players don't even care to minmax that stuff
Contrary to that, I hope this game is marketed as anything EXCEPT for "the genshin killer" LMAO, that's how you set a game up for failure. Genshin will be THE most popular open world gacha game for the next... at least 4 years. This game needs to be it's own thing and not "the genshin killer" because it is NOT the genshin killer
@@KamisatoShenslay endfield has their own niches.. and endfield is niches games because they bring arknights title...
@@KamisatoShenslay i thought that geym is dead af
This looks F*cking phenomenal 🔥🔥
If I could join this pre-alpha test, then I would suggest:
1. To add a role-based AI system
2. Aggro system
3. No swap position when using skills.
Role-based AI system is to program 3 kind of AI algorithms that cater to holy trinity: Tank, healer, and DPS. Then allow players to assign one of this 3 roles to each character in their current team. This can add more tactical depth to the game while still easy to understand since most gamers know holy trinity roles. So when a character isnt being controlled by the player, it will act according to its assigned role. N if the player need to execute something (move, attack, or skill) more specific they take control of a certain character n do it manually.
Aggro is just like aggro in MMORPG. Tank should be the one with the highrst aggro while healers n DPS must take care not to raise aggro too much. This way the feeling of playing as a team will be more real n meaningful. Not just enemies prioritizing the currently controlled character. That is weird AF.
And finally to entirely remove the swapping place between 2 characters when using a skill. This will make positioning much more important, add more tactical depth, n give more meaning for teamplay rather than just 4 ppl scrambling around erratically.
Lastly, i know all of this isnt new. They r all from MORPG genre. But that again, bringing MORPG gameplay mechanic to a single-player game sounds interesting n never before seen in a gacha game.
Cool mang. Thanks for sharing.
I also wish for those ultimates to be more impactul, having bigger effect or lasting more, right now it's looking too simple for an "ultimate", unless those are ultimates from an E0/E1 character, I would be ok with that, with having an E2 unlocking a stronger ultimate like in the original game.
As someone coming from Seven Knights 2, whose first MMORPG was Granado Espada (Sword of the new world) I've been looking for a game where you control multiple characters. This may be the one for me! (I miss you spiritwish)
Satisfactory 2 looks very experimental, hope they can preserve best from 1st game and introduce new mechanics for everyone to enjoy
NEURAL NETWORKING
I think it could be better if you have option like long press to switch character manually on the field. Giving a top view of all character on the battlefield then It will slow down time then the camera will pan to the selected unit.
I could like to suggest to add a mechanic where all operators has charges of dodge. The enemy hit chance will depends on probability. This probability can decrease it's hit chance by modules (artifacts, relics, etc.) or operator talents or skills.
I could also suggest that AI should be semi independent to implement diverse strategy like: A long charge-up skill, the Ai should have a pathing to dodge it, or if attacking an enemy it will move from short location just for the right time for starting and ending of attack animation. This suggestion can be beneficial to players since AI will position the unit to the desirable location. Giving the players the efficient unit's switch rotation.
So, hear my cook on my switch suggestion. Recap on endfield's switch. If a single tap is registered, a switch between units will happen but the camera perspective is stationary. Unit B position will switch to unit point A position; whereas A is your main unit and B is the unit you want to switch. That's the normal stuff in endfield right? So here's my suggestion:
If you long press, like I said, it will slow down time, then the player has an option to which unit whom to be switch at. The camera will pan to the unit that has been switch. Unit A and B position is stationary, but when the player selects the unit whom to be choosen, the player's camera will pan to that unit. After the switch, the dodge mechanic will apply to A & B. If the player decide to switch B from C, only C will have the dodge probability since unit B's dodge is on cooldown; it means the enemy will guarentee to hit B. (Assumes B has exhaust its charges of dodge)
CONCLUSION: I want to apply a mechanic for the characters to mitigate or nullify potential dmg by manually controlling them through switching. Something of a micro management for 4 units. It's RTS concept all right. As for the dodge mechanic, I could like to add parry as well but it's up to HyperMama to cook. For now, I suggest a simple jodge that nullify dmg and pathing for an AI.
Weeb gacha: I sleep
Weeb Factorio: REAL SHIT?!
Just in case you didn't noticed, characters you don't control takes massively reduced damages, at a point where the damage they take is just for artistic purpose. They will only die if you're severely undergeared or character already have very low HP.
Sometimes they even completely ignore telegraphed damages.
Also if you don't engage an ennemy, allies won't engage either.
Switching to the location of the swapped character might will most likely end up in the camera going wild when you're just trying to chain skills. It also might be a problem if the character you swap to is too far for some reason, for example if you use a skill to jump to an ennemy/dodge an attack then swap and you find yourself back at your initial position.
Ye. The other members were taking no damage, I believe?, when The Trinity started its fan-chonk-laser attacks.
It begs the question, however. Does the friendly AIs' attacks deal meaningful damage to actually matter, or their existence merely serve as cosmetic show and the combat is p much Genshin in disguise? So far honestly, from what I've seen in YT showcases, it's the latter. Yes, the friendlies total damage is actually noticeable across the whole battle, but if they're just there to pop in extra damage, what is the difference than having the enemies be bullet-sponge to account for friendly AI's damage?
In DA, the allies take full damage and enemies don't necessarily aggro towards player-controlled character. Instead, each character has a lotta more skillslots (in addition to consumables) when it comes to surviving damage (also the obvious swap-to-location instead of just swap-in-out character when changing player-controlled characters).
I totually agree with the swapping character part where they should just have the camera move to the character your swapping to, instead of just changing the character. because I feel like your party member are also important in the battle so having one die could be bad instead.
If anything, the gameplay is much more appealing than a Tower Defense game
open world + team base + and Factorio game. a really unique take for open world adventure game.
I'm excited, it's looking good already which is a big positive imo.
I really love arknights for its tower defense. I would really love if a tower defense mechanic would be implemented. A great idea would be a raid every now and then when you would be attacked at your base and would have defend it. Kind of like Plants vs zombies Garden warfare's Gardens OPS.
"Fuck you, eat my death laser tower!"
- probably me, over leveling my base because of Reclamation Algorithm PTSD
To me, the make or break thing will be the companion AI. I don't like the idea of swapping characters and would much rather have control of one character assisted by the others as AI.
I like that the combat is more like an mmorpg. You have to aim the skillshot and the area of the attacks while you have to position yourself correctly to avoid being hit instead of standing still doing several combos. Not that hack 'n slash is bad, but there are already a lot of them, we need something different.
Thank God, finally I don't need to farm mihoyo relic over and over again for rng eq stats
I'm planning to hold some vacation in reserve so I can no-life this once it comes out.
From what ive seen im skeptical having the camera move to the selected character i feel it would be disorienting and would inevitably just cause people to fight with the camera.
I think having the option to view the base top down or from following the character would be good. No reason to not have both available.
Obviously cant play the game myself but while the AI definitely needs work. From what ive seen the bigger problem is that the telegraph for attacks is smaller than the actual hitbox so the AI just stands on the edge of where the attack SHOULD be but get hit since their actually well within the hitbox.
Ive seen some people talk about climbing and stuff as well but the game isnt made for extensive exploration like genshin or breath if the wild, so those things dont seem necessary. However something like a ledge grab would make sense for areas that are just a little too high for a jump that you can reach normally. Like when kyostiv tried jumping up a small elavation to get the the base area instead of the stairs right next to him but it was just slightly too tall.
Oh boy, how hard I'm gonna fall in this rabbit hole... n_n"
Daaaamn 0:50 that blue greatsword is beautiful... I assume the colour changed bcs of matrix u input
That is true
i hope they implement some kind of command system that commands the ai to for example evade or disperse, all out atk, gather, resource collection
THE WEAPONS ARE CRAFTABLE LETS GOOO
Why I think I like Endfield more than a lot of current 3D Open world gacha RPGs
1. Has an actual working AI party in the overworld
2. Has an actual gearing system that has a goal for each gear instead of being braindead just farming RNG stats.
3. Has boss fights with actual phases
4. Go back to 1.
Is this it? Is this the gacha I've actually been searching for? Like my ideal 3D gacha would've been Granblue Relink, but that's not a gacha. In anycase, coming from GBF itself, I cannot help but loathe the current 3D gacha gearing space, the artifact system is such a BS system. If the final product of Endfield is really like this, I might've found the holy grail I've been looking for.
this looks awesome, as a arknights day 1 and pgr day 1 player i CANT wait to play this
Nice Combat system,skills
What do you guys think about rope climbing? Since this game has exploration elements and a fairly modern background, rope climbing would probably be great.
Besides, it would also be great if the developer let us craft vehicles like in Scrap Mechanic. I mean, we already have spaceships and motorbikes, right?
Currently there is certain ways to get around and jump onto higher areas that i think rope climbing would break the shortcuts placed
unless there will be a zone where vertical terrains will be a thing like tall mountains like kjerag, rope mechanic could be useful. But as of now, most of the areas can be traversed by walking and jumping, even at higher terrain, which in open world standards is not that even that tall to be traversed by climbing. Or it could be just be an archetype specific like the Hookmasters subclass having the rope mechanic like "Cliffhanger" and *"Rope"*, thus giving the importance of the Specialists in the game. Maybe Push Strokers will have the same mechanic as the OG arknights, but having the mechanic to crush boulders or insta-mine large minerals by blasting the rock.
@@Dagombrecher push mechanic already exsists. Endministrator second skill pushes. And crushing mineral deposits can be done with skills if you wanted
This game is for those who have plenty of time. It will really take up a lot of your time ⏳
i dont watch much of your content but I think you have a great potential to review different kinds of games and not just gacha games. would def love to see it
very nice and informative video, got me more excited for the game
5:12 i was just about to comment about this! The base construction with all the characters seems really bad.
hope hypergryphy able to take all the feedback and all the case studies from their rival (hoyoverse) to really make this game look good and immersive, it can't be worse than tower of fantasy
an ff12 battle system with base building I guess Im spending again 😊😊😊 when this goes global
I want a quick access menu for party commands like simple stuff from Go here or gather around me or focus on healing to focus on defense to focus on attacking and auto gathering in case there is stuff to pick up in the resource areas and something more specific like heal me for single target healers if any to actions that trigger animations like swap with me which swaps positions with controlled character and ordered character without switching characters kinda like ZZZ's active blocking through QTE but all done in a slower pace or in a slow mo world like FF7 remake to keep the strategy element going.
Maybe some commands exclusive to some classes like guards can swap and counter melee attacks for you automatically but is not guaranteed to trigger meanwhile defenders can trigger or be ordered to active swap and defend you instantly having them dash to your front to trigger a frontal defend which would reduce dmg to 0 for defender and stop projectiles and attacks from dealing damage to anyone behind the character. And push and pull characters can be ordered to stay away from you and allow you to ask them to pull you or push you to trigger tactical repositioning and doll and other decoy and summon user can be ordered to reposition, resummon their dolls or summons or to switch out with decoy/dolls and other stuff reminiscent to strategy game commands and arknights sub classes and command queueing games like again FF7 remake and dragon age and AI behaviour settings like for the AI in persona 3 on ps2 or god eater's AI behaviour settings.
While you guys enjoying the Endfield, I myself expected some banger music and since this is hypergryph we are talking about, they will deliver..
I also expect that something challenging game mode like Cc or IS will be implemented here though, but I gotta lower my expectations first
come here endfield, my pc ready for youu!!
I'm really looking forward to this on release. I'm still hoping we'll get a console version since while I'll play it on mobile if I have to, action games on mobile aren't as satisfying, and I can't afford a new pc at the moment.
HO SHEESH that looks so nice!!!!!!!!!
Please Add voice acting for MC ( Endministrator )
I lost the will to download it on my phone, each time I see PC gameplay 😔
I wish This game to be optimized for 4Gb RAM smartphones, I really want it. My pc is too weak to play it.
I don't discouraged you my dear CZcamsr, that you for sharing you experience with those who couldn't. Again THANK YOU !😊
This looks like an interesting combo. As an Arknights player, i will probably play it the moment it releases to global.
⚠️ *My criticism:* The base lacks visual intrigue. It seems like you'll be spending a lot of time with the base. But it looks boring visually. There's no aesthetic there. It's not visually pleasing to look at the base; in fact, it looks like an eye sore. I hope they put more effort into making the world look more visually interesting. Especially the base since we have to spend so much time there.
As for the characters and enemies, I dunno if they can add some bloom to them or some kind of character-specific Lightning, but they look too dark and washed out. If you look at Arknights' 2D artwork, there is heavy contrast between the brightness of the characters in the foreground and the paler / darker colors that are subdued in the background. It makes the characters pop. I think the devs need to find a way to emulate this into the game. The characters need to be brighter and pop out more from the dullness of the background. Same thing with enemies and important visual markers in the game.
This isn't a bright world so no they don't need to brighten things up. This is a dark world where messed up things constantly are happening where people are dying of a disease they have been trying to fight since the original game. If you're looking for bright, play Genshin to ToF. This one ain't for you.
Bright😂,pls…just pls.. dont ever make every game looks like genshin, we need different type anime good looking game like this and Wuthering wave
Seems like I'll be returning to the world of Terra via Endfield. Liked the story and lore of Arknights but the gameplay was just not my cup of tea so my account has been more or less abandoned, tho the game is still on one of my old phones just in case I get the itch.
I can't wait till this comes out
I really hope it comes with multiple language options so that no matter where you are in the world, you can play in a language you know. The OG AK really lacks this:(
I love the game already i have been waiting since the teaser and didn't really watch anything from the beta because i know i won't be able to wait but i watch this video and DAMN it looks amazing ! I just wanna know, is the gacha part fair or not ? same as Arknight ?
Sadly there's no gacha yet in the test
DOESN'T mean they didn't implement gacha but I suppose it still early
the swapping is good actually, it gives me the arknights feeling when you swap in the unit
my main interest with this game is that all 4 character moves. example like genshin where only 1 character is on field. i like endfield solely because i can expect everyone to attack. so it felt less lonely playing the game. maybe smarter ai setting would be nice
I'm not even a big AK fan, but man I'm excited for this game. Those boss fights look sick.
Played Satisfactory almost 300 hour and AR 60 Genshin. I'm afraid the Factory building aspect of the game might turn off other player when playing this game.
If the Factory aspect is simple then it's good but if they trying to make like Factorio/Satisfactory then it's going to get harder and more brain juice needed.
Regardless, this game is on my day 1 to play
I think they should just add an option that make you choose to lock units in place or not whenever you switches them.
usually game like this need AI Preset like FF 12 so they can response approriately to user and enemy behavior.
The basebuilding looks a lot like satisfactory, just smaller
more and more anime style game for PC is welcomed
IMO it's partially b/c western characters are written by western writers. Which we all know how that is going here at the moment. Asian IPs look to dominate in theaters and gaming.
Wait whutt!? There's an new Arknight game!? 😮
This is some really great info thank you so much! I’m also looking forward to Endfield! One quick question, how do the weapons work? Are they like Genshin’s hellish “pull for the weapon system” or is there rng involved? Or is it part of the “gear” you talked about? I’m praying it’s part of the gear and equipment. And also how do you lvl weapons? By using them or is like Arknights’ operator upgrade system where you get the materials and upgrade them with solid stats?
No solid info yet, but so far the weapons have been found/craftable
For the test itself, the highest rarity weapons are redeemed from a special shop, suggesting they might be gacha only. Second tier weapons and below are craftable. Gears (artifacts, 2-4 piece sets) are entirely craftable, with fixed attributes but slightly rng numbers, and crafting is done automatically everyday. There is also insertable "gems" on weapons / gears that is both dropped from mobs and crafted, and they can be merged to highest level with rng numbers and attributes. However they can be swapped to other weapons / gears as you retire the old ones.
Yea, I will not play any game with a weapon gatcha. I saved 265 pulls for texes alter and only got 4 penence, I got max pitty each time. If there is another gatcha on top of that. That's just plain unnecessary greed.
You charge 20$ for skins, you charge for stamina to even play the game, you charge for characters and now you want to charge for weapons?
They charge you to get stamina to play the game with the character you paid for. to charge you to be able to play the characters you paid for.
It's like a ponzi scheme. Literally exactly the same as one In-fact.
@@NoDFX_ why are you playing gacha games then bro, like i have played mutiple gacha games and all i can say is get luckier. rng is a large part of every gacha. Ethier they add more to the banners, or they add less and make it harder to obtain the thing you wish to obtain. If you can tolerate these mechanics, you really shouldn't be playing gacha games to be real with you. also, almost everything is made to make money in one way or another, gacha games is basically gambling for things instead of money.
@@NoDFX_ >he wants a crutch unit rather than adapting to what he got
Lol
Lmao
>Muh stamina
Just say that IS is filtering you lmao
crystal of atlan beta is happening asap.; not sure if you have heard of it or not. but loved this vid from you, and would love to see a vid of crystal of atlan from you. mmobyte had the beta info in a recent vid
Well, I'll just play it and safe for a year or two to hopefully get my [W]aifu again
God I hate games with massive damage numbers but its just like 1/8 of the enemy's hp because they also have massive hp numbers. Just scale it down man
Will this be on Console?
Pc, mobile only
How have you been access to the Alpha test of Endfield? Heard you needed a CN phone number to create an Hypergrpyh account (and access it).
Thisuestion aside, great overview in general, and from all the gameplay I've seen (sadly, haven't been able to play). I pretty much agree with you
Actual footage breaks my expectations, this sh8 is fire.
Good replacement for Genshin
Both WW and This are worth it.
@@saimyintmyat9373 yeah but imma pass WW, i play too many gacha alrdy
@@BeheadedPrisoner those two are my lasts for me too.
Not the same genre, one is open world another one is not. Team mechanics are also more like honkai impact and punishing gery raven instead of genshin
@@kagura-423 im just talking about replacement
holy shit this looks fun
Waiting for some time now and it looks better and better
Hopefully the recent chinese regulations on Gacha games will not delay it
And combat could use a bit of impact, from the footage ive seen, you land a heavy blow, a lot of anticipation and no pay off
Lets hope early 2024 pls
If you're worried about the CN regulations, they are nothing to worry about. Everything floating around is a bunch of misinformation. Here's a tweet I made that should make you feel better, read it all: twitter.com/IAMCha0tik/status/1738604948005282281?t=3cBvHN8T4lN4rZavJnLD1w&s=19
I don't want to be that guy but that girl in red during starting clip really reminds me of Vera with the red hair and especially those things hanging besides her
Graphics is beautiful, overall gameplay is alright, could be a bit time consuming with the factory building I feel like this is something to cater to those idle mobile gamers who likes spending less time with the game while having their automation system do all the work I can see it could be fun. Combat and world section layout are major turn off for me. I couldn't see myself play for long but I like the concept.
Man they keep killing it with the gacha releases lately. How am I gonna manage to play all of them? LOL What a luxury issue.
Is this gonna be mobile?
pc and mobile 👍
Istg they've got to add co op
i dont remember any arknights gameplay looked like this.
unrelated but what is the name of the music track you used here ? is it Endfield's or Arknight ? thanks for the in dept impression
its arknights, blacksteel pv music
@MrSierra116 Like what iyaru235 said, its from Arknights, Blacksteel Event OST
- From begining to 3:34, the song title is "巴伦巨舰" (Fort Barron)
- From 3:34 to end, the song title is "Case Ejection"
So I don't understand, is this like a full game with a price tag or a gacha? It looks interesting but I don't necessarily want to add another gacha to what I'm already playing.
most likely a gacha with it having rarities and such
Nice video, but what is the name of background music?
*LOL*
I tried to express just how much I liked the sound of Perlica ultimate
Somehow CZcams recognized in my sentence a link and deleted my whole comment, because it doesn't allows links
¯\_(ツ)_/¯
When does the CN version drop. I can’t wait to play on my iPhone
Didn't get to play this beta so my opinion is based on watching others play it.
I will give this a go.
But honestly...
AK has that "commander" perspective where we have a bird's eye view of the battlefield and I like that.
Endfield seems to be going for the "soldier"' perspective where we can't see the forest for the trees as we explore the world.
I don't mind that, I play games with those perspectives too, but it feels somewhat limiting.
Like I'm trading a general's position with a soldier's one on the frontline.
AK is a tower defense RTS.
Endfield is a third-person hack-and-slash RPG.
Those are fundamentally two very different types of games.
I wouldn't be surprised if they end up attracting two completely different player bases despite the clear attempt to lure in AK players with the Arknights in the Endfield title.
They only reason I'm interested in this is because of the connection to AK to be fair...
If Endfield had no relation to AK whatsoever, I probably would'n't care.