Creating Lip Sync Mouths (Adobe Character Animator Tutorial)

Sdílet
Vložit
  • čas přidán 29. 06. 2024
  • When I was first getting started in Character Animator, getting the mouths to work right was the hardest part of making my own custom creations. In this tutorial we'll walk through two free example mouth sets (in both Adobe Photoshop PSD and Illustrator AI versions), learning how mouths work in Character Animator and what you can do to get the best lip sync possible.
    0:00 Intro
    1:18 Simple Mouth Overview
    8:41 Basic Mouth Rigging
    15:06 Multiple Mouth Sets
    20:31 Triggering Extra Mouths
    22:18 Creating Custom Mouths
    Download the free Character Animator Mouths Pack: adobe.com/go/chresources
    Download Character Animator: www.adobe.com/products/charac...
    Get free puppets: adobe.com/go/chexamples (official adobe puppets) / okaysamurai.com/puppets/ (okay samurai puppet pack)
    Check out the official forums: adobe.com/go/chfeedback
    Share your creations on social media with #CharacterAnimator!
    Subscribe on CZcams: czcams.com/users/subscription_c...
    Twitter: / okaysamurai
    Website: okaysamurai.com
  • Jak na to + styl

Komentáře • 254

  • @korisolomon
    @korisolomon Před 3 lety +6

    This video is so timely. I’m currently having some challenges with mouths on my character

  • @amoivadas3922
    @amoivadas3922 Před 3 lety +3

    Im new in animation. I firstly watched one of your videos but unfortunately i dont speak the 'animation language' so i get so confused but i really like it and need to work on it even if it on my own as i dont have enough money to pay for an animations seminar.. I like the way you teach and it would be the biggest pleasure if you did a full video with possible problems and solutions or even how to create weird body actions etc... Thank u very much, keep it up your great

  • @mysticrelaxationmusic8162

    Perfect!!! I finally found the video with what I asked in the video you suggested. Thanks bro. May you make more of those psd files like the mouth. That's awesome

  • @joesquadcoptervideos2067
    @joesquadcoptervideos2067 Před 3 lety +2

    Another awesome extremely helpful video, thanks Dave!

  • @mibevan
    @mibevan Před 3 lety +5

    LITTLE SUGGESTION FOR THOSE USING HEAD TURN BEHAVIORS
    I'd try including a "(mouth)" For each mouth layer. That way you can easily find the right mouth in rig mode in case you need to use each mouth as a trigger. Example call the "R" Layer "R (mouth)". By doing this you can find mouths more efficiently in the search bar in rig mode,

  • @jimcrick4429
    @jimcrick4429 Před 3 lety

    I always learn so much from this channel. Thanks for the vid!

  • @felicial7628
    @felicial7628 Před 3 lety

    Two thumbs up and now SUBSCRIBED! I'm so excited. This is awesome!

  • @Horton_Novak
    @Horton_Novak Před 3 lety +5

    Just writing to say that I love your videos and, most of all, THANK YOU! Your work and tutorials inspired and guided me on my journey to create a youtube channel. In your tutorials, I learned how to create a host Avatar in character animator, record audio in Audition, and put all together and develop my videos in After effects... And now it is a reality!!! My "Cruising the world with Horton Novak" CZcams Channel is live, and I believe it is the first Cruising and travel channel that features an animated character as a host (with English and Portuguese channel versions) ... and it definitely wouldn't be possible without your amazing tutorials, and love and dedication to Character Animator and the Adobe suite! Thank you so much, and keep up with the great work! 😉

  • @MiriamMatas-o1x
    @MiriamMatas-o1x Před 2 dny

    This video is great!! it's my first time animating a character for an app and your video was a life saver!!

  • @skelly835
    @skelly835 Před 2 měsíci

    Excellent video well explained and thanks for the downloads, they make it a lot easier to understand and play with

  • @LeahJackson
    @LeahJackson Před 3 lety

    YES!!!!! I asked for some help with this on the CA feedback. Probably just a coincidence but THANK YOUUUU! Great tip about the top teeth... I have some work to do :) Thanks again - absolutely love this channel

  • @mibevan
    @mibevan Před 3 lety +1

    Always informative and helpful. And responsive to comments ^ ^
    Where would we be without ya

  • @StevenCavanaugh
    @StevenCavanaugh Před rokem

    This is EXACTLY what I was looking for. Thank you, sir.

  • @WeeklyWojak
    @WeeklyWojak Před 3 lety

    Thank you for the vids. I really love the lip sync, it was the reason I got Character animator

  • @abscke
    @abscke Před 3 lety

    Thank you so much your videos have helped me a lot now that I got character animator recently. Thank you 😃😃😃😃

  • @rocdocs
    @rocdocs Před 2 lety

    Really appreciate these tutorials, man. Thanks!

    • @Rapha_Carpio
      @Rapha_Carpio Před 2 lety

      Hey I know you from Think media group I think xD

  • @bradenkobeski
    @bradenkobeski Před 3 lety +1

    These tips are awesome! The mouths have been my weak area for a while. Thanks Dave!

    • @bradenkobeski
      @bradenkobeski Před 3 lety

      Do you recommend tagging each individual mouth set as "Mouth" or just the parent group (i.e. "talking" overall mouth group)?

    • @okaysamurai
      @okaysamurai  Před 3 lety +1

      Each set needs to be tagged as a mouth to work. I using call the parent group "talking" or "talkcontents" or something so it also doesn't get tagged as a mouth (which can lead to issues).

    • @bradenkobeski
      @bradenkobeski Před 3 lety

      @@okaysamurai Awesome, thank you!

  • @planetphieu9955
    @planetphieu9955 Před 3 lety

    Great tutorial! Really helped, Thankyou! Just having trouble with F sounds showing up with my custom mouth set.

    • @okaysamurai
      @okaysamurai  Před 3 lety +1

      F is a hard one even for me, it's very fleeting.

  • @theseanwardshow
    @theseanwardshow Před 2 lety +4

    I have no idea what I”m doing wrong! I’ve got the swap set going. Lip sync with Mouth activated is fine. When I trigger AltMouth, it shows the entire stack of mouth shapes with no lip sync happening. AltMouth is tagged as a mouth, I’m using the mouth sets from your website, I’m so lost! And this is the one shot in my current project that the change between mouths needs to happen on screen, otherwise I would make a happy mouth puppet and sad mouth puppet separate and go that way…

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Strange. If you're seeing all the mouths, that usually means the Lip Sync isn't recognizing it as a mouth...but if you have it tagged, I'm not sure what's up. If you post a screenshot of rig mode or your File > Export > Puppet to adobe.com/go/chfeedback we can take a closer look and try to help out.

    • @theseanwardshow
      @theseanwardshow Před 2 lety

      @@okaysamurai thanks so much dude! I'll follow up at that link

    • @theseanwardshow
      @theseanwardshow Před 2 lety +1

      @@okaysamurai Follow up: someone in the unofficial Facebook group had the answer. The Talking group that had the two mouth groups inside of it was tagged as a mouth as well. Turned that off, make sure the two mouth groups are tagged as mouths, good to go! My "Star Wars Prequel Trilogy Behind the Scenes" animation is out tomorrow!

    • @taskobasevski4486
      @taskobasevski4486 Před 2 lety

      @@theseanwardshow I was looking forward that this comment will help me, but no. Still same issue. :( it shows the entire stack of mouth shapes with no lip sync happening.

  • @kristihex8961
    @kristihex8961 Před 3 lety

    Another great and helpful vid. Thank you Sensei Dave :-)

  • @AniMAtheuss
    @AniMAtheuss Před 2 lety

    Mouth Shapes is really complicated, but with this explanation is esay to learn

  • @princemaheshwari8639
    @princemaheshwari8639 Před 2 lety

    thanks to you sir it's helping me so much.

  • @adalutegames
    @adalutegames Před 3 lety +8

    can we finally do a scene where Johnny bravo gets the girl.

  •  Před 3 lety

    Man, you are my best partner while I’m currently building a cartoon show. Can you please create a tutorial for creating emotions using different types of eyes, eyebrows and mouths? It would mean the world to me. Great video! ✋😎

    • @okaysamurai
      @okaysamurai  Před 3 lety +1

      How to show more emotions is a good idea for a future tutorial. For now I think the advanced rigging videos about Willy and Sirr - both linked in the character descriptions at okaysamurai.com/puppets - show the best tricks to get more expressive emotions.

  • @tienganhcungcon-msly
    @tienganhcungcon-msly Před 2 lety

    You save my day! Thanks a lot.

  • @whoozie
    @whoozie Před rokem +1

    mouths are really a crucial thing in creating puppets...but this simplifies everything

  • @MrPatthing
    @MrPatthing Před 3 lety +1

    Yes! First comment. Thanks you for this. Your videos are so helpful. Thanks Dave.

  • @Eng.Falafel
    @Eng.Falafel Před 3 lety

    So much info here that others make courses about! I love this video and the way you explain things.
    Is there a difference between importing the character from AI or Ph?
    Like will the character be vector if I use AI and pixles if I use Ph?

    • @okaysamurai
      @okaysamurai  Před 3 lety +1

      There is an option with AI to "Render as vector" inside CH - but it can come at the expense of some AI specific issues. So honestly I don't think it's that big of a deal - use whatever you feel comfortable in.

  • @Dramadonia
    @Dramadonia Před 3 lety

    Much appreciated, thank you.

  • @uponyoupeace7281
    @uponyoupeace7281 Před 2 lety

    Great work Dave! Amazing videos thank you so much 💜💜
    I just wanna ask why the mouth suddenly stoped moving !! 😭
    Please Is their any tutorials about setting up the mouth regging step by step?

    • @okaysamurai
      @okaysamurai  Před 2 lety +1

      Hard to diagnose here - if it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more direct help.

  • @MsBougon
    @MsBougon Před 3 lety

    Thank you !

  • @boogiekimx
    @boogiekimx Před 2 lety

    Thank you so much

  • @supermario8659
    @supermario8659 Před 3 lety

    Super cool.. its super easy.. please make a realistic or not cartoonish type character so we will learn and make it by our own..

  • @abdoashraf2579
    @abdoashraf2579 Před 3 lety

    Need new tutorial about how to move more than one thing Like moving some flies or bees simultaneously and makes it comes in&out of the scene.
    By the way great video as usual ❤️

  • @ramaa.4087
    @ramaa.4087 Před 3 lety +1

    Thanks Dave ❤️
    could you make a new trick video especially about replays ?

    • @ramaa.4087
      @ramaa.4087 Před 3 lety

      or basically Adobe Character Animator: 40 Secrets Part 2 ?
      thats would be very helpful !

  • @pushpapansuriya9119
    @pushpapansuriya9119 Před 3 lety

    Great Video👍👍👍👍

  • @romanii1368
    @romanii1368 Před 2 lety

    Thank you so much :)

  • @DesoloZantas
    @DesoloZantas Před rokem

    I wonder if there's a way to morph the animations smoother with the mouth transitions

    • @okaysamurai
      @okaysamurai  Před rokem

      There is not any current morphing capability. But you can add cycle layers to any mouth shape like I show here, but you can also make them go forward and backwards to make everything less jumpy and more smooth. Take a look at the mouths of Stardust the unicorn on the app home screen example puppets to see this in action.

  • @taller513
    @taller513 Před 3 lety

    Gracias Genio!!!

  • @mohamedabdi3866
    @mohamedabdi3866 Před 3 lety

    Great.

  • @anyadocious
    @anyadocious Před rokem

    Hi again! Was wondering if you have a video or know or a way to switch the triggers for eg. “Sad” set after the lip-sync has been created from a separate audio file. Is there a way to trigger post lip-sync or would I just need to edit the visemes separately?

    • @okaysamurai
      @okaysamurai  Před rokem +1

      Yes, the visemes are completely independent of any mouth triggers. So if you add Sad later, that's totally fine - the visemes will stay the same and the sad mouths will just get swapped in instead.

    • @anyadocious
      @anyadocious Před rokem

      @@okaysamurai awesome thank you. Love your channel and all the help you provide! Thanks 🙏

  • @totlenmoingay
    @totlenmoingay Před 5 měsíci

    Dear Dave. Thank you so much for all your work. I am finding the way to use Compute Lip Sync with different mouth sets. The first take of computing will take my default (currently turned on) mouth set. Do I actually need to do another take of computing then blend them in with the first?
    Million thanks!

    • @okaysamurai
      @okaysamurai  Před 5 měsíci +1

      Nope, the good news is you just need to do one compute lip sync, and then the mouth set is determined by triggers - no need to add any extra takes, you just need to trigger the mouth set you want at any time and it will use the same viseme data from the one lip sync take.

    • @totlenmoingay
      @totlenmoingay Před 5 měsíci

      @@okaysamurai thank you so much Dave.

  • @jo.da.6240
    @jo.da.6240 Před rokem

    Thank you so much! This explanation helped so a lot! We're experimenting with lip syncing to classical opera singing - it is the most hilarious things. :D It really has a special kind of comedy to it so we want to explore it more. One question: I noticed that some mouths I was looking at have more than one layer for the Uh or for the W-Ooh, sometimes even 3. If you would custom make your own mouth - what do they do and how do you set them up and link them correctly? I assume they are for a bit of vibrato? or the loudness?

    • @okaysamurai
      @okaysamurai  Před rokem

      Ha opera, that's awesome. So check out czcams.com/video/sc9S65Zn9XQ/video.html where I talk about these mouths and the cycle layers behavior - basically if you're making them on your own I'd say just make the jaw drop for 2 frames for Aa and Uh, and a hole that gets smaller for W-Oo. The example mouths on pages.adobe.com/character/en/resources should be set up this way already!

    • @jo.da.6240
      @jo.da.6240 Před rokem

      @@okaysamurai Thanks so much, now I also understand how you layer/number them! The mouth sheet was also helpful! We already ran tests with the standard mouth pack a couple of weeks ago and it was hilarious and worked quite well. Your tutorials are super helpful, I already learned a ton!

  • @immxrtalsoul6954
    @immxrtalsoul6954 Před 3 lety +2

    Thanks for these videos.. and thanks for liking my character on instagram 😄

  • @romancandelabra
    @romancandelabra Před 2 lety

    Hi Dave! This is great. I'm wanting to trigger extra custom mouths beyond "smile" and "excited". So would the best way be to have all my special expression mouths in their own set? and trigger from there, I guess?
    Also, is there a way to have "Smile" only as a trigger, not from camera input?
    Thanks!

    • @okaysamurai
      @okaysamurai  Před 2 lety +1

      Yeah - check out Tull the Cat from the app homepage, who is a great example of how to have multiple mouths to trigger from. If you want smile to be trigger only, just remove the smile tag from it!

    • @romancandelabra
      @romancandelabra Před 2 lety

      @@okaysamurai great thanks!

  • @kabylieindependante4902
    @kabylieindependante4902 Před 3 lety +1

    Thanks a lot for this tutorials ! respect.
    Why we need to use the panel to move an objects inside the sceen ? For exemple we need to manupulate the Y.and Z value to move the objects why its not like affter effects for exemple just grab the object and move it around ! Just to improve the CH .
    Thanks again

    • @okaysamurai
      @okaysamurai  Před 3 lety +1

      We don't do this currently because the mouse is used for other things, like the dragger behavior. But I agree, direct manipulation would be great!

    • @kabylieindependante4902
      @kabylieindependante4902 Před 3 lety

      @@okaysamurai thanks appreciate your effort respect !

  • @thales5080
    @thales5080 Před 2 lety

    Thx mi bro♥

  • @amandaoliveiracg7644
    @amandaoliveiracg7644 Před 3 lety

    Que legal mais novidades incrível 🇧🇷

  • @woodya1829
    @woodya1829 Před 3 lety

    Have a question about triggers for mouths. I set up a swap set where "mouth 1" has all the visemes and "mouth 2" is a surprised expression. When I trigger the surprised expression it seems to be overridden - and switched back to visemes - if there's are competing visemes (ie, if the character says anything). I am trying to make it so the trigger determines the action. Any advice?

    • @okaysamurai
      @okaysamurai  Před 3 lety

      Usually this means the mouth isn't properly swapping off in a swap set. Check out Tull the Cat from the home screen, he has some single use mouths. I believe I had the mouth group, and alt mouth group, and then several single use expressions, and put them all into a swap set. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.

  • @LaboyJayaTV
    @LaboyJayaTV Před 3 lety

    terimakasih brother

  • @GeekyMeGT
    @GeekyMeGT Před 2 lety

    Hi :) 2 question about this subject: 1. I speak Spanish, and is kind of different in terms of visemes... Do you have any advice for lip-sync in other languages? And 2. I did the 14 mouth as explained here, but for some reason my animation only gets 3 or 4 when I'm speaking... smile, neutral, ooh and Ee... the rest is kind of a no show. Is there a parameter where I can control how sensitive should the change be to how we see on camera? (Sorry the bad English)

    • @okaysamurai
      @okaysamurai  Před 2 lety +3

      1. The lip sync should work for most languages, as it is listening for 80+ different sounds - not English specific - to create the visemes.
      2. Check the preferences at 9:20 and turn viseme detection all the way up. You may also want to play around with your OS volume settings to make sure you are getting a loud, clear signal. If the problem persists, please upload a screenshot or video to the official forums at adobe.com/go/chfeedback so we can take a closer look.

  • @SuperlativeCG
    @SuperlativeCG Před 2 lety

    How do I get just a file containing the mouth shapes and their corresponding time that I can open in Excel?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      There is currently no export option like that in CH.

  • @Learn4KidsTV
    @Learn4KidsTV Před 3 lety +1

    ممكن اضافة ترجمة من فضلك

    • @okaysamurai
      @okaysamurai  Před 3 lety +3

      للأسف ليس لدي سوى التسميات التوضيحية الإنجليزية المتاحة لمعظم أشرطة الفيديو الخاصة بي. نأمل أن الترجمة التلقائية يوتيوب يساعد قليلا؟

    • @Learn4KidsTV
      @Learn4KidsTV Před 3 lety +1

      @@okaysamurai
      للأسف لا تساعد نأمل أن يساعد في المستقبل

    • @abo3zeldeenshmali998
      @abo3zeldeenshmali998 Před 3 lety

      @@okaysamurai I think I can help with translating your videos to Arabic .. you know as a way of saying thank you and helping other people to learn.. please let me know if you are on board with that :)

    • @nehalal-refai6234
      @nehalal-refai6234 Před 2 lety

      انت هتدوس علي subtitles/captions علي شكل مربع "CC" علشان نطلع الترجمة
      Setting > subtitles/CC English > Auto-Translate وانت تختار اي اللغة علشان اليوتيوب هيترجم الترجمة :)

  • @shubhamtandan486
    @shubhamtandan486 Před rokem

    Hello Dave, Do you know any youtube videos tutorials for AE which has similar teaching style like yours ?

    • @okaysamurai
      @okaysamurai  Před rokem

      Not sure they're exactly like me, but I really like School of Motion, Eran Stern, Video Copilot, and Evan Abrams. Hope that helps!

  • @onthepoddy
    @onthepoddy Před rokem

    I want to make a cigarette bounce and move when my character talks… any tutorials you can point me to? Thanks for all your help🙌

    • @okaysamurai
      @okaysamurai  Před rokem

      I don't think I have a tutorial about this, but I would either a) include a cigarette as part of each mouth shape layer, or b) make a separate independent layer, tag it as jaw and use the nutcracker jaw behavior to move it up and down. If you need help let us know at adobe.com/go/chfeedback!

  • @JWitty18
    @JWitty18 Před 3 lety

    any tutorial on cycling something like tears for crying? or believable tear swelling in eyes for more emotion? =]

    • @okaysamurai
      @okaysamurai  Před 3 lety +1

      I don't believe I have a tutorial for it, but you can dig into the puppet Tull from the home screen, who has both in cartoony form.

  • @drryanrodrigues
    @drryanrodrigues Před 2 lety

    I noticed that the documentation has a mouth labelled Ah instead of Aa; the latter is in the mouth set. Can either notation work for the puppet in the AI file?

    • @okaysamurai
      @okaysamurai  Před 2 lety +1

      Yep, either works. Ah was the old way, Aa is the more current way, but both will work.

  • @RoystoneHinkson
    @RoystoneHinkson Před 2 lety

    Ok, love your videos. You always give clear instructions and useful information. But I'm having a challenge. I've got several mouth sets, including Angry, Sad etc. in a head turning puppet. I've set it up so that there are alt mouths in all three views. In rig mode, the Rigging Issues panel flags these alt mouths with the issue Handle tagged as mouth is not being used by any behaviors. Then, the alt mouths I tagged as Surprised and Smile are flagged for Layer tagged as Surprised (or Smile) is not being used by any behaviors. I've no clue what I did wrong.

    • @okaysamurai
      @okaysamurai  Před 2 lety +1

      If it's working as expected, I would ignore those warnings. Basically the main behaviors like Lip Sync and Face look for the first instance of anything - mouth, eyes, eyebrows, etc - and ignore anything else. Head Turner should theoretically allow you to bypass those warnings if the heads are each tagged correctly, but with lots of extra mouths it's possible some things slip through. If things aren't working, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

    • @RoystoneHinkson
      @RoystoneHinkson Před 2 lety

      @@okaysamurai Things are working. The errors just made me wonder if I'd done something wrong. Thanks for the reply.

  • @cbcsurvivalguide
    @cbcsurvivalguide Před 3 lety

    Hey Dave I was wondering if you have any tips on how to animate someone riding a horse or a motorcycle in character animator? Can this be done in character animator?

    • @okaysamurai
      @okaysamurai  Před 3 lety

      I would make the character and the bike/horse all part of the same puppet. For the motorcycle, I'd use keyframes to rotate the wheels around. For the horse, I'd use the 4-legged hack mentioned at the end of the Walking tutorial (czcams.com/video/gv_2Upvtm-M/video.html ).

    • @cbcsurvivalguide
      @cbcsurvivalguide Před 3 lety

      @@okaysamurai Thank you Dave! I will have a look.

  • @cl2422
    @cl2422 Před 2 lety

    Is there a way to import lip sync keyframes FROM After Effects to Character Animator? For instance, if I want to use all the tools in CA, but I want to keep the AE lip sync workflow I currently use?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Hmmm, not that I'm aware of currently. There's probably some convoluted way to do it like export a PNG sequence from AE and import it into a PSD file, but I'm guessing that's more trouble than it's worth.

  • @snap-n-shoot
    @snap-n-shoot Před 3 lety

    please provide the option to add our own mouth shapes and are recognised. For example Sh and B are not available as an option. If I create 15-20 visemes, when I open in Character Animator the extra ones get ignored.

    • @okaysamurai
      @okaysamurai  Před 3 lety

      Custom visemes has been a major user request for a while. I agree, it would be great. Currently you can manually set up individual shapes via triggers, but it's a tedious process. Hopefully we can tackle this in the near future.

  • @projecthorus3927
    @projecthorus3927 Před 3 lety

    Is there a possibility to manually control eyebrows using keyboard and mouse? Or is trigger is just the key?

    • @okaysamurai
      @okaysamurai  Před 3 lety

      Sometimes I trigger my eyebrows with replays / button presses instead. Check out Willy on okaysamurai.com/puppets and watch the video in his description, that will teach you how to do it.

  • @alkitriaw
    @alkitriaw Před 7 měsíci

    Few basic things were missing here for me, how do I open the streamer mode in Character creator? i opened my character there as a new project, but the camera view isn't there/.

    • @okaysamurai
      @okaysamurai  Před 7 měsíci +1

      There isn't a direct stream option from the Puppet Maker feature, if that's what you're referring to. I talk about streaming more here: czcams.com/video/0Va3_e-4bKE/video.htmlsi=oQV44Gn9MBHce-m8

  • @AkeanunOunpipat-ym5xy
    @AkeanunOunpipat-ym5xy Před 29 dny

    Thx kub

  • @crossfitthrive
    @crossfitthrive Před 2 lety

    Quick question... How tight/sccurate should we expect our lip-sync to be, and how can we make it better? You'rs seem to be really good... are you only using the lip-sync or are you going back in afterwords to touch it up? Is it worth getting a better microphone? Speaking more clearly? A better camera than the default webcam?
    My guy just seems either laggy, or like he's just not as fluid as your guys seem to be.
    And THANK you SOOO much... youre vids are exactly what us beginners need.

    • @okaysamurai
      @okaysamurai  Před 2 lety +1

      So I'm using a USB condenser mic and play around with my OS input settings to get a nice, loud, clear signal. Microphone quality definitely helps in this department, as does OS horsepower. Also tweaking the preferences I show at 9:10 can make the mouths slower/faster to appear.

    • @crossfitthrive
      @crossfitthrive Před 2 lety

      @@okaysamurai I did a few tweaks as you suggested, (found that stuff at the 9 minute mark, and it for sure helped) but it does look like doing a few final tweaks with the Visemes(sp?) made the last bit of difference!! Just looking for that Magic worry-free-less-is-more workflow!! Thanks so much!!

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Ah yes I should have said I do tweak everything I record. And if you have a script, even better: czcams.com/video/pOBM098PiAw/video.html

  • @jeromegriffin8775
    @jeromegriffin8775 Před 2 lety

    I open one of the default charaters and just two or three mouth sound mouths will work. What am I doing wrong? It will not shot the F or others

    • @okaysamurai
      @okaysamurai  Před 2 lety

      It's possible you are only triggering the webcam based mouths like neutral, smile, and surprised, which would mean your audio is too low or off. These preferences may need to be reset or tweaked too: czcams.com/video/sc9S65Zn9XQ/video.html. If the problem persists, please upload a screenshot or video to the official forums at adobe.com/go/chfeedback so we can take a closer look.

  • @kasialovska1206
    @kasialovska1206 Před 10 měsíci

    hello, is it possible to reach this effect without built-in camera? and in adobe after effect (not photoshop)?/

    • @okaysamurai
      @okaysamurai  Před 9 měsíci

      Yes, you don't need a camera for lip sync, just a microphone. You can't do it directly in After Effects but you can dynamic link any Character Animator project into AE or PR to get it with transparency.

  • @patrickogle3225
    @patrickogle3225 Před 2 měsíci

    Where did you pull that mouth pack from????? I can't do anything you are explaining because that window came from no where.

    • @okaysamurai
      @okaysamurai  Před 2 měsíci

      pages.adobe.com/character/en/resources. Open the PSD or AI file and drag or copy the group into your own PSD or AI file.

  • @DavidSchertz
    @DavidSchertz Před 3 lety +3

    Is this character available to download?

    • @okaysamurai
      @okaysamurai  Před 3 lety

      Not yet! I'm saving him to help showcase a new feature hopefully coming this year. When you see it you'll understand why...:)

    • @DavidSchertz
      @DavidSchertz Před 3 lety

      @@okaysamurai I love the illustration. I’ve got ideas cooking in my mind to use him for some internal videos. Can’t wait to hear about the new features.

  • @SincerelyTracie
    @SincerelyTracie Před 11 dny

    Hi, anytime I say "Aa" the character making the "Oh" mouth. When I say Oh, I notice it does the Aa mouth and then an Oh mouth. Do you have any idea why that is and how I can fix it? I've been trying to figure this out all day :/ pls and thanks

    • @okaysamurai
      @okaysamurai  Před 10 dny

      If that keeps happening I guess you could always switch the tags and have Aa as Oh artwork and vice-versa. And/or you can always fix them in post recording. For me if I say "Avacado" I clearly see the Ah at the beginning and "Soda" I see the Oh. If the problem persists, please upload a video or screenshot of your issue to adobe.com/go/chfeedback and we'll try to help you out.

  • @billyz313
    @billyz313 Před rokem

    Is there a way to disable mouth movements when using the camera to record Face for eyes, eyebrows, and head movements? I find that even with me not moving my mouth it will put random mouth movements in the recording. I know how to edit the Lip Sync that's created from the audio, but these mouth movements seem to be encapsulated within the Face Camera Input take and they make the lip sync look like it's not working correctly.

    • @okaysamurai
      @okaysamurai  Před rokem +1

      This only happens if the character has smile or surprised mouths that show up if the camera detects you making either of those shapes. Most puppets don't have these, and if they do, you can untag them in Rig mode to remove the effect.

    • @billyz313
      @billyz313 Před rokem

      @@okaysamurai Thank you, that was exactly the issue!

  • @lanmaithecartoon
    @lanmaithecartoon Před 10 měsíci

    How come my neutral mouth is showing up over triggered mouths? Are you able to share how I can fix that?

    • @okaysamurai
      @okaysamurai  Před 10 měsíci

      If this is happening, the triggered swap set is probably not set up correctly. Take a close look at an example character like Chloe and make sure your setup and tags are exactly like hers, especially in the "layers and replays" section below the triggers panel. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

  • @grenville_0504
    @grenville_0504 Před 3 lety

    Sir, I imported my characters into rig section and began to rig them, but as soon as i go to the record section, it comes as a blank-transparent page. I can't see my character. Please help me.

    • @okaysamurai
      @okaysamurai  Před 3 lety

      Select a puppet in the project panel and click the new scene button below. If it's still not showing in the scene, most likely a trigger or behavior is causing it to disappear. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.

  • @anyadocious
    @anyadocious Před rokem

    Im having some issues with the Aa mouth. It's the only image that doesn't appear when saying Ah, it sometimes shows up when I say Aye? Not sure what the problem is. Every time I say Ah it shows up as Uh image. I made sure to check the rig and tick the Aa for the right image but it doesn't display. Is there a place in my adobe cloud where I can get some support with this? Thank you.

    • @okaysamurai
      @okaysamurai  Před rokem +1

      Sure, if the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look. Aa and Uh can look very similar in many mouths; I would do something drastic like give Aa a green tongue or something and be 100% sure it's not showing up.

    • @anyadocious
      @anyadocious Před rokem

      @@okaysamurai thank you for your help. Your videos have been so helpful.

    • @anyadocious
      @anyadocious Před rokem

      @@okaysamurai Hello again sorry to bother but is there any way to submit a ticket directly to adobe for help. Not really having success with my question on the public forum. Thanks!

    • @anyadocious
      @anyadocious Před rokem

      @@okaysamurai I was able to find a workaround by changing the Lip Sync version from 3.4 (current) to 2.1 under preferences. It works for now but may be something to look into. Not sure if this is an isolated issue I'm dealing with or of it has something to do with the program. Again, thanks for directing me to the forum.

  • @NeykongTV
    @NeykongTV Před 2 lety

    can someone tell me how to put mouth handles?
    my character wont open his mouth unless I speak
    in the face behavior the handles for mouth is 1 and I cant add more

    • @okaysamurai
      @okaysamurai  Před 2 lety

      A standard character should only have a 1 next to mouth, and then a 1 next to every mouth shape you've included inside that Mouth group in your puppet. The mouth neutral will show up if you say nothing, and smile or surprised will show up if your mouth makes those shapes. Otherwise the lip sync mouths will show up when audio is heard. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

  • @mzuniz5051
    @mzuniz5051 Před 2 lety

    All the default puppet can they be export as photoshop file

    • @okaysamurai
      @okaysamurai  Před 2 lety

      It depends if they were made in Illustrator or Photoshop. When you select it in the project panel, you'll see a little PS or AI icon at the bottom indicating what type it is. But yes, you can always access the original artwork file.

  • @sylviah1898
    @sylviah1898 Před 3 lety

    How do you turn on or off multiple eyes/layers so quickly?

    • @okaysamurai
      @okaysamurai  Před 3 lety

      If they're part of a swap set they should automatically turn on/off. Otherwise there isn't a shortcut key unfortunately - you have to manually do it.

  • @robotsoulmusic118
    @robotsoulmusic118 Před 3 lety +6

    🤖 : As a cartoon robot created in Character Animator and with the stock Ch mouth...I bow down at the altar of OkaySamurai! We are not worthy!!!

  • @charlesallen
    @charlesallen Před 2 lety

    I'm trying to drag the Talking file into the Triggers panel, but it won't let me for some reason. Is there another way to create a swap?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      With a group or layer selected in the Rig panel in rig mode, you can right-click to add it as a trigger or swap set.

    • @charlesallen
      @charlesallen Před 2 lety

      @@okaysamurai Thank you!

  • @ozlemg6746
    @ozlemg6746 Před 3 lety

    Yyes yes New tutorial. Thanks a lot 👍

  • @judylin148
    @judylin148 Před 2 lety

    I am using Character Animator 2020 but can't find the 'cycle layers' menu as shown in this tutorial (12:36). Just wondering, is it only available in the 2021 version? Thank you!

    • @okaysamurai
      @okaysamurai  Před 2 lety +1

      Cycle Layers was in 2020 as well. Make sure you are in "Rig" mode and the selected layer or group has the cycle layers behavior attached to it (as shown at 11:30).

    • @judylin148
      @judylin148 Před 2 lety

      @@okaysamurai Thank you so much! I found it.

  • @fairpearart
    @fairpearart Před 2 lety

    I'm a bit stuck with my file. It's not picking up more than 3 of my mouth shapes and I'm not sure why. There's a 1 by all of them too to show me that they're connected. All I did was edit the default mouths by resizing and recoloring them. Was wondering what the fix could be for this issue I'm having? Thanks so much, and I appreciate the tutorials!!

    • @okaysamurai
      @okaysamurai  Před 2 lety

      If you're only seeing three, and it's the smile / surprised / neutral mouths only, then that means lip sync isn't working, it's only picking up the webcam/silent mouths. If not, or if the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

    • @fairpearart
      @fairpearart Před 2 lety

      @@okaysamurai The file type (.puppet) is not supported. What should I do to export on here?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      You can upload/share your .puppet file (via Google Drive, Dropbox, Creative Cloud, etc.) and post the shared link on the forums.

  • @pammomunoz
    @pammomunoz Před 2 lety

    How do I save and label in groups(eyes) in illustrator?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Same as PS - Make a +Left Eye and +Right Eye group, and put the eyeball, pupil, and blink states inside each one. More info in this video! czcams.com/video/5SxNChhm0jo/video.html

  • @themysteriousunknownrevealed

    I've checked the forums on adobe, and I can't find a solution that works to fix my mouth. it keeps flashing on and off.

    • @okaysamurai
      @okaysamurai  Před 2 lety

      A flashing mouth probably means there are invisible or empty tagged layers showing. I would double-check that all your mouths are visible as tagged as expected, and compare them to a simple sample character like Chad from the homescreen. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more direct help.

  • @saimariaz1155
    @saimariaz1155 Před rokem

    Hi, I have issue with my puppet. Lip movement is choppy. All the lips vanish for a second as there is no mouth on face. Kind of skipping... Please help, where I am wrong?

    • @okaysamurai
      @okaysamurai  Před rokem

      This usually means you are missing a mouth or have something tagged incorrectly. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

  • @MrSnackosaurus
    @MrSnackosaurus Před 25 dny

    Can I make the mouth move to an audio track?

    • @okaysamurai
      @okaysamurai  Před 25 dny

      Yep! Timeline > Compute Lip Sync From Scene Audio.

  • @MrSnackosaurus
    @MrSnackosaurus Před 25 dny

    My nuetral mouth won't diassapper when it talks HELP! I can see the vowel. mouth and the nuetral mouth at the same time!

    • @okaysamurai
      @okaysamurai  Před 25 dny

      Make sure all your mouths are in your Mouth group and tagged properly. The main reason you would be seeing the neutral mouth is it isn't being recognized as a neutral mouth so it doesn't swap. If the problem persists, please upload a video or screenshot of your issue to adobe.com/go/chfeedback and we'll try to help you out.

  • @Cwichita
    @Cwichita Před rokem

    My Illustrator puppet has frame by frame mouth sets (ah, uh, etc) but in Character Animator rig mode they just have a single layer show up. One of two, or one of three. Not sure why or how to fix. Do you? Thanks.

    • @okaysamurai
      @okaysamurai  Před rokem

      Try giving each layer a custom name in Illustrator. Sometimes Illustrator artwork with default names will revert to a single layer to simplify things, but if you call them something like 1, 2, 3 then it should import as expected. Then just add the cycle layers behavior and you're good to go!

    • @Cwichita
      @Cwichita Před rokem

      @@okaysamurai Thank you. Thank you. Will apply this technique. 👍

    • @Cwichita
      @Cwichita Před rokem

      @@okaysamurai That did the trick. It worked. Excellent. Thanks.

  • @vatosflokos3290
    @vatosflokos3290 Před 3 lety

    Hi,
    I have created a new character which I deleted the mouth by following your example. I edited Zoey in AI and saved as Zoey2. When I import the character in my project the mouth moves independedly despite the fact that I have used the handler - pin tool. Any ideas?

    • @vatosflokos3290
      @vatosflokos3290 Před 3 lety

      Sorry,
      I repeated the process and everything work great!
      We are looking forward the full body interaction. When do you believe this update will be released?

    • @okaysamurai
      @okaysamurai  Před 3 lety

      Glad you figured it out. We'll have more info on body tracking in a video next week, stay tuned!

  • @Cwichita
    @Cwichita Před rokem

    My two puppets are smiling when neutral is what I would expect. I have neutral at the top of the mouth visemes and with the "eye" on neutral and no other viseme. It seems set up correctly. Any suggestions to help with this? Thank you Dave.

    • @Cwichita
      @Cwichita Před rokem

      Sad mouth too, shows up not neutral but rather as sad smile. I eliminated the mouth trigger and reloaded it and still smiles. Even with camera off and puppet deactivated. Odd.

    • @Cwichita
      @Cwichita Před rokem

      Well, I figured at least how to end the smiling. I had had Face (Head) Camera Input with trigger on. And eliminated that completely. All working. I'm smiling now. Thanks for enduring this.

    • @okaysamurai
      @okaysamurai  Před rokem

      Glad you figured it out! Yeah the mouth can be tricky. Personally I have stopped adding smile or surprised mouths to my characters as they can accidentally get triggered by the webcam - better to make them trigger keys instead.

    • @Cwichita
      @Cwichita Před rokem

      @@okaysamurai Good insight, your personal approach to smile and surprise mouths. I'll likely turn those two into triggers. Thanks as always.

  • @JWitty18
    @JWitty18 Před 3 lety

    when i export my scene the head turn i have in place does not register in the final export but the playback in character animator has the turn. any suggestions?

    • @JWitty18
      @JWitty18 Před 3 lety

      *fix* i had to copy and paste the animation into a new project file with the puppet and it worked

    • @okaysamurai
      @okaysamurai  Před 3 lety +1

      Glad you found a fix. Strange that it wasn't working in export. Let us know if you run into it again.

  • @banglatechnewsbymi
    @banglatechnewsbymi Před 2 lety

    Dave in this video you are using a character, what's the name of this character? How can I download this one?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      This is a soon-to-be-released character called Watts from adobe.com/go/ch_puppetmaker. If you want to download the beta he's available there, or wait until it comes out in the main shipping product!

    • @banglatechnewsbymi
      @banglatechnewsbymi Před 2 lety

      Thanks dude 🙂💙

  • @EstherFalcon2x1
    @EstherFalcon2x1 Před 2 lety

    My manual jaw adjustment is locked, how can I enable it?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Hmmm, maybe because there isn't anything tagged as a jaw? But I was under the impression the jaw movement parameter was always on under lip sync. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more direct help.

  • @KGFking-kw8qb
    @KGFking-kw8qb Před 2 lety

    wow man! looks good but the pack isn't usable all layers is ungroup.

    • @okaysamurai
      @okaysamurai  Před 2 lety

      You can learn more about how to add a mouth to your character here: czcams.com/video/hK-DjtiPzRs/video.html

  • @mM-sp4ui
    @mM-sp4ui Před 3 lety

    What about lips for a female? Would you need to do one layer or multiple?

    • @okaysamurai
      @okaysamurai  Před 3 lety

      I would keep it one layer, but stylized female lips usually have more of the upper and/or lower lip showing. Same technique shown here, just modified artwork. Check out some of the female examples on adobe.com/go/chexamples for some more ideas.

  • @_mark_787
    @_mark_787 Před 7 měsíci

    whats the difference between lip sync in character animator and lip sync in after effects?

    • @okaysamurai
      @okaysamurai  Před 7 měsíci

      There isn't any native lip sync system in After Effects. In Character Animator it's a core component because of the character focus! So personally I would always use CH for lip sync, even if it's just a mouth you're then importing into AE!

    • @_mark_787
      @_mark_787 Před 7 měsíci

      @@okaysamurai ok thanks for clarifying. I have a better understanding of both software now

  • @mysticrelaxationmusic8162

    Hey Sensei its me again lol, so I did the mouths and I am happy but now I just noticed that the mouth is not moving with the head, its stuck talking on one place and it is kinda weird, how do I fix this..?

    • @okaysamurai
      @okaysamurai  Před 2 lety +1

      It's probably an independence issue, try turning the crown on/off on the mouth and see if that helps. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

    • @mysticrelaxationmusic8162
      @mysticrelaxationmusic8162 Před 2 lety

      @@okaysamurai thanks let me try that

  • @rasferartzoneadvertising4935

    can you make a video for Lip Sync Mouths for 360° characters. thanks a lot.

    • @okaysamurai
      @okaysamurai  Před 3 lety

      I talk a little bit about how I deal with mouths and turning heads in the head turn and parralax video: czcams.com/video/g1wbw6-7zM4/video.html

  • @briancouture6033
    @briancouture6033 Před rokem

    where can we get more free mouth sets ?

    • @okaysamurai
      @okaysamurai  Před rokem

      The ones on the resource page are the main free ones we offer. However, in any of our free example puppets, you could extract their mouths out of the PSD/AI file if you like them and they should work as well!

  • @EvilTurnips
    @EvilTurnips Před rokem

    I'm making a character that I want the neutral state of the mouth to be open. But when this is the case, certain words, especially the ones that start with a lips-closed consonant like B or P, don't look right, since the mouth goes right from the neutral open state to the first vowel sound of the word. I know the M mouth is supposed to cover P and B sounds but it doesn't seem to be doing that effectively, even in the middle of a word.

    • @okaysamurai
      @okaysamurai  Před rokem

      I have only ever done mouths with closed neutral states, but sometimes I'll add a wide open neutral swapset trigger like an open "yell" or "surprised" or something (I think the example character Tull the Cat does this). If you do the cycle layers frame by frame trick I show here for the Aa mouth, you could maybe have the neutral slightly grow or shrink to make the transition smoother. I think with lip sync mouths it's always a trial and error process - make adjustments, see how it looks in CH, fix issues, try again, etc. As for the M not showing up for B and P sounds, if it's recorded you can of course fix those later, but if you're noticing another viseme taking over most of the time, you may want to play around with the lip sync preferences to be more responsive. If you're still running into issues, please let us know at adobe.com/go/chfeedback and we'll take a closer look.

    • @EvilTurnips
      @EvilTurnips Před rokem

      @@okaysamurai Hey thanks for the feedback. I really like your videos with how clear and informative they have been in my learning process. I'm building an avatar that I want to use for live streaming on Twitch, so I can't exactly go back and fix a recording. Out of curiosity does the lip sync work purely by the audio input, or does it also take into consideration the mouth tracking on the video input as well (or some combination of the two)? If it's just the audio input then I would imagine it would be very difficult to have it detect if a word starts with B or P since they're voiceless phonemes. Either way I'm still happy with my results over all. One other thing I notice is if I whistle the lip sync will typically land on "Oh" where "W-Oo" might be more appropriate. Anyway, thanks a lot appreciate the help!

    • @okaysamurai
      @okaysamurai  Před rokem

      Ah yeah, if it's live then you're 100% right. The non silent visemes (anything except neutral, smile, and surprised) are only triggered by audio, nothing from the webcam. If things still look bad go ahead and post a video on the forums and we can try to give tips!