Basic Airship Guide (5 Ways To Airship)! From the Depths

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  • čas přidán 12. 09. 2024

Komentáře • 76

  • @BorderWise12
    @BorderWise12  Před 2 lety +11

    IMPORTANT NOTE: Dediblades are or soon will be removed from the game. Ignore any dediblade stuff in the video, plz. 👍
    Look at these airships yerself on the workshop! steamcommunity.com/sharedfiles/filedetails/?id=2614255097
    (Old-ish) PID Guide! czcams.com/video/hjeFz-EAwpM/video.html
    Time Stamps:
    0:00 - Ze Beginning
    0:24 - The Airship Category Rundown
    1:11 - Airship Definition
    3:44 - Key Things For Airships
    4:58 - Balloon Airships!
    7:50 - Helium Pump Airships!
    8:14 - Intermission: PIDs Are Useful
    13:08 - Thruster-Airships (And Ship Conversion)!
    15:10 - Intermission 2: Multi-Use Thrusters
    15:41 - Intermission 3: Basic PID Setup
    17:39 - Intermission 4: Combine Everything!
    18:07 - Good Idea For Flying Thing To Do Takeoffs
    18:27 - Custom Jets = Handy Ship To Airship Conversion
    19:40 - Dediblade Airships!
    21:03 - Surrounding Centre-Of-Mass With Upward Thrust
    23:41 - Custom Jet Airships!
    24:38 - Intermission 5: Bouncy PID Setup
    26:44 - Meet The Flying Brick
    28:04 - Conclusions and Summary

  • @Ponja__
    @Ponja__ Před 2 lety +39

    The integral time (I in pid) is very useful if you have a ship that's stable in pitch, i.e. not bouncing around, but points the nose too high or low. What it does is, the longer the pitch is wrong, the more corrective force it puts, so it'll push the nose back up or down and keep it there. Also works for altitude and roll.

    • @BorderWise12
      @BorderWise12  Před 2 lety +15

      First time I've heard it explained like that. I'll have to keep that on mind next time, cheers. 👍

    • @el_buro
      @el_buro Před 2 lety +5

      Its also fairly useful in small attack jets to compensate for lack of redundancies, ive found it helps my jets stay stable even after losing a good chunk of pitch control where it would otherwise have gone to space

    • @Tachyon_77
      @Tachyon_77 Před 2 lety +4

      Woah, never heard it explained like that. *writes this comment down*

  • @firebladeentertainment5739
    @firebladeentertainment5739 Před 3 lety +53

    Helium Airships
    they benefit GREATLY from many helium compartements, as i can attest as an avid user of them, their greatest weakness is still overpen shells, since they can break open all compartements in one go,
    helium airships also greatly benefit from sheer size!

    • @sampletext5959
      @sampletext5959 Před 3 lety +2

      Can testify! Also, the added fuel efficiency lets you have more materials to use as ammo.

    • @firebladeentertainment5739
      @firebladeentertainment5739 Před 3 lety +4

      @@sampletext5959 or more material to maintain your fleet of fast, small attack crafts
      also helium can lift ALOT in Ftd
      i have a zeppelin aircraft carrier that uses a alloy-sloppedHeavy-alloy armor belt and it still flies like its nothing!

    • @carbonice-dragon74
      @carbonice-dragon74 Před 2 lety +6

      My go to is to create a shape like a 3-d chessboard made of 4m wood beams/poles/whatnot, and empty space, with the empty areas having a helium pump at one end, which also holds the beams together. This results in most of the volume of the ship being an array of hundreds of tiny gas cells, which cant be all taken out at once unless you blow up the entire craft in one go, and because much of the weight capacity is in the balloon itself, destroying chunks of it will also remove a correspondingly large amount of the weight it needs to carry.

    • @iemozzomei
      @iemozzomei Před 2 lety

      Making a bunch of pre-fabed balloons then spamming in a sausage works great. Just wrap it in armour, and you even get airgaps for HESH protection.

    • @AWholeLegionary
      @AWholeLegionary Před rokem

      Fill it with hydrogen and then you get the hindenburg disaster

  • @GodofWeird
    @GodofWeird Před 2 lety +8

    I’ve only ever built one ‘airship’ ever. I’m not sure if I’m going to build more. But I certainly will refer to this if that day comes.

  • @CreeperDude-cm1wv
    @CreeperDude-cm1wv Před 2 lety +13

    I will mention steam is probably at its best with airships as they need consistent power to remain airborne which steam provides best

  • @CodeRed7109
    @CodeRed7109 Před 2 lety +5

    ay i was just about to build my first airship! this will be a great help!

  • @pokeface119
    @pokeface119 Před 3 lety +7

    I use the AI's ability to control yaw
    But I often using ACB blocks to control roll, pitch, forward speed and altitude.
    I never use PIDs (because craft made with ACBs duck dive and weave) but they are useful if you need a stable craft for lets say.. a hover tank. (Something close to the ground/water needs stability)
    Also setting up all you thrusters to respond to multiple commands is a slight issue
    Whenever your craft needs to go up, it will lose all pitch control (if its also set to that).
    I try to have multiple thrusters with specific tasks but you do you

    • @grandfremdling3841
      @grandfremdling3841 Před 2 lety +2

      Really? I Always thought multiple Inputs get added or subtracted. Might bei little less effective but on very small craft i think it would be necessary.
      Edit:
      (eg. Front: up1+pitch0.5 = 1 thrust, but in the back it's: up 1 + pitch(-0.5) = 0.5 thrust; in this example the front thuster only respond to Up, but the back one will BE effected by pitch).

    • @solsystem1342
      @solsystem1342 Před 2 lety

      @@grandfremdling3841 yea, you're right. I always set up my corner thrusters with pitch, roll, and hover (although you might need to tweak the power to .5 to be safe) so as long as the core survives the airship can't fall until it's too damaged. (You need to add an extra set of thrusters in the center which act as a pivot for the surviving thrusters though)

  • @shipmasterkent9176
    @shipmasterkent9176 Před 3 lety +7

    I did manage to build a huge Zeppelin using Helium pumps to float that can 1V1 a Bulwark

    • @maestro-zq8gu
      @maestro-zq8gu Před 2 lety +2

      Cool. I might wanna try that.

    • @loctite417
      @loctite417 Před 2 lety

      How did you manage to make a ship that can take cram shots while also stay light enough to be lifted by helium?

    • @shipmasterkent9176
      @shipmasterkent9176 Před 2 lety +1

      @@loctite417 by making it have about the same volume as the bulwark and using alot of helium chambers for redundancy

  • @terminater729570
    @terminater729570 Před rokem +3

    When using an airship that use props for lift, disable reverse, this helps maintain zero pitch. I find if you don't do this the craft will auto balance leaning slightly forward or slightly back.

  • @bd5317
    @bd5317 Před 2 lety +5

    Balloon is really good cheap upward force usually I use this for satellites, ive seen people use this inside ships to lighten it up, dunno how it works and not my experties, hellium pumps has multiple benefits and downside, for one of its downside is ones it pop its slowly loose its effect. For good one its cheap and easy to understand, it create large space armor to your ship and my favorite use of it lighten some of the heavy block, using helium on heavy part can help you balance not just airship but also your ship.dediblades are one of the smoother and easier to grasp on and can make sick movements using breadboard or very aggressive pid. Helicopter blades are good for upward force not just for helicopter but also large airship. Custom wings are bit advance but helps give mobility to airship and combine with jets or custom jet can make your airship dance to the sky

    • @solsystem1342
      @solsystem1342 Před 2 lety

      Yea, I've even started considering using helium pumps/air pumps for roll control on ships. It worked out pretty well on my first attempt. Idk how it'll hold up when compartments start getting smashed but it should make ships less likely to tip over since air pumps on the bottom of the ship will turn off before the ship starts listing significantly.

    • @bd5317
      @bd5317 Před 2 lety

      @@solsystem1342 a advice have a custom engine that will kick in once you either start rolling or loosing altitude

    • @solsystem1342
      @solsystem1342 Před 2 lety

      @@bd5317 that's a good one. Let me just write that down...

  • @crimzonplays1134
    @crimzonplays1134 Před 6 měsíci

    Great guide, I am irritated how many guides I've had to watch and re-watch to play this game but I have also made my own totally unique designs that work surprisingly well. Although being a transformers fan the 80s Sci-Fi Aesthetic may be too difficult for me to try and create. I do have some Sci-fi ish designs so far.

  • @solsystem1342
    @solsystem1342 Před 2 lety +2

    Thanks, I was planning on making an airship at some point again and I think I'll get back to it soon now.
    I desperately want to make a airship that flies in a helical pattern. (Basically going around a circle as it travels forward) since that should prevent the ai from ever being on target. Basically it removes the 'turning around' that most wobbly aircraft due where it stops going up or down for a second. When they do this it allow rapid fire aps to get a few shots in. With a helical flight path the ai will always assume the plane is going in a different direction than it is. Assuming the ai is using a short time average and guns are decently accurate.

  • @sgrb387
    @sgrb387 Před 6 měsíci +1

    My first airship was a giant plane simialr to what you'd see in Ace Combat or Project Wingman, it was hideously large and a bit expensive but it could solo tyr so it made me happy

  • @thegreatsock7574
    @thegreatsock7574 Před 2 lety +3

    A fun thing with Dediblades that some of the airships of the Grey Talons use is vertical ones. So you place down the dedicated spinner and then from the top instead of the side you add in your blade. That allows for very long blades that you can use for forward propulsion quite well with minimal space.

  • @loli141
    @loli141 Před 3 lety +6

    People doing thruster craft and airships.
    Me making thruster ships: i am against the law

  • @ryokkeno
    @ryokkeno Před 5 měsíci +1

    My spy satellite uses a helium tank to get it airborne, and then a quartet of power reduced ion engines that barely need a single RTG to stabilize and give it altitude in space. It's slow but under 4K, and reveals a lot of the map, and being 2000m up and tiny is a pretty good defense it turns out.

  • @Debbiebabe69
    @Debbiebabe69 Před 2 lety +6

    Any reason why you use fake set points for altitude rather than normal set points? I've always used normal set points for altitude (or depth, for subs) and had no problems.
    Another little tip is, when making a thruster or CJE based airship, seal it and put in hellium pumps anyway. The hellium will reduce the workload of the engines in keeping the ship in the air, leading to reduced material use when cruising.

    • @BorderWise12
      @BorderWise12  Před 2 lety +5

      Yup to the helium pump thing, I did mention it's better to combine these airship methods.
      I use fake points just 'cos that's how I learned how to do it. PIDs were very much a 'just get the thing working' experience for me. 😅

    • @JuanSoloPlays
      @JuanSoloPlays Před 2 lety

      @@BorderWise12 PIDs can get really frustrating when first learning. I can recommend experimenting on larger craft first because for small or light craft they tend to be extremely sensitive. I like to build as small and light as possible plus i love making the craft as stable as possible so you can guess what a chore it was to learn to get them working

  • @firebladeentertainment5739

    * breathes in *
    KIROV REPORTING!!
    sorry
    thats what i think of when talking airships
    my first airship IS a kirov inspired bomber
    which reaches Mk 6 soonish, cause of how often i redesigned it to improve it

  • @andrelanger8396
    @andrelanger8396 Před 2 lety +1

    The Helium airship looks adorable

  • @RevanRA
    @RevanRA Před 2 lety +2

    After my sea based boat, I shall make an air boat. :P Very handy!

  • @RainbowBier
    @RainbowBier Před 2 lety +1

    very helpful thx

  • @addisonchow9798
    @addisonchow9798 Před 3 lety +3

    Is Space battlecanoe possible?

  • @Loooom555
    @Loooom555 Před 2 lety +3

    Air ships are like the only thing I make

  • @maxdarner5672
    @maxdarner5672 Před 2 lety +5

    i always end up building airships because my battleships never float

  • @comet.x
    @comet.x Před 2 lety

    AHA! CZcams disabled my bell! That's why i was missing your streams!
    Glory to the camoo!

  • @rustythefoxcoon5143
    @rustythefoxcoon5143 Před měsícem +1

    Has anyone else done balloon assassins for starters? Powerful 1 shot balloon units that are dirt cheap to make?

  • @theoffensivelemon2515
    @theoffensivelemon2515 Před 3 lety +4

    Funny enough, I have more airships than regular ships.

  • @sabrepulse08
    @sabrepulse08 Před 5 měsíci

    Borderwise (Or anyone else.), do you know anyway to stop horizontal movement (Strafe) or at least control it so that when you go up in the air, it doesn't strafe without command?

    • @BorderWise12
      @BorderWise12  Před 5 měsíci

      Can you give more details? If a craft is moving sideways unprompted, the first thing that comes to mind is a roll control problem.

    • @sabrepulse08
      @sabrepulse08 Před 5 měsíci

      @@BorderWise12What I mean is that the thrusters aren't active strafing me, it's just drift. What I mean by that is that when I strafe, it continues until air resistance stops me. Roll would help, if I weren't using PIDs to control it. I am new though, so there may be things that I don't know about certain things. Oh, and also, I don't want to use AI to control, I want to manually control it.

  • @seamandeamon
    @seamandeamon Před rokem

    Man I love custom jets, but man do they love my materials

  • @andrelanger8396
    @andrelanger8396 Před 2 lety +1

    What's about an airship doesn't fall out of the Sky, when it stops moving?

    • @BorderWise12
      @BorderWise12  Před 2 lety +1

      That's basically all of them. It if falls out of the sky, it probably doesn't count as an airship.

  • @vynashe4442
    @vynashe4442 Před 2 lety

    What about flying fortress jets, or are they unreliable for airships?

    • @BorderWise12
      @BorderWise12  Před 2 lety

      Fortress engines can only be placed on fortresses, which are way, WAY too slow to be useful in an airship role.

    • @vynashe4442
      @vynashe4442 Před 2 lety

      @@BorderWise12 Ah, thank you.

  • @smitty4700
    @smitty4700 Před 3 měsíci +1

    I only have 50 hours in FTD, I don't think I belong here.

    • @BorderWise12
      @BorderWise12  Před 3 měsíci

      Yes you do! Some people start with airships and never stop. :D

  • @karbengo
    @karbengo Před 3 lety +2

    Sky Canoe.

  • @jerrebrasfield4231
    @jerrebrasfield4231 Před rokem

    You show the types but not how. Trying to make a thick short bomber and it charges into the ocean every time. So confused

  • @mobius1504
    @mobius1504 Před 9 měsíci

    I learned nothing about setting up the PIDs for these

  • @knightworld3019
    @knightworld3019 Před 3 lety +2

    Also Borderwise. Flip the Fire System Controler so that it looks like a dashboard behind the control wheel

  • @knightworld3019
    @knightworld3019 Před 3 lety +3

    Borderwise. You do realise that those settings for the PID is the default settings right?

    • @_mwk
      @_mwk Před 3 lety

      Isn't default 0.5/1.5?

    • @BorderWise12
      @BorderWise12  Před 3 lety +2

      They are? When did that happen? Those PIDs were from a prefab I made literally years ago!

    • @darthkarl99
      @darthkarl99 Před 2 lety

      @@BorderWise12 Defaults are slightly different. 2.5 seconds on the prediction time instead of 0.5. Also being bouncy can be detrimental if you are fairly big, you can end up bobbing through your entire active defence envelope real fast which can lead to hits on your top/bottom surfaces you'd otherwise avoid, a few of the faction craft can be vulnerable to this.