Doom 3: Resurrection of Evil PC Game Review
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Doom 3: Resurrection of Evil (stylized as D00M3 RESURRECTI⊕N ⊕F EVIL) is a first-person shooter video game developed by Nerve Software. It was released for Microsoft Windows on April 3, 2005, as an expansion pack and sequel to Doom 3 and on October 5, 2005, for the Xbox video game console. The Xbox version does not require the original Doom 3 in order to play, and includes the original Doom, Doom II: Hell on Earth, and Master Levels for Doom II.
The video game features eight multiplayer game modes. Resurrection of Evil features twelve new single player levels, six new enemies including the hunter, four new multiplayer maps as well as new weapons such as the double-barreled shotgun originating from Doom II.
Yea, back in the day DLC wasn't planned until the game was out. Now they cut the game in half and resell it to you.
+Tool0GT92 Sometimes it was, but the games were at least complete. For example in the design document for Diablo, they say that they plan to make an expansion pack for the game, but again, the game was actually complete.
+Tool0GT92 Pretty much this. And now DLCs are already planned in advance without waiting until the fan reception is in.
DLCs should be extra content on a game, not the stuff that wasn't finished before the game was released, or couldn't be bothered for be finished before release.
One of the best examples off the top of my head is Burial at Sea for Bioshock Infinite
Now we still do unplanned expansions as well as planned. XCOM 2 comes to mind with the War of The Chosen expansion being planned, while the Tactical Legacy Pack was not planned ahead of time. Since it was developed coming up to the anniversary of XCOM as a franchise.
Correct.
Expansion packs back then = 40% - 80% length of the original game
DLC packs now = 5% - 25% length
+Unraveler You should also include the price if you compare them...
+Lexkun With or without season pass?
Pre-order bonus(es): 10%(?)
Unraveler last good one was wolfenstein the new order
meant the old blood
"It's not the best dlc ever made, but it still makes modern day dlc look like garbage."
You pretty much just summed up the last 10 years of gaming dude.
Yeah, at least it's not shameful to call them expansion packs.
@@J.Kunda98 Damn Straight, The Witcher 3 is the only game in recent years worthy of using the term "Expansion Pack" in it's DLC's names. Any other game is just selling you cut content from the final game.
@@Robert-ow8bs dark souls would like a word with you.
@@Robert-ow8bs This is definitely not the case all of the time. Depends on the publisher and developer.
@@Robert-ow8bs Dead Space 3: Awakened definitely is a great expansion pack/DLC and serves as a great improvement to the original game.
There was another new enemy, the one with the computer screen for a mouth
+Uncle Fester Bruiser
He even shows it at 3:33
Scared the shit outta me the first time I fought one.
And the arch-vile.
@@felixader wasnt in doom 2016
I can't believe you didn't mention the Bruiser as being a new enemy type! That CRT mouth thing is terrifying!
Did you find that terrifying? It just made me think of Sy Snootles!
You've met Jennifer Hale? I'm more jealous than I think I should be.
I have too.
Unbelievable, first the Doom 3 review and now this and still no mention of the flashlight.
+ThisVideoAnnoyedMe Unbelievable, right?
should I buy this ? I'm 12 so it really matters
It's weird compared to the first two. 75% Darkness and jump scares, 25% cut scenes, and a lot of focus goes on UAC as a company
[Redacted]
There’s almost no cutscenes.
I kinda like the flashlight mechanics
Expansion packs still exist, they are just rare as sin. The last one I remember playing was XCOM 2: War of the Chosen, which was phenomenal.
Also The Witcher 3 Blood & Wine/Hearts of Stone.
Technically No Rest For The Living was the last expansion pack I worked on :)
Seriously
I still love Doom 3!
I finished Doom 3 10 minutes ago for the first time and was just about to start this expansion. Perfect timing.
+theking9957 Do you get the feeling that the enemies seem to be able to take more damage now?
You deserve so much more attention fam
+Grose Zero Is your avatar a fat Guy Fawkes wearing a fedora?
Gggmanlives
Yeah
+Grose Zero HehehEHheehEHEH
gO to trutHcOntesTcOM, ReaD THe OPResEnt
alexander þórólfsson yeah
+Grose Zero what game?
And then John was a zombie.
Scruggy I WANNA GO ON THE SHIPS DADDY
NNNO. YOU WILL BE KILLBYDEMONS
No John you are the demon
@@RustTillDusk from where is that quote?
@@vladyslavponomarchuk2692 I think it's from one of the doom Books
@@RustTillDusk thnx
That game needs to be played on a CRT to bring out the black levels.
+PhilsComputerLab That's an odd comment to make considering the game came out when LCD monitors were common place.
I can only speak for myself, in 2004 I was still gaming on a CRT monitor, so did my friends. I got my first LCD, a 19" Proview for around 400 bucks some time around 2006/2007. I don't think I was a late adopter, for sure not an early one either. But yea, I still have a CRT, and the darkness of Doom 3 is much less of an issue on it.
PhilsComputerLab
Surely that's just a contrast issue with the monitor?
Black levels are a challenge with LCD monitors, even good ones. If you have a Pansonic Plasma, they are also very good with black levels. When I say black levels, I mean "seeing details in dark areas".
I remember this classic photo of Carmack sitting in front of a massive 16:9 CRT monitor coding on Doom 3. A proper 50 Kg monster!
+PhilsComputerLab
not so much to bring out the contrast, moreso the sentimental feels.
Wait, Doom 3 had its own gravity gun? That was a thing?
id software claimed that they did it first, it was supposed to be a weapon in the original Doom 3.
no this weapon from half life 2 gravy gun
Леонід Смаль gravy gun
@@lewsmal9959 gravy gun
Actualul the code for the Gravity gun is in the doom 3 files .
Doom 3 and RoE are one of the best games I have ever played. Real shame that gaming industry grow out of this awesomeness that were health packs, no quick time events, a lot of in game interaction stuff and many more. The only thign I like more with modern games are iron sights, much better option that just zoom weapon a little.
And yeah, RoE ending was also.... rushed. I felt that Doom 3 ending was much better done than RoE one.
+2SSSR2 Perhaps Half Life 2 Episode 1 and 2 are also to your liking (or you probably already played those). All these games (Doom 3 + RoE, Half Life 2 Ep 1, Ep 2) all came out during a sort of transition period of First Person Shooters being PC games first and console games, to game that appeared on both consoles and PC (often suffering on the PC), the result being rather visible in both level design and size, and gameplay.
Designers also seemed to want to make games more 'cinematic', forcing player through certain cutscenes or having to talk to various characters before finally being allowed to move on.
The First Person Shooter genre has been in rather decline since 2007 and it is frustrating that there has not been any new FPS ip since, only resurrecting old ones.
As for RoE's ending, I wish the designers had made a clear one instead for going for all this 'Lost ambiguity' nonsense.
Blitzstrk
Weird isn't it? It is basically the turning point and I wonder why.
Gaming wise there have been a few gems for me like Fallout New Vegas but before that there were so many great games I wanted to play but since then outside of the indies there haven't been that much decent games.
In 2007 Half Life 2 Episode 3 and Metroid Prime 3 came out, I remember that winter being great.
But since then...
What happened? Was there some decision by publishers and game developers, not to mention people making Internet content that the quality had to go down?
Rather frustrating that it has all gone down like this. I fear that within ten years gaming in general will be completely irrelevant outside some indie and small developers.
It will probably all move to mobile devices and televisions capable of directly running or streaming games.
But who knows, perhaps that can lead to a second golden PC age when the mainstream audience has moved on to other platforms.
Blitzstrk
Not necessarily a crash, more like mainstream gamers moving on to those online devices I mentioned (televisions that can stream games and devices like the Steam box or whatever it is called).
Valve, Amazon, and several other companies are now working on such devices and services.
I would welcome a crash though, the game industry has become to bloated. I don't wish developers to loose their jobs but as the industry has become to focused on making large profits the CEOs and investors keep pushing for games with the largest market appeal which often then suffer in the gameplay department.
+2SSSR2
I think Doom 3 is overrated
Man, I remember playing this on release and being blown away by the graphics. BUT the look so damn blocky now, but only on the human characters. The demons till look great and as a whole, the game still oozes atmosphere.
How time flies.
The grabber overheating is I think, important for balance. The weapons doesn't have ammo, so would be OP otherwise.
I didn't know it was possible to be more claustrophobic than the original Doom 3.
Wasn't that entire game essentially one giant corridor? :p
Have you even played DOOM 3? It's more like a maze than anything else
@@MaxiemumKarnage I never felt lost in Doom 3, so how's it like a maze?
Wolfenstein The Old Blood is my personal all time favourite expansion pack
Doom 3 is still looking really good.
Except for some of the dudes faces or certain 04 aesthetic trappings/clichés yeah.
Playing on the switch for first time, can comfirm game looks nice
@@GuyOnAChair well yeah, a 12 year difference of course. But the lighting alone still holds it up by itself and I'm replaying the game rn.
The early 2000's were really a strange time for games
I think you just won the award for the absolute best opening line in a youtube video. Ever.
Great video all around as well. Heck, great channel. Hope to see lots more retro game reviews from you in the future.
Apparently the Grabber was in development before HL2's release.
"Resurrection of Evil has come under some criticism about the use of the Grabber due to the prior popularity of the similar weapon in Half-Life 2. The developers have commented that the tool was originally in Doom 3 before Half-Life 2, and was used to create "damaged" rooms; instead of building a ruined room, they would build a pristine room and use the grabber to "damage" it realistically." So that's interesting.
I did like the increased monster count, though. Doom 3 was very, very slow paced for me. Pinkies were used all of what, 4 or 5 times and Revenants were made slower than PSX Doom's.
+M. Birchman Doom 3 was slow paced because it was a horror shooter. RoE was faster paced because it tried to be more like the classic Doom games, using the Doom 3 engine. That combination didn't work for everyone though.
I just find it unfortunate that the combat was so lackluster. Doom was interesting because each monster had a simple purpose and were combo'd with others to make you strategize, where Doom 3's were just as simple but only put in solitary encounters most of the time.
It's for that reason the "horror" shooter falls short, because the monsters take 10 seconds to teleport in and are simply not smart, numerous or threatening enough (slow-ass revenants doing 17 damage per rocket on Veteran?) and you're loaded to the teeth with health and ammo to deal with them easily. How are monsters supposed to be threatening at all when you can just walk up and shoot them in the head as they play their hour long teleport animations?
It's just left in this awful blend of trying to have oldschool run and gun shooter combat with the pacing of a survival horror game, and they picked all the wrong parts to mix. RoE improved that, then made it even easier anyway by adding the artifact... the two are just disappointing.
M. Birchman
You only have to use the blood stone in some areas. Otherwise you are free to use your own weapons.
You should take a look at the video *Defense of Doom 3* from *Noah Caldwell-Gervais*.
Also check out his other videos, they're really good.
To be fair, "gravity guns" have been in several games as developer tools for years before either of these titles used them in-game.
@@nexusshark that is not a valid reason because Doom 3 becomes fast paced during and after the first Hell level.
F.E.A.R. extraction point and perseus mandate were also great expansion packs
No was a resell of the OF game for more money
creators of fear didnt even make those expansions and doesnt consider them canon
@@Dead_Hitori that's i say
and what that expansion pack are from fear not doom
To be fair it is quite simple to get through the end game without the artifact. You only need it for the end boss.
+Alexander “Charcharo” Yordanov
I just realized you have a Profile Pic of Zee Captain.
pepper Mill
Yes :) !
+Alexander “Charcharo” Yordanov I think you need it for some bosses.
Gggmanlives
The Berserk boss can be made much easier with the Helltime power. The invulnerability one though is quite possible even on Nightmare without anything.
I do like this game.
Beating this expansion on Nightmare difficulty is truly one of the hardest challenges I've ever taken
how about Dagger of Dunwall and Bridgemore witches expansion packs/DLCs for Dishonored? those are probably the best ones in the last decade in my opinion.
Daniel Tejnický The ballad of gay tony was great
Minerva's Den for Bioshock 2
Hearts of Stone/Blood & Wine for Witcher 3 as well.
I remember reading on the DOOM Wiki that the Bruiser was supposed to be a terminal you'd interact with and then it would show the Bruiser's eye or mouth and transform into the Demon...I think that would have been really cool but was scrapped unfortunately so they're just kinda there
Can't wait for your Doom 2016 review.
+DoomPowerMetal Waiting for that campaign so much
+DoomPowerMetal oh boy, me too :d
+DoomPowerMetal Waiting for the new game is torture....
Cyberdemon1542 Waiting for the game is Hell, I mean it's a real Nightmare. lol I couldn't help it.
+DoomPowerMetal When I first saw the E3 footage I was let down. Then I stepped back and looked at it with fresh eyes a few months later. Now I am so fucking excited, it looks like everything I've wanted in a game for the past few years. And of course stoked to see Gman's opinion on it
Recently discoverd this channel, can't believe this guy has only 40k subscribers. He deserves at least ten times more!!! Come on CZcamsrs...
Now he has 500k +
1:30 standing there shooting demons as they spawn in. That pretty much sums up doom 3 in a nutshell
ever gonna review left for dead 1 & 2?
+Lewe :) Your icon is marvelous, bro. :D
cheers fam, ;)
+Lewe :) Yes.
still waiting on that TES review :-*
@@Gggmanlives How about Roboquest?
I recall my first experience with Resurrection of Evil being particularly special, which might have been due to my graphics card.
The visual effects created by the Grabber and the Artifact did some magical things. The Grabber's visual effect is represented by a giant circle in the center of the screen when latching on to something, which looked a bit glaring. It wouldn't be so bad if it didn't flip the perspective within the circle completely upside down. And using the artifact flipped the whole screen upside-down, which made the mandatory artifact sections a royal pain.
That being said, I'm somewhat grateful that I didn't know how to fix these visual bugs at the time, because it meant I could spend most of the game without using the incredibly overpowered Artifact. I think I only completed it on Normal Difficulty, though, I should go back and try Veteran Mode at some point.
I got RoE as a birthday gift and it was awesome. I definitely see it as an improvement over D3.
Nah... It's basically a rip-off of half life 2 and max payne. The original doom 3 was way better.
@@fightingforce8498 Atleast Resurrecction of Evil has the double shotgun
DLC back then were simply continuations of the base games. Like extra chapters or acting as an epilogue.
In BFG edition the Artefact becomes hilariously overpowered, which totally gave me that RIP&TEAR vibe.
Almost everything gets overpowered in the BFG edition thanks to the increased ammo.
"From that point in time when these old school shooters were on their way out of the industry"
Don't remind me man...
the grabber was awesome.
i remember enjoying using it
I know everyone hates on the horse armor and shit, but the shivering isles might be one of the greatest expacks ever made, and was basically the last of its kind.
The "Vulgar" enemy was actually id Software's original Archvile design for Doom 3. They dropped the design shortly after they nailed in the Hellknight design, and wanted the other demons to fit that style instead.
So the model was removed from the game completely. As were a couple other early model concepts that featured more horns and spikes.
+DamienAzreal I don't think this is true.
+Gggmanlives They comment on it in "The Making of Doom 3" book. When the artist talks about creating the Archvile.
Gggmanlives you reviews are spot on.I check out all the main review channels but I trust yours the most.keep up the good work my friend.
+ashdoglsu Thanks!
+Gggmanlives when you say that this is the last true expansion pack is wrong since have you played The Witcher 3 Expansio Blood and Wine or The first Crysis' one which is Crysis Warhead which like a whole game unto itself
peach cobbler
"One of the last expansion packs I CAN REMEMBER playing" Me, personally.
I haven't played TW3 and Crysis Warhead is stand alone. Old school expansion packs require the base game.
Gggmanlives
ok wrong for me but just though I gave you hint to go and play Witcher 3 which is the best of the series if I say so myself
peach cobbler
I couldn't get into any of them. I found the second one kind of boring.
Since people always whine about the flashlight - it never bothered me. In fact, I found it useful - it never runs out of power and can be used as a decent melee weapon against weaker enemies (e.g. zombies). No reason to complain.
I bet those people who whine about the flashlight are noobs.
It sucks that they made it not an equipment in BFG edition, and it runs out of battery there. If you're playing the vanilla version that's the only way you'd know there was an equipable flashlight haha
Many people also wouldn't know that the equippable flashlight was a clubbing weapon - more powerful than the fists and pretty useful against occasional zombies ;)
Funny to see a review for this in 2016. I loved that DLC. After the first boss fight which I just found annoying, the rest of the DLC felt like a true Doom game: less "boo factor", more chaotic action with many big enemies in closed areas.
Sounds like I gotta skip this DLC.
That's crazy cool you got to meet the voice actor.
Playing this game again now and damn is the nostalgia strong. One of my favorite expansion packs for a game ever.
Doom 3 BFG Edition solved that problem with the flashlight.
+Dawid “DeWitt” Freeman don't you think it took something from the immersion away? in the old game you had to choose between flashlight and weapon.
+gast128 I always found it to be a big faff. Not tense, just annoying. Especially when I hit the wrong button and switch back to the start of my armory during a gunfight. The armour-mounted torch was a bit generous with its battery life, though.
+Dawid “DeWitt” Freeman "problem" huh ? well, thats why I don't even play BFG edition.
Constant Rage For me that was annoying ;(
True... but the flashlight runs out of power in the BFG Edition and can go out when you really need it.
That's why I still prefer the original separate flashlight ;)
Dude I love the darkness
Just reinstalled the game today, I will say, still a master piece.
"how it differs from half-life 2 is you can also grab enemies projectile and throw it back at them" you can do that in HL2 :P lol
By the way your accent is AWESOME
People give Oblivion too much crap. Sure horse armor was dumb, but it was cheap too. And the people who complain about horse armor seem to be forgetting that Oblivion had easily one of if not the best expansion in any game ever in the form of The Shivering Isles
God has uploaded
+Hans Talhoffer No you
+Hans Talhoffer no you
+Hans Talhoffer no, you.
+Hans Talhoffer No you.
+Xero Amarth NO. FUCK ME!!!!!
You should do the Quake 2 Mod Corner :)
Im on the flash light love side... i didn't notice levels too dark because i played it on xbox which had the pistol flashlight but that toxic level was hard but i loved how it was refreshing. Lastly, you didn't give that double barrel more love, fuck man, that reload sound, and the fact you can basically fuck up a hell-knight with just a few shots is so fuckin sick. love your work mate
I did just realized that McNeal's Suit? Or Clothing-thing kinda resembles what Olivia (Doom 2016) is wearing, or at least it kinda looks like it.
I played this expansion on Hard Mode, and I gotta say I've never hated Revenants more than during the back half or so of the game. It just loves to spawn them in in these cramped spaces where there's little room to avoid their rockets. I remember one particularly irritating part where I was dealing with like two of 'em and one other enemy from the front only to get taken out by another god damn Revenant that I had no idea had spawned behind me. As with F.E.A.R. I was trying not to rely on the time slowing mechanic too much because I didn't want it to turn into a crutch but near the last half or so with the enemy count going through the roof it's obvious that the developers reeeeeaaaally want you to use it.
Disappointed you didn't pick apart that Bruiser demon. Without the artifact powers that demon is a real bastard. Plus the monitor mouth design and the mechanical leg sound effects seemed pretty top notch. But love that you ended the video on a death by Bruiser.
Man, going back in time couldn't feel any better. The words "expansion pack" are so alien since "DLC" and "Pre-order exclusive bonus" are now thrown around these days. Also, it is so true that most expansion packs had far more content packed in than a lot of DLCs of today. Basically, expansion packs cut the the bull$hit and offer a better deal for your wallet.
One of the DLCs that I like as it really porgressed the story left off during the original Doom 3 game. Just kinda hate the way of how the Artifact just allows you to use all the Hunters powers and not allow the player to choose which power is to be used during fights.
3:40 looks like the Verdugo from Resident Evil 4
First! Really enjoy your vids man and your opinions. You really bring me back to my childhood with your retro reviews. Nothing like the 90's one hell of a decade! Keep up the good work!
I liked this expansion more than the regular campaign. Fast paced, more enemies (less of those annoying babies) and the slow motion ability is awesome
I liked the expansion too more than the original.
i am addicted to the video's that you create (also thanks for replying to my last comment) but i am DYING to hear you're take on The Elder Scrolls Skyrim ! please do Skyrim next !
I'm actually playing Doom 3 right now, it's good for what it is though I get a lot of Half Life vibes with it. Great review. I'm gonna play it after I finish Doom 3. We occasionally on a blue moon get a proper expansion in the modern age of gaming. I mean Wolfenstein: The New Order was a really good one that came out last year and hopefully Fallout 4's Far Harbor expansion is gonna be some good fun. I hate it when Destiny calls their DLC expansions, it's glorified DLC people. You get roughly the same amount of content as you would by buying some CoD map packs. I'm very disappointed that the new DOOM is going the same route in DLC map packs, I wished they would do an expansion instead.
It's ok, cause Doom Eternal got 2 Story expansions
Betruger really gave me a hard time when I played this.
That artifact has some Wolfenstein 2009 feeling to it.
And the engine still looks interesting, just that the people are so damn shiny and Half Life 2 in the same year did that much better.
Can that be modded to run on a Voodoo 2 like the main Doom 3 game?
I miss this terror on doom 4...
Actually, you forgot about the Bruiser when you said there is one new enemy type.
Definitely wasn't expecting a Suburban Commando reference, and my day is all the richer for it.
This channel needs more views and attention.
If your ever thinking about doing another mod corner, You should Check out Resident Evil 2:Mortal Night.
Good review. Good thumbnail as well.
How did ya meet Jennifer?
+Salokin Sekwah Supanova at Sydney Olympic Park. Had a really good chat with her about all the characters she voiced.
Gggmanlives Awesome!
+Gggmanlives mafia 1 and 2 please
+Salokin Sekwah He fucked her
@@omfgnoobswtf if only
Given the quality of your reviews you seriously deserve more subs.
+Paeronhierta Thanks!
Dude you deserve WAY more subs you're in my top CZcamsrs
Verdict: 4/5 Reuben Sandwiches
LGR!!!
In speaking of classic expansion packs, I too have my favorites. The expansion packs I consider to be the best include Scourge of Armagon and Dissolution of Eternity for Quake 1, Mysteries of the Sith for Jedi Knight, the Plutonium Pak and Duke Caribbean for Duke 3D, the Plasma Pak and Cryptic Passage for Blood, the Nitro Pack for Interstate '76, and Opposing Force for Half-Life. I also am partial to expansions in other genres, like Hellfire for Diablo 1, Beyond the Dark Portal for WarCraft II, and Brood War for StarCraft. I lament that some of the awesome games from the past didn't get expansion packs, like Sacrifice, Deus Ex, Alice, or Giants: Citizen Kabuto. Some expansions I wish were better, like Return to Na Pali or The Nightmare Levels,
+Cephalopod51 Blue Shift for Half-Life 1? I liked both expansion packs for Half-Life since you experience the events from a different perspective.
Who needs Ressurection of Evil when you can have Repurcussions of Evil!
My favorite thing about the roe expansion pack on Xbox was the inclusion of the first two games plus the master levels
I miss medical packs, before everyone copied the recharging shield from Halo. And the goddamn atmosphere man, I loved games survival horror the most. Especially the ones with rich environments where you can go have a look at the chips and soda and all those amazing little details you find in rooms like the staff kitchens and break rooms.
Jennifer Hale her voice is just so iconic:)
I remember Battlefield 1942's expansion packs... Road to Rome and Secret Weapons.
Funny the bad guy had the surname "Betruger" which is almost german for Traitor/Deceiver, the U just needs to be a Ü
The whole "farted in their face" line at the beginning made me lose my shit. Good video.
1:26 @ Damn, the EXPANSION pack was released in 2005!?! You sure that wasn't yesterday? Crap, feeling old.
Even Id realized their mistakes with how dark both Doom 3 and Resurrection of Evil were, which is one of the fixes they made when they released the BFG Edition.
Just recently found your channel! Top job! :)
You still have to admit the Doom 3 for 2003 was a fucking graphical masterpiece
It isn't clear from the video if you already did that, but check the pcgamingwiki for some commands to put in the autoexec.cfg file to enable Ultra settings in modern computers. The engine is bugged and forces low settings regardless of your choice, which is especially visible on textures (they are too blurry), but can be made to use proper ultra mode via the autoexec.cfg file.
Pariah mate, love you thanks for another awesome review
Let"s not forget Borderlands the pre sequel. That was a gigantic expansion pack and superbly captured the spirit of BL2.
Another great rewiew from the most underrated youtuber. Great work mate.
I hope you're eventually going to try the "Fragging Free" mod for this game.
Expansion packs didn't really die untils somwhere after red dead redemption i think. I'd say the difference between an expansion and a dlc is that an expansion could be considered it's own game like resurrection of evil, opposing force or any of the fallout 3 add ons while dlc just adds a bunch of stuff that's purely gameplay related like (name of any cod post mw2).
To be honest, The Starcraft 2: Legacy of the Void & Heart of the Swarm both qualify as expansion packs and they're from the last two years.
Good thing that we have the mod perfected doom for doom 3. Its makes you feel much more powerfull and the dark theme has bin fixt the way that you can see the game better without turning the brightness to a max.
you forgot to mention brutes as a new enemy
the only thing i hated about doom 3 and its add on was how the player would flinch when hit.
you would always finch at that exact same angle each and every time regardless of damage dealt...
The only thing truly worth remembering after the years of this expansion is the super shotgun. Wish we would had it already in the original Doom 3!